{"id":9371,"date":"2025-11-29T00:41:08","date_gmt":"2025-11-28T22:41:08","guid":{"rendered":"https:\/\/www.starcitizen.lt\/star-citizen-alpha-4-5-0-10800284-data-mining-star-citizen-lietuva\/"},"modified":"2025-11-29T00:41:08","modified_gmt":"2025-11-28T22:41:08","slug":"star-citizen-alpha-4-5-0-10800284-data-mining-star-citizen-lietuva","status":"publish","type":"post","link":"https:\/\/www.starcitizen.lt\/lt\/star-citizen-alpha-4-5-0-10800284-data-mining-star-citizen-lietuva\/","title":{"rendered":"Star Citizen | Alpha 4.5.0 10800284 Data Mining   Star Citizen LIETUVA"},"content":{"rendered":"<h2 class=\"wp-block-heading\">In this post we indicate all the information retrieved from the Star Citizen files of Patch\u00a0<strong>4.5.0\u00a010800284 <\/strong><\/h2>\n<h3 class=\"wp-block-heading\">Keys Added for Ammo<\/h3>\n<ul class=\"nv-cv-d nv-cv-m wp-block-list\">\n<li>Ammo = Ammo<\/li>\n<\/ul>\n<h3 class=\"wp-block-heading\">Keys Added for CFP<\/h3>\n<ul class=\"nv-cv-d nv-cv-m wp-block-list\">\n<li>CFP_CH2_JournalAllCompleted_Phase1,P = Reclaim Pyro Phase 1nnYou\u2019ve done your part! Launch requirements met.<\/li>\n<li>CFP_CH2_JournalAllCompleted_Phase2,P = Reclaim Pyro Phase 2nnYou\u2019ve done your part! Launch requirements met.<\/li>\n<\/ul>\n<h3 class=\"wp-block-heading\">Keys Added for dfm<\/h3>\n<ul class=\"nv-cv-d nv-cv-m wp-block-list\">\n<li>dfm_ui_SelfDestruct,P = SELF DESTRUCT INITIALIZED %ls<\/li>\n<\/ul>\n<h3 class=\"wp-block-heading\">Keys Added for FF<\/h3>\n<ul class=\"nv-cv-d nv-cv-m wp-block-list\">\n<li>FF_CH2_JournalAllCompleted_Phase1,P = Purge Pyro Phase 1nnYou\u2019ve done your part! Launch requirements met.<\/li>\n<\/ul>\n<h3 class=\"wp-block-heading\">Keys Added for hardpoint<\/h3>\n<ul class=\"nv-cv-d nv-cv-m wp-block-list\">\n<li>hardpoint_mining_laser = Mining Laser<\/li>\n<\/ul>\n<h3 class=\"wp-block-heading\">Keys Added for hud<\/h3>\n<ul class=\"nv-cv-d nv-cv-m wp-block-list\">\n<li>hud_scanning_jammed,P = Poor Scan Signal<\/li>\n<li>hud_scanning_signal_strength_strong,P = Strong<\/li>\n<li>hud_scanning_signal_strength_weak,P = Weak<\/li>\n<\/ul>\n<h3 class=\"wp-block-heading\">Keys Added for interaction<\/h3>\n<ul class=\"nv-cv-d nv-cv-m wp-block-list\">\n<li>interaction_condition_Bricked,P = Bricked<\/li>\n<\/ul>\n<h3 class=\"wp-block-heading\">Keys Added for item<\/h3>\n<ul class=\"nv-cv-d nv-cv-m wp-block-list\">\n<li>item_DescCRUS_game_chess_1_a = Included with the Mercury Star Runner from Crusader Industries, this minimalist white chess piece has a marble base.<\/li>\n<li>item_DescCRUS_game_chess_1_b = Included with the Mercury Star Runner from Crusader Industries, this minimalist black chess piece has a marble base.<\/li>\n<li>item_DescLOOT_game_chess_1_a = This brass chess piece is a part of the classic Hyperion set that has been imitated multiple times since its 25th century debut.<\/li>\n<li>item_DescLOOT_game_chess_1_b = This revenant wood chess piece is a part of the classic Hyperion set that has been imitated multiple times since its 25th century debut.<\/li>\n<li>item_DescORI_game_chess_1_a = Made exclusively for Origin Jumpworks and included with the 890 Jump, this white chess piece is a modern version of a classic set.<\/li>\n<li>item_DescORI_game_chess_1_b = Made exclusively for Origin Jumpworks and included with the 890 Jump, this black chess piece is a modern version of a classic set.<\/li>\n<li>item_Desc_alb_pants_04_05_01 = Carrying Capacity: 0.4K \u00b5SCUnnBe ready to take on whatever the day brings when wearing the Navoi. This unique piece integrates the pants perfectly into knee high boots. Made from a combination of synthetic materials to be tough yet comfortable, the Navoi also comes with shin pads and pouches strapped onto each leg.nnThe Striker edition is a green camo with rust colored boots.<\/li>\n<li>item_Desc_cbd_hat_03_01_CFP_var2,P = PLACEHOLDER<\/li>\n<li>item_Desc_cbd_jacket_05_06_01 = Carrying Capacity: 1K \u00b5SCUnnEmbody the hardcore attitude with the Misfit jacket. Durable synthetic leather combines with anarchic stylings for a jacket meant to send a message. Its distinct look includes spikes across the shoulder and right arm, two buckled straps on the left arm, and a badass image on the back highlighted by three lights powered via electronic boxes affixed to the front.nnThe Striker edition is a green camo with a white bone pattern on the back.<\/li>\n<li>item_Desc_cbd_mask_01_05_01 = The Chrome Dome was designed to make hostile environments manageable. This unique head gear features a lightweight helmet with a sloped brim, goggles that automatically adjust to lighting conditions, large ear flaps, and a neck gaiter to cover the face. Whether trudging through snow or sand, the Chrome Dome is ready to brave the elements with you.nnThe Striker edition is a rust color with silver and gold rivets.<\/li>\n<li>item_Desc_dmc_frontier_gloves_01_02_11,P = PLACEHOLDER<\/li>\n<li>item_Desc_dmc_frontier_jacket_01_02_11,P = PLACEHOLDER<\/li>\n<li>item_Desc_dmc_frontier_pants_01_02_11,P = PLACEHOLDER<\/li>\n<li>item_Desc_gsb_frontier_boots_01_02_11,P = PLACEHOLDER<\/li>\n<li>item_Desc_hdh_shirt_04_05_01 = The Alban is a long sleeve shirt made from comfortable, natural fabrics. Featuring a deep V-neck, its asymmetrical patchwork design provides it with a bit of texture and a two-toned look.nnThe Striker edition is a worn grey with dark grey patches.<\/li>\n<li>item_Desc_nvy_training_shirt_02_02_01 = \u201cInspired\u201d by classic military designs with CBD\u2019s own twist, the Malenky t-shirt features collar accents on both sides, a rear quarter-zip, and is made out of premium recycled materials to ensure just the right fit.nnThe gray and red Skullsplitter version showcases a red Vanduul skull shattered by a bloody streak.<\/li>\n<li>item_Desc_qrt_combat_medium_arms_03_01_01 = Item Type: Medium ArmornDamage Reduction: 30%nTemp. Rating: -50 \/ 80 \u00b0CnRadiation Protection: 26400 REMnRadiation Scrub Rate: 145.8 REM\/snnThe Testudo armor for Quirinus Tech blends battlefield durability with everyday comfort. It weaves tough, yet lightweight, plating with ultra-strong synthetic fibers to provide premium protection. Lining the inside is a proprietary micromodal fabric that\u2019s soft to the touch and wicks away moisture for supreme comfort.nnThe Disrupt Camo edition utilizes carbon fiber grays and blacks printed in a disruptive pattern to keep your enemies guessing.<\/li>\n<li>item_Desc_qrt_combat_medium_backpack_03_01_01 = Item Type: Medium BackpacknCarrying Capacity: 105K \u00b5SCUnCore Compatibility: Medium &amp; HeavynnThe Testudo backpack may feel as light as a feather in your hands, but it can hold an impressive amount of weight thanks to its use of the same tough yet lightweight plating as the armor set.nnThe Disrupt Camo edition utilizes carbon fiber grays and blacks printed in a disruptive pattern to keep your enemies guessing.<\/li>\n<li>item_Desc_qrt_combat_medium_core_03_01_01 = Item Type: Medium ArmornDamage Reduction: 30%nTemp. Rating: -50 \/ 80 \u00b0CnRadiation Protection: 26400 REMnRadiation Scrub Rate: 145.8 REM\/snCarrying Capacity: 8K \u00b5SCUnBackpacks: Medium, LightnnThe Testudo armor for Quirinus Tech blends battlefield durability with everyday comfort. It weaves tough, yet lightweight, plating with ultra-strong synthetic fibers to provide premium protection. Lining the inside is a proprietary micromodal fabric that\u2019s soft to the touch and wicks away moisture for supreme comfort.nnThe Disrupt Camo edition utilizes carbon fiber grays and blacks printed in a disruptive pattern to keep your enemies guessing.<\/li>\n<li>item_Desc_qrt_combat_medium_helmet_03_01_01 = Item Type: Medium ArmornDamage Reduction: 30%nTemp. Rating: -50 \/ 80 \u00b0CnRadiation Protection: 26400 REMnRadiation Scrub Rate: 145.8 REM\/s nnKeep your eyes on the prize and your head protected with the Testudo helmet. It features a wide faceplate and a durable outer shell that protrudes above the forehead in a way specifically designed to absorb and efficiently disperse the energy of impacts.nnThe Disrupt Camo edition utilizes carbon fiber grays and blacks printed in a disruptive pattern to keep your enemies guessing.<\/li>\n<li>item_Desc_qrt_combat_medium_legs_03_01_01 = Item Type: Medium ArmornDamage Reduction: 30%nTemp. Rating: -50 \/ 80 \u00b0CnRadiation Protection: 26400 REMnRadiation Scrub Rate: 145.8 REM\/snCarrying Capacity: 4K \u00b5SCUnnThe Testudo armor for Quirinus Tech blends battlefield durability with everyday comfort. It weaves tough, yet lightweight, plating with ultra-strong synthetic fibers to provide premium protection. Lining the inside is a proprietary micromodal fabric that\u2019s soft to the touch and wicks away moisture for supreme comfort.nnThe Disrupt Camo edition utilizes carbon fiber grays and blacks printed in a disruptive pattern to keep your enemies guessing.<\/li>\n<li>item_Desc_qrt_utility_heavy_arms_01_03_01 = Item Type: Heavy ArmornDamage Reduction: 40%nTemp. Rating: -70 \/ 100 \u00b0CnRadiation Protection: 26800 REMnRadiation Scrub Rate: 145.8 REM\/s nnElegant design meets innovation with the Palatino armor from Quirinus Tech. This armor set masterfully mixes reinforced plating with patented new materials that are light-weight and flexible, yet rated to withstand heavy damage allowing the wearer to be fashionable, light on their feet, and able to withstand serious firepower. The Shadow Gild variant is dark gray and features stylish gold highlights.<\/li>\n<li>item_Desc_qrt_utility_heavy_backpack_01_03_01 = Item Type: Heavy BackpacknCarrying Capacity: 180K \u00b5SCUnCore Compatibility: HeavynnElegant design meets innovation with the Palatino armor from Quirinus Tech. The associated backpack seamlessly integrates into the armor, matching its silhouette while also providing ample storage. The Shadow Gild variant is dark gray and features stylish gold highlights.<\/li>\n<li>item_Desc_qrt_utility_heavy_core_01_03_01 = Item Type: Heavy ArmornDamage Reduction: 40%nTemp. Rating: -70 \/ 100 \u00b0CnRadiation Protection: 26800 REMnRadiation Scrub Rate: 145.8 REM\/snCarrying Capacity: 8K \u00b5SCUnBackpacks: AllnnElegant design meets innovation with the Palatino armor from Quirinus Tech. This armor set masterfully mixes reinforced plating with patented new materials that are light-weight and flexible, yet rated to withstand heavy damage allowing the wearer to be fashionable, light on their feet, and able to withstand serious firepower. The Shadow Gild variant is dark gray and features stylish gold highlights.<\/li>\n<li>item_Desc_qrt_utility_heavy_helmet_01_03_01 = Item Type: Heavy ArmornDamage Reduction: 40%nTemp. Rating: -70 \/ 100 \u00b0CnRadiation Protection: 26800 REMnRadiation Scrub Rate: 145.8 REM\/s nnElegant design meets innovation with the Palatino armor from Quirinus Tech. The fully-enclosed helmet comes equipped with a suite of sensors that connects the wearer to the wider world while providing supreme protection. Visor is AR crosshair compatible. The Shadow Gild variant is dark gray and features stylish gold highlights.<\/li>\n<li>item_Desc_qrt_utility_heavy_legs_01_03_01 = Item Type: Heavy ArmornDamage Reduction: 40%nTemp. Rating: -70 \/ 100 \u00b0CnRadiation Protection: 26800 REMnRadiation Scrub Rate: 145.8 REM\/snCarrying Capacity: 8K \u00b5SCUnnElegant design meets innovation with the Palatino armor from Quirinus Tech. This armor set masterfully mixes reinforced plating with patented new materials that are light-weight and flexible, yet rated to withstand heavy damage allowing the wearer to be fashionable, light on their feet, and able to withstand serious firepower. The Shadow Gild variant is dark gray and features stylish gold highlights.<\/li>\n<li>item_Descarma_barrel_comp_s1_02 = Manufacturer: ArmaModnType: CompensatornAttachment Point: BarrelnSize: 1nnAim Time: +20%nSpread: +35%nVisual Recoil: -33%nRecoil Time: -25%nnIdeal for operators that specialize in precision aiming, the Vera Compensator1\u2019s high density materials increases aim time in favor of reduced recoil.<\/li>\n<li>item_Descarma_barrel_comp_s1_03 = Manufacturer: ArmaModnType: CompensatornAttachment Point: BarrelnSize: 1nnAim Time: +15%nSpread: -20%nAim Recoil: +15%nVisual Recoil: -30%nRecoil Time: -15%nFire Rate: +7.5%nnThe Torrent Compensator1 rewards those with a steady hand and a sharp eye with slower, more controlled fire.<\/li>\n<li>item_Descarma_barrel_comp_s1_04 = Manufacturer: ArmaModnType: CompensatornAttachment Point: BarrelnSize: 1nnRecoil Time: +50%nFire Rate: -50%nDamage: +35%nnRedirecting gases from the barrel to increase the force of bullet impact, this Stark Compensator1 slows the rate of fire but significantly increases damage output.<\/li>\n<li>item_Descarma_barrel_comp_s2_02 = Manufacturer: ArmaModnType: CompensatornAttachment Point: BarrelnSize: 2nnAim Time: +30%nSpread: +40%nAim Recoil: -30%nVisual Recoil: -30%nRecoil Time: -6%nFire Rate: +6%nnThe heavy-duty materials utilized in the Vera Compensator2 reduce recoil and increase aim time for precise, controlled bursts.<\/li>\n<li>item_Descarma_barrel_comp_s2_03 = Manufacturer: ArmaModnType: CompensatornAttachment Point: BarrelnSize: 2nnAim Time: +10%nSpread: +22.5%nProjectile Speed: +35%nAim Recoil: +17.5%nVisual Recoil: -12.5%nDamage: +5%nnDesigned to overwhelm opponents in the heat of battle, the Torrent Compensator2 increases projectile speed whilst reducing accuracy.<\/li>\n<li>item_Descarma_barrel_comp_s2_04 = Manufacturer: ArmaModnType: CompensatornAttachment Point: BarrelnSize: 2nnAim Time: +7.5%nSpread: +15%nAim Recoil: -25%nVisual Recoil: -35%nnThe Stark Compensator2 disperses energy more evenly from the gun barrel to counteract recoil, helping you stay sure and steady with every shot.<\/li>\n<li>item_Descarma_barrel_comp_s3_02 = Manufacturer: ArmaModnType: CompensatornAttachment Point: BarrelnSize: 3nnAim Time: -35%nSpread Min: -10%nSpread Max: +10%nAim Recoil: +50%nRecoil Time: -15%nProjectile Speed: -25%nFire Rate: +15%nnWhen modified with the Vera Compensator3, your weapon will have a faster recovery time at cost of some loss of finesse allowing you to provide devastating salvos of suppressive fire.<\/li>\n<li>item_Descarma_barrel_comp_s3_03 = Manufacturer: ArmaModnType: CompensatornAttachment Point: BarrelnSize: 3nnPellets: -3nSpread: -33%nnThe Torrent Compensator3 uses its unique shape to combine the total number of pellets into a tighter spread, increasing accuracy at the cost of lower damage output.<\/li>\n<li>item_Descarma_barrel_comp_s3_04 = Manufacturer: ArmaModnType: CompensatornAttachment Point: BarrelnSize: 3nnSpread: +30%nProjectile Speed: +7.5%nFire Rate: +15%nDamage: +7.5%nnDesigned by ArmaMod to cycle rounds quicker, the Stark Compensator3 amplifies the speed in which the bullets leave the chamber in exchange for reduced accuracy.<\/li>\n<li>item_Descarma_barrel_stab_s1_02 = Manufacturer: ArmaModnType: Energy StabilizernAttachment Point: BarrelnSize: 1nnAim Recoil: +50%nVisual Recoil: +50%nFire Rate: +30%nDamage: -10%nAdditional Burst Shots: +1nnArmaMod\u2019s enhanced circuitry in the Escalate Stabilizer1 boosts the output of handheld weapons substantially, trading control for power.<\/li>\n<li>item_Descarma_barrel_stab_s2_02 = Manufacturer: ArmaModnType: Energy StabilizernAttachment Point: BarrelnSize: 2nnSpread per Shot: +30%nAim Recoil: +30%nVisual Recoil: +30%nFire Rate: +10%nDamage: -5%nCharge Time: -30%nnUnleash the full destructive potential of your weapon with the Escalate Stabilizer2, increasing the fire rate and shot spread at the cost of accuracy.<\/li>\n<li>item_Descarma_barrel_stab_s3_02 = Manufacturer: ArmaModnType: Energy StabilizernAttachment Point: BarrelnSize: 3nnDamage: +10%nCharge Time: -50%nAmmo Consumption: +100%nnBy allowing for increased energy consumption, the Escalate Stabilizer3 can overclock your weapon to significantly reduce charge time and increase damage output.<\/li>\n<li>item_Descarma_barrel_supp_s1_02 = Manufacturer: ArmaModnType: SuppressornAttachment Point: BarrelnSize: 1nnHeat: +10%nSpread: -25%nAim Recoil: -25%nVisual Recoil: -25%nFire Rate: -5%nAudible Range: -33%nnThe Quell Suppressor1 utilizes an advanced carbon polymer that reduces both noise and recoil at the cost of increased heat build-up.<\/li>\n<li>item_Descarma_barrel_supp_s1_03 = Manufacturer: ArmaModnType: SuppressornAttachment Point: BarrelnSize: 1nnSpread: +20%nHorizontal Aim Recoil: -45%nVertical Aim Recoil: -15%nVisual Recoil: -33%nRecoil Time: -20%nAudible Range: -33%nnFeaturing a more spacious chamber that widens shot spread, the Stoic Suppressor1\u2019s increased size reduces noise while allowing for superior recoil control.<\/li>\n<li>item_Descarma_barrel_supp_s2_02 = Manufacturer: ArmaModnType: SuppressornAttachment Point: BarrelnSize: 2nnHeat: -25%nSpread: +7.5%nAim Recoil: -22.5%nVisual Recoil: \u2013 22.5%nAudible Range: -33%nnWith careful placement of high insulation materials to allow increased heat dissipation, the Quell Suppressor2 ensures you\u2019ll stay cool under pressure in favor of a slightly wider bullet spread.<\/li>\n<li>item_Descarma_barrel_supp_s2_03 = Manufacturer: ArmaModnType: SuppressornAttachment Point: BarrelnSize: 2nnAim Time: +12.5%nSpread: -12.5%nHorizontal Aim Recoil: -45%nVertical Aim Recoil: -15%nVisual Recoil: -33%nRecoil Time: -5%nAudible Range: -33%nnUsing a more heavyweight barrel attachment for increased control, the longer chamber of the Stoic Suppressor2 grants reduced noise and increased accuracy at the cost of slower responsiveness.<\/li>\n<li>item_Descarma_barrel_supp_s3_02 = Manufacturer: ArmaModnType: SuppressornAttachment Point: BarrelnSize: 3nnSpread Min: -15%nSpread Per Shot: +25%nAudible Range: -33%nnDesigned for stealth work, the Quell Suppressor3 rewards those who take slow, steady shots.<\/li>\n<li>item_Descarma_barrel_supp_s3_03 = Manufacturer: ArmaModnType: SuppressornAttachment Point: BarrelnSize: 3nnAim Time: -10%nSpread Max: -50%nAim Recoil: -25%nAudible Range: -33%nnAs the largest suppressor in the series, the Stoic Suppressor3\u2019s heavy duty design reduces noise and recoil, while tightening shot spread.<\/li>\n<li>item_Descgmni_optics_tsco_x4_s2,P = Manufacturer: Gemini\u00a0nType: TelescopicnAttachment Point: Optic\u00a0 \u00a0nMagnification: 4xnAim Time: +25%nSize: 2nnCombining a premium 4x telescopic sight with Gemini\u2019s innovative echoburst rangefinder, the OT4-RF model allows you to accurately gauge the distance to your target; vital for effective precision shooting. When paired with the Gemini S71 or other compatible weapon, the OT4-RF is engineered to impress in a variety of situations and engagements.<\/li>\n<li>item_Descvolt_lmg_energy_01_store02 = Manufacturer: Verified Offworld Laser TechnologiesnItem Type: LMGnClass: Energy (Electron)nnBattery Size: 165nRate of Fire: 550 rpm \u2013 220 rpmnEffective Range: 50mnnAttachments: Optics (S3), Underbarrel (S3)nnThe engineers at VOLT crafted the Fresnel LMG to bring a powerful energy weapon to the frontlines, one that can initiate a fight with a rapid spray of deadly blasts. As the weapon heats up, the shots become slower and more powerful, but be careful of overheating. A weapon of this magnitude demands a strong foundation; operators are encouraged to fire from a crouching position to allow for better recoil management.nnThe Shadow Gild edition is dark gray and features stylish gold highlights.<\/li>\n<li>item_Descvolt_optics_holo_x1_s1 = Manufacturer: VOLTnType: HolographicnAttachment Point: OpticnMagnification: 1xnAim Time: +8%nParallax: Very LownSize: 1n nManufactured to provide crucial combat information in real-time, the FocalWave-10 features a precise targeting reticle, as well as an enhanced visual display that tracks the heat and charge of your weapon.<\/li>\n<li>item_Descvolt_optics_holo_x2_s1 = Manufacturer: VOLTnType: HolographicnAttachment Point: OpticnMagnification: 2xnAim Time: +8%nParallax: LownSize: 1nnProviding increased magnification than its previous counterpart, the FocalWave-20 features a down-the-sight visual that tracks the heat and charge of your weapon.<\/li>\n<li>item_Descvolt_optics_holo_x3_s1 = Manufacturer: VOLTnType: HolographicnAttachment Point: OpticnMagnification: 3xnAim Time: +8%nParallax: LownSize: 1nnThe FocalWave-30 provides enhanced vision to engage targets at close and medium distances. In addition, your weapon\u2019s heat and charge is displayed in the lens optics offering enhanced combat awareness.<\/li>\n<li>item_Descvolt_shotgun_energy_01_store02 = Manufacturer: Verified Offworld Laser TechnologiesnItem Type: ShotgunnClass: Energy (Laser)nnBattery Size: 10nRate of Fire: 120 rpmnEffective Range: 10mnnAttachments: Barrel (S3), Optics (S1), Underbarrel (S2)nnFiring powerful shortrange bursts of energy, engineers at Verified Offworld Laser Technologies have developed the Prism laser shotgun so that as the weapon\u2019s heat-levels rise, the pellets begin fusing together into slug-like projectiles that inflict higher damage on targets. The Disrupt Camo edition utilizes carbon fiber grays and blacks printed in a disruptive pattern to keep your enemies guessing.<\/li>\n<li>item_Descvolt_ubarrel_flsh_s1 = Manufacturer: VOLTnType: FlashlightnAttachment Point: UnderbarrelnSize: 1nnConstructed using a reinforced metallic casing and fracture-less glass, VOLT\u2019s Lux Flashlight will provide clear, continuous light whilst equipped, deactivating only when stowed.<\/li>\n<li>item_NameCRUS_game_chess_1_bishop_a = Crusader White Bishop<\/li>\n<li>item_NameCRUS_game_chess_1_bishop_b = Crusader Black Bishop<\/li>\n<li>item_NameCRUS_game_chess_1_king_a = Crusader White King<\/li>\n<li>item_NameCRUS_game_chess_1_king_b = Crusader Black King<\/li>\n<li>item_NameCRUS_game_chess_1_knight_a = Crusader White Knight<\/li>\n<li>item_NameCRUS_game_chess_1_knight_b = Crusader Black Knight<\/li>\n<li>item_NameCRUS_game_chess_1_pawn_a = Crusader White Pawn<\/li>\n<li>item_NameCRUS_game_chess_1_pawn_b = Crusader Black Pawn<\/li>\n<li>item_NameCRUS_game_chess_1_queen_a = Crusader White Queen<\/li>\n<li>item_NameCRUS_game_chess_1_queen_b = Crusader Black Queen<\/li>\n<li>item_NameCRUS_game_chess_1_rook_a = Crusader White Rook<\/li>\n<li>item_NameCRUS_game_chess_1_rook_b = Crusader Black Rook<\/li>\n<li>item_NameLOOT_game_chess_1_bishop_a = Hyperion Brass Bishop<\/li>\n<li>item_NameLOOT_game_chess_1_bishop_b = Hyperion Revenant Bishop<\/li>\n<li>item_NameLOOT_game_chess_1_king_a = Hyperion Brass King<\/li>\n<li>item_NameLOOT_game_chess_1_king_b = Hyperion Revenant King<\/li>\n<li>item_NameLOOT_game_chess_1_knight_a = Hyperion Brass Knight<\/li>\n<li>item_NameLOOT_game_chess_1_knight_b = Hyperion Revenant Knight<\/li>\n<li>item_NameLOOT_game_chess_1_pawn_a = Hyperion Brass Pawn<\/li>\n<li>item_NameLOOT_game_chess_1_pawn_b = Hyperion Revenant Pawn<\/li>\n<li>item_NameLOOT_game_chess_1_queen_a = Hyperion Brass Queen<\/li>\n<li>item_NameLOOT_game_chess_1_queen_b = Hyperion Revenant Queen<\/li>\n<li>item_NameLOOT_game_chess_1_rook_a = Hyperion Brass Rook<\/li>\n<li>item_NameLOOT_game_chess_1_rook_b = Hyperion Revenant Rook<\/li>\n<li>item_NameORI_game_chess_1_bishop_a = Origin White Bishop<\/li>\n<li>item_NameORI_game_chess_1_bishop_b = Origin Black Bishop<\/li>\n<li>item_NameORI_game_chess_1_king_a = Origin White King<\/li>\n<li>item_NameORI_game_chess_1_king_b = Origin Black King<\/li>\n<li>item_NameORI_game_chess_1_knight_a = Origin White Knight<\/li>\n<li>item_NameORI_game_chess_1_knight_b = Origin Black Knight<\/li>\n<li>item_NameORI_game_chess_1_pawn_a = Origin White Pawn<\/li>\n<li>item_NameORI_game_chess_1_pawn_b = Origin Black Pawn<\/li>\n<li>item_NameORI_game_chess_1_queen_a = Origin White Queen<\/li>\n<li>item_NameORI_game_chess_1_queen_b = Origin Black Queen<\/li>\n<li>item_NameORI_game_chess_1_rook_a = Origin White Rook<\/li>\n<li>item_NameORI_game_chess_1_rook_b = Origin Black Rook<\/li>\n<li>item_Name_alb_pants_04_05_01 = Navoi Boot and Pants Striker<\/li>\n<li>item_Name_cbd_hat_03_01_CFP_var2,P = PLACEHOLDER<\/li>\n<li>item_Name_cbd_jacket_05_06_01 = Misfit Jacket Striker<\/li>\n<li>item_Name_cbd_mask_01_05_01,P = Chrome Dome Head Gear Striker<\/li>\n<li>item_Name_dmc_frontier_gloves_01_02_11,P = PLACEHOLDER<\/li>\n<li>item_Name_dmc_frontier_jacket_01_02_11,P = PLACEHOLDER<\/li>\n<li>item_Name_dmc_frontier_pants_01_02_11,P = PLACEHOLDER<\/li>\n<li>item_Name_gsb_frontier_boots_01_02_11,P = PLACEHOLDER<\/li>\n<li>item_Name_hdh_shirt_04_05_01 = Alban Shirt Striker<\/li>\n<li>item_Name_nvy_training_shirt_02_02_01 = Malenky T-Shirt Skullsplitter<\/li>\n<li>item_Name_qrt_combat_medium_arms_03_01_01 = Testudo Arms Disrupt Camo<\/li>\n<li>item_Name_qrt_combat_medium_backpack_03_01_01 = Testudo Backpack Disrupt Camo<\/li>\n<li>item_Name_qrt_combat_medium_core_03_01_01 = Testudo Core Disrupt Camo<\/li>\n<li>item_Name_qrt_combat_medium_helmet_03_01_01 = Testudo Helmet Disrupt Camo<\/li>\n<li>item_Name_qrt_combat_medium_legs_03_01_01 = Testudo Legs Disrupt Camo<\/li>\n<li>item_Name_qrt_utility_heavy_arms_01_03_01 = Palatino Arms Shadow Gild<\/li>\n<li>item_Name_qrt_utility_heavy_backpack_01_03_01 = Palatino Backpack Shadow Gild<\/li>\n<li>item_Name_qrt_utility_heavy_core_01_03_01 = Palatino Core Shadow Gild<\/li>\n<li>item_Name_qrt_utility_heavy_helmet_01_03_01 = Palatino Helmet Shadow Gild<\/li>\n<li>item_Name_qrt_utility_heavy_legs_01_03_01 = Palatino Legs Shadow Gild<\/li>\n<li>item_Namearma_barrel_comp_s1_02 = Vera Compensator1<\/li>\n<li>item_Namearma_barrel_comp_s1_03 = Torrent Compensator1<\/li>\n<li>item_Namearma_barrel_comp_s1_04 = Stark Compensator1<\/li>\n<li>item_Namearma_barrel_comp_s2_02 = Vera Compensator2<\/li>\n<li>item_Namearma_barrel_comp_s2_03 = Torrent Compensator2<\/li>\n<li>item_Namearma_barrel_comp_s2_04 = Stark Compensator2<\/li>\n<li>item_Namearma_barrel_comp_s3_02 = Vera Compensator3<\/li>\n<li>item_Namearma_barrel_comp_s3_03 = Torrent Compensator3<\/li>\n<li>item_Namearma_barrel_comp_s3_04 = Stark Compensator3<\/li>\n<li>item_Namearma_barrel_stab_s1_02 = Escalate Stabilizer1<\/li>\n<li>item_Namearma_barrel_stab_s2_02,P = Escalate Stabilizer2<\/li>\n<li>item_Namearma_barrel_stab_s3_02 = Escalate Stabilizer3<\/li>\n<li>item_Namearma_barrel_supp_s1_02 = Quell Suppressor1<\/li>\n<li>item_Namearma_barrel_supp_s1_03 = Stoic Suppressor1<\/li>\n<li>item_Namearma_barrel_supp_s2_02 = Quell Suppressor2<\/li>\n<li>item_Namearma_barrel_supp_s2_03 = Stoic Suppressor2<\/li>\n<li>item_Namearma_barrel_supp_s3_02 = Quell Suppressor3<\/li>\n<li>item_Namearma_barrel_supp_s3_03 = Stoic Suppressor3<\/li>\n<li>item_Nameklwe_optics_holo_x1_5_s1 = HG-15 Jaeger (1.5x Holographic)<\/li>\n<li>item_Nameklwe_optics_holo_x2_s1 = HG-2 Jaeger (2x Holographic)<\/li>\n<li>item_Nameklwe_optics_holo_x3_s1 = HG-3 Jaeger (3x Holographic)<\/li>\n<li>item_Nameklwe_optics_rdot_x1_s1 = RD-1 Jaeger (1x Red Dot)<\/li>\n<li>item_Nameklwe_optics_tsco_2_5x_s2 = TS-25 Basara (2.5x Telescopic)<\/li>\n<li>item_Nameklwe_optics_tsco_3_5x_s2 = TS-35 Basara (3.5x Telescopic)<\/li>\n<li>item_Namenone_melee_01,P = Shiv<\/li>\n<li>item_Namenone_melee_01_short,P = Shiv<\/li>\n<li>item_Namevolt_lmg_energy_01_store02 = Fresnel \u201cShadow Gild\u201d Energy LMG<\/li>\n<li>item_Namevolt_lmg_energy_01_store02_short = Fresnel SG LMG<\/li>\n<li>item_Namevolt_optics_holo_x1_s1 = FocalWave-10 (1x Holographic)<\/li>\n<li>item_Namevolt_optics_holo_x2_s1 = FocalWave-20 (2x Holographic)<\/li>\n<li>item_Namevolt_optics_holo_x3_s1 = FocalWave-30 (3x Holographic)<\/li>\n<li>item_Namevolt_optics_tsco_x4_s2 = Volt x4 Optic<\/li>\n<li>item_Namevolt_shotgun_energy_01_store02 = Prism \u201cDisrupt Camo\u201d Laser Shotgun<\/li>\n<li>item_Namevolt_shotgun_energy_01_store02_short = Prism DC Shotgun<\/li>\n<li>item_Namevolt_ubarrel_flsh_s1 = Lux Flashlight<\/li>\n<li>item_TypeRelay,P = Relay<\/li>\n<li>item_desc_gys_jacket_01_01_12 = Item Type: Light ArmornDamage Reduction: 20%nTemp. Rating: -5 \/ 38 \u00b0CnRadiation Protection: 26000 REMnRadiation Scrub Rate: 145.8 REM\/snBackpack Compatibility: LightnnThis homemade armor provides a marginal amount of protection but maximum attitude. It\u2019s aggressively styled with skulls and other intimidating accessories associated with those living on the edge. Wearing such a distinct look may either keep people away\u2026 or draw them to you.nnThe Shutdown version features black and gray coloring with dark metal accents.<\/li>\n<li>item_desc_gys_jacket_01_01_13 = Item Type: Light ArmornDamage Reduction: 20%nTemp. Rating: -5 \/ 38 \u00b0CnRadiation Protection: 26000 REMnRadiation Scrub Rate: 145.8 REM\/snBackpack Compatibility: LightnnThis homemade armor provides a marginal amount of protection but maximum attitude. It\u2019s aggressively styled with skulls and other intimidating accessories associated with those living on the edge. Wearing such a distinct look may either keep people away\u2026 or draw them to you.nnThe Bruiser version features dark crimson and midnight blue coloring with polished metal accents.<\/li>\n<li>item_desc_gys_jacket_01_01_14 = Item Type: Light ArmornDamage Reduction: 20%nTemp. Rating: -5 \/ 38 \u00b0CnRadiation Protection: 26000 REMnRadiation Scrub Rate: 145.8 REM\/snBackpack Compatibility: LightnnThis homemade armor provides a marginal amount of protection but maximum attitude. It\u2019s aggressively styled with skulls and other intimidating accessories associated with those living on the edge. Wearing such a distinct look may either keep people away\u2026 or draw them to you.nnThe Brassy version features white coloring with bronze accents.<\/li>\n<li>item_desc_gys_pants_01_01_12 = Item Type: Light ArmornDamage Reduction: 20%nTemp. Rating: -5 \/ 35 \u00b0CnRadiation Protection: 26000 REMnRadiation Scrub Rate: 145.8 REM\/snCarrying Capacity: 2.0 \u00b5SCUnnThis homemade armor provides a marginal amount of protection but maximum attitude. It\u2019s aggressively styled with skulls and other intimidating accessories associated with those living on the edge. Wearing such a distinct look may either keep people away\u2026 or draw them to you.nnThe Shutdown version features black and gray coloring with dark metal accents.<\/li>\n<li>item_desc_gys_pants_01_01_13 = Item Type: Light ArmornDamage Reduction: 20%nTemp. Rating: -5 \/ 35 \u00b0CnRadiation Protection: 26000 REMnRadiation Scrub Rate: 145.8 REM\/snCarrying Capacity: 2.0 \u00b5SCUnnThis homemade armor provides a marginal amount of protection but maximum attitude. It\u2019s aggressively styled with skulls and other intimidating accessories associated with those living on the edge. Wearing such a distinct look may either keep people away\u2026 or draw them to you.nnThe Bruiser version features dark crimson and midnight blue coloring with polished metal accents.<\/li>\n<li>item_desc_gys_pants_01_01_14 = Item Type: Light ArmornDamage Reduction: 20%nTemp. Rating: -5 \/ 35 \u00b0CnRadiation Protection: 26000 REMnRadiation Scrub Rate: 145.8 REM\/snCarrying Capacity: 2.0 \u00b5SCUnnThis homemade armor provides a marginal amount of protection but maximum attitude. It\u2019s aggressively styled with skulls and other intimidating accessories associated with those living on the edge. Wearing such a distinct look may either keep people away\u2026 or draw them to you.nnThe Brassy version features white coloring with bronze accents.<\/li>\n<li>item_desc_gys_undersuit_01_01_12 = Item Type: UndersuitnDamage Reduction: 10%nTemp. Rating: -30 \/ 60 \u00b0CnRadiation Protection: 15200 REMnRadiation Scrub Rate: 81 REM\/snCarrying Capacity: 8.0 \u00b5SCUnnConfidently venture into the unknown with the Deep-Space undersuit. Smartly designed with several overlapping sections to guarantee the suit\u2019s integrity, Gyson has created an affordable and fashionable undersuit that helps make space travel more accessible to all.nnThe Shutdown version features black and gray coloring with dark metal accents.<\/li>\n<li>item_desc_gys_undersuit_01_01_13 = Item Type: UndersuitnDamage Reduction: 10%nTemp. Rating: -30 \/ 60 \u00b0CnRadiation Protection: 15200 REMnRadiation Scrub Rate: 81 REM\/snCarrying Capacity: 8.0 \u00b5SCUnnConfidently venture into the unknown with the Deep-Space undersuit. Smartly designed with several overlapping sections to guarantee the suit\u2019s integrity, Gyson has created an affordable and fashionable undersuit that helps make space travel more accessible to all.nnThe Bruiser version features dark crimson and midnight blue coloring with polished metal accents.<\/li>\n<li>item_desc_gys_undersuit_01_01_14 = Item Type: UndersuitnDamage Reduction: 10%nTemp. Rating: -30 \/ 60 \u00b0CnRadiation Protection: 15200 REMnRadiation Scrub Rate: 81 REM\/snCarrying Capacity: 8.0 \u00b5SCUnnConfidently venture into the unknown with the Deep-Space undersuit. Smartly designed with several overlapping sections to guarantee the suit\u2019s integrity, Gyson has created an affordable and fashionable undersuit that helps make space travel more accessible to all.nnThe Brassy version features white coloring with bronze accents.<\/li>\n<li>item_desc_srvl_helmet_01_01_12 = Item Type: Medium ArmornDamage Reduction: 30%nTemp. Rating: -50 \/ 80 \u00b0CnnRemind your enemies that death is coming with the Deadhead helmet. In place of a visor, the ghastly visage of a Human skull, lit from within by an infernal glow, is sure to send any opponent running.nnThe Shutdown version features black and gray coloring with dark metal accents.<\/li>\n<li>item_desc_srvl_helmet_01_01_13 = Item Type: Medium ArmornDamage Reduction: 30%nTemp. Rating: -50 \/ 80 \u00b0CnnRemind your enemies that death is coming with the Deadhead helmet. In place of a visor, the ghastly visage of a Human skull, lit from within by an infernal glow, is sure to send any opponent running.nnThe Bruiser version features dark crimson and midnight blue coloring with polished metal accents.<\/li>\n<li>item_desc_srvl_helmet_01_01_14 = Item Type: Medium ArmornDamage Reduction: 30%nTemp. Rating: -50 \/ 80 \u00b0CnnRemind your enemies that death is coming with the Deadhead helmet. In place of a visor, the ghastly visage of a Human skull, lit from within by an infernal glow, is sure to send any opponent running.nnThe Brassy version features white coloring with bronze accents.<\/li>\n<li>item_descklwe_optics_holo_x1_5_s1 = Manufacturer: Klaus &amp; WernernType: HolographicnAttachment Point: OpticnMagnification: 1.5x \u2013 3xnAim Time: +5%nParallax: LownSize: 1nnHG-15 Jaeger\u2019s features a low power variable magnification providing flexibility when engaging hostiles at close and longer ranges.<\/li>\n<li>item_descklwe_optics_holo_x2_s1 = Manufacturer: Klaus &amp; WernernType: HolographicnAttachment Point: OpticnMagnification: 2x \u2013 4xnAim Time: +5%nParallax: LownSize: 1nnSpecializing in medium distance combat, the HG-2 Jaeger excels in situations where you want to keep your distance from hostiles.<\/li>\n<li>item_descklwe_optics_holo_x3_s1 = Manufacturer: Klaus &amp; WernernType: HolographicnAttachment Point: OpticnMagnification: 3xnAim Time: +5%nParallax: LownSize: 1nnFeaturing KLWE\u2019s proprietary NocturnaLite hardware, the HG-3 Jaeger provides enhanced vision in low-light situations.<\/li>\n<li>item_descklwe_optics_rdot_x1_s1 = Manufacturer: Klaus &amp; WernernType: Red DotnAttachment Point: OpticnMagnification: 1x \u2013 3xnAim Time: +5%nParallax: LownSize: 1nnThe RD-1 Jaeger\u2019s simple and functional design provides pinpoint accuracy and rapid target acquisition in close-quarters combat.<\/li>\n<li>item_descklwe_optics_tsco_2_5x_s2 = Manufacturer: Klaus &amp; WernernType: TelescopicnAttachment Point: OpticnMagnification: 2.5x \u2013 5xnAim Time: +5%nParallax: LownSize: 2nnUtilizing the precise and immaculately crafted lenses that Klaus &amp; Werner are known for, the TS-25 Basara provides unparalleled clarity and accuracy when equipped.<\/li>\n<li>item_descklwe_optics_tsco_3_5x_s2 = Manufacturer: Klaus &amp; WernernType: TelescopicnAttachment Point: OpticnMagnification: 3x \u2013 5.5xnAim Time: +5%nParallax: LownSize: 2nnThe TS-35 Basara continues to expand on the high quality of the Basara series, by adding enhanced magnification to the sights, without compromising on quality.<\/li>\n<li>item_displayType_LMG,P = LMG<\/li>\n<li>item_displayType_Launcher,P = Launcher<\/li>\n<li>item_displayType_MissileLauncher,P = Missile<\/li>\n<li>item_displayType_Railgun,P = Railgun<\/li>\n<li>item_name_gys_jacket_01_01_12 = Carnifex Armor Core Shutdown<\/li>\n<li>item_name_gys_jacket_01_01_13 = Carnifex Armor Core Bruiser<\/li>\n<li>item_name_gys_jacket_01_01_14 = Carnifex Armor Core Brassy<\/li>\n<li>item_name_gys_pants_01_01_12 = Carnifex Armor Legs Shutdown<\/li>\n<li>item_name_gys_pants_01_01_13 = Carnifex Armor Legs Bruiser<\/li>\n<li>item_name_gys_pants_01_01_14 = Carnifex Armor Legs Brassy<\/li>\n<li>item_name_gys_undersuit_01_01_12 = Deep-Space Undersuit Shutdown<\/li>\n<li>item_name_gys_undersuit_01_01_13 = Deep-Space Undersuit Bruiser<\/li>\n<li>item_name_gys_undersuit_01_01_14 = Deep-Space Undersuit Brassy<\/li>\n<li>item_name_srvl_helmet_01_01_12 = Deadhead Helmet Shutdown<\/li>\n<li>item_name_srvl_helmet_01_01_13 = Deadhead Helmet Bruiser<\/li>\n<li>item_name_srvl_helmet_01_01_14 = Deadhead Helmet Brassy<\/li>\n<\/ul>\n<h3 class=\"wp-block-heading\">Keys Added for itemPort<\/h3>\n<ul class=\"nv-cv-d nv-cv-m wp-block-list\">\n<li>itemPort_port_PDT_01 = PDT 1<\/li>\n<li>itemPort_port_PDT_02 = PDT 2<\/li>\n<li>itemPort_port_PDT_03 = PDT 3<\/li>\n<li>itemPort_port_PDT_04 = PDT 4<\/li>\n<li>itemPort_port_PDT_05 = PDT 5<\/li>\n<li>itemPort_port_PDT_06 = PDT 6<\/li>\n<li>itemPort_port_PDT_07 = PDT 7<\/li>\n<li>itemPort_port_PDT_08 = PDT 8<\/li>\n<li>itemPort_port_PDT_09 = PDT 9<\/li>\n<li>itemPort_port_PDT_10 = PDT 10<\/li>\n<li>itemPort_port_PDT_11 = PDT 11<\/li>\n<li>itemPort_port_PDT_12 = PDT 12<\/li>\n<li>itemPort_port_PDT_13 = PDT 13<\/li>\n<li>itemPort_port_PDT_14 = PDT 14<\/li>\n<li>itemPort_port_PDT_15 = PDT 15<\/li>\n<li>itemPort_port_PDT_16 = PDT 16<\/li>\n<li>itemPort_port_PDT_17 = PDT 17<\/li>\n<li>itemPort_port_PDT_18 = PDT 18<\/li>\n<li>itemPort_port_PDT_19 = PDT 19<\/li>\n<li>itemPort_port_PDT_20 = PDT 20<\/li>\n<\/ul>\n<h3 class=\"wp-block-heading\">Keys Added for KEGR<\/h3>\n<ul class=\"nv-cv-d nv-cv-m wp-block-list\">\n<li>KEGR_FireExtinguisher_EmptyText = E<\/li>\n<li>KEGR_FireExtinguisher_SI_Unit = \u00b0C<\/li>\n<li>KEGR_FireExtinguisher_Status = Status<\/li>\n<li>KEGR_FireExtinguisher_Temperature = Temperature<\/li>\n<\/ul>\n<h3 class=\"wp-block-heading\">Keys Added for location<\/h3>\n<ul class=\"nv-cv-d nv-cv-m wp-block-list\">\n<li>location_delivery_target_freight_elevator = the freight elevator at %s<\/li>\n<li>location_delivery_target_item_port = the marked drop off point at %s<\/li>\n<li>location_delivery_target_locker = the delivery locker at %s<\/li>\n<\/ul>\n<h3 class=\"wp-block-heading\">Keys Added for NameFormat<\/h3>\n<ul class=\"nv-cv-d nv-cv-m wp-block-list\">\n<li>NameFormat_Comms_Default = {1} {3}<\/li>\n<li>NameFormat_Default = {1} {3}<\/li>\n<li>NameFormat_NameTag_Default = {3}<\/li>\n<li>NameFormat_Nickname = {2}<\/li>\n<\/ul>\n<h3 class=\"wp-block-heading\">Keys Added for NameNozzle<\/h3>\n<ul class=\"nv-cv-d nv-cv-m wp-block-list\">\n<li>NameNozzle = Nozzle<\/li>\n<\/ul>\n<h3 class=\"wp-block-heading\">Keys Added for notification<\/h3>\n<ul class=\"nv-cv-d nv-cv-m wp-block-list\">\n<li>notification_hud_ItemBricked_Body = Your %s is now bricked and will no longer function.<\/li>\n<li>notification_hud_ItemBricked_Title = Item Bricked<\/li>\n<li>notification_hud_ItemBricking_Body = Your %s is bricking it will stop functioning in %.1f<\/li>\n<li>notification_hud_ItemBricking_Title = Item Bricking Initiated<\/li>\n<li>notification_hud_OnUseBrickedItem_Body_CannotEquip = %s is bricked and cannot be equipped.<\/li>\n<li>notification_hud_OnUseBrickedItem_Body_CannotFire = Your %s is bricked and cannot be fired.<\/li>\n<li>notification_hud_OnUseBrickedItem_Body_CannotUse = %s is bricked and cannot be used.<\/li>\n<li>notification_hud_OnUseBrickedItem_Title = Item Bricked<\/li>\n<li>notification_message_not_sent,P = couldn\u2019t send the message.<\/li>\n<li>notification_message_too_long,P = couldn\u2019t send the message, it\u2019s too long.<\/li>\n<\/ul>\n<h3 class=\"wp-block-heading\">Keys Added for NyxSystem<\/h3>\n<ul class=\"nv-cv-d nv-cv-m wp-block-list\">\n<li>NyxSystem = Nyx System<\/li>\n<li>NyxSystem_Desc = Discovered in 2582, the Nyx System was left unclaimed by the UEE after deciding its three planets were not terraforming candidates and any attempts to mine the dense Glaciem Ring were deemed too dangerous. In 2618, a group of political activists and refugees, fleeing the Messer regime, moved into a vacated mining facility located in Delamar, a moon-sized asteroid deep within the system\u2019s asteroid belt.n<\/li>\n<\/ul>\n<h3 class=\"wp-block-heading\">Keys Added for Ordinance<\/h3>\n<ul class=\"nv-cv-d nv-cv-m wp-block-list\">\n<li>Ordinance = Ordnance<\/li>\n<\/ul>\n<h3 class=\"wp-block-heading\">Keys Added for Ordnance<\/h3>\n<ul class=\"nv-cv-d nv-cv-m wp-block-list\">\n<li>Ordnance = Ordnance<\/li>\n<\/ul>\n<h3 class=\"wp-block-heading\">Keys Added for PAUSE<\/h3>\n<ul class=\"nv-cv-d nv-cv-m wp-block-list\">\n<li>PAUSE_OPTIONS_ULTRA = Ultra<\/li>\n<\/ul>\n<h3 class=\"wp-block-heading\">Keys Added for pause<\/h3>\n<ul class=\"nv-cv-d nv-cv-m wp-block-list\">\n<li>pause_Ok,P = OK<\/li>\n<li>pause_OptionsCrosshairMode,P = Crosshair Mode<\/li>\n<li>pause_OptionsCrosshairMode_AlwaysOff,P = Always Off<\/li>\n<li>pause_OptionsCrosshairMode_AlwaysOn,P = Always On<\/li>\n<li>pause_OptionsCrosshairMode_InCombat,P = In Combat<\/li>\n<li>pause_OptionsFog = Fog<\/li>\n<li>pause_OptionsGasCloud = Gas Clouds<\/li>\n<li>pause_OptionsGlobalIllumination = Global Illumination<\/li>\n<li>pause_OptionsGraphics_VRAMOverbudgetPopUpText,P = You will experience heavily degraded performance and potential instability with these settings! Adjust your settings to reduce Video Memory usage.<\/li>\n<li>pause_OptionsGraphics_VRAMOverbudgetPopUpTitle,P = VIDEO MEMORY OVERBUDGET<\/li>\n<li>pause_OptionsGraphics_VRAMWarningPopUpText,P = Video Memory usage higher than recommended. You may experience degraded performance with these settings.<\/li>\n<li>pause_OptionsGraphics_VRAMWarningPopUpTitle,P = VIDEO MEMORY WARNING<\/li>\n<li>pause_OptionsHDR = HDR<\/li>\n<li>pause_OptionsHDRMaxBrightness = HDR Peak Brightness<\/li>\n<li>pause_OptionsHDRReferenceWhite = HDR Brightness (Ref-White)<\/li>\n<li>pause_OptionsHitmarkerMode,P = Hitmarker enabled<\/li>\n<li>pause_OptionsMouseSmoothingMode = Mouse Smoothing Mode<\/li>\n<li>pause_OptionsMouseSmoothing_Off = Always Off<\/li>\n<li>pause_OptionsMouseSmoothing_On = Always On<\/li>\n<li>pause_OptionsMouseSmoothing_SocialOnly = Social Only<\/li>\n<li>pause_OptionsObjectDetail = Object Detail<\/li>\n<li>pause_OptionsObjectViewDistance = Object View Distance<\/li>\n<li>pause_OptionsParticles = Particles<\/li>\n<li>pause_OptionsPostEffects = Post Effects<\/li>\n<li>pause_OptionsQuality,P = Overall Quality Preset<\/li>\n<li>pause_OptionsScreenSpaceShadows,P = Screen Space Shadows<\/li>\n<li>pause_OptionsShading = Shader Quality<\/li>\n<li>pause_OptionsShadows,P = Shadow Maps<\/li>\n<li>pause_OptionsSpeakerSettings = Speaker Settings<\/li>\n<li>pause_OptionsTerrainTessellation = Terrain Tessellation<\/li>\n<li>pause_OptionsTexturesDetail = Detail Textures<\/li>\n<li>pause_OptionsTexturesFiltering = Texture Filtering<\/li>\n<li>pause_OptionsTexturesGround = Ground Textures<\/li>\n<li>pause_OptionsTexturesQuality = Textures Quality<\/li>\n<li>pause_OptionsUpscalingModel = Upscaling Model<\/li>\n<li>pause_OptionsVideoComms = Video Comms<\/li>\n<li>pause_OptionsWaterCaustics = Water Caustics<\/li>\n<li>pause_OptionsWaterSim = Water Simulation<\/li>\n<li>pause_Options_salvage_free_gimbal_locks_rotation,P = Salvage \u2013 Mouse Input \u2013 Lock vehicle rotation when using free gimbal in salvage mode<\/li>\n<li>pause_options_autodetect,P = Auto-detect<\/li>\n<li>pause_options_turret_default_mouse_mode,P = Turret \u2013 Mouse \u2013 Move Mode<\/li>\n<li>pause_options_vjoy_angle_mgv = VJoy \u2013 Drivers \u2013 Range (degrees)<\/li>\n<li>pause_options_vjoy_angle_pilot = VJoy \u2013 Pilots \u2013 Range (degrees)<\/li>\n<li>pause_options_vjoy_angle_turret = VJoy \u2013 Turret Gunners \u2013 Range (degrees)<\/li>\n<li>pause_options_vjoy_pilot_use_raw_input = Vjoy \u2013 Pilots \u2013 Use Raw Input<\/li>\n<\/ul>\n<h3 class=\"wp-block-heading\">Keys Added for PH-item<\/h3>\n<ul class=\"nv-cv-d nv-cv-m wp-block-list\">\n<li>PH-item_Desc_srvl_combat_medium_arms_02_01_01,P = Palatino Arms Daystar<\/li>\n<li>PH-item_Desc_srvl_combat_medium_core_02_01_01,P = Palatino Core Daystar<\/li>\n<li>PH-item_Desc_srvl_combat_medium_helmet_02_01_01,P = Palatino Helmet Daystar<\/li>\n<li>PH-item_Desc_srvl_combat_medium_legs_02_01_01,P = Palatino Legs Daystar<\/li>\n<li>PH-item_Name_srvl_combat_medium_arms_02_01_01,P = Palatino Arms Daystar<\/li>\n<li>PH-item_Name_srvl_combat_medium_core_02_01_01,P = Palatino Core Daystar<\/li>\n<li>PH-item_Name_srvl_combat_medium_helmet_02_01_01,P = Palatino Helmet Daystar<\/li>\n<li>PH-item_Name_srvl_combat_medium_legs_02_01_01,P = Palatino Legs Daystar<\/li>\n<\/ul>\n<h3 class=\"wp-block-heading\">Keys Added for port<\/h3>\n<ul class=\"nv-cv-d nv-cv-m wp-block-list\">\n<li>port_Flair01 = Flair Item Dashboard<\/li>\n<li>port_Flair02 = Flair Item Hanging<\/li>\n<li>port_NameAviBlade01 = Avionics Blade 1<\/li>\n<li>port_NameAviBlade02 = Avionics Blade 2<\/li>\n<li>port_NameAviBlade03 = Avionics Blade 3<\/li>\n<li>port_NameAviBlade04 = Avionics Blade 4<\/li>\n<li>port_NameAvionics = Avionics Rack<\/li>\n<li>port_NameAvionics01 = Avionics Rack 1<\/li>\n<li>port_NameAvionics02 = Avionics Rack 2<\/li>\n<li>port_NameAvionics03 = Avionics Rack 3<\/li>\n<li>port_NameBombSystem,P = [PH] Bomb System<\/li>\n<li>port_NameConfigurableSlot = Configurable Slot<\/li>\n<li>port_NameCooler = Cooler<\/li>\n<li>port_NameCooler01 = Cooler 1<\/li>\n<li>port_NameCooler02 = Cooler 2<\/li>\n<li>port_NameCooler03 = Cooler 3<\/li>\n<li>port_NameCooler04 = Cooler 4<\/li>\n<li>port_NameCooler05 = Cooler 5<\/li>\n<li>port_NameCooler06 = Cooler 6<\/li>\n<li>port_NameCooler07 = Cooler 7<\/li>\n<li>port_NameCooler08 = Cooler 8<\/li>\n<li>port_NameCooler09 = Cooler 9<\/li>\n<li>port_NameCooler10 = Cooler 10<\/li>\n<li>port_NameCooler11 = Cooler 11<\/li>\n<li>port_NameCooler12 = Cooler 12<\/li>\n<li>port_NameCountermeasure = Countermeasure Launcher<\/li>\n<li>port_NameCountermeasure01 = Countermeasure Launcher 1<\/li>\n<li>port_NameCountermeasure02 = Countermeasure Launcher 2<\/li>\n<li>port_NameCountermeasure03 = Countermeasure Launcher 3<\/li>\n<li>port_NameCountermeasure04 = Countermeasure Launcher 4<\/li>\n<li>port_NameFuelIntake = Fuel Intake<\/li>\n<li>port_NameFuelIntake01 = Fuel Intake 1<\/li>\n<li>port_NameFuelIntake02 = Fuel Intake 2<\/li>\n<li>port_NameFuelIntake03 = Fuel Intake 3<\/li>\n<li>port_NameFuelIntake04 = Fuel Intake 4<\/li>\n<li>port_NameFuelIntake05 = Fuel Intake 5<\/li>\n<li>port_NameFuelPod01 = Fuel Pod P1<\/li>\n<li>port_NameFuelPod02 = Fuel Pod P2<\/li>\n<li>port_NameFuelPod03 = Fuel Pod P3<\/li>\n<li>port_NameFuelPod04 = Fuel Pod S3<\/li>\n<li>port_NameFuelPod05 = Fuel Pod S2<\/li>\n<li>port_NameFuelPod06 = Fuel Pod S1<\/li>\n<li>port_NameFuelRefin01 = Fuel Refinery 1<\/li>\n<li>port_NameFuelRefin02 = Fuel Refinery 2<\/li>\n<li>port_NameFuelTank = Fuel Tank<\/li>\n<li>port_NameFuelTank01 = Fuel Tank 1<\/li>\n<li>port_NameFuelTank02 = Fuel Tank 2<\/li>\n<li>port_NameFuelTank03 = Fuel Tank 3<\/li>\n<li>port_NameFuelTank04 = Fuel Tank 4<\/li>\n<li>port_NameFuelTank05 = Fuel Tank 5<\/li>\n<li>port_NameGimbalMountSlot = Gimbal Mount Weapon Slot<\/li>\n<li>port_NameJDrive,P = Jump Module<\/li>\n<li>port_NameLifesupp = Life Support<\/li>\n<li>port_NameMissileRack = Missile Rack<\/li>\n<li>port_NameMissileRack01 = Missile Rack 1<\/li>\n<li>port_NameMissileRack02 = Missile Rack 2<\/li>\n<li>port_NameMissileRack03 = Missile Rack 3<\/li>\n<li>port_NameMissileRack04 = Missile Rack 4<\/li>\n<li>port_NameMissileRack05 = Missile Rack 5<\/li>\n<li>port_NameMissileRack06 = Missile Rack 6<\/li>\n<li>port_NameMissileRack07 = Missile Rack 7<\/li>\n<li>port_NameMissileRack08 = Missile Rack 8<\/li>\n<li>port_NameMissileRack09 = Missile Rack 9<\/li>\n<li>port_NameMissileRack10 = Missile Rack 10<\/li>\n<li>port_NameMissileRack11 = Missile Rack 11<\/li>\n<li>port_NameMissileRack12 = Missile Rack 12<\/li>\n<li>port_NameMissileRackLeft = Missile Rack \u2013 Left<\/li>\n<li>port_NameMissileRackRight = Missile Rack \u2013 Right<\/li>\n<li>port_NameMissileRackRightWing = Missile Rack \u2013 Right Wing<\/li>\n<li>port_NameMissileRackSlot = Missile Slot<\/li>\n<li>port_NameMissileRackSlot01 = Missile Slot 1<\/li>\n<li>port_NameMissileRackSlot02 = Missile Slot 2<\/li>\n<li>port_NameMissileRackSlot03 = Missile Slot 3<\/li>\n<li>port_NameMissileRackSlot04 = Missile Slot 4<\/li>\n<li>port_NameMissileRackSlot05 = Missile Slot 5<\/li>\n<li>port_NameMissileRackSlot06 = Missile Slot 6<\/li>\n<li>port_NameMissileRackSlot07 = Missile Slot 7<\/li>\n<li>port_NameMissileRackSlot08 = Missile Slot 8<\/li>\n<li>port_NameMissileRackSlot09 = Missile Slot 9<\/li>\n<li>port_NameMissileRackSlot10 = Missile Slot 10<\/li>\n<li>port_NameMissileRackSlot11 = Missile Slot 11<\/li>\n<li>port_NameMissileRackSlot12 = Missile Slot 12<\/li>\n<li>port_NameMissileRackSlot13 = Missile Slot 13<\/li>\n<li>port_NameMissileRackSlot14 = Missile Slot 14<\/li>\n<li>port_NameMissileRackSlot15 = Missile Slot 15<\/li>\n<li>port_NameMissileRackSlot16 = Missile Slot 16<\/li>\n<li>port_NameMissileRackSlot17 = Missile Slot 17<\/li>\n<li>port_NameMissileRackSlot18 = Missile Slot 18<\/li>\n<li>port_NameMissileRackSlot19 = Missile Slot 19<\/li>\n<li>port_NameMissileRackSlot20 = Missile Slot 20<\/li>\n<li>port_NameMissileRackSlot21 = Missile Slot 21<\/li>\n<li>port_NameMissileRackSlot22 = Missile Slot 22<\/li>\n<li>port_NameMissileRackSlot23 = Missile Slot 23<\/li>\n<li>port_NameMissileRackSlot24 = Missile Slot 24<\/li>\n<li>port_NameMissileRackSlot25 = Missile Slot 25<\/li>\n<li>port_NameMissileRackSlot26 = Missile Slot 26<\/li>\n<li>port_NameMissileRackSlot27 = Missile Slot 27<\/li>\n<li>port_NameMissileRackSlot28 = Missile Slot 28<\/li>\n<li>port_NameMissileRackSlot29 = Missile Slot 29<\/li>\n<li>port_NameMissileRackSlot30 = Missile Slot 30<\/li>\n<li>port_NameMissileRackSlot31 = Missile Slot 31<\/li>\n<li>port_NameMissileRackSlot32 = Missile Slot 32<\/li>\n<li>port_NameMissileRackSlot33 = Missile Slot 33<\/li>\n<li>port_NameMissileRackSlot34 = Missile Slot 34<\/li>\n<li>port_NameMissileRackSlot35 = Missile Slot 35<\/li>\n<li>port_NameMissileRackSlot36 = Missile Slot 36<\/li>\n<li>port_NameMissileRackSlot37 = Missile Slot 37<\/li>\n<li>port_NameMissileRackSlot38 = Missile Slot 38<\/li>\n<li>port_NameMissileRackSlot39 = Missile Slot 39<\/li>\n<li>port_NameMissileRackSlot40 = Missile Slot 40<\/li>\n<li>port_NameMissileRackSlot41 = Missile Slot 41<\/li>\n<li>port_NameMissileRackSlot42 = Missile Slot 42<\/li>\n<li>port_NameMissileRackSlot43 = Missile Slot 43<\/li>\n<li>port_NameMissileRackSlot44 = Missile Slot 44<\/li>\n<li>port_NameMissileRackSlot45 = Missile Slot 45<\/li>\n<li>port_NameMissileRackSlot46 = Missile Slot 46<\/li>\n<li>port_NameMissileRackSlot47 = Missile Slot 47<\/li>\n<li>port_NameMissileRackSlot48 = Missile Slot 48<\/li>\n<li>port_NameMissileRackSlot49 = Missile Slot 49<\/li>\n<li>port_NameMissileRackSlot50 = Missile Slot 50<\/li>\n<li>port_NameModuleFront = Front Module<\/li>\n<li>port_NameModuleRear = Rear Module<\/li>\n<li>port_NameNoseMount = Nose Mount<\/li>\n<li>port_NamePaint = Livery<\/li>\n<li>port_NamePaintDash = Interior Trim<\/li>\n<li>port_NamePaintSeat = Seat Material<\/li>\n<li>port_NamePaintSeatTrim = Seat Trim<\/li>\n<li>port_NamePowerplant = Power Plant<\/li>\n<li>port_NamePowerplant01 = Power Plant 1<\/li>\n<li>port_NamePowerplant02 = Power Plant 2<\/li>\n<li>port_NamePowerplant03 = Power Plant 3<\/li>\n<li>port_NamePowerplant04 = Power Plant 4<\/li>\n<li>port_NamePowerplant05 = Power Plant 5<\/li>\n<li>port_NamePowerplant06 = Power Plant 6<\/li>\n<li>port_NamePowerplant07 = Power Plant 7<\/li>\n<li>port_NamePowerplant08 = Power Plant 8<\/li>\n<li>port_NamePowerplant09 = Power Plant 9<\/li>\n<li>port_NamePowerplant10 = Power Plant 10<\/li>\n<li>port_NamePowerplant11 = Power Plant 11<\/li>\n<li>port_NamePowerplant12 = Power Plant 12<\/li>\n<li>port_NamePowerplant13 = Power Plant 13<\/li>\n<li>port_NamePowerplant14 = Power Plant 14<\/li>\n<li>port_NameQDrive = Quantum Drive<\/li>\n<li>port_NameQDrive01 = Quantum Drive<\/li>\n<li>port_NameQDrive02 = Quantum Drive<\/li>\n<li>port_NameQFuelTank = Quantum Fuel Tank<\/li>\n<li>port_NameRadar = Radar<\/li>\n<li>port_NameRadar01 = Radar 1<\/li>\n<li>port_NameRadar02 = Radar 2<\/li>\n<li>port_NameRadar03 = Radar 3<\/li>\n<li>port_NameSeatCaptain = Captain\u2019s Seat<\/li>\n<li>port_NameSeatCoPilot = Co-Pilot Seat<\/li>\n<li>port_NameSeatComms = Communications Officer Seat<\/li>\n<li>port_NameSeatCrew = Crew Seat<\/li>\n<li>port_NameSeatDriver = Driver Seat<\/li>\n<li>port_NameSeatEngConsole = Engineering Console<\/li>\n<li>port_NameSeatJump = Jump Seat<\/li>\n<li>port_NameSeatPassenger = Passenger Seat<\/li>\n<li>port_NameSeatPilot = Pilot Seat<\/li>\n<li>port_NameSeatRemTurret = Remote Turret Seat<\/li>\n<li>port_NameSeatWeapons = Weapons Officer Seat<\/li>\n<li>port_NameShieldGen = Shield Generator<\/li>\n<li>port_NameShieldGen01 = Shield Generator 1<\/li>\n<li>port_NameShieldGen02 = Shield Generator 2<\/li>\n<li>port_NameShieldGen03 = Shield Generator 3<\/li>\n<li>port_NameShieldGen04 = Shield Generator 4<\/li>\n<li>port_NameShieldGen05 = Shield Generator 5<\/li>\n<li>port_NameShieldGen06 = Shield Generator 6<\/li>\n<li>port_NameTorpedoRackSlot01 = Torpedo Slot 1<\/li>\n<li>port_NameTorpedoRackSlot02 = Torpedo Slot 2<\/li>\n<li>port_NameTorpedoRackSlot03 = Torpedo Slot 3<\/li>\n<li>port_NameTorpedoRackSlot04 = Torpedo Slot 4<\/li>\n<li>port_NameTorpedoRackSlot05 = Torpedo Slot 5<\/li>\n<li>port_NameTorpedoRackSlot06 = Torpedo Slot 6<\/li>\n<li>port_NameTorpedoRackSlot07 = Torpedo Slot 7<\/li>\n<li>port_NameTorpedoRackSlot08 = Torpedo Slot 8<\/li>\n<li>port_NameTorpedoRackSlot09 = Torpedo Slot 9<\/li>\n<li>port_NameTorpedoRackSlot10 = Torpedo Slot 10<\/li>\n<li>port_NameTractorMount = Tractor Mount<\/li>\n<li>port_NameTractorTurret = Tractor Turret<\/li>\n<li>port_NameTurret01 = Turret 1<\/li>\n<li>port_NameTurret02 = Turret 2<\/li>\n<li>port_NameTurret03 = Turret 3<\/li>\n<li>port_NameTurret04 = Turret 4<\/li>\n<li>port_NameTurret05 = Turret 5<\/li>\n<li>port_NameTurret06 = Turret 6<\/li>\n<li>port_NameTurret07 = Turret 7<\/li>\n<li>port_NameTurret08 = Turret 8<\/li>\n<li>port_NameTurret09 = Turret 9<\/li>\n<li>port_NameTurret10 = Turret 10<\/li>\n<li>port_NameTurret11 = Turret 11<\/li>\n<li>port_NameTurret12 = Turret 12<\/li>\n<li>port_NameTurret13 = Turret 13<\/li>\n<li>port_NameTurret14 = Turret 14<\/li>\n<li>port_NameTurret15 = Turret 15<\/li>\n<li>port_NameTurret16 = Turret 16<\/li>\n<li>port_NameTurret17 = Turret 17<\/li>\n<li>port_NameTurret18 = Turret 18<\/li>\n<li>port_NameTurret19 = Turret 19<\/li>\n<li>port_NameTurret20 = Turret 20<\/li>\n<li>port_NameTurretAIModule = Turret AI Module<\/li>\n<li>port_NameTurretGunSlot = Turret Weapon Slot<\/li>\n<li>port_NameTurretGunSlot01 = Turret Weapon Slot 1<\/li>\n<li>port_NameTurretGunSlot02 = Turret Weapon Slot 2<\/li>\n<li>port_NameTurretGunSlot03 = Turret Weapon Slot 3<\/li>\n<li>port_NameTurretGunSlot04 = Turret Weapon Slot 4<\/li>\n<li>port_NameTurretSeat = Turret Seat<\/li>\n<li>port_NameWeaponBottom = Weapon \u2013 Bottom<\/li>\n<li>port_NameWeaponBottomLeft = Weapon \u2013 Bottom Left<\/li>\n<li>port_NameWeaponBottomRight = Weapon \u2013 Bottom Right<\/li>\n<li>port_NameWeaponDorsal = Weapon \u2013 Dorsal<\/li>\n<li>port_NameWeaponEMP = EMP Module<\/li>\n<li>port_NameWeaponInnerLeftWing = Weapon \u2013 Inner Left Wing<\/li>\n<li>port_NameWeaponInnerRightWing = Weapon \u2013 Inner Right Wing<\/li>\n<li>port_NameWeaponLeft = Weapon \u2013 Left<\/li>\n<li>port_NameWeaponLeftWing = Weapon \u2013 Left Wing<\/li>\n<li>port_NameWeaponNose = Weapon \u2013 Nose<\/li>\n<li>port_NameWeaponRight = Weapon \u2013 Right<\/li>\n<li>port_NameWeaponRightWing = Weapon \u2013 Right Wing<\/li>\n<li>port_NameWeaponSlot = Weapon Slot<\/li>\n<li>port_NameWeaponSlot01 = Weapon Slot 1<\/li>\n<li>port_NameWeaponSlot02 = Weapon Slot 2<\/li>\n<li>port_NameWeaponSlot03 = Weapon Slot 3<\/li>\n<li>port_NameWeaponSlot04 = Weapon Slot 4<\/li>\n<li>port_NameWeaponSlot05 = Weapon Slot 5<\/li>\n<li>port_NameWeaponSlot06 = Weapon Slot 6<\/li>\n<li>port_NameWeaponSlot07 = Weapon Slot 7<\/li>\n<li>port_NameWeaponSlot08 = Weapon Slot 8<\/li>\n<li>port_NameWeaponSlot09 = Weapon Slot 9<\/li>\n<li>port_NameWeaponSlot10 = Weapon Slot 10<\/li>\n<li>port_NameWeaponTop = Weapon \u2013 Top<\/li>\n<li>port_NameWeaponTopLeft = Weapon \u2013 Top Left<\/li>\n<li>port_NameWeaponTopRight = Weapon \u2013 Top Right<\/li>\n<li>port_SalvageArmL = Salvage Arm Left<\/li>\n<li>port_SalvageArmR = Salvage Arm Right<\/li>\n<li>port_SalvageHead = Salvage Head<\/li>\n<li>port_relay_bridge,P = Bridge relay<\/li>\n<li>port_relay_cargo,P = Cargo deck relay<\/li>\n<li>port_relay_central,P = Central relay<\/li>\n<li>port_relay_cockpit,P = Cockpit relay<\/li>\n<li>port_relay_habitation,P = Habitation relay<\/li>\n<li>port_relay_neck,P = Neck relay<\/li>\n<li>port_relay_rear_left,P = Rear port relay<\/li>\n<li>port_relay_rear_right,P = Rear starboard relay<\/li>\n<li>port_relay_turrets,P = Turret relay<\/li>\n<\/ul>\n<h3 class=\"wp-block-heading\">Keys Added for PU<\/h3>\n<ul class=\"nv-cv-d nv-cv-m wp-block-list\">\n<li>PU_NYXNPCVP01_CIV_M_BDC_QuestionNyxCriminalsInflux_IG_001,P = Another mining group got raided. It\u2019s like they know exactly where we\u2019re going to be. Jak suggested that we round up everyone suspicious and push them out of the vent. But, that\u2019s a bit too extreme, right? Anyway, what about you? Did you have any bad run-ins as well?<\/li>\n<li>PU_NYXNPCVP01_CIV_M_BDC_QuestionNyxGeneric_IG_001,P = Hey, you look like you have something on your mind. Alright, spill it. I\u2019m here for you, buddy.<\/li>\n<li>PU_NYXNPCVP01_CIV_M_BDC_QuestionNyxUEEEncroachmentRumors_IG_001,P = I heard rumors about some UEE ships in Nyx. To be honest, I don\u2019t really mind UEE protection, but based on what my pop told me about his life as a Hurston\u2019s miner. It was like 2-hour shifts, 8 days a week. That\u2019s horrible, right? I don\u2019t want that for me or my future kids. Anyway, do you know anything?<\/li>\n<li>PU_NYXNPCVP01_CIV_M_BDC_QuestionNyxVanduulProblem_IG_001,P = I feel like it\u2019s a one-way trip every time we head out mining. I mean, at least with the gangs, you can try to make a deal with them, but the \u2018duul, they just attack without saying anything. Shit, I\u2019m sorry, I don\u2019t want to scare you off or anything. How about you? Do you have any news regarding the \u2018duul as well?<\/li>\n<li>PU_NYXNPCVP01_CIV_M_BDC_ReactionNyxCriminalsInflux_IG_001,P = Yeah, I get you. I think everyone is just trying to survive in Nyx. We just need to find a better option that suits everyone.<\/li>\n<li>PU_NYXNPCVP01_CIV_M_BDC_ReactionNyxGeneric_IG_001,P = I feel ya. Life in Nyx is strange but it\u2019s still better than Stanton, am I right?<\/li>\n<li>PU_NYXNPCVP01_CIV_M_BDC_ReactionNyxUEEEncroachmentRumors_IG_001,P = I heard stories from my granpa about what happened to Tanaka. I just hope that the Alliance is strong enough to stand against the Empire. Maybe we can try to make a deal with them to leave us alone.<\/li>\n<li>PU_NYXNPCVP01_CIV_M_BDC_ReactionNyxVanduulProblem_IG_001,P = I just don\u2019t understand what they want from us. I think we should try to capture one and learn from it. Maybe then we can have a conversation with them, you know? I mean, decades of fighting them haven\u2019t changed anything at all.<\/li>\n<li>PU_NYXNPCVP01_CIV_M_BDC_ResponseNyxGeneric_IG_001,P = Just visited my pop in the hospital. I wanted to tell him about what happened to Rebecca. But he kept going on and on about the time he spent with that ship. Shit, man, when he sees it being all jacked up\u2026 he might have to regen again.<\/li>\n<li>PU_NYXNPCVP01_CIV_M_BDC_ResponseNyxGeneric_IG_002,P = This new kid mentioned a \u201csecret\u201d ore repository in the ice belt. I followed his coordinates and then I ended up crashing straight into an asteroid. Now my family\u2019s mining ship is a wreck. I want to report him to the chief but I don\u2019t want to cause a scenen within the mining group?<\/li>\n<li>PU_NYXNPCVP01_CIV_M_BDC_ResponseNyxUEEEncroachmentRumors_IG_001,P = I noticed some ships floating about the ice belts. They\u2019re definitely not from around here. To be honest, I think they looked like those UEE patrol ships. Dealing with criminals is one thing, but I don\u2019t think we stand a chance against the Empire. Maybe we can make a deal with them to leave us alone? I don\u2019t know.<\/li>\n<li>PU_NYXNPCVP01_CIV_M_BDC_ResponseNyxVanduulProblem_IG_001,P = My mining ship got raided by some \u2018duul scouts. Luckily, an Alliance patrol group was nearby to intercept them. Me and my crew made it somehow, but I heard only one guy from that group managed to return. I think I\u2019ll drop by Mercy to visit him. With all the losses, I think he deserves at least a thank you from us.<\/li>\n<li>PU_NYXNPCVP01_CIV_M_SOC_CustomerAppreciate_IG_001,P = Thank you very much. I\u2019m sure to come back here again.<\/li>\n<li>PU_NYXNPCVP01_CIV_M_SOC_CustomerAppreciate_IG_002,P = Thanks, I\u2019m glad that supplies are good around here.<\/li>\n<li>PU_NYXNPCVP01_CIV_M_SOC_CustomerAppreciate_IG_003,P = With outlaws and shady merchants hiding among us, I\u2019m glad that I can find someone I can trust.<\/li>\n<li>PU_NYXNPCVP01_CIV_M_SOC_CustomerGiveOrderItem_IG_001,P = You know what, I want this. My mining crew is going to be jealous the next time we head out.<\/li>\n<li>PU_NYXNPCVP01_CIV_M_SOC_CustomerGiveOrderItem_IG_002,P = Alright, I\u2019ll have this. Carl is going to be happy when he sees this.<\/li>\n<li>PU_NYXNPCVP01_CIV_M_SOC_CustomerGiveOrderItem_IG_003,P = Give me this. This will be a morale boost for everyone.<\/li>\n<li>PU_NYXNPCVP01_CIV_M_SOC_CustomerReactServiceDenied_IG_001,P = What do you mean by that? It must have been a mistake.<\/li>\n<li>PU_NYXNPCVP01_CIV_M_SOC_CustomerReactServiceDenied_IG_002,P = Hmm, What? That can\u2019t be true. I\u2019ve been waiting all evening.<\/li>\n<li>PU_NYXNPCVP01_CIV_M_SOC_CustomerRequestService_IG_001,P = Hey my mining shift is coming up, and I would really appreciate it if you would help me out.<\/li>\n<li>PU_NYXNPCVP01_CIV_M_SOC_CustomerRequestService_IG_002,P = The chief wants me to check in with you before heading out to make sure the task he requested is done.<\/li>\n<li>PU_NYXNPCVP01_CIV_M_SOC_CustomerRequestService_IG_003,P = Carl\u2019s mining ship got bust up really bad. Can you work things out for him before the next shift?<\/li>\n<li>PU_NYXNPCVP01_CIV_M_SOC_CustomerServiceComplaint_IG_001,P = Look, I don\u2019t have time for this. My next mining run is coming up. My crews are already calling me. What is taking so long?<\/li>\n<li>PU_NYXNPCVP01_CIV_M_SOC_CustomerServiceComplaint_IG_002,P = Shit, I\u2019m late to my mining shift. Hey, can you let me know what\u2019s going on here? I really need this to be ready.<\/li>\n<li>PU_NYXNPCVP01_CIV_M_SOC_CustomerServiceComplaint_IG_003,P = I think this is taking longer than it\u2019s supposed to be. Is there a reason for that?<\/li>\n<li>PU_NYXNPCVP01_CIV_M_SOC_CustomerShoppingComplaint_IG_001,P = There is no way stocks can be this bad. Did all the good shits get smuggled to the Moraine?<\/li>\n<li>PU_NYXNPCVP01_CIV_M_SOC_CustomerShoppingComplaint_IG_002,P = I feel like I\u2019m looking at nothing but leftover scraps. Did the outlaws from the Ring got first dip on the hauls again!?<\/li>\n<li>PU_NYXNPCVP01_CIV_M_SOC_CustomerShoppingComplaint_IG_003,P = We can\u2019t mine if we can\u2019t resupply. I know you need to make a profit but my Dad told me \u201cWe residents need to look out for each other.\u201d<\/li>\n<li>PU_NYXNPCVP01_CIV_M_SOC_CustomerShoppingCompliment_IG_001,P = The prices here seem fair. I\u2019m glad we still have some decent vendors around.<\/li>\n<li>PU_NYXNPCVP01_CIV_M_SOC_CustomerShoppingCompliment_IG_002,P = You\u2019re wares are a lifesaver to us miners around here. Hey, my crew and me appreciate you\u2019re hard work.<\/li>\n<li>PU_NYXNPCVP01_CIV_M_SOC_CustomerShoppingCompliment_IG_003,P = It\u2019s been a long time since I saw so many good shit around. You\u2019re haulers are doing good work.<\/li>\n<li>PU_NYXNPCVP01_CIV_M_SOC_VendorAcceptOrderInventory_IG_001,P = Right away, I\u2019m glad our supplies can help you out even a little bit. You can consider it already in your inventory, friend.<\/li>\n<li>PU_NYXNPCVP01_CIV_M_SOC_VendorAcceptOrderInventory_IG_002,P = Sure thing. Sending it to your inventory. If you know anyone else who might be interested in my wares, do direct them here.<\/li>\n<li>PU_NYXNPCVP01_CIV_M_SOC_VendorAcceptOrderInventory_IG_003,P = Alright, I got you. It should be in your inventory in a minute.<\/li>\n<li>PU_NYXNPCVP01_CIV_M_SOC_VendorDirectConsole_IG_001,P = Maybe you should try the terminal over there. We merchants sometimes share our stock around here, so you might find what you need in it instead.<\/li>\n<li>PU_NYXNPCVP01_CIV_M_SOC_VendorDirectConsole_IG_002,P = Have you tried checking the terminal over there? That market has limited space, so I only show popular items. Who knows, I may have what you need in stock instead.<\/li>\n<li>PU_NYXNPCVP01_CIV_M_SOC_VendorDirectConsole_IG_003,P = If the items on the shelf are not to your liking, you should check with the terminal over there. It updates my stock live whenever the haulers bring in the goods.<\/li>\n<li>PU_NYXNPCVP01_CIV_M_SOC_VendorOfferHelp_IG_001,P = I\u2019ll do my best so you can head out there in the best condition possible. So, let me know what you need.<\/li>\n<li>PU_NYXNPCVP01_CIV_M_SOC_VendorOfferHelp_IG_002,P = I heard another mining group got raided near the Ice belt. It\u2019s shit, but if you\u2019re heading out there mining, let me know if there\u2019s anything I can help you to survive.<\/li>\n<li>PU_NYXNPCVP01_CIV_M_SOC_VendorOfferHelp_IG_003,P = Anything here caught your eye yet? If not, you can count on me.<\/li>\n<li>PU_NYXNPCVP01_CIV_M_SOC_VendorShoppingComplaintResponse_IG_001,P = Please understand, with all the outlaws out there, our haulers and miners are having a tough time doing their work.<\/li>\n<li>PU_NYXNPCVP01_CIV_M_SOC_VendorShoppingComplaintResponse_IG_002,P = How about we just keep it cool? Nyx\u2019s outlaws are messing with all of us, let\u2019s not fight among ourselves.<\/li>\n<li>PU_NYXNPCVP01_CIV_M_SOC_VendorShoppingComplaintResponse_IG_003,P = Just take a deep breath. I know it\u2019s rough in around here, but we need to stay strong together. Whatever you need, I will try get it in the next haul.<\/li>\n<li>PU_NYXNPCVP01_CIV_M_SOC_VendorShoppingComplimentResponse_IG_001,P = Take your time and browse through my wares. They are from our latest haul.<\/li>\n<li>PU_NYXNPCVP01_CIV_M_SOC_VendorShoppingComplimentResponse_IG_002,P = Trust me. Not even a vanduul fleet can stop you if you have one of these.<\/li>\n<li>PU_NYXNPCVP01_CIV_M_SOC_VendorShoppingComplimentResponse_IG_003,P = Just to let you know, these items are really popular with our miners around here.<\/li>\n<li>PU_NYXNPCVP01_CIV_M_SOC_VendorWelcome_IG_001,P = Welcome. I have supplies to keep our community strong. Have a look.<\/li>\n<li>PU_NYXNPCVP01_CIV_M_SOC_VendorWelcome_IG_002,P = Hey friend, you\u2019ll find that I have just the supplies you need. Our haulers travel tirelessly across the verse to get these to Nyx.<\/li>\n<li>PU_NYXNPCVP01_CIV_M_SOC_VendorWelcome_IG_003,P = Hey there, fresh new haul from Castra. These don\u2019t come in very often.<\/li>\n<li>PU_NYXNPCVP02_CIV_F_BDC_QuestionNyxCriminalsInflux_IG_001,P = This is probably gonna sound contrary to the Rules of Life, but I think we should just kick out anyone who\u2019s a criminal. It\u2019s harsh but I think you gotta prove your loyalties lie with the Alliance, because honestly, we\u2019re just being played for suckers and I\u2019m sick of it. What do you think?<\/li>\n<li>PU_NYXNPCVP02_CIV_F_BDC_QuestionNyxGeneric_IG_001,P = Just to say, I\u2019m don\u2019t know if you heard the racket coming from the temporary habs last night, but I feel like we gotta screen the people who can stay here. Anyway, sorry, what\u2019s going on with you?<\/li>\n<li>PU_NYXNPCVP02_CIV_F_BDC_QuestionNyxUEEEncroachmentRumors_IG_001,P = With everything going on, I\u2019m getting worried how I\u2019m often I\u2019m hearing people seriously discussing incorporating into the UEE. Having grown up in the Empire, I just can\u2019t see everything that\u2019s special about Levski surviving that. Not sure how you feel\u2026<\/li>\n<li>PU_NYXNPCVP02_CIV_F_BDC_QuestionNyxVanduulProblem_IG_001,P = Buddy of mine said he was actually going to try and communicate with the Vanduul. I tried to talk him out of it, but he was on that whole \u2018enemy of my enemy\u2019 thing. I hope he reconsiders. Have you run into them yet?<\/li>\n<li>PU_NYXNPCVP02_CIV_F_BDC_ReactionNyxCriminalsInflux_IG_001,P = I\u2019m just tired of being taken advantage of. We\u2019re trying to build something here and these assholes come in to screw it all up.<\/li>\n<li>PU_NYXNPCVP02_CIV_F_BDC_ReactionNyxGeneric_IG_001,P = Guess that\u2019s life on the fringe, huh.<\/li>\n<li>PU_NYXNPCVP02_CIV_F_BDC_ReactionNyxUEEEncroachmentRumors_IG_001,P = Screw \u2019em. UEE won\u2019t bring nothing but problems here.<\/li>\n<li>PU_NYXNPCVP02_CIV_F_BDC_ReactionNyxVanduulProblem_IG_001,P = Yeah, plus if they keep hanging around here. I feel like the UEE\u2019s just gonna come in and try to \u2018secure the system.\u2019 Then we\u2019re all screwed.<\/li>\n<li>PU_NYXNPCVP02_CIV_F_BDC_ResponseNyxCriminalsInflux_IG_001,P = I think the Executives are staying too soft about the criminals. Still welcome people in, sure, but if we find out you\u2019re running with a pack, you\u2019re out. No explanation, nothing. Just good bye.<\/li>\n<li>PU_NYXNPCVP02_CIV_F_BDC_ResponseNyxGeneric_IG_001,P = I\u2019ve been pulling a lot of shifts lately, some work in the stores, admin, and even some security patrols. It\u2019s been just been good to take my mind off things, you know?<\/li>\n<li>PU_NYXNPCVP02_CIV_F_BDC_ResponseNyxGeneric_IG_002,P = I don\u2019t think I can go to Musain\u2019s any more. I\u2019ve just been so on edge lately that getting wasted isn\u2019t doing me any favors. I wake up feeling worse than when I crashed.<\/li>\n<li>PU_NYXNPCVP02_CIV_F_BDC_ResponseNyxUEEEncroachmentRumors_IG_001,P = Honestly, I don\u2019t know if the UEE will be able to help themselves. Yeah, they\u2019re not the Messers any more, but a corrupt system is a corrupt system.<\/li>\n<li>PU_NYXNPCVP02_CIV_F_BDC_ResponseNyxVanduulProblem_IG_001,P = I\u2019ve just been trying to keep track of where they\u2019ve been congregating. Right now it seems like they\u2019re in the ass end of the system. I just hope it stays that way.<\/li>\n<li>PU_NYXNPCVP02_CIV_F_SOC_CustomerAppreciate_IG_001,P = Appreciate it. Take it easy.<\/li>\n<li>PU_NYXNPCVP02_CIV_F_SOC_CustomerAppreciate_IG_002,P = Thanks for coming in. Have a good one.<\/li>\n<li>PU_NYXNPCVP02_CIV_F_SOC_CustomerAppreciate_IG_003,P = You\u2019re all set. Til next time I guess.<\/li>\n<li>PU_NYXNPCVP02_CIV_F_SOC_CustomerGiveOrderItem_IG_001,P = Screw it. It\u2019s pricey but I\u2019ll go for it.<\/li>\n<li>PU_NYXNPCVP02_CIV_F_SOC_CustomerGiveOrderItem_IG_002,P = Yeah, I think I\u2019ll give it a shot.<\/li>\n<li>PU_NYXNPCVP02_CIV_F_SOC_CustomerGiveOrderItem_IG_003,P = I\u2019ll take it. You only live once, right?<\/li>\n<li>PU_NYXNPCVP02_CIV_F_SOC_CustomerReactServiceDenied_IG_001,P = &lt;heavy sigh&gt; This is stupid. This is so stupid\u2026<\/li>\n<li>PU_NYXNPCVP02_CIV_F_SOC_CustomerRequestService_IG_001,P = Hey, sorry, I sent along a request and was told to come by to see if you could help.<\/li>\n<li>PU_NYXNPCVP02_CIV_F_SOC_CustomerRequestService_IG_002,P = I\u2019ve been having a bunch of issues lately and heard you could help me.<\/li>\n<li>PU_NYXNPCVP02_CIV_F_SOC_CustomerRequestService_IG_003,P = I got sent your way. Things have been getting a little crazy out there and could use some help.<\/li>\n<li>PU_NYXNPCVP02_CIV_F_SOC_CustomerServiceComplaint_IG_001,P = Look, I\u2019m tired of coming here. I need to get this resolved today.<\/li>\n<li>PU_NYXNPCVP02_CIV_F_SOC_CustomerServiceComplaint_IG_002,P = You people have been giving me the runaround for days. Is there any chance I can get this taken care of now?<\/li>\n<li>PU_NYXNPCVP02_CIV_F_SOC_CustomerServiceComplaint_IG_003,P = I need this handled now. No more comm calls or sitting on hold. Now.<\/li>\n<li>PU_NYXNPCVP02_CIV_F_SOC_CustomerShoppingComplaint_IG_001,P = I bought something from you last week and it\u2019s already busted so I want to know what the hell you\u2019re gonna do about it.<\/li>\n<li>PU_NYXNPCVP02_CIV_F_SOC_CustomerShoppingComplaint_IG_002,P = Why am I back here again? Every thing I buy from you turns out to be a piece of shit, so what\u2019s up. What\u2019s going on?<\/li>\n<li>PU_NYXNPCVP02_CIV_F_SOC_CustomerShoppingComplaint_IG_003,P = I don\u2019t know where you get this shit, but you can\u2019t expect people to pay real credits for this stuff.<\/li>\n<li>PU_NYXNPCVP02_CIV_F_SOC_CustomerShoppingCompliment_IG_001,P = Oh nice. I\u2019ve heard about these. They\u2019re supposed to be pretty good.<\/li>\n<li>PU_NYXNPCVP02_CIV_F_SOC_CustomerShoppingCompliment_IG_002,P = Is this thing new? Looks nice.<\/li>\n<li>PU_NYXNPCVP02_CIV_F_SOC_CustomerShoppingCompliment_IG_003,P = I don\u2019t remember seeing this here before.<\/li>\n<li>PU_NYXNPCVP02_CIV_F_SOC_VendorAcceptOrderInventory_IG_001,P = Great. I\u2019ll have it sent to your hangar.<\/li>\n<li>PU_NYXNPCVP02_CIV_F_SOC_VendorAcceptOrderInventory_IG_002,P = Oh, you want it? Cool. I\u2019ll have it sent over.<\/li>\n<li>PU_NYXNPCVP02_CIV_F_SOC_VendorAcceptOrderInventory_IG_003,P = That\u2019s great. I think you\u2019ll really like this.<\/li>\n<li>PU_NYXNPCVP02_CIV_F_SOC_VendorDirectConsole_IG_001,P = Check out the console. It knows a lot more than I do.<\/li>\n<li>PU_NYXNPCVP02_CIV_F_SOC_VendorDirectConsole_IG_002,P = Have a look at the terminal too. There are some things in there that aren\u2019t on the shelves.<\/li>\n<li>PU_NYXNPCVP02_CIV_F_SOC_VendorDirectConsole_IG_003,P = Yeah, maybe check the terminal if you have questions.<\/li>\n<li>PU_NYXNPCVP02_CIV_F_SOC_VendorOfferHelp_IG_001,P = Give a shout if you need a hand with anything.<\/li>\n<li>PU_NYXNPCVP02_CIV_F_SOC_VendorOfferHelp_IG_002,P = I\u2019m still trying to get up to speed on what we sell here, but I\u2019ll answer what I can.<\/li>\n<li>PU_NYXNPCVP02_CIV_F_SOC_VendorOfferHelp_IG_003,P = Let me know if I can help.<\/li>\n<li>PU_NYXNPCVP02_CIV_F_SOC_VendorShoppingComplaintResponse_IG_001,P = I don\u2019t know what you want me to do, I\u2019m just filling in here.<\/li>\n<li>PU_NYXNPCVP02_CIV_F_SOC_VendorShoppingComplaintResponse_IG_002,P = You\u2019ll have to take it up with the owner when they\u2019re back.<\/li>\n<li>PU_NYXNPCVP02_CIV_F_SOC_VendorShoppingComplaintResponse_IG_003,P = I\u2019m sorry, but there\u2019s nothing I can do.<\/li>\n<li>PU_NYXNPCVP02_CIV_F_SOC_VendorShoppingComplimentResponse_IG_001,P = Feel free to try it out. They\u2019ve been really popular lately.<\/li>\n<li>PU_NYXNPCVP02_CIV_F_SOC_VendorShoppingComplimentResponse_IG_002,P = Been moving a lot of these from what I\u2019m told, so yeah, act quick, I guess.<\/li>\n<li>PU_NYXNPCVP02_CIV_F_SOC_VendorShoppingComplimentResponse_IG_003,P = I\u2019ve heard good things about that.<\/li>\n<li>PU_NYXNPCVP02_CIV_F_SOC_VendorWelcome_IG_001,P = Hey, thanks for coming in. Have a look around.<\/li>\n<li>PU_NYXNPCVP02_CIV_F_SOC_VendorWelcome_IG_002,P = You good? Feel free to see if there\u2019s anything you want.<\/li>\n<li>PU_NYXNPCVP02_CIV_F_SOC_VendorWelcome_IG_003,P = Hey, how\u2019s it going? I think we got some new merch, check it out.<\/li>\n<\/ul>\n<h3 class=\"wp-block-heading\">Keys Added for Pyro<\/h3>\n<ul class=\"nv-cv-d nv-cv-m wp-block-list\">\n<li>Pyro = Pyro<\/li>\n<\/ul>\n<h3 class=\"wp-block-heading\">Keys Added for RN<\/h3>\n<ul class=\"nv-cv-d nv-cv-m wp-block-list\">\n<li>RN_Alert_InsufficientCoolant,P = ALERT: Insufficient Coolant, check Cooler<\/li>\n<li>RN_Alert_InsufficientLifeSupport,P = ALERT: Insufficient Life Support, check Life Support<\/li>\n<li>RN_Armor,P = Armor<\/li>\n<li>RN_ArmorAmount,P = Armor Amount<\/li>\n<li>RN_ArmorThickness,P = Armor Thickness<\/li>\n<li>RN_Coolant_Consumed,P = Available Coolant consumed by components<\/li>\n<li>RN_Coolant_Off,P = Off<\/li>\n<li>RN_Deficit,P = Deficit<\/li>\n<li>RN_Filters_ShowEmergencies,P = Show Emergencies<\/li>\n<li>RN_Filters_Systems,P = Systems<\/li>\n<li>RN_Hull,P = Hull<\/li>\n<li>RN_HullHealth,P = Hull Health<\/li>\n<li>RN_LifeSupport_Consumed,P = Available Life Support resource consumed<\/li>\n<li>RN_OnOffOnly,P = No power configuration possible.nOn\/Off toggle only.<\/li>\n<li>RN_PipIndicator_Relay,P = R<\/li>\n<li>RN_PowerManagementAndDistributionControls,P = : : Power Management &amp; Distribution Controls : :<\/li>\n<li>RN_Presets_Custom,P = Custom<\/li>\n<li>RN_Presets_Default,P = Default<\/li>\n<li>RN_Presets_Unknown,P = Unknown<\/li>\n<li>RN_SaveAndApply,P = Save and Apply<\/li>\n<li>RN_Sensors_RestorePower,P = Restore Power To Activate Sensors<\/li>\n<li>RN_ShowIcons,P = Show Icons<\/li>\n<li>RN_SupportSystems,P = Support Systems<\/li>\n<li>RN_Tab_3DView,P = 3D View<\/li>\n<li>RN_Tab_Config,P = Config<\/li>\n<li>RN_Tab_Presets,P = Presets<\/li>\n<li>RN_ToolTip_Armor = Penetration damage mitigatednby remaining armor.<\/li>\n<li>RN_ToolTip_CoolingSystem = Amount of available coolant nin use by active systems.<\/li>\n<li>RN_ToolTip_Hull = Structural Integrity of nthe overall vehicle.<\/li>\n<li>RN_ToolTip_HydrogenFuel = Amount of hydrogen fuelnremaining in the tank.<\/li>\n<li>RN_ToolTip_LifeSupport = Amount of available life support nrequired for room habitability.<\/li>\n<li>RN_Tooltips_Coolant,P = HIGH ALLOCATIONn- Higher Coolant productionn- Higher wearn- Higher EMnnLOW ALLOCATIONn- Lower Coolant productionn- Lower wearn- Lower EM<\/li>\n<li>RN_Tooltips_Engine,P = HIGH ALLOCATIONn- Higher boost generationn- Higher boost durationn- Higher wearnnLOW ALLOCATIONn- Lower boost generationn- Lower boost durationn- Lower wear<\/li>\n<li>RN_Tooltips_Gun,P = HIGH ALLOCATIONn- Higher ammunition generationn- Higher ammunition countn- Higher wearnnLOW ALLOCATIONn- Lower ammunition generationn- Lower ammunition countn- Lower wear<\/li>\n<li>RN_Tooltips_LifeSupportGenerator,P = HIGH ALLOCATIONn- Higher LS resourcen- Higher wearn- Higher EMnnLOW ALLOCATIONn- Lower LS resourcen- Lower wearn- Lower EM<\/li>\n<li>RN_Tooltips_PowerPlant,P = Higher energy use equals higher wear, nhigher EM and Heat.<\/li>\n<li>RN_Tooltips_ShieldGenerator,P = HIGH ALLOCATIONn- Higher shield healthn- Higher shield regenerationn- Higher wearn- Higher EMnnLOW ALLOCATIONn- Lower shield healthn- Lower shield regenerationn- Lower wearn- Lower EM<\/li>\n<li>RN_TurnedOff,P = Turned Off<\/li>\n<li>RN_Warning_ExplosionImminent,P = Reactor critical: Explosion imminent %ls<\/li>\n<li>RN_Warning_ExplosionImminent_no_format,P = Reactor critical: Explosion imminent<\/li>\n<li>RN_Warning_Meter_FuelEmpty,P = ALERT: Fuel Empty<\/li>\n<li>RN_Warning_Meter_FuelLow,P = ALERT: Fuel Low<\/li>\n<li>RN_Warning_Meter_LowArmor,P = ALERT: Low Armor<\/li>\n<li>RN_Warning_Meter_LowHull,P = ALERT: Low Hull<\/li>\n<li>RN_resource_HydrogenFuel,P = Hydrogen Fuel<\/li>\n<\/ul>\n<h3 class=\"wp-block-heading\">Keys Added for Slot<\/h3>\n<ul class=\"nv-cv-d nv-cv-m wp-block-list\">\n<li>Slot = Weapon<\/li>\n<\/ul>\n<h3 class=\"wp-block-heading\">Keys Added for Stanton<\/h3>\n<ul class=\"nv-cv-d nv-cv-m wp-block-list\">\n<li>Stanton = Stanton<\/li>\n<\/ul>\n<h3 class=\"wp-block-heading\">Keys Added for storage<\/h3>\n<ul class=\"nv-cv-d nv-cv-m wp-block-list\">\n<li>storage_pistol,P = Pistol rack<\/li>\n<li>storage_rifle,P = Rifle rack<\/li>\n<\/ul>\n<h3 class=\"wp-block-heading\">Keys Added for Torpedo<\/h3>\n<ul class=\"nv-cv-d nv-cv-m wp-block-list\">\n<li>Torpedo = Torpedo Rack<\/li>\n<\/ul>\n<h3 class=\"wp-block-heading\">Keys Added for UI<\/h3>\n<ul class=\"nv-cv-d nv-cv-m wp-block-list\">\n<li>UI_MF_Screen-Title_CoHelm_0 = Co-Helm<\/li>\n<li>UI_MF_Screen-Title_CoHelm_1 = Co-Helm<\/li>\n<li>UI_MF_Screen-Title_Comms_0 = Communications<\/li>\n<li>UI_MF_Screen-Title_Comms_1 = Communications<\/li>\n<li>UI_MF_Screen-Title_Helm_0 = Helm<\/li>\n<li>UI_MF_Screen-Title_Helm_1 = Helm<\/li>\n<li>UI_MF_Screen-Title_HoloGlobe_0 = Holo Globe<\/li>\n<li>UI_MF_Screen-Title_HoloGlobe_1 = Holo Globe<\/li>\n<li>UI_MF_Screen-Title_Science_0 = Science<\/li>\n<li>UI_MF_Screen-Title_Science_1 = Science<\/li>\n<li>UI_MF_Screen-Title_Security_0 = Security<\/li>\n<li>UI_MF_Screen-Title_Security_1 = Security<\/li>\n<li>UI_MF_Screen-Title_Tactical_0 = Tactical<\/li>\n<li>UI_MF_Screen-Title_Tactical_1 = Tactical<\/li>\n<li>UI_MF_TestAssets_Aspect_Ratio_1,P = square (1:1)<\/li>\n<li>UI_MF_TestAssets_Aspect_Ratio_16,P = landscape (16:9)<\/li>\n<li>UI_MF_TestAssets_Aspect_Ratio_16_10,P = landscape (16:9)<\/li>\n<li>UI_MF_TestAssets_Aspect_Ratio_1_2,P = square (1:1)<\/li>\n<li>UI_MF_TestAssets_Aspect_Ratio_21,P = landscape-super-wide (21:9)<\/li>\n<li>UI_MF_TestAssets_Aspect_Ratio_21_10,P = landscape-super-wide (21:9)<\/li>\n<li>UI_MF_TestAssets_Aspect_Ratio_3,P = portrait (3:4)<\/li>\n<li>UI_MF_TestAssets_Aspect_Ratio_32,P = landscape-double-widescreen (32:9)<\/li>\n<li>UI_MF_TestAssets_Aspect_Ratio_32_10,P = landscape-double-widescreen (32:9)<\/li>\n<li>UI_MF_TestAssets_Aspect_Ratio_3_5,P = portrait (3:4)<\/li>\n<li>UI_MF_TestAssets_Aspect_Ratio_4,P = landscape-narrow (4:3)<\/li>\n<li>UI_MF_TestAssets_Aspect_Ratio_48,P = landscape-triple-widescreen (48:9)<\/li>\n<li>UI_MF_TestAssets_Aspect_Ratio_48_10,P = landscape-triple-widescreen (48:9)<\/li>\n<li>UI_MF_TestAssets_Aspect_Ratio_4_4,P = landscape-narrow (4:3)<\/li>\n<li>UI_MF_TestAssets_Aspect_Ratio_9,P = portrait_very_tall (9:32)<\/li>\n<li>UI_MF_TestAssets_Aspect_Ratio_9_17,P = portrait-tall (9:32)<\/li>\n<li>UI_MF_TestAssets_Aspect_Ratio_9_18,P = portrait-tall (9:32)<\/li>\n<li>UI_MF_TestAssets_Aspect_Ratio_9_33,P = portrait_very_tall (9:32)<\/li>\n<li>UI_MF_TestAssets_Aspect_Ratio_Tag_Title_0,P = Closest Aspect Ratio tag found:<\/li>\n<li>UI_MF_TestAssets_Aspect_Ratio_Tag_Title_1,P = Closest Aspect Ratio tag found:<\/li>\n<li>UI_MF_TestAssets_Aspect_Ratio_subtitle_0,P = Must be set in the AspectRatioLibrary dropdown of the targetted component<\/li>\n<li>UI_MF_TestAssets_Aspect_Ratio_subtitle_1,P = Must be set in the AspectRatioLibrary dropdown of the targetted component<\/li>\n<li>UI_MF_TestAssets_Background_0,P = FM Background<\/li>\n<li>UI_MF_TestAssets_Background_1,P = FM Background<\/li>\n<li>UI_MF_TestAssets_Panel_H1_0,P = FM Panel H1<\/li>\n<li>UI_MF_TestAssets_Panel_H1_1,P = FM Panel H1<\/li>\n<li>UI_MF_TestAssets_Panel_H2_0,P = FM Panel H2<\/li>\n<li>UI_MF_TestAssets_Panel_H2_1,P = FM Panel H2<\/li>\n<li>UI_MF_TestAssets_Panel_Keyboard_0,P = FM Panel Keyboard<\/li>\n<li>UI_MF_TestAssets_Panel_Keyboard_1,P = FM Panel Keyboard<\/li>\n<li>UI_MF_TestAssets_Panel_Popup,P = FM Panel Popup<\/li>\n<li>UI_MF_TestAssets_Panel_Popup_Border_0,P = FM Panel Popup Border<\/li>\n<li>UI_MF_TestAssets_Panel_Popup_Border_2,P = FM Panel Popup Border<\/li>\n<li>UI_MF_TestAssets_Panel_V1_0,P = FM Panel V1<\/li>\n<li>UI_MF_TestAssets_Panel_V1_1,P = FM Panel V1<\/li>\n<li>UI_MF_TestAssets_Panel_V2_0,P = FM Panel V2<\/li>\n<li>UI_MF_TestAssets_Panel_V2_1,P = FM Panel V2<\/li>\n<\/ul>\n<h3 class=\"wp-block-heading\">Keys Added for ui<\/h3>\n<ul class=\"nv-cv-d nv-cv-m wp-block-list\">\n<li>ui_CIMFD_Quick_Action_Repair_All,P = MFD \u2013 Quick Action \u2013 Self Repair All<\/li>\n<li>ui_CIMFD_Quick_Action_Repair_All_Desc,P = MFD \u2013 Activate self repair for all destroyed items where available<\/li>\n<li>ui_MFD_Diagnostics_Repair_All,P = Repair All<\/li>\n<li>ui_ScanChargeBar_Jammed = Jammed<\/li>\n<li>ui_ScanChargeBar_Max = Max<\/li>\n<li>ui_ScanChargeBar_Title = Scan<\/li>\n<li>ui_inventory_holsterUnavailable_tooltip = No holster slot available: item will be dropped when picking up another item.<\/li>\n<li>ui_inventory_noContainersInProximity = No containers in proximity<\/li>\n<li>ui_inventory_noContainersSelected = No containers selected<\/li>\n<li>ui_inventory_weight_tooltip,P = Encumbrance.nnAt the green level, you experience no encumbrance. At the yellow level, you begin to slow down. At the red level, you can barely walk.<\/li>\n<li>ui_mfd_config_ifcs_core = Enable IFCS Core<\/li>\n<li>ui_mfd_config_ifcs_proximity_assist_default = Proximity Assist<\/li>\n<li>ui_mfd_config_ifcs_proximity_assist_landing = Proximity Assist (Landing Only)<\/li>\n<li>ui_mfd_config_ifcs_stability = Enable Stability<\/li>\n<li>ui_mfd_config_ifcs_wind_compensation = Wind Compensation<\/li>\n<li>ui_pause_PopupQuitGame_Desc = Leave this level and exit to desktop?<\/li>\n<li>ui_pit_inventory_compare = Compare<\/li>\n<li>ui_pit_inventory_copychatlink = Copy Chat Link<\/li>\n<li>ui_pit_inventory_details = Details<\/li>\n<li>ui_pit_inventory_drop = Drop<\/li>\n<li>ui_pit_inventory_equip = Equip<\/li>\n<li>ui_pit_inventory_hold = Hold<\/li>\n<li>ui_pit_inventory_openinventory = Open inventory<\/li>\n<li>ui_pit_inventory_rename = Rename<\/li>\n<li>ui_pit_inventory_sorting_dateAddedNewestFirst = Date Added: Newest First<\/li>\n<li>ui_pit_inventory_sorting_dateAddedOldestFirst = Date Added: Oldest First<\/li>\n<li>ui_pit_inventory_sorting_nameAZ = Name: A &gt; Z<\/li>\n<li>ui_pit_inventory_sorting_nameZA = Name: Z &gt; A<\/li>\n<li>ui_pit_inventory_sorting_sizeLargestToSmallest = Size(SCU): Largest to Smallest<\/li>\n<li>ui_pit_inventory_sorting_sizeSmallestToLargest = Size(SCU): Smallest to Largest<\/li>\n<li>ui_pit_inventory_sorting_typeAZ = Type: A &gt; Z<\/li>\n<li>ui_pit_inventory_sorting_typeZA = Type: Z &gt; A<\/li>\n<li>ui_transport_destination_category_habs,P = Habs<\/li>\n<li>ui_transport_destination_category_hangars,P = Hangars<\/li>\n<li>ui_transport_destination_category_instance_unloaded_owner_name,P = &lt;Loading&gt;<\/li>\n<li>ui_transport_destination_category_instanced_hangars,P = Personal Hangars<\/li>\n<li>ui_transport_destination_lobby,P = Lobby<\/li>\n<li>ui_transport_destination_name_floor,P = Floor %d<\/li>\n<li>ui_transport_destination_name_hangars,P = Hangar %d<\/li>\n<li>ui_transport_destination_restricted,P = Restricted<\/li>\n<li>ui_transport_hold_doors,P = Hold Doors<\/li>\n<li>ui_transport_open_doors,P = Open Doors<\/li>\n<li>ui_transport_unretrievable_player_name,P = Unknown<\/li>\n<li>ui_v_ifcs_core_off = IFCS \u2013 Core \u2013 Disable<\/li>\n<li>ui_v_ifcs_core_off_desc = IFCS \u2013 Core \u2013 Disable<\/li>\n<li>ui_v_ifcs_core_on = IFCS \u2013 Core \u2013 Enable<\/li>\n<li>ui_v_ifcs_core_on_desc = IFCS \u2013 Core \u2013 Enable<\/li>\n<li>ui_v_ifcs_core_toggle = IFCS \u2013 Core \u2013 Toggle On \/ Off<\/li>\n<li>ui_v_ifcs_core_toggle_desc = IFCS \u2013 Core \u2013 Toggle On \/ Off<\/li>\n<li>ui_v_ifcs_gravity_compensation_off_desc = IFCS \u2013 Gravity Compensation \u2013 Disable<\/li>\n<li>ui_v_ifcs_gravity_compensation_on_desc = IFCS \u2013 Gravity Compensation \u2013 Enable<\/li>\n<li>ui_v_ifcs_proximity_assist_off = IFCS \u2013 Proximity Assist \u2013 Disable<\/li>\n<li>ui_v_ifcs_proximity_assist_off_desc = IFCS \u2013 Proximity Assist \u2013 Disable<\/li>\n<li>ui_v_ifcs_proximity_assist_on = IFCS \u2013 Proximity Assist \u2013 Enable<\/li>\n<li>ui_v_ifcs_proximity_assist_on_desc = IFCS \u2013 Proximity Assist \u2013 Enable<\/li>\n<li>ui_v_ifcs_proximity_assist_toggle = IFCS \u2013 Proximity Assist \u2013 Toggle<\/li>\n<li>ui_v_ifcs_proximity_assist_toggle_desc = IFCS \u2013 Proximity Assist \u2013 Toggle<\/li>\n<li>ui_v_ifcs_stability_off = IFCS \u2013 Stability \u2013 Disable<\/li>\n<li>ui_v_ifcs_stability_off_desc = IFCS \u2013 Stability \u2013 Disable<\/li>\n<li>ui_v_ifcs_stability_on = IFCS \u2013 Stability \u2013 Enable<\/li>\n<li>ui_v_ifcs_stability_on_desc = IFCS \u2013 Stability \u2013 Enable<\/li>\n<li>ui_v_ifcs_stability_toggle = IFCS \u2013 Stability \u2013 Toggle<\/li>\n<li>ui_v_ifcs_stability_toggle_desc = IFCS \u2013 Stability \u2013 Toggle<\/li>\n<li>ui_v_ifcs_wind_compensation_off = IFCS \u2013 Wind Compensation \u2013 Disable<\/li>\n<li>ui_v_ifcs_wind_compensation_off_desc = IFCS \u2013 Wind Compensation \u2013 Disable<\/li>\n<li>ui_v_ifcs_wind_compensation_on = IFCS \u2013 Wind Compensation \u2013 Enable<\/li>\n<li>ui_v_ifcs_wind_compensation_on_desc = IFCS \u2013 Wind Compensation \u2013 Enable<\/li>\n<li>ui_v_ifcs_wind_compensation_toggle = IFCS \u2013 Wind Compensation \u2013 Toggle<\/li>\n<li>ui_v_ifcs_wind_compensation_toggle_desc = IFCS \u2013 Wind Compensation \u2013 Toggle<\/li>\n<\/ul>\n<h3 class=\"wp-block-heading\">Keys Added for vehicle<\/h3>\n<ul class=\"nv-cv-d nv-cv-m wp-block-list\">\n<li>vehicle_room_elevator = Elevator<\/li>\n<li>vehicle_room_fabrication = Fabrication<\/li>\n<li>vehicle_room_gravity_generator = Gravity Generator<\/li>\n<li>vehicle_room_gym = Gym<\/li>\n<li>vehicle_room_shooting_range = Shooting Range<\/li>\n<\/ul>\n<h3 class=\"wp-block-heading\">Keys Added for Wikelo<\/h3>\n<ul class=\"nv-cv-d nv-cv-m wp-block-list\">\n<li>Wikelo_RepUI_Area = UEE<\/li>\n<li>Wikelo_RepUI_Description = After many successful cycles at the head of a fabrication souli, Wikelo found themselves lacking in the drive that had defined their early career. In a shock to many, the Banu decided to divest from their souli early and follow their true passion \u2013 collecting and fabricating unique items and vehicles. Drawn to manufacturing-style of Humans, it wasn\u2019t long before Wikelo had established a remote trading shop inside Human-space, Wikelo Emporium, where they could grow their collection and barter with those who shared their passions.<\/li>\n<li>Wikelo_RepUI_Focus = Barter<\/li>\n<li>Wikelo_RepUI_Founded = N\/A<\/li>\n<li>Wikelo_RepUI_Headquarters = Wikelo Emporium Station<\/li>\n<li>Wikelo_RepUI_Leadership = Wikelo<\/li>\n<li>Wikelo_RepUI_Name = Wikelo Emporium<\/li>\n<\/ul>\n<h3 class=\"wp-block-heading\">Keys Removed for CFP<\/h3>\n<ul class=\"nv-cv-d nv-cv-m wp-block-list\">\n<li>CFP_CH2_JournalAllCompleted_Phase1 = Reclaim Pyro Phase 1nnYou\u2019ve done your part! Launch requirements met.<\/li>\n<li>CFP_CH2_JournalAllCompleted_Phase2 = Reclaim Pyro Phase 2nnYou\u2019ve done your part! Launch requirements met.<\/li>\n<\/ul>\n<h3 class=\"wp-block-heading\">Keys Removed for CollectItemFromEnvironment<\/h3>\n<ul class=\"nv-cv-d nv-cv-m wp-block-list\">\n<li>CollectItemFromEnvironment_Obj,P = Collect Datapad<\/li>\n<\/ul>\n<h3 class=\"wp-block-heading\">Keys Removed for dfm<\/h3>\n<ul class=\"nv-cv-d nv-cv-m wp-block-list\">\n<li>dfm_ui_SelfDestruct = SELF DESTRUCT INITIALIZED<\/li>\n<\/ul>\n<h3 class=\"wp-block-heading\">Keys Removed for FF<\/h3>\n<ul class=\"nv-cv-d nv-cv-m wp-block-list\">\n<li>FF_CH2_JournalAllCompleted_Phase1 = Purge Pyro Phase 1nnYou\u2019ve done your part! Launch requirements met.<\/li>\n<\/ul>\n<h3 class=\"wp-block-heading\">Keys Removed for FrontierFighters<\/h3>\n<ul class=\"nv-cv-d nv-cv-m wp-block-list\">\n<li>FrontierFighters_Hideout_001 = Frontier Fighters Hideout<\/li>\n<li>FrontierFighters_Hideout_001a = a Frontier Fighters hideout<\/li>\n<\/ul>\n<h3 class=\"wp-block-heading\">Keys Removed for FrontierFightersFinale<\/h3>\n<ul class=\"nv-cv-d nv-cv-m wp-block-list\">\n<li>FrontierFightersFinale_Datapad1_Date_001 = 27\/9\/2955<\/li>\n<li>FrontierFightersFinale_Datapad1_Date_002 = 24\/9\/2955<\/li>\n<li>FrontierFightersFinale_Datapad1_Date_003 = 20\/9\/2955<\/li>\n<li>FrontierFightersFinale_Datapad1_Date_004 = 19\/9\/2955<\/li>\n<li>FrontierFightersFinale_Datapad1_From_001 = AB<\/li>\n<li>FrontierFightersFinale_Datapad1_From_002 = Royal Regen<\/li>\n<li>FrontierFightersFinale_Datapad1_From_003 = Casper<\/li>\n<li>FrontierFightersFinale_Datapad1_From_004 = Toscin<\/li>\n<li>FrontierFightersFinale_Datapad1_Subject_001 = Our Time<\/li>\n<li>FrontierFightersFinale_Datapad1_Subject_002 = Don\u2019t Delay, Imprint Today<\/li>\n<li>FrontierFightersFinale_Datapad1_Subject_003 = URGENT \u2013 Team Inbound<\/li>\n<li>FrontierFightersFinale_Datapad1_Subject_004 = Hungry?<\/li>\n<li>FrontierFightersFinale_Datapad1_Text_001 = The time has come. I hoped that, with time and our continued work, those in the UEE would come to understand the benefit and righteousness of our cause, but it seems the cloud of corruption is too thick. They continue to attack us at every turn. nnI am sorry. I know each of every one of you who has stuck with us for this long are truly committed to this vision of a better world. You are heroes. I am sorry that you are not being revered as such. But we must push forward. I believe that once we have burned the infection from Pyro, they will see. They will see because we will make them see. Then they will realize their stupidity and will mourn the lives that they took in error. nnThis final plan will open their eyes. I am sure of it. nnAmelia<\/li>\n<li>FrontierFightersFinale_Datapad1_Text_002 = Casper, nnOur records indicate that it\u2019s been over a year since your last imprint with Royal Regen. Failure to imprint regularly can cause complications upon your next regen at one of our facilities. Potential problems include, but are not limited to, the loss of memories created since your last imprint, strong and sporadic tingling sensations in the hands and feet, and severe insomnia. nnTo avoid the chance of these issues occurring, please visit a Royal Regen machine to update your imprint. Use the code &lt;EM4&gt;RRegen2955&lt;\/EM4&gt; to receive 15% off your next imprinting appointment.<\/li>\n<li>FrontierFightersFinale_Datapad1_Text_003 = To: Casper nFrom: Ironwood nSubject: RE: URGENT \u2013 Team Inbound n2955-09-20 10:21 nnYou should take it to Boyd and let her determine what\u2019s more mission critical, the assignment she gave me or delaying it to chase \u2018intel\u2019 from a source you don\u2019t seem to trust. nnWe\u2019re on a tight deadline here, and I\u2019m not gonna hang one of mine out to dry because of another one of your whims. Or did you forget what happened to my crew the last time we trusted intel from one of your sources? nn\u2014\u2013 nTo: Ironwood nFrom: Casper nSubject: RE: URGENT \u2013 Team Inbound n2955-09-20 10:10 nnIf we find something, I\u2019ll update you and Boyd with specifics. That way I can protect my informant and keep Foat\u2019s name clean if it turns out my source\u2019s been fabricating. nn- C nn\u2014\u2013 nTo: Casper nFrom: Ironwood nSubject: RE: URGENT \u2013 Team Inbound n2955-09-20 10:08 nnThis you asking or Boyd? Foat\u2019s the best mechanic I\u2019ve got. Losing him for a few hours puts our mission prep behind schedule, and Boyd sure as hell won\u2019t be happy about that. nnWhat\u2019s this \u2018intel\u2019 you\u2019ve got? Fighting ain\u2019t Foat\u2019s forte, so there better be a damn good reason you want me to risk his life while you go through his dirty laundry. nn\u2014\u2013 nTo: Ironwood nFrom: Casper nSubject: URGENT \u2013 Team Inbound n2955-09-20 10:07 nnMy team\u2019s inbound. Should be there in the next hour. nnGot some intel on Foat that demands my attention. Probably best if you send him out on an op while we toss his bunk and workspace. Might need to have a little chat with him too depending on what we find. nn- C<\/li>\n<li>FrontierFightersFinale_Datapad1_Text_004 = To: Casper nFrom: Tocsin n2955-09-19 12:37 nnDeal. One of your mechanics is getting parts and components from a source with ties to the Advocacy. Good chance any ship fixed with those parts now has a tracker on it. nnName of the mechanic and their supplier will be provided upon payment. nn\u2014\u2013 nTo: Tocsin nFrom: Casper nSubject: RE: Hungry? n2955-09-19 10:16 nnI\u2019ll bump your fee to 1.5x\u2026 if you provide convincing details before payment. nn- C nn\u2014\u2013 nTo: Casper nFrom: Tocsin nSubject: RE: Hungry? n2955-09-19 07:22 nnYour loss. nnBtw, hearing lots of talk about your forces prepping something big to raise morale and attract more recruits. If I were you, I\u2019d want to know what people were doing to try and stop that. nn\u2014\u2013 nTo: Tocsin nFrom: Casper nSubject: RE: Hungry? n2955-09-19 07:01 nnLast thing you brought to the table was only half good. Same fee as last time. Not going higher until you prove to be completely reliable. nn- C nn\u2014\u2013 nTo: Casper nFrom: Tocsin nSubject: RE: Hungry? n2955-09-19 06:47 nn2x the last one. nn\u2014\u2013 nTo: Tocsin nFrom: Casper nSubject: RE: Hungry? n2955-09-19 06:32 nnHow hot we talking? nn- C nn\u2014\u2013 nTo: Casper nFrom: Tocsin nSubject: Hungry? n2955-09-19 01:57 nnYou in the mood for something spicy?<\/li>\n<li>FrontierFightersFinale_Datapad1_To_001 = All<\/li>\n<li>FrontierFightersFinale_Datapad1_To_002 = Casper<\/li>\n<li>FrontierFightersFinale_Datapad1_To_003 = Ironwood<\/li>\n<li>FrontierFightersFinale_Datapad1_To_004 = Casper<\/li>\n<li>FrontierFightersFinale_Datapad2_Date_001 = 22\/9\/2955<\/li>\n<li>FrontierFightersFinale_Datapad2_Date_002 = 10\/9\/2955<\/li>\n<li>FrontierFightersFinale_Datapad2_Date_003 = 8\/9\/2955<\/li>\n<li>FrontierFightersFinale_Datapad2_From_001 = Blair<\/li>\n<li>FrontierFightersFinale_Datapad2_From_002 = Dad<\/li>\n<li>FrontierFightersFinale_Datapad2_From_003 = Verified Offworld Laser Technologies<\/li>\n<li>FrontierFightersFinale_Datapad2_Subject_001 = JAXHELP<\/li>\n<li>FrontierFightersFinale_Datapad2_Subject_002 = How\u2019d the Haul Go?<\/li>\n<li>FrontierFightersFinale_Datapad2_Subject_003 = Recall Notice<\/li>\n<li>FrontierFightersFinale_Datapad2_Text_001 = To: Jax nFrom: Blair nSubject: RE: JAXHELP n2955-09-26 15:47 nnThanks Jax. nnHonestly don\u2019t remember what happened, and don\u2019t want to. This regen cycle has been rough. Not only am I feeling like complete shit, but I\u2019ve got some new, big ass scars that make even friends do a double take. Hell, you may not even recognize me the next time we cross paths. nnSpeaking of, not sure when I\u2019ll be through next. Looks like I\u2019m being rotated back into service on the double. There\u2019s too much to do in too little time. Don\u2019t go holding that gear if there\u2019s someone else who can use it. The cause is more important than me. nn\u2014\u2013 nTo: Blair nFrom: Jax nSubject: RE: JAXHELP n2955-09-23 10:12 nnDamn, Blair, sorry. Clacks just told me what happened to you. nnWanted to let you know I passed along what you shared. They weren\u2019t too happy at first then they saw what it was. They\u2019ll probably give you some shit once you\u2019re on your feet again, but know you did good. nnHit me up next time you swing through. Got some primo gear set aside for you. Sure as shit sounds like you need it considering how much action you\u2019re seeing. nn- Jax nn\u2014\u2013 nTo: Blair nFrom: Jax nSubject: RE: JAXHELP n2955-09-22 17:09 nnWhat the hell\u2026 u get hacked or something? nnThis better not be intel. You know we ain\u2019t supposed to share that shit over comms. nn- Jaxnn\u2014\u2013 nTo: Jax nFrom: Blair nSubject: JAXHELP n2955-09-22 15:41 nnGET THIS TO BOYD nn&lt;EM4&gt;\/\/** Attachment: Night Sky \u2013 Rotations **\/\/&lt;\/EM4&gt;<\/li>\n<li>FrontierFightersFinale_Datapad2_Text_002 = To: Blair nFrom: Dad nSubject: RE: How\u2019d the Haul Go? n2955-09-24 11:29 nnOk, Blair. Now I\u2019m officially worried. I contacted Covalex to see if they had any info that might let us know you were ok. They said they never worked with you. Did you change your name for some reason? nnWe don\u2019t care if you did. All we care about is knowing that you\u2019re safe. Your mother can\u2019t sleep because she\u2019s worried. Please, please comm or write us back as soon as you can. Even if it\u2019s just one simple word. nnLove,nDad nn\u2014\u2013 nTo: Blair nFrom: DadnSubject: RE: How\u2019d the Haul Go?n2955-09-17 20:24 nnChecking in again because we haven\u2019t heard from you in a while, and your mother\u2019s starting to worry. Been reminding her that hauling is a hard hustle, but you know how she is. nnCan you please let us know you\u2019re ok, Blair-Bear? nnLove, nDad nn\u2014\u2013 nTo: Blair nFrom: Dad nSubject: How\u2019d the Haul Go? n2955-09-10 10:07 nnHey Blair-Bear, nnHow was the haul to Baker? nnI\u2019ve always wanted to go there for the Able Baker Challenge. Never could swing it though. Getting there and seeing the race was just too expensive without owning a ship. I did almost convince your mother to go for our honeymoon, but her one non-negotiable was a spot where she could put her feet in the sand. Don\u2019t think Xenia Station quite fits that bill. nnActually, did you see if the station had one of those \u2018Earth-sensory\u2019 rooms? Someone once told me Xenia had one that showed beach scenes and had an actual floor full of sand. Your mother was NOT convinced, and it\u2019s been a been a running joke between us that I wanted to go to Baker for the beaches. nnMom and I miss you, dear. But we\u2019re so proud that you\u2019re out there making your own way in the world. nnLove, nDad<\/li>\n<li>FrontierFightersFinale_Datapad2_Text_003 = Dear Valued Customer, nnThis is to inform you of a product recall involving the Prism Laser Shotgun. Sales records indicate that you purchased a model potentially affected by a manufacturing flaw with the capacitor that may result in the product overheating and exploding. nnPlease check the serial number of your shotgun to confirm whether or not it falls within this range: &lt;EM4&gt;VT-198641F-1729&lt;\/EM4&gt; through &lt;EM4&gt;VT-198641F-8915&lt;\/EM4&gt;. nnThe serial number can be found on the top right side of the barrel near the sight. If your shotgun is affected by this recall, immediately remove the battery and do not attempt to use. Failure to do so may result in serious injury or death. nnPlease reply to this comm with your weapon\u2019s serial number. You\u2019ll be provided a list of verified trade-in locations where you can take the shotgun to receive a replacement or full refund. nnWe appreciate your assistance. nn nn&lt;EM2&gt;This recall is being made with the knowledge of the UEE Weapons, Munitions, and Firearms Bureau (WMF). Reselling the weapon after receiving this recall notice is illegal within the UEE and, if convicted, may result in either a substantial fine or prison time.&lt;\/EM2&gt;<\/li>\n<li>FrontierFightersFinale_Datapad2_To_001 = Jax<\/li>\n<li>FrontierFightersFinale_Datapad2_To_002 = Blair<\/li>\n<li>FrontierFightersFinale_Datapad2_To_003 = Blair<\/li>\n<li>FrontierFightersFinale_Datapad3_Date_001 = 24\/9\/2955<\/li>\n<li>FrontierFightersFinale_Datapad3_Date_002 = 24\/9\/2955<\/li>\n<li>FrontierFightersFinale_Datapad3_From_001 = Malaya<\/li>\n<li>FrontierFightersFinale_Datapad3_From_002 = Malaya<\/li>\n<li>FrontierFightersFinale_Datapad3_Subject_001 = Status Update<\/li>\n<li>FrontierFightersFinale_Datapad3_Subject_002 = Any Chance\u2026<\/li>\n<li>FrontierFightersFinale_Datapad3_Text_001 = To: AB nFrom: Malaya nSubject: RE: Status Update n2955-09-30 16:55 nnAll systems are good to go. Heading to the rendezvous point now for the hand off. nn- Malaya nn\u2014\u2013 nTo: Malaya nFrom: AB nSubject: RE: Status Update n2955-09-29 02:17 nnGood work. My crew and I will be ready once your are. Just let me know when en route. nn- Amelia nn\u2014\u2013 nTo: AB nFrom: Malaya nSubject: RE: Status Update n2955-09-28 19:01 nnGood news! Got my hands on everything faster than expected. If all goes well, we\u2019ll have this thing ready within a few days. nn- Malaya nn\u2014\u2013 nTo: Malaya nFrom: AB nSubject: RE: Status Update n2955-09-28 05:22 nnWhat\u2019s the latest? nn- Amelia nn\u2014\u2013 nTo: AB nFrom: Malaya nSubject: RE: Status Update n2955-09-25 10:07 nnNew schedule is attached. Before you get pissed, please know this is an honest assessment of how long it could take for us to wrangle these parts. Things could come together faster but I wanted to prepare you for the worst-case scenario. nnYou\u2019re right. The ship\u2019s initial diagnostics looked good, but when running stress tests we noticed several of the new capacitors weren\u2019t hitting their benchmarks. While investigating the root of the issue, a power surge killed a number of components and started a fire that damaged other vital systems. nnKnow this set back isn\u2019t ideal, but we\u2019re lucky this happened here and not out in the field. nn- Malayannn&lt;EM4&gt;\/\/** Attachment: REVISED \u2013 Schedule **\/\/&lt;\/EM4&gt; nn\u2014\u2013 nTo: Malaya nFrom: AB nSubject: RE: Status Update n2955-09-25 08:50nnYou said the ship was in primo shape when it got to you. What the hell happened? nnGet me an explanation and revised work schedule ASAP. nn- Amelia nn\u2014\u2013 nTo: AB nFrom: Malaya nSubject: Status Update n2955-09-24 21:22 nnWanted you to hear this from me. We ran into a big problem today. My crew\u2019s working around the clock to fix it, but this is gonna push back our time line. nnDon\u2019t know exactly how long we need to get back on track, but I\u2019ll keep you posted on our progress. nn- Malaya<\/li>\n<li>FrontierFightersFinale_Datapad3_Text_002 = To: Gundeep nFrom: Malaya nSubject: RE: Any Chance\u2026 n2955-09-26 17:12 nnDamn, that was fast. You sure you\u2019re retired? nnShould be able to get there by 21:00. See you then. nn- Malaya nn\u2014\u2013 nTo: Malaya nFrom: GundeepnSubject: RE: Any Chance\u2026n2955-09-26 02:30 nnReady when you are. My usual fee plus the 20%. nnSame spot as always for old times\u2019 sake? nn- G nn\u2014\u2013 nTo: Gundeep nFrom: Malaya nSubject: RE: Any Chance\u2026 n2955-09-25 11:17 nnThanks, G. Shopping list is attached. nnMy lips are sealed, but that goes both ways. The less you know about my side of things the better. I shouldn\u2019t even be coming to you, but I\u2019m desperate and on a tight timeline. Need to be able to trust someone to get exactly what I need while I focus on fixing this damn mess. nn- Malaya nn&lt;EM4&gt;\/\/** Attachment: Shopping List **\/\/&lt;\/EM4&gt; nn\u2014\u2013 nTo: Malaya nFrom: Gundeep nSubject: RE: Any Chance\u2026 n2955-09-25 09:05 nnOfficially I\u2019m retired, but, for an extra 20%, I\u2019m more than happy to help you. My only condition is that no one but you knows where you\u2019re getting the goods. Can\u2019t let word get out that I\u2019m open for business again. Send me what you need and I\u2019ll see what I can do. nnAnd how the hell did you, of all people, get your ass in so much trouble? Don\u2019t tell me that you lost your magical, mechanical touch. nn- G nn\u2014\u2013 nTo: Gundeep nFrom: Malaya nSubject: Any Chance\u2026 n2955-09-24 16:29 nnBeen a long time, G. Heard from Foat that you\u2019re still taking specialty orders from old friends? nnThere\u2019s a bunch of stuff that I need on the double. Willing to pay a premium to get everything discreetly and as fast as possible. Let me know if you\u2019re interested ASAP. My ass is on the line here. nn- Malaya<\/li>\n<li>FrontierFightersFinale_Datapad3_To_001 = AB<\/li>\n<li>FrontierFightersFinale_Datapad3_To_002 = Gundeep<\/li>\n<li>FrontierFightersFinale_Datapad4_Date_001 = 26\/9\/2955<\/li>\n<li>FrontierFightersFinale_Datapad4_Date_002 = 25\/9\/2955<\/li>\n<li>FrontierFightersFinale_Datapad4_Date_003 = 23\/9\/2955<\/li>\n<li>FrontierFightersFinale_Datapad4_Date_004 = 22\/9\/2955<\/li>\n<li>FrontierFightersFinale_Datapad4_From_001 = Anson<\/li>\n<li>FrontierFightersFinale_Datapad4_From_002 = Ellroy Cass Fan Club<\/li>\n<li>FrontierFightersFinale_Datapad4_From_003 = Anson<\/li>\n<li>FrontierFightersFinale_Datapad4_From_004 = Kaki<\/li>\n<li>FrontierFightersFinale_Datapad4_Subject_001 = Same Shit, Different Day<\/li>\n<li>FrontierFightersFinale_Datapad4_Subject_002 = Shhhhh\u2026 It\u2019s a Surprise!<\/li>\n<li>FrontierFightersFinale_Datapad4_Subject_003 = Deployment Question<\/li>\n<li>FrontierFightersFinale_Datapad4_Subject_004 = It\u2019s Been Too Long!!!<\/li>\n<li>FrontierFightersFinale_Datapad4_Text_001 = To: Anson nFrom: Badu nSubject: RE: Same Shit, Different Day n2955-09-28 12:44 nnShit, sorry that happened to you again. My crew\u2019s also seeing an uptick in attacks. Ops is aware of what\u2019s happening but, between us, this is important to Boyd\u2019s master plan. Can\u2019t get into specifics with you over comms but sometimes soldiers need to do what\u2019s expected so others can do what\u2019s not. nnLook, I know regenning sucks, but we must be willing to make the hard sacrifices to facilitate the hard changes. Keep faith in the cause and the cause won\u2019t die. It\u2019s as simple as that. nnKnow that may sound like another commander blowing smoke up your ass simply to get results, but that\u2019s not what I\u2019m doing here, Anson. I\u2019m only here because you convinced me this was a cause worth fighting and dying for. I know that fire\u2019s still in you. It\u2019s ok if it\u2019s not always burning blindingly bright. All that matters is that you don\u2019t let it go out. nn- Badun n\u2014\u2013 nTo: Badu nFrom: Anson nSubject: Same Shit, Different Day n2955-09-26 20:51 nnGot spaced again. Someone jumped our convoy and dusted me before I knew what the hell was going on. Does this shit keep happening to you too? nnI swear, there\u2019s something seriously wrong with our ops. Why the hell do we keep flying the same routes when it\u2019s clear folks are sitting on \u2018em? Thought we were supposed to be the ones hunting down and mercing bad guys. Feels like the tables have turned on us\u2026 nn- Anson<\/li>\n<li>FrontierFightersFinale_Datapad4_Text_002 = Fellow Cass-fanatic, nnEllroy Cass\u2019s birthday is fast approaching. We\u2019re looking for fellow fanatics who want to help him celebrate by recording a vid of yourself wishing Ellroy a happy birthday. We\u2019ll then edit these vids together and share it with Ellroy to help him celebrate the special day. nnIt\u2019s no secret that this year has been tough for Ellroy on both a personal and professional level. That\u2019s why we want you to bring good vibes and positivity to your vids. Besides wishing him a happy birthday, feel free to tell Ellroy why you became a lifelong fan. Recall a memorable concert or show of his that you attended. Explain how his art has brought you joy and happiness. Let\u2019s come together as Cass-fanatics to show Ellroy just how many lives he\u2019s made better! nnHere\u2019s a few ground rules. Your vid should be no longer than 30 seconds. No nudity or offensive language. Finally, please do not reference any of his alleged controversies or struggles with substance abuse. Violating any of these rules may mean your vid will not make the final cut. nnPlease submit your vid by the 22nd of October for it to be considered.<\/li>\n<li>FrontierFightersFinale_Datapad4_Text_003 = To: Anson nFrom: Butch nSubject: RE: Deployment Question n2955-09-24 11:17 nnIf you want to take a day for yourself, I ain\u2019t stopping you. Just pack your bags and scurry someplace so far away you\u2019ll never cross paths with the Frontier Fighters again. nnAm I making myself clear?nn- Butch nn\u2014\u2013 nTo: Butch nFrom: Anson nSubject: Deployment Question n2955-09-23 18:41 nnButch, nnGotta be honest with you. I\u2019m feeling all outta sorts following my last regen. My body aches everywhere, and I\u2019m having a really tough time focusing on anything for more than a few minutes. nnAny chance I could get a day or two off of deployment so I can focus on recovering? Know we\u2019re already stretched thin, but it feels like I\u2019m becoming more of a liability than an asset out in the field. nn- Anson<\/li>\n<li>FrontierFightersFinale_Datapad4_Text_004 = To: Anson nFrom: Kaki nSubject: RE: It\u2019s Been Too Long!!!! n2955-09-24 22:20 nnPromise\u2026 nn\u2014\u2013 nTo: Kaki nFrom: Anson nSubject: RE: It\u2019s Been Too Long!!!! n2955-09-24 13:14 nnBad news. There\u2019s no way I can get away for even a day right now. There\u2019s just too much to do and not enough people to do it. The bloody UEE and it\u2019s bootlicking corporate cronies have done a great job of portraying us as the bad guys, and it\u2019s absolutely crippled our recruitment efforts. Really don\u2019t remember the last time a new member joined our ranks. nnI swear this will all change soon. I can\u2019t get into specifics, but I need you to promise me something. Don\u2019t come to Pyro and don\u2019t do any hauls in Stanton until you hear from me again. Please, please trust me on this. Even telling you this much could get me in trouble. n n\u2014\u2013 nTo: Anson nFrom: Kaki nSubject: RE: It\u2019s Been Too Long!!!! n2955-09-23 16:50 nnAre you still in Stanton or did you get moved back to Pyro? nnI\u2019ll come to Pyro if that\u2019s what it\u2019ll take to see you again. nn\u2014\u2013 nTo: Kaki nFrom: Anson nSubject: RE: It\u2019s Been Too Long!!!! n2955-09-22 22:48 nnWish I had an answer for you. Seeing you again is the only thing keeping me going anymore. But things are really heating up for us, and I don\u2019t think I\u2019ll be getting another R&amp;R day anytime soon. nnYou know what\u2026 let me see if I can slip away for a day. Don\u2019t care what anyone else says, I can put a pause on helping the cause for one damn day and still be dedicated to it. nn\u2014\u2013 nTo: Anson nFrom: Kaki nSubject: It\u2019s Been Too Long!!!! n2955-09-22 16:09 nnI miss you so much. When can I see you again?<\/li>\n<li>FrontierFightersFinale_Datapad4_To_001 = Badu<\/li>\n<li>FrontierFightersFinale_Datapad4_To_002 = Anson<\/li>\n<li>FrontierFightersFinale_Datapad4_To_003 = Butch<\/li>\n<li>FrontierFightersFinale_Datapad4_To_004 = Anson<\/li>\n<\/ul>\n<h3 class=\"wp-block-heading\">Keys Removed for hud<\/h3>\n<ul class=\"nv-cv-d nv-cv-m wp-block-list\">\n<li>hud_scanning_signal_strength_medium = Medium<\/li>\n<li>hud_scanning_signal_strength_strong = Strong<\/li>\n<li>hud_scanning_signal_strength_weak = Weak<\/li>\n<\/ul>\n<h3 class=\"wp-block-heading\">Keys Removed for Intersec<\/h3>\n<ul class=\"nv-cv-d nv-cv-m wp-block-list\">\n<li>Intersec_DefendShip_Desc_Easy_001 = MISSION SPECSnnArea of Operation: Nyx System nHostile Forces: OutlawsnEquipment Specs: Combat-rated Ship nBriefing: Require urgent assistance for an InterSec operative who is currently under fire at &lt;EM4&gt;~mission(Location|Address)&lt;\/EM4&gt;.nnA group of outlaws had previously taken our operative captive with the intention of extracting sensitive information from them, but miraculously they were able to escape. Unfortunately, the pursuing outlaws now have them pinned down.nnDue to the number of the ships assaulting them, we\u2019re offering additional compensation to accommodate the added danger. &lt;EM4&gt;Recruiting additional ships&lt;\/EM4&gt; to support you in this mission is highly advised.nnRespectfully, nnDeacon Tobin nOperations Manager nInterSec Defense Solutions nnThis communication consists of confidential information solely intended for the recipient. Please disregard if received in error and notify the sender. All operations are conducted at the contractor\u2019s own personal risk and must adhere to UEE and system law where applicable.<\/li>\n<li>Intersec_DefendShip_Desc_Hard_001 = MISSION SPECSnnArea of Operation: Nyx System nHostile Forces: OutlawsnEquipment Specs: Combat-rated ShipsnBriefing: One of our pilots is under attack at &lt;EM4&gt;~mission(Location|Address)&lt;\/EM4&gt; and is in need of assistance.nnThis operative is carrying key information regarding a coordinated attack on key UEE infrastructure and it is vital that they are able to deliver it to us. You and any &lt;EM4&gt;dependable pilots you can recruit&lt;\/EM4&gt; are charged with protecting them from the outlaws in pursuit long enough for them to QT away.nnRespectfully, nnDeacon Tobin nOperations Manager nInterSec Defense Solutions nnThis communication consists of confidential information solely intended for the recipient. Please disregard if received in error and notify the sender. All operations are conducted at the contractor\u2019s own personal risk and must adhere to UEE and system law where applicable.<\/li>\n<li>Intersec_DefendShip_Desc_Intro_001 = MISSION SPECSnnArea of Operation: Nyx System nHostile Forces: OutlawsnEquipment Specs: Combat-rated Ships nBriefing: InterSec has been tasked with identifying and neutralizing potential threats to the Empire. While on a deployment, a ship of ours was ambushed scouting &lt;EM4&gt;~mission(Location|Address)&lt;\/EM4&gt; and requires immediate extraction.nnAs Nyx is an unclaimed system, the combat space can be much more unpredictable so bring a combat ready ship and &lt;EM4&gt;a competent ally&lt;\/EM4&gt; to support you.nnIf you are able to successfully defend our scout ship, InterSec would consider offering you more work in the future.nnRespectfully, nnDeacon Tobin nOperations Manager nInterSec Defense Solutions nnThis communication consists of confidential information solely intended for the recipient. Please disregard if received in error and notify the sender. All operations are conducted at the contractor\u2019s own personal risk and must adhere to UEE and system law where applicable.<\/li>\n<li>Intersec_DefendShip_Desc_Medium_001 = MISSION SPECSnnArea of Operation: Nyx System nHostile Forces: OutlawsnEquipment Specs: Combat-rated ShipsnBriefing: An undercover agent of ours was compromised and is now being pursued by the outlaw pack they had infiltrated. As such, they are in need of immediate extraction at &lt;EM4&gt;~mission(Location|Address)&lt;\/EM4&gt;. nnOnce on site, engage with all hostiles in order to provide cover so our operative can QT away.nn&lt;EM4&gt;Bring additional backup&lt;\/EM4&gt; and don\u2019t underestimate these outlaws. They are violent and motivated so they are unlikely to give up anytime soon.nnRespectfully,nnDeacon Tobin nOperations Manager nInterSec Defense Solutions nnThis communication consists of confidential information solely intended for the recipient. Please disregard if received in error and notify the sender. All operations are conducted at the contractor\u2019s own personal risk and must adhere to UEE and system law where applicable.<\/li>\n<li>Intersec_DefendShip_Title_Easy_001 = Defend InterSec Operative<\/li>\n<li>Intersec_DefendShip_Title_Hard_001 = Protect Vital Asset<\/li>\n<li>Intersec_DefendShip_Title_Intro_001 = New Defense Contract: Defend Pilot<\/li>\n<li>Intersec_DefendShip_Title_Medium_001 = Operative Extraction<\/li>\n<li>Intersec_DefendShip_Vanduul_Desc_VeryHard_001 = MISSION SPECSnnArea of Operation: Nyx System nHostile Forces: Vanduul nEquipment Specs: Combat-rated Ships nBriefing: We\u2019ve just lost contact with a pilot who engaged with Vanduul forces at &lt;EM4&gt;~mission(Location|Address)&lt;\/EM4&gt;.nnTravel to their last known location and if they\u2019re still alive, defend them long enough to ensure they can escape. Ensuring the safety of the operative is crucial, as is eliminating any Vanduul threats to the UEE.nnYou\u2019ll most likely need a &lt;EM4&gt;strong group of ships&lt;\/EM4&gt; to successfully neutralize these Vanduul.nnRespectfully, nnDeacon Tobin nOperations Manager nInterSec Defense Solutions nnThis communication consists of confidential information solely intended for the recipient. Please disregard if received in error and notify the sender. All operations are conducted at the contractor\u2019s own personal risk and must adhere to UEE and system law where applicable.<\/li>\n<li>Intersec_DefendShip_Vanduul_Title_VeryHard_001 = Pilot Under Fire From Vanduul<\/li>\n<li>Intersec_KillShip_Desc_Easy_001 = MISSION SPECSnnArea of Operation: Nyx SystemnHostile Forces: OutlawsnEquipment Specs: Combat-rated ShipsnBriefing: InterSec has identified more outlaws who are planning an operation against UEE interests from within Nyx. Your mission will be to neutralize this potential threat before they can enact their plans.nnTravel to &lt;EM4&gt;~mission(Location|Address)&lt;\/EM4&gt; and dispatch the leader of these outlaws, &lt;EM4&gt;~mission(TargetName)&lt;\/EM4&gt; without hesitation. We have scouted a small number of ships, but our report suggest these are competent pilots \u2013 &lt;EM4&gt;bringing back up is advised.&lt;\/EM4&gt;nnRemember that eliminating these outlaws not only serves the people of Nyx, but the UEE too.nnRespectfully,nnDeacon TobinnOperations ManagernInterSec Defense SolutionsnnThis communication consists of a non-binding offer that upon acceptance may be immediately terminated by either party without any given notice. All operations are conducted at the contractor\u2019s own personal risk and must adhere to system law where applicable.<\/li>\n<li>Intersec_KillShip_Desc_Hard_001 = MISSION SPECSnnArea of Operation: Nyx SystemnHostile Forces: OutlawsnEquipment Specs: Combat-rated ShipsnBriefing: InterSec requires a skilled contractor to eliminate a highly dangerous group of criminals based in Nyx who are planning a coordinated strike on a prominent member of the UEE Navy.nnWe have intercepted a crucial piece of intelligence suggesting a known terrorist by the name of &lt;EM4&gt;~mission(TargetName)&lt;\/EM4&gt; intends to carry out this assassination along with the help of local criminal elements.nnThey are currently located at &lt;EM4&gt;~mission(Location|Address)&lt;\/EM4&gt;, making this an ideal time for us to strike. Be warned, these outlaws are experienced killers \u2013 bringing a &lt;EM4&gt;group of trustworthy allies&lt;\/EM4&gt; is advised.nnRespectfully, nnDeacon Tobin nOperations Manager nInterSec Defense Solutions nnThis communication consists of a non-binding offer that upon acceptance may be immediately terminated by either party without any given notice. All operations are conducted at the contractor\u2019s own personal risk and must adhere to system law where applicable.<\/li>\n<li>Intersec_KillShip_Desc_Intro_001 = MISSION SPECSnnArea of Operation: Nyx SystemnHostile Forces: OutlawsnEquipment Specs: Combat-rated ShipsnBriefing: InterSec has been hired to combat the rising number of outlaws using Nyx as a staging ground for their operations, with the intention of attacking neighboring UEE systems.nnAs a preventative measure, we require you to travel to &lt;EM4&gt;~mission(Location|Address)&lt;\/EM4&gt; and eliminate the ringleader &lt;EM4&gt;~mission(TargetName)&lt;\/EM4&gt; to deter their planned attack on Stanton. They and their crew are highly dangerous and you are &lt;EM4&gt;advised to bring a wingman&lt;\/EM4&gt; for support.nnContractors who can prove themselves reliable and competent in executing operations will be eligible for future missions with InterSec.nnRespectfully,nnDeacon TobinnOperations ManagernInterSec Defense SolutionsnnThis communication consists of a non-binding offer that upon acceptance may be immediately terminated by either party without any given notice. All operations are conducted at the contractor\u2019s own personal risk and must adhere to system law where applicable.<\/li>\n<li>Intersec_KillShip_Desc_Medium_001 = MISSION SPECSnnArea of Operation: Nyx SystemnHostile Forces: OutlawsnEquipment Specs: Combat-rated ShipsnBriefing: Seemingly unsatisfied with their takings in Nyx, an outlaw group lead by &lt;EM4&gt;~mission(TargetName)&lt;\/EM4&gt; has been planning a major strike against the UEE. This cannot be allowed to come to pass.nnThanks to the work of our Intelligence team, we\u2019ve been able to track them down to &lt;EM4&gt;~mission(Location|Address)&lt;\/EM4&gt;.nnHead there as soon as you can and engage before they have a chance to leave the system. Based on our strategic analysis, we recommend a &lt;EM4&gt;well-armed and skilled fleet&lt;\/EM4&gt; will be necessary for the successful completion of this mission.nnRespectfully, nnDeacon Tobin nOperations Manager nInterSec Defense Solutions nnThis communication consists of a non-binding offer that upon acceptance may be immediately terminated by either party without any given notice. All operations are conducted at the contractor\u2019s own personal risk and must adhere to system law where applicable.<\/li>\n<li>Intersec_KillShip_Title_Easy_001 = Terrorist ~mission(TargetName) to be Neutralized<\/li>\n<li>Intersec_KillShip_Title_Hard_001 = Preemptive Strike On ~mission(TargetName)<\/li>\n<li>Intersec_KillShip_Title_Intro_001 = New Defense Contract: ~mission(TargetName) Elimination<\/li>\n<li>Intersec_KillShip_Title_Medium_001 = Neutralize UEE Threat: ~mission(TargetName)<\/li>\n<li>Intersec_KillShip_Vanduul_Desc_VeryHard_001 = MISSION SPECSnnArea of Operation: Nyx SystemnHostile Forces: VanduulnEquipment Specs: Combat-rated ShipsnBriefing: InterSec is in need of a highly skilled combat pilot who can locate and neutralize a dangerous Vanduul target.nnAn operator of ours has identified a Vanduul ship flying within the vicinity of &lt;EM4&gt;~mission(Location|Address)&lt;\/EM4&gt;. We\u2019ve been given strict instructions to eliminate any Vanduul spotted on the fringes of UEE space, for fear of encroachment into the Empire\u2019s territory.nnBring a &lt;EM4&gt;small fleet of competent pilots&lt;\/EM4&gt; with you to engage and neutralize the target.nnRespectfully, nnDeacon Tobin nOperations Manager nInterSec Defense Solutions nnThis communication consists of a non-binding offer that upon acceptance may be immediately terminated by either party without any given notice. All operations are conducted at the contractor\u2019s own personal risk and must adhere to system law where applicable.<\/li>\n<li>Intersec_KillShip_Vanduul_Title_VeryHard_001 = Neutralize Vanduul Target<\/li>\n<\/ul>\n<h3 class=\"wp-block-heading\">Keys Removed for item<\/h3>\n<ul class=\"nv-cv-d nv-cv-m wp-block-list\">\n<li>item_Desc_srvl_combat_heavy_arms_03_01_01 = Item Type: Heavy ArmornDamage Reduction: 40%nTemp. Rating: -70 \/ 100 \u00b0CnRadiation Protection: 26800 REMnRadiation Scrub Rate: 145.8 REM\/snnFavored by the most brutal of hunters, the Wrecker armor is a fusion of discarded metal and pilfered fabric cobbled together to offer protection while stalking prey. It is sprayed with orange paint and anointed with bone fragments and Vanduul armor pieces.<\/li>\n<li>item_Desc_srvl_combat_heavy_core_03_01_01 = Item Type: Heavy ArmornDamage Reduction: 40%nTemp. Rating: -70 \/ 100 \u00b0CnRadiation Protection: 26800 REMnRadiation Scrub Rate: 145.8 REM\/snCarrying Capacity: 8K \u00b5SCUnBackpacks: Medium, LightnnFavored by the most brutal of hunters, the Wrecker armor is a fusion of discarded metal and pilfered fabric cobbled together to offer protection while stalking prey. It is sprayed with orange paint and anointed with bone fragments and Vanduul armor pieces.<\/li>\n<li>item_Desc_srvl_combat_heavy_helmet_02_01_01,P = PH \u2013 desc<\/li>\n<li>item_Desc_srvl_combat_heavy_helmet_03_01_01 = Item Type: Heavy ArmornDamage Reduction: 40%nTemp. Rating: -50 \/ 80 \u00b0CnRadiation Protection: 26800 REMnRadiation Scrub Rate: 145.8 REM\/snnFavored by the most brutal of hunters, the Wrecker armor is a fusion of discarded metal and pilfered fabric cobbled together to offer protection while stalking prey. It features an intimidating and enclosed helmet with four eye-like red sensors to keep the wearer connected to the world around them.<\/li>\n<li>item_Desc_srvl_combat_heavy_legs_03_01_01 = Item Type: Heavy ArmornDamage Reduction: 40%nTemp. Rating: -70 \/ 100 \u00b0CnRadiation Protection: 26800 REMnRadiation Scrub Rate: 145.8 REM\/snCarrying Capacity: 8K \u00b5SCUnnFavored by the most brutal of hunters, the Wrecker armor is a fusion of discarded metal and pilfered fabric cobbled together to offer protection while stalking prey. It is sprayed with orange paint and anointed with bone fragments and Vanduul armor pieces.<\/li>\n<li>item_Descgmni_optics_tsco_x4_s2 = Manufacturer: Gemini\u00a0nType: TelescopicnAttachment Point: Optic\u00a0 \u00a0nMagnification: 4xnAim Time: +25%nSize: 2nnCombining a premium 4x telescopic sight with Gemini\u2019s innovative echoburst rangefinder, the OT4-RF model allows you to accurately gauge the distance to your target; vital for effective precision shooting. When paired with the Gemini S71 or other compatible weapon, the OT4-RF is engineered to impress in a variety of situations and engagements.<\/li>\n<li>item_Name_srvl_combat_heavy_arms_03_01_01 = Wrecker Arms<\/li>\n<li>item_Name_srvl_combat_heavy_core_03_01_01 = Wrecker Core<\/li>\n<li>item_Name_srvl_combat_heavy_helmet_02_01_01,P = PH \u2013 srvl_combat_heavy_helmet_02_01_01<\/li>\n<li>item_Name_srvl_combat_heavy_helmet_03_01_01 = Wrecker Helmet<\/li>\n<li>item_Name_srvl_combat_heavy_legs_03_01_01 = Wrecker Legs<\/li>\n<li>item_Namenone_melee_01 = Prison Shiv<\/li>\n<li>item_Namenone_melee_01_short = Prison Shiv<\/li>\n<\/ul>\n<h3 class=\"wp-block-heading\">Keys Removed for ItemPort<\/h3>\n<ul class=\"nv-cv-d nv-cv-m wp-block-list\">\n<li>ItemPort_port_NameCooler = Cooler<\/li>\n<li>ItemPort_port_NameTractorMount = Tractor Mount<\/li>\n<li>ItemPort_port_NameTractorTurret = Tractor Turret<\/li>\n<\/ul>\n<h3 class=\"wp-block-heading\">Keys Removed for itemPort<\/h3>\n<ul class=\"nv-cv-d nv-cv-m wp-block-list\">\n<li>itemPort_Ammo = Ammo<\/li>\n<li>itemPort_NameNozzle = Nozzle<\/li>\n<li>itemPort_Ordinance = Ordnance<\/li>\n<li>itemPort_Ordnance = Ordnance<\/li>\n<li>itemPort_Slot = Weapon<\/li>\n<li>itemPort_Torpedo = Torpedo Rack<\/li>\n<li>itemPort_hardpoint_mining_laser = Mining Laser<\/li>\n<li>itemPort_port_Flair01 = Flair Item Dashboard<\/li>\n<li>itemPort_port_Flair02 = Flair Item Hanging<\/li>\n<li>itemPort_port_NameAviBlade01 = Avionics Blade 1<\/li>\n<li>itemPort_port_NameAviBlade02 = Avionics Blade 2<\/li>\n<li>itemPort_port_NameAviBlade03 = Avionics Blade 3<\/li>\n<li>itemPort_port_NameAviBlade04 = Avionics Blade 4<\/li>\n<li>itemPort_port_NameAvionics = Avionics Rack<\/li>\n<li>itemPort_port_NameAvionics01 = Avionics Rack 1<\/li>\n<li>itemPort_port_NameAvionics02 = Avionics Rack 2<\/li>\n<li>itemPort_port_NameAvionics03 = Avionics Rack 3<\/li>\n<li>itemPort_port_NameBombSystem,P = [PH] Bomb System<\/li>\n<li>itemPort_port_NameConfigurableSlot = Configurable Slot<\/li>\n<li>itemPort_port_NameCooler01 = Cooler 1<\/li>\n<li>itemPort_port_NameCooler02 = Cooler 2<\/li>\n<li>itemPort_port_NameCooler03 = Cooler 3<\/li>\n<li>itemPort_port_NameCooler04 = Cooler 4<\/li>\n<li>itemPort_port_NameCooler05 = Cooler 5<\/li>\n<li>itemPort_port_NameCooler06 = Cooler 6<\/li>\n<li>itemPort_port_NameCooler07 = Cooler 7<\/li>\n<li>itemPort_port_NameCooler08 = Cooler 8<\/li>\n<li>itemPort_port_NameCooler09 = Cooler 9<\/li>\n<li>itemPort_port_NameCooler10 = Cooler 10<\/li>\n<li>itemPort_port_NameCooler11 = Cooler 11<\/li>\n<li>itemPort_port_NameCooler12 = Cooler 12<\/li>\n<li>itemPort_port_NameCountermeasure = Countermeasure Launcher<\/li>\n<li>itemPort_port_NameCountermeasure01 = Countermeasure Launcher 1<\/li>\n<li>itemPort_port_NameCountermeasure02 = Countermeasure Launcher 2<\/li>\n<li>itemPort_port_NameCountermeasure03 = Countermeasure Launcher 3<\/li>\n<li>itemPort_port_NameCountermeasure04 = Countermeasure Launcher 4<\/li>\n<li>itemPort_port_NameFuelIntake = Fuel Intake<\/li>\n<li>itemPort_port_NameFuelIntake01 = Fuel Intake 1<\/li>\n<li>itemPort_port_NameFuelIntake02 = Fuel Intake 2<\/li>\n<li>itemPort_port_NameFuelIntake03 = Fuel Intake 3<\/li>\n<li>itemPort_port_NameFuelIntake04 = Fuel Intake 4<\/li>\n<li>itemPort_port_NameFuelIntake05 = Fuel Intake 5<\/li>\n<li>itemPort_port_NameFuelPod01 = Fuel Pod P1<\/li>\n<li>itemPort_port_NameFuelPod02 = Fuel Pod P2<\/li>\n<li>itemPort_port_NameFuelPod03 = Fuel Pod P3<\/li>\n<li>itemPort_port_NameFuelPod04 = Fuel Pod S3<\/li>\n<li>itemPort_port_NameFuelPod05 = Fuel Pod S2<\/li>\n<li>itemPort_port_NameFuelPod06 = Fuel Pod S1<\/li>\n<li>itemPort_port_NameFuelRefin01 = Fuel Refinery 1<\/li>\n<li>itemPort_port_NameFuelRefin02 = Fuel Refinery 2<\/li>\n<li>itemPort_port_NameFuelTank = Fuel Tank<\/li>\n<li>itemPort_port_NameFuelTank01 = Fuel Tank 1<\/li>\n<li>itemPort_port_NameFuelTank02 = Fuel Tank 2<\/li>\n<li>itemPort_port_NameFuelTank03 = Fuel Tank 3<\/li>\n<li>itemPort_port_NameFuelTank04 = Fuel Tank 4<\/li>\n<li>itemPort_port_NameFuelTank05 = Fuel Tank 5<\/li>\n<li>itemPort_port_NameGimbalMountSlot = Gimbal Mount Weapon Slot<\/li>\n<li>itemPort_port_NameJDrive,P = Jump Module<\/li>\n<li>itemPort_port_NameLifesupp = Life Support<\/li>\n<li>itemPort_port_NameMissileRack = Missile Rack<\/li>\n<li>itemPort_port_NameMissileRack01 = Missile Rack 1<\/li>\n<li>itemPort_port_NameMissileRack02 = Missile Rack 2<\/li>\n<li>itemPort_port_NameMissileRack03 = Missile Rack 3<\/li>\n<li>itemPort_port_NameMissileRack04 = Missile Rack 4<\/li>\n<li>itemPort_port_NameMissileRack05 = Missile Rack 5<\/li>\n<li>itemPort_port_NameMissileRack06 = Missile Rack 6<\/li>\n<li>itemPort_port_NameMissileRack07 = Missile Rack 7<\/li>\n<li>itemPort_port_NameMissileRack08 = Missile Rack 8<\/li>\n<li>itemPort_port_NameMissileRack09 = Missile Rack 9<\/li>\n<li>itemPort_port_NameMissileRack10 = Missile Rack 10<\/li>\n<li>itemPort_port_NameMissileRack11 = Missile Rack 11<\/li>\n<li>itemPort_port_NameMissileRack12 = Missile Rack 12<\/li>\n<li>itemPort_port_NameMissileRackLeft = Missile Rack \u2013 Left<\/li>\n<li>itemPort_port_NameMissileRackRight = Missile Rack \u2013 Right<\/li>\n<li>itemPort_port_NameMissileRackRightWing = Missile Rack \u2013 Right Wing<\/li>\n<li>itemPort_port_NameMissileRackSlot = Missile Slot<\/li>\n<li>itemPort_port_NameMissileRackSlot01 = Missile Slot 1<\/li>\n<li>itemPort_port_NameMissileRackSlot02 = Missile Slot 2<\/li>\n<li>itemPort_port_NameMissileRackSlot03 = Missile Slot 3<\/li>\n<li>itemPort_port_NameMissileRackSlot04 = Missile Slot 4<\/li>\n<li>itemPort_port_NameMissileRackSlot05 = Missile Slot 5<\/li>\n<li>itemPort_port_NameMissileRackSlot06 = Missile Slot 6<\/li>\n<li>itemPort_port_NameMissileRackSlot07 = Missile Slot 7<\/li>\n<li>itemPort_port_NameMissileRackSlot08 = Missile Slot 8<\/li>\n<li>itemPort_port_NameMissileRackSlot09 = Missile Slot 9<\/li>\n<li>itemPort_port_NameMissileRackSlot10 = Missile Slot 10<\/li>\n<li>itemPort_port_NameMissileRackSlot11 = Missile Slot 11<\/li>\n<li>itemPort_port_NameMissileRackSlot12 = Missile Slot 12<\/li>\n<li>itemPort_port_NameMissileRackSlot13 = Missile Slot 13<\/li>\n<li>itemPort_port_NameMissileRackSlot14 = Missile Slot 14<\/li>\n<li>itemPort_port_NameMissileRackSlot15 = Missile Slot 15<\/li>\n<li>itemPort_port_NameMissileRackSlot16 = Missile Slot 16<\/li>\n<li>itemPort_port_NameMissileRackSlot17 = Missile Slot 17<\/li>\n<li>itemPort_port_NameMissileRackSlot18 = Missile Slot 18<\/li>\n<li>itemPort_port_NameMissileRackSlot19 = Missile Slot 19<\/li>\n<li>itemPort_port_NameMissileRackSlot20 = Missile Slot 20<\/li>\n<li>itemPort_port_NameMissileRackSlot21 = Missile Slot 21<\/li>\n<li>itemPort_port_NameMissileRackSlot22 = Missile Slot 22<\/li>\n<li>itemPort_port_NameMissileRackSlot23 = Missile Slot 23<\/li>\n<li>itemPort_port_NameMissileRackSlot24 = Missile Slot 24<\/li>\n<li>itemPort_port_NameMissileRackSlot25 = Missile Slot 25<\/li>\n<li>itemPort_port_NameMissileRackSlot26 = Missile Slot 26<\/li>\n<li>itemPort_port_NameMissileRackSlot27 = Missile Slot 27<\/li>\n<li>itemPort_port_NameMissileRackSlot28 = Missile Slot 28<\/li>\n<li>itemPort_port_NameMissileRackSlot29 = Missile Slot 29<\/li>\n<li>itemPort_port_NameMissileRackSlot30 = Missile Slot 30<\/li>\n<li>itemPort_port_NameMissileRackSlot31 = Missile Slot 31<\/li>\n<li>itemPort_port_NameMissileRackSlot32 = Missile Slot 32<\/li>\n<li>itemPort_port_NameMissileRackSlot33 = Missile Slot 33<\/li>\n<li>itemPort_port_NameMissileRackSlot34 = Missile Slot 34<\/li>\n<li>itemPort_port_NameMissileRackSlot35 = Missile Slot 35<\/li>\n<li>itemPort_port_NameMissileRackSlot36 = Missile Slot 36<\/li>\n<li>itemPort_port_NameMissileRackSlot37 = Missile Slot 37<\/li>\n<li>itemPort_port_NameMissileRackSlot38 = Missile Slot 38<\/li>\n<li>itemPort_port_NameMissileRackSlot39 = Missile Slot 39<\/li>\n<li>itemPort_port_NameMissileRackSlot40 = Missile Slot 40<\/li>\n<li>itemPort_port_NameMissileRackSlot41 = Missile Slot 41<\/li>\n<li>itemPort_port_NameMissileRackSlot42 = Missile Slot 42<\/li>\n<li>itemPort_port_NameMissileRackSlot43 = Missile Slot 43<\/li>\n<li>itemPort_port_NameMissileRackSlot44 = Missile Slot 44<\/li>\n<li>itemPort_port_NameMissileRackSlot45 = Missile Slot 45<\/li>\n<li>itemPort_port_NameMissileRackSlot46 = Missile Slot 46<\/li>\n<li>itemPort_port_NameMissileRackSlot47 = Missile Slot 47<\/li>\n<li>itemPort_port_NameMissileRackSlot48 = Missile Slot 48<\/li>\n<li>itemPort_port_NameMissileRackSlot49 = Missile Slot 49<\/li>\n<li>itemPort_port_NameMissileRackSlot50 = Missile Slot 50<\/li>\n<li>itemPort_port_NameModuleFront = Front Module<\/li>\n<li>itemPort_port_NameModuleRear = Rear Module<\/li>\n<li>itemPort_port_NameNoseMount = Nose Mount<\/li>\n<li>itemPort_port_NamePaint = Livery<\/li>\n<li>itemPort_port_NamePaintDash = Interior Trim<\/li>\n<li>itemPort_port_NamePaintSeat = Seat Material<\/li>\n<li>itemPort_port_NamePaintSeatTrim = Seat Trim<\/li>\n<li>itemPort_port_NamePowerplant = Power Plant<\/li>\n<li>itemPort_port_NamePowerplant01 = Power Plant 1<\/li>\n<li>itemPort_port_NamePowerplant02 = Power Plant 2<\/li>\n<li>itemPort_port_NamePowerplant03 = Power Plant 3<\/li>\n<li>itemPort_port_NamePowerplant04 = Power Plant 4<\/li>\n<li>itemPort_port_NamePowerplant05 = Power Plant 5<\/li>\n<li>itemPort_port_NamePowerplant06 = Power Plant 6<\/li>\n<li>itemPort_port_NamePowerplant07 = Power Plant 7<\/li>\n<li>itemPort_port_NamePowerplant08 = Power Plant 8<\/li>\n<li>itemPort_port_NamePowerplant09 = Power Plant 9<\/li>\n<li>itemPort_port_NamePowerplant10 = Power Plant 10<\/li>\n<li>itemPort_port_NamePowerplant11 = Power Plant 11<\/li>\n<li>itemPort_port_NamePowerplant12 = Power Plant 12<\/li>\n<li>itemPort_port_NamePowerplant13 = Power Plant 13<\/li>\n<li>itemPort_port_NamePowerplant14 = Power Plant 14<\/li>\n<li>itemPort_port_NameQDrive = Quantum Drive<\/li>\n<li>itemPort_port_NameQDrive01 = Quantum Drive<\/li>\n<li>itemPort_port_NameQDrive02 = Quantum Drive<\/li>\n<li>itemPort_port_NameQFuelTank = Quantum Fuel Tank<\/li>\n<li>itemPort_port_NameRadar = Radar<\/li>\n<li>itemPort_port_NameRadar01 = Radar 1<\/li>\n<li>itemPort_port_NameRadar02 = Radar 2<\/li>\n<li>itemPort_port_NameRadar03 = Radar 3<\/li>\n<li>itemPort_port_NameSeatCaptain = Captain\u2019s Seat<\/li>\n<li>itemPort_port_NameSeatCoPilot = Co-Pilot Seat<\/li>\n<li>itemPort_port_NameSeatComms = Communications Officer Seat<\/li>\n<li>itemPort_port_NameSeatCrew = Crew Seat<\/li>\n<li>itemPort_port_NameSeatDriver = Driver Seat<\/li>\n<li>itemPort_port_NameSeatEngConsole = Engineering Console<\/li>\n<li>itemPort_port_NameSeatJump = Jump Seat<\/li>\n<li>itemPort_port_NameSeatPassenger = Passenger Seat<\/li>\n<li>itemPort_port_NameSeatPilot = Pilot Seat<\/li>\n<li>itemPort_port_NameSeatRemTurret = Remote Turret Seat<\/li>\n<li>itemPort_port_NameSeatWeapons = Weapons Officer Seat<\/li>\n<li>itemPort_port_NameShieldGen = Shield Generator<\/li>\n<li>itemPort_port_NameShieldGen01 = Shield Generator 1<\/li>\n<li>itemPort_port_NameShieldGen02 = Shield Generator 2<\/li>\n<li>itemPort_port_NameShieldGen03 = Shield Generator 3<\/li>\n<li>itemPort_port_NameShieldGen04 = Shield Generator 4<\/li>\n<li>itemPort_port_NameShieldGen05 = Shield Generator 5<\/li>\n<li>itemPort_port_NameShieldGen06 = Shield Generator 6<\/li>\n<li>itemPort_port_NameTorpedoRackSlot01 = Torpedo Slot 1<\/li>\n<li>itemPort_port_NameTorpedoRackSlot02 = Torpedo Slot 2<\/li>\n<li>itemPort_port_NameTorpedoRackSlot03 = Torpedo Slot 3<\/li>\n<li>itemPort_port_NameTorpedoRackSlot04 = Torpedo Slot 4<\/li>\n<li>itemPort_port_NameTorpedoRackSlot05 = Torpedo Slot 5<\/li>\n<li>itemPort_port_NameTorpedoRackSlot06 = Torpedo Slot 6<\/li>\n<li>itemPort_port_NameTorpedoRackSlot07 = Torpedo Slot 7<\/li>\n<li>itemPort_port_NameTorpedoRackSlot08 = Torpedo Slot 8<\/li>\n<li>itemPort_port_NameTorpedoRackSlot09 = Torpedo Slot 9<\/li>\n<li>itemPort_port_NameTorpedoRackSlot10 = Torpedo Slot 10<\/li>\n<li>itemPort_port_NameTurret01 = Turret 1<\/li>\n<li>itemPort_port_NameTurret02 = Turret 2<\/li>\n<li>itemPort_port_NameTurret03 = Turret 3<\/li>\n<li>itemPort_port_NameTurret04 = Turret 4<\/li>\n<li>itemPort_port_NameTurret05 = Turret 5<\/li>\n<li>itemPort_port_NameTurret06 = Turret 6<\/li>\n<li>itemPort_port_NameTurret07 = Turret 7<\/li>\n<li>itemPort_port_NameTurret08 = Turret 8<\/li>\n<li>itemPort_port_NameTurret09 = Turret 9<\/li>\n<li>itemPort_port_NameTurret10 = Turret 10<\/li>\n<li>itemPort_port_NameTurret11 = Turret 11<\/li>\n<li>itemPort_port_NameTurret12 = Turret 12<\/li>\n<li>itemPort_port_NameTurret13 = Turret 13<\/li>\n<li>itemPort_port_NameTurret14 = Turret 14<\/li>\n<li>itemPort_port_NameTurret15 = Turret 15<\/li>\n<li>itemPort_port_NameTurret16 = Turret 16<\/li>\n<li>itemPort_port_NameTurret17 = Turret 17<\/li>\n<li>itemPort_port_NameTurret18 = Turret 18<\/li>\n<li>itemPort_port_NameTurret19 = Turret 19<\/li>\n<li>itemPort_port_NameTurret20 = Turret 20<\/li>\n<li>itemPort_port_NameTurretAIModule = Turret AI Module<\/li>\n<li>itemPort_port_NameTurretGunSlot = Turret Weapon Slot<\/li>\n<li>itemPort_port_NameTurretGunSlot01 = Turret Weapon Slot 1<\/li>\n<li>itemPort_port_NameTurretGunSlot02 = Turret Weapon Slot 2<\/li>\n<li>itemPort_port_NameTurretGunSlot03 = Turret Weapon Slot 3<\/li>\n<li>itemPort_port_NameTurretGunSlot04 = Turret Weapon Slot 4<\/li>\n<li>itemPort_port_NameTurretSeat = Turret Seat<\/li>\n<li>itemPort_port_NameWeaponBottom = Weapon \u2013 Bottom<\/li>\n<li>itemPort_port_NameWeaponBottomLeft = Weapon \u2013 Bottom Left<\/li>\n<li>itemPort_port_NameWeaponBottomRight = Weapon \u2013 Bottom Right<\/li>\n<li>itemPort_port_NameWeaponDorsal = Weapon \u2013 Dorsal<\/li>\n<li>itemPort_port_NameWeaponEMP = EMP Module<\/li>\n<li>itemPort_port_NameWeaponInnerLeftWing = Weapon \u2013 Inner Left Wing<\/li>\n<li>itemPort_port_NameWeaponInnerRightWing = Weapon \u2013 Inner Right Wing<\/li>\n<li>itemPort_port_NameWeaponLeft = Weapon \u2013 Left<\/li>\n<li>itemPort_port_NameWeaponLeftWing = Weapon \u2013 Left Wing<\/li>\n<li>itemPort_port_NameWeaponNose = Weapon \u2013 Nose<\/li>\n<li>itemPort_port_NameWeaponRight = Weapon \u2013 Right<\/li>\n<li>itemPort_port_NameWeaponRightWing = Weapon \u2013 Right Wing<\/li>\n<li>itemPort_port_NameWeaponSlot = Weapon Slot<\/li>\n<li>itemPort_port_NameWeaponSlot01 = Weapon Slot 1<\/li>\n<li>itemPort_port_NameWeaponSlot02 = Weapon Slot 2<\/li>\n<li>itemPort_port_NameWeaponSlot03 = Weapon Slot 3<\/li>\n<li>itemPort_port_NameWeaponSlot04 = Weapon Slot 4<\/li>\n<li>itemPort_port_NameWeaponSlot05 = Weapon Slot 5<\/li>\n<li>itemPort_port_NameWeaponSlot06 = Weapon Slot 6<\/li>\n<li>itemPort_port_NameWeaponSlot07 = Weapon Slot 7<\/li>\n<li>itemPort_port_NameWeaponSlot08 = Weapon Slot 8<\/li>\n<li>itemPort_port_NameWeaponSlot09 = Weapon Slot 9<\/li>\n<li>itemPort_port_NameWeaponSlot10 = Weapon Slot 10<\/li>\n<li>itemPort_port_NameWeaponTop = Weapon \u2013 Top<\/li>\n<li>itemPort_port_NameWeaponTopLeft = Weapon \u2013 Top Left<\/li>\n<li>itemPort_port_NameWeaponTopRight = Weapon \u2013 Top Right<\/li>\n<li>itemPort_port_PDC_01 = PDC 1<\/li>\n<li>itemPort_port_PDC_02 = PDC 2<\/li>\n<li>itemPort_port_PDC_03 = PDC 3<\/li>\n<li>itemPort_port_PDC_04 = PDC 4<\/li>\n<li>itemPort_port_PDC_05 = PDC 5<\/li>\n<li>itemPort_port_PDC_06 = PDC 6<\/li>\n<li>itemPort_port_PDC_07 = PDC 7<\/li>\n<li>itemPort_port_PDC_08 = PDC 8<\/li>\n<li>itemPort_port_PDC_09 = PDC 9<\/li>\n<li>itemPort_port_PDC_10 = PDC 10<\/li>\n<li>itemPort_port_PDC_11 = PDC 11<\/li>\n<li>itemPort_port_SalvageArmL = Salvage Arm Left<\/li>\n<li>itemPort_port_SalvageArmR = Salvage Arm Right<\/li>\n<li>itemPort_port_SalvageHead = Salvage Head<\/li>\n<\/ul>\n<h3 class=\"wp-block-heading\">Keys Removed for Nyx<\/h3>\n<ul class=\"nv-cv-d nv-cv-m wp-block-list\">\n<li>Nyx_Desc = Discovered in 2582, the Nyx System was left unclaimed by the UEE after deciding its three planets were not terraforming candidates and an attempts to mine the dense Glaciem Ring were deemed too dangerous. In 2618, a group of political activists and refugees, fleeing the Messer regime, moved into a vacated mining facility located in Delamar, a moon-sized asteroid deep within the system\u2019s asteroid belt.n<\/li>\n<\/ul>\n<h3 class=\"wp-block-heading\">Keys Removed for pause<\/h3>\n<ul class=\"nv-cv-d nv-cv-m wp-block-list\">\n<li>pause_OptionsCrosshairMode = Crosshair Mode<\/li>\n<li>pause_OptionsCrosshairMode_AlwaysOff = Always Off<\/li>\n<li>pause_OptionsCrosshairMode_AlwaysOn = Always On<\/li>\n<li>pause_OptionsCrosshairMode_InCombat = In Combat<\/li>\n<li>pause_OptionsHDR,P = HDR (Experimental)<\/li>\n<li>pause_OptionsHDRMaxBrightness,P = HDR Peak Brightness<\/li>\n<li>pause_OptionsHDRReferenceWhite,P = HDR Brightness (Ref-White)<\/li>\n<li>pause_OptionsHitmarkerMode = Hitmarker enabled<\/li>\n<li>pause_OptionsQuality = Quality<\/li>\n<li>pause_OptionsScatterDist = Scattered Object Distance<\/li>\n<li>pause_OptionsScreenSpaceShadows = Screen Space Shadows<\/li>\n<li>pause_OptionsWaterMaxRegionSims = Water \u2013 Number of Simulated Regions<\/li>\n<li>pause_Options_salvage_free_gimbal_locks_rotation = Salvage \u2013 Mouse Input \u2013 Lock Vehicle Rotation in Free Gimbal<\/li>\n<li>pause_options_turret_default_mouse_mode = Turret \u2013 Mouse \u2013 Default Mode<\/li>\n<\/ul>\n<h3 class=\"wp-block-heading\">Keys Removed for RN<\/h3>\n<ul class=\"nv-cv-d nv-cv-m wp-block-list\">\n<li>RN_Filters_Critical,P = Critical<\/li>\n<li>RN_Filters_Items,P = Items<\/li>\n<li>RN_Warning_CoolantOverload,P = ALERT: Coolant Overload<\/li>\n<\/ul>\n<h3 class=\"wp-block-heading\">Keys Removed for UI<\/h3>\n<ul class=\"nv-cv-d nv-cv-m wp-block-list\">\n<li>UI_MF_ChangeUser,P = Change User<\/li>\n<li>UI_MF_NeedHelp,P = Need help?<\/li>\n<\/ul>\n<h3 class=\"wp-block-heading\">Keys Changed<\/h3>\n<p class=\"wp-block-paragraph\"><strong>BitZeros_blackbox_E_Desc_001<\/strong><br \/>Old: So we were expecting a pretty important package earlier today but turns out the pilot got ghosted and they ripped the tracking chip from it and got away. Pretty clever right? Not really, because they forgot to take the flight recorder too.nnGet the blackbox from the wreck at &lt;EM4&gt;~mission(Location|Address)&lt;\/EM4&gt; and take it to &lt;EM4&gt;~mission(Destination|Address)&lt;\/EM4&gt;. We\u2019ll send you the creds when you\u2019re done.nnOh and watch out for scavs, people are pretty desperate these days, even if it just some busted courier ship.nn-Bit Zeros<br \/>New: So we were expecting a pretty important package earlier today but turns out the pilot got ghosted and they ripped the tracking chip from it and got away. Pretty clever right? Not really, because they forgot to take the flight recorder too.nnGet the blackbox from the wreck at &lt;EM4&gt;~mission(Location|Address)&lt;\/EM4&gt; and take it to &lt;EM4&gt;~mission(Destination|Target|Address)&lt;\/EM4&gt;. We\u2019ll send you the creds when you\u2019re done.nnOh and watch out for scavs, people are pretty desperate these days, even if it just some busted courier ship.nn-Bit Zeros<\/p>\n<p class=\"wp-block-paragraph\"><strong>BitZeros_blackbox_H_Desc_001<\/strong><br \/>Old: Don\u2019t know if you\u2019ve heard, but there\u2019s a bunch of ships over at &lt;EM4&gt;~mission(Location|Address)&lt;\/EM4&gt; surrounding a burnt-out ship. You curious why? I know we are.nThink you can get in that wreck, grab the blackbox, and get out? We\u2019ll pay you for it.nnBased on the number of sketchy ships in the area, you should bring some friends with to watch your ass, unless you\u2019re some crazy solo act, but we\u2019d prefer if you actually survived this so you can drop off the blackbox at &lt;EM4&gt;~mission(Destination|Address)&lt;\/EM4&gt; for us. nnBut hey, your call. As long as it gets done.nn-Bit Zeros<br \/>New: Don\u2019t know if you\u2019ve heard, but there\u2019s a bunch of ships over at &lt;EM4&gt;~mission(Location|Address)&lt;\/EM4&gt; surrounding a burnt-out ship. You curious why? I know we are.nThink you can get in that wreck, grab the blackbox, and get out? We\u2019ll pay you for it.nnBased on the number of sketchy ships in the area, you should bring some friends with to watch your ass, unless you\u2019re some crazy solo act, but we\u2019d prefer if you actually survived this so you can drop off the blackbox at &lt;EM4&gt;~mission(Destination|Target|Address)&lt;\/EM4&gt; for us. nnBut hey, your call. As long as it gets done.nn-Bit Zeros<\/p>\n<p class=\"wp-block-paragraph\"><strong>BitZeros_blackbox_Intro_Desc_001<\/strong><br \/>Old: Who we are and what we do is not important. All you gotta know is that we need things to get done and we pay people to do it.nnIf everything goes well, we don\u2019t ever have to meet. Doesn\u2019t that sound good?nnGot a good one to start you off, nice and simple. There\u2019s a blackbox from a downed ship at &lt;EM4&gt;~mission(Location|Address)&lt;\/EM4&gt; that we want.nnAll you have to do is take it to &lt;EM4&gt;~mission(Destination|Address)&lt;\/EM4&gt; and you get paid. Easy right? Watch out for scavs, you never know what kind of weirdos are hanging around these abandoned ships.nn-Bit Zeros<br \/>New: Who we are and what we do is not important. All you gotta know is that we need things to get done and we pay people to do it.nnIf everything goes well, we don\u2019t ever have to meet. Doesn\u2019t that sound good?nnGot a good one to start you off, nice and simple. There\u2019s a blackbox from a downed ship at &lt;EM4&gt;~mission(Location|Address)&lt;\/EM4&gt; that we want.nnAll you have to do is take it to &lt;EM4&gt;~mission(Destination|Target|Address)&lt;\/EM4&gt; and you get paid. Easy right? Watch out for scavs, you never know what kind of weirdos are hanging around these abandoned ships.nn-Bit Zeros<\/p>\n<p class=\"wp-block-paragraph\"><strong>BitZeros_blackbox_M_Desc_001<\/strong><br \/>Old: We were a little too smart with this one and it\u2019s kinda backfired. Sometimes you gotta dream big, you know? Anyway. we were looking to move some encrypted data to one of our data havens and decided to hide it in a ship\u2019s blackbox. They filled the ship with \u201cvaluable\u201d stuff as a decoy in case it got attacked. The plan worked a little too well and the cargo might have attracted the wrong kind of attention. They stole all the cargo but missed the blackbox. Bad news is the ship is now swarming with outlaws.nnThe data on that blackbox is useless to them, but we need it. If you can get it back for us, we can give you a nice cut from what we make. Seems like a fair deal, right?nnHead to &lt;EM4&gt;~mission(Location|Address)&lt;\/EM4&gt; and after you\u2019ve done your thing take the flight recorder to &lt;EM4&gt;~mission(Destination|Address)&lt;\/EM4&gt;.nn-Bit Zeros<br \/>New: We were a little too smart with this one and it\u2019s kinda backfired. Sometimes you gotta dream big, you know? Anyway. we were looking to move some encrypted data to one of our data havens and decided to hide it in a ship\u2019s blackbox. They filled the ship with \u201cvaluable\u201d stuff as a decoy in case it got attacked. The plan worked a little too well and the cargo might have attracted the wrong kind of attention. They stole all the cargo but missed the blackbox. Bad news is the ship is now swarming with outlaws.nnThe data on that blackbox is useless to them, but we need it. If you can get it back for us, we can give you a nice cut from what we make. Seems like a fair deal, right?nnHead to &lt;EM4&gt;~mission(Location|Address)&lt;\/EM4&gt; and after you\u2019ve done your thing take the flight recorder to &lt;EM4&gt;~mission(Destination|Target|Address)&lt;\/EM4&gt;.nn-Bit Zeros<\/p>\n<p class=\"wp-block-paragraph\"><strong>BitZeros_blackbox_S_Desc_001<\/strong><br \/>Old: Got a big job for a big player. We\u2019re in the process of making someone disappear, like completely vanish, and a part of that is recovering the blackbox from the \u201caccident\u201d that they had recently over at &lt;EM4&gt;~mission(Location|Address)&lt;\/EM4&gt;.nOnly problem is, seems the people this person hired to stage the accident have gotten it in their heads that there\u2019s more money to be made. So much so that they\u2019re still keeping tabs on the now deceased\u2019s ship.nThese guys aren\u2019t playing around either. You\u2019ll need a couple of friends to help you do this. But if you can get the blackbox out of there and into our hands by dropping it at &lt;EM4&gt;~mission(Destination|Address)&lt;\/EM4&gt;, we can really make it worth your while.nn-Bit Zeros<br \/>New: Got a big job for a big player. We\u2019re in the process of making someone disappear, like completely vanish, and a part of that is recovering the blackbox from the \u201caccident\u201d that they had recently over at &lt;EM4&gt;~mission(Location|Address)&lt;\/EM4&gt;.nOnly problem is, seems the people this person hired to stage the accident have gotten it in their heads that there\u2019s more money to be made. So much so that they\u2019re still keeping tabs on the now deceased\u2019s ship.nThese guys aren\u2019t playing around either. You\u2019ll need a couple of friends to help you do this. But if you can get the blackbox out of there and into our hands by dropping it at &lt;EM4&gt;~mission(Destination|Target|Address)&lt;\/EM4&gt;, we can really make it worth your while.nn-Bit Zeros<\/p>\n<p class=\"wp-block-paragraph\"><strong>BitZeros_blackbox_VE_Desc_001<\/strong><br \/>Old: Someone of interest to us recently kicked the bucket (not our fault) over at &lt;EM4&gt;~mission(Location|Address)&lt;\/EM4&gt; and we\u2019re pretty curious what happened. We need you to grab the blackbox from the ship and drop it off at &lt;EM4&gt;~mission(Destination|Address)&lt;\/EM4&gt;.nnThis is a shipwreck by the way, so chances are some scavs will be around there too. But don\u2019t worry, that\u2019s been factored into your pay too.nn-Bit Zeros<br \/>New: Someone of interest to us recently kicked the bucket (not our fault) over at &lt;EM4&gt;~mission(Location|Address)&lt;\/EM4&gt; and we\u2019re pretty curious what happened. We need you to grab the blackbox from the ship and drop it off at &lt;EM4&gt;~mission(Destination|Target|Address)&lt;\/EM4&gt;.nnThis is a shipwreck by the way, so chances are some scavs will be around there too. But don\u2019t worry, that\u2019s been factored into your pay too.nn-Bit Zeros<\/p>\n<p class=\"wp-block-paragraph\"><strong>BitZeros_blackbox_VH_Desc_001<\/strong><br \/>Old: I\u2019m not gonna give you the whole backstory of what this person has done to us, but all you need to know is that some scumbag is trying to get a payout for a ship crash and the insurance company wants to see the blackbox recording to make sure everything is \u201cabove board\u201d.nnWe\u2019re not gonna let that happen though.nnSnatch that blackbox at &lt;EM4&gt;~mission(Location|Address)&lt;\/EM4&gt; and bring it to us instead so we can do some \u201ccreative editing\u201d on the recording.nnApparently, this area is a bit of a hot zone. Probably why they staged the accident there. You should probably bring some backup so you don\u2019t get ghosted before you can bring the blackbox to us at &lt;EM4&gt;~mission(Destination|Address)&lt;\/EM4&gt;.nn-Bit Zeros<br \/>New: I\u2019m not gonna give you the whole backstory of what this person has done to us, but all you need to know is that some scumbag is trying to get a payout for a ship crash and the insurance company wants to see the blackbox recording to make sure everything is \u201cabove board\u201d.nnWe\u2019re not gonna let that happen though.nnSnatch that blackbox at &lt;EM4&gt;~mission(Location|Address)&lt;\/EM4&gt; and bring it to us instead so we can do some \u201ccreative editing\u201d on the recording.nnApparently, this area is a bit of a hot zone. Probably why they staged the accident there. You should probably bring some backup so you don\u2019t get ghosted before you can bring the blackbox to us at &lt;EM4&gt;~mission(Destination|Target|Address)&lt;\/EM4&gt;.nn-Bit Zeros<\/p>\n<p class=\"wp-block-paragraph\"><strong>DefendShips_InitialEnemies_Obj<\/strong><br \/>Old: Clear Hostiles for Ship Launch %ls<br \/>New: Clear Hostiles for Ship Launch<\/p>\n<p class=\"wp-block-paragraph\"><strong>DefendShips_Interdiction_Obj<\/strong><br \/>Old: Neutralize Quantum Snare Hostiles %ls<br \/>New: Neutralize Quantum Snare Hostiles<\/p>\n<p class=\"wp-block-paragraph\"><strong>FTL_RecoverItem_E_Desc_001<\/strong><br \/>Old: ATTENTION ALL FTL COURIERSnFOR IMMEDIATE ASSIGNMENTnn**CONTRACT DETAILS** nRECOMMENDED EXPERIENCE LEVEL \u2013 ENTRYnnPICKUP LOCATION \u2013 Courier needed to retrieve lost package from a downed ship at &lt;EM4&gt;~mission(Location|Address)&lt;\/EM4&gt;.nnDROPOFF LOCATION \u2013 Once obtained, deliver package to &lt;EM4&gt;the freight elevator at ~mission(Destination|Address)&lt;\/EM4&gt;. nnTHREAT LEVEL \u2013 &lt;EM4&gt;Light engagements&lt;\/EM4&gt; expected.nnTRAVEL \u2013 All transportation needs should be arranged by courier. nn~mission(Contractor|SignOff)<br \/>New: ATTENTION ALL FTL COURIERSnFOR IMMEDIATE ASSIGNMENTnn**CONTRACT DETAILS** nRECOMMENDED EXPERIENCE LEVEL \u2013 ENTRYnnPICKUP LOCATION \u2013 Courier needed to retrieve lost package from a downed ship at &lt;EM4&gt;~mission(Location|Address)&lt;\/EM4&gt;.nnDROPOFF LOCATION \u2013 Once obtained, deliver package to &lt;EM4&gt;~mission(Destination|Target|Address)&lt;\/EM4&gt;. nnTHREAT LEVEL \u2013 &lt;EM4&gt;Light engagements&lt;\/EM4&gt; expected.nnTRAVEL \u2013 All transportation needs should be arranged by courier. nn~mission(Contractor|SignOff)<\/p>\n<p class=\"wp-block-paragraph\"><strong>FTL_RecoverItem_H_Desc_001<\/strong><br \/>Old: ATTENTION ALL FTL COURIERSnFOR IMMEDIATE ASSIGNMENTnn**CONTRACT DETAILS** nRECOMMENDED EXPERIENCE LEVEL \u2013 SEASONEDnnPICKUP LOCATION \u2013 Courier needed to retrieve package at &lt;EM4&gt;~mission(Location|Address)&lt;\/EM4&gt; and continue delivery.nnDROPOFF LOCATION \u2013 Deliver package to &lt;EM4&gt;the freight elevator at ~mission(Destination|Address)&lt;\/EM4&gt;. nnTHREAT LEVEL \u2013 &lt;EM4&gt;High level engagements&lt;\/EM4&gt; expected.nnTRAVEL \u2013 All transportation needs should be arranged by courier. nn~mission(Contractor|SignOff)<br \/>New: ATTENTION ALL FTL COURIERSnFOR IMMEDIATE ASSIGNMENTnn**CONTRACT DETAILS** nRECOMMENDED EXPERIENCE LEVEL \u2013 SEASONEDnnPICKUP LOCATION \u2013 Courier needed to retrieve package at &lt;EM4&gt;~mission(Location|Address)&lt;\/EM4&gt; and continue delivery.nnDROPOFF LOCATION \u2013 Deliver package to &lt;EM4&gt;~mission(Destination|Target|Address)&lt;\/EM4&gt;. nnTHREAT LEVEL \u2013 &lt;EM4&gt;High level engagements&lt;\/EM4&gt; expected.nnTRAVEL \u2013 All transportation needs should be arranged by courier. nn~mission(Contractor|SignOff)<\/p>\n<p class=\"wp-block-paragraph\"><strong>FTL_RecoverItem_Intro_Desc_001<\/strong><br \/>Old: ATTENTION ALL FTL COURIERSnFOR IMMEDIATE ASSIGNMENTnn**CONTRACT DETAILS** nnPICKUP LOCATION \u2013 One of our ships went down at &lt;EM4&gt;~mission(Location|Address)&lt;\/EM4&gt;. Need a courier to retrieve the package.nnDROPOFF LOCATION \u2013 Package will need to be delivered to &lt;EM4&gt;the freight elevator at ~mission(Destination|Address)&lt;\/EM4&gt;. nnTHREAT LEVEL \u2013 &lt;EM4&gt;Minimal combat&lt;\/EM4&gt; expected.nTRAVEL \u2013 All transportation needs should be arranged by courier. nn~mission(Contractor|SignOff)<br \/>New: ATTENTION ALL FTL COURIERSnFOR IMMEDIATE ASSIGNMENTnn**CONTRACT DETAILS** nnPICKUP LOCATION \u2013 One of our ships went down at &lt;EM4&gt;~mission(Location|Address)&lt;\/EM4&gt;. Need a courier to retrieve the package.nnDROPOFF LOCATION \u2013 Package will need to be delivered to &lt;EM4&gt;~mission(Destination|Target|Address)&lt;\/EM4&gt;. nnTHREAT LEVEL \u2013 &lt;EM4&gt;Minimal combat&lt;\/EM4&gt; expected.nTRAVEL \u2013 All transportation needs should be arranged by courier. nn~mission(Contractor|SignOff)<\/p>\n<p class=\"wp-block-paragraph\"><strong>FTL_RecoverItem_M_Desc_001<\/strong><br \/>Old: ATTENTION ALL FTL COURIERSnFOR IMMEDIATE ASSIGNMENTnn**CONTRACT DETAILS** nRECOMMENDED EXPERIENCE LEVEL \u2013 JUNIORnnPICKUP LOCATION \u2013 An FTL ship went down at &lt;EM4&gt;~mission(Location|Address)&lt;\/EM4&gt;. Courier needed to retrieve package and continue delivery.nnDROPOFF LOCATION \u2013 Package must be taken to &lt;EM4&gt;the freight elevator at ~mission(Destination|Address)&lt;\/EM4&gt;. nnTHREAT LEVEL \u2013 &lt;EM4&gt;Medium level engagements&lt;\/EM4&gt; expected.nnTRAVEL \u2013 All transportation needs should be arranged by courier. nn~mission(Contractor|SignOff)<br \/>New: ATTENTION ALL FTL COURIERSnFOR IMMEDIATE ASSIGNMENTnn**CONTRACT DETAILS** nRECOMMENDED EXPERIENCE LEVEL \u2013 JUNIORnnPICKUP LOCATION \u2013 An FTL ship went down at &lt;EM4&gt;~mission(Location|Address)&lt;\/EM4&gt;. Courier needed to retrieve package and continue delivery.nnDROPOFF LOCATION \u2013 Package must be taken to &lt;EM4&gt;~mission(Destination|Target|Address)&lt;\/EM4&gt;. nnTHREAT LEVEL \u2013 &lt;EM4&gt;Medium level engagements&lt;\/EM4&gt; expected.nnTRAVEL \u2013 All transportation needs should be arranged by courier. nn~mission(Contractor|SignOff)<\/p>\n<p class=\"wp-block-paragraph\"><strong>FTL_RecoverItem_S_Desc_001<\/strong><br \/>Old: ATTENTION ALL FTL COURIERSnFOR IMMEDIATE ASSIGNMENTnn**CONTRACT DETAILS** nRECOMMENDED EXPERIENCE LEVEL \u2013 ELITEnnPICKUP LOCATION \u2013 Top-tier courier required to retrieve a package at &lt;EM4&gt;~mission(Location|Address)&lt;\/EM4&gt; from wreckage of a downed courier.nnDROPOFF LOCATION \u2013 Deliver package to &lt;EM4&gt;the freight elevator at ~mission(Destination|Address)&lt;\/EM4&gt;. nnDELIVERY WINDOW \u2013 ~mission(Contractor|Timed)nnTRAVEL \u2013 All transportation needs should be arranged by courier. nn~mission(Contractor|SignOff)<br \/>New: ATTENTION ALL FTL COURIERSnFOR IMMEDIATE ASSIGNMENTnn**CONTRACT DETAILS** nRECOMMENDED EXPERIENCE LEVEL \u2013 ELITEnnPICKUP LOCATION \u2013 Top-tier courier required to retrieve a package at &lt;EM4&gt;~mission(Location|Address)&lt;\/EM4&gt; from wreckage of a downed courier.nnDROPOFF LOCATION \u2013 Deliver package to &lt;EM4&gt;~mission(Destination|Target|Address)&lt;\/EM4&gt;. nnDELIVERY WINDOW \u2013 ~mission(Contractor|Timed)nnTRAVEL \u2013 All transportation needs should be arranged by courier. nn~mission(Contractor|SignOff)<\/p>\n<p class=\"wp-block-paragraph\"><strong>FTL_RecoverItem_VE_Desc_001<\/strong><br \/>Old: ATTENTION ALL FTL COURIERSnFOR IMMEDIATE ASSIGNMENTnn**CONTRACT DETAILS** nRECOMMENDED EXPERIENCE LEVEL \u2013 UNIVERSALnnPICKUP LOCATION \u2013 Need a courier dispatched to &lt;EM4&gt;~mission(Location|Address)&lt;\/EM4&gt; to retrieve a package from a downed ship.nnDROPOFF LOCATION \u2013 Package will need to be delivered to &lt;EM4&gt;the freight elevator at ~mission(Destination|Address)&lt;\/EM4&gt;. nnTHREAT LEVEL \u2013 &lt;EM4&gt;Light engagements&lt;\/EM4&gt; expected.nnTRAVEL\u2013 All transportation needs should be arranged by courier. nn~mission(Contractor|SignOff)<br \/>New: ATTENTION ALL FTL COURIERSnFOR IMMEDIATE ASSIGNMENTnn**CONTRACT DETAILS** nRECOMMENDED EXPERIENCE LEVEL \u2013 UNIVERSALnnPICKUP LOCATION \u2013 Need a courier dispatched to &lt;EM4&gt;~mission(Location|Address)&lt;\/EM4&gt; to retrieve a package from a downed ship.nnDROPOFF LOCATION \u2013 Package will need to be delivered to &lt;EM4&gt;~mission(Destination|Target|Address)&lt;\/EM4&gt;. nnTHREAT LEVEL \u2013 &lt;EM4&gt;Light engagements&lt;\/EM4&gt; expected.nnTRAVEL\u2013 All transportation needs should be arranged by courier. nn~mission(Contractor|SignOff)<\/p>\n<p class=\"wp-block-paragraph\"><strong>FTL_RecoverItem_VH_Desc_001<\/strong><br \/>Old: ATTENTION ALL FTL COURIERSnFOR IMMEDIATE ASSIGNMENTnn**CONTRACT DETAILS** nRECOMMENDED EXPERIENCE LEVEL \u2013 EXPERIENCEDnnPICKUP LOCATION \u2013 Need an experienced courier to dispatch to &lt;EM4&gt;~mission(Location|Address)&lt;\/EM4&gt; and retrieve a package from a downed ship.nnDROPOFF LOCATION \u2013 Once secured, finish delivery by dropping off at &lt;EM4&gt;the freight elevator at ~mission(Destination|Address)&lt;\/EM4&gt;. nnTHREAT LEVEL \u2013 &lt;EM4&gt;Intense Hostile Contact&lt;\/EM4&gt; Expected.nnTRAVEL \u2013 All transportation needs should be arranged by courier. nn~mission(Contractor|SignOff)<br \/>New: ATTENTION ALL FTL COURIERSnFOR IMMEDIATE ASSIGNMENTnn**CONTRACT DETAILS** nRECOMMENDED EXPERIENCE LEVEL \u2013 EXPERIENCEDnnPICKUP LOCATION \u2013 Need an experienced courier to dispatch to &lt;EM4&gt;~mission(Location|Address)&lt;\/EM4&gt; and retrieve a package from a downed ship.nnDROPOFF LOCATION \u2013 Once secured, finish delivery by dropping off at &lt;EM4&gt;~mission(Destination|Target|Address)&lt;\/EM4&gt;. nnTHREAT LEVEL \u2013 &lt;EM4&gt;Intense Hostile Contact&lt;\/EM4&gt; Expected.nnTRAVEL \u2013 All transportation needs should be arranged by courier. nn~mission(Contractor|SignOff)<\/p>\n<p class=\"wp-block-paragraph\"><strong>Hockrow_BlackBox_space_E_Desc_001<\/strong><br \/>Old: Hockrow Agency nCase File #BR83215nLead Investigator: Arken MallornnCase Summary: nClient hired the agency to look into the destruction of one of their ships near &lt;EM4&gt;~mission(Location|Address)&lt;\/EM4&gt;. They are claiming that the ship was destroyed by an ex-partner and need the blackbox to prove it.nnContract Investigator Actions:nDispatch to &lt;EM4&gt;~mission(Location|Address)&lt;\/EM4&gt; and locate the derelict ship. Secure the area from any hostiles. Retrieve the blackbox and deliver it to &lt;EM4&gt;the freight elevator at ~mission(Destination|Address)&lt;\/EM4&gt;.nnAdditional Notes:nWhoever destroyed the ship could still be in the area so be prepared for a fight, as such this has been flagged as a &lt;EM4&gt;combat mission&lt;\/EM4&gt;.n<br \/>New: Hockrow Agency nCase File #BR83215nLead Investigator: Arken MallornnCase Summary: nClient hired the agency to look into the destruction of one of their ships near &lt;EM4&gt;~mission(Location|Address)&lt;\/EM4&gt;. They are claiming that the ship was destroyed by an ex-partner and need the blackbox to prove it.nnContract Investigator Actions:nDispatch to &lt;EM4&gt;~mission(Location|Address)&lt;\/EM4&gt; and locate the derelict ship. Secure the area from any hostiles. Retrieve the blackbox and deliver it to &lt;EM4&gt;~mission(Destination|Target|Address)&lt;\/EM4&gt;.nnAdditional Notes:nWhoever destroyed the ship could still be in the area so be prepared for a fight, as such this has been flagged as a &lt;EM4&gt;combat mission&lt;\/EM4&gt;.n<\/p>\n<p class=\"wp-block-paragraph\"><strong>Hockrow_BlackBox_space_H_Desc_001<\/strong><br \/>Old: Hockrow Agency nCase File #BR744152nLead Investigator: Arken MallornnCase Summary: nContract\u2019s come through to look into a recent attack near &lt;EM4&gt;~mission(Location|Address)&lt;\/EM4&gt;. Client claims that they were ambushed by a serious outlaw pack and need the proof. An operative with &lt;EM4&gt;significant combat experience&lt;\/EM4&gt; is needed to fly to scene and retrieve blackbox.nnContract Investigator Actions:nFind site of derelict ship at &lt;EM4&gt;~mission(Location|Address)&lt;\/EM4&gt;, secure the blackbox, and deliver to &lt;EM4&gt;the freight elevator at ~mission(Destination|Address)&lt;\/EM4&gt;.nnAdditional Notes:nExpect heavy resistance from outlaws present on the scene. As such, this has been flagged as a &lt;EM4&gt;combat mission&lt;\/EM4&gt;.<br \/>New: Hockrow Agency nCase File #BR744152nLead Investigator: Arken MallornnCase Summary: nContract\u2019s come through to look into a recent attack near &lt;EM4&gt;~mission(Location|Address)&lt;\/EM4&gt;. Client claims that they were ambushed by a serious outlaw pack and need the proof. An operative with &lt;EM4&gt;significant combat experience&lt;\/EM4&gt; is needed to fly to scene and retrieve blackbox.nnContract Investigator Actions:nFind site of derelict ship at &lt;EM4&gt;~mission(Location|Address)&lt;\/EM4&gt;, secure the blackbox, and deliver to &lt;EM4&gt;~mission(Destination|Target|Address)&lt;\/EM4&gt;.nnAdditional Notes:nExpect heavy resistance from outlaws present on the scene. As such, this has been flagged as a &lt;EM4&gt;combat mission&lt;\/EM4&gt;.<\/p>\n<p class=\"wp-block-paragraph\"><strong>Hockrow_BlackBox_space_Intro_Desc_001<\/strong><br \/>Old: Hockrow Agency nCase File #BRI1652nLead Investigator: Arken MallornnCase Summary: nHockrow Agency is currently looking for new contractors to aid in our investigations around the \u2019verse. A common staple in the quick resolution of a crime, the retrieval of a ship\u2019s &lt;EM4&gt;blackbox&lt;\/EM4&gt; can provide critical insight into building a successful case. nnIf you\u2019re eager to work with Hockrow, we want to offer a cut-and-dry blackbox retrieval op to see how it fits. nnI suspect that the perpetrators are long gone by now, so you shouldn\u2019t run into any resistance.nnContract Investigator Actions:nHead out to &lt;EM4&gt;~mission(Location|Address)&lt;\/EM4&gt;, secure the black box in the derelict spaceship there and return it to &lt;EM4&gt;the freight elevator at ~mission(Destination|Address)&lt;\/EM4&gt;.nnAdditional Notes:nSuccessful completion of this task will open up other employment opportunities within Hockrow Agency.<br \/>New: Hockrow Agency nCase File #BRI1652nLead Investigator: Arken MallornnCase Summary: nHockrow Agency is currently looking for new contractors to aid in our investigations around the \u2019verse. A common staple in the quick resolution of a crime, the retrieval of a ship\u2019s &lt;EM4&gt;blackbox&lt;\/EM4&gt; can provide critical insight into building a successful case. nnIf you\u2019re eager to work with Hockrow, we want to offer a cut-and-dry blackbox retrieval op to see how it fits. nnI suspect that the perpetrators are long gone by now, so you shouldn\u2019t run into any resistance.nnContract Investigator Actions:nHead out to &lt;EM4&gt;~mission(Location|Address)&lt;\/EM4&gt;, secure the black box in the derelict spaceship there and return it to &lt;EM4&gt;~mission(Destination|Target|Address)&lt;\/EM4&gt;.nnAdditional Notes:nSuccessful completion of this task will open up other employment opportunities within Hockrow Agency.<\/p>\n<p class=\"wp-block-paragraph\"><strong>Hockrow_BlackBox_space_M_Desc_001<\/strong><br \/>Old: Hockrow Agency nCase File #BR74382nLead Investigator: Arken MallornnCase Summary: nA known outlaw attacked and destroyed a ship near &lt;EM4&gt;~mission(Location|Address)&lt;\/EM4&gt;. The agency has been contracted to retrieve the ship\u2019s blackbox in order to build a case against them and lobby for Advocacy intervention. nnContract Investigator Actions:nAn operative is needed to head to the crime scene at &lt;EM4&gt;~mission(Location|Address)&lt;\/EM4&gt;, secure the area from any hostiles present to procure the blackbox, and deliver to &lt;EM4&gt;the freight elevator at ~mission(Destination|Address)&lt;\/EM4&gt;.nnAdditional Notes:nBe advised that there are still &lt;EM4&gt;hostile forces in the area&lt;\/EM4&gt; that will attack. These will most likely have some experience fighting, so be prepared. nnThis contract has been flagged as a &lt;EM4&gt;combat mission&lt;\/EM4&gt;.<br \/>New: Hockrow Agency nCase File #BR74382nLead Investigator: Arken MallornnCase Summary: nA known outlaw attacked and destroyed a ship near &lt;EM4&gt;~mission(Location|Address)&lt;\/EM4&gt;. The agency has been contracted to retrieve the ship\u2019s blackbox in order to build a case against them and lobby for Advocacy intervention. nnContract Investigator Actions:nAn operative is needed to head to the crime scene at &lt;EM4&gt;~mission(Location|Address)&lt;\/EM4&gt;, secure the area from any hostiles present to procure the blackbox, and deliver to &lt;EM4&gt;~mission(Destination|Target|Address)&lt;\/EM4&gt;.nnAdditional Notes:nBe advised that there are still &lt;EM4&gt;hostile forces in the area&lt;\/EM4&gt; that will attack. These will most likely have some experience fighting, so be prepared. nnThis contract has been flagged as a &lt;EM4&gt;combat mission&lt;\/EM4&gt;.<\/p>\n<p class=\"wp-block-paragraph\"><strong>Hockrow_BlackBox_space_S_Desc_001<\/strong><br \/>Old: Hockrow Agency nCase File #BR547384nLead Investigator: Arken MallornnCase Summary: nThis request comes down from Head Office. nnWe\u2019ve just learned that a recent ship attack near &lt;EM4&gt;~mission(Location|Address)&lt;\/EM4&gt; might have been the work of a notorious and equally elusive outlaw ringleader. The last time they popped their head above water was years ago, so this is a rare opportunity to catch them. This is an opportunity that our client does not want to pass up. We need a &lt;EM4&gt;top-tier operative&lt;\/EM4&gt; with elite combat experience to retrieve the blackbox of this downed ship in order to prove the ringleader\u2019s involvement.nn&lt;EM4&gt;There will be highly-trained hostiles present on the scene&lt;\/EM4&gt; who will put up significant resistance to your presence. Eliminate them and complete the mission.nnnContract Investigator Actions:nImmediately scramble to &lt;EM4&gt;~mission(Location|Address)&lt;\/EM4&gt; and clear the surrounding airspace in order to secure the blackbox. Once obtained, deliver it to &lt;EM4&gt;the freight elevator at ~mission(Destination|Address)&lt;\/EM4&gt;.nnAdditional Notes:nHead Office stresses that this will be an incredibly difficult mission to pull off. Make sure you bring your A-game.<br \/>New: Hockrow Agency nCase File #BR547384nLead Investigator: Arken MallornnCase Summary: nThis request comes down from Head Office. nnWe\u2019ve just learned that a recent ship attack near &lt;EM4&gt;~mission(Location|Address)&lt;\/EM4&gt; might have been the work of a notorious and equally elusive outlaw ringleader. The last time they popped their head above water was years ago, so this is a rare opportunity to catch them. This is an opportunity that our client does not want to pass up. We need a &lt;EM4&gt;top-tier operative&lt;\/EM4&gt; with elite combat experience to retrieve the blackbox of this downed ship in order to prove the ringleader\u2019s involvement.nn&lt;EM4&gt;There will be highly-trained hostiles present on the scene&lt;\/EM4&gt; who will put up significant resistance to your presence. Eliminate them and complete the mission.nnnContract Investigator Actions:nImmediately scramble to &lt;EM4&gt;~mission(Location|Address)&lt;\/EM4&gt; and clear the surrounding airspace in order to secure the blackbox. Once obtained, deliver it to &lt;EM4&gt;~mission(Destination|Target|Address)&lt;\/EM4&gt;.nnAdditional Notes:nHead Office stresses that this will be an incredibly difficult mission to pull off. Make sure you bring your A-game.<\/p>\n<p class=\"wp-block-paragraph\"><strong>Hockrow_BlackBox_space_VE_Desc_001<\/strong><br \/>Old: Hockrow Agency nCase File #BR56263nLead Investigator: Arken MallornnCase Summary: nNeed an operative to extract the blackbox from a destroyed ship. The ship\u2019s owner claims that it was genuinely lost in an outlaw attack, but the insurance company has doubts. We\u2019ve been hired to find out which is true.nnI suspect that the perpetrators are long gone by now, so you shouldn\u2019t run into any resistance.nnContract Investigator Actions:nProceed to &lt;EM4&gt;~mission(Location|Address)&lt;\/EM4&gt;, secure the black box in the derelict spaceship there and return it to &lt;EM4&gt;the freight elevator at ~mission(Destination|Address)&lt;\/EM4&gt;.nnAdditional Notes:nYou will need to EVA for this one so make sure you got a suit.<br \/>New: Hockrow Agency nCase File #BR56263nLead Investigator: Arken MallornnCase Summary: nNeed an operative to extract the blackbox from a destroyed ship. The ship\u2019s owner claims that it was genuinely lost in an outlaw attack, but the insurance company has doubts. We\u2019ve been hired to find out which is true.nnI suspect that the perpetrators are long gone by now, so you shouldn\u2019t run into any resistance.nnContract Investigator Actions:nProceed to &lt;EM4&gt;~mission(Location|Address)&lt;\/EM4&gt;, secure the black box in the derelict spaceship there and return it to &lt;EM4&gt;~mission(Destination|Target|Address)&lt;\/EM4&gt;.nnAdditional Notes:nYou will need to EVA for this one so make sure you got a suit.<\/p>\n<p class=\"wp-block-paragraph\"><strong>Hockrow_BlackBox_space_VH_Desc_001<\/strong><br \/>Old: Hockrow Agency nCase File #BR23665nLead Investigator: Arken MallornnCase Summary: nOperative with &lt;EM4&gt;extensive combat experience&lt;\/EM4&gt; needed to retrieve a &lt;EM4&gt;blackbox&lt;\/EM4&gt; from a compromised ship at &lt;EM4&gt;~mission(Location|Address)&lt;\/EM4&gt;. Client hasn\u2019t specified why they need it but are paying good money to have it back. nnAnalysis of the wreck indicates that there are some serious hostiles in the area, so any attempt to retrieve will likely require a fight. Our records indicate that these hostiles are highly trained and aggressive, so prepare accordingly.nnContract Investigator Actions:nRoute to &lt;EM4&gt;~mission(Location|Address)&lt;\/EM4&gt; and secure the blacbox by any means necessary. Once obtained, deliver it to &lt;EM4&gt;the freight elevator at ~mission(Destination|Address)&lt;\/EM4&gt; for payment.nnAdditional Notes:nOperations wanted to reiterate that this will be a &lt;EM4&gt;heavy combat mission&lt;\/EM4&gt; so make sure you bring allies or equipment to handle it.<br \/>New: Hockrow Agency nCase File #BR23665nLead Investigator: Arken MallornnCase Summary: nOperative with &lt;EM4&gt;extensive combat experience&lt;\/EM4&gt; needed to retrieve a &lt;EM4&gt;blackbox&lt;\/EM4&gt; from a compromised ship at &lt;EM4&gt;~mission(Location|Address)&lt;\/EM4&gt;. Client hasn\u2019t specified why they need it but are paying good money to have it back. nnAnalysis of the wreck indicates that there are some serious hostiles in the area, so any attempt to retrieve will likely require a fight. Our records indicate that these hostiles are highly trained and aggressive, so prepare accordingly.nnContract Investigator Actions:nRoute to &lt;EM4&gt;~mission(Location|Address)&lt;\/EM4&gt; and secure the blacbox by any means necessary. Once obtained, deliver it to &lt;EM4&gt;~mission(Destination|Target|Address)&lt;\/EM4&gt; for payment.nnAdditional Notes:nOperations wanted to reiterate that this will be a &lt;EM4&gt;heavy combat mission&lt;\/EM4&gt; so make sure you bring allies or equipment to handle it.<\/p>\n<p class=\"wp-block-paragraph\"><strong>Luminalia_1Box_DescriptionSetup<\/strong><br \/>Old: This one is for ~mission(GiftRecipient1|First) over at &lt;EM4&gt;~mission(Destination)&lt;\/EM4&gt;<br \/>New: This one is for ~mission(GiftRecipient1|First) over to &lt;EM4&gt;~mission(Destination|Target|Address)&lt;\/EM4&gt;<\/p>\n<p class=\"wp-block-paragraph\"><strong>Luminalia_2Box_DescriptionSetup<\/strong><br \/>Old: I\u2019ve got two that need delivery over at &lt;EM4&gt;~mission(Destination)&lt;\/EM4&gt;. One is for ~mission(GiftRecipient1|First) and the last one is for ~mission(GiftRecipient2|First). I can\u2019t wait to see the look on their faces when they get them.<br \/>New: I\u2019ve got two that need delivery over to &lt;EM4&gt;~mission(Destination|Target|Address)&lt;\/EM4&gt;. One is for ~mission(GiftRecipient1|First) and the last one is for ~mission(GiftRecipient2|First). I can\u2019t wait to see the look on their faces when they get them.<\/p>\n<p class=\"wp-block-paragraph\"><strong>Luminalia_3Box_DescriptionSetup<\/strong><br \/>Old: All three are heading towards &lt;EM4&gt;~mission(Destination)&lt;\/EM4&gt;, but I\u2019ve got one flagged for ~mission(GiftRecipient1|First), another for ~mission(GiftRecipient2|First), and the last one for ~mission(GiftRecipient3|First).<br \/>New: All three are heading towards &lt;EM4&gt;~mission(Destination|Target|Address)&lt;\/EM4&gt;, but I\u2019ve got one flagged for ~mission(GiftRecipient1|First), another for ~mission(GiftRecipient2|First), and the last one for ~mission(GiftRecipient3|First).<\/p>\n<p class=\"wp-block-paragraph\"><strong>Nyx<\/strong><br \/>Old: Nyx System<br \/>New: Nyx<\/p>\n<p class=\"wp-block-paragraph\"><strong>PyroSystem<\/strong><br \/>Old: Pyro<br \/>New: Pyro System<\/p>\n<p class=\"wp-block-paragraph\"><strong>RN_Presets_Apply,P<\/strong><br \/>Old: Apply<br \/>New: Apply Preset<\/p>\n<p class=\"wp-block-paragraph\"><strong>RN_isolateEngineering,P<\/strong><br \/>Old: Isolate<br \/>New: Exclusive Mode<\/p>\n<p class=\"wp-block-paragraph\"><strong>RN_resource_Power,P<\/strong><br \/>Old: Power<br \/>New: Power Sources<\/p>\n<p class=\"wp-block-paragraph\"><strong>RedWind_RecoverItem_E_Desc_001<\/strong><br \/>Old: RED WIND LINEHAULn\u2019YOUR GOODS IN GOOD HANDS\u2019n\u2014\u2014\u2014\u2014\u2014\u2014\u2014\u2014\u2014-nnSeems a pilot of ours ran into some trouble and left a client\u2019s delivery unfulfilled. We suspect they may no longer be with us, but it\u2019s important that we continue to offer outstanding levels of service and complete the job. If you accept, please head to &lt;EM4&gt;~mission(Location|Address)&lt;\/EM4&gt; to pick up the packages. Be advised you may encounter some &lt;EM4&gt;opportunistic outlaws&lt;\/EM4&gt; near the derelict ship.nnPACKAGES TO RECOVERn \u00b7 &lt;EM4&gt;2x ~mission(Item1)&lt;\/EM4&gt;nnDROP OFF LOCATIONn \u00b7 Deliver to &lt;EM4&gt;the freight elevator at ~mission(Destination|Address)&lt;\/EM4&gt;nnnTAKE PRIDE IN YOUR WORK \u2013 Even as a contractor you are representing Red Wind Linehaul. Do not intentionally do anything to harm the company\u2019s reputation.<br \/>New: RED WIND LINEHAULn\u2019YOUR GOODS IN GOOD HANDS\u2019n\u2014\u2014\u2014\u2014\u2014\u2014\u2014\u2014\u2014-nnSeems a pilot of ours ran into some trouble and left a client\u2019s delivery unfulfilled. We suspect they may no longer be with us, but it\u2019s important that we continue to offer outstanding levels of service and complete the job. If you accept, please head to &lt;EM4&gt;~mission(Location|Address)&lt;\/EM4&gt; to pick up the packages. Be advised you may encounter some &lt;EM4&gt;opportunistic outlaws&lt;\/EM4&gt; near the derelict ship.nnPACKAGES TO RECOVERn \u00b7 &lt;EM4&gt;2x ~mission(Item1)&lt;\/EM4&gt;nnDROP OFF LOCATIONn \u00b7 Deliver to &lt;EM4&gt;~mission(Destination|Target|Address)&lt;\/EM4&gt;nnnTAKE PRIDE IN YOUR WORK \u2013 Even as a contractor you are representing Red Wind Linehaul. Do not intentionally do anything to harm the company\u2019s reputation.<\/p>\n<p class=\"wp-block-paragraph\"><strong>RedWind_RecoverItem_H_Desc_001<\/strong><br \/>Old: RED WIND LINEHAULn\u2019YOUR GOODS IN GOOD HANDS\u2019n\u2014\u2014\u2014\u2014\u2014\u2014\u2014\u2014\u2014-nnNeed an experienced pilot for this recovery contract. Unfortunately, the original delivery pilot was targeting by a group of outlaws. Thankfully, the client\u2019s packages are still sitting in their damaged ship located at &lt;EM4&gt;~mission(Location|Address)&lt;\/EM4&gt;.nnYou\u2019ll potentially need to &lt;EM4&gt;bring some backup&lt;\/EM4&gt; with you to ensure the successful collection and delivery of the packages.nnPACKAGES TO RECOVERn \u00b7 &lt;EM4&gt;4x ~mission(Item1)&lt;\/EM4&gt;nnDROP OFF LOCATIONn \u00b7 Deliver to &lt;EM4&gt;the freight elevator at ~mission(Destination|Address)&lt;\/EM4&gt;nnConsidering the danger of this contract, we\u2019re willing to offer a slight pay increase as hazard pay.nnTAKE PRIDE IN YOUR WORK \u2013 Even as a contractor you are representing Red Wind Linehaul. Do not intentionally do anything to harm the company\u2019s reputation.<br \/>New: RED WIND LINEHAULn\u2019YOUR GOODS IN GOOD HANDS\u2019n\u2014\u2014\u2014\u2014\u2014\u2014\u2014\u2014\u2014-nnNeed an experienced pilot for this recovery contract. Unfortunately, the original delivery pilot was targeting by a group of outlaws. Thankfully, the client\u2019s packages are still sitting in their damaged ship located at &lt;EM4&gt;~mission(Location|Address)&lt;\/EM4&gt;.nnYou\u2019ll potentially need to &lt;EM4&gt;bring some backup&lt;\/EM4&gt; with you to ensure the successful collection and delivery of the packages.nnPACKAGES TO RECOVERn \u00b7 &lt;EM4&gt;4x ~mission(Item1)&lt;\/EM4&gt;nnDROP OFF LOCATIONn \u00b7 Deliver to &lt;EM4&gt;~mission(Destination|Target|Address)&lt;\/EM4&gt;nnConsidering the danger of this contract, we\u2019re willing to offer a slight pay increase as hazard pay.nnTAKE PRIDE IN YOUR WORK \u2013 Even as a contractor you are representing Red Wind Linehaul. Do not intentionally do anything to harm the company\u2019s reputation.<\/p>\n<p class=\"wp-block-paragraph\"><strong>RedWind_RecoverItem_Intro_Desc_001<\/strong><br \/>Old: RED WIND LINEHAULn\u2019YOUR GOODS IN GOOD HANDS\u2019n\u2014\u2014\u2014\u2014\u2014\u2014\u2014\u2014\u2014-nnRed Wind is excited to announce that we are looking to hire new couriers to help with deliveries across the \u2019verse. We pride ourselves on been a flexible company that\u2019s eager to meet the needs of all clients, everywhere. We\u2019ll ask no questions; if you want it there, we\u2019ll get it there. If that sounds like you, we have an introductory contract to see if you\u2019re the right fit.nnWe need a resilient new hire to head to &lt;EM4&gt;~mission(Location|Address)&lt;\/EM4&gt;, recover the package abandoned by a former employee, and finish the delivery.nnPACKAGES TO RECOVERn \u00b7 &lt;EM4&gt;1x ~mission(Item1)&lt;\/EM4&gt;nnDROP OFF LOCATIONn \u00b7 Deliver to &lt;EM4&gt;the freight elevator at ~mission(Destination|Address)&lt;\/EM4&gt;nnIf you\u2019re able to handle this contract we\u2019d be delighted to send you more courier opportunities.nnTAKE PRIDE IN YOUR WORK \u2013 Even as a contractor you are representing Red Wind Linehaul. Do not intentionally do anything to harm the company\u2019s reputation.<br \/>New: RED WIND LINEHAULn\u2019YOUR GOODS IN GOOD HANDS\u2019n\u2014\u2014\u2014\u2014\u2014\u2014\u2014\u2014\u2014-nnRed Wind is excited to announce that we are looking to hire new couriers to help with deliveries across the \u2019verse. We pride ourselves on been a flexible company that\u2019s eager to meet the needs of all clients, everywhere. We\u2019ll ask no questions; if you want it there, we\u2019ll get it there. If that sounds like you, we have an introductory contract to see if you\u2019re the right fit.nnWe need a resilient new hire to head to &lt;EM4&gt;~mission(Location|Address)&lt;\/EM4&gt;, recover the package abandoned by a former employee, and finish the delivery.nnPACKAGES TO RECOVERn \u00b7 &lt;EM4&gt;1x ~mission(Item1)&lt;\/EM4&gt;nnDROP OFF LOCATIONn \u00b7 Deliver to &lt;EM4&gt;~mission(Destination|Target|Address)&lt;\/EM4&gt;nnIf you\u2019re able to handle this contract we\u2019d be delighted to send you more courier opportunities.nnTAKE PRIDE IN YOUR WORK \u2013 Even as a contractor you are representing Red Wind Linehaul. Do not intentionally do anything to harm the company\u2019s reputation.<\/p>\n<p class=\"wp-block-paragraph\"><strong>RedWind_RecoverItem_M_Desc_001<\/strong><br \/>Old: RED WIND LINEHAULn\u2019YOUR GOODS IN GOOD HANDS\u2019n\u2014\u2014\u2014\u2014\u2014\u2014\u2014\u2014\u2014-nnOutlaws are making our jobs much harder to complete these days. We need a contractor with combat experience to head to our former delivery pilot\u2019s ship location at &lt;EM4&gt;~mission(Location|Address)&lt;\/EM4&gt; and recover the packages left there.nnPACKAGES TO RECOVERn \u00b7 &lt;EM4&gt;3x ~mission(Item1)&lt;\/EM4&gt;nnDROP OFF LOCATIONn \u00b7 Deliver to &lt;EM4&gt;the freight elevator at ~mission(Destination|Address)&lt;\/EM4&gt;nnWhile you\u2019re out there, be on the lookout for trouble, we\u2019re getting &lt;EM4&gt;reports of multiple outlaws&lt;\/EM4&gt; in the vicinity.nnTAKE PRIDE IN YOUR WORK \u2013 Even as a contractor you are representing Red Wind Linehaul. Do not intentionally do anything to harm the company\u2019s reputation.<br \/>New: RED WIND LINEHAULn\u2019YOUR GOODS IN GOOD HANDS\u2019n\u2014\u2014\u2014\u2014\u2014\u2014\u2014\u2014\u2014-nnOutlaws are making our jobs much harder to complete these days. We need a contractor with combat experience to head to our former delivery pilot\u2019s ship location at &lt;EM4&gt;~mission(Location|Address)&lt;\/EM4&gt; and recover the packages left there.nnPACKAGES TO RECOVERn \u00b7 &lt;EM4&gt;3x ~mission(Item1)&lt;\/EM4&gt;nnDROP OFF LOCATIONn \u00b7 Deliver to &lt;EM4&gt;~mission(Destination|Target|Address)&lt;\/EM4&gt;nnWhile you\u2019re out there, be on the lookout for trouble, we\u2019re getting &lt;EM4&gt;reports of multiple outlaws&lt;\/EM4&gt; in the vicinity.nnTAKE PRIDE IN YOUR WORK \u2013 Even as a contractor you are representing Red Wind Linehaul. Do not intentionally do anything to harm the company\u2019s reputation.<\/p>\n<p class=\"wp-block-paragraph\"><strong>RedWind_RecoverItem_VE_Desc_001<\/strong><br \/>Old: RED WIND LINEHAULn\u2019YOUR GOODS IN GOOD HANDS\u2019n\u2014\u2014\u2014\u2014\u2014\u2014\u2014\u2014\u2014-nnA contractor of ours has run into some trouble and abandoned their ship over at &lt;EM4&gt;~mission(Location|Address)&lt;\/EM4&gt;. We need someone to head to their ship, pick up the package they left there, and finish the job.nnPACKAGES TO RECOVERn \u00b7 &lt;EM4&gt;1x ~mission(Item1)&lt;\/EM4&gt;nnDROP OFF LOCATIONn \u00b7 Deliver to &lt;EM4&gt;the freight elevator at ~mission(Destination|Address)&lt;\/EM4&gt;nnWe\u2019re currently uncertain as to why they failed to complete the contract, so be cautious when approaching the ship.nnTAKE PRIDE IN YOUR WORK \u2013 Even as a contractor you are representing Red Wind Linehaul. Do not intentionally do anything to harm the company\u2019s reputation.<br \/>New: RED WIND LINEHAULn\u2019YOUR GOODS IN GOOD HANDS\u2019n\u2014\u2014\u2014\u2014\u2014\u2014\u2014\u2014\u2014-nnA contractor of ours has run into some trouble and abandoned their ship over at &lt;EM4&gt;~mission(Location|Address)&lt;\/EM4&gt;. We need someone to head to their ship, pick up the package they left there, and finish the job.nnPACKAGES TO RECOVERn \u00b7 &lt;EM4&gt;1x ~mission(Item1)&lt;\/EM4&gt;nnDROP OFF LOCATIONn \u00b7 Deliver to &lt;EM4&gt;~mission(Destination|Target|Address)&lt;\/EM4&gt;nnWe\u2019re currently uncertain as to why they failed to complete the contract, so be cautious when approaching the ship.nnTAKE PRIDE IN YOUR WORK \u2013 Even as a contractor you are representing Red Wind Linehaul. Do not intentionally do anything to harm the company\u2019s reputation.<\/p>\n<p class=\"wp-block-paragraph\"><strong>RedWind_RecoverItem_VH_Desc_001<\/strong><br \/>Old: RED WIND LINEHAULn\u2019YOUR GOODS IN GOOD HANDS\u2019n\u2014\u2014\u2014\u2014\u2014\u2014\u2014\u2014\u2014-nnWe appreciate how hard you\u2019ve been working for us recently, which is why we\u2019d like to offer you this advanced contract. An important client of ours is waiting for delivery on multiple packages but the courier due to deliver them is no longer responding. The package trackers are showing that they\u2019re at &lt;EM4&gt;~mission(Location|Address)&lt;\/EM4&gt;, meaning we have some time to recover the delivery.nnPACKAGES TO RECOVERn \u00b7 &lt;EM4&gt;5x ~mission(Item1)&lt;\/EM4&gt;nnDROP OFF LOCATIONn \u00b7 Deliver to &lt;EM4&gt;the freight elevator at ~mission(Destination|Address)&lt;\/EM4&gt;nnWe cannot stress enough how important the success of this delivery is. Since we do not know what happened to the original courier, we strongly urge you to travel with &lt;EM4&gt;several trustworthy combat pilots.&lt;\/EM4&gt;nnNeedless to say, we\u2019re offering a substantial payout for this one proportionate to the danger of the contract.nnTAKE PRIDE IN YOUR WORK \u2013 Even as a contractor you are representing Red Wind Linehaul. Do not intentionally do anything to harm the company\u2019s reputation.<br \/>New: RED WIND LINEHAULn\u2019YOUR GOODS IN GOOD HANDS\u2019n\u2014\u2014\u2014\u2014\u2014\u2014\u2014\u2014\u2014-nnWe appreciate how hard you\u2019ve been working for us recently, which is why we\u2019d like to offer you this advanced contract. An important client of ours is waiting for delivery on multiple packages but the courier due to deliver them is no longer responding. The package trackers are showing that they\u2019re at &lt;EM4&gt;~mission(Location|Address)&lt;\/EM4&gt;, meaning we have some time to recover the delivery.nnPACKAGES TO RECOVERn \u00b7 &lt;EM4&gt;5x ~mission(Item1)&lt;\/EM4&gt;nnDROP OFF LOCATIONn \u00b7 Deliver to &lt;EM4&gt;~mission(Destination|Target|Address)&lt;\/EM4&gt;nnWe cannot stress enough how important the success of this delivery is. Since we do not know what happened to the original courier, we strongly urge you to travel with &lt;EM4&gt;several trustworthy combat pilots.&lt;\/EM4&gt;nnNeedless to say, we\u2019re offering a substantial payout for this one proportionate to the danger of the contract.nnTAKE PRIDE IN YOUR WORK \u2013 Even as a contractor you are representing Red Wind Linehaul. Do not intentionally do anything to harm the company\u2019s reputation.<\/p>\n<p class=\"wp-block-paragraph\"><strong>StantonSystem<\/strong><br \/>Old: Stanton<br \/>New: Stanton System<\/p>\n<p class=\"wp-block-paragraph\"><strong>boarders_890J_obj_hud_02<\/strong><br \/>Old: Clear All Hostiles: %ls<br \/>New: Clear All Hostiles:<\/p>\n<p class=\"wp-block-paragraph\"><strong>boarders_890J_subobj_short_02a<\/strong><br \/>Old: Halt Data Transmission: %ls<br \/>New: Halt Data Transmission:<\/p>\n<p class=\"wp-block-paragraph\"><strong>deadsaints_recoveritem_E_Desc_001<\/strong><br \/>Old: Not sure how the hell this happened, but my pilot\u2019s gone and got themselves killed over at &lt;EM4&gt;~mission(Location|Address)&lt;\/EM4&gt;. If you want to die on your own time, that\u2019s your business, but they did it while carrying a stash for me. Now I gotta have someone go out there and finish their work.nnDrop the two packages off for me at &lt;EM4&gt;~mission(Destination|Address)&lt;\/EM4&gt; and I\u2019ll have one of my crew collect it later. If you see those assholes who took out my pilot, give \u2018em hell.nn-Twitch<br \/>New: Not sure how the hell this happened, but my pilot\u2019s gone and got themselves killed over at &lt;EM4&gt;~mission(Location|Address)&lt;\/EM4&gt;. If you want to die on your own time, that\u2019s your business, but they did it while carrying a stash for me. Now I gotta have someone go out there and finish their work.nnTake the two packages to &lt;EM4&gt;~mission(Destination|Target|Address)&lt;\/EM4&gt; and I\u2019ll have one of my crew collect it later. If you see those assholes who took out my pilot, give \u2018em hell.nn-Twitch<\/p>\n<p class=\"wp-block-paragraph\"><strong>deadsaints_recoveritem_H_Desc_001<\/strong><br \/>Old: Just got a comm from the pilot who was transporting some gear for me and it sounded like they got jumped while on the call. I need someone to head to their location, grab the four packages that are still left inside their ship and bring them back to me.nnBefore they cut out, they told me that the ships that attacked them weren\u2019t your standard transporters. These assholes are rocking some serious weaponry. Bring a crew, get my shit, and take it to &lt;EM4&gt;~mission(Destination|Address)&lt;\/EM4&gt;. This whole thing is such a mess that I\u2019d be willing to fork out some extra creds if you can get this done.nn-Twitch<br \/>New: Just got a comm from the pilot who was transporting some gear for me and it sounded like they got jumped while on the call. I need someone to head to their location, grab the four packages that are still left inside their ship and bring them back to me.nnBefore they cut out, they told me that the ships that attacked them weren\u2019t your standard transporters. These assholes are rocking some serious weaponry. Bring a crew, get my shit, and take it to &lt;EM4&gt;~mission(Destination|Target|Address)&lt;\/EM4&gt;. This whole thing is such a mess that I\u2019d be willing to fork out some extra creds if you can get this done.nn-Twitch<\/p>\n<p class=\"wp-block-paragraph\"><strong>deadsaints_recoveritem_Intro_Desc_001<\/strong><br \/>Old: Here\u2019s the deal. Dead Saints need some new blood to help shift gear across the \u2019verse and if you can prove yourself useful, you could make some nice creds doing it.nnGot an easy one to start you out. Couple of hours ago, something went down over at &lt;EM4&gt;~mission(Location|Address)&lt;\/EM4&gt; and a pilot of mine got ghosted. My tracker\u2019s telling me that they didn\u2019t find the stash of gear in there.nnIf you can get out there, get the package back and drop it at &lt;EM4&gt;~mission(Destination|Address)&lt;\/EM4&gt; without dying, I might have some more work for you. Can\u2019t see you running into too much trouble as any ships you spot will likely be scavs looking for a quick cred. I\u2019m sure you can take care of that.nn-Twitch<br \/>New: Here\u2019s the deal. Dead Saints need some new blood to help shift gear across the \u2019verse and if you can prove yourself useful, you could make some nice creds doing it.nnGot an easy one to start you out. Couple of hours ago, something went down over at &lt;EM4&gt;~mission(Location|Address)&lt;\/EM4&gt; and a pilot of mine got ghosted. My tracker\u2019s telling me that they didn\u2019t find the stash of gear in there.nnIf you can get out there, get the package back and take it to &lt;EM4&gt;~mission(Destination|Target|Address)&lt;\/EM4&gt; without dying, I might have some more work for you. Can\u2019t see you running into too much trouble as any ships you spot will likely be scavs looking for a quick cred. I\u2019m sure you can take care of that.nn-Twitch<\/p>\n<p class=\"wp-block-paragraph\"><strong>deadsaints_recoveritem_M_Desc_001<\/strong><br \/>Old: A couple of hours ago I was supposed to receive a shipment of gear from a pilot of mine. I don\u2019t like late, so I need you to head to their location and recover my stuff. I\u2019ve got trackers on the packages so they should be easy enough to find.nnMy gut says the pilot\u2019s been ghosted. They knew how to handle a ship well, so the scavs that took them out must be decent. When you get my three packages back, drop it off at &lt;EM4&gt;~mission(Destination|Address)&lt;\/EM4&gt; for me and I\u2019ll wire you the creds.nn-Twitch<br \/>New: A couple of hours ago I was supposed to receive a shipment of gear from a pilot of mine. I don\u2019t like late, so I need you to head to their location and recover my stuff. I\u2019ve got trackers on the packages so they should be easy enough to find.nnMy gut says the pilot\u2019s been ghosted. They knew how to handle a ship well, so the scavs that took them out must be decent. When you get my three packages back, take them to &lt;EM4&gt;~mission(Destination|Target|Address)&lt;\/EM4&gt; for me and I\u2019ll wire you the creds.nn-Twitch<\/p>\n<p class=\"wp-block-paragraph\"><strong>deadsaints_recoveritem_VE_Desc_001<\/strong><br \/>Old: Need someone solid to head to &lt;EM4&gt;~mission(Location|Address)&lt;\/EM4&gt; and finish a delivery for me. The last contractor got themselves perished and now my stash is sitting in the back of their ship.nnThe scavs that took out my pilot might be there too, so stay alert. Drop my package off at &lt;EM4&gt;~mission(Destination|Address)&lt;\/EM4&gt; and I\u2019ll pay you for your time.nn-Twitch<br \/>New: Need someone solid to head to &lt;EM4&gt;~mission(Location|Address)&lt;\/EM4&gt; and finish a delivery for me. The last contractor got themselves perished and now my stash is sitting in the back of their ship.nnThe scavs that took out my pilot might be there too, so stay alert. Take my package to &lt;EM4&gt;~mission(Destination|Target|Address)&lt;\/EM4&gt; and I\u2019ll pay you for your time.nn-Twitch<\/p>\n<p class=\"wp-block-paragraph\"><strong>deadsaints_recoveritem_VH_Desc_001<\/strong><br \/>Old: I got a situation I need dealing with pronto. A rival crew has intercepted a major shipment of gear I was expecting and all hell is breaking loose. The pilot\u2019s ghosted, the ship\u2019s busted, and it\u2019s only a matter of time before they take my shit and leave. If you\u2019re up for cracking these assholes, head to &lt;EM4&gt;~mission(Location|Address)&lt;\/EM4&gt; and get my five packages.nnHead\u2019s up though, the pilot they ghosted was one of my best, so this crew\u2019s got to be seriously kitted out. Bring your finest mates with you and show the bastards no mercy. Understood?nnWhen you\u2019re done, drop the gear off at &lt;EM4&gt;~mission(Destination|Address)&lt;\/EM4&gt; and I\u2019ll make sure you get a serious cut of the takings.nn-Twitch<br \/>New: I got a situation I need dealing with pronto. A rival crew has intercepted a major shipment of gear I was expecting and all hell is breaking loose. The pilot\u2019s ghosted, the ship\u2019s busted, and it\u2019s only a matter of time before they take my shit and leave. If you\u2019re up for cracking these assholes, head to &lt;EM4&gt;~mission(Location|Address)&lt;\/EM4&gt; and get my five packages.nnHead\u2019s up though, the pilot they ghosted was one of my best, so this crew\u2019s got to be seriously kitted out. Bring your finest mates with you and show the bastards no mercy. Understood?nnWhen you\u2019re done, take the gear to &lt;EM4&gt;~mission(Destination|Target|Address)&lt;\/EM4&gt; and I\u2019ll make sure you get a serious cut of the takings.nn-Twitch<\/p>\n<p class=\"wp-block-paragraph\"><strong>delivery_dropoff_long<\/strong><br \/>Old: Deliver ~mission(ObjectiveSetup) to ~mission(Destination|address).<br \/>New: Deliver ~mission(ObjectiveSetup) to ~mission(Destination|Target|Address).<\/p>\n<p class=\"wp-block-paragraph\"><strong>delivery_dropoff_objectivedisplay<\/strong><br \/>Old: Drop Off ~mission(ObjectiveSetup) At ~mission(Destination)<br \/>New: Drop Off ~mission(ObjectiveSetup) At ~mission(Destination|Target|Address)<\/p>\n<p class=\"wp-block-paragraph\"><strong>delivery_dropoff_short<\/strong><br \/>Old: Deliver ~mission(ObjectiveSetup) To ~mission(Destination)<br \/>New: Deliver ~mission(ObjectiveSetup) To ~mission(Destination|Target|Address)<\/p>\n<p class=\"wp-block-paragraph\"><strong>hud_CSTM<\/strong><br \/>Old: CSTM<br \/>New: CSM<\/p>\n<p class=\"wp-block-paragraph\"><strong>item_DescPaladin_Paint_Cream_Yellow_Green<\/strong><br \/>Old: Showcasing the Paladin?s powerful design, the wild greens, beige, and yellow of the Solaris livery demonstrate that this is not a ship to be trifled with.<br \/>New: Showcasing the Paladin\u2019s powerful design, the wild greens, beige, and yellow of the Solaris livery demonstrate that this is not a ship to be trifled with.<\/p>\n<p class=\"wp-block-paragraph\"><strong>item_Desc_qrt_specialist_medium_backpack_01_03<\/strong><br \/>Old: Item Type: Light BackpacknCarrying Capacity: 40K \u00b5SCUnCore Compatibility: AllnnWhether carrying supplies into a combat zone or simply hauling extra gear, the Arden-CL backpack is battle ready and tested. Roussimoff Rehabilitation Systems designed the backpack with a universal core connector allowing it to attach to a wide variety armors. nnThe Elysium edition combines bright gold detailing of winged skulls with a navy blue.<br \/>New: Item Type: Light BackpacknCarrying Capacity: 40K \u00b5SCUnCore Compatibility: AllnnWhether carrying supplies into a combat zone or simply hauling extra gear, the Arden-CL backpack is battle ready and tested. Roussimoff Rehabilitation Systems designed the backpack with a universal core connector allowing it to attach to a wide of variety armors. nnThe Elysium edition combines bright gold detailing of winged skulls with a navy blue.<\/p>\n<p class=\"wp-block-paragraph\"><strong>item_Desc_rrs_combat_light_backpack_01<\/strong><br \/>Old: Item Type: Light BackpacknCarrying Capacity: 40K \u00b5SCUnCore Compatibility: AllnnWhether carrying supplies into a combat zone or simply hauling extra gear, the Arden-CL backpack is battle ready and tested. Roussimoff Rehabilitation Systems designed the backpack with a universal core connector allowing it to attach to a wide variety armors.<br \/>New: Item Type: Light BackpacknCarrying Capacity: 40K \u00b5SCUnCore Compatibility: AllnnWhether carrying supplies into a combat zone or simply hauling extra gear, the Arden-CL backpack is battle ready and tested. Roussimoff Rehabilitation Systems designed the backpack with a universal core connector allowing it to attach to a wide variety of armors.<\/p>\n<p class=\"wp-block-paragraph\"><strong>item_Descarma_barrel_comp_s1<\/strong><br \/>Old: Manufacturer: ArmaModnType: Ballistic CompensatornAttachment Point: BarrelnSize: 1nnAudible Range: +20%nRecoil Stability: +30%nRecoil Smoothness: +30% nnMaintain accuracy by countering muzzle rise with the Sion Compensator1. ArmaMod\u2019s expertly designed S1 barrel attachment efficiently expels gasses to keep every shot on target.<br \/>New: Manufacturer: ArmaModnType: Ballistic CompensatornAttachment Point: BarrelnSize: 1nnAim Recoil: -30%nVisual Recoil: -20%nAudible Range: +20%nnMaintain accuracy by countering muzzle rise with the Sion Compensator1. ArmaMod\u2019s expertly designed S1 barrel attachment efficiently expels gasses to keep every shot on target.<\/p>\n<p class=\"wp-block-paragraph\"><strong>item_Descarma_barrel_comp_s2<\/strong><br \/>Old: Manufacturer: ArmaModnType: Ballistic CompensatornAttachment Point: BarrelnSize: 2nnAudible Range: +20%nRecoil Stability: +30%nRecoil Smoothness: +30% nnMaintain accuracy by countering muzzle rise with the Sion Compensator2. ArmaMod\u2019s expertly designed S2 barrel attachment efficiently expels gasses to keep every shot on target.<br \/>New: Manufacturer: ArmaModnType: Ballistic CompensatornAttachment Point: BarrelnSize: 2nnAim Recoil: -30%nVisual Recoil: -20%nAudible Range: +20%nnMaintain accuracy by countering muzzle rise with the Sion Compensator2. ArmaMod\u2019s expertly designed S2 barrel attachment efficiently expels gasses to keep every shot on target.<\/p>\n<p class=\"wp-block-paragraph\"><strong>item_Descarma_barrel_comp_s2_firerats01<\/strong><br \/>Old: Manufacturer: ArmaModnType: Ballistic CompensatornAttachment Point: BarrelnSize: 2nnRecoil Stability: +40%nRecoil Kick: +40%nSpread: -10%nProjectile Speed: -12.5%nnMaintain accuracy by countering muzzle rise with the Sion Compensator2. ArmaMod\u2019s expertly designed S2 barrel attachment efficiently expels gasses to keep every shot on target. The Scorched edition features a unique flame patina.<br \/>New: Manufacturer: ArmaModnType: Ballistic CompensatornAttachment Point: BarrelnSize: 2nnSpread: -10%nProjectile Speed: -12.5%nAim Recoil: -20%nVisual Recoil: -40%nnMaintain accuracy by countering muzzle rise with the Sion Compensator2. ArmaMod\u2019s expertly designed S2 barrel attachment efficiently expels gasses to keep every shot on target. The Scorched edition features a unique flame patina.<\/p>\n<p class=\"wp-block-paragraph\"><strong>item_Descarma_barrel_comp_s3<\/strong><br \/>Old: Manufacturer: ArmaModnType: Ballistic CompensatornAttachment Point: BarrelnSize: 3nnAudible Range: +20%nRecoil Stability: +30%nRecoil Smoothness: +30% nnMaintain accuracy by countering muzzle rise with the Sion Compensator3. ArmaMod\u2019s expertly designed S3 barrel attachment efficiently expels gasses to keep every shot on target.<br \/>New: Manufacturer: ArmaModnType: Ballistic CompensatornAttachment Point: BarrelnSize: 3nnAim Recoil: -30%nVisual Recoil: -20%nAudible Range: +20%nnMaintain accuracy by countering muzzle rise with the Sion Compensator3. ArmaMod\u2019s expertly designed S3 barrel attachment efficiently expels gasses to keep every shot on target.<\/p>\n<p class=\"wp-block-paragraph\"><strong>item_Descarma_barrel_stab_s1<\/strong><br \/>Old: Manufacturer: ArmaModnType: Energy StabilizernAttachment Point: BarrelnSize: 1nnReduce energy weapon recoil with the Emod Stabilizer1. ArmaMod designed the attachment to improve both horizontal and vertical recoil to ensure a more precise shot.<br \/>New: Manufacturer: ArmaModnType: Energy StabilizernAttachment Point: BarrelnSize: 1nnVisual Recoil: -30%nnArmaMod designed the Emod Stabilizer1 attachment to improve visual stability allowing for a more precise shot.<\/p>\n<p class=\"wp-block-paragraph\"><strong>item_Descarma_barrel_stab_s1_firerats01<\/strong><br \/>Old: Manufacturer: ArmaModnType: Energy StabilizernAttachment Point: BarrelnSize: 1nnRecoil Stability: +40%nRecoil Kick: +40%nSpread: -10%nProjectile Speed: -12.5%nnReduce energy weapon recoil with the Emod Stabilizer1. ArmaMod designed the attachment to improve both horizontal and vertical recoil to ensure a more precise shot. The Scorched edition features a unique flame patina.<br \/>New: Manufacturer: ArmaModnType: Energy StabilizernAttachment Point: BarrelnSize: 1nnSpread: -20%nProjectile Speed: -12.5%nAim Recoil: +40%nVisual Recoil: +40%nnArmaMod designed the Emod Stabilizer1 attachment to improve spread for a slower but more precise shot. The Scorched edition features a unique flame patina.<\/p>\n<p class=\"wp-block-paragraph\"><strong>item_Descarma_barrel_stab_s2<\/strong><br \/>Old: Manufacturer: ArmaModnType: Energy StabilizernAttachment Point: BarrelnSize: 2nnReduce energy weapon recoil with the Emod Stabilizer2. ArmaMod designed the attachment to improve both horizontal and vertical recoil to ensure a more precise shot.<br \/>New: Manufacturer: ArmaModnType: Energy StabilizernAttachment Point: BarrelnSize: 2nnVisual Recoil: -30%nnArmaMod designed the Emod Stabilizer2 attachment to improve visual stability allowing for a more precise shot.<\/p>\n<p class=\"wp-block-paragraph\"><strong>item_Descarma_barrel_stab_s3<\/strong><br \/>Old: Manufacturer: ArmaModnType: Energy StabilizernAttachment Point: BarrelnSize: 3nnReduce energy weapon recoil with the Emod Stabilizer3. ArmaMod designed the attachment to improve both horizontal and vertical recoil to ensure a more precise shot.<br \/>New: Manufacturer: ArmaModnType: Energy StabilizernAttachment Point: BarrelnSize: 3nnVisual Recoil: -30%nnReduce energy weapon recoil with the Emod Stabilizer3. ArmaMod designed the attachment to improve both horizontal and vertical recoil to ensure a more precise shot.<\/p>\n<p class=\"wp-block-paragraph\"><strong>item_Descgmni_optics_tsco_x4_s2_firerats02<\/strong><br \/>Old: Manufacturer: Gemini\u00a0nType: TelescopicnAttachment Point: Optic\u00a0 \u00a0nMagnification: 2x \u2013 4xnAim Time: +5%nRecoil Smoothness: +10%nSize: 2nnCombining a premium 4x telescopic sight with Gemini\u2019s innovative echoburst rangefinder, the OT4-RF model allows you to accurately gauge the distance to your target; vital for effective precision shooting. When paired with the Gemini S71 or other compatible weapon, the OT4-RF is engineered to impress in a variety of situations and engagements. The Scorched edition features a unique flame patina.<br \/>New: Manufacturer: Gemini\u00a0nType: TelescopicnAttachment Point: Optic\u00a0 \u00a0nMagnification: 2x \u2013 4xnAim Time: +5%nVisual Recoil: -10%nParallax: MediumnSize: 2nnCombining a premium 4x telescopic sight with Gemini\u2019s innovative echoburst rangefinder, the OT4-RF model allows you to accurately gauge the distance to your target; vital for effective precision shooting. When paired with the Gemini S71 or other compatible weapon, the OT4-RF is engineered to impress in a variety of situations and engagements. The Scorched edition features a unique flame patina.<\/p>\n<p class=\"wp-block-paragraph\"><strong>item_Descgmni_optics_tsco_x8_s3_firerats01<\/strong><br \/>Old: Manufacturer: Gemini nType: TelescopicnAttachment Point: Optic nMagnification: 4x \u2013 8xnSize: 3nnCombining a premium 8x telescopic sight with Gemini\u2019s innovative echoburst rangefinder, the OT8-RF model allows you to accurately gauge the distance to your target; vital for effective precision shooting. The standard scope for Gemini\u2019s A03 Sniper Rifle, the OT8-RF is engineered to impress in a variety of situations and engagements. The Scorched edition features a unique flame patina.<br \/>New: Manufacturer: GemininType: TelescopicnAttachment Point: OpticnMagnification: 4x \u2013 8xnParallax: MediumnSize: 3nnCombining a premium 8x telescopic sight with Gemini\u2019s innovative echoburst rangefinder, the OT8-RF model allows you to accurately gauge the distance to your target; vital for effective precision shooting. The standard scope for Gemini\u2019s A03 Sniper Rifle, the OT8-RF is engineered to impress in a variety of situations and engagements. The Scorched edition features a unique flame patina.<\/p>\n<p class=\"wp-block-paragraph\"><strong>item_Descnone_lmg_ballistic_01_store01<\/strong><br \/>Old: Manufacturer: UnknownnItem Type: LMGnClass: BallisticnnMagazine Size: 120nRate Of Fire: 355 rpmnEffective Range: 100 mnnNothing like ripping through a huge mag of 50 cal bullets to scare away unwanted guests. Based on a modified FS9, the Pulverizer LMG waste no time with pleasantries, instead lends itself to a more direct confrontational approach. nnThe Payback version is sprayed with red paint and anointed with bone fragments.<br \/>New: Manufacturer: UnknownnItem Type: LMGnClass: BallisticnnMagazine Size: 120nRate Of Fire: 355 rpmnEffective Range: 100 mnnNothing like ripping through a huge mag of .50 cal bullets to scare away unwanted guests. Based on a modified FS9, the Pulverizer LMG wastes no time with pleasantries, instead lends itself to a more direct confrontational approach. nnThe Payback version is sprayed with red paint and anointed with bone fragments.<\/p>\n<p class=\"wp-block-paragraph\"><strong>item_Descnone_lmg_ballistic_01_tint01<\/strong><br \/>Old: Manufacturer: UnknownnItem Type: LMGnClass: BallisticnnMagazine Size: 120nRate Of Fire: 355 rpmnEffective Range: 100 mnnNothing like ripping through a huge mag of 50 cal bullets to scare away unwanted guests. Based on a modified FS9, the Pulverizer LMG wastes no time with pleasantries, instead lending itself to a more direct confrontational approach. nnThe Bloody version features a red paintjob.<br \/>New: Manufacturer: UnknownnItem Type: LMGnClass: BallisticnnMagazine Size: 120nRate Of Fire: 355 rpmnEffective Range: 100 mnnNothing like ripping through a huge mag of .50 cal bullets to scare away unwanted guests. Based on a modified FS9, the Pulverizer LMG wastes no time with pleasantries, instead lends itself to a more direct confrontational approach. nnThe Bloody version features a red paintjob.<\/p>\n<p class=\"wp-block-paragraph\"><strong>item_Descnone_lmg_ballistic_01_tint02<\/strong><br \/>Old: Manufacturer: UnknownnItem Type: LMGnClass: BallisticnnMagazine Size: 120nRate Of Fire: 355 rpmnEffective Range: 100 mnnNothing like ripping through a huge mag of 50 cal bullets to scare away unwanted guests. Based on a modified FS9, the Pulverizer LMG wastes no time with pleasantries, instead lends itself to a more direct confrontational approach. nnThe Mustard version features a yellow paintjob.<br \/>New: Manufacturer: UnknownnItem Type: LMGnClass: BallisticnnMagazine Size: 120nRate Of Fire: 355 rpmnEffective Range: 100 mnnNothing like ripping through a huge mag of .50 cal bullets to scare away unwanted guests. Based on a modified FS9, the Pulverizer LMG wastes no time with pleasantries, instead lends itself to a more direct confrontational approach. nnThe Mustard version features a yellow paintjob.<\/p>\n<p class=\"wp-block-paragraph\"><strong>item_Descnone_lmg_ballistic_01_tint03<\/strong><br \/>Old: Manufacturer: UnknownnItem Type: LMGnClass: BallisticnnMagazine Size: 120nRate Of Fire: 355 rpmnEffective Range: 100 mnnNothing like ripping through a huge mag of 50 cal bullets to scare away unwanted guests. Based on a modified FS9, the Pulverizer LMG wastes no time with pleasantries, instead lends itself to a more direct confrontational approach. nnThe Bleach version features a white paintjob.<br \/>New: Manufacturer: UnknownnItem Type: LMGnClass: BallisticnnMagazine Size: 120nRate Of Fire: 355 rpmnEffective Range: 100 mnnNothing like ripping through a huge mag of .50 cal bullets to scare away unwanted guests. Based on a modified FS9, the Pulverizer LMG wastes no time with pleasantries, instead lends itself to a more direct confrontational approach. nnThe Bleach version features a white paintjob.<\/p>\n<p class=\"wp-block-paragraph\"><strong>item_Descnvtc_optics_rdot_x1_s1_firerats01<\/strong><br \/>Old: Manufacturer: NV-TAC nType: ReflexnAttachment Point: OpticnMagnification: 1x \u2013 3xnAim Time: +2.5%nRecoil Smoothness: +10%nSize: 1nnIdeal for civilians and professionals, the Delta non-magnifying reflex sight from NV-TAC provides a precise illuminated target marker, visible across a wide range of light levels. The Scorched edition features a unique flame patina.<br \/>New: Manufacturer: NV-TAC nType: ReflexnAttachment Point: OpticnMagnification: 1x \u2013 3xnAim Time: +2.5%nAim Recoil: -10%nVisual Recoil: -10%nParallax: MediumnSize: 1nnIdeal for civilians and professionals, the Delta non-magnifying reflex sight from NV-TAC provides a precise illuminated target marker, visible across a wide range of light levels. The Scorched edition features a unique flame patina.<\/p>\n<p class=\"wp-block-paragraph\"><strong>item_Descnvtc_optics_tsco_x4_s2_firerats01<\/strong><br \/>Old: Manufacturer: NV-TAC nType: TelescopicnAttachment Point: Optic\u00a0\u00a0nMagnification: 2x \u2013 4xnAim Time: +5%nRecoil Smoothness: +10%nSize: 2nnThe Tau Plus 4x telescopic sight from NV-TAC uses a proprietary optics coating to ensure a crystal clear image regardless of light levels and conditions, allowing you to precisely engage targets at medium range. The Scorched edition features a unique flame patina.<br \/>New: Manufacturer: NV-TAC nType: TelescopicnAttachment Point: Optic\u00a0\u00a0nMagnification: 2x \u2013 4xnAim Time: +5%nVisual Recoil: -25%nParallax: MediumnSize: 2nnThe Tau Plus 4x telescopic sight from NV-TAC uses a proprietary optics coating to ensure a crystal clear image regardless of light levels and conditions, allowing you to precisely engage targets at medium range. The Scorched edition features a unique flame patina.<\/p>\n<p class=\"wp-block-paragraph\"><strong>item_Descvolt_smg_energy_01_black01<\/strong><br \/>Old: Manufacturer: Verified Offworld Laser TechnologiesnItem Type: SMGnClass: Energy (Electron)nnBattery Size: 50nRate of Fire: BeamnEffective Range: 15-20 mnnAttachments: Optics (S1), Underbarrel (S1)nnManufacturer VOLT\u2019s Quartz SMG utilizes exciting new weapon technology that fires a short range beam that fractures into multiple beams the longer it fires, making it an extremely effective close quarter weapon. This special edition features Hurston branding.<br \/>New: Manufacturer: Verified Offworld Laser TechnologiesnItem Type: SMGnClass: Energy (Electron)nnBattery Size: 45nRate of Fire: BeamnEffective Range: 15-20 mnnAttachments: Optics (S1), Underbarrel (S1)nnManufacturer VOLT\u2019s Quartz SMG utilizes exciting new weapon technology that fires a short range beam that fractures into multiple beams the longer it fires, making it an extremely effective close quarter weapon. This special edition features Hurston branding.<\/p>\n<p class=\"wp-block-paragraph\"><strong>item_Descvolt_smg_energy_01_blue01<\/strong><br \/>Old: Manufacturer: Verified Offworld Laser TechnologiesnItem Type: SMGnClass: Energy (Electron)nnBattery Size: 50nRate of Fire: BeamnEffective Range: 15-20 mnnAttachments: Optics (S1), Underbarrel (S1)nnManufacturer VOLT\u2019s Quartz SMG utilizes exciting new weapon technology that fires a short range beam that fractures into multiple beams the longer it fires, making it an extremely effective close quarter weapon. This special edition features Crusader branding.<br \/>New: Manufacturer: Verified Offworld Laser TechnologiesnItem Type: SMGnClass: Energy (Electron)nnBattery Size: 45nRate of Fire: BeamnEffective Range: 15-20 mnnAttachments: Optics (S1), Underbarrel (S1)nnManufacturer VOLT\u2019s Quartz SMG utilizes exciting new weapon technology that fires a short range beam that fractures into multiple beams the longer it fires, making it an extremely effective close quarter weapon. This special edition features Crusader branding.<\/p>\n<p class=\"wp-block-paragraph\"><strong>item_Descvolt_smg_energy_01_collector01<\/strong><br \/>Old: Manufacturer: Verified Offworld Laser TechnologiesnItem Type: SMGnClass: Energy (Electron)nnBattery Size: 50nRate of Fire: BeamnEffective Range: 15-20 mnnAttachments: Optics (S1), Underbarrel (S1)nnManufacturer VOLT\u2019s Quartz SMG utilizes exciting new weapon technology that fires a short range beam that fractures into multiple beams the longer it fires, making it an extremely effective close quarter weapon.nnThe \u201cJungle Camo\u201d edition gives the weapon a classic dark green camo pattern.<br \/>New: Manufacturer: Verified Offworld Laser TechnologiesnItem Type: SMGnClass: Energy (Electron)nnBattery Size: 45nRate of Fire: BeamnEffective Range: 15-20 mnnAttachments: Optics (S1), Underbarrel (S1)nnManufacturer VOLT\u2019s Quartz SMG utilizes exciting new weapon technology that fires a short range beam that fractures into multiple beams the longer it fires, making it an extremely effective close quarter weapon.nnThe \u201cJungle Camo\u201d edition gives the weapon a classic dark green camo pattern.<\/p>\n<p class=\"wp-block-paragraph\"><strong>item_Descvolt_smg_energy_01_collector02<\/strong><br \/>Old: Manufacturer: Verified Offworld Laser TechnologiesnItem Type: SMGnClass: Energy (Electron)nnBattery Size: 50nRate of Fire: BeamnEffective Range: 15-20 mnnAttachments: Optics (S1), Underbarrel (S1)nnManufacturer VOLT\u2019s Quartz SMG utilizes exciting new weapon technology that fires a short range beam that fractures into multiple beams the longer it fires, making it an extremely effective close quarter weapon.nnTan, dark brown, and black combine for the \u201cHunter Camo\u201d edition of the weapon.<br \/>New: Manufacturer: Verified Offworld Laser TechnologiesnItem Type: SMGnClass: Energy (Electron)nnBattery Size: 45nRate of Fire: BeamnEffective Range: 15-20 mnnAttachments: Optics (S1), Underbarrel (S1)nnManufacturer VOLT\u2019s Quartz SMG utilizes exciting new weapon technology that fires a short range beam that fractures into multiple beams the longer it fires, making it an extremely effective close quarter weapon.nnTan, dark brown, and black combine for the \u201cHunter Camo\u201d edition of the weapon.<\/p>\n<p class=\"wp-block-paragraph\"><strong>item_Descvolt_smg_energy_01_collector03<\/strong><br \/>Old: Manufacturer: Verified Offworld Laser TechnologiesnItem Type: SMGnClass: Energy (Electron)nnBattery Size: 50nRate of Fire: BeamnEffective Range: 15-20 mnnAttachments: Optics (S1), Underbarrel (S1)nnManufacturer VOLT\u2019s Quartz SMG utilizes exciting new weapon technology that fires a short range beam that fractures into multiple beams the longer it fires, making it an extremely effective close quarter weapon.nnThe \u201cCobalt Camo\u201d edition features a striking dark blue and black camo pattern.<br \/>New: Manufacturer: Verified Offworld Laser TechnologiesnItem Type: SMGnClass: Energy (Electron)nnBattery Size: 45nRate of Fire: BeamnEffective Range: 15-20 mnnAttachments: Optics (S1), Underbarrel (S1)nnManufacturer VOLT\u2019s Quartz SMG utilizes exciting new weapon technology that fires a short range beam that fractures into multiple beams the longer it fires, making it an extremely effective close quarter weapon.nnThe \u201cCobalt Camo\u201d edition features a striking dark blue and black camo pattern.<\/p>\n<p class=\"wp-block-paragraph\"><strong>item_Descvolt_smg_energy_01_red01<\/strong><br \/>Old: Manufacturer: Verified Offworld Laser TechnologiesnItem Type: SMGnClass: Energy (Electron)nnBattery Size: 50nRate of Fire: BeamnEffective Range: 15-20 mnnAttachments: Optics (S1), Underbarrel (S1)nnManufacturer VOLT\u2019s Quartz SMG utilizes exciting new weapon technology that fires a short range beam that fractures into multiple beams the longer it fires, making it an extremely effective close quarter weapon. This special edition features ArcCorp branding.<br \/>New: Manufacturer: Verified Offworld Laser TechnologiesnItem Type: SMGnClass: Energy (Electron)nnBattery Size: 45nRate of Fire: BeamnEffective Range: 15-20 mnnAttachments: Optics (S1), Underbarrel (S1)nnManufacturer VOLT\u2019s Quartz SMG utilizes exciting new weapon technology that fires a short range beam that fractures into multiple beams the longer it fires, making it an extremely effective close quarter weapon. This special edition features ArcCorp branding.<\/p>\n<p class=\"wp-block-paragraph\"><strong>item_Descvolt_smg_energy_01_store01<\/strong><br \/>Old: Manufacturer: Verified Offworld Laser TechnologiesnItem Type: SMGnClass: Energy (Electron)nnBattery Size: 50nRate of Fire: BeamnEffective Range: 15-20 mnnAttachments: Optics (S1), Underbarrel (S1)nnManufacturer VOLT\u2019s Quartz SMG utilizes exciting new weapon technology that fires a short range beam that fractures into multiple beams the longer it fires, making it an extremely effective close quarter weapon.nnThe dynamically designed \u201cTrue Valor\u201d edition features a blue base with a progression of grey, white, and yellow patterns from muzzle to stock.<br \/>New: Manufacturer: Verified Offworld Laser TechnologiesnItem Type: SMGnClass: Energy (Electron)nnBattery Size: 45nRate of Fire: BeamnEffective Range: 15-20 mnnAttachments: Optics (S1), Underbarrel (S1)nnManufacturer VOLT\u2019s Quartz SMG utilizes exciting new weapon technology that fires a short range beam that fractures into multiple beams the longer it fires, making it an extremely effective close quarter weapon.nnThe dynamically designed \u201cTrue Valor\u201d edition features a blue base with a progression of grey, white, and yellow patterns from muzzle to stock.<\/p>\n<p class=\"wp-block-paragraph\"><strong>item_Descvolt_smg_energy_01_store02<\/strong><br \/>Old: Manufacturer: Verified Offworld Laser TechnologiesnItem Type: SMGnClass: Energy (Electron)nnBattery Size: 50nRate of Fire: BeamnEffective Range: 15-20 mnnAttachments: Optics (S1), Underbarrel (S1)nnManufacturer VOLT\u2019s Quartz SMG utilizes exciting new weapon technology that fires a short range beam that fractures into multiple beams the longer it fires, making it an extremely effective close quarter weapon.nnSwirls of blue and white give the \u201cClawed Steel\u201d edition its unique look.<br \/>New: Manufacturer: Verified Offworld Laser TechnologiesnItem Type: SMGnClass: Energy (Electron)nnBattery Size: 45nRate of Fire: BeamnEffective Range: 15-20 mnnAttachments: Optics (S1), Underbarrel (S1)nnManufacturer VOLT\u2019s Quartz SMG utilizes exciting new weapon technology that fires a short range beam that fractures into multiple beams the longer it fires, making it an extremely effective close quarter weapon.nnSwirls of blue and white give the \u201cClawed Steel\u201d edition its unique look.<\/p>\n<p class=\"wp-block-paragraph\"><strong>item_Descvolt_smg_energy_01_store03<\/strong><br \/>Old: Manufacturer: Verified Offworld Laser TechnologiesnItem Type: SMGnClass: Energy (Electron)nnBattery Size: 50nRate of Fire: BeamnEffective Range: 15-20 mnnAttachments: Optics (S1), Underbarrel (S1)nnManufacturer VOLT\u2019s Quartz SMG utilizes exciting new weapon technology that fires a short range beam that fractures into multiple beams the longer it fires, making it an extremely effective close quarter weapon.nnThe \u201cNew Dawn\u201d edition brings a truly unique look to the weapon with a dazzling kaleidoscope of colors reminiscent of memorable sunrises.<br \/>New: Manufacturer: Verified Offworld Laser TechnologiesnItem Type: SMGnClass: Energy (Electron)nnBattery Size: 45nRate of Fire: BeamnEffective Range: 15-20 mnnAttachments: Optics (S1), Underbarrel (S1)nnManufacturer VOLT\u2019s Quartz SMG utilizes exciting new weapon technology that fires a short range beam that fractures into multiple beams the longer it fires, making it an extremely effective close quarter weapon.nnThe \u201cNew Dawn\u201d edition brings a truly unique look to the weapon with a dazzling kaleidoscope of colors reminiscent of memorable sunrises.<\/p>\n<p class=\"wp-block-paragraph\"><strong>item_Descvolt_smg_energy_01_tint01<\/strong><br \/>Old: Manufacturer: Verified Offworld Laser TechnologiesnItem Type: SMGnClass: Energy (Electron)nnBattery Size: 50nRate of Fire: BeamnEffective Range: 15-20 mnnAttachments: Optics (S1), Underbarrel (S1)nnManufacturer VOLT\u2019s Quartz SMG utilizes exciting new weapon technology that fires a short range beam that fractures into multiple beams the longer it fires, making it an extremely effective close quarter weapon.nnThe \u201cDeadfall\u201d edition is primarily muted green with black highlights.<br \/>New: Manufacturer: Verified Offworld Laser TechnologiesnItem Type: SMGnClass: Energy (Electron)nnBattery Size: 545nRate of Fire: BeamnEffective Range: 15-20 mnnAttachments: Optics (S1), Underbarrel (S1)nnManufacturer VOLT\u2019s Quartz SMG utilizes exciting new weapon technology that fires a short range beam that fractures into multiple beams the longer it fires, making it an extremely effective close quarter weapon.nnThe \u201cDeadfall\u201d edition is primarily muted green with black highlights.<\/p>\n<p class=\"wp-block-paragraph\"><strong>item_Descvolt_smg_energy_01_tint02<\/strong><br \/>Old: Manufacturer: Verified Offworld Laser TechnologiesnItem Type: SMGnClass: Energy (Electron)nnBattery Size: 50nRate of Fire: BeamnEffective Range: 15-20 mnnAttachments: Optics (S1), Underbarrel (S1)nnManufacturer VOLT\u2019s Quartz SMG utilizes exciting new weapon technology that fires a short range beam that fractures into multiple beams the longer it fires, making it an extremely effective close quarter weapon.nnThe green glow of the Quartz\u2019s barrel pops against the all black look of the \u201cBlack Op\u201d edition.<br \/>New: Manufacturer: Verified Offworld Laser TechnologiesnItem Type: SMGnClass: Energy (Electron)nnBattery Size: 45nRate of Fire: BeamnEffective Range: 15-20 mnnAttachments: Optics (S1), Underbarrel (S1)nnManufacturer VOLT\u2019s Quartz SMG utilizes exciting new weapon technology that fires a short range beam that fractures into multiple beams the longer it fires, making it an extremely effective close quarter weapon.nnThe green glow of the Quartz\u2019s barrel pops against the all black look of the \u201cBlack Op\u201d edition.<\/p>\n<p class=\"wp-block-paragraph\"><strong>item_Descvolt_smg_energy_01_tint03<\/strong><br \/>Old: Manufacturer: Verified Offworld Laser TechnologiesnItem Type: SMGnClass: Energy (Electron)nnBattery Size: 50nRate of Fire: BeamnEffective Range: 15-20 mnnAttachments: Optics (S1), Underbarrel (S1)nnManufacturer VOLT\u2019s Quartz SMG utilizes exciting new weapon technology that fires a short range beam that fractures into multiple beams the longer it fires, making it an extremely effective close quarter weapon.nnThe \u201cLumen\u201d edition mixes crisp white base with black highlights.<br \/>New: Manufacturer: Verified Offworld Laser TechnologiesnItem Type: SMGnClass: Energy (Electron)nnBattery Size: 45nRate of Fire: BeamnEffective Range: 15-20 mnnAttachments: Optics (S1), Underbarrel (S1)nnManufacturer VOLT\u2019s Quartz SMG utilizes exciting new weapon technology that fires a short range beam that fractures into multiple beams the longer it fires, making it an extremely effective close quarter weapon.nnThe \u201cLumen\u201d edition mixes crisp white base with black highlights.<\/p>\n<p class=\"wp-block-paragraph\"><strong>item_Descvolt_smg_energy_01_uee01<\/strong><br \/>Old: Manufacturer: Verified Offworld Laser TechnologiesnItem Type: SMGnClass: Energy (Electron)nnBattery Size: 50nRate of Fire: BeamnEffective Range: 15-20 mnnAttachments: Optics (S1), Underbarrel (S1)nnManufacturer VOLT\u2019s Quartz SMG utilizes exciting new weapon technology that fires a short range beam that fractures into multiple beams the longer it fires, making it an extremely effective close quarter weapon.nnThis \u201cGCD-Army\u201d edition has yellow wiring and is decorated with a dark and light gray digital camo pattern.<br \/>New: Manufacturer: Verified Offworld Laser TechnologiesnItem Type: SMGnClass: Energy (Electron)nnBattery Size: 45nRate of Fire: BeamnEffective Range: 15-20 mnnAttachments: Optics (S1), Underbarrel (S1)nnManufacturer VOLT\u2019s Quartz SMG utilizes exciting new weapon technology that fires a short range beam that fractures into multiple beams the longer it fires, making it an extremely effective close quarter weapon.nnThis \u201cGCD-Army\u201d edition has yellow wiring and is decorated with a dark and light gray digital camo pattern.<\/p>\n<p class=\"wp-block-paragraph\"><strong>item_Descvolt_smg_energy_01_white01<\/strong><br \/>Old: Manufacturer: Verified Offworld Laser TechnologiesnItem Type: SMGnClass: Energy (Electron)nnBattery Size: 50nRate of Fire: BeamnEffective Range: 15-20 mnnAttachments: Optics (S1), Underbarrel (S1)nnManufacturer VOLT\u2019s Quartz SMG utilizes exciting new weapon technology that fires a short range beam that fractures into multiple beams the longer it fires, making it an extremely effective close quarter weapon. This special edition features microTech branding.<br \/>New: Manufacturer: Verified Offworld Laser TechnologiesnItem Type: SMGnClass: Energy (Electron)nnBattery Size: 45nRate of Fire: BeamnEffective Range: 15-20 mnnAttachments: Optics (S1), Underbarrel (S1)nnManufacturer VOLT\u2019s Quartz SMG utilizes exciting new weapon technology that fires a short range beam that fractures into multiple beams the longer it fires, making it an extremely effective close quarter weapon. This special edition features microTech branding.<\/p>\n<p class=\"wp-block-paragraph\"><strong>item_TypeLifeSupportVent,P<\/strong><br \/>Old: Room Vent<br \/>New: Room Life Support<\/p>\n<p class=\"wp-block-paragraph\"><strong>item_TypeSelfDestruct<\/strong><br \/>Old: Self Destruct<br \/>New: Self Destruct Unit<\/p>\n<p class=\"wp-block-paragraph\"><strong>item_descarma_barrel_comp_s1_contestedzonereward<\/strong><br \/>Old: Manufacturer: ArmaModnType: Ballistic CompensatornAttachment Point: BarrelnSize: 1nnFire Rate: +10%nRecoil Stability: +30%nRecoil Kick: +20%nnMaintain accuracy by countering muzzle rise with the Sion Compensator1. ArmaMod\u2019s expertly designed S1 barrel attachment efficiently expels gasses to keep every shot on target. This \u201cTweaker\u201d version has been unofficially modified for a faster fire rate.<br \/>New: Manufacturer: ArmaModnType: Ballistic CompensatornAttachment Point: BarrelnSize: 1nnAim Recoil: +35%nVisual Recoil: -30%nRecoil Time: -33%nFire Rate: +12.5%nnMaintain accuracy by countering muzzle rise with the Sion Compensator1. ArmaMod\u2019s expertly designed S1 barrel attachment efficiently expels gasses to keep every shot on target. This \u201cTweaker\u201d version has been unofficially modified for a faster fire rate.<\/p>\n<p class=\"wp-block-paragraph\"><strong>item_descarma_barrel_comp_s2_contestedzonereward<\/strong><br \/>Old: Manufacturer: ArmaModnType: Ballistic CompensatornAttachment Point: BarrelnSize: 2nnRecoil Stability: +70%nRecoil Smoothness: +50%nADS Time: +25%nSpread: +25%nnMaintain accuracy by countering muzzle rise with the Sion Compensator2. ArmaMod\u2019s expertly designed S2 barrel attachment efficiently expels gasses to keep every shot on target. This \u201cTweaker\u201d version has been unofficially modified for a smoother firing experience.<br \/>New: Manufacturer: ArmaModnType: Ballistic CompensatornAttachment Point: BarrelnSize: 2nnAim Time: +25%nSpread: +25%nAim Recoil: -35%nVisual Recoil: -50%nDamage: -10%nnMaintain accuracy by countering muzzle rise with the Sion Compensator2. ArmaMod\u2019s expertly designed S2 barrel attachment efficiently expels gasses to keep every shot on target. This \u201cTweaker\u201d version has been unofficially modified for a smoother firing experience.<\/p>\n<p class=\"wp-block-paragraph\"><strong>item_descarma_barrel_stab_s2_contestedzonereward<\/strong><br \/>Old: Manufacturer: ArmaModnType: Energy StabilizernAttachment Point: BarrelnSize: 2nnDamage: +12.5%nRecoil Stability: +15%nRecoil Kick: +40%nSpread: +25%nAmmo Cost Per Shot: +100%nnReduce energy weapon recoil with the Emod Stabilizer2. ArmaMod designed the attachment to improve both horizontal and vertical recoil to ensure a more precise shot. This \u201cTweaker\u201d version has been unofficially modified to do more damage.<br \/>New: Manufacturer: ArmaModnType: Energy StabilizernAttachment Point: BarrelnSize: 2nnHeat: -80%nAim Recoil: +40%nVisual Recoil: -15%nDamage: +12.5%nAmmo Consumption: +100%nnArmaMod designed the Emod Stabilizer2 attachment to improve heat distribution and visual stability allowing for a more precise shot. This \u201cTweaker\u201d version has been unofficially modified to do more damage at the cost of expending more energy.<\/p>\n<p class=\"wp-block-paragraph\"><strong>pause_OptionsBrightness<\/strong><br \/>Old: Brightness (SDR)<br \/>New: Brightness<\/p>\n<p class=\"wp-block-paragraph\"><strong>pause_OptionsContrast<\/strong><br \/>Old: Contrast (SDR)<br \/>New: Contrast<\/p>\n<p class=\"wp-block-paragraph\"><strong>pause_OptionsGamma<\/strong><br \/>Old: Gamma (SDR)<br \/>New: Gamma<\/p>\n<p class=\"wp-block-paragraph\"><strong>pause_OptionsPlanetVolumetricClouds<\/strong><br \/>Old: Planet Volumetric Clouds<br \/>New: Planet Volumetric Clouds Quality<\/p>\n<p class=\"wp-block-paragraph\"><strong>pause_OptionsUIAspectModifier<\/strong><br \/>Old: UI \u2013 Aspect Modifier<br \/>New: Visor and Lens Aspect Modifier<\/p>\n<p class=\"wp-block-paragraph\"><strong>pause_Options_tractor_beam_rotation_mode<\/strong><br \/>Old: Tractor Beam \u2013 Rotate via Object Space, Not Player Space<br \/>New: Tractor Beam \u2013 when rotating use rotated object space instead of player space<\/p>\n<p class=\"wp-block-paragraph\"><strong>pause_options_esp_zone_inner<\/strong><br \/>Old: Pilot E.S.P. \u2013 Inner Zone Size (percent of zone size)<br \/>New: Pilot E.S.P. \u2013 Inner Zone Size Ratio<\/p>\n<p class=\"wp-block-paragraph\"><strong>pause_options_head_tracking_tobii_profile0_eye_head_tracking_ratio<\/strong><br \/>Old: Head Tracking \u2013 Tobii \u2013 Seat \u2013 Input Mix (0: Gaze, 1: Head)<br \/>New: Head Tracking \u2013 Tobii \u2013 Seated \u2013 Input Mix (0: Gaze, 1: Head)<\/p>\n<p class=\"wp-block-paragraph\"><strong>pause_options_head_tracking_tobii_profile0_gaze_responsiveness<\/strong><br \/>Old: Head Tracking \u2013 Tobii \u2013 Seat \u2013 Input Mix Gaze Responsiveness<br \/>New: Head Tracking \u2013 Tobii \u2013 Seated \u2013 Gaze Responsiveness<\/p>\n<p class=\"wp-block-paragraph\"><strong>pause_options_head_tracking_tobii_profile0_head_center_stabilization<\/strong><br \/>Old: Head Tracking \u2013 Tobii \u2013 Seat \u2013 Center Stabilization<br \/>New: Head Tracking \u2013 Tobii \u2013 Seated \u2013 Center Stabilization<\/p>\n<p class=\"wp-block-paragraph\"><strong>pause_options_head_tracking_tobii_profile0_head_sensitivity_pitch<\/strong><br \/>Old: Head Tracking \u2013 Tobii \u2013 Seat \u2013 Head Sensitivity Pitch<br \/>New: Head Tracking \u2013 Tobii \u2013 Seated \u2013 Head Sensitivity Pitch<\/p>\n<p class=\"wp-block-paragraph\"><strong>pause_options_head_tracking_tobii_profile0_head_sensitivity_roll<\/strong><br \/>Old: Head Tracking \u2013 Tobii \u2013 Seat \u2013 Head Sensitivity Roll<br \/>New: Head Tracking \u2013 Tobii \u2013 Seated \u2013 Head Sensitivity Roll<\/p>\n<p class=\"wp-block-paragraph\"><strong>pause_options_head_tracking_tobii_profile0_head_sensitivity_yaw<\/strong><br \/>Old: Head Tracking \u2013 Tobii \u2013 Seat \u2013 Head Sensitivity Yaw<br \/>New: Head Tracking \u2013 Tobii \u2013 Seated \u2013 Head Sensitivity Yaw<\/p>\n<p class=\"wp-block-paragraph\"><strong>pause_options_head_tracking_tobii_profile0_head_view_auto_center<\/strong><br \/>Old: Head Tracking \u2013 Tobii \u2013 Seat \u2013 Auto Center Enabled<br \/>New: Head Tracking \u2013 Tobii \u2013 Seated \u2013 Auto Center Enabled<\/p>\n<p class=\"wp-block-paragraph\"><strong>pause_options_head_tracking_tobii_profile1_gaze_responsiveness<\/strong><br \/>Old: Head Tracking \u2013 Tobii \u2013 FPS \u2013 Input Mix Gaze Responsiveness<br \/>New: Head Tracking \u2013 Tobii \u2013 FPS \u2013 Gaze Responsiveness<\/p>\n<p class=\"wp-block-paragraph\"><strong>pause_options_turret_adaptive_zoom_sensitivity<\/strong><br \/>Old: Turret \u2013 Mouse \u2013 Adaptive Zoom Sensitivity<br \/>New: Turret \u2013 Mouse \u2013 Adaptive Sensitivity (except VJoy)<\/p>\n<p class=\"wp-block-paragraph\"><strong>pause_options_turret_default_mouse_mode_1to1<\/strong><br \/>Old: Relative 1:1<br \/>New: Relative Mouse Dragging<\/p>\n<p class=\"wp-block-paragraph\"><strong>pause_options_turret_default_mouse_mode_pointer<\/strong><br \/>Old: Relative Pointer<br \/>New: Pointer<\/p>\n<p class=\"wp-block-paragraph\"><strong>pause_options_turret_default_mouse_mode_vjoy<\/strong><br \/>Old: VJoy<br \/>New: VJoy Dragging<\/p>\n<p class=\"wp-block-paragraph\"><strong>ui_Inventory_ContainerStatus_TooSmall<\/strong><br \/>Old: Too Large For Container<br \/>New: Cannot fit inside<\/p>\n<p class=\"wp-block-paragraph\"><strong>ui_error_message_30027,P<\/strong><br \/>Old: (Unused) You should not see this. Please report.<br \/>New: If you are seeing this error message something went wrong. Please report this error to the issue council and try again.<\/p>\n<p class=\"wp-block-paragraph\"><strong>ui_pause_PopupCancelMenuButtonText<\/strong><br \/>Old: Return to Game<br \/>New: Cancel<\/p>\n<p class=\"wp-block-paragraph\"><strong>ui_pause_PopupConfirmMenuButtonText<\/strong><br \/>Old: Proceed to Menu<br \/>New: Confirm<\/p>\n<p class=\"wp-block-paragraph\"><strong>ui_pause_PopupQuitGameButtonText<\/strong><br \/>Old: Quit to Desktop<br \/>New: Quit<\/p>\n<p class=\"wp-block-paragraph\"><strong>ui_pause_PopupQuitGame_Title<\/strong><br \/>Old: Quit Game<br \/>New: Quit to desktop<\/p>\n<p class=\"wp-block-paragraph\"><strong>ui_v_ifcs_gravity_compensation_off<\/strong><br \/>Old: Gravity Compensation \u2013 Disable<br \/>New: IFCS \u2013 Gravity Compensation \u2013 Disable<\/p>\n<p class=\"wp-block-paragraph\"><strong>ui_v_ifcs_gravity_compensation_on<\/strong><br \/>Old: Gravity Compensation \u2013 Enable<br \/>New: IFCS \u2013 Gravity Compensation \u2013 Enable<\/p>\n<p class=\"wp-block-paragraph\"><strong>ui_v_ifcs_toggle_gravity_compensation<\/strong><br \/>Old: Gravity Compensation \u2013 Toggle<br \/>New: IFCS \u2013 Gravity Compensation \u2013 Toggle<\/p>\n<p class=\"wp-block-paragraph\"><strong>ui_v_ifcs_toggle_gravity_compensation_desc<\/strong><br \/>Old: Gravity Compensation \u2013 Toggle<br \/>New: IFCS \u2013 Gravity Compensation \u2013 Toggle<\/p>\n<div aria-hidden=\"true\" class=\"wp-block-spacer\"><\/div>\n<h2 class=\"nv-cv-d nv-cv-m nv-cv-d nv-cv-m wp-block-heading\">LAST POST<\/h2>\n<div class=\"wplp_outside wplp_widget_500\"><span class=\"wpcu_block_title\"><\/span>\n<div class=\"wplp_widget_default wplp_container vertical swiper wplp-swiper default cols3\" data-theme=\"default\" data-post=\"500\" data-max-elts=\"9\" data-per-page=\"10\">\n<div class=\"wplp_listposts swiper-wrapper\">\n<div class=\"swiper-slide\">\n<div class=\"insideframe\">\n<div class=\"wpcu-front-box top equalHeightImg\">\n<div class=\"wplp-box-item\"><a href=\"https:\/\/www.spaceloop.it\/en\/star-citizen-alpha-4-8-0-ptu-11689568-data-mining-en\" class=\"thumbnail\"><span class=\"img_cropper\"><img decoding=\"async\" src=\"https:\/\/www.spaceloop.it\/wp-content\/uploads\/2023\/04\/StarCitizen_DataMining.jpg\" alt=\"Star Citizen | Alpha 4.8.0 PTU 11689568 Data Mining\" class=\"swiper-lazy wplp_thumb\"\/>\n<div class=\"swiper-lazy-preloader\"><\/div>\n<p><\/p><\/span><\/a><a href=\"https:\/\/www.spaceloop.it\/en\/star-citizen-alpha-4-8-0-ptu-11689568-data-mining-en\" class=\"title\">Star Citizen | Alpha 4.8.0 PTU 11689568 Data Mining<\/a><\/div>\n<\/div>\n<div class=\"wpcu-front-box left wpcu-custom-position\">\n<div class=\"wplp-box-item\"><\/div>\n<\/div>\n<div class=\"wpcu-front-box right wpcu-custom-position\">\n<div class=\"wplp-box-item\"><\/div>\n<\/div>\n<div class=\"wpcu-front-box bottom\">\n<div class=\"wplp-box-item\"><span class=\"date\">22 April 2026<\/span><span class=\"category\">Patch News<\/span><span class=\"custom_fields\"><br \/>\n<!-- WPLP Unknown field: Custom_Fields --><br \/>\n<\/span><a href=\"https:\/\/www.spaceloop.it\/en\/star-citizen-alpha-4-8-0-ptu-11689568-data-mining-en\" class=\"read-more\">Read more&#8230;<\/a><\/div>\n<\/div>\n<\/div>\n<\/div>\n<div class=\"swiper-slide\">\n<div class=\"insideframe\">\n<div class=\"wpcu-front-box top equalHeightImg\">\n<div class=\"wplp-box-item\"><a href=\"https:\/\/www.spaceloop.it\/en\/star-citizen-alpha-4-8-0-ptu-11681592-data-mining-en\" class=\"thumbnail\"><span class=\"img_cropper\"><img decoding=\"async\" src=\"https:\/\/www.spaceloop.it\/wp-content\/uploads\/2023\/04\/StarCitizen_DataMining.jpg\" alt=\"Star Citizen | Alpha 4.8.0 PTU 11681592 Data Mining\" class=\"swiper-lazy wplp_thumb\"\/>\n<div class=\"swiper-lazy-preloader\"><\/div>\n<p><\/p><\/span><\/a><a href=\"https:\/\/www.spaceloop.it\/en\/star-citizen-alpha-4-8-0-ptu-11681592-data-mining-en\" class=\"title\">Star Citizen | Alpha 4.8.0 PTU 11681592 Data Mining<\/a><\/div>\n<\/div>\n<div class=\"wpcu-front-box left wpcu-custom-position\">\n<div class=\"wplp-box-item\"><\/div>\n<\/div>\n<div class=\"wpcu-front-box right wpcu-custom-position\">\n<div class=\"wplp-box-item\"><\/div>\n<\/div>\n<div class=\"wpcu-front-box bottom\">\n<div class=\"wplp-box-item\"><span class=\"date\">21 April 2026<\/span><span class=\"category\">Patch News<\/span><span class=\"custom_fields\"><br \/>\n<!-- WPLP Unknown field: Custom_Fields --><br \/>\n<\/span><a href=\"https:\/\/www.spaceloop.it\/en\/star-citizen-alpha-4-8-0-ptu-11681592-data-mining-en\" class=\"read-more\">Read more&#8230;<\/a><\/div>\n<\/div>\n<\/div>\n<\/div>\n<div class=\"swiper-slide\">\n<div class=\"insideframe\">\n<div class=\"wpcu-front-box top equalHeightImg\">\n<div class=\"wplp-box-item\"><a href=\"https:\/\/www.spaceloop.it\/en\/star-citizen-alpha-4-7-0-tech-preview-11575398-data-mining-en\" class=\"thumbnail\"><span class=\"img_cropper\"><img decoding=\"async\" src=\"https:\/\/www.spaceloop.it\/wp-content\/uploads\/2023\/04\/StarCitizen_DataMining.jpg\" alt=\"Star Citizen | Alpha 4.7.0 TECH-PREVIEW 11575398 Data Mining\" class=\"swiper-lazy wplp_thumb\"\/>\n<div class=\"swiper-lazy-preloader\"><\/div>\n<p><\/p><\/span><\/a><a href=\"https:\/\/www.spaceloop.it\/en\/star-citizen-alpha-4-7-0-tech-preview-11575398-data-mining-en\" class=\"title\">Star Citizen | Alpha 4.7.0 TECH-PREVIEW 11575398 Data Mining<\/a><\/div>\n<\/div>\n<div class=\"wpcu-front-box left wpcu-custom-position\">\n<div class=\"wplp-box-item\"><\/div>\n<\/div>\n<div class=\"wpcu-front-box right wpcu-custom-position\">\n<div class=\"wplp-box-item\"><\/div>\n<\/div>\n<div class=\"wpcu-front-box bottom\">\n<div class=\"wplp-box-item\"><span class=\"date\">2 April 2026<\/span><span class=\"category\">Patch News<\/span><span class=\"custom_fields\"><br \/>\n<!-- WPLP Unknown field: Custom_Fields --><br \/>\n<\/span><a href=\"https:\/\/www.spaceloop.it\/en\/star-citizen-alpha-4-7-0-tech-preview-11575398-data-mining-en\" class=\"read-more\">Read more&#8230;<\/a><\/div>\n<\/div>\n<\/div>\n<\/div>\n<div class=\"swiper-slide\">\n<div class=\"insideframe\">\n<div class=\"wpcu-front-box top equalHeightImg\">\n<div class=\"wplp-box-item\"><a href=\"https:\/\/www.spaceloop.it\/en\/star-citizen-alpha-4-7-0-11414557-data-mining-en\" class=\"thumbnail\"><span class=\"img_cropper\"><img decoding=\"async\" src=\"https:\/\/www.spaceloop.it\/wp-content\/uploads\/2023\/04\/StarCitizen_DataMining.jpg\" alt=\"Star Citizen | Alpha 4.7.0 11414557 Data Mining\" class=\"swiper-lazy wplp_thumb\"\/>\n<div class=\"swiper-lazy-preloader\"><\/div>\n<p><\/p><\/span><\/a><a href=\"https:\/\/www.spaceloop.it\/en\/star-citizen-alpha-4-7-0-11414557-data-mining-en\" class=\"title\">Star Citizen | Alpha 4.7.0 11414557 Data Mining<\/a><\/div>\n<\/div>\n<div class=\"wpcu-front-box left wpcu-custom-position\">\n<div class=\"wplp-box-item\"><\/div>\n<\/div>\n<div class=\"wpcu-front-box right wpcu-custom-position\">\n<div class=\"wplp-box-item\"><\/div>\n<\/div>\n<div class=\"wpcu-front-box bottom\">\n<div class=\"wplp-box-item\"><span class=\"date\">11 March 2026<\/span><span class=\"category\">Patch News<\/span><span class=\"custom_fields\"><br \/>\n<!-- WPLP Unknown field: Custom_Fields --><br \/>\n<\/span><a href=\"https:\/\/www.spaceloop.it\/en\/star-citizen-alpha-4-7-0-11414557-data-mining-en\" class=\"read-more\">Read more&#8230;<\/a><\/div>\n<\/div>\n<\/div>\n<\/div>\n<div class=\"swiper-slide\">\n<div class=\"insideframe\">\n<div class=\"wpcu-front-box top equalHeightImg\">\n<div class=\"wplp-box-item\"><a href=\"https:\/\/www.spaceloop.it\/en\/star-citizen-alpha-4-7-0-11399345-data-mining-en\" class=\"thumbnail\"><span class=\"img_cropper\"><img decoding=\"async\" src=\"https:\/\/www.spaceloop.it\/wp-content\/uploads\/2023\/04\/StarCitizen_DataMining.jpg\" alt=\"Star Citizen | Alpha 4.7.0 11399345 Data Mining\" class=\"swiper-lazy wplp_thumb\"\/>\n<div class=\"swiper-lazy-preloader\"><\/div>\n<p><\/p><\/span><\/a><a href=\"https:\/\/www.spaceloop.it\/en\/star-citizen-alpha-4-7-0-11399345-data-mining-en\" class=\"title\">Star Citizen | Alpha 4.7.0 11399345 Data Mining<\/a><\/div>\n<\/div>\n<div class=\"wpcu-front-box left wpcu-custom-position\">\n<div class=\"wplp-box-item\"><\/div>\n<\/div>\n<div class=\"wpcu-front-box right wpcu-custom-position\">\n<div class=\"wplp-box-item\"><\/div>\n<\/div>\n<div class=\"wpcu-front-box bottom\">\n<div class=\"wplp-box-item\"><span class=\"date\">10 March 2026<\/span><span class=\"category\">Patch News<\/span><span class=\"custom_fields\"><br \/>\n<!-- WPLP Unknown field: Custom_Fields --><br \/>\n<\/span><a href=\"https:\/\/www.spaceloop.it\/en\/star-citizen-alpha-4-7-0-11399345-data-mining-en\" class=\"read-more\">Read more&#8230;<\/a><\/div>\n<\/div>\n<\/div>\n<\/div>\n<div class=\"swiper-slide\">\n<div class=\"insideframe\">\n<div class=\"wpcu-front-box top equalHeightImg\">\n<div class=\"wplp-box-item\"><a href=\"https:\/\/www.spaceloop.it\/en\/star-citizen-alpha-4-6-0-tech-preview-11070640-data-mining-en\" class=\"thumbnail\"><span class=\"img_cropper\"><img decoding=\"async\" src=\"https:\/\/www.spaceloop.it\/wp-content\/uploads\/2023\/04\/StarCitizen_DataMining.jpg\" alt=\"Star Citizen | Alpha 4.6.0 TECH-PREVIEW  11070640 Data Mining\" class=\"swiper-lazy wplp_thumb\"\/>\n<div class=\"swiper-lazy-preloader\"><\/div>\n<p><\/p><\/span><\/a><a href=\"https:\/\/www.spaceloop.it\/en\/star-citizen-alpha-4-6-0-tech-preview-11070640-data-mining-en\" class=\"title\">Star Citizen | Alpha 4.6.0 TECH-PREVIEW  11070640 Data Mining<\/a><\/div>\n<\/div>\n<div class=\"wpcu-front-box left wpcu-custom-position\">\n<div class=\"wplp-box-item\"><\/div>\n<\/div>\n<div class=\"wpcu-front-box right wpcu-custom-position\">\n<div class=\"wplp-box-item\"><\/div>\n<\/div>\n<div class=\"wpcu-front-box bottom\">\n<div class=\"wplp-box-item\"><span class=\"date\">19 January 2026<\/span><span class=\"category\">Patch News<\/span><span class=\"custom_fields\"><br \/>\n<!-- WPLP Unknown field: Custom_Fields --><br \/>\n<\/span><a href=\"https:\/\/www.spaceloop.it\/en\/star-citizen-alpha-4-6-0-tech-preview-11070640-data-mining-en\" class=\"read-more\">Read more&#8230;<\/a><\/div>\n<\/div>\n<\/div>\n<\/div>\n<div class=\"swiper-slide\">\n<div class=\"insideframe\">\n<div class=\"wpcu-front-box top equalHeightImg\">\n<div class=\"wplp-box-item\"><a href=\"https:\/\/www.spaceloop.it\/en\/star-citizen-alpha-4-5-0-10808272-data-mining-en\" class=\"thumbnail\"><span class=\"img_cropper\"><img decoding=\"async\" src=\"https:\/\/www.spaceloop.it\/wp-content\/uploads\/2023\/04\/StarCitizen_DataMining.jpg\" alt=\"Star Citizen | Alpha 4.5.0 10808272 Data Mining\" class=\"swiper-lazy wplp_thumb\"\/>\n<div class=\"swiper-lazy-preloader\"><\/div>\n<p><\/p><\/span><\/a><a href=\"https:\/\/www.spaceloop.it\/en\/star-citizen-alpha-4-5-0-10808272-data-mining-en\" class=\"title\">Star Citizen | Alpha 4.5.0 10808272 Data Mining<\/a><\/div>\n<\/div>\n<div class=\"wpcu-front-box left wpcu-custom-position\">\n<div class=\"wplp-box-item\"><\/div>\n<\/div>\n<div class=\"wpcu-front-box right wpcu-custom-position\">\n<div class=\"wplp-box-item\"><\/div>\n<\/div>\n<div class=\"wpcu-front-box bottom\">\n<div class=\"wplp-box-item\"><span class=\"date\">1 December 2025<\/span><span class=\"category\">Patch News<\/span><span class=\"custom_fields\"><br \/>\n<!-- WPLP Unknown field: Custom_Fields --><br \/>\n<\/span><a href=\"https:\/\/www.spaceloop.it\/en\/star-citizen-alpha-4-5-0-10808272-data-mining-en\" class=\"read-more\">Read more&#8230;<\/a><\/div>\n<\/div>\n<\/div>\n<\/div>\n<div class=\"swiper-slide\">\n<div class=\"insideframe\">\n<div class=\"wpcu-front-box top equalHeightImg\">\n<div class=\"wplp-box-item\"><a href=\"https:\/\/www.spaceloop.it\/en\/star-citizen-alpha-4-5-0-10800284-data-mining-en\" class=\"thumbnail\"><span class=\"img_cropper\"><img decoding=\"async\" src=\"https:\/\/www.spaceloop.it\/wp-content\/uploads\/2023\/04\/StarCitizen_DataMining.jpg\" alt=\"Star Citizen | Alpha 4.5.0 10800284 Data Mining\" class=\"swiper-lazy wplp_thumb\"\/>\n<div class=\"swiper-lazy-preloader\"><\/div>\n<p><\/p><\/span><\/a><a href=\"https:\/\/www.spaceloop.it\/en\/star-citizen-alpha-4-5-0-10800284-data-mining-en\" class=\"title\">Star Citizen | Alpha 4.5.0 10800284 Data Mining<\/a><\/div>\n<\/div>\n<div class=\"wpcu-front-box left wpcu-custom-position\">\n<div class=\"wplp-box-item\"><\/div>\n<\/div>\n<div class=\"wpcu-front-box right wpcu-custom-position\">\n<div class=\"wplp-box-item\"><\/div>\n<\/div>\n<div class=\"wpcu-front-box bottom\">\n<div class=\"wplp-box-item\"><span class=\"date\">28 November 2025<\/span><span class=\"category\">Patch News<\/span><span class=\"custom_fields\"><br \/>\n<!-- WPLP Unknown field: Custom_Fields --><br \/>\n<\/span><a href=\"https:\/\/www.spaceloop.it\/en\/star-citizen-alpha-4-5-0-10800284-data-mining-en\" class=\"read-more\">Read more&#8230;<\/a><\/div>\n<\/div>\n<\/div>\n<\/div>\n<div class=\"swiper-slide\">\n<div class=\"insideframe\">\n<div class=\"wpcu-front-box top equalHeightImg\">\n<div class=\"wplp-box-item\"><a href=\"https:\/\/www.spaceloop.it\/en\/star-citizen-alpha-4-4-0-10717260-data-mining-en\" class=\"thumbnail\"><span class=\"img_cropper\"><img decoding=\"async\" src=\"https:\/\/www.spaceloop.it\/wp-content\/uploads\/2023\/04\/StarCitizen_DataMining.jpg\" alt=\"Star Citizen | Alpha 4.4.0 10717260 Data Mining\" class=\"swiper-lazy wplp_thumb\"\/>\n<div class=\"swiper-lazy-preloader\"><\/div>\n<p><\/p><\/span><\/a><a href=\"https:\/\/www.spaceloop.it\/en\/star-citizen-alpha-4-4-0-10717260-data-mining-en\" class=\"title\">Star Citizen | Alpha 4.4.0 10717260 Data Mining<\/a><\/div>\n<\/div>\n<div class=\"wpcu-front-box left wpcu-custom-position\">\n<div class=\"wplp-box-item\"><\/div>\n<\/div>\n<div class=\"wpcu-front-box right wpcu-custom-position\">\n<div class=\"wplp-box-item\"><\/div>\n<\/div>\n<div class=\"wpcu-front-box bottom\">\n<div class=\"wplp-box-item\"><span class=\"date\">18 November 2025<\/span><span class=\"category\">Patch News<\/span><span class=\"custom_fields\"><br \/>\n<!-- WPLP Unknown field: Custom_Fields --><br \/>\n<\/span><a href=\"https:\/\/www.spaceloop.it\/en\/star-citizen-alpha-4-4-0-10717260-data-mining-en\" class=\"read-more\">Read more&#8230;<\/a><\/div>\n<\/div>\n<\/div>\n<\/div>\n<\/div>\n<div class=\"swiper-button-next\"><\/div>\n<div class=\"swiper-button-prev\"><\/div>\n<div class=\"swiper-pagination\"><\/div>\n<\/div>\n<\/div>\n<p>The post <a href=\"https:\/\/www.spaceloop.it\/en\/star-citizen-alpha-4-5-0-10800284-data-mining-en\">Star Citizen | Alpha 4.5.0 10800284 Data Mining<\/a> first appeared on <a href=\"https:\/\/www.spaceloop.it\/\">Spaceloop<\/a>.<\/p>\n<p>   Star Citizen LIETUVA  <\/p>\n<p>\u200b<a href=\"https:\/\/www.spaceloop.it\/en\/star-citizen-alpha-4-5-0-10800284-data-mining-en?utm_source=rss&amp;utm_medium=rss&amp;utm_campaign=star-citizen-alpha-4-5-0-10800284-data-mining-en\" target=\"_blank\" class=\"feedzy-rss-link-icon\">Read More<\/a>\u00a0<\/p>","protected":false},"excerpt":{"rendered":"<p>In this post we indicate all the information retrieved from the Star Citizen files of Patch\u00a04.5.0\u00a010800284 Keys Added for Ammo Ammo = Ammo Keys Added for CFP CFP_CH2_JournalAllCompleted_Phase1,P = Reclaim [&hellip;]<\/p>","protected":false},"author":1,"featured_media":9372,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_tec_requires_first_save":true,"_bbp_topic_count":0,"_bbp_reply_count":0,"_bbp_total_topic_count":0,"_bbp_total_reply_count":0,"_bbp_voice_count":0,"_bbp_anonymous_reply_count":0,"_bbp_topic_count_hidden":0,"_bbp_reply_count_hidden":0,"_bbp_forum_subforum_count":0,"om_disable_all_campaigns":false,"_monsterinsights_skip_tracking":false,"_price":"","_stock":"","_tribe_ticket_header":"","_tribe_default_ticket_provider":"","_tribe_ticket_capacity":"0","_ticket_start_date":"","_ticket_end_date":"","_tribe_ticket_show_description":"","_tribe_ticket_show_not_going":false,"_tribe_ticket_use_global_stock":"","_tribe_ticket_global_stock_level":"","_global_stock_mode":"","_global_stock_cap":"","_tribe_rsvp_for_event":"","_tribe_ticket_going_count":"","_tribe_ticket_not_going_count":"","_tribe_tickets_list":"[]","_tribe_ticket_has_attendee_info_fields":false,"_EventAllDay":false,"_EventTimezone":"","_EventStartDate":"","_EventEndDate":"","_EventStartDateUTC":"","_EventEndDateUTC":"","_EventShowMap":false,"_EventShowMapLink":false,"_EventURL":"","_EventCost":"","_EventCostDescription":"","_EventCurrencySymbol":"","_EventCurrencyCode":"","_EventCurrencyPosition":"","_EventDateTimeSeparator":"","_EventTimeRangeSeparator":"","_EventOrganizerID":[],"_EventVenueID":[],"_OrganizerEmail":"","_OrganizerPhone":"","_OrganizerWebsite":"","_VenueAddress":"","_VenueCity":"","_VenueCountry":"","_VenueProvince":"","_VenueState":"","_VenueZip":"","_VenuePhone":"","_VenueURL":"","_VenueStateProvince":"","_VenueLat":"","_VenueLng":"","_VenueShowMap":false,"_VenueShowMapLink":false,"_tribe_blocks_recurrence_rules":"","_tribe_blocks_recurrence_description":"","_tribe_blocks_recurrence_exclusions":"","footnotes":""},"categories":[24],"tags":[],"class_list":["post-9371","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-star-citizen-lietuva-naujienos"],"aioseo_notices":[],"jetpack_featured_media_url":"https:\/\/www.starcitizen.lt\/wp-content\/uploads\/2025\/11\/StarCitizen_DataMining-v8BFBr.jpg","_links":{"self":[{"href":"https:\/\/www.starcitizen.lt\/lt\/wp-json\/wp\/v2\/posts\/9371","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.starcitizen.lt\/lt\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.starcitizen.lt\/lt\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.starcitizen.lt\/lt\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.starcitizen.lt\/lt\/wp-json\/wp\/v2\/comments?post=9371"}],"version-history":[{"count":0,"href":"https:\/\/www.starcitizen.lt\/lt\/wp-json\/wp\/v2\/posts\/9371\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/www.starcitizen.lt\/lt\/wp-json\/wp\/v2\/media\/9372"}],"wp:attachment":[{"href":"https:\/\/www.starcitizen.lt\/lt\/wp-json\/wp\/v2\/media?parent=9371"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.starcitizen.lt\/lt\/wp-json\/wp\/v2\/categories?post=9371"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.starcitizen.lt\/lt\/wp-json\/wp\/v2\/tags?post=9371"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}