Star Citizen Patch 3.21.1
Alpha Patch 3.21.1 has been released to the PTU, and is now available to test! Patch should now show: VERSION 3.21.1-PTU.8849787.
It is strongly recommended that players delete their USER and Shader folders for the Public client after patching, particularly if you start encountering any odd character graphical issues or crash on loading. The USER folder can be found (in default installations) at C:Program FilesRoberts Space IndustriesStarCitizenPTU. The Shader folders can be found here C:Users%username%AppDataLocalStar Citizen.
Audience: Up To Wave 1 Testers
Database Reset: Yes
Server Regions: US/EU
Long Term Persistence: Enabled
Pledge Copy: Enabled
Starting aUEC: 15,000,000
System – Security – Ship Trespass Mission – Defend – Data Heist New Player Experience – New Babbage Vehicle Headlight Refactor Tractor Beam – T2 – Vehicle Tractor Beam Crusader C1 Spirit ARGO SRV FPS AI Behavior Integration Siege of Orison Global Event Re-Activation (Will run again once blocker issues are resolved)
PU – Stanton – Locations / Elevators – Grimhex elevators kill players when entering them from the Main Concourse level Stanton – PU – Graphics – Low resolution textures appear around the PU TRACKING – Cubemaps not rendering in New Babbage (and other locations) Crusader Spirit All Variants – all variants – PU – Vehicles – Spirit explodes from any damaged for particular spot damaged on ship regardless of hull health Argo SRV – PU – Vehicles / Insurance Claim – Argo SRV insurance claim is abnormally short PU – Stanton – Ships – ASOP Terminal – Spawning specific ships will cause them to spawn outside of Hangars Multivehicle – PU – Vehicles – When docking at a station the docking arm will not extend PU – Locations / Vehicles – When spawning a ship at a Docking Port, the ship will spawn clipped into the docking port geometry PU – Stanton – New Babbage – NPE – Locations/Design – The player will be stuck in their hab’s bed if they restart the tutorial by quitting to main menu whilst dead, blocking flow Crusader Spirit A1 – PU – Vehicles / Weapons / Components – Missiles – When the Spirit A1 is travelling at high speed, a fired bomb can rip through the ramp and body of the ship and severely damage the ship PU – Stanton – Hurston – Lorville – Locations / Design / AI – Security AI are missing from Teasa Spaceport Customs area Anvil Lightning F8C ALL Variants – Vehicles / EVA – Using EVA to fly into the Cockpit during Zero G will cause the player to gain gravity and fall into the Cockpit Stanton – Backend Services – Service Beacons – After service beacon is abandoned / canceled / declined, player will be unable to receive or accept other service beacons PU – Stanton – Locations / UI – AR Marker showing your assigned hangar does not appear PU – Mission Content – Retrieve Consignment – Datapad is blank / no code is displayedPU – Lorville – Locations – Transit – HAB Elevators – There is a chance that the HAB elevators do not arrive when called SOO Blocker: PU – Stanton – SOO – Mission Content / Locations / Transit – Elevators in Crusader Tower won’t go to “Roof” level SOO Blocker: TRACKING – Siege of Orison enemy AI not spawning SOO Blocker: PU – Stanton – SOO – Mission Content / AI – Combat – Hartmoore Boss can sometimes fall through the platform when spawned making him inaccessible to players SOO Blocker: PU – Stanton – SOO – Framerate / Performance – FPS consistently below 10 affecting mission flow
Feature Updates
Locations
Adjusted Gloss Values of Screens around New Babbage, Lorville, and Orison to Eliminate Strong Glares (Area18 coming soon)
Gameplay
Tractor Beam UI, VFX, and Gameplay Polish
Limit player rotation speed when controlling heavier objects. Made various UI and VFX Polish Passes. Tractor UI fixes for max distance and max distance for target.
Data Heist Mission flow, loot container, and Bug Fix Polish Pass
Ships and Vehicles
Increased SRV Remote Turret Acceleration Speeds
Bug Fixes
Fixed – MultiWeapon – Tractor Beams – PU – Weapons / Art – Player tractor beams can tether onto entities that can’t move Fixed – Multivehicle – PU – Vehicles / Tractor Beam / VMA – Ship tractor beams components are not present in the VMA / VLM loadouts Fixed – ARGO SRV – PU – Vehicles – The vehicle inventory storage capacity is extremely low in the SRV Fixed – ARGO SRV – PU – Vehicles – Art – The screen for the cargo elevator panel is embedded into the panel housing Fixed – PU – Law System / UI – Crime notification not displaying message when committed against a player Fixed – PU – Missions / UI – VLRT Tracker Training Permit mission description has text copied from investigation / cave bounty missions toward the end of the text Fixed – PU – Shopping / Tractor Beam – The Longhaul Tractor Beams are incorrectly named Suregrip in the Refinery Kiosk Fixed – PU – Stanton – UI / Locations – Multiple Locations – Crashing in a restricted area will give you ever lasting “Restricted Area” alerts Fixed – PU – Stanton – Mission Content / Game Code – Some mission locations will be named “MissionLocation” in contract manager and description
Technical
Fixed 7 Client Crashes Fixed 1 Server Crashes Fixed a Server Deadlock