Hey Mr. Brown, wouldnt be possible to allow FSR3 only with Vulkan render? FSR3 Native AA REALLY helps against ghosting and blurryness.
I’ve not checked the details, but I don’t think so, or if it is possible then not without additional effort. Our priorioty is to roll out Vulkan, then we can worry about this. I’ve not heard of FSR3 giving any clear improvements over our TSR implementation, and we have checked the code for FSR3 and already have similar/improved approaches in our version, though that’s not to say there won’t be pros/cons to each as they’re not the same.