{"id":9365,"date":"2026-03-10T23:55:24","date_gmt":"2026-03-10T21:55:24","guid":{"rendered":"https:\/\/www.starcitizen.lt\/star-citizen-alpha-4-7-0-11399345-data-mining-star-citizen-lietuva\/"},"modified":"2026-03-10T23:55:24","modified_gmt":"2026-03-10T21:55:24","slug":"star-citizen-alpha-4-7-0-11399345-data-mining-star-citizen-lietuva","status":"publish","type":"post","link":"https:\/\/www.starcitizen.lt\/lt\/star-citizen-alpha-4-7-0-11399345-data-mining-star-citizen-lietuva\/","title":{"rendered":"Star Citizen | Alpha 4.7.0 11399345 Data Mining   Star Citizen LIETUVA"},"content":{"rendered":"<h2 class=\"wp-block-heading\">In this post we indicate all the information retrieved from the Star Citizen files of Patch\u00a0<strong>4.7.0 11399345<\/strong>.<\/h2>\n<h3 class=\"wp-block-heading\">Keys Added for area<\/h3>\n<ul class=\"nv-cv-d nv-cv-m wp-block-list\">\n<li>area_name_array_01,P = Refractor A<\/li>\n<li>area_name_array_02,P = Refractor B<\/li>\n<li>area_name_array_03,P = Refractor C<\/li>\n<li>area_name_laserroom,P = Mining Laser<\/li>\n<li>area_name_maintenance,P = Service Entrance<\/li>\n<li>area_name_monorailstation = Monorail Station<\/li>\n<li>area_name_operations,P = Operations<\/li>\n<li>area_name_power_core,P = Central Core &amp; Power<\/li>\n<li>area_name_ringstop = Ring Stop<\/li>\n<li>area_name_sector1 = Sector 1 Engineering &amp; Maintenance<\/li>\n<li>area_name_sector1A = Sector 1-A Engineering<\/li>\n<li>area_name_sector1B = Sector 1-B Maintenance<\/li>\n<li>area_name_sector2 = Sector 2 Excavation<\/li>\n<li>area_name_securestorage = Secure Storage<\/li>\n<li>area_name_stagingarea = Staging Area<\/li>\n<li>area_name_warehouse,P = Storage Depot<\/li>\n<\/ul>\n<h3 class=\"wp-block-heading\">Keys Added for BaseToModifiedSeparator,P<\/h3>\n<ul class=\"nv-cv-d nv-cv-m wp-block-list\">\n<li>BaseToModifiedSeparator,P = &gt;<\/li>\n<\/ul>\n<h3 class=\"wp-block-heading\">Keys Added for BeaconPlotTitle,P<\/h3>\n<ul class=\"nv-cv-d nv-cv-m wp-block-list\">\n<li>BeaconPlotTitle,P = Beacon Plot<\/li>\n<\/ul>\n<h3 class=\"wp-block-heading\">Keys Added for BHG<\/h3>\n<ul class=\"nv-cv-d nv-cv-m wp-block-list\">\n<li>BHG_Certification_Easy_Desc,P = \u2014\u2014\u2014\u2014\u2014\u2014\u2014\u2014\u2014\u2014\u2014\u2014\u2014\u2014\u2014\u2014\u2014\u2014\u2013n\u2014\u2014\u2014\u2014\u2014\u2013 BOUNTY CONTRACT \u2014\u2014\u2014\u2014\u2014\u2013n\u2014\u2014\u2014\u2014\u2014\u2014\u2014\u2014\u2014\u2014\u2014\u2014\u2014\u2014\u2014\u2014\u2014\u2014\u2013nnBOUNTY HUNTERS GUILDnPROCESSING &amp; DISTRIBUTIONnnThe Bounty Hunters Guild has authorized an official bounty.nnNAME: ~mission(TargetName) nSYSTEM: ~mission(System)nRISK ASSESSMENT: LownLAST KNOWN LOCATION: ~mission(Location)nKNOWN AFFILIATIONS: &lt;None&gt;nNOTES: Based on an assessment of your developing abilities, the Bounty Hunters Guild would like to offer you the chance to earn your Tracker Beginner\u2019s Permit.nnThis permit would signify that you are qualified to track and apprehend Low-Risk Targets (LRT). These criminals traditionally fly smaller ships but typically have a few escorts which makes them more challenging.nnTo successfully complete this certification process, you must apprehend a LRT ranked criminal by the name of &lt;EM4&gt;~mission(TargetName)&lt;\/EM4&gt; last seen at &lt;EM4&gt;~mission(Location|Address)&lt;\/EM4&gt;.nnnBOUNTY HUNTERS GUILDnIn Pursuit of JusticennThe Bounty Hunters Guild is a security service sanctioned by the Mercenary Guild and authorized to operate in both the UEE and beyond in accordance with Xenotrade Authority Acts.<\/li>\n<li>BHG_Certification_Hard_Desc,P = \u2014\u2014\u2014\u2014\u2014\u2014\u2014\u2014\u2014\u2014\u2014\u2014\u2014\u2014\u2014\u2014\u2014\u2014\u2013n\u2014\u2014\u2014\u2014\u2014\u2013 BOUNTY CONTRACT \u2014\u2014\u2014\u2014\u2014\u2013n\u2014\u2014\u2014\u2014\u2014\u2014\u2014\u2014\u2014\u2014\u2014\u2014\u2014\u2014\u2014\u2014\u2014\u2014\u2013nnBOUNTY HUNTERS GUILDnPROCESSING &amp; DISTRIBUTIONnnThe Bounty Hunters Guild has authorized an official bounty.nnNAME: ~mission(TargetName) nSYSTEM: ~mission(System) nRISK ASSESSMENT: HighnLAST KNOWN LOCATION: ~mission(Location)nKNOWN AFFILIATIONS: &lt;None&gt;nNOTES: As your standing in the community continues to grow, the Bounty Hunters Guild would like to offer you the chance to earn a Journeyman Tracker License.nnThis license would signify that you are qualified to track and apprehend High-Risk Targets (HRT). These criminals can travel in larger multicrew ships with several escorts. The additional offensive and defensive capabilities make them difficult targets for all but the most skilled guild members.nnTo successfully complete this certification process, you must apprehend a HRT ranked criminal by the name of &lt;EM4&gt;~mission(TargetName)&lt;\/EM4&gt; last seen at &lt;EM4&gt;~mission(Location|Address)&lt;\/EM4&gt;.nnnBOUNTY HUNTERS GUILDnIn Pursuit of JusticennThe Bounty Hunters Guild is a security service sanctioned by the Mercenary Guild and authorized to operate in both the UEE and beyond in accordance with Xenotrade Authority Acts.<\/li>\n<li>BHG_Certification_Super_Desc,P = \u2014\u2014\u2014\u2014\u2014\u2014\u2014\u2014\u2014\u2014\u2014\u2014\u2014\u2014\u2014\u2014\u2014\u2014\u2013n\u2014\u2014\u2014\u2014\u2014\u2013 BOUNTY CONTRACT \u2014\u2014\u2014\u2014\u2014\u2013n\u2014\u2014\u2014\u2014\u2014\u2014\u2014\u2014\u2014\u2014\u2014\u2014\u2014\u2014\u2014\u2014\u2014\u2014\u2013nnBOUNTY HUNTERS GUILDnPROCESSING &amp; DISTRIBUTIONnnThe Bounty Hunters Guild has authorized an official bounty.nnNAME: ~mission(TargetName) nSYSTEM: ~mission(System) nRISK ASSESSMENT: ExtremenLAST KNOWN LOCATION: ~mission(Location)nKNOWN AFFILIATIONS: &lt;None&gt;nNOTES: As acknowledgment of your expertise in the craft, the Bounty Hunters Guild would like to offer you the chance to earn a Master Tracker License.nnThis license would signify that you are qualified to track and apprehend Extreme-Risk Targets (ERT). These are criminals who travel in sub-capital ships with heavy escorts. This class of bounty only gets assigned to the most experienced of trackers.nnTo successfully complete this certification process, you must apprehend an ERT ranked criminal by the name of &lt;EM4&gt;~mission(TargetName)&lt;\/EM4&gt; last seen at &lt;EM4&gt;~mission(Location|Address)&lt;\/EM4&gt;.nnnBOUNTY HUNTERS GUILDnIn Pursuit of JusticennThe Bounty Hunters Guild is a security service sanctioned by the Mercenary Guild and authorized to operate in both the UEE and beyond in accordance with Xenotrade Authority Acts.<\/li>\n<li>BHG_Certification_VeryEasy_Desc,P = \u2014\u2014\u2014\u2014\u2014\u2014\u2014\u2014\u2014\u2014\u2014\u2014\u2014\u2014\u2014\u2014\u2014\u2014\u2013n\u2014\u2014\u2014\u2014\u2014\u2013 BOUNTY CONTRACT \u2014\u2014\u2014\u2014\u2014\u2013n\u2014\u2014\u2014\u2014\u2014\u2014\u2014\u2014\u2014\u2014\u2014\u2014\u2014\u2014\u2014\u2014\u2014\u2014\u2013nnBOUNTY HUNTERS GUILDnPROCESSING &amp; DISTRIBUTIONnnThe Bounty Hunters Guild has authorized an official bounty.nnNAME: ~mission(TargetName) nSYSTEM: ~mission(System)nRISK ASSESSMENT: Very LownLAST KNOWN LOCATION: ~mission(Location)nKNOWN AFFILIATIONS: &lt;None&gt;nNOTES: Based on an assessment of your abilities, the Bounty Hunters Guild would like to offer you the chance to earn your Tracker Training Permit.nnThis permit would signify that you are qualified to track and apprehend Very Low-Risk Targets (VLRT). These criminals traditionally fly smaller ships and rarely have more than one escort. Ideal for Bounty Hunters who are just starting out.nnTo successfully complete this certification process, you must apprehend a VLRT ranked criminal by the name of &lt;EM4&gt;~mission(TargetName)&lt;\/EM4&gt; last seen at &lt;EM4&gt;~mission(Location|Address)&lt;\/EM4&gt;.nnnBOUNTY HUNTERS GUILDnIn Pursuit of JusticennThe Bounty Hunters Guild is a security service sanctioned by the Mercenary Guild and authorized to operate in both the UEE and beyond in accordance with Xenotrade Authority Acts.<\/li>\n<li>BHG_Certification_VeryHard_Desc,P = \u2014\u2014\u2014\u2014\u2014\u2014\u2014\u2014\u2014\u2014\u2014\u2014\u2014\u2014\u2014\u2014\u2014\u2014\u2013n\u2014\u2014\u2014\u2014\u2014\u2013 BOUNTY CONTRACT \u2014\u2014\u2014\u2014\u2014\u2013n\u2014\u2014\u2014\u2014\u2014\u2014\u2014\u2014\u2014\u2014\u2014\u2014\u2014\u2014\u2014\u2014\u2014\u2014\u2013nnBOUNTY HUNTERS GUILDnPROCESSING &amp; DISTRIBUTIONnnThe Bounty Hunters Guild has authorized an official bounty.nnNAME: ~mission(TargetName) nSYSTEM: ~mission(System) nRISK ASSESSMENT: Very HighnLAST KNOWN LOCATION: ~mission(Location)nKNOWN AFFILIATIONS: &lt;None&gt;nNOTES: With your proven track record, the Bounty Hunters Guild would like to offer you the chance to earn an Advanced Tracker License.nnThis license would signify that you are qualified to track and apprehend Very High-Risk Targets (VHRT). These criminals can travel in larger multicrew ships with heavy escorts. With multiple hostiles to deal with, encounters with these targets can often be lethal.nnTo successfully complete this certification process, you must apprehend a VHRT ranked criminal by the name of &lt;EM4&gt;~mission(TargetName)&lt;\/EM4&gt; last seen at &lt;EM4&gt;~mission(Location|Address)&lt;\/EM4&gt;.nnnBOUNTY HUNTERS GUILDnIn Pursuit of JusticennThe Bounty Hunters Guild is a security service sanctioned by the Mercenary Guild and authorized to operate in both the UEE and beyond in accordance with Xenotrade Authority Acts.<\/li>\n<li>BHG_ShipWaveAttack_DrawOutBoss_H_Desc_001 = \u2014\u2014\u2014\u2014\u2014\u2014\u2014\u2014\u2014\u2014\u2014\u2014\u2014\u2014\u2014\u2014\u2014\u2014\u2013n\u2014\u2014\u2014\u2014\u2013 BOUNTY CONTRACT \u2014\u2014\u2014\u2014\u2014n\u2014\u2014\u2014\u2014\u2014\u2014\u2014\u2014\u2014\u2014\u2014\u2014\u2014\u2014\u2014\u2014\u2014\u2014\u2013nnBOUNTY HUNTERS GUILDnPROCESSING &amp; DISTRIBUTIONnnThe Bounty Hunters Guild has authorized an official bounty.nnNAME: ~mission(TargetName) nRISK ASSESSMENT: HighnLAST KNOWN LOCATION: ~mission(Location|Address)nKNOWN AFFILIATIONS: UnknownnNOTES: This particular target has proven very difficult to capture. They tend to remain hidden unless there is a big enough threat to demand their attention. That\u2019s why you and your support crew will need to take out enough of their underlings to catch their ire. Just stay put, take out any hostiles that show up, and the target should eventually show themselves.nnnBOUNTY HUNTERS GUILDnIn Pursuit of JusticennThe Bounty Hunters Guild is a security service sanctioned by the Mercenary Guild and authorized to operate in both the UEE and beyond in accordance with Xenotrade Authority Acts.<\/li>\n<li>BHG_ShipWaveAttack_DrawOutBoss_H_Title_001 = Reclusive Bounty: ~mission(TargetName) | High Risk<\/li>\n<li>BHG_ShipWaveAttack_DrawOutBoss_S_Desc_001 = \u2014\u2014\u2014\u2014\u2014\u2014\u2014\u2014\u2014\u2014\u2014\u2014\u2014\u2014\u2014\u2014\u2014\u2014\u2013n\u2014\u2014\u2014\u2014\u2013 BOUNTY CONTRACT \u2014\u2014\u2014\u2014\u2014n\u2014\u2014\u2014\u2014\u2014\u2014\u2014\u2014\u2014\u2014\u2014\u2014\u2014\u2014\u2014\u2014\u2014\u2014\u2013nnBOUNTY HUNTERS GUILDnPROCESSING &amp; DISTRIBUTIONnnThe Bounty Hunters Guild has authorized an official bounty.nnNAME: ~mission(TargetName) nRISK ASSESSMENT: ExtremenLAST KNOWN LOCATION: ~mission(Location|Address)nKNOWN AFFILIATIONS: UnknownnNOTES: This particular target has proven very difficult to capture. They tend to remain hidden unless there is a big enough threat to demand their attention. That\u2019s why you and your most trusted support fleet will need to take out enough of their underlings to force them to confront you. Just stay put, take out any hostiles that show up, and the target will eventually arrive in their capital ship.nnnBOUNTY HUNTERS GUILDnIn Pursuit of JusticennThe Bounty Hunters Guild is a security service sanctioned by the Mercenary Guild and authorized to operate in both the UEE and beyond in accordance with Xenotrade Authority Acts.<\/li>\n<li>BHG_ShipWaveAttack_DrawOutBoss_S_Title_001 = Reclusive Bounty: ~mission(TargetName) | Extreme Risk<\/li>\n<li>BHG_ShipWaveAttack_DrawOutBoss_VH_Desc_001 = \u2014\u2014\u2014\u2014\u2014\u2014\u2014\u2014\u2014\u2014\u2014\u2014\u2014\u2014\u2014\u2014\u2014\u2014\u2013n\u2014\u2014\u2014\u2014\u2013 BOUNTY CONTRACT \u2014\u2014\u2014\u2014\u2014n\u2014\u2014\u2014\u2014\u2014\u2014\u2014\u2014\u2014\u2014\u2014\u2014\u2014\u2014\u2014\u2014\u2014\u2014\u2013nnBOUNTY HUNTERS GUILDnPROCESSING &amp; DISTRIBUTIONnnThe Bounty Hunters Guild has authorized an official bounty.nnNAME: ~mission(TargetName) nRISK ASSESSMENT: Very HighnLAST KNOWN LOCATION: ~mission(Location|Address)nKNOWN AFFILIATIONS: UnknownnNOTES: This particular target has proven very difficult to capture. They are seldom seen unless they are required to deal with a large enough threat personally. That\u2019s why you and your support crew will need to take out enough of their underlings to ensure they come to engage you. Just stay put, take out any hostiles that show up, and the target should eventually show themselves.nnnBOUNTY HUNTERS GUILDnIn Pursuit of JusticennThe Bounty Hunters Guild is a security service sanctioned by the Mercenary Guild and authorized to operate in both the UEE and beyond in accordance with Xenotrade Authority Acts.<\/li>\n<li>BHG_ShipWaveAttack_DrawOutBoss_VH_Title_001 = Reclusive Bounty: ~mission(TargetName) | Very-High Risk<\/li>\n<\/ul>\n<h3 class=\"wp-block-heading\">Keys Added for bhg<\/h3>\n<ul class=\"nv-cv-d nv-cv-m wp-block-list\">\n<li>bhg_EliminateBoss_FPS_Rockcracker_Warehouse_desc_001 = \u2014\u2014\u2014\u2014\u2014\u2014\u2014\u2014\u2014\u2014\u2014\u2014\u2014\u2014\u2014\u2014\u2014\u2014\u2013n\u2014\u2014\u2014\u2014\u2014\u2013 BOUNTY CONTRACT \u2014\u2014\u2014\u2014\u2014\u2013n\u2014\u2014\u2014\u2014\u2014\u2014\u2014\u2014\u2014\u2014\u2014\u2014\u2014\u2014\u2014\u2014\u2014\u2014\u2013nnBOUNTY HUNTERS GUILDnPROCESSING &amp; DISTRIBUTIONnnThe Bounty Hunters Guild has authorized an official bounty.nnNAME: ~mission(TargetName) nSYSTEM: NyxnRISK ASSESSMENT: HighnLAST KNOWN LOCATION: ~mission(Location|Address)nKNOWN AFFILIATIONS: Claw SalamandersnNOTES: Because these abandoned QV Breaker Stations are not fully functional, there is a good chance that you will have to perform some repairs before your able to access the target\u2019s location. You may also have to deal with other hazards like dangerous fauna.nnAdditionally, the intel gathered on ~mission(TargetName) has them as a high ranking member of the Claw Salamanders, one who will not appear unless suitably drawn out of hiding. Engage with enough of their lower ranked associates and they will be forced to come deal with you themselves.nnnBOUNTY HUNTERS GUILDnIn Pursuit of JusticennThe Bounty Hunters Guild is a security service sanctioned by the Mercenary Guild and authorized to operate in both the UEE and beyond in accordance with Xenotrade Authority Acts.<\/li>\n<li>bhg_EliminateBoss_FPS_Rockcracker_Warehouse_name_001 = High-Risk Bounty: ~mission(TargetName) at QV Breaker Station<\/li>\n<li>bhg_bounty_desc_Rockcracker_Power_001 = \u2014\u2014\u2014\u2014\u2014\u2014\u2014\u2014\u2014\u2014\u2014\u2014\u2014\u2014\u2014\u2014\u2014\u2014\u2013n\u2014\u2014\u2014\u2014\u2014\u2013 BOUNTY CONTRACT \u2014\u2014\u2014\u2014\u2014\u2013n\u2014\u2014\u2014\u2014\u2014\u2014\u2014\u2014\u2014\u2014\u2014\u2014\u2014\u2014\u2014\u2014\u2014\u2014\u2013nnBOUNTY HUNTERS GUILDnPROCESSING &amp; DISTRIBUTIONnnThe Bounty Hunters Guild has authorized an official bounty.nnNAME: ~mission(TargetName) nSYSTEM: NyxnRISK ASSESSMENT: MediumnLAST KNOWN LOCATION: ~mission(Location|Address)nKNOWN AFFILIATIONS: Claw SalamandersnNOTES: These old, abandoned QV Breaker Stations should be approached with caution. Not only are they are in a state of significant disrepair, but they are frequently inhabited by dangerous fauna and outlaws, like the target\u2019s associate gang members.nnnBOUNTY HUNTERS GUILDnIn Pursuit of JusticennThe Bounty Hunters Guild is a security service sanctioned by the Mercenary Guild and authorized to operate in both the UEE and beyond in accordance with Xenotrade Authority Acts.<\/li>\n<li>bhg_bounty_desc_Rockcracker_Zone1_001 = \u2014\u2014\u2014\u2014\u2014\u2014\u2014\u2014\u2014\u2014\u2014\u2014\u2014\u2014\u2014\u2014\u2014\u2014\u2013n\u2014\u2014\u2014\u2014\u2014\u2013 BOUNTY CONTRACT \u2014\u2014\u2014\u2014\u2014\u2013n\u2014\u2014\u2014\u2014\u2014\u2014\u2014\u2014\u2014\u2014\u2014\u2014\u2014\u2014\u2014\u2014\u2014\u2014\u2013nnBOUNTY HUNTERS GUILDnPROCESSING &amp; DISTRIBUTIONnnThe Bounty Hunters Guild has authorized an official bounty.nnNAME: ~mission(TargetName) nSYSTEM: NyxnRISK ASSESSMENT: MediumnLAST KNOWN LOCATION: ~mission(Location|Address)nKNOWN AFFILIATIONS: Claw SalamandersnNOTES: These old, abandoned QV Breaker Stations should be approached with caution. Not only are they are in a state of significant disrepair, but they are frequently inhabited by dangerous fauna and outlaws, like the target\u2019s associate gang members.nnnBOUNTY HUNTERS GUILDnIn Pursuit of JusticennThe Bounty Hunters Guild is a security service sanctioned by the Mercenary Guild and authorized to operate in both the UEE and beyond in accordance with Xenotrade Authority Acts.<\/li>\n<li>bhg_bounty_desc_Rockcracker_Zone2_001 = \u2014\u2014\u2014\u2014\u2014\u2014\u2014\u2014\u2014\u2014\u2014\u2014\u2014\u2014\u2014\u2014\u2014\u2014\u2013n\u2014\u2014\u2014\u2014\u2014\u2013 BOUNTY CONTRACT \u2014\u2014\u2014\u2014\u2014\u2013n\u2014\u2014\u2014\u2014\u2014\u2014\u2014\u2014\u2014\u2014\u2014\u2014\u2014\u2014\u2014\u2014\u2014\u2014\u2013nnBOUNTY HUNTERS GUILDnPROCESSING &amp; DISTRIBUTIONnnThe Bounty Hunters Guild has authorized an official bounty.nnNAME: ~mission(TargetName) nSYSTEM: NyxnRISK ASSESSMENT: MediumnLAST KNOWN LOCATION: ~mission(Location|Address)nKNOWN AFFILIATIONS: Claw SalamandersnNOTES: These old, abandoned QV Breaker Stations should be approached with caution. Not only are they are in a state of significant disrepair, but they are frequently inhabited by dangerous fauna and outlaws, like the target\u2019s associate gang members.nnnBOUNTY HUNTERS GUILDnIn Pursuit of JusticennThe Bounty Hunters Guild is a security service sanctioned by the Mercenary Guild and authorized to operate in both the UEE and beyond in accordance with Xenotrade Authority Acts.<\/li>\n<li>bhg_bounty_title_Rockcracker_001 = Verified Bounty: ~mission(TargetName) at QV Breaker Station<\/li>\n<\/ul>\n<h3 class=\"wp-block-heading\">Keys Added for Blueprints<\/h3>\n<ul class=\"nv-cv-d nv-cv-m wp-block-list\">\n<li>Blueprints = Blueprints<\/li>\n<\/ul>\n<h3 class=\"wp-block-heading\">Keys Added for BuildingLarge,P<\/h3>\n<ul class=\"nv-cv-d nv-cv-m wp-block-list\">\n<li>BuildingLarge,P = [L] Living Quarters<\/li>\n<\/ul>\n<h3 class=\"wp-block-heading\">Keys Added for BuildingMedium,P<\/h3>\n<ul class=\"nv-cv-d nv-cv-m wp-block-list\">\n<li>BuildingMedium,P = [M] Living Quarters<\/li>\n<\/ul>\n<h3 class=\"wp-block-heading\">Keys Added for BuildingSmall,P<\/h3>\n<ul class=\"nv-cv-d nv-cv-m wp-block-list\">\n<li>BuildingSmall,P = [S] Living Quarters<\/li>\n<\/ul>\n<h3 class=\"wp-block-heading\">Keys Added for CFP<\/h3>\n<ul class=\"nv-cv-d nv-cv-m wp-block-list\">\n<li>CFP_RecoverCargo_Easy_Description = Life is tough on the frontier, and every delivery to our settlers is important. We really can\u2019t afford to lose any more this year.nnOne of our key suppliers has been hit by a group of outlaws over at &lt;EM4&gt;~mission(Location|Address)&lt;\/EM4&gt; and gone silent on us. I fear the worst, but if we can still recover the supplies they were transporting, it could make a huge difference.nnChances are the outlaws who attacked them are still lurking around there so be on your guard. Once you\u2019ve dealt with them, grab the cargo and take it to the freight elevator at &lt;EM4&gt;~mission(Destination|Address)&lt;\/EM4&gt;. Make sure you\u2019re flying a ship that can carry &lt;EM4&gt;~mission(MissionMaxSCUSize) cargo containers&lt;\/EM4&gt; and bring a &lt;EM4&gt;heavy-duty tractor beam&lt;\/EM4&gt; too.nnFly safe out there,nnLima EndicottnLead DispatchernCitizens for Prosperity<\/li>\n<li>CFP_RecoverCargo_Easy_Title = Intercepted Supply Run<\/li>\n<li>CFP_RecoverCargo_Hard_Description = We were in the process of delivering an urgent shipment to the folks over at &lt;EM4&gt;~mission(Destination|Address)&lt;\/EM4&gt; when our pilot ran into a group of outlaws. They tried to run, but it was already too late.nnThere is silver lining though. The trackers are showing the cargo is still intact, located at &lt;EM4&gt;~mission(Location|Address)&lt;\/EM4&gt;. There\u2019s a good chance the outlaws are guarding it while they locate a ship big enough to transport everything. While I don\u2019t want to risk losing another pilot, the need of the cargo aboard is desperate enough that it justifies the decision to send someone to recover it.nnThis won\u2019t be easy, these outlaws showed our pilot no mercy. You\u2019ll need to take them out first before getting the cargo back. Bring a ship that can store &lt;EM4&gt;~mission(MissionMaxSCUSize) cargo containers&lt;\/EM4&gt; and a &lt;EM4&gt;heavy-duty tractor beam&lt;\/EM4&gt; for the moving. Deliver it to the freight elevator at &lt;EM4&gt;~mission(Destination)&lt;\/EM4&gt; and let\u2019s make this right.nnFly safe,nnLima EndicottnLead DispatchernCitizens for Prosperity<\/li>\n<li>CFP_RecoverCargo_Hard_Title = Crucial Supplies Need Retrieving<\/li>\n<li>CFP_RecoverCargo_Medium_Description = A Citizens for Prosperity ship has been ambushed by a group of outlaws over at &lt;EM4&gt;~mission(Location|Address)&lt;\/EM4&gt; and we need a skilled pilot to help them out.nnWe lost contact with them mid comms, but it sounded like they were taking heavy fire. It may be too late for them, but the vital supplies they were carrying could still be put to good use. Fly over there, take out any hostiles, and recover the shipment. You\u2019ll need a ship that can support &lt;EM4&gt;~mission(MissionMaxSCUSize) cargo containers&lt;\/EM4&gt; and a &lt;EM4&gt;heavy-duty tractor beam&lt;\/EM4&gt; to transport the supplies onto your ship.nnTake them to the freight elevator at &lt;EM4&gt;~mission(Destination|Address)&lt;\/EM4&gt; and I\u2019ll guarantee they\u2019ll be put to good use.nnBe safe out there,nnLima EndicottnLead DispatchernCitizens for Prosperity<\/li>\n<li>CFP_RecoverCargo_Medium_Title = Recovering Valuable Supplies<\/li>\n<li>CFP_RecoverCargo_Super_Description = I wouldn\u2019t normally ask someone to do something so risky, but these are exceptional circumstances.nnOur pilot was transporting some vital cargo when they were targeted by a group of outlaws. Under no circumstances can we allow them to get their hands on the cargo.nnWith the size of the hostile force who attacked, you won\u2019t be able to do this on your own, you\u2019ll need to bring a skilled crew with you to &lt;EM4&gt;~mission(Location|Address)&lt;\/EM4&gt; in order to take out these outlaws and get the cargo back. Make sure at least one of you has a ship that can store &lt;EM4&gt;~mission(MissionMaxSCUSize) cargo containers&lt;\/EM4&gt; and a &lt;EM4&gt;heavy-duty tractor beam&lt;\/EM4&gt;.nnIf by some miracle you can get that cargo back, take it to the freight elevator located at &lt;EM4&gt;~mission(Destination|Address)&lt;\/EM4&gt;.nnIt\u2019s a lot to ask, but if you can pull this off you\u2019ll have my and the whole organizations appreciation.nnBest of luck,nnLima EndicottnLead DispatchernCitizens for Prosperity<\/li>\n<li>CFP_RecoverCargo_Super_Title = Special Recovery Operation<\/li>\n<li>CFP_RecoverCargo_VeryEasy_Description = We were expecting a delivery from one of our haulers today and it\u2019s not like them to be late. Would you be able to head to &lt;EM4&gt;~mission(Location|Address)&lt;\/EM4&gt; and see if you can find out what happened to our cargo?nnThere\u2019s a good chance that I\u2019ll need you to finish the delivery for us. Bring a ship that can transport &lt;EM4&gt;~mission(MissionMaxSCUSize) cargo containers&lt;\/EM4&gt; and a &lt;EM4&gt;heavy-duty tractor beam&lt;\/EM4&gt;.nnOnce you\u2019ve recovered the supplies, take them to the freight elevator at &lt;EM4&gt;~mission(Destination|Address)&lt;\/EM4&gt; and I\u2019ll make sure they get where they need to go.nnFly safe,nnLima EndicottnLead DispatchernCitizens for Prosperity<\/li>\n<li>CFP_RecoverCargo_VeryEasy_Title = Reclaiming Our Supplies<\/li>\n<li>CFP_RecoverCargo_VeryHard_Description = More and more CFP ships are being targeted lately, and despite our best efforts to keep our trading routes quiet, we\u2019re still losing haulers to outlaw attacks.nnOur pilot over at &lt;EM4&gt;~mission(Location|Address)&lt;\/EM4&gt; is the latest casualty. It pains me to think about how much we\u2019ve lost, but as long as there are people who need our help, we have to keep on fighting.nnIf you have a ship that can carry &lt;EM4&gt;~mission(MissionMaxSCUSize) cargo containers&lt;\/EM4&gt; and a &lt;EM4&gt;heavy-duty tractor beam&lt;\/EM4&gt;, we need you to head to the above location and recover that cargo.nnThis won\u2019t be easy, the pilot was one of our best and wouldn\u2019t go down without a fight. Let\u2019s not underestimate these outlaws, bring a trustworthy crew and watch each other\u2019s backs.nnOnce you\u2019ve got the cargo, deliver it to the freight elevator at &lt;EM4&gt;~mission(Destination|Address)&lt;\/EM4&gt; and I\u2019ll get it processed.nnGood luck and take care,nnLima EndicottnLead DispatchernCitizens for Prosperity<\/li>\n<li>CFP_RecoverCargo_VeryHard_Title = Cargo Shipment Must Be Completed<\/li>\n<li>CFP_ShipWaveAttack_ClearHostiles_Desc_E_001 = To help protect our pilots, Citizens for Prosperity will often recommend the use of less traditional routes through the system. However, it seems that a gang of outlaws has gotten word and has begun to stage repeated ambushes along one such flightpath. Rather than just go around the problem and risk it persisting along the new route, we feel it we be prudent to meet these outlaws head on.nnYou and whatever support ships you enlist will head to ~mission(Location|Address) and neutralize any hostiles you find laying in wait there. They have been known to operate in smaller packs, so it\u2019s vital that you wait until all of the hostiles have been dealt with.nnYour assistance is much appreciated,nLima EndicottnLead DispatchernCitizens for Prosperity<\/li>\n<li>CFP_ShipWaveAttack_ClearHostiles_Desc_H_001 = A criminal fleet has taken up root in a sector that Citizens For Prosperity is trying to develop and all forward progress has stopped thanks to their violent actions. It is imperative to a long term goals that we find a way to neutralize this fleet before that cause any further damage.nnYou and your most trusted support ships will head to ~mission(Location|Address) and neutralize any hostiles you find laying in wait there. They have been known to operate in smaller packs, so it\u2019s vital that you wait until all of the hostiles have been dealt with.nnYour assistance is much appreciated,nLima EndicottnLead DispatchernCitizens for Prosperity<\/li>\n<li>CFP_ShipWaveAttack_ClearHostiles_Desc_M_001 = It feels that whenever we start to make real progress in the system, the outlaws are there to push one step back. We had recently cleared out ~mission(Location|Address) only to learn that a new outlaw gang has taken root there, using it as a launching point for various criminal enterprises. nnSince we can\u2019t afford to let this rot spread, you and a few support ships are being charged with heading there to clear out all the gang\u2019s packs. After you deal with one pack, be sure to wait until all of the hostile packs have been dealt with.nnKnow that you are helping to make a real difference,nLima EndicottnLead DispatchernCitizens for Prosperity<\/li>\n<li>CFP_ShipWaveAttack_ClearHostiles_Desc_VE_001 = Recently we\u2019ve had incident reports of numerous Citizens for Prosperity contractors in the system having run-ins with an outlaw hunting party operating out of ~mission(Location|Address). nnTo help re-establish safer routes through that sector, you will be dispatched to head there and engage with these outlaws. The group is known to travel in smaller packs, so its important that you and whatever backup you bring wait in the area to deal with all of them or else there\u2019s a chance the threat will remain. nnThank you for helping us,nLima EndicottnLead DispatchernCitizens for Prosperity<\/li>\n<li>CFP_ShipWaveAttack_ClearHostiles_Title_E_001 = Clear CFP Route of Hostiles<\/li>\n<li>CFP_ShipWaveAttack_ClearHostiles_Title_H_001 = Neutralize Dangerous Criminal Fleet<\/li>\n<li>CFP_ShipWaveAttack_ClearHostiles_Title_M_001 = Remove Upstart Gang From Sector<\/li>\n<li>CFP_ShipWaveAttack_ClearHostiles_Title_VE_001 = Help Deal with Outlaw Hunting Party<\/li>\n<\/ul>\n<h3 class=\"wp-block-heading\">Keys Added for concate<\/h3>\n<ul class=\"nv-cv-d nv-cv-m wp-block-list\">\n<li>concate_misc_signs_close_square_bracket,P = ]<\/li>\n<li>concate_misc_signs_open_square_bracket,P = [<\/li>\n<\/ul>\n<h3 class=\"wp-block-heading\">Keys Added for ConstructionCentreLarge,P<\/h3>\n<ul class=\"nv-cv-d nv-cv-m wp-block-list\">\n<li>ConstructionCentreLarge,P = [L] Construction Hub<\/li>\n<\/ul>\n<h3 class=\"wp-block-heading\">Keys Added for CorridorJunctionT,P<\/h3>\n<ul class=\"nv-cv-d nv-cv-m wp-block-list\">\n<li>CorridorJunctionT,P = T-Junction Passage<\/li>\n<\/ul>\n<h3 class=\"wp-block-heading\">Keys Added for CorridorStraight32,P<\/h3>\n<ul class=\"nv-cv-d nv-cv-m wp-block-list\">\n<li>CorridorStraight32,P = Straight Passage<\/li>\n<\/ul>\n<h3 class=\"wp-block-heading\">Keys Added for Covalex<\/h3>\n<ul class=\"nv-cv-d nv-cv-m wp-block-list\">\n<li>Covalex_Delivery_Nyx_Medium_Desc_001 = Hi,nnPretty straightforward this one \u2013 We\u2019ve got a bunch of stuff that needs moving through Nyx and need a competent contractor with a &lt;EM4&gt;handheld tractor beam&lt;\/EM4&gt; and a ship that can carry &lt;EM4&gt;~mission(MissionMaxSCUSize) cargo containers&lt;\/EM4&gt;.nnDetails are attached. Good luck out there!nn~mission(Contractor|SignOff)nnElla TienonJr. Logistics CoordinatornCovalex Shippingn\u2019Anything you need, anywhere you need it.\u2019nnnnnnnnCovalex Shipping is a limited liability corporation. To encourage timely deliveries and prevent fraud on cargo hauls, Covalex Shipping will set a delivery time limit and upon expiration, any undelivered cargo will be considered stolen and treated as such. Total payment will be prorated according to the percentage of cargo successfully delivered.<\/li>\n<li>Covalex_Delivery_Nyx_Medium_Title_001 = Med. Distance Covalex Delivery Nyx<\/li>\n<li>Covalex_Delivery_Stanton_Hard_Desc_001 = Hi,nnNeed a reliable contractor to pick up some packages for us and deliver them to their destination.nnThis route is a longer one so make sure you have enough fuel and don\u2019t forget a &lt;EM4&gt;handheld tractor beam&lt;\/EM4&gt;.nnAnd not sure what you were planning on flying, but you\u2019ll need a ship that can transport &lt;EM4&gt;~mission(MissionMaxSCUSize) cargo containers&lt;\/EM4&gt;nn~mission(Contractor|SignOff)nnElla TienonJr. Logistics CoordinatornCovalex Shippingn\u2019Anything you need, anywhere you need it.\u2019nnnnnnnnCovalex Shipping is a limited liability corporation. To encourage timely deliveries and prevent fraud on cargo hauls, Covalex Shipping will set a delivery time limit and upon expiration, any undelivered cargo will be considered stolen and treated as such. Total payment will be prorated according to the percentage of cargo successfully delivered.<\/li>\n<li>Covalex_Delivery_Stanton_Hard_Title_001 = Long Distance Covalex Delivery Stanton<\/li>\n<li>Covalex_Delivery_Stanton_Medium_Desc_001 = Hi,nnLooking for a contractor with a ship that can carry &lt;EM4&gt;~mission(MissionMaxSCUSize) cargo containers&lt;\/EM4&gt; to run a delivery for us across Stanton.nnThis isn\u2019t a particularly long delivery route, but you will be moving between couple of different locations. To make sure things go smoothly, bring enough fuel and a &lt;EM4&gt;handheld tractor beam&lt;\/EM4&gt; to speed up moving the boxes.nn~mission(Contractor|SignOff)nnElla TienonJr. Logistics CoordinatornCovalex Shippingn\u2019Anything you need, anywhere you need it.\u2019nnnnnnnnCovalex Shipping is a limited liability corporation. To encourage timely deliveries and prevent fraud on cargo hauls, Covalex Shipping will set a delivery time limit and upon expiration, any undelivered cargo will be considered stolen and treated as such. Total payment will be prorated according to the percentage of cargo successfully delivered.<\/li>\n<li>Covalex_Delivery_Stanton_Medium_Title_001 = Med. Distance Covalex Delivery Stanton<\/li>\n<li>Covalex_Delivery_Stanton_Super_Desc_001 = Got a special assignment \u2013 Loads of packages ready to delivered across the system. Its a bit more than the usual so I\u2019m only reaching out to my best contractors for this one.nnObviously, a part of that payment will be to cover your fuel because you\u2019ll be going super far with this one. You\u2019ll need all the usual as well like a &lt;EM4&gt;handheld tractor beam&lt;\/EM4&gt; and a ship with space to store &lt;EM4&gt;~mission(MissionMaxSCUSize) cargo containers&lt;\/EM4&gt;.nnGood luck. I\u2019m counting on you.nn~mission(Contractor|SignOff)nnElla TienonJr. Logistics CoordinatornCovalex Shippingn\u2019Anything you need, anywhere you need it.\u2019nnnnnnnnCovalex Shipping is a limited liability corporation. To encourage timely deliveries and prevent fraud on cargo hauls, Covalex Shipping will set a delivery time limit and upon expiration, any undelivered cargo will be considered stolen and treated as such. Total payment will be prorated according to the percentage of cargo successfully delivered.<\/li>\n<li>Covalex_Delivery_Stanton_Super_Title_001 = Special Covalex Delivery Stanton System<\/li>\n<li>Covalex_Delivery_Stanton_VeryHard_Desc_001 = Hiya,nnCovalex requires a safe pair of hands to pick up some packages and get them where they need to go.nnDesignating this a long distance delivery so stock up on fuel and supplies. And definitely make sure you bring a &lt;EM4&gt;handheld tractor beam&lt;\/EM4&gt;.nnAs for what ship to bring, you\u2019ll also need something that can move &lt;EM4&gt;~mission(MissionMaxSCUSize) cargo containers&lt;\/EM4&gt;.nn~mission(Contractor|SignOff)nnElla TienonJr. Logistics CoordinatornCovalex Shippingn\u2019Anything you need, anywhere you need it.\u2019nnnnnnnnCovalex Shipping is a limited liability corporation. To encourage timely deliveries and prevent fraud on cargo hauls, Covalex Shipping will set a delivery time limit and upon expiration, any undelivered cargo will be considered stolen and treated as such. Total payment will be prorated according to the percentage of cargo successfully delivered.<\/li>\n<li>Covalex_Delivery_Stanton_VeryHard_Title_001 = Very Long Distance Covalex Delivery Stanton<\/li>\n<li>Covalex_RecoverCargo_Easy_Description = Hiya,nnI\u2019ve got a client who\u2019s been messaging me all morning about a shipment they were supposed to receive and when I checked up on the cargo it turns out that it\u2019s sitting completely still in the middle of space.nnThis is obviously bad for a number of reasons, and not just because I had to spend 20 minutes getting yelled at. Can you head over to &lt;EM4&gt;~mission(Location|Address)&lt;\/EM4&gt; and see what happened? The original contract called for a ship that could carry &lt;EM4&gt;~mission(MissionMaxSCUSize) cargo containers&lt;\/EM4&gt; so make sure you\u2019ve got that and a &lt;EM4&gt;heavy-duty tractor beam&lt;\/EM4&gt;.nnOnce you\u2019ve got the cargo, can you make sure it\u2019s delivered to the freight elevator at &lt;EM4&gt;~mission(Destination|Address)&lt;\/EM4&gt;? Thanks a bunch.nn~mission(Contractor|SignOff)nnElla Tieno nJr. Logistics Coordinator nCovalex Shipping n\u2019Anything you need, anywhere you need it.\u2019 nnnnnnnnCovalex Shipping is a limited liability corporation. To encourage timely deliveries and prevent fraud on cargo hauls, Covalex Shipping will set a delivery time limit and upon expiration, any undelivered cargo will be considered stolen and treated as such. Total payment will be prorated according to the percentage of cargo successfully delivered.<\/li>\n<li>Covalex_RecoverCargo_Easy_Title = Small Covalex Shipment Needs Recovering<\/li>\n<li>Covalex_RecoverCargo_Hard_Description = Hi, it\u2019s El.nnNeed a hauler for a job ASAP. One of our contractors had a \u201cpersonal emergency\u201d and had to ditch their ship and it seems like they\u2019re not coming back. Not ideal, really.nnGood news is the cargo is still intact, at least according to the tracker. It\u2019d be a huge win for me if you could finish the job by grabbing the cargo at &lt;EM4&gt;~mission(Location|Address)&lt;\/EM4&gt; and bringing it to the freight elevator at &lt;EM4&gt;~mission(Destination|Address)&lt;\/EM4&gt;.nnSeems like this was a pretty big one, you\u2019ll need a ship that can transport &lt;EM4&gt;~mission(MissionMaxSCUSize) cargo containers&lt;\/EM4&gt; and a &lt;EM4&gt;heavy-duty tractor beam&lt;\/EM4&gt; to move it all. Really appreciate your help.nn~mission(Contractor|SignOff)nnElla Tieno nJr. Logistics Coordinator nCovalex Shipping n\u2019Anything you need, anywhere you need it.\u2019 nnnnnnnnCovalex Shipping is a limited liability corporation. To encourage timely deliveries and prevent fraud on cargo hauls, Covalex Shipping will set a delivery time limit and upon expiration, any undelivered cargo will be considered stolen and treated as such. Total payment will be prorated according to the percentage of cargo successfully delivered.<\/li>\n<li>Covalex_RecoverCargo_Hard_Title = Large Covalex Shipment Needs Recovering<\/li>\n<li>Covalex_RecoverCargo_Intro_Description = [PH] Covalex Recover Cargo Intro No Combat Description<\/li>\n<li>Covalex_RecoverCargo_Intro_Title = [PH] Covalex Recover Cargo Intro Title<\/li>\n<li>Covalex_RecoverCargo_Medium_Description = Hey El here,nnGot a weird one for you. I was checking the delivery stats for the past week and noticed some discrepancies. Seems we have a couple of deliveries marked as fulfilled but the cargo trackers are still showing as active.nnOne of these is located at &lt;EM4&gt;~mission(Location|Address)&lt;\/EM4&gt; so I was hoping you could fly over and get to the bottom of this. The order says the hauler was using a ship that could carry &lt;EM4&gt;~mission(MissionMaxSCUSize) cargo containers&lt;\/EM4&gt; so make sure you have the same. A &lt;EM4&gt;heavy-duty tractor beam&lt;\/EM4&gt; is a must for this one too.nnThat cargo needs to be delivered yesterday, so as soon as you\u2019ve got it take it to a freight elevator at &lt;EM4&gt;~mission(Destination|Address)&lt;\/EM4&gt; and I\u2019ll get your payment sorted for you.nn~mission(Contractor|SignOff)nnElla Tieno nJr. Logistics Coordinator nCovalex Shipping n\u2019Anything you need, anywhere you need it.\u2019 nnnnnnnnCovalex Shipping is a limited liability corporation. To encourage timely deliveries and prevent fraud on cargo hauls, Covalex Shipping will set a delivery time limit and upon expiration, any undelivered cargo will be considered stolen and treated as such. Total payment will be prorated according to the percentage of cargo successfully delivered.<\/li>\n<li>Covalex_RecoverCargo_Medium_Title = Med. Covalex Shipment Needs Recovering<\/li>\n<li>Covalex_RecoverCargo_Super_Description = Hey,nnOnly looking for contractors who are the best of the best for this one. One of our most valued clients is expecting an incredibly important shipment which is now seriously overdue.nnHere at Covalex, we pride ourselves on treating all of our clients equally, offering outstanding levels of service regardless of what we\u2019re delivering. That being said, if we lose this contract someone\u2019s gonna be in hot water and I really can\u2019t afford for that person to be me.nnThe tracker is reporting that the last contractor\u2019s ship is over at &lt;EM4&gt;~mission(Location|Address)&lt;\/EM4&gt;. Don\u2019t take any chances with this one, you\u2019ll need a ship that can hold &lt;EM4&gt;~mission(MissionMaxSCUSize) cargo containers&lt;\/EM4&gt; and a &lt;EM4&gt;heavy-duty tractor beam&lt;\/EM4&gt; to collect it all.nnDeliver the shipment to the freight elevator at &lt;EM4&gt;~mission(Destination|Address)&lt;\/EM4&gt; and we can put this whole mess behind us. And you\u2019ll make a sizeable heap of credits in the process. Not bad, right?nn~mission(Contractor|SignOff)nnElla Tieno nJr. Logistics Coordinator nCovalex Shipping n\u2019Anything you need, anywhere you need it.\u2019 nnnnnnnnCovalex Shipping is a limited liability corporation. To encourage timely deliveries and prevent fraud on cargo hauls, Covalex Shipping will set a delivery time limit and upon expiration, any undelivered cargo will be considered stolen and treated as such. Total payment will be prorated according to the percentage of cargo successfully delivered.<\/li>\n<li>Covalex_RecoverCargo_Super_Title = Recover VIP Covalex Shipment<\/li>\n<li>Covalex_RecoverCargo_VeryEasy_Description = Hi,nnSo I had a contractor who was supposed to deliver some stuff for us but has completely gone off the radar. I\u2019ve pinged their ship and I\u2019ve got no idea what\u2019s happened but they\u2019re floating around somewhere over at &lt;EM4&gt;~mission(Location|Address)&lt;\/EM4&gt;. If you could head over there recover the cargo and take it to the freight elevator at &lt;EM4&gt;~mission(Destination|Address)&lt;\/EM4&gt; you\u2019d be doing me a huge favor.nnDon\u2019t forget to bring a &lt;EM4&gt;heavy-duty tractor beam&lt;\/EM4&gt; to move all the cargo. Oh and a ship that can transport &lt;EM4&gt;~mission(MissionMaxSCUSize) cargo containers&lt;\/EM4&gt;.nn~mission(Contractor|SignOff)nnElla Tieno nJr. Logistics Coordinator nCovalex Shipping n\u2019Anything you need, anywhere you need it.\u2019 nnnnnnnnCovalex Shipping is a limited liability corporation. To encourage timely deliveries and prevent fraud on cargo hauls, Covalex Shipping will set a delivery time limit and upon expiration, any undelivered cargo will be considered stolen and treated as such. Total payment will be prorated according to the percentage of cargo successfully delivered.<\/li>\n<li>Covalex_RecoverCargo_VeryHard_Description = Hi,nnHere\u2019s the situation. After spending an hour on comms talking to the hauler, trying to help them diagnose what\u2019s wrong with their ship, it\u2019s been decided that we now need to get someone to head over to &lt;EM4&gt;~mission(Location|Address)&lt;\/EM4&gt; and complete the delivery.nnThis is a pretty big one. You\u2019ll need a ship that can store &lt;EM4&gt;~mission(MissionMaxSCUSize) cargo containers&lt;\/EM4&gt; and unless you\u2019re super strong a &lt;EM4&gt;heavy-duty tractor beam&lt;\/EM4&gt; to shift it all.nnI would really appreciate if we could just get this one done. Take the cargo to the freight elevator at &lt;EM4&gt;~mission(Destination|Address)&lt;\/EM4&gt; and we can put this all behind us.nn~mission(Contractor|SignOff)nnElla Tieno nJr. Logistics Coordinator nCovalex Shipping n\u2019Anything you need, anywhere you need it.\u2019 nnnnnnnnCovalex Shipping is a limited liability corporation. To encourage timely deliveries and prevent fraud on cargo hauls, Covalex Shipping will set a delivery time limit and upon expiration, any undelivered cargo will be considered stolen and treated as such. Total payment will be prorated according to the percentage of cargo successfully delivered.<\/li>\n<li>Covalex_RecoverCargo_VeryHard_Title = Bulk Covalex Shipment Needs Recovering<\/li>\n<\/ul>\n<h3 class=\"wp-block-heading\">Keys Added for Craft<\/h3>\n<ul class=\"nv-cv-d nv-cv-m wp-block-list\">\n<li>Craft = Fabricate<\/li>\n<\/ul>\n<h3 class=\"wp-block-heading\">Keys Added for crafting<\/h3>\n<ul class=\"nv-cv-d nv-cv-m wp-block-list\">\n<li>crafting_hud_notification_received_blueprint,P = Received Blueprint: %s<\/li>\n<li>crafting_machineName_fabricator_standard,P = RediMake Item Fabricator<\/li>\n<li>crafting_machineName_fabricator_standard_desc,P = Manufacturer: KE GroupnItem Type: Item Fabricatorn nThis industry standard item fabricator was the first to utilize the now prevalent blueprint system which allowed owners to craft duplicates of name brand products from the comfort of home.<\/li>\n<li>crafting_ui_AmountRequiredAbreviation,P = Amount Req.<\/li>\n<li>crafting_ui_Attribute,P = Attribute<\/li>\n<li>crafting_ui_AverageAbreviation,P = Avg.<\/li>\n<li>crafting_ui_BaseStats,P = Base Stats<\/li>\n<li>crafting_ui_ChooseOneMaterial,P = (Choose one material)<\/li>\n<li>crafting_ui_DeliveryInProgress,P = Delivery in progress\u2026<\/li>\n<li>crafting_ui_Delta,P = Delta<\/li>\n<li>crafting_ui_DispatchedItems,P = Dispatched Items<\/li>\n<li>crafting_ui_EnhancedStats,P = Enhanced Stats<\/li>\n<li>crafting_ui_Fees,P = Fees<\/li>\n<li>crafting_ui_LessThanOrEqualSymbol,P = \u2265<\/li>\n<li>crafting_ui_MaterialSelected,P = Material Selected<\/li>\n<li>crafting_ui_MinimumRequiredAbreviation,P = Min Req.<\/li>\n<li>crafting_ui_OrText,P = Or<\/li>\n<li>crafting_ui_SelectNewDeliveryLocation,P = Select new delivery location:<\/li>\n<li>crafting_ui_WorkOrders,P = Work Orders<\/li>\n<li>crafting_ui_action,P = Action<\/li>\n<li>crafting_ui_add-on,P = Add-on<\/li>\n<li>crafting_ui_attention = Attention<\/li>\n<li>crafting_ui_autoFill,P = Auto Fill<\/li>\n<li>crafting_ui_autoFill_includeoptionals,P = Include Catalysts<\/li>\n<li>crafting_ui_autoFill_mode_highestquality,P = Best Materials<\/li>\n<li>crafting_ui_autoFill_mode_lowestquality,P = Worst Materials<\/li>\n<li>crafting_ui_autofill_empty_with,P = Autofill Empty With:<\/li>\n<li>crafting_ui_blueprint_pages,P = Blueprint Pages<\/li>\n<li>crafting_ui_by_product_item,P = By product item<\/li>\n<li>crafting_ui_catalyst,P = Catalyst<\/li>\n<li>crafting_ui_claimdestinationdefault,P = Default Claim Destination<\/li>\n<li>crafting_ui_craft_upgrade_repair,P = Fabricate \/ Upgrade \/ Repair<\/li>\n<li>crafting_ui_crafting_time,P = Crafting time<\/li>\n<li>crafting_ui_deliveralljobs_button,P = Deliver All<\/li>\n<li>crafting_ui_deliveralljobstodestination,P = Deliver all to:<\/li>\n<li>crafting_ui_delivered,P = Delivered<\/li>\n<li>crafting_ui_deliveredto,P = Delivered to<\/li>\n<li>crafting_ui_delivery_location,P = Delivery location<\/li>\n<li>crafting_ui_delivery_project,P = Delivery Project:<\/li>\n<li>crafting_ui_delivery_required,P = Awaiting Delivery<\/li>\n<li>crafting_ui_door_closing,P = Door Closing\u2026<\/li>\n<li>crafting_ui_door_opening,P = Door Opening\u2026<\/li>\n<li>crafting_ui_enclosurewarning = Ensure enclosure is clear of obstacles or debris.<\/li>\n<li>crafting_ui_fabricationkiosk,P = Fabrication Kiosk<\/li>\n<li>crafting_ui_finished_project,P = Finished Project<\/li>\n<li>crafting_ui_hideNotOwned,P = Hide Not Owned<\/li>\n<li>crafting_ui_hidePartiallyAffordable,P = Hide Partially Affordable<\/li>\n<li>crafting_ui_hideUnaffordable,P = Hide Unaffordable<\/li>\n<li>crafting_ui_in_progress,P = In Progress<\/li>\n<li>crafting_ui_item_name,P = Item Name<\/li>\n<li>crafting_ui_jobdestination_locationinventory,P = Location Inventory<\/li>\n<li>crafting_ui_jobdestination_machinecargogrid,P = Machine Grid<\/li>\n<li>crafting_ui_jobdestination_undefined,P = Choose Later<\/li>\n<li>crafting_ui_kiosk_capacity,P = Slots Used<\/li>\n<li>crafting_ui_material_type,P = Material Type<\/li>\n<li>crafting_ui_noactiveprojects,P = No Active Projects<\/li>\n<li>crafting_ui_noqueueditems,P = No Queued Items<\/li>\n<li>crafting_ui_original_location,P = Original location<\/li>\n<li>crafting_ui_processtype_create,P = Create<\/li>\n<li>crafting_ui_processtype_dismantle,P = Dismantle<\/li>\n<li>crafting_ui_processtype_refine,P = Refine<\/li>\n<li>crafting_ui_processtype_refund,P = Refund<\/li>\n<li>crafting_ui_processtype_repair,P = Repair<\/li>\n<li>crafting_ui_processtype_research,P = Research<\/li>\n<li>crafting_ui_processtype_upgrade,P = Upgrade<\/li>\n<li>crafting_ui_quality_abbreviation,P = Q<\/li>\n<li>crafting_ui_queue,P = Queue<\/li>\n<li>crafting_ui_quit_confirmation,P = Quit Confirmation<\/li>\n<li>crafting_ui_quit_message,P = Are you sure you want to quit?nAll progress will be lost.<\/li>\n<li>crafting_ui_refined_material,P = Refined Material<\/li>\n<li>crafting_ui_refund_confirmation,P = Refund Confirmation<\/li>\n<li>crafting_ui_refund_message,P = Are you sure you want to refund this job?nYou will get back a portion of its ingredients.<\/li>\n<li>crafting_ui_sealinghatch = Sealing Fabrication Hatch<\/li>\n<li>crafting_ui_select_tab_start,P = Please select a tab to start<\/li>\n<li>crafting_ui_set_as_default_location,P = Set as default location<\/li>\n<li>crafting_ui_slotname_aminosolution,P = Amino Solution<\/li>\n<li>crafting_ui_slotname_anchorpins,P = Anchor Pins<\/li>\n<li>crafting_ui_slotname_apertureiris,P = Aperture Iris<\/li>\n<li>crafting_ui_slotname_armouredcarapace,P = Armored Carapace<\/li>\n<li>crafting_ui_slotname_barrel,P = Barrel<\/li>\n<li>crafting_ui_slotname_barrels,P = Barrels<\/li>\n<li>crafting_ui_slotname_cabling,P = Cabling<\/li>\n<li>crafting_ui_slotname_case,P = Case<\/li>\n<li>crafting_ui_slotname_casing,P = Casing<\/li>\n<li>crafting_ui_slotname_chargechamber,P = Charge Chamber<\/li>\n<li>crafting_ui_slotname_conduit,P = Conduit<\/li>\n<li>crafting_ui_slotname_conduitchannel,P = Conduit Channel<\/li>\n<li>crafting_ui_slotname_core,P = Core<\/li>\n<li>crafting_ui_slotname_cycler,P = Cycler<\/li>\n<li>crafting_ui_slotname_distorterunit,P = Distorter Unit<\/li>\n<li>crafting_ui_slotname_drivemotor,P = Drive Motor<\/li>\n<li>crafting_ui_slotname_electronics,P = Electronics<\/li>\n<li>crafting_ui_slotname_emitter,P = Emitter<\/li>\n<li>crafting_ui_slotname_filter,P = Filter<\/li>\n<li>crafting_ui_slotname_frame,P = Frame<\/li>\n<li>crafting_ui_slotname_grip,P = Grip<\/li>\n<li>crafting_ui_slotname_hydraulics,P = Hydraulics<\/li>\n<li>crafting_ui_slotname_insulativeliner,P = Insulative Liner<\/li>\n<li>crafting_ui_slotname_internalarray,P = Internal Array<\/li>\n<li>crafting_ui_slotname_lenses,P = Lenses<\/li>\n<li>crafting_ui_slotname_magazine,P = Magazine<\/li>\n<li>crafting_ui_slotname_magnetizer,P = Magnetizer<\/li>\n<li>crafting_ui_slotname_plating,P = Plating<\/li>\n<li>crafting_ui_slotname_precisionparts,P = Precision Parts<\/li>\n<li>crafting_ui_slotname_protectivesheathing,P = Protective Sheathing<\/li>\n<li>crafting_ui_slotname_radiator,P = Radiator<\/li>\n<li>crafting_ui_slotname_regulator,P = Power Regulator<\/li>\n<li>crafting_ui_slotname_reinforcedframe,P = Reinforced Frame<\/li>\n<li>crafting_ui_slotname_segmentpanelling,P = Segment Paneling<\/li>\n<li>crafting_ui_slotname_shell,P = Shell<\/li>\n<li>crafting_ui_slotname_shot,P = Shot<\/li>\n<li>crafting_ui_slotname_stabilizer,P = Stabilizer<\/li>\n<li>crafting_ui_slotname_stock,P = Stock<\/li>\n<li>crafting_ui_slotname_strip,P = Strip<\/li>\n<li>crafting_ui_slotname_suitunderlay,P = Suit Underlay<\/li>\n<li>crafting_ui_slotname_torquejunction,P = Torque Junction<\/li>\n<li>crafting_ui_slotname_wiring,P = Wiring<\/li>\n<li>crafting_ui_sorting_amount_highlow,P = Amount Most &gt; Least<\/li>\n<li>crafting_ui_sorting_amount_lowhigh,P = Amount Least &gt; Most<\/li>\n<li>crafting_ui_sorting_quality_highlow,P = Quality 1000 &gt; 0<\/li>\n<li>crafting_ui_sorting_quality_lowhigh,P = Quality 0 &gt; 1000<\/li>\n<li>crafting_ui_sorting_tier_highlow,P = Tier 5 &gt; 1<\/li>\n<li>crafting_ui_sorting_tier_lowhigh,P = Tier 1 &gt; 5<\/li>\n<li>crafting_ui_stand_clear,P = Stand Clear<\/li>\n<li>crafting_ui_statistics,P = Statistics<\/li>\n<li>crafting_ui_tabname_blueprints,P = Blueprints<\/li>\n<li>crafting_ui_tabname_materials,P = Materials<\/li>\n<li>crafting_ui_tiers,P = Tier<\/li>\n<li>crafting_ui_time,P = Time<\/li>\n<li>crafting_ui_timestamp,P = Timestamp<\/li>\n<li>crafting_ui_upgradable_item,P = Upgradable Item<\/li>\n<li>crafting_ui_uses_left,P = Uses left<\/li>\n<\/ul>\n<h3 class=\"wp-block-heading\">Keys Added for CraftingHangarMedium,P<\/h3>\n<ul class=\"nv-cv-d nv-cv-m wp-block-list\">\n<li>CraftingHangarMedium,P = [M] Fabrication Hangar<\/li>\n<\/ul>\n<h3 class=\"wp-block-heading\">Keys Added for CraftingHangarSmall,P<\/h3>\n<ul class=\"nv-cv-d nv-cv-m wp-block-list\">\n<li>CraftingHangarSmall,P = [S] Fabrication Hangar<\/li>\n<\/ul>\n<h3 class=\"wp-block-heading\">Keys Added for CraftingKiosk<\/h3>\n<ul class=\"nv-cv-d nv-cv-m wp-block-list\">\n<li>CraftingKiosk = Fabrication Kiosk<\/li>\n<\/ul>\n<h3 class=\"wp-block-heading\">Keys Added for DefaultPlotTitle,P<\/h3>\n<ul class=\"nv-cv-d nv-cv-m wp-block-list\">\n<li>DefaultPlotTitle,P = Default Plot<\/li>\n<\/ul>\n<h3 class=\"wp-block-heading\">Keys Added for delivery<\/h3>\n<ul class=\"nv-cv-d nv-cv-m wp-block-list\">\n<li>delivery_dropoff_UploadObjective_long,P = Upload ~mission(item) at ~mission(Location|address).<\/li>\n<li>delivery_dropoff_UploadObjective_short,P = Upload ~mission(item) At ~mission(Location)<\/li>\n<li>delivery_dropoff_Uploadmarker,P = Upload ~mission(item)<\/li>\n<li>delivery_dropoff_long,P = Deliver ~mission(item) to ~mission(Destination|Target|Address).<\/li>\n<li>delivery_dropoff_objectivedisplay,P = Drop Off ~mission(item) At ~mission(Destination|Target|Address)<\/li>\n<li>delivery_dropoff_short,P = Deliver ~mission(item) To ~mission(Destination|Target|Address)<\/li>\n<li>delivery_marker_dropoff,P = Drop Off ~mission(item)<\/li>\n<li>delivery_marker_pickup,P = Pick Up ~mission(item)<\/li>\n<li>delivery_objectivesetup,P = ~mission(item)<\/li>\n<li>delivery_pickup_long,P = Collect ~mission(item) from ~mission(Location|address).<\/li>\n<li>delivery_pickup_objectivedisplay,P = Pick Up ~mission(item) At ~mission(Location)<\/li>\n<li>delivery_pickup_short,P = Collect ~mission(item) From ~mission(Location)<\/li>\n<\/ul>\n<h3 class=\"wp-block-heading\">Keys Added for destroystash<\/h3>\n<ul class=\"nv-cv-d nv-cv-m wp-block-list\">\n<li>destroystash_remaining_objective,P = ~mission(ItemsToDestroy) Destroyed: %ls<\/li>\n<li>destroystash_remaining_objectivePB,P = ~mission(ItemsToDestroy) Destroyed<\/li>\n<\/ul>\n<h3 class=\"wp-block-heading\">Keys Added for Dismantle<\/h3>\n<ul class=\"nv-cv-d nv-cv-m wp-block-list\">\n<li>Dismantle = Dismantle<\/li>\n<\/ul>\n<h3 class=\"wp-block-heading\">Keys Added for DismantleStructure,P<\/h3>\n<ul class=\"nv-cv-d nv-cv-m wp-block-list\">\n<li>DismantleStructure,P = Dismantle<\/li>\n<\/ul>\n<h3 class=\"wp-block-heading\">Keys Added for EckhartSecurity<\/h3>\n<ul class=\"nv-cv-d nv-cv-m wp-block-list\">\n<li>EckhartSecurity_RecoverCargo_Easy_Description = ECKHART SECURITY, LLC.nCONTRACTS &amp; DISPATCHnnCONTRACT TYPE: Recover CargonApproval code: = ~mission(ApprovalCode)nnFOR IMMEDIATE PROCESSINGnnClient\u2019s cargo was mid-transport when they ran into some ship trouble, and now a group of opportunistic outlaws are looking to cash in on this.nnIf you accept, head to &lt;EM4&gt;~mission(Location|Address)&lt;\/EM4&gt; and deal with the outlaws guarding the cargo. Extract it using a &lt;EM4&gt;heavy-duty tractor beam&lt;\/EM4&gt;, recover the cargo, load it in to a ship that can transport &lt;EM4&gt;~mission(MissionMaxSCUSize) cargo containers&lt;\/EM4&gt;, and deposit it on the freight elevator at &lt;EM4&gt;~mission(Destination|Address)&lt;\/EM4&gt;.nnThis contract is non-negotiable.nnThis message may contain confidential, proprietary, privileged and\/or private information. The information is intended to be for the use of the individual or entity designated above.<\/li>\n<li>EckhartSecurity_RecoverCargo_Easy_Title = Client\u2019s Cargo Needs Recovering<\/li>\n<li>EckhartSecurity_RecoverCargo_Hard_Description = ECKHART SECURITY, LLC.nCONTRACTS &amp; DISPATCHnnCONTRACT TYPE: Recover CargonApproval code: = ~mission(ApprovalCode)nnFOR IMMEDIATE PROCESSINGnnGot a transport in need of backup over at &lt;EM4&gt;~mission(Location|Address)&lt;\/EM4&gt;. Signal was patchy, but their comms made it sound like a group of outlaws had gotten wind of what they were hauling and attempted to take it from them.nnConsidering the state of things before we lost contact, I\u2019m considering this a recovery mission. Multiple hostiles are expected at the site, so a skilled crew is crucial for the success of this operation. There will be a high volume of cargo to deal with, so a ship that can carry &lt;EM4&gt;~mission(MissionMaxSCUSize) cargo containers&lt;\/EM4&gt; and a &lt;EM4&gt;heavy-duty tractor beam&lt;\/EM4&gt; will be needed. nnUpon successful extraction of cargo, deliver to the freight elevator at &lt;EM4&gt;~mission(Destination|Address)&lt;\/EM4&gt;.nnThis contract is non-negotiable.nnThis message may contain confidential, proprietary, privileged and\/or private information. The information is intended to be for the use of the individual or entity designated above.<\/li>\n<li>EckhartSecurity_RecoverCargo_Hard_Title = High Risk Shipment Recovery<\/li>\n<li>EckhartSecurity_RecoverCargo_Medium_Description = ECKHART SECURITY, LLC.nCONTRACTS &amp; DISPATCHnnCONTRACT TYPE: Recover CargonApproval code: = ~mission(ApprovalCode)nnFOR IMMEDIATE PROCESSINGnnLooking for a competent contractor who can salvage a messy situation. A client\u2019s trusted pilot apparently wasn\u2019t so trustworthy and made off with a shipment. But thankfully our trackers are reporting the shipment\u2019s static for the moment, waiting to be picked up. If we play our cards right, there\u2019s still time to resolve this.nnThe abandoned ship is located at &lt;EM4&gt;~mission(Location|Address)&lt;\/EM4&gt; and will need a &lt;EM4&gt;heavy-duty tractor beam&lt;\/EM4&gt; to transport the goods. A ship that can handle &lt;EM4&gt;~mission(MissionMaxSCUSize) cargo containers&lt;\/EM4&gt; is a necessity, and expect contact from whatever outlaws this double-crossing pilot was hoping to sell to. nnOnce recovered, deliver the cargo to the freight elevator at &lt;EM4&gt;~mission(Destination|Address)&lt;\/EM4&gt;.nnThis contract is non-negotiable.nnThis message may contain confidential, proprietary, privileged and\/or private information. The information is intended to be for the use of the individual or entity designated above.<\/li>\n<li>EckhartSecurity_RecoverCargo_Medium_Title = Standard Cargo Recovery Op.<\/li>\n<li>EckhartSecurity_RecoverCargo_Super_Description = ECKHART SECURITY, LLC.nCONTRACTS &amp; DISPATCHnnCONTRACT TYPE: Recover CargonApproval code: = ~mission(ApprovalCode)nnFOR IMMEDIATE PROCESSINGnnPutting out an immediate call for a highly skilled contractor to reclaim a client\u2019s cargo located at &lt;EM4&gt;~mission(Location|Address)&lt;\/EM4&gt;.nnClient hired an expert hauler to transport something discreetly, but it seems some information regarding the shipment was either hacked or leaked. The pilot was attacked and now the shipment is stranded. We need you and any support ships you bring to make it to the site before the cargo is lost for good. nnYou will need a &lt;EM4&gt;heavy-duty tractor beam&lt;\/EM4&gt; and a ship capable of storing &lt;EM4&gt;~mission(MissionMaxSCUSize) cargo containers&lt;\/EM4&gt;.nnAfter assessing the situation and the importance the client has placed on the recovery of the cargo, we have decided to reward a high payout for the successful delivery of the shipment to the freight elevator located at &lt;EM4&gt;~mission(Destination|Address)&lt;\/EM4&gt;.nnThis contract is non-negotiable.nnThis message may contain confidential, proprietary, privileged and\/or private information. The information is intended to be for the use of the individual or entity designated above.<\/li>\n<li>EckhartSecurity_RecoverCargo_Super_Title = Extreme Risk Cargo Retrieval<\/li>\n<li>EckhartSecurity_RecoverCargo_VeryEasy_Description = ECKHART SECURITY, LLC.nCONTRACTS &amp; DISPATCHnnCONTRACT TYPE: Recover CargonApproval code: = ~mission(ApprovalCode)nnFOR IMMEDIATE PROCESSINGnnOne of my clients was in the process of transporting some cargo when they came under fire from a group of outlaws. We haven\u2019t been able to contact the crew onboard, but trackers indicate the cargo remains intact.nnWe need a contractor to head to &lt;EM4&gt;~mission(Location|Address)&lt;\/EM4&gt;, recover the cargo, and deliver it to the freight elevator located at &lt;EM4&gt;~mission(Destination|Address)&lt;\/EM4&gt;. A ship that can store &lt;EM4&gt;~mission(MissionMaxSCUSize) cargo containers&lt;\/EM4&gt; and a &lt;EM4&gt;heavy-duty tractor beam&lt;\/EM4&gt; are essential for this. Presently, we\u2019re not detecting any hostiles, but that could change by the time you\u2019ve arrived.nnThis contract is non-negotiable.nnThis message may contain confidential, proprietary, privileged and\/or private information. The information is intended to be for the use of the individual or entity designated above.<\/li>\n<li>EckhartSecurity_RecoverCargo_VeryEasy_Title = Low Risk Cargo Retrieval<\/li>\n<li>EckhartSecurity_RecoverCargo_VeryHard_Description = ECKHART SECURITY, LLC.nCONTRACTS &amp; DISPATCHnnCONTRACT TYPE: Recover CargonApproval code: = ~mission(ApprovalCode)nnFOR IMMEDIATE PROCESSINGnnCalling for a skilled contractor to recover a displaced shipment located at &lt;EM4&gt;~mission(Location|Address)&lt;\/EM4&gt;. Client\u2019s hauler was transporting some high value cargo when they decided to respond to a distress beacon and got ambushed by a group of outlaws. The client believes their pilot is gone but their cargo could still be recovered.nnThe information we have so far is that you\u2019ll need a ship that can carry &lt;EM4&gt;~mission(MissionMaxSCUSize) cargo containers&lt;\/EM4&gt;, a &lt;EM4&gt;heavy-duty tractor beam&lt;\/EM4&gt; for shifting the goods, as well as your support ships to help deal with the outlaws at the location. nnClient will be expecting the completed delivery to be made to the freight elevator at &lt;EM4&gt;~mission(Destination|Address)&lt;\/EM4&gt;.nnThis contract is non-negotiable.nnThis message may contain confidential, proprietary, privileged and\/or private information. The information is intended to be for the use of the individual or entity designated above.<\/li>\n<li>EckhartSecurity_RecoverCargo_VeryHard_Title = Critical Cargo Extraction<\/li>\n<\/ul>\n<h3 class=\"wp-block-heading\">Keys Added for engineering<\/h3>\n<ul class=\"nv-cv-d nv-cv-m wp-block-list\">\n<li>engineering_ui_Warning_damage,P = damage<\/li>\n<li>engineering_ui_Warning_destroyed,P = destroyed<\/li>\n<li>engineering_ui_Warning_distortion,P = distortion<\/li>\n<li>engineering_ui_Warning_ignited,P = burning<\/li>\n<li>engineering_ui_Warning_noPower,P = power lost<\/li>\n<li>engineering_ui_Warning_overheated,P = thermal shutdown<\/li>\n<li>engineering_ui_Warning_overheating,P = overheating<\/li>\n<\/ul>\n<h3 class=\"wp-block-heading\">Keys Added for ExistingStructureTitle,P<\/h3>\n<ul class=\"nv-cv-d nv-cv-m wp-block-list\">\n<li>ExistingStructureTitle,P = Existing Structure<\/li>\n<\/ul>\n<h3 class=\"wp-block-heading\">Keys Added for ExtractorLiquidSmall,P<\/h3>\n<ul class=\"nv-cv-d nv-cv-m wp-block-list\">\n<li>ExtractorLiquidSmall,P = [S] Liquid Extractor<\/li>\n<\/ul>\n<h3 class=\"wp-block-heading\">Keys Added for ExtractorSolidLarge,P<\/h3>\n<ul class=\"nv-cv-d nv-cv-m wp-block-list\">\n<li>ExtractorSolidLarge,P = [L] Solid Extractor<\/li>\n<\/ul>\n<h3 class=\"wp-block-heading\">Keys Added for FlyToStructure,P<\/h3>\n<ul class=\"nv-cv-d nv-cv-m wp-block-list\">\n<li>FlyToStructure,P = Fly To<\/li>\n<\/ul>\n<h3 class=\"wp-block-heading\">Keys Added for FoundationSquare,P<\/h3>\n<ul class=\"nv-cv-d nv-cv-m wp-block-list\">\n<li>FoundationSquare,P = Foundation Square<\/li>\n<\/ul>\n<h3 class=\"wp-block-heading\">Keys Added for FoundationTriangle,P<\/h3>\n<ul class=\"nv-cv-d nv-cv-m wp-block-list\">\n<li>FoundationTriangle,P = Foundation Triangle<\/li>\n<\/ul>\n<h3 class=\"wp-block-heading\">Keys Added for Foxwell<\/h3>\n<ul class=\"nv-cv-d nv-cv-m wp-block-list\">\n<li>Foxwell_ShipWaveAttack_ClearHostiles_Desc_E_001 = Okay, this might be a bit of stretch to do on your own, so if you got any favors to call in, it could be good to cash those chits now. There\u2019s a group of desperados striking delivery ships up and down this sector and we\u2019ve been tasked with cleaning them up. nnOnce your crew is ready, head over to ~mission(Location|Address) and take the hostiles there down. Now, these bastards are a bit clever so they tend to split up into smaller packs. Make sure you wait around to clear every last one of them out.n nGood luck,nnMarcus ClennnFoxwell Enforcementn\u2019Security, Your Way\u2019nnFoxwell Enforcement is a bonded security specialist licensed to operate throughout the UEE. We are always looking for new operators to join our family. If you or anyone you know is interested, please reach out to one of our contract representatives.\u201d<\/li>\n<li>Foxwell_ShipWaveAttack_ClearHostiles_Desc_H_001 = It seems that a couple of different small-time gangs have decided to pool their resources and start doing coordinated attacks. Alone, they weren\u2019t much, but all together they\u2019re proving to be a serious threat that has to be dealt with.nnRecruit some backup you can rely on and the fly over to ~mission(Location|Address). Once you attack the initial gang members you find there, the other groups will arrive to support them. Make sure you wait around to take out all of them.n nGood luck,nnMarcus ClennnFoxwell Enforcementn\u2019Security, Your Way\u2019nnFoxwell Enforcement is a bonded security specialist licensed to operate throughout the UEE. We are always looking for new operators to join our family. If you or anyone you know is interested, please reach out to one of our contract representatives.<\/li>\n<li>Foxwell_ShipWaveAttack_ClearHostiles_Desc_M_001 = A splinter group of outlaws have broken off from one of the main gangs in the system and have been trying to strike out on their own. With the amount of trouble they\u2019ve been causing its clear they\u2019re looking to establish a name for themselves as quickly as they can. It\u2019s going to be up to you and your support crew to put a stop to them.nnOnce your crew is ready, head over to ~mission(Location|Address) and engage with the gang. Not all of them will just be waiting there on site. Expect reinforcements to arrive once you begin your assault. Just be sure to stay until every last one of them has been take care of.n nGood luck,nnMarcus ClennnFoxwell Enforcementn\u2019Security, Your Way\u2019nnFoxwell Enforcement is a bonded security specialist licensed to operate throughout the UEE. We are always looking for new operators to join our family. If you or anyone you know is interested, please reach out to one of our contract representatives.\u201d<\/li>\n<li>Foxwell_ShipWaveAttack_ClearHostiles_Desc_VE_001 = There\u2019s a small group of criminals that have been marking their territory, striking out any freighters that get close enough. They got a little too greedy though, because now someone\u2019s paying us to go deal with them.nnOnce you and whoever you\u2019re bringing are ready, go to ~mission(Location|Address) and engage with these criminals. Since they like to fly in separate packs, be sure you wait around to clear every last one of them out.n nGood luck,nnMarcus ClennnFoxwell Enforcementn\u2019Security, Your Way\u2019nnFoxwell Enforcement is a bonded security specialist licensed to operate throughout the UEE. We are always looking for new operators to join our family. If you or anyone you know is interested, please reach out to one of our contract representatives.<\/li>\n<li>Foxwell_ShipWaveAttack_ClearHostiles_Title_E_001 = Yellow Level Contract: Neutralize Shipjacking Gang<\/li>\n<li>Foxwell_ShipWaveAttack_ClearHostiles_Title_H_001 = Orange Level Contract: Take Out Criminal Fleet<\/li>\n<li>Foxwell_ShipWaveAttack_ClearHostiles_Title_M_001 = Orange Level Contract: Destroy Outlaw Threat<\/li>\n<li>Foxwell_ShipWaveAttack_ClearHostiles_Title_VE_001 = Yellow Level Contract: Clear Shipjacking Group<\/li>\n<li>Foxwell_bombingrun_E_desc_001 = We\u2019ve just received the location of an outlaw outpost where some up-and-coming criminals have been hanging out. Now, our client says there\u2019s no reason to engage these folks directly. Instead you will be targeting their supply lines.nnFly on over to &lt;EM4&gt;~mission(Location|Address)&lt;\/EM4&gt; and take out their fuel stores while dealing with any minimal resistance they may put up. It will be your call on how much you engage with the hostile forces, just don\u2019t forget that your main objective is ensuring those fuel tanks are out of action.nnThis is a yellow level contract so pay will be proportionate.nnGood luck,nnKevin WaltonnDispatcher, Foxwell Enforcementn\u2019Security, Your Way\u2019nnFoxwell Enforcement is a bonded security specialist licensed to operate throughout the UEE. We are always looking for new operators to join our family. If you or anyone you know is interested, please reach out to one of our contract representatives.<\/li>\n<li>Foxwell_bombingrun_E_title_001 = Yellow Level Contract: Disrupt Operations<\/li>\n<li>Foxwell_bombingrun_H_desc_001 = An opportunity has presented itself for a client to take action against a group of criminals who have been harassing their business.nnAccording to reports, this group of outlaws are currently laying low at &lt;EM4&gt;~mission(Location|Address)&lt;\/EM4&gt;. The client thinks this is a good time to catch them off guard and bring them to justice. The job is to take out their fuel tanks and putting an end to their smuggling operations once and for all.nnThese folks are not to be underestimated. You better bring some backup and fly low to avoid the turrets. Priority as always is the fuel tanks.nnGood luck,nnKevin WaltonnDispatcher, Foxwell Enforcementn\u2019Security, Your Way\u2019nnFoxwell Enforcement is a bonded security specialist licensed to operate throughout the UEE. We are always looking for new operators to join our family. If you or anyone you know is interested, please reach out to one of our contract representatives.<\/li>\n<li>Foxwell_bombingrun_H_title_001 = Orange Level Contract: Destroy Outlaw Infrastructure<\/li>\n<li>Foxwell_bombingrun_M_desc_001 = We\u2019re in need of a sharp contractor for a hit and run operation. Client says some local thugs have been congregating in concerning numbers and we have been tasked with disrupting their base of operations.nnGet on over to &lt;EM4&gt;~mission(Location|Address)&lt;\/EM4&gt; and take out their fuel tanks. If you\u2019re successful we can set these folks plans back a while, and most importantly, without having to deal with them directly.nnReports are showing there\u2019s a couple of ships buzzing around the area and some defense turrets. Just focus on the fuel tanks and you should be alright.nnGood luck,nnKevin WaltonnDispatcher, Foxwell Enforcementn\u2019Security, Your Way\u2019nnFoxwell Enforcement is a bonded security specialist licensed to operate throughout the UEE. We are always looking for new operators to join our family. If you or anyone you know is interested, please reach out to one of our contract representatives.<\/li>\n<li>Foxwell_bombingrun_M_title_001 = Orange Level Contract: Take Out Fuel Supplies<\/li>\n<li>Foxwell_bombingrun_S_desc_001 = We are looking for a highly competent mercenary team to assist with a challenging demolition for a VIP client.nnThe outlaws operating at &lt;EM4&gt;~mission(Location|Address)&lt;\/EM4&gt; has been identified as a threat of growing concern in the area and to help deal with this situation your team is being tasked with taking out the fuel tanks at the location. nnHowever, it won\u2019t be as easy as just slipping in and out \u2013 expect to deal with multiple hostiles and turrets that will be expecting you. The stronger your crew the better your chances at completing this operation successfully.nnGood luck,nnKevin WaltonnDispatcher, Foxwell Enforcementn\u2019Security, Your Way\u2019nnFoxwell Enforcement is a bonded security specialist licensed to operate throughout the UEE. We are always looking for new operators to join our family. If you or anyone you know is interested, please reach out to one of our contract representatives.<\/li>\n<li>Foxwell_bombingrun_S_title_001 = Red Level Contract: Destroy Outlaw Infrastructure<\/li>\n<li>Foxwell_bombingrun_VE_desc_001 = A bunch of outlaws have been harassing our client and recently things have taken a turn for the worse. They\u2019ve taken over their property and we\u2019ve exhausted all other options.nnWe need a decent pilot to head to &lt;EM4&gt;~mission(Location|Address)&lt;\/EM4&gt; and take out their fuel tanks. If you can cut off their supplies, you can pave the way for the client to take back their property.nnThis shouldn\u2019t be a tough one. You might run into a ship or two and maybe a few turrets, but you\u2019ve been authorized to use lethal force. All we need for you to do is get in there, get the fuel tanks, and get out.nnGood luck,nnKevin WaltonnDispatcher, Foxwell Enforcementn\u2019Security, Your Way\u2019nnFoxwell Enforcement is a bonded security specialist licensed to operate throughout the UEE. We are always looking for new operators to join our family. If you or anyone you know is interested, please reach out to one of our contract representatives.<\/li>\n<li>Foxwell_bombingrun_VE_title_001 = Yellow Level Contract: Limiting Potential Threat<\/li>\n<li>Foxwell_bombingrun_VH_desc_001 = Foxwell have been hired by a client to take part in a multi-stage operation on a known outlaw base at &lt;EM4&gt;~mission(Location|Address)&lt;\/EM4&gt; and need a strong pilot to play their part in this.nnYou, and whatever additional support ships you arrange, will be tasked with taking out the fuel tanks located there to set the stage for the rest of the operation to follow. nnUnfortunately, this place is swarming with ships and anti-air turrets. So make sure you and your people are ready, and remember, the fuel tanks are your priority. No need to be a hero.nnGood luck,nnKevin WaltonnDispatcher, Foxwell Enforcementn\u2019Security, Your Way\u2019nnFoxwell Enforcement is a bonded security specialist licensed to operate throughout the UEE. We are always looking for new operators to join our family. If you or anyone you know is interested, please reach out to one of our contract representatives.<\/li>\n<li>Foxwell_bombingrun_VH_title_001 = Red Level Contract: Fuel Container Demolition<\/li>\n<\/ul>\n<h3 class=\"wp-block-heading\">Keys Added for FreightElevatorLarge,P<\/h3>\n<ul class=\"nv-cv-d nv-cv-m wp-block-list\">\n<li>FreightElevatorLarge,P = [L] Freight Elevator<\/li>\n<\/ul>\n<h3 class=\"wp-block-heading\">Keys Added for FreightElevatorSmall,P<\/h3>\n<ul class=\"nv-cv-d nv-cv-m wp-block-list\">\n<li>FreightElevatorSmall,P = [S] Freight Elevator<\/li>\n<\/ul>\n<h3 class=\"wp-block-heading\">Keys Added for FTL<\/h3>\n<ul class=\"nv-cv-d nv-cv-m wp-block-list\">\n<li>FTL_Courier_Nyx_Easy_Desc_001 = AVAILABLE FTL CONTRACTnFOR IMMEDIATE ASSIGNMENTnn<strong>CONTRACT DETAILS<\/strong>nCovalex requires an entry-level courier to complete deliveries in Nyx.nCourier must provide own transportation.nPrior training in freight elevator operation is required, as well as the ability to move boxes of up to .25 SCU in weight.n n~mission(Contractor|SignOff)<\/li>\n<li>FTL_Courier_Nyx_Easy_Title_001 = ENTRY LVL. COURIER NEEDED IN NYX<\/li>\n<li>FTL_Courier_Stanton_Easy_Desc_001 = AVAILABLE FTL CONTRACTnFOR IMMEDIATE ASSIGNMENTnn<strong>CONTRACT DETAILS<\/strong> nA reliable and hardworking entry-level courier is needed to ferry a delivery in Stanton.nYou will be responsible for providing your own transportation.nInterested contractors need the ability to lift up to .25 SCU boxes. Experience with operating freight elevators recommended.n n~mission(Contractor|SignOff)<\/li>\n<li>FTL_Courier_Stanton_Easy_Title_001 = ENTRY LVL. COURIER NEEDED IN STANTON<\/li>\n<li>FTL_Courier_Stanton_Medium_Desc_001 = AVAILABLE FTL CONTRACTnFOR IMMEDIATE ASSIGNMENTnn<strong>CONTRACT DETAILS<\/strong>nJunior-level courier needed for deliveries across the Stanton System.nTransportation must be provided by courier. nYou will be required to lift up to .25 SCU in weight. Warehouse logistic skills such as freight elevators operation is a must.n n~mission(Contractor|SignOff)<\/li>\n<li>FTL_Courier_Stanton_Medium_Title_001 = JR. LVL. COURIER NEEDED IN STANTON<\/li>\n<\/ul>\n<h3 class=\"wp-block-heading\">Keys Added for FuelBig,P<\/h3>\n<ul class=\"nv-cv-d nv-cv-m wp-block-list\">\n<li>FuelBig,P = [L] Fuel Generator<\/li>\n<\/ul>\n<h3 class=\"wp-block-heading\">Keys Added for FuelSmall,P<\/h3>\n<ul class=\"nv-cv-d nv-cv-m wp-block-list\">\n<li>FuelSmall,P = [S] Fuel Generator<\/li>\n<\/ul>\n<h3 class=\"wp-block-heading\">Keys Added for gtaa<\/h3>\n<ul class=\"nv-cv-d nv-cv-m wp-block-list\">\n<li>gtaa_token_long = ~mission(ObjectiveSetupLong)<\/li>\n<li>gtaa_token_marker = ~mission(ObjectiveSetupMarker)<\/li>\n<li>gtaa_token_short = ~mission(ObjectiveSetupShort)<\/li>\n<\/ul>\n<h3 class=\"wp-block-heading\">Keys Added for HangarLarge,P<\/h3>\n<ul class=\"nv-cv-d nv-cv-m wp-block-list\">\n<li>HangarLarge,P = [L] Hangar<\/li>\n<\/ul>\n<h3 class=\"wp-block-heading\">Keys Added for HangarMedium,P<\/h3>\n<ul class=\"nv-cv-d nv-cv-m wp-block-list\">\n<li>HangarMedium,P = [M] Hangar<\/li>\n<\/ul>\n<h3 class=\"wp-block-heading\">Keys Added for HangarSmall,P<\/h3>\n<ul class=\"nv-cv-d nv-cv-m wp-block-list\">\n<li>HangarSmall,P = [S] Hangar<\/li>\n<\/ul>\n<h3 class=\"wp-block-heading\">Keys Added for hauling<\/h3>\n<ul class=\"nv-cv-d nv-cv-m wp-block-list\">\n<li>hauling__recovery_objective_collect_progressbar = Recover Cargo<\/li>\n<li>hauling__recovery_objective_delivery_long = Deliver recovered cargo to the freight elevator at ~mission(Destination|Address|ListAll).<\/li>\n<li>hauling__recovery_objective_delivery_marker = Deliver Recovered Cargo<\/li>\n<\/ul>\n<h3 class=\"wp-block-heading\">Keys Added for headhunters<\/h3>\n<ul class=\"nv-cv-d nv-cv-m wp-block-list\">\n<li>headhunters_Nyx_bombingrun_E_desc_001 = We need to make a mark on this system and show the other gangs around here that Nyx is Headhunters territory.nnLet\u2019s start by wiping out the fuel depot over at &lt;EM4&gt;~mission(Location|Address)&lt;\/EM4&gt;. The sooner we cut of this system\u2019s supply chain the quicker they\u2019ll realize that they need us. If anyone tries to get in your way, ghost them.nn-Stows out<\/li>\n<li>headhunters_Nyx_bombingrun_E_title_001 = Staking a Claim<\/li>\n<li>headhunters_Nyx_bombingrun_H_desc_001 = Something to bear in mind when working with me: I got no tolerance for traitors.nnBeen tailing a former crew member who thought they could get away with double crossing me and turns out they\u2019ve made it all the way out here to Nyx. Seems they got a job for another gang looking after the fuel facilities at &lt;EM4&gt;~mission(Location|Address)&lt;\/EM4&gt;.nnI\u2019m not looking to start an all out war with these people, but why don\u2019t we make this asshole\u2019s job a little more difficult for them? Won\u2019t be easy with the amount of security they have but, grab your crew and blow those fuel containers sky high. That\u2019ll send a message.nn-Stows out<\/li>\n<li>headhunters_Nyx_bombingrun_H_title_001 = Gross Misconduct<\/li>\n<li>headhunters_Nyx_bombingrun_M_desc_001 = Seems we got a bit of competition out here in Nyx. Scouts have spotted a gang holding up at &lt;EM4&gt;~mission(Location|Address)&lt;\/EM4&gt;.nnNow, I\u2019m a fair man. I sent these nullbrains a message saying they either vacate the facility or we make them wish they had, and they made their choice. So now I need you to fly over there and bomb the life out of the fuel tanks. Let\u2019s see how long they stick around without them.nn-Stows out<\/li>\n<li>headhunters_Nyx_bombingrun_M_title_001 = Unfriendly Competition<\/li>\n<li>headhunters_Nyx_bombingrun_S_desc_001 = Seems like our plan to expand into Nyx has been working because we got a lot of eyes on us at the moment.nnBad news is we\u2019ve heard rumblings that a gang located at &lt;EM4&gt;~mission(Location|Address)&lt;\/EM4&gt; are planning an attack on our interests, but we\u2019re gonna deliver them a serious blow before they can get us.nnYou and a trustworthy crew are gonna take out their fuel containers and put a serious dent in their plans. I expect you showing up will really kick the hornet\u2019s nest so be ready for them to put up a fight.nn-Stows out<\/li>\n<li>headhunters_Nyx_bombingrun_S_title_001 = Get Them Before They Get Us<\/li>\n<li>headhunters_Nyx_bombingrun_VE_desc_001 = Been noticing a surge of traffic in one of the sectors in Nyx that the Headhunters have an interest in. Need to thin the crowd a bit so to speak, so I\u2019m gonna have you do some damage to one of the main stations in the area, and see if we can\u2019t persuade people to go elsewhere.nnYou\u2019re going to head to &lt;EM4&gt;~mission(Location|Address)&lt;\/EM4&gt; and destroy all the fuel storage tanks. There\u2019s not to much there in the way of security so it shouldn\u2019t be too much trouble for you. Hopefully people will get the message they should move along.nn-Stows out<\/li>\n<li>headhunters_Nyx_bombingrun_VE_title_001 = Lowering the Property Value<\/li>\n<li>headhunters_Nyx_bombingrun_VH_desc_001 = We got an opportunity to stake a real claim for ourselves out here and need someone skilled and just a little bit crazy to help us pull it off.nnWe think &lt;EM4&gt;~mission(Location|Address)&lt;\/EM4&gt; could make a nice base of operations for us. Only problem is the place is occupied by some assholes and kitted out with some fierce turrets.nnOur plan is to hit them where it hurts: their fuel supplies. Get in there, take out their depot, and get the hell out. I\u2019d say try not to get bogged down with the ships defending it, but you might not have a choice. That\u2019s why you should bring a trustworthy crew with you to cover your back.nn-Stows out.<\/li>\n<li>headhunters_Nyx_bombingrun_VH_title_001 = Aggressive Expansion<\/li>\n<li>headhunters_bombingrun_H_desc_001 = Look, Headhunters don\u2019t waste time on petty revenge, but I\u2019m not about to let this nonsense fly either.nnSome asshole took out a bunch of my crew and has been bragging all over about it. I\u2019ve also heard that this nullbrain is stockpiling quantum fuel over at &lt;EM4&gt;~mission(Location|Address)&lt;\/EM4&gt;. I\u2019d like to see how they deal with some real heat when you fly over there and burn everything they\u2019ve built to the ground. Oh, and with the amount of firepower they got gathered over there, wouldn\u2019t be smart to fly alone on this one, so take a crew with you.nn-Stows out<\/li>\n<li>headhunters_bombingrun_H_title_001 = Wasting Their Stockpile<\/li>\n<li>headhunters_bombingrun_M_desc_001 = Feels like everyone wants a piece of our pie these days. Scouts are reporting that &lt;EM4&gt;~mission(Location|Address)&lt;\/EM4&gt; is crawling with some new gang who\u2019ve got it in for us.nnSo let\u2019s show them why you don\u2019t mess with us. Take out their fuel stores and leave them stranded.nnThat oughta send a message.nn-Stows out<\/li>\n<li>headhunters_bombingrun_M_title_001 = Stopping the Competition<\/li>\n<li>headhunters_bombingrun_S_desc_001 = We\u2019ve heard news that a new gang are planning a bombing run on a place over at &lt;EM4&gt;~mission(Location|Address)&lt;\/EM4&gt;. They figure if they can take out the fuel supplies there then it\u2019s theirs for the taking.nnBut little do they know that we\u2019re gonna send you in first to blow the fuel tanks so we can claim the place before they do. If it all goes to plan, we can clear the location out and stick it to that gang at the same time. Two birds, one stone.nnOnly problem is this place is armed to the teeth. Bring a crew and get those fuel tanks out of action. We\u2019ll take care of the rest.nn-Stows out<\/li>\n<li>headhunters_bombingrun_S_title_001 = Outsmarting our Enemies<\/li>\n<li>headhunters_bombingrun_VE_desc_001 = Headhunters didn\u2019t get to be what it is today by playing nice. We\u2019ve tracked down the hideout of a bunch of scraggy upstarts that have been making inroads into our territory. Need you to send a message.nnHead to &lt;EM4&gt;~mission(Location|Address)&lt;\/EM4&gt; and blow out of their fuel tanks. They\u2019ll think twice about muscling in on our operations when their ships are grounded.nn-Stows out<\/li>\n<li>headhunters_bombingrun_VE_title_001 = Ground The Upstarts<\/li>\n<li>headhunters_bombingrun_VH_desc_001 = Got a plan to take care of a rat I\u2019ve been dealing with and need a hand.nnHad a client default on some debts and now they\u2019ve decided they ain\u2019t going to pay up. Got a tip that they\u2019re hiding out over at &lt;EM4&gt;~mission(Location|Address)&lt;\/EM4&gt;. If you can take out their fuel tanks they\u2019ll have no choice but to reconsider their crap decisions.nnJust be sure you don\u2019t underestimate this slimebag. They might be dumb but they\u2019re not stupid, if you get me. I\u2019ve heard this place is swarming with ships and turrets, you\u2019d have to be a total nullbrain not to bring backup.nn-Stows out<\/li>\n<li>headhunters_bombingrun_VH_title_001 = Trapping a Rat<\/li>\n<\/ul>\n<h3 class=\"wp-block-heading\">Keys Added for Highpoint<\/h3>\n<ul class=\"nv-cv-d nv-cv-m wp-block-list\">\n<li>Highpoint_KillAnimals_Derelictoutpostscaves_Desc_E_001,P = Highpoint Wilderness is seeking a contractor to cull a pack of kopions that are threatening to overrun one of Citizens for Prosperity\u2019s outposts. After an initial assessment, it has been decided that relocation is impossible and a culling of them is the only viable option. If you\u2019re interested, head to &lt;EM4&gt;~mission(Location|Address)&lt;\/EM4&gt; and once we\u2019ve received confirmation that the task is complete we will send payment.nnBest,nnWanda WerkheisernContract ManagernHighpoint Wilderness Specialists<\/li>\n<li>Highpoint_KillAnimals_Derelictoutpostscaves_Desc_H_001,P = Members of the group Citizens for Prosperity were recently ambushed by several packs of kopions at &lt;EM4&gt;~mission(Location|Address)&lt;\/EM4&gt; and have requested Highpoint\u2019s services in dealing with them. For the safety of everyone trying to settle in the area, we require the immediate services of someone who can deal with this on our behalf.nnExpect a large number of animals and prepare yourself accordingly.nnBest,nnWanda WerkheisernContract ManagernHighpoint Wilderness Specialists<\/li>\n<li>Highpoint_KillAnimals_Derelictoutpostscaves_Title_E_001,P = Pack of Kopions Threatening CFP<\/li>\n<li>Highpoint_KillAnimals_Derelictoutpostscaves_Title_H_001,P = Protect Settlement from Kopion Packs<\/li>\n<li>Highpoint_KillAnimals_rockcracker_desc_E_001 = If you have any work that\u2019s going to be bringing you to one of those old QV Breaker Stations in the Keeger Belt, we have something else that we could use your help on while you\u2019re there.n nWe\u2019ve recently been contacted by the People\u2019s Alliance to assist with an initiative to help prepare these abandoned stations for repairs. Unfortunately, a Valakkar infestation is creating serious problems for not only the stations\u2019 infrastructure, but also for the chances of them being brought back online one day. Due to Valakkar\u2019s status as an invasive species, we have decided that culling them is the only viable option.n nReduce the Valakkar numbers at any of the old QV Breaker Stations and we will offer you payment.n nBest,n nWanda WerkheisernnContract ManagernnHighpoint Wilderness Specialistsn<\/li>\n<li>Highpoint_KillAnimals_rockcracker_title_E_001 = Reduce Valakkar Breaker Station Population<\/li>\n<li>Highpoint_Killanimals_Derelictoutpostscaves_Desc_E_002,P = We\u2019re putting out a contract for anyone who is capable of hunting animals responsibly. Citizens for Prosperity needs a group of aggressive kopions who have been harassing their people culled from &lt;EM4&gt;~mission(Location|Address)&lt;\/EM4&gt;. After some initial monitoring, it looked as if they may on, but unfortunately we\u2019ve been forced to take action. This is a relatively straightforward job, but when dealing with dangerous animals, cautious is always advised.nnBest,nnWanda WerkheisernContract ManagernHighpoint Wilderness Specialists<\/li>\n<li>Highpoint_Killanimals_Derelictoutpostscaves_Desc_M_001,P = Citizens for Prosperity recently reported to us that one of their scouts was injured by kopions during a routine exploration mission. According to them, this isn\u2019t the first time this particular pack has posed a problem, so they\u2019ve requested our services to clear out the area. The report shows they were last seen at &lt;EM4&gt;~mission(Location|Address)&lt;\/EM4&gt;.nnThis behavior is typical of kopions looking to expand their territory, so it is highly likely that you will be dealing with more kopions than initially observed. Caution is advised. nnBest,nnWanda WerkheisernContract ManagernHighpoint Wilderness Specialists<\/li>\n<li>Highpoint_Killanimals_Derelictoutpostscaves_Nearoutposts_Desc_E_001,P = Highpoint Wilderness needs someone to exterminate an overpopulated pack of kopions that\u2019s threatening one of CFP\u2019s settlements. This pack can be found at &lt;EM4&gt;~mission(Location|Address)&lt;\/EM4&gt;. Remember to exhibit caution when approaching them and arm yourself accordingly.nnBest,nnWanda WerkheisernContract ManagernHighpoint Wilderness Specialists<\/li>\n<li>Highpoint_Killanimals_Derelictoutpostscaves_Nearoutposts_Desc_M_001,P = Citizens for Prosperity have approached us with information that multiple groups of kopions have been attacking people at &lt;EM4&gt;~mission(Location|Address)&lt;\/EM4&gt; without provocation. Currently, no deaths have been reported, but they are concerned their most vulnerable will be at risk if these kopions continue running rampant.nnEnsure you are prepared adequately, kopions hunt in packs and it is easy to become overwhelmed by their sheer numbers.nnBest,nnWanda WerkheisernContract ManagernHighpoint Wilderness Specialists<\/li>\n<li>Highpoint_Killanimals_Derelictoutpostscaves_Nearoutposts_Title_E_001,P = Overpopulated Kopions Need Exterminating<\/li>\n<li>Highpoint_Killanimals_Derelictoutpostscaves_Nearoutposts_Title_M_001,P = Protect CFP Members from Overactive Kopions<\/li>\n<li>Highpoint_Killanimals_Derelictoutpostscaves_Title_E_002,P = Kopion Culling for CFP<\/li>\n<li>Highpoint_Killanimals_Derelictoutpostscaves_Title_M_001,P = Overaggressive Kopions Need Removing<\/li>\n<\/ul>\n<h3 class=\"wp-block-heading\">Keys Added for Hockcrow<\/h3>\n<ul class=\"nv-cv-d nv-cv-m wp-block-list\">\n<li>Hockcrow_SearchBody_Easy_Description_001 = Hockrow Agency nCase File #MP51132nLead Investigator: Arken MallornnCase Summary: nNeed an operative to help us locate the current whereabouts of a client\u2019s employee. They were on assignment in ~mission(System) but has failed to report in. Our client is beginning to fear the worst.nnContract Investigator Actions:nLocate &lt;EM4&gt;~mission(MissingPersonList)&lt;\/EM4&gt; at &lt;EM4&gt;~mission(Location|Address)&lt;\/EM4&gt; and confirm their status. nnIf they are deceased, examine the body closely so we can verify their death via your mobiGlas.nnAdditional Notes:nThis contract has been flagged as &lt;EM4&gt;combat-likely&lt;\/EM4&gt; so prepare accordingly.<\/li>\n<li>Hockcrow_SearchBody_Easy_Title_001 = Locate Missing Employee<\/li>\n<li>Hockcrow_SearchBody_Hard_Description_001 = Hockrow Agency nCase File #MP45648nLead Investigator: Arken MallornnCase Summary: nA client has tasked us with tracking down with one of their family members who has gone missing. After exhibiting erratic behavior, they cut off all communications and left for ~mission(System). We were able to track down their general whereabouts but need an investigator to head there in person to assess the situation.nnContract Investigator Actions:nLocate &lt;EM4&gt;~mission(MissingPersonList)&lt;\/EM4&gt; at &lt;EM4&gt;~mission(Location|Address)&lt;\/EM4&gt; and confirm their status. nnIf they are deceased, examine the body closely so we can verify their death via your mobiGlas.nnAdditional Notes:nThere is a high chance that you will encounter hostiles while conducting your search. We recommend considering bringing along backup to support you.<\/li>\n<li>Hockcrow_SearchBody_Hard_Title_001 = Locate Missing Family Member<\/li>\n<li>Hockcrow_SearchBody_Medium_Description_001 = Hockrow Agency nCase File #MP74384nLead Investigator: Arken MallornnCase Summary: nWe had sent in a two-person team to ~mission(System) to investigate a case, but have received no reports from them for several days. At this juncture we are forced to assume that they had run into an unforeseen obstacle and may be in need of rescue, or worse, have been killed.nnnContract Investigator Actions:nLocate &lt;EM4&gt;~mission(MissingPersonList)&lt;\/EM4&gt; at &lt;EM4&gt;~mission(Location|Address)&lt;\/EM4&gt; and confirm their status. nnIf they are deceased, examine the body closely so we can verify their death via your mobiGlas.nnAdditional Notes:nConsider the dangerous nature of their investigation, there is a very strong chance there will be hostiles on site.<\/li>\n<li>Hockcrow_SearchBody_Medium_Title_001 = Locate Missing Team<\/li>\n<li>Hockcrow_SearchBody_MissingPersonList_001 = ~mission(TargetName)<\/li>\n<li>Hockcrow_SearchBody_MissingPersonList_002 = ~mission(TargetName1) and ~mission(TargetName2)<\/li>\n<li>Hockcrow_SearchBody_MissingPersonList_003 = ~mission(TargetName1), ~mission(TargetName2), and ~mission(TargetName3)<\/li>\n<li>Hockcrow_SearchBody_Super_Description_001 = Hockrow Agency nCase File #MP65648nLead Investigator: Arken MallornnCase Summary: nA whole crew has gone missing while undertaking a contract in ~mission(System) for a client that I\u2019m unfortunately not allowed to disclose the full details of to you. Lets just say that it wasn\u2019t the safest job and the fact the crew is not responding comms is not surprising but it is concerning. It\u2019s vital that we ascertain what happened to them. nnContract Investigator Actions:nLocate &lt;EM4&gt;~mission(MissingPersonList)&lt;\/EM4&gt; at &lt;EM4&gt;~mission(Location|Address)&lt;\/EM4&gt; and confirm their status. nnIf they are deceased, examine the body closely so we can verify their death via your mobiGlas.nnAdditional Notes:nThis investigation has high potential for there to be aggressive and dangerous hostiles on site. Arm yourself accordingly and consider bringing other skilled associates with you.<\/li>\n<li>Hockcrow_SearchBody_Super_Title_001 = Locate Missing Crew<\/li>\n<li>Hockcrow_SearchBody_VeryEasy_Description_001 = Hockrow Agency nCase File #MP51643nLead Investigator: Arken MallornnCase Summary: nLooking for an operative to confirm the status of a client. They and their partner missed a scheduled meeting and all attempts to contact them have proven in vain. Last we heard they were undertaking some business in ~mission(System) and fear that they may be the victim of some unfortunate tragedy.nnContract Investigator Actions:nLocate &lt;EM4&gt;~mission(MissingPersonList)&lt;\/EM4&gt; at &lt;EM4&gt;~mission(Location|Address)&lt;\/EM4&gt; and confirm their status. nnIf they are deceased, examine the body closely so we can verify their death via your mobiGlas.nnAdditional Notes:nBe cautious while conducting your search. If the client did meet harm, it would be unfortunate for you to meet the same fate.<\/li>\n<li>Hockcrow_SearchBody_VeryEasy_Title_001 = Locate Missing Clients<\/li>\n<li>Hockcrow_SearchBody_VeryHard_Description_001 = Hockrow Agency nCase File #MP12854nLead Investigator: Arken MallornnCase Summary:nWe have been asked to track down two contractors who work for a client of ours after they lost contact with them. They were last known to be traveling together in ~mission(System). Until their exact situation can be assessed, our client is stuck in a waiting pattern. nnContract Investigator Actions:nLocate &lt;EM4&gt;~mission(MissingPersonList)&lt;\/EM4&gt; at &lt;EM4&gt;~mission(Location|Address)&lt;\/EM4&gt; and confirm their status. nnIf they are deceased, examine the body closely so we can verify their death via your mobiGlas.nnAdditional Notes:nYou\u2019ll be heading into what is regarded as a particularly dangerous spot. Backup is highly recommended for this encounter.<\/li>\n<li>Hockcrow_SearchBody_VeryHard_Title_001 = Locate Missing Contractors<\/li>\n<\/ul>\n<h3 class=\"wp-block-heading\">Keys Added for HotCold<\/h3>\n<ul class=\"nv-cv-d nv-cv-m wp-block-list\">\n<li>HotCold_obj_marker_01,P = ~mission(HotColdObject)<\/li>\n<\/ul>\n<h3 class=\"wp-block-heading\">Keys Added for hud<\/h3>\n<ul class=\"nv-cv-d nv-cv-m wp-block-list\">\n<li>hud_ASSIST = ASSIST<\/li>\n<li>hud_ON,P = ON<\/li>\n<\/ul>\n<h3 class=\"wp-block-heading\">Keys Added for input<\/h3>\n<ul class=\"nv-cv-d nv-cv-m wp-block-list\">\n<li>input_key_controlPad_lowerCase_x = x<\/li>\n<li>input_key_keyboard_greaterThan = &gt;<\/li>\n<li>input_key_keyboard_lessThan = &lt;<\/li>\n<\/ul>\n<h3 class=\"wp-block-heading\">Keys Added for Intersec<\/h3>\n<ul class=\"nv-cv-d nv-cv-m wp-block-list\">\n<li>Intersec_ShipWaveAttack_DrawOutBoss_S_Desc_001 = MISSION SPECSnnArea of Operation: ~mission(Location|Address)nHostile Forces: OutlawsnEquipment Specs: Capital ShipnBriefing: An outlaw fleet lead by &lt;EM4&gt;~mission(TargetName)&lt;\/EM4&gt; has been planning a potentially devastating strike against sensitive UEE targets. InterSec has been tasked with dealing with this threat before their attack can be launched.nnAfter putting together a fighting force of your own, head to the site and engage with the hostiles there. Their leader will not risk entering into the fray themselve unless they feel their operation is suitably at risk. Stay at the site and take out hostile targets, until you can engage with the groups leader directly and put a stop to this heinous attack once and for all.nnRespectfully, nnDeacon Tobin nOperations Manager nInterSec Defense Solutions nnThis communication consists of a non-binding offer that upon acceptance may be immediately terminated by either party without any given notice. All operations are conducted at the contractor\u2019s own personal risk and must adhere to system law where applicable.<\/li>\n<li>Intersec_ShipWaveAttack_DrawOutBoss_S_Title_001 = Eradicate UEE Threat: ~mission(TargetName)<\/li>\n<li>Intersec_ShipWaveAttack_DrawOutBoss_VH_Desc_001 = MISSION SPECSnnArea of Operation: ~mission(Location|Address)nHostile Forces: OutlawsnEquipment Specs: Heavy Gun-ShipnBriefing: An outlaw fleet lead by &lt;EM4&gt;~mission(TargetName)&lt;\/EM4&gt; has been planning a major strike against vital UEE infrastructure. InterSec has been tasked with dealing with this threat before their attack can be launched.nnGather a suitable amount of support craft and head to the engagement site. There you will have to engage with various squadrons before their leader will deem the situation dire enough to directly lead their forces. It is critical that they be neutralized in order to ensure the attack is stopped.nnRespectfully, nnDeacon Tobin nOperations Manager nInterSec Defense Solutions nnThis communication consists of a non-binding offer that upon acceptance may be immediately terminated by either party without any given notice. All operations are conducted at the contractor\u2019s own personal risk and must adhere to system law where applicable.<\/li>\n<li>Intersec_ShipWaveAttack_DrawOutBoss_VH_Title_001 = Terminate UEE Threat: ~mission(TargetName)<\/li>\n<\/ul>\n<h3 class=\"wp-block-heading\">Keys Added for Item<\/h3>\n<ul class=\"nv-cv-d nv-cv-m wp-block-list\">\n<li>Item_DescMoth_Paint_Green_Grey_Orange = Make the MOTH green with grey and orange highlights by equipping the Juniper livery.<\/li>\n<\/ul>\n<h3 class=\"wp-block-heading\">Keys Added for item<\/h3>\n<ul class=\"nv-cv-d nv-cv-m wp-block-list\">\n<li>item_DescAEGS_Thruster_Fixed_Hermes = Aegis Hermes Fixed Thruster<\/li>\n<li>item_DescAurora_Paint_Black_Silver_Red = Become a force to be reckoned with thanks to this livery which features a black finish, red and silver accents, and the intimidating visage of a skull.<\/li>\n<li>item_DescAurora_Paint_Black_White_Gold = This Aurora livery is perfect for those ready to go forth boldly with a black finish, white accents, and a large citizen emblem emblazoned on one side.<\/li>\n<li>item_DescCarryable_2H_FL_ball_basketball_1_a = This inflatable ball features an orange synthetic composite with black ribbing that provides excellent bounce and control ideal for jamming while traveling in space.<\/li>\n<li>item_DescCarryable_2H_FL_guncase_pistol_briefcase_1_a = Remain discreet yet ready with this sleek case capable of holding a pistol and several attachments. It features a hard outer shell and an inside lined with a special, rigid polyurethane foam designed to securely hold a wide variety of attachments.<\/li>\n<li>item_DescFortune_Paint_pink_grey_black_iridescent = Inspired by the colors of Coramor, the Lovestruck livery is a iridescent pink and black look for your Fortune.<\/li>\n<li>item_DescFury_Paint_Racing_Red_Blue_Blue = Pull away from the pack with this daring Racing livery for the Fury. Combining coral reds with an undercurrent of teal, you\u2019re guaranteed to grab the attention of those you overtake when racing in these bold colors.<\/li>\n<li>item_DescGMNI_rifle_ballistic_01_collector01 = Manufacturer: GemininItem Type: Assault RiflenClass: BallisticnnMagazine Size: 30nRate Of Fire: 300 rpm \/ 900 rpmnEffective Range: 50 mnnAttachments: Optics (S2), Barrel (S2), Underbarrel (S2)nnWith the S71, Gemini designed an ergonomic assault rifle ideal for mid-range engagements. Chambered with a smaller caliber round than other weapons in its class, the S71 has become popular among private military professionals for its sleek aesthetics and precise accuracy. nnThe Hemlock edition features a green camo pattern.<\/li>\n<li>item_DescM50_Paint_Racing_Blue_Yellow_Yellow = Slipstream into pole position with this sporty racing tint. Featuring a blue and yellow paint scheme accented by stylish chevrons, this Murray Cup themed livery highlights the sleek and piercing nature of the M50.<\/li>\n<li>item_DescMRCK_ARGO_Moth = Item Type: Missile LaunchernManufacturer: Argo AstronauticsnMissiles: 16xS2nnThis bespoke missile launcher holds sixteen S2 missiles to help protect the MOTH while on salvage operations. n<\/li>\n<li>item_DescMoth_Paint_Blue_Grey_Green = The colorful Tide Pool livery makes the MOTH blue with grey and green highlights.<\/li>\n<li>item_DescMoth_Paint_Grey_Grey_Grey = Maintain a low profile with the Rockwell livery, which covers the MOTH in subtle shades of grey.<\/li>\n<li>item_DescMoth_Paint_Orange_Grey_Black = With an orange front and black back section, the Sundial livery divides the MOTH in two.<\/li>\n<li>item_DescMoth_Paint_White_Grey_Orange = The Dolomite livery turns the MOTH white and grey with orange highlights.<\/li>\n<li>item_DescMoth_Paint_pink_grey_black_iridescent = Inspired by the colors of Coramor, the Lovestruck livery is a stylish iridescent pink and black look for your MOTH.<\/li>\n<li>item_DescNox_Paint_Racing_White_Pink_Blue = Embody Sally the Star Kitten\u2019s racing spirit with this custom Nox livery. Combining the bright pink, vibrant blue, and crisp white of the beloved cartoon mascot, this livery brings a playfulness your competitors are sure to enjoy.<\/li>\n<li>item_DescSabre_Paint_Racing_White_Pink_Blue = Embody Sally the Star Kitten\u2019s racing spirit with this custom Sabre livery. Combining the bright pink, vibrant blue, and crisp white of the beloved cartoon mascot, this livery brings a playfulness your competitors are sure to enjoy.<\/li>\n<li>item_DescSalvation_Paint_pink_grey_black_iridescent = Inspired by the colors of Coramor, the Lovestruck livery is a stylish iridescent pink and black look for your Salvation.<\/li>\n<li>item_DescShiv_Paint_Green_Grey_Yellow = The Gideon livery for the Shiv features a heavily worn green and grey finish with yellow accents.<\/li>\n<li>item_DescWolf_Paint_Carbon_Red_White = The HighSec livery gives the Wolf a carbon fiber finish with red accents.<\/li>\n<li>item_Desc_RADR_BLTR_S02_Cassandra = Item Type: RadarnManufacturer: Blue Triangle Inc.nSize: 2nGrade: AnClass: StealthnnWhen staying undetected is the key to operational security, the Cassandra radar features reduced emissions while still providing above average performance.<\/li>\n<li>item_Desc_RADR_BLTR_S02_Predator = Item Type: RadarnManufacturer: Blue Triangle Inc.nSize: 2nGrade: BnClass: StealthnnCreated for those that want to keep a low profile, the Predator radar operates with low electromagnetic emissions, to help reduce your signature.<\/li>\n<li>item_Desc_RADR_BLTR_S02_Spyglass = Item Type: RadarnManufacturer: Blue Triangle Inc.nSize: 2nGrade: CnClass: StealthnnDesigned to help you remain undetected by hostile parties, the Spyglass radar operates with lower emissions while still giving you the full picture.<\/li>\n<li>item_Desc_RADR_CHCO_S00_BroadSpecGo = Item Type: RadarnManufacturer: Chimera CommunicationsnSize: 0nGrade: BnClass: IndustrialnnThe BroadSpec-Go was designed with accuracy, reliability, and durability in mind. And that\u2019s exactly what this radar provides.<\/li>\n<li>item_Desc_RADR_CHCO_S00_FullSpecGo = Item Type: RadarnManufacturer: Chimera CommunicationsnSize: 0nGrade: AnClass: IndustrialnnChimera Communications knows that for a high quality radar, consistency is key. The FullSpec-Go, specifically designed to offer clarity in the most hazardous of terrain, guarantees you\u2019ll get where you need to go without any surprises.<\/li>\n<li>item_Desc_RADR_CHCO_S01_ObserverGo = Item Type: RadarnManufacturer: Chimera CommunicationsnSize: 1nGrade: DnClass: IndustrialnnDesigned to be as accessible as possible, the Observer-Go is a strong entry-level radar for those that want to keep themselves informed without breaking the bank.<\/li>\n<li>item_Desc_RADR_CHCO_S02_Observer = Item Type: RadarnManufacturer: Chimera CommunicationsnSize: 2nGrade: DnClass: IndustrialnnUsing formerly classified military technology, this now publically available radar is designed to offer key information to the user.<\/li>\n<li>item_Desc_RADR_CHCO_S03_FullSpecMax = Item Type: RadarnManufacturer: Chimera CommunicationsnSize: 3nGrade: AnClass: IndustrialnnKeep your targets in your sights with the FullSpec-Max radar featuring advanced hard-working systems that excel at identifying potential threats.<\/li>\n<li>item_Desc_RADR_CHCO_S03_ObserverMax = Item Type: RadarnManufacturer: Chimera CommunicationsnSize: 3nGrade: DnClass: IndustrialnnDependable and built to last, the Observer-Max offers standard radar detection.<\/li>\n<li>item_Desc_RADR_CHCO_S03_SurveyorMax = Item Type: RadarnManufacturer: Chimera CommunicationsnSize: 3nGrade: CnClass: IndustrialnnThe Surveyor-Max radar system is designed to effectively identify nearby objects so that you can stay focused on what matters.<\/li>\n<li>item_Desc_RADR_CHCO_S04_BroadSpecMax = Item Type: RadarnManufacturer: Chimera CommunicationsnSize: 4nGrade: BnClass: IndustrialnnKeep your eyes on the prize with the BroadSpec-Max. Suitable for the largest of ships, this radar performs effectively without compromise.<\/li>\n<li>item_Desc_RADR_GRNP_S00_Agure = Item Type: RadarnManufacturer: Groupe Nouveau ParadigmenSize: 0nGrade: DnClass: MilitarynnTrusted by many security firms for their vehicles, this reliable and consistent radar will keep your operation on track.<\/li>\n<li>item_Desc_RADR_GRNP_S00_V6026 = Item Type: RadarnManufacturer: Groupe Nouveau ParadigmenSize: 0nGrade: AnClass: MilitarynnProviding crucial information during your operation, the V60-26 radar offers highly accurate and detailed updates on nearby emissions.<\/li>\n<li>item_Desc_RADR_GRNP_S01_V80111 = Item Type: RadarnManufacturer: GNPnSize: 1nGrade: AnClass: MilitarynnDesigned for the battlefield, the V801-11 is a cut above the rest thanks to the rigid, iterative testing, guaranteeing its performance when you need it most.<\/li>\n<li>item_Desc_RADR_GRNP_S02_Savoir = Item Type: RadarnManufacturer: Groupe Nouveau ParadigmenSize: 2nGrade: DnClass: MilitarynnBoasting a decent range and energy efficiency, the Savoir is a radar designed for those that favor reliability.<\/li>\n<li>item_Desc_RADR_GRNP_S03_Devoue = Item Type: RadarnManufacturer: Groupe Nouveau ParadigmenSize: 3nGrade: BnClass: MilitarynnThe Devoue radar is able to render nearby energy emissions accurately and quickly, allowing you to retain control even in the most dire situations.<\/li>\n<li>item_Desc_RADR_GRNP_S03_Fidele = Item Type: RadarnManufacturer: Groupe Nouveau ParadigmenSize: 3nGrade: DnClass: MilitarynnFocusing on the core features of a radar, the Fidele operates efficiently even in battle conditions.<\/li>\n<li>item_Desc_RADR_GRNP_S03_Resolu = Item Type: RadarnManufacturer: Groupe Nouveau ParadigmenSize: 3nGrade: CnClass: MilitarynnInvented with larger ships in mind, the Resolu radar provides the same level of three-dimensional scanning technology without sacrificing dependability.<\/li>\n<li>item_Desc_RADR_GRNP_S03_V880 = Item Type: RadarnManufacturer: Groupe Nouveau ParadigmenSize: 3nGrade: AnClass: MilitarynnProviding useful assistance when detecting hostiles, the V880 brings the power of military technology to the consumer market.<\/li>\n<li>item_Desc_RADR_NAVE_S01_SNSR5 = Item Type: RadarnManufacturer: Nav-E7 GadgetsnSize: 1nGrade: DnClass: CompetitionnnThe SNSR5 radar small size and dependable performance makes it the perfect device for entry-level users.<\/li>\n<li>item_Desc_RADR_NAVE_S01_SNSR7 = Item Type: RadarnManufacturer: Nav-E7 GadgetsnSize: 1nGrade: BnClass: CompetitionnnEngineered to give your vehicle the edge, the SNSR7 provides real-time tracking information on all surrounding emissions.<\/li>\n<li>item_Desc_RADR_NAVE_S02_SNSR5x = Item Type: RadarnManufacturer: Nav-E7 GadgetsnSize: 2nGrade: DnClass: CompetitionnnPerfect for an entry-level pilot, the SNS-R5x trades excessive frills for energy efficiency.<\/li>\n<li>item_Desc_RADR_NAVE_S02_SNSR7x = Item Type: RadarnManufacturer: Nav-E7 GadgetsnSize: 2nGrade: BnClass: CompetitionnnFavoring energy efficiency above all, the SNS-R7x is a radar is ideal for those looking to manage their ship\u2019s levels effectively, whilst still providing excellent vision.<\/li>\n<li>item_Desc_RADR_WLOP_S00_Fabian = Item Type: RadarnManufacturer: WillsOpnSize: 0nGrade: AnClass: CiviliannnUtilizing best-in-class scanning technology, the Fabian radar ensures you won\u2019t be caught unaware.<\/li>\n<li>item_Desc_RADR_WLOP_S01_Abetti = Item Type: RadarnManufacturer: WillsOpnSize: 1nGrade: AnClass: CiviliannnSupplying high powered detection technology, the Abetti\u2019s advanced systems offer a responsive radar experience.<\/li>\n<li>item_Desc_RADR_WLOP_S02_Agrippa = Item Type: RadarnManufacturer: WillsOpnSize: 2nGrade: AnClass: CiviliannnA superior quality radar able to accurate provide information on your vehicle\u2019s surroundings.<\/li>\n<li>item_Desc_RADR_WLOP_S03_Anysta = Item Type: RadarnManufacturer: WillsOpnSize: 3nGrade: AnClass: CiviliannnAvoid getting tunnel vision with the Anysta radar. Offering exceptional performance all round, this radar will help keep you informed.<\/li>\n<li>item_Desc_RADR_WLOP_S03_Capsulo = Item Type: RadarnManufacturer: WillsOpnSize: 3nGrade: BnClass: CiviliannnFor a dependable radar with above average performance, the Capsulo is a trustworthy option.<\/li>\n<li>item_Desc_RADR_WLOP_S03_Socoria = Item Type: RadarnManufacturer: WillsOpnSize: 3nGrade: DnClass: CiviliannnThe Socoria is a well-rounded radar providing everything a pilot needs for an effective radar at a reasonable price point.<\/li>\n<li>item_Desc_alb_gloves_02_02_01 = When you can\u2019t afford to fumble. Flexible polyweave provide excellent grip plus ablative ceramic demi-gaunt reinforcement and close-fit cuffs.<\/li>\n<li>item_Desc_alb_gloves_02_02_10 = When you can\u2019t afford to fumble. Flexible polyweave provide excellent grip plus ablative ceramic demi-gaunt reinforcement and close-fit cuffs. The Molten version is dyed a deep red to keep you subtle, but not unsightly.<\/li>\n<li>item_Desc_alb_gloves_02_02_11 = When you can\u2019t afford to fumble. Flexible polyweave provide excellent grip plus ablative ceramic demi-gaunt reinforcement and close-fit cuffs. The Sleet version is dyed a well-worn grey to keep you subtle, but not unsightly.<\/li>\n<li>item_Desc_alb_gloves_02_02_15 = When you can\u2019t afford to fumble. Flexible polyweave provide excellent grip plus ablative ceramic demi-gaunt reinforcement and close-fit cuffs. The Molehill version is dyed a neutral brown to keep you subtle, but not unsightly.<\/li>\n<li>item_Desc_alb_gloves_02_02_18 = When you can\u2019t afford to fumble. Flexible polyweave provide excellent grip plus ablative ceramic demi-gaunt reinforcement and close-fit cuffs. The Grime version is dyed a dusky blue to keep you subtle, but not unsightly.<\/li>\n<li>item_Desc_alb_pants_01_02_01 = Carrying Capacity: 3K \u00b5SCU nnWhen you need to move like your life depends on it. Made from loose-fit tear-resistant polyweave with rigid greaves, these pants won\u2019t tie you up when things get tight. The Sleet version is dyed a well-worn grey to keep you subtle, but not unsightly.<\/li>\n<li>item_Desc_alb_pants_01_02_10 = Carrying Capacity: 3K \u00b5SCU nnWhen you need to move like your life depends on it. Made from loose-fit tear-resistant polyweave with rigid greaves, these pants won\u2019t tie you up when things get tight. The Molten version is dyed a deep red to keep you subtle, but not unsightly.<\/li>\n<li>item_Desc_alb_pants_01_02_11 = Carrying Capacity: 3K \u00b5SCU nnWhen you need to move like your life depends on it. Made from loose-fit tear-resistant polyweave with rigid greaves, these pants won\u2019t tie you up when things get tight.<\/li>\n<li>item_Desc_alb_pants_01_02_15 = Carrying Capacity: 3K \u00b5SCU nnWhen you need to move like your life depends on it. Made from loose-fit tear-resistant polyweave with rigid greaves, these pants won\u2019t tie you up when things get tight. The Molehill version is dyed a neutral brown to keep you subtle, but not unsightly.<\/li>\n<li>item_Desc_alb_pants_01_02_18 = Carrying Capacity: 3K \u00b5SCU nnWhen you need to move like your life depends on it. Made from loose-fit tear-resistant polyweave with rigid greaves, these pants won\u2019t tie you up when things get tight. The Grime version is dyed a dusky blue to keep you subtle, but not unsightly.<\/li>\n<li>item_Desc_doom_combat_medium_arms_01_01_01,P = Item Type: Medium ArmornDamage Reduction: 30%nTemp. Rating: -52 \/ 82 \u00b0CnRadiation Protection: 26400 REMnRadiation Scrub Rate: 145.8 REM\/snnSometimes all you gotta do is put on the right piece of armor to make your message loud and clear. Clash armor first started popping up when the Dredge got strong-armed into mass-producing their armor and it\u2019s been scaring everyone stupid since. Now everybody\u2019s stealing it. Clash features a reinforced medium plating to get you a good balance of protection without giving up too much speed.<\/li>\n<li>item_Desc_doom_combat_medium_core_01_01_01,P = Item Type: Medium ArmornDamage Reduction: 30%nTemp. Rating: -52 \/ 82 \u00b0CnRadiation Protection: 26400 REMnRadiation Scrub Rate: 145.8 REM\/snCarrying Capacity: 7.5K \u00b5SCUnBackpacks: Medium, LightnnSometimes all you gotta do is put on the right piece of armor to make your message loud and clear. Clash armor first started popping up when the Dredge got strong-armed into mass-producing their armor and it\u2019s been scaring everyone stupid since. Now everybody\u2019s stealing it. Clash features a reinforced medium plating to get you a good balance of protection without giving up too much speed.<\/li>\n<li>item_Desc_doom_combat_medium_helmet_01_01_01,P = Item Type: Medium ArmornDamage Reduction: 30%nTemp. Rating: -56 \/ 86 \u00b0CnRadiation Protection: 26400 REMnRadiation Scrub Rate: 145.8 REM\/snCarrying Capacity: 4.0 \u00b5SCUnnBuilt using high quality scavenge with a molded faceplate, the Death\u2019s Head is built to take an absolute beating. Visor is AR crosshair compatible.<\/li>\n<li>item_Desc_doom_combat_medium_legs_01_01_01,P = Item Type: Medium ArmornDamage Reduction: 30%nTemp. Rating: -52 \/ 82 \u00b0CnRadiation Protection: 26400 REMnRadiation Scrub Rate: 145.8 REM\/snCarrying Capacity: 4.5K \u00b5SCUnnSometimes all you gotta do is put on the right piece of armor to make your message loud and clear. Clash armor first started popping up when the Dredge got strong-armed into mass-producing their armor and it\u2019s been scaring everyone stupid since. Now everybody\u2019s stealing it. Clash features a reinforced medium plating to get you a good balance of protection without giving up too much speed.<\/li>\n<li>item_Desc_gsb_shoes_05_02_01 = Whether you need to run or stand your ground, these rugged, lightweight all-terrain boots with reinforced uppers and acid-resistant tru-grip soles are the perfect choice.<\/li>\n<li>item_Desc_gsb_shoes_05_02_10 = Whether you need to run or stand your ground, these rugged, lightweight all-terrain boots with reinforced uppers and acid-resistant tru-grip soles are the perfect choice. The Molten version is dyed a deep red to keep you subtle, but not unsightly.<\/li>\n<li>item_Desc_gsb_shoes_05_02_11 = Whether you need to run or stand your ground, these rugged, lightweight all-terrain boots with reinforced uppers and acid-resistant tru-grip soles are the perfect choice. The Sleet version is dyed a well-worn grey to keep you subtle, but not unsightly.<\/li>\n<li>item_Desc_gsb_shoes_05_02_15 = Whether you need to run or stand your ground, these rugged, lightweight all-terrain boots with reinforced uppers and acid-resistant tru-grip soles are the perfect choice. The Molehill version is dyed a neutral brown to keep you subtle, but not unsightly.<\/li>\n<li>item_Desc_gsb_shoes_05_02_18 = Whether you need to run or stand your ground, these rugged, lightweight all-terrain boots with reinforced uppers and acid-resistant tru-grip soles are the perfect choice. The Grime version is dyed a dusky blue to keep you subtle, but not unsightly.<\/li>\n<li>item_Desc_kap_combat_heavy_arms_02_01_01 = Item Type: Heavy ArmornDamage Reduction: 40%nTemp. Rating: -77 \/ 107 \u00b0CnRadiation Protection: 26800 REMnRadiation Scrub Rate: 145.8 REM\/snCarrying Capacity: 7.5 \u00b5SCUnnFrom the masterwork designers of Kilgore &amp; Poole comes the Monde heavy armor. Effortlessly integrating triple-laminate plating with the latest in defensive technology, this armor provides battle-ready protection with a next-class comfort system and specialized flex-point joints.<\/li>\n<li>item_Desc_kap_combat_heavy_arms_02_02_01 = Item Type: Heavy ArmornDamage Reduction: 40%nTemp. Rating: -77 \/ 107 \u00b0CnRadiation Protection: 26800 REMnRadiation Scrub Rate: 145.8 REM\/snCarrying Capacity: 7.5 \u00b5SCUnnFrom the masterwork designers of Kilgore &amp; Poole comes the Monde heavy armor. Effortlessly integrating triple-laminate plating with the latest in defensive technology, this armor provides battle-ready protection with a next-class comfort system and specialized flex-point joints. nnThe Keystone edition features a white, gray and blue finish with URW logos.<\/li>\n<li>item_Desc_kap_combat_heavy_arms_02_03_01 = tem Type: Heavy ArmornDamage Reduction: 40%nTemp. Rating: -77 \/ 107 \u00b0CnRadiation Protection: 26800 REMnRadiation Scrub Rate: 145.8 REM\/snCarrying Capacity: 7.5 \u00b5SCUnnFrom the masterwork designers of Kilgore &amp; Poole comes the Monde heavy armor. Effortlessly integrating triple-laminate plating with the latest in defensive technology, this armor provides battle-ready protection with a next-class comfort system and specialized flex-point joints. nnThe HighSec edition features a carbon fiber finish with red accents.<\/li>\n<li>item_Desc_kap_combat_heavy_arms_02_04_01 = Item Type: Heavy ArmornDamage Reduction: 40%nTemp. Rating: -77 \/ 107 \u00b0CnRadiation Protection: 26800 REMnRadiation Scrub Rate: 145.8 REM\/snCarrying Capacity: 7.5 \u00b5SCUnnFrom the masterwork designers of Kilgore &amp; Poole comes the Monde heavy armor. Effortlessly integrating triple-laminate plating with the latest in defensive technology, this armor provides battle-ready protection with a next-class comfort system and specialized flex-point joints.nnThe Hemlock edition features a green camo pattern.<\/li>\n<li>item_Desc_kap_combat_heavy_arms_02_05_01 = tem Type: Heavy ArmornDamage Reduction: 40%nTemp. Rating: -77 \/ 107 \u00b0CnRadiation Protection: 26800 REMnRadiation Scrub Rate: 145.8 REM\/snCarrying Capacity: 7.5 \u00b5SCUnnFrom the masterwork designers of Kilgore &amp; Poole comes the Monde heavy armor. Effortlessly integrating triple-laminate plating with the latest in defensive technology, this armor provides battle-ready protection with a next-class comfort system and specialized flex-point joints. nnThe Daimyo edition is colored brown and gray with polished steel plating.<\/li>\n<li>item_Desc_kap_combat_heavy_arms_02_06_01 = tem Type: Heavy ArmornDamage Reduction: 40%nTemp. Rating: -77 \/ 107 \u00b0CnRadiation Protection: 26800 REMnRadiation Scrub Rate: 145.8 REM\/snCarrying Capacity: 7.5 \u00b5SCUnnFrom the masterwork designers of Kilgore &amp; Poole comes the Monde heavy armor. Effortlessly integrating triple-laminate plating with the latest in defensive technology, this armor provides battle-ready protection with a next-class comfort system and specialized flex-point joints. nnThis edition features a bold red digital camo pattern.<\/li>\n<li>item_Desc_kap_combat_heavy_arms_02_07_01 = tem Type: Heavy ArmornDamage Reduction: 40%nTemp. Rating: -77 \/ 107 \u00b0CnRadiation Protection: 26800 REMnRadiation Scrub Rate: 145.8 REM\/snCarrying Capacity: 7.5 \u00b5SCUnnFrom the masterwork designers of Kilgore &amp; Poole comes the Monde heavy armor. Effortlessly integrating triple-laminate plating with the latest in defensive technology, this armor provides battle-ready protection with a next-class comfort system and specialized flex-point joints. nnThis edition features a brown, gray, and tan camo pattern with brass accents.<\/li>\n<li>item_Desc_kap_combat_heavy_arms_02_08_01 = tem Type: Heavy ArmornDamage Reduction: 40%nTemp. Rating: -77 \/ 107 \u00b0CnRadiation Protection: 26800 REMnRadiation Scrub Rate: 145.8 REM\/snCarrying Capacity: 7.5 \u00b5SCUnnFrom the masterwork designers of Kilgore &amp; Poole comes the Monde heavy armor. Effortlessly integrating triple-laminate plating with the latest in defensive technology, this armor provides battle-ready protection with a next-class comfort system and specialized flex-point joints. nnThe Hiro edition features a clean white finish with dark gray accents.<\/li>\n<li>item_Desc_kap_combat_heavy_core_02_01_01 = Item Type: Heavy ArmornDamage Reduction: 40%nTemp. Rating: -77 \/ 107 \u00b0CnRadiation Protection: 26800 REMnRadiation Scrub Rate: 145.8 REM\/snCarrying Capacity: 12.0 \u00b5SCUnBackpacks: AllnnFrom the masterwork designers of Kilgore &amp; Poole comes the Monde heavy armor. Effortlessly integrating triple-laminate plating with the latest in defensive technology, this armor provides battle-ready protection with a next-class comfort system and specialized flex-point joints.<\/li>\n<li>item_Desc_kap_combat_heavy_core_02_02_01 = Item Type: Heavy ArmornDamage Reduction: 40%nTemp. Rating: -77 \/ 107 \u00b0CnRadiation Protection: 26800 REMnRadiation Scrub Rate: 145.8 REM\/snCarrying Capacity: 12.0 \u00b5SCUnBackpacks: AllnnFrom the masterwork designers of Kilgore &amp; Poole comes the Monde heavy armor. Effortlessly integrating triple-laminate plating with the latest in defensive technology, this armor provides battle-ready protection with a next-class comfort system and specialized flex-point joints. nnThe Keystone edition features a white, gray and blue finish with URW logos.<\/li>\n<li>item_Desc_kap_combat_heavy_core_02_03_01 = Item Type: Heavy ArmornDamage Reduction: 40%nTemp. Rating: -77 \/ 107 \u00b0CnRadiation Protection: 26800 REMnRadiation Scrub Rate: 145.8 REM\/snCarrying Capacity: 12.0 \u00b5SCUnBackpacks: AllnnFrom the masterwork designers of Kilgore &amp; Poole comes the Monde heavy armor. Effortlessly integrating triple-laminate plating with the latest in defensive technology, this armor provides battle-ready protection with a next-class comfort system and specialized flex-point joints. nnThe HighSec edition features a carbon fiber finish with red accents.<\/li>\n<li>item_Desc_kap_combat_heavy_core_02_04_01 = Item Type: Heavy ArmornDamage Reduction: 40%nTemp. Rating: -77 \/ 107 \u00b0CnRadiation Protection: 26800 REMnRadiation Scrub Rate: 145.8 REM\/snCarrying Capacity: 12.0 \u00b5SCUnBackpacks: AllnnFrom the masterwork designers of Kilgore &amp; Poole comes the Monde heavy armor. Effortlessly integrating triple-laminate plating with the latest in defensive technology, this armor provides battle-ready protection with a next-class comfort system and specialized flex-point joints.nnThe Hemlock edition features a green camo pattern.<\/li>\n<li>item_Desc_kap_combat_heavy_core_02_05_01 = Item Type: Heavy ArmornDamage Reduction: 40%nTemp. Rating: -77 \/ 107 \u00b0CnRadiation Protection: 26800 REMnRadiation Scrub Rate: 145.8 REM\/snCarrying Capacity: 12.0 \u00b5SCUnBackpacks: AllnnFrom the masterwork designers of Kilgore &amp; Poole comes the Monde heavy armor. Effortlessly integrating triple-laminate plating with the latest in defensive technology, this armor provides battle-ready protection with a next-class comfort system and specialized flex-point joints.nnThe Daimyo edition is colored brown and gray with polished steel plating.<\/li>\n<li>item_Desc_kap_combat_heavy_core_02_06_01 = Item Type: Heavy ArmornDamage Reduction: 40%nTemp. Rating: -77 \/ 107 \u00b0CnRadiation Protection: 26800 REMnRadiation Scrub Rate: 145.8 REM\/snCarrying Capacity: 12.0 \u00b5SCUnBackpacks: AllnnFrom the masterwork designers of Kilgore &amp; Poole comes the Monde heavy armor. Effortlessly integrating triple-laminate plating with the latest in defensive technology, this armor provides battle-ready protection with a next-class comfort system and specialized flex-point joints.nnThis edition features a bold red digital camo pattern.<\/li>\n<li>item_Desc_kap_combat_heavy_core_02_07_01 = Item Type: Heavy ArmornDamage Reduction: 40%nTemp. Rating: -77 \/ 107 \u00b0CnRadiation Protection: 26800 REMnRadiation Scrub Rate: 145.8 REM\/snCarrying Capacity: 12.0 \u00b5SCUnBackpacks: AllnnFrom the masterwork designers of Kilgore &amp; Poole comes the Monde heavy armor. Effortlessly integrating triple-laminate plating with the latest in defensive technology, this armor provides battle-ready protection with a next-class comfort system and specialized flex-point joints.nnThis edition features a brown, gray, and tan camo pattern with brass accents.<\/li>\n<li>item_Desc_kap_combat_heavy_core_02_08_01 = Item Type: Heavy ArmornDamage Reduction: 40%nTemp. Rating: -77 \/ 107 \u00b0CnRadiation Protection: 26800 REMnRadiation Scrub Rate: 145.8 REM\/snCarrying Capacity: 12.0 \u00b5SCUnBackpacks: AllnnFrom the masterwork designers of Kilgore &amp; Poole comes the Monde heavy armor. Effortlessly integrating triple-laminate plating with the latest in defensive technology, this armor provides battle-ready protection with a next-class comfort system and specialized flex-point joints.nnThe Hiro edition features a clean white finish with dark gray accents.<\/li>\n<li>item_Desc_kap_combat_heavy_helmet_02_01_01 = Item Type: Heavy ArmornDamage Reduction: 40%nTemp. Rating: -77 \/ 107 \u00b0CnRadiation Protection: 26800 REMnRadiation Scrub Rate: 145.8 REM\/snnFrom the masterwork designers of Kilgore &amp; Poole comes the Monde helmet. Effortlessly integrating triple-laminate plating with the latest in defensive technology, this armor provides battle-ready protection with a next-class comfort system.<\/li>\n<li>item_Desc_kap_combat_heavy_helmet_02_02_01 = Item Type: Heavy ArmornDamage Reduction: 40%nTemp. Rating: -77 \/ 107 \u00b0CnRadiation Protection: 26800 REMnRadiation Scrub Rate: 145.8 REM\/snnFrom the masterwork designers of Kilgore &amp; Poole comes the Monde helmet. Effortlessly integrating triple-laminate plating with the latest in defensive technology, this armor provides battle-ready protection with a next-class comfort system.nnThe Keystone edition features a white, gray and blue finish with URW logos.<\/li>\n<li>item_Desc_kap_combat_heavy_helmet_02_03_01 = Item Type: Heavy ArmornDamage Reduction: 40%nTemp. Rating: -77 \/ 107 \u00b0CnRadiation Protection: 26800 REMnRadiation Scrub Rate: 145.8 REM\/snnFrom the masterwork designers of Kilgore &amp; Poole comes the Monde helmet. Effortlessly integrating triple-laminate plating with the latest in defensive technology, this armor provides battle-ready protection with a next-class comfort system.nnThe HighSec edition features a carbon fiber finish with red accents.<\/li>\n<li>item_Desc_kap_combat_heavy_helmet_02_04_01 = Item Type: Heavy ArmornDamage Reduction: 40%nTemp. Rating: -77 \/ 107 \u00b0CnRadiation Protection: 26800 REMnRadiation Scrub Rate: 145.8 REM\/snnFrom the masterwork designers of Kilgore &amp; Poole comes the Monde helmet. Effortlessly integrating triple-laminate plating with the latest in defensive technology, this armor provides battle-ready protection with a next-class comfort system.nnThe Hemlock edition features a green camo pattern.<\/li>\n<li>item_Desc_kap_combat_heavy_helmet_02_05_01 = Item Type: Heavy ArmornDamage Reduction: 40%nTemp. Rating: -77 \/ 107 \u00b0CnRadiation Protection: 26800 REMnRadiation Scrub Rate: 145.8 REM\/snnFrom the masterwork designers of Kilgore &amp; Poole comes the Monde helmet. Effortlessly integrating triple-laminate plating with the latest in defensive technology, this armor provides battle-ready protection with a next-class comfort system.nnThe Daimyo edition is colored brown and gray with polished steel plating.<\/li>\n<li>item_Desc_kap_combat_heavy_helmet_02_06_01 = Item Type: Heavy ArmornDamage Reduction: 40%nTemp. Rating: -77 \/ 107 \u00b0CnRadiation Protection: 26800 REMnRadiation Scrub Rate: 145.8 REM\/snnFrom the masterwork designers of Kilgore &amp; Poole comes the Monde helmet. Effortlessly integrating triple-laminate plating with the latest in defensive technology, this armor provides battle-ready protection with a next-class comfort system.nnThis edition features a bold red digital camo pattern.<\/li>\n<li>item_Desc_kap_combat_heavy_helmet_02_07_01 = Item Type: Heavy ArmornDamage Reduction: 40%nTemp. Rating: -77 \/ 107 \u00b0CnRadiation Protection: 26800 REMnRadiation Scrub Rate: 145.8 REM\/snnFrom the masterwork designers of Kilgore &amp; Poole comes the Monde helmet. Effortlessly integrating triple-laminate plating with the latest in defensive technology, this armor provides battle-ready protection with a next-class comfort system.nnThis edition features a brown, gray, and tan camo pattern with brass accents.<\/li>\n<li>item_Desc_kap_combat_heavy_helmet_02_08_01 = Item Type: Heavy ArmornDamage Reduction: 40%nTemp. Rating: -77 \/ 107 \u00b0CnRadiation Protection: 26800 REMnRadiation Scrub Rate: 145.8 REM\/snnFrom the masterwork designers of Kilgore &amp; Poole comes the Monde helmet. Effortlessly integrating triple-laminate plating with the latest in defensive technology, this armor provides battle-ready protection with a next-class comfort system.nnThe Hiro edition features a clean white finish with dark gray accents.<\/li>\n<li>item_Desc_kap_combat_heavy_legs_02_01_01 = Item Type: Heavy ArmornDamage Reduction: 40%nTemp. Rating: -77 \/ 107 \u00b0CnRadiation Protection: 26800 REMnRadiation Scrub Rate: 145.8 REM\/snCarrying Capacity: 7.5 \u00b5SCUnnFrom the masterwork designers of Kilgore &amp; Poole comes the Monde heavy armor. Effortlessly integrating triple-laminate plating with the latest in defensive technology, this armor provides battle-ready protection with a next-class comfort system and specialized flex-point joints.<\/li>\n<li>item_Desc_kap_combat_heavy_legs_02_02_01 = Item Type: Heavy ArmornDamage Reduction: 40%nTemp. Rating: -77 \/ 107 \u00b0CnRadiation Protection: 26800 REMnRadiation Scrub Rate: 145.8 REM\/snCarrying Capacity: 7.5 \u00b5SCUnnFrom the masterwork designers of Kilgore &amp; Poole comes the Monde heavy armor. Effortlessly integrating triple-laminate plating with the latest in defensive technology, this armor provides battle-ready protection with a next-class comfort system and specialized flex-point joints. nnThe Keystone edition features a white, gray and blue finish with URW logos.<\/li>\n<li>item_Desc_kap_combat_heavy_legs_02_03_01 = Item Type: Heavy ArmornDamage Reduction: 40%nTemp. Rating: -77 \/ 107 \u00b0CnRadiation Protection: 26800 REMnRadiation Scrub Rate: 145.8 REM\/snCarrying Capacity: 7.5 \u00b5SCUnnnFrom the masterwork designers of Kilgore &amp; Poole comes the Monde heavy armor. Effortlessly integrating triple-laminate plating with the latest in defensive technology, this armor provides battle-ready protection with a next-class comfort system and specialized flex-point joints. nnThe HighSec edition features a carbon fiber finish with red accents.<\/li>\n<li>item_Desc_kap_combat_heavy_legs_02_04_01 = Item Type: Heavy ArmornDamage Reduction: 40%nTemp. Rating: -77 \/ 107 \u00b0CnRadiation Protection: 26800 REMnRadiation Scrub Rate: 145.8 REM\/snCarrying Capacity: 7.5 \u00b5SCUnnFrom the masterwork designers of Kilgore &amp; Poole comes the Monde heavy armor. Effortlessly integrating triple-laminate plating with the latest in defensive technology, this armor provides battle-ready protection with a next-class comfort system and specialized flex-point joints.nnThe Hemlock edition features a green camo pattern.<\/li>\n<li>item_Desc_kap_combat_heavy_legs_02_05_01 = tem Type: Heavy ArmornDamage Reduction: 40%nTemp. Rating: -77 \/ 107 \u00b0CnRadiation Protection: 26800 REMnRadiation Scrub Rate: 145.8 REM\/snCarrying Capacity: 7.5 \u00b5SCUnnFrom the masterwork designers of Kilgore &amp; Poole comes the Monde heavy armor. Effortlessly integrating triple-laminate plating with the latest in defensive technology, this armor provides battle-ready protection with a next-class comfort system and specialized flex-point joints. nnThe Daimyo edition is colored brown and gray with polished steel plating.<\/li>\n<li>item_Desc_kap_combat_heavy_legs_02_06_01 = tem Type: Heavy ArmornDamage Reduction: 40%nTemp. Rating: -77 \/ 107 \u00b0CnRadiation Protection: 26800 REMnRadiation Scrub Rate: 145.8 REM\/snCarrying Capacity: 7.5 \u00b5SCUnnFrom the masterwork designers of Kilgore &amp; Poole comes the Monde heavy armor. Effortlessly integrating triple-laminate plating with the latest in defensive technology, this armor provides battle-ready protection with a next-class comfort system and specialized flex-point joints. nnThis edition features a bold red digital camo pattern.<\/li>\n<li>item_Desc_kap_combat_heavy_legs_02_07_01 = tem Type: Heavy ArmornDamage Reduction: 40%nTemp. Rating: -77 \/ 107 \u00b0CnRadiation Protection: 26800 REMnRadiation Scrub Rate: 145.8 REM\/snCarrying Capacity: 7.5 \u00b5SCUnnFrom the masterwork designers of Kilgore &amp; Poole comes the Monde heavy armor. Effortlessly integrating triple-laminate plating with the latest in defensive technology, this armor provides battle-ready protection with a next-class comfort system and specialized flex-point joints. nnThis edition features a brown, gray, and tan camo pattern with brass accents.<\/li>\n<li>item_Desc_kap_combat_heavy_legs_02_08_01 = tem Type: Heavy ArmornDamage Reduction: 40%nTemp. Rating: -77 \/ 107 \u00b0CnRadiation Protection: 26800 REMnRadiation Scrub Rate: 145.8 REM\/snCarrying Capacity: 7.5 \u00b5SCUnnFrom the masterwork designers of Kilgore &amp; Poole comes the Monde heavy armor. Effortlessly integrating triple-laminate plating with the latest in defensive technology, this armor provides battle-ready protection with a next-class comfort system and specialized flex-point joints. nnThe Hiro edition features a clean white finish with dark gray accents.<\/li>\n<li>item_Desc_rsi_odyssey_undersuit_helmet_02_03_01 = Item Type: Flight HelmetnDamage Reduction: 10%nTemp. Rating: -30 \/ 60 \u00b0CnRadiation Protection: 15200 REMnRadiation Scrub Rate: 81 REM\/snnWhen flying through the dangerous reaches of space, it\u2019s common for brave pilots to routinely face down death as part of their every day. Now with the Azrael helmet from CC\u2019s Conversions you can look the part with the grim visage of a skull peering out from beneath the visor of this otherwise normal looking helmet.nnThe Sapphire version casts the skull in a pixelated blue light.<\/li>\n<li>item_Desc_scu_jacket_08_01_01 = Carrying Capacity: 2K \u00b5SCU nnWhen you need to move like your life depends on it. This lightweight layered jacket-and-poncho combination won\u2019t tie you up when things get tight. Finished with a hooded cowl, cross straps, and kit-webbing, the Vagabond is ready for whatever your day may have in store.<\/li>\n<li>item_Desc_scu_jacket_08_01_10 = Carrying Capacity: 2K \u00b5SCU nnWhen you need to move like your life depends on it. This lightweight layered jacket-and-poncho combination won\u2019t tie you up when things get tight. Finished with a hooded cowl, cross straps, and kit-webbing, the Vagabond is ready for whatever your day may have in store. The Molten version is dyed a deep red to keep you subtle, but not unsightly.<\/li>\n<li>item_Desc_scu_jacket_08_01_11 = Carrying Capacity: 2K \u00b5SCU nnWhen you need to move like your life depends on it. This lightweight layered jacket-and-poncho combination won\u2019t tie you up when things get tight. Finished with a hooded cowl, cross straps, and kit-webbing, the Vagabond is ready for whatever your day may have in store. The Sleet version is dyed a well-worn grey to keep you subtle, but not unsightly.<\/li>\n<li>item_Desc_scu_jacket_08_01_15 = Carrying Capacity: 2K \u00b5SCU nnWhen you need to move like your life depends on it. This lightweight layered jacket-and-poncho combination won\u2019t tie you up when things get tight. Finished with a hooded cowl, cross straps, and kit-webbing, the Vagabond is ready for whatever your day may have in store. The Molehill version is dyed a neutral brown to keep you subtle, but not unsightly.<\/li>\n<li>item_Desc_scu_jacket_08_01_18 = Carrying Capacity: 2K \u00b5SCU nnWhen you need to move like your life depends on it. This lightweight layered jacket-and-poncho combination won\u2019t tie you up when things get tight. Finished with a hooded cowl, cross straps, and kit-webbing, the Vagabond is ready for whatever your day may have in store.<\/li>\n<li>item_Desc_scu_jacket_08_02_01 = PH \u2013 scu_jacket_08_02_01<\/li>\n<li>item_Desc_srvl_combat_medium_helmet_04_01_01 = Item Type: Medium ArmornDamage Reduction: 30%nTemp. Rating: -50 \/ 80 \u00b0CnRadiation Protection: 26400 REMnRadiation Scrub Rate: 145.8 REM\/snnWhy trade protection when you\u2019re looking for a lightweight option? The Voss boasts treated hide over a polyweave under-layer. The airtight neck seal keeps you alive while the full-face mask makes your presence as commanding as this helmet is durable. Visor is AR Crosshair compatible.<\/li>\n<li>item_Desc_srvl_combat_medium_helmet_05_01_01 = Item Type: Medium ArmornDamage Reduction: 30%nTemp. Rating: -50 \/ 80 \u00b0CnRadiation Protection: 26400 REMnRadiation Scrub Rate: 145.8 REM\/snnWin the fight before it starts with this intimidating, take-no-prisoners helmet. But if it does go down, this combination of an ablative ceramic mask and polyweave skull cap has you covered with the optimum combination of easy breathability and airtight protection. Visor is AR Crosshair compatible.<\/li>\n<li>item_Desc_srvl_combat_medium_helmet_05_02_01 = Item Type: Medium ArmornDamage Reduction: 30%nTemp. Rating: -50 \/ 80 \u00b0CnRadiation Protection: 26400 REMnRadiation Scrub Rate: 145.8 REM\/snnWin the fight before it starts with this intimidating, take-no-prisoners helmet. But if it does go down, this combination of an ablative ceramic mask and polyweave skull cap has you covered with the optimum combination of easy breathability and airtight protection. Visor is AR Crosshair compatible. The Red Menace edition features bold markings across the faceplate.<\/li>\n<li>item_Desc_srvl_mask_01_01_01 = This white ablative ceramic mask is as intimidating as it is striking, with embedded scars to let them know that you aren\u2019t just another pretty face. The Red Menace edition features bold markings across the faceplate.<\/li>\n<li>item_Desc_srvl_mask_01_02_01 = This white ablative ceramic mask is as intimidating as it is striking, with embedded scars to let them know that you aren\u2019t just another pretty face. The Red Menace edition features bold markings across the faceplate.<\/li>\n<li>item_Desc_srvl_utility_light_arms_01_01_01,P = Item Type: Light ArmornDamage Reduction: 20%nTemp. Rating: -31 \/ 61 \u00b0CnRadiation Protection: 26000 REMnRadiation Scrub Rate: 145.8 REM\/snnSend a statement with thick leather paired with metal plated cuffs, pauldrons and spike-backed gloves.<\/li>\n<li>item_Desc_srvl_utility_light_arms_01_01_07,P = Item Type: Light ArmornDamage Reduction: 20%nTemp. Rating: -31 \/ 61 \u00b0CnRadiation Protection: 26000 REMnRadiation Scrub Rate: 145.8 REM\/snnSend a statement with thick leather paired with metal plated cuffs, pauldrons and spike-backed gloves. The Grime version is dyed a dusky blue to keep you subtle, but not unsightly.<\/li>\n<li>item_Desc_srvl_utility_light_arms_01_01_11,P = Item Type: Light ArmornDamage Reduction: 20%nTemp. Rating: -31 \/ 61 \u00b0CnRadiation Protection: 26000 REMnRadiation Scrub Rate: 145.8 REM\/snnSend a statement with thick leather paired with metal plated cuffs, pauldrons and spike-backed gloves. The Sleet version is dyed a well-worn grey to keep you subtle, but not unsightly.<\/li>\n<li>item_Desc_srvl_utility_light_arms_01_01_13,P = Item Type: Light ArmornDamage Reduction: 20%nTemp. Rating: -31 \/ 61 \u00b0CnRadiation Protection: 26000 REMnRadiation Scrub Rate: 145.8 REM\/snnSend a statement with thick leather paired with metal plated cuffs, pauldrons and spike-backed gloves. The Molten version is dyed a deep red to keep you subtle, but not unsightly.<\/li>\n<li>item_Desc_srvl_utility_light_arms_01_01_15,P = Item Type: Light ArmornDamage Reduction: 20%nTemp. Rating: -31 \/ 61 \u00b0CnRadiation Protection: 26000 REMnRadiation Scrub Rate: 145.8 REM\/snnSend a statement with thick leather paired with metal plated cuffs, pauldrons and spike-backed gloves. The Molehill version is dyed a neutral brown to keep you subtle, but not unsightly.<\/li>\n<li>item_Desc_srvl_utility_light_core_01_01_01,P = Item Type: Light ArmornDamage Reduction: 20%nTemp. Rating: -31 \/ 61 \u00b0CnRadiation Protection: 26000 REMnRadiation Scrub Rate: 145.8 REM\/snCarrying Capacity: 2k \u00b5SCUnBackpacks: LightnnThose on the frontier know that survival is paramount. The tough and lived-in Outback Armor is hewn from reinforced leather, with a thick hooded cowl neck and layered skirting. With the necessary gear, there\u2019s no guarantee that you\u2019ll live to see another day, but now you\u2019ve got a fighting chance.<\/li>\n<li>item_Desc_srvl_utility_light_core_01_01_07,P = Item Type: Light ArmornDamage Reduction: 20%nTemp. Rating: -31 \/ 61 \u00b0CnRadiation Protection: 26000 REMnRadiation Scrub Rate: 145.8 REM\/snCarrying Capacity: 2k \u00b5SCUnBackpacks: LightnnThose on the frontier know that survival is paramount. The tough and lived-in Outback Armor is hewn from reinforced leather, with a thick hooded cowl neck and layered skirting. With the necessary gear, there\u2019s no guarantee that you\u2019ll live to see another day, but now you\u2019ve got a fighting chance. The Grime version is dyed a dusky blue to keep you subtle, but not unsightly.<\/li>\n<li>item_Desc_srvl_utility_light_core_01_01_11,P = Item Type: Light ArmornDamage Reduction: 20%nTemp. Rating: -31 \/ 61 \u00b0CnRadiation Protection: 26000 REMnRadiation Scrub Rate: 145.8 REM\/snCarrying Capacity: 2k \u00b5SCUnBackpacks: LightnnThose on the frontier know that survival is paramount. The tough and lived-in Outback Armor is hewn from reinforced leather, with a thick hooded cowl neck and layered skirting. With the necessary gear, there\u2019s no guarantee that you\u2019ll live to see another day, but now you\u2019ve got a fighting chance. The Sleet version is dyed a well-worn grey to keep you subtle, but not unsightly.<\/li>\n<li>item_Desc_srvl_utility_light_core_01_01_13,P = Item Type: Light ArmornDamage Reduction: 20%nTemp. Rating: -31 \/ 61 \u00b0CnRadiation Protection: 26000 REMnRadiation Scrub Rate: 145.8 REM\/snCarrying Capacity: 2k \u00b5SCUnBackpacks: LightnnThose on the frontier know that survival is paramount. The tough and lived-in Outback Armor is hewn from reinforced leather, with a thick hooded cowl neck and layered skirting. With the necessary gear, there\u2019s no guarantee that you\u2019ll live to see another day, but now you\u2019ve got a fighting chance. The Molten version is dyed a deep red to keep you subtle, but not unsightly.<\/li>\n<li>item_Desc_srvl_utility_light_core_01_01_15,P = Item Type: Light ArmornDamage Reduction: 20%nTemp. Rating: -31 \/ 61 \u00b0CnRadiation Protection: 26000 REMnRadiation Scrub Rate: 145.8 REM\/snCarrying Capacity: 2k \u00b5SCUnBackpacks: LightnnThose on the frontier know that survival is paramount. The tough and lived-in Outback Armor is hewn from reinforced leather, with a thick hooded cowl neck and layered skirting. With the necessary gear, there\u2019s no guarantee that you\u2019ll live to see another day, but now you\u2019ve got a fighting chance. The Molehill version is dyed a neutral brown to keep you subtle, but not unsightly.<\/li>\n<li>item_Desc_srvl_utility_light_helmet_01_01_01,P = Item Type: Light ArmornDamage Reduction: 20%nTemp. Rating: -31 \/ 61 \u00b0CnRadiation Protection: 26000 REMnRadiation Scrub Rate: 145.8 REM\/snCarrying Capacity: 2k \u00b5SCUnnThis full-coverage reinforced leather helmet incorporates darkened goggles and a heavy-duty rebreather suitable for low oxygen environments. Visor is AR Crosshair compatible.<\/li>\n<li>item_Desc_srvl_utility_light_helmet_01_01_07,P = Item Type: Light ArmornDamage Reduction: 20%nTemp. Rating: -31 \/ 61 \u00b0CnRadiation Protection: 26000 REMnRadiation Scrub Rate: 145.8 REM\/snCarrying Capacity: 2k \u00b5SCUnnThis full-coverage reinforced leather helmet incorporates darkened goggles and a heavy-duty rebreather suitable for low oxygen environments. Visor is AR Crosshair compatible. The Grime version is dyed a dusky blue to keep you subtle, but not unsightly.<\/li>\n<li>item_Desc_srvl_utility_light_helmet_01_01_11,P = Item Type: Light ArmornDamage Reduction: 20%nTemp. Rating: -31 \/ 61 \u00b0CnRadiation Protection: 26000 REMnRadiation Scrub Rate: 145.8 REM\/snCarrying Capacity: 2k \u00b5SCUnnThis full-coverage reinforced leather helmet incorporates darkened goggles and a heavy-duty rebreather suitable for low oxygen environments. Visor is AR Crosshair compatible. The Sleet version is dyed a well-worn grey to keep you subtle, but not unsightly.<\/li>\n<li>item_Desc_srvl_utility_light_helmet_01_01_13,P = Item Type: Light ArmornDamage Reduction: 20%nTemp. Rating: -31 \/ 61 \u00b0CnRadiation Protection: 26000 REMnRadiation Scrub Rate: 145.8 REM\/snCarrying Capacity: 2k \u00b5SCUnnThis full-coverage reinforced leather helmet incorporates darkened goggles and a heavy-duty rebreather suitable for low oxygen environments. Visor is AR Crosshair compatible. The Molten version is dyed a deep red to keep you subtle, but not unsightly.<\/li>\n<li>item_Desc_srvl_utility_light_helmet_01_01_15,P = Item Type: Light ArmornDamage Reduction: 20%nTemp. Rating: -31 \/ 61 \u00b0CnRadiation Protection: 26000 REMnRadiation Scrub Rate: 145.8 REM\/snCarrying Capacity: 2k \u00b5SCUnnThis full-coverage reinforced leather helmet incorporates darkened goggles and a heavy-duty rebreather suitable for low oxygen environments. Visor is AR Crosshair compatible. The Molehill version is dyed a neutral brown to keep you subtle, but not unsightly.<\/li>\n<li>item_Desc_srvl_utility_light_legs_01_01_01,P = Item Type: Light ArmornDamage Reduction: 20%nTemp. Rating: -31 \/ 61 \u00b0CnRadiation Protection: 26000 REMnRadiation Scrub Rate: 145.8 REM\/snCarrying Capacity: 2k \u00b5SCUnnThese durable, reinforced leather pants are not only practical for traversal through inhospitable territory, the metal plated boots will keep you protected along the long road ahead.<\/li>\n<li>item_Desc_srvl_utility_light_legs_01_01_07,P = Item Type: Light ArmornDamage Reduction: 20%nTemp. Rating: -31 \/ 61 \u00b0CnRadiation Protection: 26000 REMnRadiation Scrub Rate: 145.8 REM\/snCarrying Capacity: 2k \u00b5SCUnnThese durable, reinforced leather pants are not only practical for traversal through inhospitable territory, the metal plated boots will keep you protected along the long road ahead. The Grime version is dyed a dusky blue to keep you subtle, but not unsightly.<\/li>\n<li>item_Desc_srvl_utility_light_legs_01_01_11,P = Item Type: Light ArmornDamage Reduction: 20%nTemp. Rating: -31 \/ 61 \u00b0CnRadiation Protection: 26000 REMnRadiation Scrub Rate: 145.8 REM\/snCarrying Capacity: 2k \u00b5SCUnnThese durable, reinforced leather pants are not only practical for traversal through inhospitable territory, the metal plated boots will keep you protected along the long road ahead. The Sleet version is dyed a well-worn grey to keep you subtle, but not unsightly.<\/li>\n<li>item_Desc_srvl_utility_light_legs_01_01_13,P = Item Type: Light ArmornDamage Reduction: 20%nTemp. Rating: -31 \/ 61 \u00b0CnRadiation Protection: 26000 REMnRadiation Scrub Rate: 145.8 REM\/snCarrying Capacity: 2k \u00b5SCUnnThese durable, reinforced leather pants are not only practical for traversal through inhospitable territory, the metal plated boots will keep you protected along the long road ahead. The Molten version is dyed a deep red to keep you subtle, but not unsightly.<\/li>\n<li>item_Desc_srvl_utility_light_legs_01_01_15,P = Item Type: Light ArmornDamage Reduction: 20%nTemp. Rating: -31 \/ 61 \u00b0CnRadiation Protection: 26000 REMnRadiation Scrub Rate: 145.8 REM\/snCarrying Capacity: 2k \u00b5SCUnnThese durable, reinforced leather pants are not only practical for traversal through inhospitable territory, the metal plated boots will keep you protected along the long road ahead. The Molehill version is dyed a neutral brown to keep you subtle, but not unsightly.<\/li>\n<li>item_Desc_vgl_combat_heavy_backpack_01_07_01 = Item Type: Heavy BackpacknCarrying Capacity: 150K \u00b5SCUnCore Compatibility: HeavynnThis hard backpack from Virgil, Ltd. makes travel easy. Whether you need a place to carry your weapons or you\u2019ve decided to bring some extra rations along for a long journey, this backpack was designed to handle any occasion. The interior features a generous, closeable pocket to keep your small items from falling out of place.nnThe Daimyo edition is colored brown and gray with polished steel plating.<\/li>\n<li>item_Desc_vgl_combat_heavy_backpack_01_08_01 = Item Type: Heavy BackpacknCarrying Capacity: 150K \u00b5SCUnCore Compatibility: HeavynnThis hard backpack from Virgil, Ltd. makes travel easy. Whether you need a place to carry your weapons or you\u2019ve decided to bring some extra rations along for a long journey, this backpack was designed to handle any occasion. The interior features a generous, closeable pocket to keep your small items from falling out of place.nnThis edition features a bold red digital camo pattern.<\/li>\n<li>item_Desc_vgl_combat_heavy_backpack_01_09_01 = Item Type: Heavy BackpacknCarrying Capacity: 150K \u00b5SCUnCore Compatibility: HeavynnThis hard backpack from Virgil, Ltd. makes travel easy. Whether you need a place to carry your weapons or you\u2019ve decided to bring some extra rations along for a long journey, this backpack was designed to handle any occasion. The interior features a generous, closeable pocket to keep your small items from falling out of place.nnThis edition features a brown, gray, and tan camo pattern with brass accents.<\/li>\n<li>item_Desc_vgl_combat_heavy_backpack_01_10_01 = Item Type: Heavy BackpacknCarrying Capacity: 150K \u00b5SCUnCore Compatibility: HeavynnThis hard backpack from Virgil, Ltd. makes travel easy. Whether you need a place to carry your weapons or you\u2019ve decided to bring some extra rations along for a long journey, this backpack was designed to handle any occasion. The interior features a generous, closeable pocket to keep your small items from falling out of place.nnThe Hiro edition features a clean white finish with dark gray accents.<\/li>\n<li>item_Desc_vgl_heavy_backpack_01_03_01 = Item Type: Heavy BackpacknCarrying Capacity: 150K \u00b5SCUnCore Compatibility: HeavynnThis hard backpack from Virgil, Ltd. makes travel easy. Whether you need a place to carry your weapons or you\u2019ve decided to bring some extra rations along for a long journey, this backpack was designed to handle any occasion. The interior features a generous, closeable pocket to keep your small items from falling out of place.nnThe Keystone edition features a white, gray and blue finish with URW logos.<\/li>\n<li>item_Desc_vgl_heavy_backpack_01_04_01 = Item Type: Heavy BackpacknCarrying Capacity: 150K \u00b5SCUnCore Compatibility: HeavynnThis hard backpack from Virgil, Ltd. makes travel easy. Whether you need a place to carry your weapons or you\u2019ve decided to bring some extra rations along for a long journey, this backpack was designed to handle any occasion. The interior features a generous, closeable pocket to keep your small items from falling out of place.nnThe HighSec edition features a carbon fiber finish with red accents.<\/li>\n<li>item_Desc_vgl_heavy_backpack_01_05_01 = Item Type: Heavy BackpacknCarrying Capacity: 150K \u00b5SCUnCore Compatibility: HeavynnThis hard backpack from Virgil, Ltd. makes travel easy. Whether you need a place to carry your weapons or you\u2019ve decided to bring some extra rations along for a long journey, this backpack was designed to handle any occasion. The interior features a generous, closeable pocket to keep your small items from falling out of place.nnThe Hemlock edition features a green camo pattern.<\/li>\n<li>item_Desc_vgl_heavy_backpack_01_06_01 = Item Type: Heavy BackpacknCarrying Capacity: 150K \u00b5SCUnCore Compatibility: HeavynnThis hard backpack from Virgil, Ltd. makes travel easy. Whether you need a place to carry your weapons or you\u2019ve decided to bring some extra rations along for a long journey, this backpack was designed to handle any occasion. The interior features a generous, closeable pocket to keep your small items from falling out of place.nnThe Monde edition features a dark metal finish.<\/li>\n<li>item_Desc_vgl_utility_light_arms_01_02_01 = Item Type: Light ArmornDamage Reduction: 20%nTemp. Rating: -35 \/ 65 \u00b0CnRadiation Protection: 26000 REMnRadiation Scrub Rate: 145.8 REM\/snnBe the first on the scene with the Chiron armor. Designed to provide the essential protection that combat medics need, the armor features ultra-lightweight paneling to keep the wearer quick on their feet without compromising on safety. Crucial, high-impact sections have been reinforced with raised carbon plating on top of a highly durable polyfiber for maximum flexibility.nnThe Samaritan edition was styled for first responders to be highly visible. The red, white, and grey color scheme features a white medical cross symbol across the chest and helmet.<\/li>\n<li>item_Desc_vgl_utility_light_arms_01_03_01 = Item Type: Light ArmornDamage Reduction: 20%nTemp. Rating: -35 \/ 65 \u00b0CnRadiation Protection: 26000 REMnRadiation Scrub Rate: 145.8 REM\/snnBe the first on the scene with the Chiron armor. Designed to provide the essential protection that combat medics need, the armor features ultra-lightweight paneling to keep the wearer quick on their feet without compromising on safety. Crucial, high-impact sections have been reinforced with raised carbon plating on top of a highly durable polyfiber for maximum flexibility.nnThe Lifesaver edition was styled for first responders to be highly visible. The teal, white, and red color scheme features a medical cross symbol across the chest and helmet.<\/li>\n<li>item_Desc_vgl_utility_light_backpack_01_02_01 = Item Type: Light BackpacknCarrying Capacity: 75K \u00b5SCUnCore Compatibility: AllnnEngineered with first responders in mind, the Chiron backpack provides an ideal carryall for critical supplies with quick access to the medical essentials that are stored inside.nnThe Samaritan edition was styled for first responders to be highly visible with a red, white, and grey color scheme.<\/li>\n<li>item_Desc_vgl_utility_light_backpack_01_03_01 = Item Type: Light BackpacknCarrying Capacity: 75K \u00b5SCUnCore Compatibility: AllnnEngineered with first responders in mind, the Chiron backpack provides an ideal carryall for critical supplies with quick access to the medical essentials that are stored inside.nnThe Lifesaver edition was styled for first responders to be highly visible with a teal, white, and red color scheme.<\/li>\n<li>item_Desc_vgl_utility_light_core_01_02_01 = Item Type: Light ArmornDamage Reduction: 20%nTemp. Rating: -32 \/ 62 \u00b0CnRadiation Protection: 26000 REMnRadiation Scrub Rate: 145.8 REM\/snCarrying Capacity: 4.0 \u00b5SCUnBackpacks: LightnnBe the first on the scene with the Chiron armor. Designed to provide the essential protection that combat medics need, the armor features ultra-lightweight paneling to keep the wearer quick on their feet without compromising on safety. Crucial, high-impact sections have been reinforced with raised carbon plating on top of a highly durable polyfiber for maximum flexibility.nnThe Samaritan edition was styled for first responders to be highly visible. The red, white, and grey color scheme features a white medical cross symbol across the chest and helmet.<\/li>\n<li>item_Desc_vgl_utility_light_core_01_03_01 = Item Type: Light ArmornDamage Reduction: 20%nTemp. Rating: -32 \/ 62 \u00b0CnRadiation Protection: 26000 REMnRadiation Scrub Rate: 145.8 REM\/snCarrying Capacity: 4.0 \u00b5SCUnBackpacks: LightnnBe the first on the scene with the Chiron armor. Designed to provide the essential protection that combat medics need, the armor features ultra-lightweight paneling to keep the wearer quick on their feet without compromising on safety. Crucial, high-impact sections have been reinforced with raised carbon plating on top of a highly durable polyfiber for maximum flexibility.nnThe Lifesaver edition was styled for first responders to be highly visible. The teal, white, and red color scheme features a medical cross symbol across the chest and helmet.<\/li>\n<li>item_Desc_vgl_utility_light_helmet_01_03_01 = Item Type: Light ArmornDamage Reduction: 20%nTemp. Rating: -61 \/ 91 \u00b0CnRadiation Protection: 26000 REMnRadiation Scrub Rate: 145.8 REM\/snnUtilizing a crystal clear protective glass treated with a specialist hydrophobic glaze, the Chiron light helmet was purpose built to protect against fogging and glare, guaranteeing that first responders will retain complete vision in emergency situations.nnThe Samaritan edition was styled for first responders to be highly visible. The red, white, and grey color scheme features a white medical cross symbol across the chest and helmet.<\/li>\n<li>item_Desc_vgl_utility_light_helmet_01_04_01 = Item Type: Light ArmornDamage Reduction: 20%nTemp. Rating: -61 \/ 91 \u00b0CnRadiation Protection: 26000 REMnRadiation Scrub Rate: 145.8 REM\/snnUtilizing a crystal clear protective glass treated with a specialist hydrophobic glaze, the Chiron light helmet was purpose built to protect against fogging and glare, guaranteeing that first responders will retain complete vision in emergency situations.nnThe Lifesaver edition was styled for first responders to be highly visible. The teal, white, and red color scheme features a medical cross symbol across the chest and helmet.<\/li>\n<li>item_Desc_vgl_utility_light_legs_01_02_01 = Item Type: Light ArmornDamage Reduction: 20%nTemp. Rating: -35 \/ 65 \u00b0CnRadiation Protection: 26000 REMnRadiation Scrub Rate: 145.8 REM\/snCarrying Capacity: 2.5 \u00b5SCUnnBe the first on the scene with the Chiron armor. Designed to provide the essential protection that combat medics need, the armor features ultra-lightweight panelling to keep the wearer quick on their feet without compromising on safety. Crucial, high-impact sections have been reinforced with raised carbon plating on top of a highly durable polyfiber for maximum flexibility.nnThe Samaritan edition was styled for first responders to be highly visible. The red, white, and grey color scheme features a white medical cross symbol across the chest and helmet.<\/li>\n<li>item_Desc_vgl_utility_light_legs_01_03_01 = Item Type: Light ArmornDamage Reduction: 20%nTemp. Rating: -35 \/ 65 \u00b0CnRadiation Protection: 26000 REMnRadiation Scrub Rate: 145.8 REM\/snCarrying Capacity: 2.5 \u00b5SCUnnBe the first on the scene with the Chiron armor. Designed to provide the essential protection that combat medics need, the armor features ultra-lightweight panelling to keep the wearer quick on their feet without compromising on safety. Crucial, high-impact sections have been reinforced with raised carbon plating on top of a highly durable polyfiber for maximum flexibility.nnThe Lifesaver edition was styled for first responders to be highly visible. The teal, white, and red color scheme features a medical cross symbol across the chest and helmet.<\/li>\n<li>item_Descbehr_rifle_ballistic_01_tint01 = Manufacturer: BehringnItem Type: Assault RiflenClass: BallisticnnMagazine Size: 40nRate Of Fire: 550 rpmnEffective Range: 50 mnnBehring\u2019s classic P4-AR rifle features a collapsible stock and shortened barrel, making it an ideal choice for close-quarter firefights. Its accuracy and general ease of use make it universally valued among security, military and civilian users.nnThe Blacklist edition features a black finish.<\/li>\n<li>item_Descbehr_rifle_ballistic_02_civilian_store01 = Manufacturer: Behring\u00a0nItem Type: Assault RiflenClass: BallisticnnMagazine Size: 15nRate Of Fire: 475 rpmnEffective Range: 100 mnnAttachments: Optics (S2), Barrel (S2), Underbarrel (S2)nnThe direct descendant of the UEE Marines standard issue weapon, Behring has crafted the semi-automatic P8-AR to provide civilians across the empire a straight-forward and dependable weapon to defend themselves against aggressive hostiles.nnThe Dominion Camo edition adds a dark green camo pattern to the rifle.<\/li>\n<li>item_Descbehr_shotgun_ballistic_01_tint01 = Manufacturer: BehringnItem Type: ShotgunnClass: BallisticnnMagazine Size: 12nRate Of Fire: 75 rpmnEffective Range: 15 mnnAttachments: Optics (S1), Barrel (S3), Underbarrel (S2)nnOriginally designed for the military, Behring decided to sell the BR-2 ballistic shotgun to the general public after the initial weapon testers kept requesting to take one home. Featuring a semi-auto fire mode that can rapidly deliver devastating stopping power, the BR-2 is the ideal choice for both offensive and defensive operations. nnThe Blacklist edition features a black finish.<\/li>\n<li>item_Descgmni_optics_tsco_x8_s3_store01 = Manufacturer: GemininType: TelescopicnAttachment Point: OpticnMagnification: 8xnSize: 3nnCombining a premium 8x telescopic sight with Gemini\u2019s innovative echoburst rangefinder, the OT8-RF model allows you to accurately gauge the distance to your target; vital for effective precision shooting. The standard scope for Gemini\u2019s A03 Sniper Rifle, the OT8-RF is engineered to impress in a variety of situations and engagements.nnThe HighSec edition features a carbon fiber finish with red accents.<\/li>\n<li>item_Descgmni_shotgun_ballistic_01_reward01 = Manufacturer: GemininItem Type: ShotgunnClass: BallisticnnMagazine Size: 18nRate Of Fire: 120 rpm \/ 60 rpmnEffective Range: 15 m \/ 35 mnnAttachments: Optics (S1), Barrel (N\/A), Underbarrel (S2)nnThe R97 combines sleek design and stopping power for an elegant and effective close quarters weapon. This ballistic shotgun from Gemini features two distinct fire modes \u2014 a semi-auto wide spread mode ideal for dealing quick damage and a focused mode that offers increased range at the expense of some power. This combat flexibility has made the R97 a popular personal defense weapon across the Empire. nnThis edition features a bold red digital camo pattern.<\/li>\n<li>item_Descgmni_sniper_ballistic_01_store01 = Manufacturer: GemininItem Type: Sniper RiflenClass: BallisticnnMagazine Size: 15nRate Of Fire: 120 rpmnEffective Range: 80 mnnAttachments: Optics (S3), Barrel (S2), Underbarrel (S2)nnDevastate at distance with the A03 sniper rifle. Masterfully designed by Gemini\u2019s Tevarin co-founder Clem, the weapon balances a stylish and ergonomic design with a powerful ballistic punch. The A03 delivers an impressive rate of fire for a sniper rifle that sacrifices accuracy for urgency when successive shots are required. Considering its renowned design and unique features, it\u2019s easy to see why the A03 has become a favorite of security professionals across the empire.nnThe HighSec edition features a carbon fiber finish with red accents.<\/li>\n<li>item_Descgrin_multitool_01_reward01 = ATTACHMENTS SOLD SEPARATELY!nnManufacturer: Greycat IndustrialnItem Type: UtilitynClass: GadgetnnMagazine Size: Integrated BatterynRate of Fire: N \/ A (Beam)nEffective Range: 0.5 mnnThe Pyro from Greycat Industrial is a pistol-sized power tool for the modern space engineer that is capable of charging, cutting and patching; achieving a multitude of uses thanks to its wide assortment of attachments. Perfect for making a tough job a little bit easier. The \u201cQV\u201d edition consists of a carbon black and industrial yellow, with the defunct QV Planet Services\u2019 logo branded on top.<\/li>\n<li>item_Descgrin_tractor_01_store01 = Manufacturer: Greycat IndustrialnItem Type: Tractor BeamnClass: GadgetnnMagazine Size: Integrated BatterynRate of Fire: N \/ A (Beam)nEffective Range: 10-20 mnnGreycat\u2019s heavy duty tractor beam boasts industrial performance at a consumer-friendly price. With its longer-lasting battery and wider beam emitter, the MaxLift can easily manipulate heavier and bulkier items making it the perfect tool for long days of hauling cargo.nnThe Keystone edition features a white, gray and blue finish with URW logos.<\/li>\n<li>item_Descklwe_rifle_energy_01_store01 = Manufacturer: Klaus &amp; WernernItem Type: Assault RiflenClass: Energy (Laser)nnBattery Size: 45nRate Of Fire: 450 rpmnEffective Range: 50 mnnAttachments: Optics (S2), Barrel (S2), Underbarrel (S2)nnDependable assault weapons never go out of style. Klaus &amp; Werner maintains that tradition by unveiling the Gallant. This energy-based assault rifle is capable of providing accurate and sustained fire at targets up to medium range, while its high-capacity power system allows operators to fire considerably more shots per battery.nnThe Redline edition features a fierce red base paint with black and gold highlights.<\/li>\n<li>item_Descksar_rifle_energy_01_store01 = Manufacturer: Kastak ArmsnItem Type: Assault RiflenClass: Energy (Plasma)nnBattery Size: 35nRate Of Fire: 500 rpmnEffective Range: 50 mnnAttachments: Optics (S2), Barrel (S2), Underbarrel (S2)nnThe Karna is a classic Kastak Arms plasma assault rifle. This mid-range mauler features charged and full-auto fire modes to allow for quick and easy situational adjustments. Besides its renowned firepower, the Karna\u2019s rugged looks and reliability have made it one of Kastak Arms\u2019 most popular weapons.nnThe Dominion Camo edition adds a dark green camo pattern to the rifle.<\/li>\n<li>item_Descnone_lmg_ballistic_01_tint04 = Manufacturer: UnknownnItem Type: LMGnClass: BallisticnnMagazine Size: 120nRate Of Fire: 355 rpmnEffective Range: 100 mnnNothing like ripping through a huge mag of .50 cal bullets to scare away unwanted guests. Based on a modified FS9, the Pulverizer LMG wastes no time with pleasantries, instead lends itself to a more direct confrontational approach. nnThis version features a gray finish with a zigzag pattern.<\/li>\n<li>item_Descnone_lmg_ballistic_01_tint05 = Manufacturer: UnknownnItem Type: LMGnClass: BallisticnnMagazine Size: 120nRate Of Fire: 355 rpmnEffective Range: 100 mnnNothing like ripping through a huge mag of .50 cal bullets to scare away unwanted guests. Based on a modified FS9, the Pulverizer LMG wastes no time with pleasantries, instead lends itself to a more direct confrontational approach. nnThe Hemlock edition features a green camo pattern.<\/li>\n<li>item_Descnone_shotgun_ballistic_01_tint01 = Manufacturer: UnknownnItem Type: ShotgunnClass: BallisticnnMagazine Size: 8nRate Of Fire: 120 rpmnEffective Range: 0-10 mnnAttachments: N\/AnnThe Deadrig is a high powered, double-barreled shotgun with a simple design pieced together from junkyard scraps. Prioritizing power above all else, the Deadrig lacks the refinement of mass-produced weapons and suffers from heavy recoil. nnThe Smudge variant features a black finish.<\/li>\n<li>item_Descvolt_pistol_energy_01_tint01 = Manufacturer: Verified Offworld Laser TechnologiesnItem Type: PistolnClass: Energy (Laser)nnBattery Size: 60nRate of Fire: 500 rpm (1000 rpm rapid)nEffective Range: 15mnnAttachments: Optics (S1), Underbarrel (S1)nnThe Pulse Laser Pistol is a fully automatic pistol intended for close quarter combat. VOLT designed the weapon with a unique capacitor that condenses the pistol\u2019s laser energy, increasing its rate of fire at the cost of greater inaccuracy and a higher risk of overheating.nnThe Blacklist edition features a black finish.<\/li>\n<li>item_Descvolt_pistol_energy_01_tint02 = Manufacturer: Verified Offworld Laser TechnologiesnItem Type: PistolnClass: Energy (Laser)nnBattery Size: 60nRate of Fire: 500 rpm (1000 rpm rapid)nEffective Range: 15mnnAttachments: Optics (S1), Underbarrel (S1)nnThe Pulse Laser Pistol is a fully automatic pistol intended for close quarter combat. VOLT designed the weapon with a unique capacitor that condenses the pistol\u2019s laser energy, increasing its rate of fire at the cost of greater inaccuracy and a higher risk of overheating.nnThe Rouge edition features a bright red finish.<\/li>\n<li>item_NameAEGS_Thruster_Fixed_Hermes = Aegis Hermes Fixed Thruster<\/li>\n<li>item_NameAurora_Paint_Black_Silver_Red = Aurora Mk I False Colors Livery<\/li>\n<li>item_NameAurora_Paint_Black_White_Gold = Aurora Mk I Exploration Livery<\/li>\n<li>item_NameCarryable_2H_FL_ball_basketball_1_a = Basketball<\/li>\n<li>item_NameCarryable_2H_FL_guncase_pistol_briefcase_1_a = PSX Pistol Case<\/li>\n<li>item_NameFortune_Paint_pink_grey_black_iridescent = Fortune Lovestruck Livery<\/li>\n<li>item_NameFury_Paint_Racing_Red_Blue_Blue = Fury Racing Livery<\/li>\n<li>item_NameGMNI_rifle_ballistic_01_collector01 = S71 \u201cHemlock Camo\u201d Rifle<\/li>\n<li>item_NameGMNI_rifle_ballistic_01_collector01_short = S71 HC Rifle<\/li>\n<li>item_NameM50_Paint_Racing_Blue_Yellow_Yellow = M50 Murray Cup Livery<\/li>\n<li>item_NameMRCK_ARGO_Moth = Argo MOTH Missile Launcher<\/li>\n<li>item_NameMoth_Paint_Blue_Grey_Green = MOTH Tide Pool Livery<\/li>\n<li>item_NameMoth_Paint_Green_Grey_Orange = MOTH Juniper Livery<\/li>\n<li>item_NameMoth_Paint_Grey_Grey_Grey = MOTH Rockwell Livery<\/li>\n<li>item_NameMoth_Paint_Orange_Grey_Black = MOTH Sundial Livery<\/li>\n<li>item_NameMoth_Paint_White_Grey_Orange = MOTH Dolomite Livery<\/li>\n<li>item_NameMoth_Paint_pink_grey_black_iridescent = MOTH Lovestruck Livery<\/li>\n<li>item_NameNox_Paint_Racing_White_Pink_Blue = Nox Star Kitten Livery<\/li>\n<li>item_NameSabre_Paint_Racing_White_Pink_Blue = Sabre Star Kitten Livery<\/li>\n<li>item_NameSalvation_Paint_pink_grey_black_iridescent = Salvation Lovestruck Livery<\/li>\n<li>item_NameShiv_Paint_Green_Grey_Yellow = Shiv Gideon Livery<\/li>\n<li>item_NameWolf_Paint_Carbon_Red_White = Wolf HighSec Livery<\/li>\n<li>item_Name_RADR_BLTR_S02_Cassandra = Cassandra<\/li>\n<li>item_Name_RADR_BLTR_S02_Predator = Predator<\/li>\n<li>item_Name_RADR_BLTR_S02_Spyglass = Spyglass<\/li>\n<li>item_Name_RADR_CHCO_S00_BroadSpecGo = BroadSpec-Go<\/li>\n<li>item_Name_RADR_CHCO_S00_FullSpecGo = FullSpec-Go<\/li>\n<li>item_Name_RADR_CHCO_S01_ObserverGo = Observer-Go<\/li>\n<li>item_Name_RADR_CHCO_S02_Observer = Observer<\/li>\n<li>item_Name_RADR_CHCO_S03_FullSpecMax = FullSpec-Max<\/li>\n<li>item_Name_RADR_CHCO_S03_ObserverMax = Observer-Max<\/li>\n<li>item_Name_RADR_CHCO_S03_SurveyorMax = Surveyor-Max<\/li>\n<li>item_Name_RADR_CHCO_S04_BroadSpecMax = BroadSpec-Max<\/li>\n<li>item_Name_RADR_GRNP_S00_Agure = Agure<\/li>\n<li>item_Name_RADR_GRNP_S00_V6026 = V60-26<\/li>\n<li>item_Name_RADR_GRNP_S01_V80111 = V801-11<\/li>\n<li>item_Name_RADR_GRNP_S02_Savoir = Savoir<\/li>\n<li>item_Name_RADR_GRNP_S03_Devoue = Devoue<\/li>\n<li>item_Name_RADR_GRNP_S03_Fidele = Fidele<\/li>\n<li>item_Name_RADR_GRNP_S03_Resolu = Resolu<\/li>\n<li>item_Name_RADR_GRNP_S03_V880 = V880<\/li>\n<li>item_Name_RADR_NAVE_S01_SNSR5 = SNSR5<\/li>\n<li>item_Name_RADR_NAVE_S01_SNSR7 = SNSR7<\/li>\n<li>item_Name_RADR_NAVE_S02_SNSR5x = SNS-R5x<\/li>\n<li>item_Name_RADR_NAVE_S02_SNSR7x = SNS-R7x<\/li>\n<li>item_Name_RADR_WLOP_S00_Fabian = Fabian<\/li>\n<li>item_Name_RADR_WLOP_S01_Abetti = Abetti<\/li>\n<li>item_Name_RADR_WLOP_S02_Agrippa = Agrippa<\/li>\n<li>item_Name_RADR_WLOP_S03_Anysta = Anysta<\/li>\n<li>item_Name_RADR_WLOP_S03_Capsulo = Capsulo<\/li>\n<li>item_Name_RADR_WLOP_S03_Socoria = Socoria<\/li>\n<li>item_Name_alb_gloves_02_02_01 = Chokehold Gloves<\/li>\n<li>item_Name_alb_gloves_02_02_10 = Chokehold Gloves Molten<\/li>\n<li>item_Name_alb_gloves_02_02_11 = Chokehold Gloves Sleet<\/li>\n<li>item_Name_alb_gloves_02_02_15 = Chokehold Gloves Molehill Brown<\/li>\n<li>item_Name_alb_gloves_02_02_18 = Chokehold Gloves Grime Blue<\/li>\n<li>item_Name_alb_pants_01_02_01 = Strode Pants<\/li>\n<li>item_Name_alb_pants_01_02_10 = Strode Pants Molten<\/li>\n<li>item_Name_alb_pants_01_02_11 = Strode Pants Sleet<\/li>\n<li>item_Name_alb_pants_01_02_15 = Strode Pants Molehill Brown<\/li>\n<li>item_Name_alb_pants_01_02_18 = Strode Pants Grime Blue<\/li>\n<li>item_Name_doom_combat_medium_arms_01_01_01,P = Clash Arms<\/li>\n<li>item_Name_doom_combat_medium_core_01_01_01,P = Clash Core<\/li>\n<li>item_Name_doom_combat_medium_helmet_01_01_01,P = Death\u2019s Head Helmet<\/li>\n<li>item_Name_doom_combat_medium_legs_01_01_01,P = Clash Legs<\/li>\n<li>item_Name_gsb_shoes_05_02_01 = Venator Boots<\/li>\n<li>item_Name_gsb_shoes_05_02_10 = Venator Boots Molten<\/li>\n<li>item_Name_gsb_shoes_05_02_11 = Venator Boots Sleet<\/li>\n<li>item_Name_gsb_shoes_05_02_15 = Venator Boots Molehill Brown<\/li>\n<li>item_Name_gsb_shoes_05_02_18 = Venator Boots Grime Blue<\/li>\n<li>item_Name_kap_combat_heavy_arms_02_01_01 = Monde Arms<\/li>\n<li>item_Name_kap_combat_heavy_arms_02_02_01 = Monde Arms Keystone<\/li>\n<li>item_Name_kap_combat_heavy_arms_02_03_01 = Monde Arms HighSec<\/li>\n<li>item_Name_kap_combat_heavy_arms_02_04_01 = Monde Arms Hemlock Camo<\/li>\n<li>item_Name_kap_combat_heavy_arms_02_05_01 = Monde Arms Daimyo<\/li>\n<li>item_Name_kap_combat_heavy_arms_02_06_01 = Monde Arms Crimson Camo<\/li>\n<li>item_Name_kap_combat_heavy_arms_02_07_01 = Monde Arms Delta Camo<\/li>\n<li>item_Name_kap_combat_heavy_arms_02_08_01 = Monde Arms Hiro<\/li>\n<li>item_Name_kap_combat_heavy_core_02_01_01 = Monde Core<\/li>\n<li>item_Name_kap_combat_heavy_core_02_02_01 = Monde Core Keystone<\/li>\n<li>item_Name_kap_combat_heavy_core_02_03_01 = Monde Core HighSec<\/li>\n<li>item_Name_kap_combat_heavy_core_02_04_01 = Monde Core Hemlock Camo<\/li>\n<li>item_Name_kap_combat_heavy_core_02_05_01 = Monde Core Daimyo<\/li>\n<li>item_Name_kap_combat_heavy_core_02_06_01 = Monde Core Crimson Camo<\/li>\n<li>item_Name_kap_combat_heavy_core_02_07_01 = Monde Core Delta Camo<\/li>\n<li>item_Name_kap_combat_heavy_core_02_08_01 = Monde Core Hiro<\/li>\n<li>item_Name_kap_combat_heavy_helmet_02_01_01 = Monde Helmet<\/li>\n<li>item_Name_kap_combat_heavy_helmet_02_02_01 = Monde Helmet Keystone<\/li>\n<li>item_Name_kap_combat_heavy_helmet_02_03_01 = Monde Helmet HighSec<\/li>\n<li>item_Name_kap_combat_heavy_helmet_02_04_01 = Monde Helmet Hemlock Camo<\/li>\n<li>item_Name_kap_combat_heavy_helmet_02_05_01 = Monde Helmet Daimyo<\/li>\n<li>item_Name_kap_combat_heavy_helmet_02_06_01 = Monde Helmet Crimson Camo<\/li>\n<li>item_Name_kap_combat_heavy_helmet_02_07_01 = Monde Helmet Delta Camo<\/li>\n<li>item_Name_kap_combat_heavy_helmet_02_08_01 = Monde Helmet Hiro<\/li>\n<li>item_Name_kap_combat_heavy_legs_02_01_01 = Monde Legs<\/li>\n<li>item_Name_kap_combat_heavy_legs_02_02_01 = Monde Legs Keystone<\/li>\n<li>item_Name_kap_combat_heavy_legs_02_03_01 = Monde Legs HighSec<\/li>\n<li>item_Name_kap_combat_heavy_legs_02_04_01 = Monde Legs Hemlock Camo<\/li>\n<li>item_Name_kap_combat_heavy_legs_02_05_01 = Monde Legs Daimyo<\/li>\n<li>item_Name_kap_combat_heavy_legs_02_06_01 = Monde Legs Crimson Camo<\/li>\n<li>item_Name_kap_combat_heavy_legs_02_07_01 = Monde Legs Delta Camo<\/li>\n<li>item_Name_kap_combat_heavy_legs_02_08_01 = Monde Legs Hiro<\/li>\n<li>item_Name_rsi_odyssey_undersuit_helmet_02_03_01 = Azrael Helmet Sapphire<\/li>\n<li>item_Name_scu_jacket_08_01_01 = Vagabond Jacket<\/li>\n<li>item_Name_scu_jacket_08_01_10 = Vagabond Jacket Molten<\/li>\n<li>item_Name_scu_jacket_08_01_11 = Vagabond Jacket Sleet<\/li>\n<li>item_Name_scu_jacket_08_01_15 = Vagabond Jacket Molehill Brown<\/li>\n<li>item_Name_scu_jacket_08_01_18 = Vagabond Jacket Grime Blue<\/li>\n<li>item_Name_scu_jacket_08_02_01 = PH \u2013 scu_jacket_08_02_01<\/li>\n<li>item_Name_srvl_combat_medium_helmet_04_01_01 = Voss Helmet<\/li>\n<li>item_Name_srvl_combat_medium_helmet_05_01_01 = Sureshot Helmet<\/li>\n<li>item_Name_srvl_combat_medium_helmet_05_02_01 = Sureshot Helmet Red Menace<\/li>\n<li>item_Name_srvl_mask_01_01_01 = Sureshot Mask<\/li>\n<li>item_Name_srvl_mask_01_02_01 = Sureshot Mask Red Menace<\/li>\n<li>item_Name_srvl_utility_light_arms_01_01_01,P = Outback Arms<\/li>\n<li>item_Name_srvl_utility_light_arms_01_01_07,P = Outback Arms Grime Blue<\/li>\n<li>item_Name_srvl_utility_light_arms_01_01_11,P = Outback Arms Sleet<\/li>\n<li>item_Name_srvl_utility_light_arms_01_01_13,P = Outback Arms Molten<\/li>\n<li>item_Name_srvl_utility_light_arms_01_01_15,P = Outback Arms Molehill Brown<\/li>\n<li>item_Name_srvl_utility_light_core_01_01_01,P = Outback Core<\/li>\n<li>item_Name_srvl_utility_light_core_01_01_07,P = Outback Core Grime Blue<\/li>\n<li>item_Name_srvl_utility_light_core_01_01_11,P = Outback Core Sleet<\/li>\n<li>item_Name_srvl_utility_light_core_01_01_13,P = Outback Core Molten<\/li>\n<li>item_Name_srvl_utility_light_core_01_01_15,P = Outback Core Molehill Brown<\/li>\n<li>item_Name_srvl_utility_light_helmet_01_01_01,P = Outback Helmet<\/li>\n<li>item_Name_srvl_utility_light_helmet_01_01_07,P = Outback Helmet Grime Blue<\/li>\n<li>item_Name_srvl_utility_light_helmet_01_01_11,P = Outback Helmet Sleet<\/li>\n<li>item_Name_srvl_utility_light_helmet_01_01_13,P = Outback Helmet Molten<\/li>\n<li>item_Name_srvl_utility_light_helmet_01_01_15,P = Outback Helmet Molehill Brown<\/li>\n<li>item_Name_srvl_utility_light_legs_01_01_01,P = Outback Legs<\/li>\n<li>item_Name_srvl_utility_light_legs_01_01_07,P = Outback Legs Grime Blue<\/li>\n<li>item_Name_srvl_utility_light_legs_01_01_11,P = Outback Legs Sleet<\/li>\n<li>item_Name_srvl_utility_light_legs_01_01_13,P = Outback Legs Molten<\/li>\n<li>item_Name_srvl_utility_light_legs_01_01_15,P = Outback Legs Molehill Brown<\/li>\n<li>item_Name_vgl_combat_heavy_backpack_01_07_01 = Warden Backpack Daimyo<\/li>\n<li>item_Name_vgl_combat_heavy_backpack_01_08_01 = Warden Backpack Crimson Camo<\/li>\n<li>item_Name_vgl_combat_heavy_backpack_01_09_01 = Warden Backpack Delta Camo<\/li>\n<li>item_Name_vgl_combat_heavy_backpack_01_10_01 = Warden Backpack Hiro<\/li>\n<li>item_Name_vgl_heavy_backpack_01_03_01 = Warden Backpack Keystone<\/li>\n<li>item_Name_vgl_heavy_backpack_01_04_01 = Warden Backpack HighSec<\/li>\n<li>item_Name_vgl_heavy_backpack_01_05_01 = Warden Backpack Hemlock Camo<\/li>\n<li>item_Name_vgl_heavy_backpack_01_06_01 = Warden Backpack Monde<\/li>\n<li>item_Name_vgl_utility_light_arms_01_02_01 = Chiron Arms Samaritan<\/li>\n<li>item_Name_vgl_utility_light_arms_01_03_01 = Chiron Arms Lifesaver<\/li>\n<li>item_Name_vgl_utility_light_backpack_01_02_01 = Chiron Backpack Samaritan<\/li>\n<li>item_Name_vgl_utility_light_backpack_01_03_01 = Chiron Backpack Lifesaver<\/li>\n<li>item_Name_vgl_utility_light_core_01_02_01 = Chiron Core Samaritan<\/li>\n<li>item_Name_vgl_utility_light_core_01_03_01 = Chiron Core Lifesaver<\/li>\n<li>item_Name_vgl_utility_light_helmet_01_03_01 = Chiron Helmet Samaritan<\/li>\n<li>item_Name_vgl_utility_light_helmet_01_04_01 = Chiron Helmet Lifesaver<\/li>\n<li>item_Name_vgl_utility_light_legs_01_02_01 = Chiron Legs Samaritan<\/li>\n<li>item_Name_vgl_utility_light_legs_01_03_01 = Chiron Legs Lifesaver<\/li>\n<li>item_Namebehr_rifle_ballistic_01_tint01 = P4-AR \u201cBlacklist\u201d Rifle<\/li>\n<li>item_Namebehr_rifle_ballistic_01_tint01_short = P4-AR BL Rifle<\/li>\n<li>item_Namebehr_rifle_ballistic_02_civilian_store01 = P8-AR \u201cDominion Camo\u201d Rifle<\/li>\n<li>item_Namebehr_rifle_ballistic_02_civilian_store01_short = P8-AR DC Rifle<\/li>\n<li>item_Namebehr_shotgun_ballistic_01_tint01 = BR-2 \u201cBlacklist\u201d Shotgun<\/li>\n<li>item_Namebehr_shotgun_ballistic_01_tint01_short = BR-2 BL Shotgun<\/li>\n<li>item_Namegmni_optics_tsco_x8_s3_store01 = OT8-RF \u201cHighSec\u201d (8x Telescopic)<\/li>\n<li>item_Namegmni_optics_tsco_x8_s3_store01_short = OT8-RF HS 8xTELE<\/li>\n<li>item_Namegmni_shotgun_ballistic_01_reward01 = R97 \u201cCrimson Camo\u201d Shotgun<\/li>\n<li>item_Namegmni_shotgun_ballistic_01_reward01_short = R97 CRC Shotgun<\/li>\n<li>item_Namegmni_sniper_ballistic_01_store01 = A03 \u201cHighSec\u201d Sniper Rifle<\/li>\n<li>item_Namegmni_sniper_ballistic_01_store01_short = A03 HS Sniper Rifle<\/li>\n<li>item_Namegrin_multitool_01_reward01 = Pyro RYT \u201cQV\u201d Multi-Tool<\/li>\n<li>item_Namegrin_multitool_01_reward01_short = Pyro QV MultiTool<\/li>\n<li>item_Namegrin_tractor_01_store01 = MaxLift Keystone Tractor Beam<\/li>\n<li>item_Namegrin_tractor_01_store01_short = MaxLift KSTN Tractor<\/li>\n<li>item_Nameklwe_rifle_energy_01_store01 = Gallant \u201cRedline\u201d Rifle<\/li>\n<li>item_Nameklwe_rifle_energy_01_store01_short = Gallant RL Rifle<\/li>\n<li>item_Nameksar_rifle_energy_01_store01 = Karna \u201cDominion Camo\u201d Rifle<\/li>\n<li>item_Nameksar_rifle_energy_01_store01_short = Karna DC Rifle<\/li>\n<li>item_Namenone_lmg_ballistic_01_tint04 = Pulverizer \u201cZigzag\u201d LMG<\/li>\n<li>item_Namenone_lmg_ballistic_01_tint04_short = Pulverizer ZZ LMG<\/li>\n<li>item_Namenone_lmg_ballistic_01_tint05 = Pulverizer \u201cHemlock Camo\u201d LMG<\/li>\n<li>item_Namenone_lmg_ballistic_01_tint05_short = Pulverizer HC LMG<\/li>\n<li>item_Namenone_shotgun_ballistic_01_tint01 = Deadrig \u201cSmudge\u201d Shotgun<\/li>\n<li>item_Namenone_shotgun_ballistic_01_tint01_short = Deadrig SM Shotgun<\/li>\n<li>item_Namevolt_pistol_energy_01_tint01 = Pulse \u201cBlacklist\u201d Pistol<\/li>\n<li>item_Namevolt_pistol_energy_01_tint01_short = Pulse BL Pistol<\/li>\n<li>item_Namevolt_pistol_energy_01_tint02 = Pulse \u201cRouge\u201d Pistol<\/li>\n<li>item_Namevolt_pistol_energy_01_tint02_short = Pulse RG Pistol<\/li>\n<li>item_desc_FPS_Consumable_KeyCard_Rockcrack_SecureStorage = This keycard grants access to the secure storage rooms located in the Logistics Office of QV Breaker Stations.<\/li>\n<li>item_desc_rockcrack_laser_Lens_a = This lens is crafted from durable sadaryx crystals and can be used to focus and improve power-throughput of high-powered industrial laser beams.<\/li>\n<li>item_desc_rockcrack_laser_powercell_a = A dense matrix of absorptive meta-materials that acts as a gain amplifier for high-powered industrial laser beams.<\/li>\n<li>item_desc_rockcrack_sparkplug_a = This high-capacity industrial capacitor features optimized voltage output to minimize power fluctuations, improving the performance of generators and heavy machinery alike.<\/li>\n<li>item_displayType_Crafter,P = Crafting Machine<\/li>\n<li>item_name_FPS_Consumable_KeyCard_Rockcrack_SecureStorage = QV Secure Storage Keycard<\/li>\n<li>item_name_rockcrack_laser_Lens_a = Sadaryx Focus Lens<\/li>\n<li>item_name_rockcrack_laser_powercell_a = Lasing Catalyst<\/li>\n<li>item_name_rockcrack_sparkplug_a = PGR Capacitor<\/li>\n<\/ul>\n<h3 class=\"wp-block-heading\">Keys Added for itemport<\/h3>\n<ul class=\"nv-cv-d nv-cv-m wp-block-list\">\n<li>itemport_slot = Slot<\/li>\n<li>itemport_weapon_storage_launcher_1 = Special Slot 1<\/li>\n<li>itemport_weapon_storage_launcher_2 = Special Slot 2<\/li>\n<li>itemport_weapon_storage_launcher_3 = Special Slot 3<\/li>\n<li>itemport_weapon_storage_launcher_4 = Special Slot 4<\/li>\n<li>itemport_weapon_storage_multitool_1 = Utility Slot 1<\/li>\n<li>itemport_weapon_storage_multitool_2 = Utility Slot 2<\/li>\n<li>itemport_weapon_storage_multitool_3 = Utility Slot 3<\/li>\n<li>itemport_weapon_storage_multitool_4 = Utility Slot 4<\/li>\n<li>itemport_weapon_storage_pistol_1 = Pistol Slot 1<\/li>\n<li>itemport_weapon_storage_pistol_10 = Pistol Slot 10<\/li>\n<li>itemport_weapon_storage_pistol_11 = Pistol Slot 11<\/li>\n<li>itemport_weapon_storage_pistol_12 = Pistol Slot 12<\/li>\n<li>itemport_weapon_storage_pistol_2 = Pistol Slot 2<\/li>\n<li>itemport_weapon_storage_pistol_3 = Pistol Slot 3<\/li>\n<li>itemport_weapon_storage_pistol_4 = Pistol Slot 4<\/li>\n<li>itemport_weapon_storage_pistol_5 = Pistol Slot 5<\/li>\n<li>itemport_weapon_storage_pistol_6 = Pistol Slot 6<\/li>\n<li>itemport_weapon_storage_pistol_7 = Pistol Slot 7<\/li>\n<li>itemport_weapon_storage_pistol_8 = Pistol Slot 8<\/li>\n<li>itemport_weapon_storage_pistol_9 = Pistol Slot 9<\/li>\n<li>itemport_weapon_storage_rifle_1 = Rifle Slot 1<\/li>\n<li>itemport_weapon_storage_rifle_10 = Rifle Slot 10<\/li>\n<li>itemport_weapon_storage_rifle_11 = Rifle Slot 11<\/li>\n<li>itemport_weapon_storage_rifle_12 = Rifle Slot 12<\/li>\n<li>itemport_weapon_storage_rifle_13 = Rifle Slot 13<\/li>\n<li>itemport_weapon_storage_rifle_14 = Rifle Slot 14<\/li>\n<li>itemport_weapon_storage_rifle_15 = Rifle Slot 15<\/li>\n<li>itemport_weapon_storage_rifle_16 = Rifle Slot 16<\/li>\n<li>itemport_weapon_storage_rifle_2 = Rifle Slot 2<\/li>\n<li>itemport_weapon_storage_rifle_3 = Rifle Slot 3<\/li>\n<li>itemport_weapon_storage_rifle_4 = Rifle Slot 4<\/li>\n<li>itemport_weapon_storage_rifle_5 = Rifle Slot 5<\/li>\n<li>itemport_weapon_storage_rifle_6 = Rifle Slot 6<\/li>\n<li>itemport_weapon_storage_rifle_7 = Rifle Slot 7<\/li>\n<li>itemport_weapon_storage_rifle_8 = Rifle Slot 7<\/li>\n<li>itemport_weapon_storage_rifle_9 = Rifle Slot 9<\/li>\n<\/ul>\n<h3 class=\"wp-block-heading\">Keys Added for items<\/h3>\n<ul class=\"nv-cv-d nv-cv-m wp-block-list\">\n<li>items_commodities_ammocrate,P = Ammo Crate<\/li>\n<li>items_commodities_aslarite = Aslarite<\/li>\n<li>items_commodities_aslarite_desc = Aslarite is a naturally-occurring mineral that is most commonly found on asteroids. Sought for its natural thermal insulation properties, it can be processed and used in the construction of personal armor to help the wearer withstand extreme temperatures.<\/li>\n<li>items_commodities_aslarite_raw = Aslarite (Raw)<\/li>\n<li>items_commodities_aslarite_raw_desc = Aslarite is a naturally-occurring mineral that is most commonly found on asteroids. Sought for its natural thermal insulation properties, it can be processed and used in the construction of personal armor to help the wearer withstand extreme temperatures.<\/li>\n<li>items_commodities_biologicalsamples,P = Biological Samples<\/li>\n<li>items_commodities_evaFuel,P = EVA Fuel<\/li>\n<li>items_commodities_genmodseeds,P = Genmod Seeds<\/li>\n<li>items_commodities_organs,P = Organs<\/li>\n<li>items_commodities_ouratite = Ouratite<\/li>\n<li>items_commodities_ouratite_desc = Notable for its ability to withstand kinetic impacts, ouratite is a solid hydrocarbon that is found only in the Stanton system. Once refined, this rare material can be used as combat armor plating.<\/li>\n<li>items_commodities_raw_ouratite = Raw Ouratite<\/li>\n<li>items_commodities_raw_ouratite_desc = Notable for its ability to withstand kinetic impacts, ouratite is a solid hydrocarbon that is found only in the Stanton system. Once refined, this rare material can be used as combat armor plating.<\/li>\n<li>items_commodities_viruscultures,P = Virus Cultures<\/li>\n<\/ul>\n<h3 class=\"wp-block-heading\">Keys Added for KillAnimals<\/h3>\n<ul class=\"nv-cv-d nv-cv-m wp-block-list\">\n<li>KillAnimals_obj_HUD_01,P = ~mission(Creature) Killed:<\/li>\n<\/ul>\n<h3 class=\"wp-block-heading\">Keys Added for KillShip<\/h3>\n<ul class=\"nv-cv-d nv-cv-m wp-block-list\">\n<li>KillShip_NeutralizeSingular_Short_01,P = Neutralize Target<\/li>\n<\/ul>\n<h3 class=\"wp-block-heading\">Keys Added for LandClaimTitle,P<\/h3>\n<ul class=\"nv-cv-d nv-cv-m wp-block-list\">\n<li>LandClaimTitle,P = Land Claim<\/li>\n<\/ul>\n<h3 class=\"wp-block-heading\">Keys Added for LingFamily<\/h3>\n<ul class=\"nv-cv-d nv-cv-m wp-block-list\">\n<li>LingFamily_RecoverCargo_Easy_Description = Hello,nnLooking for a quick job? Got a client who\u2019s waiting on a shipment but our hauler ran into some engine trouble. Can\u2019t seem to get them up and running so we need someone to take over.nnFly out to &lt;EM4&gt;~mission(Location|Address)&lt;\/EM4&gt; and you\u2019ll spot their ship. You can\u2019t miss it \u2013 it\u2019s the one that\u2019s sitting still in the middle of space. Make sure you bring a &lt;EM4&gt;heavy-duty tractor beam&lt;\/EM4&gt; along with a decent ship that can carry &lt;EM4&gt;~mission(MissionMaxSCUSize) cargo containers&lt;\/EM4&gt;.nnOnce you\u2019ve picked up the goods take them to the freight elevator at &lt;EM4&gt;~mission(Destination|Address)&lt;\/EM4&gt;.nnThanks, nReyes Ling nCargo Logistics Coordinator nLing Family Hauling nnnnnnnnLing Family Hauling knows it\u2019s a dangerous and unpredictable universe and has established several protocols to protect both you and our client\u2019s cargo. To ensure you aren\u2019t punished for circumstances outside of your control, total payment will be prorated to the percentage of cargo successfully delivered. A delivery timer will be set for each haul. Any cargo that remains undelivered upon its expiration will be flagged as stolen and treated as such. All pick-ups and deliveries must be autoloaded or done at a freight elevator.<\/li>\n<li>LingFamily_RecoverCargo_Easy_Title = Ling Shipment Recovery<\/li>\n<li>LingFamily_RecoverCargo_Hard_Description = Hello,nnSome sad news. Unfortunately our hauler ran into some trouble and had to abandoned the cargo they were due to deliver. We haven\u2019t heard anything back from them so we\u2019re assuming the worse.nnWe\u2019re in the process of contacting their family and are conscious this is a very sensitive time, but also can\u2019t afford to leave a job incomplete. Our trackers show the cargo is still intact over at &lt;EM4&gt;~mission(Location|Address)&lt;\/EM4&gt;.nnIf you could finish the delivery we would be really grateful. We\u2019re not picking up on any nearby ships so it should be safe for you to collect. Bring a &lt;EM4&gt;heavy-duty tractor beam&lt;\/EM4&gt; and a ship that can carry &lt;EM4&gt;~mission(MissionMaxSCUSize) cargo containers&lt;\/EM4&gt;.nnDeliver the cargo to the freight elevator at &lt;EM4&gt;~mission(Destination|Address)&lt;\/EM4&gt; and we\u2019ll take care of the rest.nnThanks, nReyes Ling nCargo Logistics Coordinator nLing Family Hauling nnnnnnnnLing Family Hauling knows it\u2019s a dangerous and unpredictable universe and has established several protocols to protect both you and our client\u2019s cargo. To ensure you aren\u2019t punished for circumstances outside of your control, total payment will be prorated to the percentage of cargo successfully delivered. A delivery timer will be set for each haul. Any cargo that remains undelivered upon its expiration will be flagged as stolen and treated as such. All pick-ups and deliveries must be autoloaded or done at a freight elevator.<\/li>\n<li>LingFamily_RecoverCargo_Hard_Title = Complete Stranded Ling Shipment<\/li>\n<li>LingFamily_RecoverCargo_Medium_Description = Hi,nnGot a relatively straightforward one for you if you\u2019re interested.nnOne of our pilot ignored a maintenance warning and sure enough, a couple of hours later their ship broke down over at &lt;EM4&gt;~mission(Location|Address)&lt;\/EM4&gt;. They\u2019re on their way back to the office now but we could do with a reliable hauler whose got a ship big enough to transport &lt;EM4&gt;~mission(MissionMaxSCUSize) cargo containers&lt;\/EM4&gt; to complete the haul for us.nnThink you could help us out? You just need to pick up the stranded shipment and deliver it to the freight elevator at &lt;EM4&gt;~mission(Destination|Address)&lt;\/EM4&gt;. And I probably don\u2019t have to say this, but a &lt;EM4&gt;heavy-duty tractor beam&lt;\/EM4&gt; would probably be handy to have along.nnThanks, nReyes Ling nCargo Logistics Coordinator nLing Family Hauling nnnnnnnnLing Family Hauling knows it\u2019s a dangerous and unpredictable universe and has established several protocols to protect both you and our client\u2019s cargo. To ensure you aren\u2019t punished for circumstances outside of your control, total payment will be prorated to the percentage of cargo successfully delivered. A delivery timer will be set for each haul. Any cargo that remains undelivered upon its expiration will be flagged as stolen and treated as such. All pick-ups and deliveries must be autoloaded or done at a freight elevator.<\/li>\n<li>LingFamily_RecoverCargo_Medium_Title = Rescue Incomplete Ling Delivery<\/li>\n<li>LingFamily_RecoverCargo_Super_Description = Hey,nnJust our luck that we land one of the biggest contracts of our life and our hauler\u2019s engines seize up. They\u2019ve tried their best to fix it but seems like it\u2019s just not happening.nnCan you fly out to &lt;EM4&gt;~mission(Location|Address)&lt;\/EM4&gt; and grab the cargo for us? It\u2019s really important that we show our client that we\u2019re just as reliable as the other big players out there.nnJust so you know this is a large shipment. You\u2019ll need a ship that can handle &lt;EM4&gt;~mission(MissionMaxSCUSize) cargo containers&lt;\/EM4&gt; and a &lt;EM4&gt;heavy-duty tractor beam&lt;\/EM4&gt; to move it all. Once you\u2019ve transferred it to your ship, deliver it to the freight elevator at &lt;EM4&gt;~mission(Destination|Address)&lt;\/EM4&gt; and we\u2019ll send confirmation to the client.nnConsidering the circumstances, we\u2019re paying above market rates to whoever can complete this.nnThanks, nReyes Ling nCargo Logistics Coordinator nLing Family Hauling nnnnnnnnLing Family Hauling knows it\u2019s a dangerous and unpredictable universe and has established several protocols to protect both you and our client\u2019s cargo. To ensure you aren\u2019t punished for circumstances outside of your control, total payment will be prorated to the percentage of cargo successfully delivered. A delivery timer will be set for each haul. Any cargo that remains undelivered upon its expiration will be flagged as stolen and treated as such. All pick-ups and deliveries must be autoloaded or done at a freight elevator.<\/li>\n<li>LingFamily_RecoverCargo_Super_Title = Stuck Ling Shipment Pending Delivery<\/li>\n<li>LingFamily_RecoverCargo_VeryEasy_Description = Hey,nnHere\u2019s the thing: one of our haulers has run into some trouble over at &lt;EM4&gt;~mission(Location|Address)&lt;\/EM4&gt; and had to ditch their ship. Could you head over there and help us finish the delivery?nnNot a huge job by any means, but you\u2019ll still need a &lt;EM4&gt;heavy-duty tractor beam&lt;\/EM4&gt; and a ship with enough space to store &lt;EM4&gt;~mission(MissionMaxSCUSize) cargo containers&lt;\/EM4&gt;.n nDrop the cargo off at the freight elevator at &lt;EM4&gt;~mission(Destination|Address)&lt;\/EM4&gt; and we\u2019ll send you the creds.nnThanks, nReyes Ling nCargo Logistics Coordinator nLing Family Hauling nnnnnnnnLing Family Hauling knows it\u2019s a dangerous and unpredictable universe and has established several protocols to protect both you and our client\u2019s cargo. To ensure you aren\u2019t punished for circumstances outside of your control, total payment will be prorated to the percentage of cargo successfully delivered. A delivery timer will be set for each haul. Any cargo that remains undelivered upon its expiration will be flagged as stolen and treated as such. All pick-ups and deliveries must be autoloaded or done at a freight elevator.<\/li>\n<li>LingFamily_RecoverCargo_VeryEasy_Title = Finish Interrupted Ling Delivery<\/li>\n<li>LingFamily_RecoverCargo_VeryHard_Description = Hey,nnNeed a reliable contractor to help us out with a bit of a situation.nnOur of our haulers has dropped out mid-contract and now our client\u2019s cargo is stuck in transit. Think they were trying to negotiate a better rate with us, but that\u2019s not how Ling does business. Anyway, they\u2019re done and we desperately need the shipment finished.nnPetra and I have been working with this client for years now and have built up a good rapport. Be a shame to throw that all a way because of an unreliable hauler. Can you head to &lt;EM4&gt;~mission(Location|Address)&lt;\/EM4&gt; and collect the shipment? You\u2019ll need a &lt;EM4&gt;heavy-duty tractor beam&lt;\/EM4&gt; and a ship that can carry &lt;EM4&gt;~mission(MissionMaxSCUSize) cargo containers&lt;\/EM4&gt;.nnTake the shipment to the freight elevator over at &lt;EM4&gt;~mission(Destination|Address)&lt;\/EM4&gt; and we\u2019ll get you paid as soon as. We\u2019d really appreciate your help with this and I\u2019m sure our client would too.nnThanks, nReyes Ling nCargo Logistics Coordinator nLing Family Hauling nnnnnnnnLing Family Hauling knows it\u2019s a dangerous and unpredictable universe and has established several protocols to protect both you and our client\u2019s cargo. To ensure you aren\u2019t punished for circumstances outside of your control, total payment will be prorated to the percentage of cargo successfully delivered. A delivery timer will be set for each haul. Any cargo that remains undelivered upon its expiration will be flagged as stolen and treated as such. All pick-ups and deliveries must be autoloaded or done at a freight elevator.<\/li>\n<li>LingFamily_RecoverCargo_VeryHard_Title = Delivery of Abandoned Ling Cargo<\/li>\n<\/ul>\n<h3 class=\"wp-block-heading\">Keys Added for Materials<\/h3>\n<ul class=\"nv-cv-d nv-cv-m wp-block-list\">\n<li>Materials = Materials<\/li>\n<\/ul>\n<h3 class=\"wp-block-heading\">Keys Added for MinableRock<\/h3>\n<ul class=\"nv-cv-d nv-cv-m wp-block-list\">\n<li>MinableRock_FPS_GameplayObstacle_RCD_Desc = A thin, natural formation of rock.<\/li>\n<li>MinableRock_FPS_GameplayObstacle_RCD_Name = Rock Slab<\/li>\n<\/ul>\n<h3 class=\"wp-block-heading\">Keys Added for Mission<\/h3>\n<ul class=\"nv-cv-d nv-cv-m wp-block-list\">\n<li>Mission_Item_0151 = family heirloom<\/li>\n<li>Mission_Item_0152 = Stolen Goods<\/li>\n<li>Mission_Item_0153 = Drugs<\/li>\n<li>Mission_Item_0154 = Ammonia<\/li>\n<li>Mission_Item_0155 = Argon<\/li>\n<li>Mission_Item_0156 = Hydrogen<\/li>\n<li>Mission_Item_0157 = Nitrogen<\/li>\n<li>Mission_Item_0158 = Partiullium<\/li>\n<li>Mission_Item_0159 = Cobalt<\/li>\n<li>Mission_Item_0160 = Dymantium<\/li>\n<li>Mission_Item_0161 = Gold<\/li>\n<li>Mission_Item_0162 = Iron<\/li>\n<li>Mission_Item_0163 = Lindinium<\/li>\n<li>Mission_Item_0164 = Mercury<\/li>\n<li>Mission_Item_0165 = Borase Ore<\/li>\n<li>Mission_Item_0166 = Copper<\/li>\n<li>Mission_Item_0167 = Gold Ore<\/li>\n<li>Mission_Item_0168 = Iron Ore<\/li>\n<li>Mission_Item_0169 = Riccite Ore<\/li>\n<li>Mission_Item_0170 = Tungsten Ore<\/li>\n<li>Mission_Item_0171 = Potassium<\/li>\n<li>Mission_Item_0172 = Steel<\/li>\n<li>Mission_Item_0173 = Tin<\/li>\n<li>Mission_Item_0174 = Titanium<\/li>\n<li>Mission_Item_0175 = Tungsten<\/li>\n<li>Mission_Item_0176 = Quartz<\/li>\n<li>Mission_Item_0177 = Astatine<\/li>\n<li>Mission_Item_0178 = Carbon<\/li>\n<li>Mission_Item_0179 = Fluorine<\/li>\n<li>Mission_Item_0180 = Agricultural Supplies<\/li>\n<li>Mission_Item_0181 = Blue Bilva Fruit<\/li>\n<li>Mission_Item_0182 = CK13 Seed Blend<\/li>\n<li>Mission_Item_0183 = Decari Pod<\/li>\n<li>Mission_Item_0184 = Degnous Root<\/li>\n<li>Mission_Item_0185 = Fresh Food<\/li>\n<li>Mission_Item_0186 = Golden Medmon<\/li>\n<li>Mission_Item_0187 = Molina Mold Sample<\/li>\n<li>Mission_Item_0188 = Molina Mold Treatment<\/li>\n<li>Mission_Item_0189 = Organics<\/li>\n<li>Mission_Item_0190 = Pingala<\/li>\n<li>Mission_Item_0191 = Pitambu<\/li>\n<li>Mission_Item_0192 = Prota<\/li>\n<li>Mission_Item_0193 = Rata Dung<\/li>\n<li>Mission_Item_0194 = Spiral Fruit<\/li>\n<li>Mission_Item_0195 = Sunset Berry<\/li>\n<li>Mission_Item_0196 = Bioplastic<\/li>\n<li>Mission_Item_0197 = Construction Materials<\/li>\n<li>Mission_Item_0198 = Distilled Spirits<\/li>\n<li>Mission_Item_0199 = Electronic Equipment<\/li>\n<li>Mission_Item_0200 = HLX99 Hyperprocessors<\/li>\n<li>Mission_Item_0201 = LifeCure Medsticks<\/li>\n<li>Mission_Item_0202 = Maze<\/li>\n<li>Mission_Item_0203 = MedGel<\/li>\n<li>Mission_Item_0204 = Military Supplies<\/li>\n<li>Mission_Item_0205 = mobyGlass Personal Computers<\/li>\n<li>Mission_Item_0206 = Organs<\/li>\n<li>Mission_Item_0207 = Osoian Hides<\/li>\n<li>Mission_Item_0208 = Party Favors<\/li>\n<li>Mission_Item_0209 = Plasma Fuel<\/li>\n<li>Mission_Item_0210 = Processed Food<\/li>\n<li>Mission_Item_0211 = Souvenirs<\/li>\n<li>Mission_Item_0212 = Stims<\/li>\n<li>Mission_Item_0213 = Thermal Foam<\/li>\n<li>Mission_Item_0214 = Compboard<\/li>\n<\/ul>\n<h3 class=\"wp-block-heading\">Keys Added for mission<\/h3>\n<ul class=\"nv-cv-d nv-cv-m wp-block-list\">\n<li>mission_location_nyx_010 = QV Breaker Station<\/li>\n<li>mission_location_nyx_010a = a QV Breaker Station in the Glaciem Ring<\/li>\n<li>mission_location_nyx_011 = Service Entrance<\/li>\n<li>mission_location_nyx_011a = the Service Entrance in the QV Breaker Station<\/li>\n<li>mission_location_nyx_012 = Operations Office<\/li>\n<li>mission_location_nyx_012a = the Operations office in the QV Breaker Station<\/li>\n<li>mission_location_nyx_013 = Central Core &amp; Power<\/li>\n<li>mission_location_nyx_013a = the Central Core in the QV Breaker Station<\/li>\n<li>mission_location_nyx_014 = Storage Depot<\/li>\n<li>mission_location_nyx_014a = the Storage Depot in the QV Breaker Station<\/li>\n<li>mission_location_nyx_015 = Sector 1<\/li>\n<li>mission_location_nyx_015a = the Sector 1 Engineering area in the QV Breaker Station<\/li>\n<li>mission_location_nyx_016 = Sector 2<\/li>\n<li>mission_location_nyx_016a = the Sector 2 Excavation area in the QV Breaker Station<\/li>\n<li>mission_location_nyx_018 = Keeger Belt Wreck Site<\/li>\n<li>mission_location_nyx_018a = a wreck site in the Keeger Belt<\/li>\n<li>mission_location_nyx_rockcracker_001 = QV Breaker Station BRK-204<\/li>\n<li>mission_location_nyx_rockcracker_001a = QV Breaker Station BRK-204 in the Glaciem Ring<\/li>\n<li>mission_location_nyx_rockcracker_002 = QV Breaker Station BRK-320<\/li>\n<li>mission_location_nyx_rockcracker_002a = QV Breaker Station BRK-320 in the Glaciem Ring<\/li>\n<li>mission_location_nyx_rockcracker_003 = QV Breaker Station BRK-546<\/li>\n<li>mission_location_nyx_rockcracker_003a = QV Breaker Station BRK-546 in the Glaciem Ring<\/li>\n<li>mission_location_nyx_rockcracker_004 = QV Breaker Station BRK-127<\/li>\n<li>mission_location_nyx_rockcracker_004a = QV Breaker Station BRK-127 in the Glaciem Ring<\/li>\n<li>mission_location_nyx_rockcracker_005 = QV Breaker Station BRK-425<\/li>\n<li>mission_location_nyx_rockcracker_005a = QV Breaker Station BRK-425 in the Glaciem Ring<\/li>\n<li>mission_location_nyx_rockcracker_006 = QV Breaker Station BRK-608<\/li>\n<li>mission_location_nyx_rockcracker_006a = QV Breaker Station BRK-608 in the Glaciem Ring<\/li>\n<li>mission_location_nyx_rockcracker_007 = QV Breaker Station BRK-267<\/li>\n<li>mission_location_nyx_rockcracker_007a = QV Breaker Station BRK-267 in the Glaciem Ring<\/li>\n<li>mission_location_nyx_rockcracker_008 = QV Breaker Station BRK-235<\/li>\n<li>mission_location_nyx_rockcracker_008a = QV Breaker Station BRK-235 in the Glaciem Ring<\/li>\n<li>mission_location_nyx_rockcracker_009 = QV Breaker Station BRK-304<\/li>\n<li>mission_location_nyx_rockcracker_009a = QV Breaker Station BRK-304 in the Glaciem Ring<\/li>\n<li>mission_location_nyx_rockcracker_010 = QV Breaker Station BRK-521<\/li>\n<li>mission_location_nyx_rockcracker_010a = QV Breaker Station BRK-521 in the Glaciem Ring<\/li>\n<li>mission_location_nyx_rockcracker_011 = QV Breaker Station BRK-985<\/li>\n<li>mission_location_nyx_rockcracker_011a = QV Breaker Station BRK-985 in the Glaciem Ring<\/li>\n<li>mission_location_nyx_rockcracker_012 = QV Breaker Station BRK-542<\/li>\n<li>mission_location_nyx_rockcracker_012a = QV Breaker Station BRK-542 in the Glaciem Ring<\/li>\n<li>mission_location_nyx_rockcracker_013 = QV Breaker Station BRK-184<\/li>\n<li>mission_location_nyx_rockcracker_013a = QV Breaker Station BRK-184 in the Glaciem Ring<\/li>\n<li>mission_location_nyx_rockcracker_014 = QV Breaker Station BRK-970<\/li>\n<li>mission_location_nyx_rockcracker_014a = QV Breaker Station BRK-970 in the Glaciem Ring<\/li>\n<li>mission_location_nyx_rockcracker_015 = QV Breaker Station BRK-879<\/li>\n<li>mission_location_nyx_rockcracker_015a = QV Breaker Station BRK-879 in the Glaciem Ring<\/li>\n<li>mission_location_nyx_rockcracker_016 = QV Breaker Station BRK-563<\/li>\n<li>mission_location_nyx_rockcracker_016a = QV Breaker Station BRK-563 in the Glaciem Ring<\/li>\n<li>mission_location_nyx_rockcracker_017 = QV Breaker Station BRK-782<\/li>\n<li>mission_location_nyx_rockcracker_017a = QV Breaker Station BRK-782 in the Glaciem Ring<\/li>\n<li>mission_location_nyx_rockcracker_018 = QV Breaker Station BRK-711<\/li>\n<li>mission_location_nyx_rockcracker_018a = QV Breaker Station BRK-711 in the Glaciem Ring<\/li>\n<li>mission_location_nyx_rockcracker_019 = QV Breaker Station BRK-284<\/li>\n<li>mission_location_nyx_rockcracker_019a = QV Breaker Station BRK-284 in the Glaciem Ring<\/li>\n<li>mission_location_nyx_rockcracker_020 = QV Breaker Station BRK-437<\/li>\n<li>mission_location_nyx_rockcracker_020a = QV Breaker Station BRK-437 in the Glaciem Ring<\/li>\n<li>mission_location_nyx_socialstation_001 = People\u2019s Service Station Alpha<\/li>\n<li>mission_location_nyx_socialstation_001a = People\u2019s Service Station Alpha in the Keeger Belt<\/li>\n<li>mission_location_nyx_socialstation_001a_0 = People\u2019s Service Station Omicron in the Keeger Belt<\/li>\n<li>mission_location_nyx_socialstation_002a = People\u2019s Service Station Delta<\/li>\n<li>mission_location_nyx_socialstation_002a_0 = People\u2019s Service Station Delta in the Keeger Belt<\/li>\n<li>mission_location_nyx_socialstation_003 = People\u2019s Service Station Theta<\/li>\n<li>mission_location_nyx_socialstation_003a = People\u2019s Service Station Theta in the Keeger Belt<\/li>\n<li>mission_location_nyx_socialstation_004 = People\u2019s Service Station Lambda<\/li>\n<li>mission_location_nyx_socialstation_004a = People\u2019s Service Station Lambda in the Keeger Belt<\/li>\n<li>mission_location_nyx_socialstation_005 = People\u2019s Service Station Omicron<\/li>\n<\/ul>\n<h3 class=\"wp-block-heading\">Keys Added for mobiGlas<\/h3>\n<ul class=\"nv-cv-d nv-cv-m wp-block-list\">\n<li>mobiGlas_Journal_SystemTotalSCU = System Total SCU:<\/li>\n<li>mobiGlas_Journal_YourTotalSCU = Your Total SCU:<\/li>\n<li>mobiGlas_ui_MissionType_Courier = Courier<\/li>\n<li>mobiGlas_ui_MissionType_DeliveryPilot = Delivery<\/li>\n<\/ul>\n<h3 class=\"wp-block-heading\">Keys Added for mobiglas<\/h3>\n<ul class=\"nv-cv-d nv-cv-m wp-block-list\">\n<li>mobiglas_ui_Priority_ArcCorp = Resource Drive \u2013 ArcCorp<\/li>\n<li>mobiglas_ui_Priority_Crusader = Resource Drive \u2013 Crusader<\/li>\n<li>mobiglas_ui_Priority_Hurston = Resource Drive \u2013 Hurston<\/li>\n<li>mobiglas_ui_Priority_MicroTech = Resource Drive \u2013 MicroTech<\/li>\n<\/ul>\n<h3 class=\"wp-block-heading\">Keys Added for MoveStructure,P<\/h3>\n<ul class=\"nv-cv-d nv-cv-m wp-block-list\">\n<li>MoveStructure,P = Move<\/li>\n<\/ul>\n<h3 class=\"wp-block-heading\">Keys Added for NewStructureTitle,P<\/h3>\n<ul class=\"nv-cv-d nv-cv-m wp-block-list\">\n<li>NewStructureTitle,P = New Structure<\/li>\n<\/ul>\n<h3 class=\"wp-block-heading\">Keys Added for NYX<\/h3>\n<ul class=\"nv-cv-d nv-cv-m wp-block-list\">\n<li>NYX_Aligned = Aligned<\/li>\n<li>NYX_AligningRefractorArray = Aligning Refractor<\/li>\n<li>NYX_AlignmentVector,P = Alignment Vector<\/li>\n<li>NYX_CardReaderHeader = CARD_READER \/\/ rev_5.6<\/li>\n<li>NYX_CatalystStorageSystem,P = Catalyst storage system<\/li>\n<li>NYX_CoreEnergyOverrideRequired = Operations SystemnRestart Required<\/li>\n<li>NYX_Door_PneumaticLeak,P = Pneumatic Leak Detected<\/li>\n<li>NYX_EmergencyLocksEngaged,P = ! Emergency locks engaged !<\/li>\n<li>NYX_EnterVectorCoordinates = Enter Vector Coordinates<\/li>\n<li>NYX_Fabricate = Fabricate<\/li>\n<li>NYX_Fabricating = Fabricating\u2026<\/li>\n<li>NYX_Filled = Filled<\/li>\n<li>NYX_IncorrectOverrideCode = Error! Refractor not aligned<\/li>\n<li>NYX_LaserIntensity = Expected Mining Yield<\/li>\n<li>NYX_LaserMineheadDisabled = Laser Disabled<\/li>\n<li>NYX_LaserMineheadEnabled = Laser Enabled<\/li>\n<li>NYX_LaserStatus = Mining Laser Status<\/li>\n<li>NYX_Lens01 = Lens 01:<\/li>\n<li>NYX_Lens02 = Lens 02:<\/li>\n<li>NYX_Lens03 = Lens 03:<\/li>\n<li>NYX_LensManufactory,P = Lens_manufactory<\/li>\n<li>NYX_LensManufacturing = Focus Lens Fabricator<\/li>\n<li>NYX_Material01 = Catalyst 01:<\/li>\n<li>NYX_Material02 = Catalyst 02:<\/li>\n<li>NYX_Material03 = Catalyst 03:<\/li>\n<li>NYX_Material04 = Catalyst 04:<\/li>\n<li>NYX_MirrorArrayA = Refractor A<\/li>\n<li>NYX_MirrorArrayB = Refractor B<\/li>\n<li>NYX_MirrorArrayC = Refractor C<\/li>\n<li>NYX_Missing = Missing<\/li>\n<li>NYX_PleasePickupYourLens,P = Focus lens ready for pickup<\/li>\n<li>NYX_PowerOffline = Power Offline<\/li>\n<li>NYX_Print = Print<\/li>\n<li>NYX_PrintCompleted,P = Fabrication Complete<\/li>\n<li>NYX_Printing = Printing\u2026<\/li>\n<li>NYX_PrismAndRayStatus = Refractor Array Status<\/li>\n<li>NYX_RefractorArrayAligned = Refractor Aligned<\/li>\n<li>NYX_RefractorArrayOverride = Refractor Array Alignment<\/li>\n<li>NYX_RefractorArray_FluffTextStars = <strong>nn<\/strong>n<strong>n<\/strong>nn<strong>nn<\/strong>n<strong>n<\/strong>n<strong>n<\/strong>n<strong>n<\/strong>n<strong>n<\/strong>n<strong>n<\/strong>n<strong>**n<\/strong>n<strong>n<\/strong>n<strong>n<\/strong>n<strong>n<\/strong>n<strong>n<\/strong>nn<strong>n<\/strong>n<strong>n<\/strong>n<strong>n<\/strong>n<strong>n<\/strong>n<strong>n<\/strong>n<strong>n<\/strong>n<strong>n<\/strong>n<strong>n<\/strong>n<strong>n<\/strong>n<strong>n<\/strong>n<strong>nn<\/strong>n<strong>n<\/strong>n<strong>n<\/strong><\/li>\n<li>NYX_ResetSystem,P = Reset system<\/li>\n<li>NYX_SadaryxRequired = Sadaryx Required<\/li>\n<li>NYX_Shuttered = Shuttered<\/li>\n<li>NYX_Slot = Slot<\/li>\n<\/ul>\n<h3 class=\"wp-block-heading\">Keys Added for Nyx<\/h3>\n<ul class=\"nv-cv-d nv-cv-m wp-block-list\">\n<li>Nyx_RockCracker_001 = QV Breaker Station BRK-204<\/li>\n<li>Nyx_RockCracker_002 = QV Breaker Station BRK-320<\/li>\n<li>Nyx_RockCracker_003 = QV Breaker Station BRK-546<\/li>\n<li>Nyx_RockCracker_004 = QV Breaker Station BRK-127<\/li>\n<li>Nyx_RockCracker_005 = QV Breaker Station BRK-425<\/li>\n<li>Nyx_RockCracker_006 = QV Breaker Station BRK-608<\/li>\n<li>Nyx_RockCracker_007 = QV Breaker Station BRK-267<\/li>\n<li>Nyx_RockCracker_008 = QV Breaker Station BRK-235<\/li>\n<li>Nyx_RockCracker_009 = QV Breaker Station BRK-304<\/li>\n<li>Nyx_RockCracker_010 = QV Breaker Station BRK-521<\/li>\n<li>Nyx_RockCracker_011 = QV Breaker Station BRK-985<\/li>\n<li>Nyx_RockCracker_012 = QV Breaker Station BRK-542<\/li>\n<li>Nyx_RockCracker_013 = QV Breaker Station BRK-184<\/li>\n<li>Nyx_RockCracker_014 = QV Breaker Station BRK-970<\/li>\n<li>Nyx_RockCracker_015 = QV Breaker Station BRK-879<\/li>\n<li>Nyx_RockCracker_016 = QV Breaker Station BRK-563<\/li>\n<li>Nyx_RockCracker_017 = QV Breaker Station BRK-782<\/li>\n<li>Nyx_RockCracker_018 = QV Breaker Station BRK-711<\/li>\n<li>Nyx_RockCracker_019 = QV Breaker Station BRK-284<\/li>\n<li>Nyx_RockCracker_020 = QV Breaker Station BRK-437<\/li>\n<li>Nyx_RockCracker_Desc = This shuttered breaker station was built by the now defunct QV Planetary System to process and mine asteroids.<\/li>\n<\/ul>\n<h3 class=\"wp-block-heading\">Keys Added for pause<\/h3>\n<ul class=\"nv-cv-d nv-cv-m wp-block-list\">\n<li>pause_OptionsHeadtrackingToggleDisableDuringVehicleAds = Head Tracking \u2013 General \u2013 Toggle \u2013 Disable During Precision Targeting<\/li>\n<\/ul>\n<h3 class=\"wp-block-heading\">Keys Added for port<\/h3>\n<ul class=\"nv-cv-d nv-cv-m wp-block-list\">\n<li>port_ATCSystem = Air Traffic Control System<\/li>\n<li>port_NameLifeSupport = Life Support<\/li>\n<li>port_relay_bridge = Bridge relay<\/li>\n<li>port_relay_cargo = Cargo deck relay<\/li>\n<li>port_relay_central = Central relay<\/li>\n<li>port_relay_cockpit = Cockpit relay<\/li>\n<li>port_relay_habitation = Habitation relay<\/li>\n<li>port_relay_neck = Neck relay<\/li>\n<li>port_relay_rear_left = Rear port relay<\/li>\n<li>port_relay_rear_right = Rear starboard relay<\/li>\n<li>port_relay_turrets = Turret relay<\/li>\n<\/ul>\n<h3 class=\"wp-block-heading\">Keys Added for PropertyNameToBaseSeparator,P<\/h3>\n<ul class=\"nv-cv-d nv-cv-m wp-block-list\">\n<li>PropertyNameToBaseSeparator,P = :<\/li>\n<\/ul>\n<h3 class=\"wp-block-heading\">Keys Added for ProspectingPlotTitle,P<\/h3>\n<ul class=\"nv-cv-d nv-cv-m wp-block-list\">\n<li>ProspectingPlotTitle,P = Prospecting Plot<\/li>\n<\/ul>\n<h3 class=\"wp-block-heading\">Keys Added for PU<\/h3>\n<ul class=\"nv-cv-d nv-cv-m wp-block-list\">\n<li>PU_Brogan_SHU_M_PMH_RockCrackerProspectingRightsMissionAcceptPVP_GP_001,P = Awesome. You should have the coordinates of that old QV Breaker station now. It won\u2019t be easy to get the laser up and running again, but once you do, the haul should be worth it. And just to be up-front with you, there have been a few other interested parties asking about the station. I mean, who knows, maybe you and these other folks can all work together, but you should probably watch your ass. You know, just in case.<\/li>\n<li>PU_Brogan_SHU_M_PMH_RockCrackerProspectingRightsMissionAcceptPrivate_GP_001,P = Great. Sending you the location of the QV Breaker station now. It\u2019s gonna definitely take some steps to get the site operational again, but if you put in the effort, I think it\u2019ll be worth your time. Anyway, smart move paying for exclusivity. Should make your life a heck of a lot easier without having to worry about any competition showing up. Anyway, good luck out there. Hope you make a mint.<\/li>\n<li>PU_SALAMANDER1_COM_BattleCry_01,P = NA<\/li>\n<li>PU_SALAMANDER1_COM_BattleCry_02,P = NA<\/li>\n<li>PU_SALAMANDER1_COM_BattleCry_03,P = NA<\/li>\n<li>PU_SALAMANDER1_COM_BattleCry_04,P = NA<\/li>\n<li>PU_SALAMANDER1_COM_BattleCry_05,P = NA<\/li>\n<li>PU_SALAMANDER1_COM_BattleCry_06,P = NA<\/li>\n<li>PU_SALAMANDER1_COM_BattleCry_07,P = NA<\/li>\n<li>PU_SALAMANDER1_COM_BattleCry_08,P = NA<\/li>\n<li>PU_SALAMANDER1_COM_BattleCry_09,P = NA<\/li>\n<li>PU_SALAMANDER1_COM_BattleCry_10,P = NA<\/li>\n<li>PU_SALAMANDER1_COM_BattleCry_11,P = NA<\/li>\n<li>PU_SALAMANDER1_COM_BattleCry_12,P = NA<\/li>\n<li>PU_SALAMANDER1_COM_BattleCry_13,P = NA<\/li>\n<li>PU_SALAMANDER1_COM_BattleCry_14,P = NA<\/li>\n<li>PU_SALAMANDER1_COM_BattleCry_15,P = NA<\/li>\n<li>PU_SALAMANDER1_COM_BattleCry_16,P = NA<\/li>\n<li>PU_SALAMANDER1_COM_BattleCry_17,P = NA<\/li>\n<li>PU_SALAMANDER1_COM_BattleCry_18,P = NA<\/li>\n<li>PU_SALAMANDER1_COM_BattleCry_19,P = NA<\/li>\n<li>PU_SALAMANDER1_COM_BattleCry_20,P = NA<\/li>\n<li>PU_SALAMANDER1_COM_BattleCry_21,P = NA<\/li>\n<li>PU_SALAMANDER1_COM_BattleCry_22,P = NA<\/li>\n<li>PU_SALAMANDER1_COM_BattleCry_23,P = NA<\/li>\n<li>PU_SALAMANDER1_COM_BattleCry_24,P = NA<\/li>\n<li>PU_SALAMANDER1_COM_BattleCry_25,P = NA<\/li>\n<li>PU_SALAMANDER1_COM_BattleCry_26,P = NA<\/li>\n<li>PU_SALAMANDER1_COM_BattleCry_27,P = NA<\/li>\n<li>PU_SALAMANDER1_COM_BattleCry_28,P = NA<\/li>\n<li>PU_SALAMANDER1_COM_BattleCry_29,P = NA<\/li>\n<li>PU_SALAMANDER1_COM_BattleCry_30,P = NA<\/li>\n<li>PU_SALAMANDER1_COM_BattleCry_31,P = NA<\/li>\n<li>PU_SALAMANDER1_COM_BattleCry_32,P = NA<\/li>\n<li>PU_SALAMANDER1_COM_BattleCry_33,P = NA<\/li>\n<li>PU_SALAMANDER1_COM_BattleCry_34,P = NA<\/li>\n<li>PU_SALAMANDER1_COM_BattleCry_35,P = NA<\/li>\n<li>PU_SALAMANDER1_COM_BattleCry_36,P = NA<\/li>\n<li>PU_SALAMANDER1_COM_BattleCry_37,P = NA<\/li>\n<li>PU_SALAMANDER1_COM_BattleCry_38,P = NA<\/li>\n<li>PU_SALAMANDER1_COM_BattleCry_39,P = NA<\/li>\n<li>PU_SALAMANDER1_COM_BattleCry_40,P = NA<\/li>\n<li>PU_SALAMANDER1_COM_BattleCry_41,P = NA<\/li>\n<li>PU_SALAMANDER1_COM_BattleCry_42,P = NA<\/li>\n<li>PU_SALAMANDER1_COM_BattleCry_43,P = NA<\/li>\n<li>PU_SALAMANDER1_COM_BattleCry_44,P = NA<\/li>\n<li>PU_SALAMANDER1_COM_BattleCry_45,P = NA<\/li>\n<li>PU_SALAMANDER1_COM_BattleCry_46,P = NA<\/li>\n<li>PU_SALAMANDER1_COM_BattleCry_47,P = NA<\/li>\n<li>PU_SALAMANDER1_COM_BattleCry_48,P = NA<\/li>\n<li>PU_SALAMANDER1_COM_BattleCry_49,P = NA<\/li>\n<li>PU_SALAMANDER1_COM_BattleCry_50,P = NA<\/li>\n<li>PU_SALAMANDER1_COM_BattleCry_51,P = NA<\/li>\n<li>PU_SALAMANDER1_COM_BattleCry_52,P = NA<\/li>\n<li>PU_SALAMANDER1_COM_BattleCry_53,P = NA<\/li>\n<li>PU_SALAMANDER1_COM_BattleCry_54,P = NA<\/li>\n<li>PU_SALAMANDER1_COM_BattleCry_55,P = NA<\/li>\n<li>PU_SALAMANDER1_COM_BattleCry_56,P = NA<\/li>\n<li>PU_SALAMANDER1_COM_BattleCry_57,P = NA<\/li>\n<li>PU_SALAMANDER1_COM_BattleCry_58,P = NA<\/li>\n<li>PU_SALAMANDER1_COM_BattleCry_59,P = NA<\/li>\n<li>PU_SALAMANDER1_COM_BattleCry_60,P = NA<\/li>\n<li>PU_SALAMANDER1_COM_BattleCry_61,P = NA<\/li>\n<li>PU_SALAMANDER1_COM_BattleCry_62,P = NA<\/li>\n<li>PU_SALAMANDER1_COM_BattleCry_63,P = NA<\/li>\n<li>PU_SALAMANDER1_COM_BattleCry_64,P = NA<\/li>\n<li>PU_SALAMANDER1_COM_BattleCry_65,P = NA<\/li>\n<li>PU_SALAMANDER1_COM_BattleCry_66,P = NA<\/li>\n<li>PU_SALAMANDER1_COM_BattleCry_67,P = NA<\/li>\n<li>PU_SALAMANDER1_COM_BattleCry_68,P = NA<\/li>\n<li>PU_SALAMANDER1_COM_BattleCry_69,P = NA<\/li>\n<li>PU_SALAMANDER1_COM_BattleCry_70,P = NA<\/li>\n<li>PU_SALAMANDER1_COM_BattleCry_71,P = NA<\/li>\n<li>PU_SALAMANDER1_COM_BattleCry_72,P = NA<\/li>\n<li>PU_SALAMANDER1_COM_BattleCry_73,P = NA<\/li>\n<li>PU_SALAMANDER1_COM_BattleCry_74,P = NA<\/li>\n<li>PU_SALAMANDER1_COM_BattleCry_75,P = NA<\/li>\n<li>PU_SALAMANDER1_COM_BattleCry_76,P = NA<\/li>\n<li>PU_SALAMANDER1_COM_BattleCry_77,P = NA<\/li>\n<li>PU_SALAMANDER1_COM_BattleCry_78,P = NA<\/li>\n<li>PU_SALAMANDER1_COM_BattleCry_79,P = NA<\/li>\n<li>PU_SALAMANDER1_COM_BattleCry_80,P = NA<\/li>\n<li>PU_SALAMANDER1_COM_Death_01,P = NA<\/li>\n<li>PU_SALAMANDER1_COM_Death_02,P = NA<\/li>\n<li>PU_SALAMANDER1_COM_Death_03,P = NA<\/li>\n<li>PU_SALAMANDER1_COM_Death_04,P = NA<\/li>\n<li>PU_SALAMANDER1_COM_Death_05,P = NA<\/li>\n<li>PU_SALAMANDER1_COM_Death_06,P = NA<\/li>\n<li>PU_SALAMANDER1_COM_Death_07,P = NA<\/li>\n<li>PU_SALAMANDER1_COM_Death_08,P = NA<\/li>\n<li>PU_SALAMANDER1_COM_Death_09,P = NA<\/li>\n<li>PU_SALAMANDER1_COM_GetHit_01,P = NA<\/li>\n<li>PU_SALAMANDER1_COM_GetHit_02,P = NA<\/li>\n<li>PU_SALAMANDER1_COM_GetHit_03,P = NA<\/li>\n<li>PU_SALAMANDER1_COM_GetHit_04,P = NA<\/li>\n<li>PU_SALAMANDER1_COM_GetHit_05,P = NA<\/li>\n<li>PU_SALAMANDER1_COM_GetHit_06,P = NA<\/li>\n<li>PU_SALAMANDER1_COM_GetHit_07,P = NA<\/li>\n<li>PU_SALAMANDER1_COM_GetHit_08,P = NA<\/li>\n<li>PU_SALAMANDER1_COM_GetHit_09,P = NA<\/li>\n<li>PU_SALAMANDER1_COM_GetHit_10,P = NA<\/li>\n<li>PU_SALAMANDER1_COM_GetHit_11,P = NA<\/li>\n<li>PU_SALAMANDER1_COM_GetHit_12,P = NA<\/li>\n<li>PU_SALAMANDER1_COM_GetHit_13,P = NA<\/li>\n<li>PU_SALAMANDER1_COM_GetHit_14,P = NA<\/li>\n<li>PU_SALAMANDER1_COM_GetHit_15,P = NA<\/li>\n<li>PU_SALAMANDER1_COM_GetHit_16,P = NA<\/li>\n<li>PU_SALAMANDER1_COM_GetHit_17,P = NA<\/li>\n<li>PU_SALAMANDER1_COM_GetHit_18,P = NA<\/li>\n<\/ul>\n<h3 class=\"wp-block-heading\">Keys Added for Queue<\/h3>\n<ul class=\"nv-cv-d nv-cv-m wp-block-list\">\n<li>Queue = Queue<\/li>\n<\/ul>\n<h3 class=\"wp-block-heading\">Keys Added for RefineryLiquidSmall,P<\/h3>\n<ul class=\"nv-cv-d nv-cv-m wp-block-list\">\n<li>RefineryLiquidSmall,P = [S] Liquid Refinery<\/li>\n<\/ul>\n<h3 class=\"wp-block-heading\">Keys Added for RefinerySolidLarge,P<\/h3>\n<ul class=\"nv-cv-d nv-cv-m wp-block-list\">\n<li>RefinerySolidLarge,P = [L] Solid Matter Refinery<\/li>\n<\/ul>\n<h3 class=\"wp-block-heading\">Keys Added for RenameStructure,P<\/h3>\n<ul class=\"nv-cv-d nv-cv-m wp-block-list\">\n<li>RenameStructure,P = Rename..<\/li>\n<\/ul>\n<h3 class=\"wp-block-heading\">Keys Added for RepaintStructure,P<\/h3>\n<ul class=\"nv-cv-d nv-cv-m wp-block-list\">\n<li>RepaintStructure,P = Repaint<\/li>\n<\/ul>\n<h3 class=\"wp-block-heading\">Keys Added for Repair<\/h3>\n<ul class=\"nv-cv-d nv-cv-m wp-block-list\">\n<li>Repair = Repair<\/li>\n<\/ul>\n<h3 class=\"wp-block-heading\">Keys Added for RepairStructure,P<\/h3>\n<ul class=\"nv-cv-d nv-cv-m wp-block-list\">\n<li>RepairStructure,P = Repair<\/li>\n<\/ul>\n<h3 class=\"wp-block-heading\">Keys Added for ResourceManagementTitle,P<\/h3>\n<ul class=\"nv-cv-d nv-cv-m wp-block-list\">\n<li>ResourceManagementTitle,P = Resource Management<\/li>\n<\/ul>\n<h3 class=\"wp-block-heading\">Keys Added for ResourceRequirement,P<\/h3>\n<ul class=\"nv-cv-d nv-cv-m wp-block-list\">\n<li>ResourceRequirement,P = Resource Requirement<\/li>\n<\/ul>\n<h3 class=\"wp-block-heading\">Keys Added for RN<\/h3>\n<ul class=\"nv-cv-d nv-cv-m wp-block-list\">\n<li>RN_Warning_Burning,P = ALERT: Fire<\/li>\n<\/ul>\n<h3 class=\"wp-block-heading\">Keys Added for SalvageContractor<\/h3>\n<ul class=\"nv-cv-d nv-cv-m wp-block-list\">\n<li>SalvageContractor_Difficulty_Hard = Be aware that due to the size of the Claim, a &lt;EM4&gt;Large Salvage Ship is recommended&lt;\/EM4&gt;.<\/li>\n<\/ul>\n<h3 class=\"wp-block-heading\">Keys Added for SelectABlueprintToCraft<\/h3>\n<ul class=\"nv-cv-d nv-cv-m wp-block-list\">\n<li>SelectABlueprintToCraft = Select a Blueprint to Fabricate<\/li>\n<\/ul>\n<h3 class=\"wp-block-heading\">Keys Added for ShipWaveAttack<\/h3>\n<ul class=\"nv-cv-d nv-cv-m wp-block-list\">\n<li>ShipWaveAttack_FinalWave_obj_long_01,P = Target Approaching<\/li>\n<li>ShipWaveAttack_FinalWave_obj_short_01,P = Target Approaching<\/li>\n<li>ShipWaveAttack_NeutralizeBoss_Obj_long_01,P = Neutralize Boss<\/li>\n<li>ShipWaveAttack_NeutralizeBoss_Obj_marker_01,P = Neutralize<\/li>\n<li>ShipWaveAttack_NeutralizeBoss_Obj_short_01,P = Neutralize Boss<\/li>\n<li>ShipWaveAttack_obj_singular_short_01,P = Defeat Hostile Ship<\/li>\n<\/ul>\n<h3 class=\"wp-block-heading\">Keys Added for Shubin<\/h3>\n<ul class=\"nv-cv-d nv-cv-m wp-block-list\">\n<li>Shubin_Industrial_HandMining_Intro_Local_Desc_001,P = POSTING: Purchase OrdernLOCATION: &lt;EM4&gt;~mission(System) &lt;\/EM4&gt;nnTECH PREVIEW TESTING:nComplete this mission to get blueprints for Volt weapons. For this test, these blueprints have some slots that accepting different materials for varying stat adjustments.nn~mission(Hint_Location) For a comprehensive list of where to find these minerals, consult &lt;EM4&gt;Mining Fundamentals #2: Where to Mine&lt;\/EM4&gt; in your mobiGlas Journal. While you\u2019re there, feel free to read the first part &lt;EM4&gt;Mining Fundamentals #1: Basic Overview&lt;\/EM4&gt; if you want a refresher on how to get the materials.nnSince this is a purchase order and not a mining contract, you are expected to provide your own equipment, such as a &lt;EM4&gt;~mission(Hint_Tool)&lt;\/EM4&gt;.nnOnce you\u2019re ready to sell us the required materials, deposit them in the freight elevator located at &lt;EM4&gt;~mission(Destination|Address)&lt;\/EM4&gt;.nn*By accepting this contract you are assuming any and all risks associated with the work outlined herein and in no way can Shubin Interstellar be held accountable for any damages accrued during the duration of the contract.\u201d<\/li>\n<li>Shubin_Industrial_HandMining_Nyx_M_PlanetarySystem_Desc_001 = CONTRACT: Mining OrdernLOCATION: NyxnnDETAILS:nOne of our prospecting teams recently confirmed that the asteroids which house QV Breaker Stations throughout Nyx\u2019s Keeger Belt contain a rare ore type, Sadaryx.nnHowever, owing to the difficulty in access these stations and the inherent risks involved, we are seeking external mining crews to handle the extraction.nnWe do not have a confirmed location of where the Sadaryx deposits are located within the station, but would recommend starting with the cave sections where minerals naturally form. If you get really lucky, you may even find some crystals in storage that were mined by the old QV work crews.nn&lt;EM4&gt;TERMS<em>:&lt;\/EM4&gt;nYour crew will need to gain access to a &lt;EM4&gt;QV Breaker Station&lt;\/EM4&gt;, collect the required &lt;EM4&gt; Sadaryx ore&lt;\/EM4&gt;, and deliver it to the freight elevator located at &lt;EM4&gt;~mission(Destination|Address)&lt;\/EM4&gt;.nnThis will require a &lt;EM4&gt;Multi-Tool with a Mining Attachment&lt;\/EM4&gt; and a basic understanding of hand mining.nnOur prospecting teams have reported that these stations may have been infiltrated by outlaws. Caution is advised.nn<\/em>By accepting this contract you are assuming any and all risks associated with the work outlined herein and in no way can Shubin Interstellar be held accountable for any damages accrued during the duration of the contract.<\/li>\n<li>Shubin_Industrial_HandMining_Nyx_M_PlanetarySystem_Title_001 = Small Mining Order: Sadaryx<\/li>\n<li>Shubin_Industrial_HandMining_Pyro_E_Local_Desc_001,P = POSTING: Purchase OrdernLOCATION: &lt;EM4&gt;~mission(System) &lt;\/EM4&gt;nnTECH PREVIEW TESTING:nComplete this mission to get blueprints for Volt weapons. For this test, these blueprints have some slots that accepting different materials for varying stat adjustments.nn~mission(Hint_Location) For a comprehensive list of where to find these minerals, consult &lt;EM4&gt;Mining Fundamentals #2: Where to Mine&lt;\/EM4&gt; in your mobiGlas Journal. While you\u2019re there, feel free to read the first part &lt;EM4&gt;Mining Fundamentals #1: Basic Overview&lt;\/EM4&gt; if you want a refresher on how to get the materials.nnSince this is a purchase order and not a mining contract, you are expected to provide your own equipment, such as a &lt;EM4&gt;~mission(Hint_Tool)&lt;\/EM4&gt;.nnnnOnce you\u2019re ready to sell us the required materials, deposit them in the freight elevator located at &lt;EM4&gt;~mission(Destination|Address)&lt;\/EM4&gt;.nn*By accepting this contract you are assuming any and all risks associated with the work outlined herein and in no way can Shubin Interstellar be held accountable for any damages accrued during the duration of the contract.<\/li>\n<li>Shubin_Industrial_HandMining_Stanton_E_Local_Desc_001,P = POSTING: Purchase OrdernLOCATION: &lt;EM4&gt;~mission(System) &lt;\/EM4&gt;nnTECH PREVIEW TESTING:nComplete this mission to get blueprints for Volt weapons. For this test, these blueprints have some slots that accepting different materials for varying stat adjustments.nn~mission(Hint_Location) There have been reported kopion sightings within the area, so caution is advised. nnFor a comprehensive list of where to find these minerals, consult &lt;EM4&gt;Mining Fundamentals #2: Where to Mine&lt;\/EM4&gt; in your mobiGlas Journal. While you\u2019re there, feel free to read the first part &lt;EM4&gt;Mining Fundamentals #1: Basic Overview&lt;\/EM4&gt; if you want a refresher on how to get the materials.nnSince this is a purchase order and not a mining contract, you are expected to provide your own equipment, such as a &lt;EM4&gt;~mission(Hint_Tool)&lt;\/EM4&gt;. nnOnce you\u2019re ready to sell us the required materials, deposit them in the freight elevator located at &lt;EM4&gt;~mission(Destination|Address)&lt;\/EM4&gt;.nn*By accepting this contract you are assuming any and all risks associated with the work outlined herein and in no way can Shubin Interstellar be held accountable for any damages accrued during the duration of the contract.<\/li>\n<li>Shubin_Industrial_HandMining_Stanton_E_PlanetarySystem_Desc_001,P = POSTING: Purchase OrdernLOCATION: &lt;EM4&gt;~mission(System) &lt;\/EM4&gt;nnTECH PREVIEW TESTING:nComplete this mission to get blueprints for Volt weapons. For this test, these blueprints have some slots that accepting different materials for varying stat adjustments.nn~mission(Hint_Location) For a comprehensive list of where to find these minerals, consult &lt;EM4&gt;Mining Fundamentals #2: Where to Mine&lt;\/EM4&gt; in your mobiGlas Journal. While you\u2019re there, feel free to read the first part &lt;EM4&gt;Mining Fundamentals #1: Basic Overview&lt;\/EM4&gt; if you want a refresher on how to get the materials.nnSince this is a purchase order and not a mining contract, you are expected to provide your own equipment, such as a &lt;EM4&gt;~mission(Hint_Tool)&lt;\/EM4&gt;.nnOnce you\u2019re ready to sell us the required materials, deposit them in the freight elevator located at &lt;EM4&gt;~mission(Destination|Address)&lt;\/EM4&gt;.nn*By accepting this contract you are assuming any and all risks associated with the work outlined herein and in no way can Shubin Interstellar be held accountable for any damages accrued during the duration of the contract.<\/li>\n<li>Shubin_Industrial_ShipMining_Nyx_VE_Local_Desc_001,P = POSTING: Purchase OrdernLOCATION: &lt;EM4&gt;~mission(System) &lt;\/EM4&gt;nnTECH PREVIEW TESTING:nComplete this mission to get blueprints for a heavy Antium armor set. For this test, these blueprints have some slots that accepting different materials for varying stat adjustments.nn~mission(Hint_Location) For a comprehensive list of where to find these minerals, consult &lt;EM4&gt;Mining Fundamentals #2: Where to Mine&lt;\/EM4&gt; in your mobiGlas Journal. While you\u2019re there, feel free to read the first part &lt;EM4&gt;Mining Fundamentals #1: Basic Overview&lt;\/EM4&gt; if you want a refresher on how to get the materials.nnSince this is a purchase order and not a mining contract, you are expected to provide your own equipment, such as a &lt;EM4&gt;~mission(Hint_Tool)&lt;\/EM4&gt;.nnPlease note that in an effort to expedite future use of these materials, &lt;EM4&gt;they must be refined before delivery&lt;\/EM4&gt;. This can be done at any refinery, the locations of which can be found in your Starmap.nnOnce you\u2019re ready to sell us the required refined materials, deposit them in the freight elevator located at &lt;EM4&gt;~mission(Destination|Address)&lt;\/EM4&gt;.nn*By accepting this contract you are assuming any and all risks associated with the work outlined herein and in no way can Shubin Interstellar be held accountable for any damages accrued during the duration of the contract.<\/li>\n<li>Shubin_Industrial_ShipMining_Stanton_VE_Local_Desc_001,P = POSTING: Purchase OrdernLOCATION: &lt;EM4&gt;~mission(System) &lt;\/EM4&gt;nnTECH PREVIEW TESTING:nComplete this mission to get blueprints for a heavy Antium armor set. For this test, these blueprints have some slots that accepting different materials for varying stat adjustments.nnn~mission(Hint_Location) For a comprehensive list of where to find these minerals, consult &lt;EM4&gt;Mining Fundamentals #2: Where to Mine&lt;\/EM4&gt; in your mobiGlas Journal. While you\u2019re there, feel free to read the first part &lt;EM4&gt;Mining Fundamentals #1: Basic Overview&lt;\/EM4&gt; if you want a refresher on how to get the materials.nnSince this is a purchase order and not a mining contract, you are expected to provide your own equipment, such as a &lt;EM4&gt;~mission(Hint_Tool)&lt;\/EM4&gt;.nnPlease note that in an effort to expedite future use of these materials, &lt;EM4&gt;they must be refined before delivery&lt;\/EM4&gt;. This can be done at any refinery, the locations of which can be found in your Starmap.nnOnce you\u2019re ready to sell us the required refined materials, deposit them in the freight elevator located at &lt;EM4&gt;~mission(Destination|Address)&lt;\/EM4&gt;.nn*By accepting this contract you are assuming any and all risks associated with the work outlined herein and in no way can Shubin Interstellar be held accountable for any damages accrued during the duration of the contract.\u201d<\/li>\n<\/ul>\n<h3 class=\"wp-block-heading\">Keys Added for shubin<\/h3>\n<ul class=\"nv-cv-d nv-cv-m wp-block-list\">\n<li>shubin_rockcracker_laser_obj_long_00 = Enter the QV Breaker Station.<\/li>\n<li>shubin_rockcracker_laser_obj_long_01 = Activate the station\u2019s power generator in the Central Core.<\/li>\n<li>shubin_rockcracker_laser_obj_long_02 = Perform a full system restart in Operations.<\/li>\n<li>shubin_rockcracker_laser_obj_long_03 = Activate the station\u2019s mining laser to access the asteroid\u2019s resources.<\/li>\n<li>shubin_rockcracker_laser_obj_long_04 = Access the fractured asteroid interior.<\/li>\n<li>shubin_rockcracker_laser_obj_marker_00 = Entrance<\/li>\n<li>shubin_rockcracker_laser_obj_marker_01 = Power Generator<\/li>\n<li>shubin_rockcracker_laser_obj_marker_02 = Restart System<\/li>\n<li>shubin_rockcracker_laser_obj_marker_03 = Activate Mining Laser<\/li>\n<li>shubin_rockcracker_laser_obj_marker_04 = Asteroid Interior<\/li>\n<li>shubin_rockcracker_laser_obj_short_00 = Enter QV Breaker Station<\/li>\n<li>shubin_rockcracker_laser_obj_short_01 = Activate Station\u2019s Power<\/li>\n<li>shubin_rockcracker_laser_obj_short_02 = Restart Systems in Operations<\/li>\n<li>shubin_rockcracker_laser_obj_short_03 = Activate Mining Laser<\/li>\n<li>shubin_rockcracker_laser_obj_short_04 = Access Asteroid Interior<\/li>\n<li>shubin_rockcracker_location_marker_01 = QV Breaker Station<\/li>\n<li>shubin_rockcracker_location_obj_long_01 = Travel to the abandoned QV Breaker Station.<\/li>\n<li>shubin_rockcracker_location_obj_short_01 = Travel to QV Breaker Station<\/li>\n<li>shubin_rockcracker_pvp_desc_01 = CONTRACT: Mining Rights TransfernLOCATION: NyxnnDETAILS: nShubin Interstellar prospectors have recently discovered the location of an abandoned QV Planetary Service Breaker Station near the Keeger belt. These stations were originally used by the defunct company to harvest valuable resources from inside asteroids but knowledge of their exact locations has been lost over the years. nnWhile this particular station is offline, our scout team believes that it could be made functional again with the necessary repairs. Additionally, if it was brought back online, there\u2019s already a resource-heavy asteroid in place ready to be cracked by the station\u2019s mining laser. nnUnfortunately, with all the various challenges that come with operating in Nyx, Shubin doesn\u2019t currently have the available bandwidth to handle the aforementioned repairs ourselves. This however has created an opportunity for an interested independent mining operation such as yourself. nn&lt;EM4&gt;TERMS<em>:&lt;\/EM4&gt;nWe are making available the &lt;EM4&gt;shared mining rights&lt;\/EM4&gt; to this QV Breaker Station. Upon purchase, we will provide the coordinates of the station to you and your crew. (Remember, any other interested parties who purchase the mining rights will get access to the station as well.) Your crew will then be free to head there with a &lt;EM4&gt;mining vessel&lt;\/EM4&gt;, restore the &lt;EM4&gt;station\u2019s mining laser&lt;\/EM4&gt; to an operational status, crack the asteroid, and &lt;EM4&gt;harvest the resources&lt;\/EM4&gt; inside. nnPlease note that since this is a shared contract we are able to offer these mining rights at a reduced prices, but the resources in the asteroid will be available on a &lt;EM4&gt;first come, first serve&lt;\/EM4&gt; basis with any other mining crews at the site. Also, there is also a chance that other interested parties, such as outlaws, may discover the station\u2019s location on their own. Caution is advised. nn<\/em>By accepting this contract you are assuming any and all risks associated with the work outlined herein and in no way can Shubin Interstellar be held accountable for any damages accrued during the duration of the contract.<\/li>\n<li>shubin_rockcracker_pvp_title_01 = QV Breaker Station Mining Rights (Shared)<\/li>\n<li>shubin_rockcracker_solo_desc_01 = CONTRACT: Mining Rights TransfernLOCATION: NyxnnDETAILS:nShubin Interstellar prospectors have recently discovered the location of an abandoned QV Planetary Service Breaker Station near the Keeger belt. These stations were originally used by the defunct company to harvest valuable resources from inside asteroids but knowledge of their exact locations has been lost over the years. nnWhile this particular station is offline, our scout team believes that it could be made functional again with the necessary repairs. Additionally, if it was brought back online, there\u2019s already a resource-heavy asteroid in place ready to be cracked by the station\u2019s mining laser. nnUnfortunately, with all the various challenges that come with operating in Nyx, Shubin doesn\u2019t currently have the available bandwidth to handle the aforementioned repairs ourselves. This however has created an opportunity for an interested independent mining operation such as yourself. nn&lt;EM4&gt;TERMS<em>: &lt;\/EM4&gt;nWe are making available the &lt;EM4&gt;exclusive mining rights&lt;\/EM4&gt; to this QV Breaker Station. Upon purchase, we will provide the coordinates of the station to only you and your crew. Your team will then be free to head there with a &lt;EM4&gt;mining vessel&lt;\/EM4&gt;, restore the &lt;EM4&gt;station\u2019s mining laser&lt;\/EM4&gt; to an operational status, crack the asteroid, and &lt;EM4&gt;harvest the resources&lt;\/EM4&gt; inside. nnPlease note that while we guarantee that these coordinates will be exclusive to you, we cannot assure that other interested parties, such as outlaws, may not discover the station\u2019s location on their own. Caution is advised. nn<\/em>By accepting this contract you are assuming any and all risks associated with the work outlined herein and in no way can Shubin Interstellar be held accountable for any damages accrued during the duration of the contract.<\/li>\n<li>shubin_rockcracker_solo_title_01 = QV Breaker Station Mining Rights (Exclusive)<\/li>\n<\/ul>\n<h3 class=\"wp-block-heading\">Keys Added for StatName<\/h3>\n<ul class=\"nv-cv-d nv-cv-m wp-block-list\">\n<li>StatName_GPP_Armor_DamageMitigation = Damage Mitigation<\/li>\n<li>StatName_GPP_Armor_RadiationCapacity,P = Radiation Capacity<\/li>\n<li>StatName_GPP_Armor_RadiationDissipation,P = Radiation Dissipation<\/li>\n<li>StatName_GPP_Armor_TemperatureMax,P = Max Temp<\/li>\n<li>StatName_GPP_Armor_TemperatureMin,P = Min Temp<\/li>\n<li>StatName_GPP_Crafter_CraftSpeed = Craft Speed<\/li>\n<li>StatName_GPP_Crafter_DismantleEfficiency = Dismantle Efficiency<\/li>\n<li>StatName_GPP_Weapon_Damage,P = Impact Force<\/li>\n<li>StatName_GPP_Weapon_FireRate = Fire Rate<\/li>\n<li>StatName_GPP_Weapon_Recoil_Handling,P = Recoil Handling<\/li>\n<li>StatName_GPP_Weapon_Recoil_Kick,P = Recoil Kick<\/li>\n<li>StatName_GPP_Weapon_Recoil_Smoothness,P = Recoil Smoothness<\/li>\n<li>StatName_GPP_Weapon_ReloadSpeed,P = Reload Speed<\/li>\n<li>StatName_GPP_Weapon_Spread,P = Spread<\/li>\n<\/ul>\n<h3 class=\"wp-block-heading\">Keys Added for StatUnits<\/h3>\n<ul class=\"nv-cv-d nv-cv-m wp-block-list\">\n<li>StatUnits_Percent,P = %+.2f %%<\/li>\n<li>StatUnits_RPM,P = %.2f RPM<\/li>\n<li>StatUnits_RadiationCapacity,P = %.2f mRem<\/li>\n<li>StatUnits_RadiationDissipation,P = %.2f mRem\/s<\/li>\n<li>StatUnits_Temperature,P = %+.2f \u00baC<\/li>\n<\/ul>\n<h3 class=\"wp-block-heading\">Keys Added for storage<\/h3>\n<ul class=\"nv-cv-d nv-cv-m wp-block-list\">\n<li>storage_pistol = Pistol rack<\/li>\n<li>storage_rifle = Rifle rack<\/li>\n<\/ul>\n<h3 class=\"wp-block-heading\">Keys Added for StructureIntegrity,P<\/h3>\n<ul class=\"nv-cv-d nv-cv-m wp-block-list\">\n<li>StructureIntegrity,P = Integrity<\/li>\n<\/ul>\n<h3 class=\"wp-block-heading\">Keys Added for text<\/h3>\n<ul class=\"nv-cv-d nv-cv-m wp-block-list\">\n<li>text_ui_charactercustomizer_eyes_melanin,P = Melanin<\/li>\n<li>text_ui_charactercustomizer_eyes_sclera,P = Sclera<\/li>\n<li>text_ui_charactercustomizer_eyes_texture,P = Iris<\/li>\n<li>text_ui_charactercustomizer_hideClothing,P = Hide Clothing<\/li>\n<li>text_ui_charactercustomizer_scars,P = Scars<\/li>\n<\/ul>\n<h3 class=\"wp-block-heading\">Keys Added for transit<\/h3>\n<ul class=\"nv-cv-d nv-cv-m wp-block-list\">\n<li>transit_carriage_arriving_in = Carriage Arriving In:<\/li>\n<li>transit_carriage_carriage = Carriage<\/li>\n<li>transit_carriage_departing_in = Carriage Departing In:<\/li>\n<li>transit_carriage_in_transit = Carriage In Transit:<\/li>\n<\/ul>\n<h3 class=\"wp-block-heading\">Keys Added for ui<\/h3>\n<ul class=\"nv-cv-d nv-cv-m wp-block-list\">\n<li>ui_CIMiningLaserType = Toggle Laser Beam (High \/ low)<\/li>\n<li>ui_error_message_30072,P = If you are seeing this error message something went wrong. Please report this error to the issue council and try again.<\/li>\n<li>ui_error_message_30073,P = If you are seeing this error message something went wrong. Please report this error to the issue council and try again.<\/li>\n<li>ui_error_message_30074,P = If you are seeing this error message something went wrong. Please report this error to the issue council and try again.<\/li>\n<li>ui_error_message_30075,P = If you are seeing this error message something went wrong. Please report this error to the issue council and try again.<\/li>\n<li>ui_interactor_call_carriage = Call Carriage<\/li>\n<li>ui_inventory_interaction_lootGround = Loot Ground<\/li>\n<li>ui_inventory_lootingView = Looting view<\/li>\n<li>ui_inventory_showTooltips = Show tooltips<\/li>\n<li>ui_weapons_tractor_beam_resource_container_avg_quality,P = Avg<\/li>\n<li>ui_weapons_tractor_beam_resource_container_empty,P = Empty<\/li>\n<li>ui_weapons_tractor_beam_resource_container_other,P = Other<\/li>\n<li>ui_weapons_tractor_beam_resource_container_others,P = Others<\/li>\n<\/ul>\n<h3 class=\"wp-block-heading\">Keys Added for Upgrade<\/h3>\n<ul class=\"nv-cv-d nv-cv-m wp-block-list\">\n<li>Upgrade = Upgrade<\/li>\n<\/ul>\n<h3 class=\"wp-block-heading\">Keys Added for UpgradeStructure,P<\/h3>\n<ul class=\"nv-cv-d nv-cv-m wp-block-list\">\n<li>UpgradeStructure,P = Upgrade<\/li>\n<\/ul>\n<h3 class=\"wp-block-heading\">Keys Added for Vaughn<\/h3>\n<ul class=\"nv-cv-d nv-cv-m wp-block-list\">\n<li>Vaughn_EliminateBoss_FPS_Rockcracker_Warehouse_desc_001 = One of the leaders of the mysterious Claw Salamanders gang, a ~mission(TargetName), has worn out their welcome and has now become our problem to deal with. It\u2019s hardly a surprise figuring no one except their friends could understand what they\u2019re saying. nnUnfortunately, it won\u2019t be as easy as heading to ~mission(Location|Address) and dealing with them directly. Not only will you have to ensure the station is operational to reach them, it seems that you will have to draw them out of hiding too by taking out a fair number of their compatriots first.nnNot the simplest of jobs, but I\u2019m sure you\u2019ll rise to the occasion.nnAll the best,nVaughn<\/li>\n<li>Vaughn_EliminateBoss_FPS_Rockcracker_Warehouse_name_001 = End of a Salamander<\/li>\n<li>Vaughn_EliminateSpecific_FPS_Rockcracker_Maintenance_desc_001 = I\u2019ve been having a hard time tracking this target down. They\u2019re part of a gang known as the Claw Salamanders who tend to be quite itinerate. However, it seems the group has been trying to get an old QV Breaker Station operational again and I think this just may be the chance to take out ~mission(TargetName) once and for all. nnStart your search at ~mission(Location|Address). These stations can apparently be quiet cavernous at times so it may take a bit of effort to locate the target once you\u2019re on site.nnHowever, I have all the confidence in your abilities,nVaughn<\/li>\n<li>Vaughn_EliminateSpecific_FPS_Rockcracker_Power_desc_001 = A request has made its way to my desk regarding the untimely end of one ~mission(TargetName), a member of the Claw Salamander who is currently scuttling around an old QV Breaker Station. nnIt is highly likely that you will find them at ~mission(Location|Address). Be mindful though that with a station this large it may take a bit of searching to track them down. nnHope you enjoy your time in Nyx,nVaughn<\/li>\n<li>Vaughn_EliminateSpecific_FPS_Rockcracker_Warehouse_desc_001 = There is a member of the Nyx gang the Claw Salamanders, ~mission(TargetName), who has made it on to my naughty list. They had been on the run for quite awhile, but just recently popped back up at an old mining station in the Keeger Belt. Our lucky day shall be their last. nnWord is that you can find them at ~mission(Location|Address). Unfortunately, there is a strong chance you may have to do some repairs to the station itself before you can gain access to that particular area.nnBut I\u2019m sure you\u2019re more than up to the challenge.nnSincerely,nVaughn<\/li>\n<li>Vaughn_EliminateSpecific_FPS_Rockcracker_title_001 = A Well Deserved Break<\/li>\n<\/ul>\n<h3 class=\"wp-block-heading\">Keys Added for vehicle<\/h3>\n<ul class=\"nv-cv-d nv-cv-m wp-block-list\">\n<li>vehicle_DescARGO_MOTH = Manufacturer: Argo AstronauticsnFocus: SalvagennExperience Argo\u2019s centuries of industrial expertise with the MOTH. Using a tried and tested chassis as its foundation, the MOTH features three dedicated salvage turrets and an external salvage autoloader, so a four person crew can strip, rip, and store salvage as fast as they can get to it.<\/li>\n<li>vehicle_NameARGO_MOTH = Argo MOTH<\/li>\n<li>vehicle_NameARGO_MOTH_short = MOTH<\/li>\n<li>vehicle_class_mediumsalvage = Medium Salvage<\/li>\n<li>vehicle_deck_01 = Deck 01<\/li>\n<li>vehicle_deck_02 = Deck 02<\/li>\n<li>vehicle_deck_03 = Deck 03<\/li>\n<li>vehicle_deck_04 = Deck 04<\/li>\n<li>vehicle_deck_05 = Deck 05<\/li>\n<li>vehicle_deck_06 = Deck 06<\/li>\n<li>vehicle_deck_07 = Deck 07<\/li>\n<li>vehicle_deck_08 = Deck 08<\/li>\n<li>vehicle_deck_09 = Deck 09<\/li>\n<li>vehicle_room_command_module_docking = Command Module Connector<\/li>\n<li>vehicle_room_elevator_shaft = Elevator Shaft<\/li>\n<li>vehicle_room_ladder_access = Ladder Access<\/li>\n<li>vehicle_room_operations_deck = Operations Deck<\/li>\n<li>vehicle_room_owners_room = Owner\u2019s Quarters<\/li>\n<li>vehicle_room_repair_bay = Repair Bay<\/li>\n<li>vehicle_room_secure_storage = Secure Storage<\/li>\n<\/ul>\n<h3 class=\"wp-block-heading\">Keys Added for VMALabel<\/h3>\n<ul class=\"nv-cv-d nv-cv-m wp-block-list\">\n<li>VMALabel_Crafted,P = [CRAFTED]<\/li>\n<\/ul>\n<h3 class=\"wp-block-heading\">Keys Added for WaterPumpSmall,P<\/h3>\n<ul class=\"nv-cv-d nv-cv-m wp-block-list\">\n<li>WaterPumpSmall,P = [S] Water Pump<\/li>\n<\/ul>\n<h3 class=\"wp-block-heading\">Keys Removed for BHG<\/h3>\n<ul class=\"nv-cv-d nv-cv-m wp-block-list\">\n<li>BHG_Certification_Easy_Desc = \u2014\u2014\u2014\u2014\u2014\u2014\u2014\u2014\u2014\u2014\u2014\u2014\u2014\u2014\u2014\u2014\u2014\u2014\u2013n\u2014\u2014\u2014\u2014\u2014\u2013 BOUNTY CONTRACT \u2014\u2014\u2014\u2014\u2014\u2013n\u2014\u2014\u2014\u2014\u2014\u2014\u2014\u2014\u2014\u2014\u2014\u2014\u2014\u2014\u2014\u2014\u2014\u2014\u2013nnBOUNTY HUNTERS GUILDnPROCESSING &amp; DISTRIBUTIONnnThe Bounty Hunters Guild has authorized an official bounty.nnNAME: ~mission(TargetName) nSYSTEM: Stanton nRISK ASSESSMENT: LownLAST KNOWN LOCATION: ~mission(Location)nKNOWN AFFILIATIONS: &lt;None&gt;nNOTES: Based on an assessment of your developing abilities, the Bounty Hunters Guild would like to offer you the chance to earn your Tracker Beginner\u2019s Permit.nnThis permit would signify that you are qualified to track and apprehend Low-Risk Targets (LRT). These criminals traditionally fly smaller ships but typically have a few escorts which makes them more challenging.nnTo successfully complete this certification process, you must apprehend a LRT ranked criminal by the name of &lt;EM4&gt;~mission(TargetName)&lt;\/EM4&gt; last seen at &lt;EM4&gt;~mission(Location|Address)&lt;\/EM4&gt;.nnnBOUNTY HUNTERS GUILDnIn Pursuit of JusticennThe Bounty Hunters Guild is a security service sanctioned by the Mercenary Guild and authorized to operate in both the UEE and beyond in accordance with Xenotrade Authority Acts.<\/li>\n<li>BHG_Certification_Hard_Desc = \u2014\u2014\u2014\u2014\u2014\u2014\u2014\u2014\u2014\u2014\u2014\u2014\u2014\u2014\u2014\u2014\u2014\u2014\u2013n\u2014\u2014\u2014\u2014\u2014\u2013 BOUNTY CONTRACT \u2014\u2014\u2014\u2014\u2014\u2013n\u2014\u2014\u2014\u2014\u2014\u2014\u2014\u2014\u2014\u2014\u2014\u2014\u2014\u2014\u2014\u2014\u2014\u2014\u2013nnBOUNTY HUNTERS GUILDnPROCESSING &amp; DISTRIBUTIONnnThe Bounty Hunters Guild has authorized an official bounty.nnNAME: ~mission(TargetName) nSYSTEM: Stanton nRISK ASSESSMENT: HighnLAST KNOWN LOCATION: ~mission(Location)nKNOWN AFFILIATIONS: &lt;None&gt;nNOTES: As your standing in the community continues to grow, the Bounty Hunters Guild would like to offer you the chance to earn a Journeyman Tracker License.nnThis license would signify that you are qualified to track and apprehend High-Risk Targets (HRT). These criminals can travel in larger multicrew ships with several escorts. The additional offensive and defensive capabilities make them difficult targets for all but the most skilled guild members.nnTo successfully complete this certification process, you must apprehend a HRT ranked criminal by the name of &lt;EM4&gt;~mission(TargetName)&lt;\/EM4&gt; last seen at &lt;EM4&gt;~mission(Location|Address)&lt;\/EM4&gt;.nnnBOUNTY HUNTERS GUILDnIn Pursuit of JusticennThe Bounty Hunters Guild is a security service sanctioned by the Mercenary Guild and authorized to operate in both the UEE and beyond in accordance with Xenotrade Authority Acts.<\/li>\n<li>BHG_Certification_Super_Desc = \u2014\u2014\u2014\u2014\u2014\u2014\u2014\u2014\u2014\u2014\u2014\u2014\u2014\u2014\u2014\u2014\u2014\u2014\u2013n\u2014\u2014\u2014\u2014\u2014\u2013 BOUNTY CONTRACT \u2014\u2014\u2014\u2014\u2014\u2013n\u2014\u2014\u2014\u2014\u2014\u2014\u2014\u2014\u2014\u2014\u2014\u2014\u2014\u2014\u2014\u2014\u2014\u2014\u2013nnBOUNTY HUNTERS GUILDnPROCESSING &amp; DISTRIBUTIONnnThe Bounty Hunters Guild has authorized an official bounty.nnNAME: ~mission(TargetName) nSYSTEM: Stanton nRISK ASSESSMENT: ExtremenLAST KNOWN LOCATION: ~mission(Location)nKNOWN AFFILIATIONS: &lt;None&gt;nNOTES: As acknowledgment of your expertise in the craft, the Bounty Hunters Guild would like to offer you the chance to earn a Master Tracker License.nnThis license would signify that you are qualified to track and apprehend Extreme-Risk Targets (ERT). These are criminals who travel in sub-capital ships with heavy escorts. This class of bounty only gets assigned to the most experienced of trackers.nnTo successfully complete this certification process, you must apprehend an ERT ranked criminal by the name of &lt;EM4&gt;~mission(TargetName)&lt;\/EM4&gt; last seen at &lt;EM4&gt;~mission(Location|Address)&lt;\/EM4&gt;.nnnBOUNTY HUNTERS GUILDnIn Pursuit of JusticennThe Bounty Hunters Guild is a security service sanctioned by the Mercenary Guild and authorized to operate in both the UEE and beyond in accordance with Xenotrade Authority Acts.<\/li>\n<li>BHG_Certification_VeryEasy_Desc = \u2014\u2014\u2014\u2014\u2014\u2014\u2014\u2014\u2014\u2014\u2014\u2014\u2014\u2014\u2014\u2014\u2014\u2014\u2013n\u2014\u2014\u2014\u2014\u2014\u2013 BOUNTY CONTRACT \u2014\u2014\u2014\u2014\u2014\u2013n\u2014\u2014\u2014\u2014\u2014\u2014\u2014\u2014\u2014\u2014\u2014\u2014\u2014\u2014\u2014\u2014\u2014\u2014\u2013nnBOUNTY HUNTERS GUILDnPROCESSING &amp; DISTRIBUTIONnnThe Bounty Hunters Guild has authorized an official bounty.nnNAME: ~mission(TargetName) nSYSTEM: StantonnRISK ASSESSMENT: Very LownLAST KNOWN LOCATION: ~mission(Location)nKNOWN AFFILIATIONS: &lt;None&gt;nNOTES: Based on an assessment of your abilities, the Bounty Hunters Guild would like to offer you the chance to earn your Tracker Training Permit.nnThis permit would signify that you are qualified to track and apprehend Very Low-Risk Targets (VLRT). These criminals traditionally fly smaller ships and rarely have more than one escort. Ideal for Bounty Hunters who are just starting out.nnTo successfully complete this certification process, you must apprehend a VLRT ranked criminal by the name of &lt;EM4&gt;~mission(TargetName)&lt;\/EM4&gt; last seen at &lt;EM4&gt;~mission(Location|Address)&lt;\/EM4&gt;.nnnBOUNTY HUNTERS GUILDnIn Pursuit of JusticennThe Bounty Hunters Guild is a security service sanctioned by the Mercenary Guild and authorized to operate in both the UEE and beyond in accordance with Xenotrade Authority Acts.<\/li>\n<li>BHG_Certification_VeryHard_Desc = \u2014\u2014\u2014\u2014\u2014\u2014\u2014\u2014\u2014\u2014\u2014\u2014\u2014\u2014\u2014\u2014\u2014\u2014\u2013n\u2014\u2014\u2014\u2014\u2014\u2013 BOUNTY CONTRACT \u2014\u2014\u2014\u2014\u2014\u2013n\u2014\u2014\u2014\u2014\u2014\u2014\u2014\u2014\u2014\u2014\u2014\u2014\u2014\u2014\u2014\u2014\u2014\u2014\u2013nnBOUNTY HUNTERS GUILDnPROCESSING &amp; DISTRIBUTIONnnThe Bounty Hunters Guild has authorized an official bounty.nnNAME: ~mission(TargetName) nSYSTEM: Stanton nRISK ASSESSMENT: Very HighnLAST KNOWN LOCATION: ~mission(Location)nKNOWN AFFILIATIONS: &lt;None&gt;nNOTES: With your proven track record, the Bounty Hunters Guild would like to offer you the chance to earn an Advanced Tracker License.nnThis license would signify that you are qualified to track and apprehend Very High-Risk Targets (VHRT). These criminals can travel in larger multicrew ships with heavy escorts. With multiple hostiles to deal with, encounters with these targets can often be lethal.nnTo successfully complete this certification process, you must apprehend a VHRT ranked criminal by the name of &lt;EM4&gt;~mission(TargetName)&lt;\/EM4&gt; last seen at &lt;EM4&gt;~mission(Location|Address)&lt;\/EM4&gt;.nnnBOUNTY HUNTERS GUILDnIn Pursuit of JusticennThe Bounty Hunters Guild is a security service sanctioned by the Mercenary Guild and authorized to operate in both the UEE and beyond in accordance with Xenotrade Authority Acts.<\/li>\n<\/ul>\n<h3 class=\"wp-block-heading\">Keys Removed for cfp<\/h3>\n<ul class=\"nv-cv-d nv-cv-m wp-block-list\">\n<li>cfp_killanimals_e_derelictoutpostscaves_desc_001 = Citizens for Prosperity is seeking out an experienced individual to cull a pack of aggressive kopions that are threatening to overrun one of our outposts. If you\u2019re interested, please head to ~mission(Location|Address). It shouldn\u2019t take too long to find them. Once the job is done, we\u2019ll reward you for your service. nnLima EndicottnLead DispatchernCitizens for Prosperity<\/li>\n<li>cfp_killanimals_e_derelictoutpostscaves_desc_002 = We\u2019re putting a call out for anyone who can help. Citizens for Prosperity needs a group of aggressive kopions who have been harassing our people culled from ~mission(Location|Address). We\u2019d hoped that they would just move on, but unfortunately we\u2019ve been forced to take action.nnThe work shouldn\u2019t take more than an afternoon, and it will make a big difference to those of us out in the field. nnLima EndicottnLead DispatchernCitizens for Prosperity<\/li>\n<li>cfp_killanimals_e_derelictoutpostscaves_nearoutposts_desc_001 = Like what Citizens for Prosperity is doing for burgeoning communities and want to help us out? We\u2019re happy to have you. CFP needs someone to exterminate an overpopulated pack of kopions that\u2019s threatening one of our settlements. nnYou can find them at ~mission(Location|Address). nnRemember, every part of this planet we can reclaim is a step towards a brighter future for this system. nnLima EndicottnLead DispatchernCitizens for Prosperity<\/li>\n<li>cfp_killanimals_e_derelictoutpostscaves_nearoutposts_title_001 = Kopion Cull at ~mission(Location)<\/li>\n<li>cfp_killanimals_e_derelictoutpostscaves_title_001 = Kopion Cull at ~mission(Location)<\/li>\n<li>cfp_killanimals_e_derelictoutpostscaves_title_002 = Aggressive Kopions Spotted at ~mission(Location)<\/li>\n<li>cfp_killanimals_h_derelictoutpostscaves_desc_001 = Citizens for Prosperity is in need of someone who has experience with culling dangerous animals. Our operatives were recently ambushed by a vicious pack of kopions during a survey at ~mission(Location|Address). For the safety of everyone trying to settle the area, not just CFP, we need someone to remove this pack by any means necessary. nnThank you for doing your part to make this system a better place. nnLima EndicottnLead DispatchernCitizens for Prosperity<\/li>\n<li>cfp_killanimals_h_derelictoutpostscaves_title_001 = Dangerous Kopions at ~mission(Location)<\/li>\n<li>cfp_killanimals_m_derelictoutpostscaves_desc_001 = Citizens for Prosperity received news that one of our scouts was injured by kopions during a routine exploration mission. This isn\u2019t the first time this particular pack has posed a problem, so we\u2019d like to hire someone to clear them from the area. nnThey were last seen at ~mission(Location|Address). Be careful, and come armed. nnYour help is greatly appreciated. nnLima EndicottnLead DispatchernCitizens for Prosperity<\/li>\n<li>cfp_killanimals_m_derelictoutpostscaves_nearoutposts_desc_001 = CFP needs someone experienced with firearms to cull a group of aggressive kopions that have been attacking people without provocation. So far, everyone has escaped with nothing more than minor injuries, but if we let these kopions keep running rampant someone is eventually going to get killed. nnThe pack was last spotted at ~mission(Location|Address). nnThank you for taking this on. nnLima EndicottnLead DispatchernCitizens for Prosperity<\/li>\n<li>cfp_killanimals_m_derelictoutpostscaves_nearoutposts_title_001 = Kopion Cull at ~mission(Location)<\/li>\n<li>cfp_killanimals_m_derelictoutpostscaves_title_001 = Aggressive Kopions near ~mission(Location)<\/li>\n<\/ul>\n<h3 class=\"wp-block-heading\">Keys Removed for delivery<\/h3>\n<ul class=\"nv-cv-d nv-cv-m wp-block-list\">\n<li>delivery_dropoff_UploadObjective_long = Upload ~mission(ObjectiveSetup) at ~mission(Location|address).<\/li>\n<li>delivery_dropoff_UploadObjective_short = Upload ~mission(ObjectiveSetup) At ~mission(Location)<\/li>\n<li>delivery_dropoff_Uploadmarker = Upload ~mission(ObjectiveSetup)<\/li>\n<li>delivery_dropoff_long = Deliver ~mission(ObjectiveSetup) to ~mission(Destination|Target|Address).<\/li>\n<li>delivery_dropoff_objectivedisplay = Drop Off ~mission(ObjectiveSetup) At ~mission(Destination|Target|Address)<\/li>\n<li>delivery_dropoff_short = Deliver ~mission(ObjectiveSetup) To ~mission(Destination|Target|Address)<\/li>\n<li>delivery_marker_dropoff = Drop Off ~mission(ObjectiveSetup)<\/li>\n<li>delivery_marker_pickup = Pick Up ~mission(ObjectiveSetup)<\/li>\n<li>delivery_objectivesetup = ~mission(ObjectiveSetup)<\/li>\n<li>delivery_pickup_long = Collect ~mission(ObjectiveSetup) from ~mission(Location|address).<\/li>\n<li>delivery_pickup_objectivedisplay = Pick Up ~mission(ObjectiveSetup) At ~mission(Location)<\/li>\n<li>delivery_pickup_short = Collect ~mission(ObjectiveSetup) From ~mission(Location)<\/li>\n<\/ul>\n<h3 class=\"wp-block-heading\">Keys Removed for destroystash<\/h3>\n<ul class=\"nv-cv-d nv-cv-m wp-block-list\">\n<li>destroystash_remaining_objective = Remaining ~mission(ItemsToDestroy): %ls<\/li>\n<li>destroystash_remaining_objectivePB = Remaining ~mission(ItemsToDestroy)<\/li>\n<\/ul>\n<h3 class=\"wp-block-heading\">Keys Removed for item<\/h3>\n<ul class=\"nv-cv-d nv-cv-m wp-block-list\">\n<li>item_Desc_GRIN_utility_medium_arms_02_06_12 = Item Type: Medium ArmornDamage Reduction: 30%nTemp. Rating: -61 \/ 91 \u00b0CnRadiation Protection: 26400 REMnRadiation Scrub Rate: 145.8 REM\/snnMade for miners but ready for any adventure, Greycat Industrial\u2019s Strata armor provides premium protection and convenient features. Each piece features an angular and precise design to deliver coverage where it\u2019s most needed most. A toolbelt with convenient pouches and a reinforced backpack offers plenty of storage. The award-winning helmet design has been copied by other manufacturers, but the original still reigns supreme with its high quality materials and next-gen air filtration system that enables clean breathing whether in a deep mine or hostile atmospheres. The microTech Black variant was made specifically for the company.<\/li>\n<li>item_Desc_GRIN_utility_medium_arms_02_08_12 = Item Type: Medium ArmornDamage Reduction: 30%nTemp. Rating: -61 \/ 91 \u00b0CnRadiation Protection: 26400 REMnRadiation Scrub Rate: 145.8 REM\/snnMade for miners but ready for any adventure, Greycat Industrial\u2019s Strata armor provides premium protection and convenient features. Each piece features an angular and precise design to deliver coverage where it\u2019s most needed most. A toolbelt with convenient pouches and a reinforced backpack offers plenty of storage. The award-winning helmet design has been copied by other manufacturers, but the original still reigns supreme with its high quality materials and next-gen air filtration system that enables clean breathing whether in a deep mine or hostile atmospheres. The Crusader Black variant was made specifically for the company.<\/li>\n<li>item_Desc_GRIN_utility_medium_arms_02_09_12 = Item Type: Medium ArmornDamage Reduction: 30%nTemp. Rating: -61 \/ 91 \u00b0CnRadiation Protection: 26400 REMnRadiation Scrub Rate: 145.8 REM\/snnMade for miners but ready for any adventure, Greycat Industrial\u2019s Strata armor provides premium protection and convenient features. Each piece features an angular and precise design to deliver coverage where it\u2019s most needed most. A toolbelt with convenient pouches and a reinforced backpack offers plenty of storage. The award-winning helmet design has been copied by other manufacturers, but the original still reigns supreme with its high quality materials and next-gen air filtration system that enables clean breathing whether in a deep mine or hostile atmospheres. The ArcCorp Black variant was made specifically for the company.<\/li>\n<li>item_Desc_GRIN_utility_medium_legs_02_06_12 = Item Type: Medium ArmornDamage Reduction: 30%nCarrying Capacity: 10k \u00b5SCUnTemp. Rating: -61 \/ 91 \u00b0CnRadiation Protection: 26400 REMnRadiation Scrub Rate: 145.8 REM\/snnMade for miners but ready for any adventure, Greycat Industrial\u2019s Strata armor provides premium protection and convenient features. Each piece features an angular and precise design to deliver coverage where it\u2019s most needed most. A toolbelt with convenient pouches and a reinforced backpack offers plenty of storage. The award-winning helmet design has been copied by other manufacturers, but the original still reigns supreme with its high quality materials and next-gen air filtration system that enables clean breathing whether in a deep mine or hostile atmospheres. The microTech Black variant was made specifically for the company.<\/li>\n<li>item_Desc_GRIN_utility_medium_legs_02_08_12 = Item Type: Medium ArmornDamage Reduction: 30%nCarrying Capacity: 10k \u00b5SCUnTemp. Rating: -61 \/ 91 \u00b0CnRadiation Protection: 26400 REMnRadiation Scrub Rate: 145.8 REM\/snnMade for miners but ready for any adventure, Greycat Industrial\u2019s Strata armor provides premium protection and convenient features. Each piece features an angular and precise design to deliver coverage where it\u2019s most needed most. A toolbelt with convenient pouches and a reinforced backpack offers plenty of storage. The award-winning helmet design has been copied by other manufacturers, but the original still reigns supreme with its high quality materials and next-gen air filtration system that enables clean breathing whether in a deep mine or hostile atmospheres. The Crusader Black variant was made specifically for the company.<\/li>\n<li>item_Desc_GRIN_utility_medium_legs_02_09_12 = Item Type: Medium ArmornDamage Reduction: 30%nCarrying Capacity: 10k \u00b5SCUnTemp. Rating: -61 \/ 91 \u00b0CnRadiation Protection: 26400 REMnRadiation Scrub Rate: 145.8 REM\/snnMade for miners but ready for any adventure, Greycat Industrial\u2019s Strata armor provides premium protection and convenient features. Each piece features an angular and precise design to deliver coverage where it\u2019s most needed most. A toolbelt with convenient pouches and a reinforced backpack offers plenty of storage. The award-winning helmet design has been copied by other manufacturers, but the original still reigns supreme with its high quality materials and next-gen air filtration system that enables clean breathing whether in a deep mine or hostile atmospheres. The ArcCorp Black variant was made specifically for the company.<\/li>\n<li>item_Desc_ctl_orison_shirt_01_01_01 = A stylish t-shirt made from a lighter, breathable fabric that\u2019s perfect for warmer climates.<\/li>\n<li>item_Desc_doom_medium_armor_01_Shared = Item Type: Medium ArmornDamage Reduction: 30%nTemp. Rating: -52 \/ 82 \u00b0CnRadiation Protection: 26400 REMnRadiation Scrub Rate: 145.8 REM\/snnSometimes all you gotta do is put on the right piece of armor to make your message loud and clear. Clash armor first started popping up when the Dredge got strong-armed into mass-producing their armor and it\u2019s been scaring everyone stupid since. Now everybody\u2019s stealing it. Clash features a reinforced medium plating to get you a good balance of protection without giving up too much speed.<\/li>\n<li>item_Desc_doom_medium_armor_01_core = Item Type: Medium ArmornDamage Reduction: 30%nTemp. Rating: -52 \/ 82 \u00b0CnRadiation Protection: 26400 REMnRadiation Scrub Rate: 145.8 REM\/snCarrying Capacity: 6.4 \u00b5SCUnBackpacks: Medium, LightnnSometimes all you gotta do is put on the right piece of armor to make your message loud and clear. Clash armor first started popping up when the Dredge got strong-armed into mass-producing their armor and it\u2019s been scaring everyone stupid since. Now everybody\u2019s stealing it. Clash features a reinforced medium plating to get you a good balance of protection without giving up too much speed.<\/li>\n<li>item_Desc_doom_medium_armor_01_legs = Item Type: Medium ArmornDamage Reduction: 30%nTemp. Rating: -52 \/ 82 \u00b0CnRadiation Protection: 26400 REMnRadiation Scrub Rate: 145.8 REM\/snCarrying Capacity: 4.0 \u00b5SCUnnSometimes all you gotta do is put on the right piece of armor to make your message loud and clear. Clash armor first started popping up when the Dredge got strong-armed into mass-producing their armor and it\u2019s been scaring everyone stupid since. Now everybody\u2019s stealing it. Clash features a reinforced medium plating to get you a good balance of protection without giving up too much speed.<\/li>\n<li>item_Desc_doom_medium_armor_helmet_01 = Item Type: Medium ArmornDamage Reduction: 30%nTemp. Rating: -56 \/ 86 \u00b0CnRadiation Protection: 26400 REMnRadiation Scrub Rate: 145.8 REM\/snCarrying Capacity: 4.0 \u00b5SCUnnBuilt using high quality scavenge with a molded faceplate, the Death\u2019s Head is built to take an absolute beating. Visor is AR crosshair compatible.<\/li>\n<li>item_Name_GRIN_utility_medium_arms_02_06_12 = Strata Arms microTech Black<\/li>\n<li>item_Name_GRIN_utility_medium_arms_02_08_12 = Strata Arms Crusader Black<\/li>\n<li>item_Name_GRIN_utility_medium_arms_02_09_12 = Strata Arms ArcCorp Black<\/li>\n<li>item_Name_GRIN_utility_medium_backpack_02_06_12 = Strata Backpack microTech Black<\/li>\n<li>item_Name_GRIN_utility_medium_backpack_02_08_12 = Strata Backpack Crusader Black<\/li>\n<li>item_Name_GRIN_utility_medium_backpack_02_09_12 = Strata Backpack ArcCorp Black<\/li>\n<li>item_Name_GRIN_utility_medium_core_02_06_12 = Strata Core microTech Black<\/li>\n<li>item_Name_GRIN_utility_medium_core_02_08_12 = Strata Core Crusader Black<\/li>\n<li>item_Name_GRIN_utility_medium_core_02_09_12 = Strata Core ArcCorp Black<\/li>\n<li>item_Name_GRIN_utility_medium_legs_02_06_12 = Strata Legs microTech Black<\/li>\n<li>item_Name_GRIN_utility_medium_legs_02_08_12 = Strata Legs Crusader Black<\/li>\n<li>item_Name_GRIN_utility_medium_legs_02_09_12 = Strata Legs ArcCorp Black<\/li>\n<li>item_Name_ctl_orison_shirt_01_01_01 = Bello Shirt Midnight<\/li>\n<li>item_Name_doom_medium_armor_arms_01 = Clash Arms<\/li>\n<li>item_Name_doom_medium_armor_core_01 = Clash Core<\/li>\n<li>item_Name_doom_medium_armor_helmet_01 = Death\u2019s Head Helmet<\/li>\n<\/ul>\n<h3 class=\"wp-block-heading\">Keys Removed for KillAnimals<\/h3>\n<ul class=\"nv-cv-d nv-cv-m wp-block-list\">\n<li>KillAnimals_obj_HUD_01 = ~mission(Creature) Killed: %ls<\/li>\n<\/ul>\n<h3 class=\"wp-block-heading\">Keys Removed for mineabletype<\/h3>\n<ul class=\"nv-cv-d nv-cv-m wp-block-list\">\n<li>mineabletype_asteroid_ctype,P = C-Type Asteroid<\/li>\n<li>mineabletype_asteroid_etype,P = E-Type Asteroid<\/li>\n<li>mineabletype_asteroid_itype,P = I-Type Asteroid<\/li>\n<li>mineabletype_asteroid_mtype,P = M-Type Asteroid<\/li>\n<li>mineabletype_asteroid_ptype,P = P-Type Asteroid<\/li>\n<li>mineabletype_asteroid_qtype,P = Q-Type Asteroid<\/li>\n<li>mineabletype_asteroid_stype,P = S-Type Asteroid<\/li>\n<\/ul>\n<h3 class=\"wp-block-heading\">Keys Removed for Mission<\/h3>\n<ul class=\"nv-cv-d nv-cv-m wp-block-list\">\n<li>Mission_Item_0151,P = family heirloom<\/li>\n<\/ul>\n<h3 class=\"wp-block-heading\">Keys Removed for mobiGlas<\/h3>\n<ul class=\"nv-cv-d nv-cv-m wp-block-list\">\n<li>mobiGlas_Journal_SystemTotalSCU,P = System Total SCU:<\/li>\n<li>mobiGlas_Journal_YourTotalSCU,P = Your Total SCU:<\/li>\n<\/ul>\n<h3 class=\"wp-block-heading\">Keys Removed for mobiglas<\/h3>\n<ul class=\"nv-cv-d nv-cv-m wp-block-list\">\n<li>mobiglas_ui_Priority_ArcCorp,P = Resource Drive \u2013 ArcCorp<\/li>\n<li>mobiglas_ui_Priority_Crusader,P = Resource Drive \u2013 Crusader<\/li>\n<li>mobiglas_ui_Priority_Hurston,P = Resource Drive \u2013 Hurston<\/li>\n<li>mobiglas_ui_Priority_MicroTech,P = Resource Drive \u2013 MicroTech<\/li>\n<\/ul>\n<h3 class=\"wp-block-heading\">Keys Removed for port<\/h3>\n<ul class=\"nv-cv-d nv-cv-m wp-block-list\">\n<li>port_relay_bridge,P = Bridge relay<\/li>\n<li>port_relay_cargo,P = Cargo deck relay<\/li>\n<li>port_relay_central,P = Central relay<\/li>\n<li>port_relay_cockpit,P = Cockpit relay<\/li>\n<li>port_relay_habitation,P = Habitation relay<\/li>\n<li>port_relay_neck,P = Neck relay<\/li>\n<li>port_relay_rear_left,P = Rear port relay<\/li>\n<li>port_relay_rear_right,P = Rear starboard relay<\/li>\n<li>port_relay_turrets,P = Turret relay<\/li>\n<\/ul>\n<h3 class=\"wp-block-heading\">Keys Removed for scanentities<\/h3>\n<ul class=\"nv-cv-d nv-cv-m wp-block-list\">\n<li>scanentities_desc,P = [WIP] Locate and mine ~mission(AmountToMine) ~mission(MineableType)s<\/li>\n<li>scanentities_obj_hud_01,P = Scan and mine ~mission(MineableType)s:<\/li>\n<li>scanentities_obj_hud_02,P = Mine the ~mission(MineableType)<\/li>\n<li>scanentities_obj_long_01,P = Locate, focus scan, then mine %ls ~mission(MineableType)s.<\/li>\n<li>scanentities_obj_marker_02,P = Mine<\/li>\n<li>scanentities_obj_short_01,P = Scan and mine asteroids<\/li>\n<li>scanentities_title,P = [WIP] Scan and Mine Asteroids<\/li>\n<\/ul>\n<h3 class=\"wp-block-heading\">Keys Removed for Shubin<\/h3>\n<ul class=\"nv-cv-d nv-cv-m wp-block-list\">\n<li>Shubin_Industrial_HandMining_Intro_Local_Desc_001 = POSTING: Purchase OrdernLOCATION: &lt;EM4&gt;~mission(System) &lt;\/EM4&gt;nnTERMS<em>: nDue to changes in our sourcing pipeline, Shubin Interstellar is currently looking to purchase a variety of materials from independent miners operating in the area. While selling at a trade hub may net you a more competitive price than fulfilling our order, many miners find that strengthening their ties to Shubin to be a wise long-term investment for their career.nn~mission(Hint_Location) For a comprehensive list of where to find these minerals, consult &lt;EM4&gt;Mining Fundamentals #2: Where to Mine&lt;\/EM4&gt; in your mobiGlas Journal. While you\u2019re there, feel free to read the first part &lt;EM4&gt;Mining Fundamentals #1: Basic Overview&lt;\/EM4&gt; if you want a refresher on how to get the materials.nnSince this is a purchase order and not a mining contract, you are expected to provide your own equipment, such as a &lt;EM4&gt;~mission(Hint_Tool)&lt;\/EM4&gt;.nnOnce you\u2019re ready to sell us the required materials, deposit them in the freight elevator located at &lt;EM4&gt;~mission(Destination|Address)&lt;\/EM4&gt;.nn<\/em>By accepting this contract you are assuming any and all risks associated with the work outlined herein and in no way can Shubin Interstellar be held accountable for any damages accrued during the duration of the contract.\u201d<\/li>\n<li>Shubin_Industrial_HandMining_Pyro_E_Local_Desc_001 = POSTING: Purchase OrdernLOCATION: &lt;EM4&gt;~mission(System) &lt;\/EM4&gt;nnTERMS<em>: nDue to changes in our sourcing pipeline, Shubin Interstellar is currently looking to purchase a variety of materials from independent miners operating in the area. While selling at a trade hub may net you a more competitive price than fulfilling our order, many miners find that strengthening their ties to Shubin to be a wise long-term investment for their career.nn~mission(Hint_Location) For a comprehensive list of where to find these minerals, consult &lt;EM4&gt;Mining Fundamentals #2: Where to Mine&lt;\/EM4&gt; in your mobiGlas Journal. While you\u2019re there, feel free to read the first part &lt;EM4&gt;Mining Fundamentals #1: Basic Overview&lt;\/EM4&gt; if you want a refresher on how to get the materials.nnSince this is a purchase order and not a mining contract, you are expected to provide your own equipment, such as a &lt;EM4&gt;~mission(Hint_Tool)&lt;\/EM4&gt;.nnnnOnce you\u2019re ready to sell us the required materials, deposit them in the freight elevator located at &lt;EM4&gt;~mission(Destination|Address)&lt;\/EM4&gt;.nn<\/em>By accepting this contract you are assuming any and all risks associated with the work outlined herein and in no way can Shubin Interstellar be held accountable for any damages accrued during the duration of the contract.<\/li>\n<li>Shubin_Industrial_HandMining_Stanton_E_Local_Desc_001 = POSTING: Purchase OrdernLOCATION: &lt;EM4&gt;~mission(System) &lt;\/EM4&gt;nnTERMS<em>: nDue to changes in our sourcing pipeline, Shubin Interstellar is currently looking to purchase a variety of materials from independent miners operating in the area. While selling at a trade hub may net you a more competitive price than fulfilling our order, many miners find that strengthening their ties to Shubin to be a wise long-term investment for their career.nn~mission(Hint_Location) There have been reported kopion sightings within the area, so caution is advised. nnFor a comprehensive list of where to find these minerals, consult &lt;EM4&gt;Mining Fundamentals #2: Where to Mine&lt;\/EM4&gt; in your mobiGlas Journal. While you\u2019re there, feel free to read the first part &lt;EM4&gt;Mining Fundamentals #1: Basic Overview&lt;\/EM4&gt; if you want a refresher on how to get the materials.nnSince this is a purchase order and not a mining contract, you are expected to provide your own equipment, such as a &lt;EM4&gt;~mission(Hint_Tool)&lt;\/EM4&gt;. nnOnce you\u2019re ready to sell us the required materials, deposit them in the freight elevator located at &lt;EM4&gt;~mission(Destination|Address)&lt;\/EM4&gt;.nn<\/em>By accepting this contract you are assuming any and all risks associated with the work outlined herein and in no way can Shubin Interstellar be held accountable for any damages accrued during the duration of the contract.<\/li>\n<li>Shubin_Industrial_HandMining_Stanton_E_PlanetarySystem_Desc_001 = POSTING: Purchase OrdernLOCATION: &lt;EM4&gt;~mission(System) &lt;\/EM4&gt;nnTERMS<em>: nDue to changes in our sourcing pipeline, Shubin Interstellar is currently looking to purchase a variety of materials from independent miners operating in the area. While selling at a trade hub may net you a more competitive price than fulfilling our order, many miners find that strengthening their ties to Shubin to be a wise long-term investment for their career.nn~mission(Hint_Location) For a comprehensive list of where to find these minerals, consult &lt;EM4&gt;Mining Fundamentals #2: Where to Mine&lt;\/EM4&gt; in your mobiGlas Journal. While you\u2019re there, feel free to read the first part &lt;EM4&gt;Mining Fundamentals #1: Basic Overview&lt;\/EM4&gt; if you want a refresher on how to get the materials.nnSince this is a purchase order and not a mining contract, you are expected to provide your own equipment, such as a &lt;EM4&gt;~mission(Hint_Tool)&lt;\/EM4&gt;.nnOnce you\u2019re ready to sell us the required materials, deposit them in the freight elevator located at &lt;EM4&gt;~mission(Destination|Address)&lt;\/EM4&gt;.nn<\/em>By accepting this contract you are assuming any and all risks associated with the work outlined herein and in no way can Shubin Interstellar be held accountable for any damages accrued during the duration of the contract.<\/li>\n<li>Shubin_Industrial_ShipMining_Nyx_VE_Local_Desc_001 = POSTING: Purchase OrdernLOCATION: &lt;EM4&gt;~mission(System) &lt;\/EM4&gt;nnTERMS<em>: nDue to changes in our sourcing pipeline, Shubin Interstellar is currently looking to purchase a variety of refined materials from independent miners operating in the area. While selling at a trade hub may net you a more competitive price than fulfilling our order, many miners find that strengthening their ties to Shubin to be a wise long-term investment for their career.nn~mission(Hint_Location) For a comprehensive list of where to find these minerals, consult &lt;EM4&gt;Mining Fundamentals #2: Where to Mine&lt;\/EM4&gt; in your mobiGlas Journal. While you\u2019re there, feel free to read the first part &lt;EM4&gt;Mining Fundamentals #1: Basic Overview&lt;\/EM4&gt; if you want a refresher on how to get the materials.nnSince this is a purchase order and not a mining contract, you are expected to provide your own equipment, such as a &lt;EM4&gt;~mission(Hint_Tool)&lt;\/EM4&gt;.nnPlease note that in an effort to expedite future use of these materials, &lt;EM4&gt;they must be refined before delivery&lt;\/EM4&gt;. This can be done at any refinery, the locations of which can be found in your Starmap.nnOnce you\u2019re ready to sell us the required refined materials, deposit them in the freight elevator located at &lt;EM4&gt;~mission(Destination|Address)&lt;\/EM4&gt;.nn<\/em>By accepting this contract you are assuming any and all risks associated with the work outlined herein and in no way can Shubin Interstellar be held accountable for any damages accrued during the duration of the contract.<\/li>\n<li>Shubin_Industrial_ShipMining_Stanton_VE_Local_Desc_001 = POSTING: Purchase OrdernLOCATION: &lt;EM4&gt;~mission(System) &lt;\/EM4&gt;nnTERMS<em>: nDue to changes in our sourcing pipeline, Shubin Interstellar is currently looking to purchase a variety of refined materials from independent miners operating in the area. While selling at a trade hub may net you a more competitive price than fulfilling our order, many miners find that strengthening their ties to Shubin to be a wise long-term investment for their career.nn~mission(Hint_Location) For a comprehensive list of where to find these minerals, consult &lt;EM4&gt;Mining Fundamentals #2: Where to Mine&lt;\/EM4&gt; in your mobiGlas Journal. While you\u2019re there, feel free to read the first part &lt;EM4&gt;Mining Fundamentals #1: Basic Overview&lt;\/EM4&gt; if you want a refresher on how to get the materials.nnSince this is a purchase order and not a mining contract, you are expected to provide your own equipment, such as a &lt;EM4&gt;~mission(Hint_Tool)&lt;\/EM4&gt;.nnPlease note that in an effort to expedite future use of these materials, &lt;EM4&gt;they must be refined before delivery&lt;\/EM4&gt;. This can be done at any refinery, the locations of which can be found in your Starmap.nnOnce you\u2019re ready to sell us the required refined materials, deposit them in the freight elevator located at &lt;EM4&gt;~mission(Destination|Address)&lt;\/EM4&gt;.nn<\/em>By accepting this contract you are assuming any and all risks associated with the work outlined herein and in no way can Shubin Interstellar be held accountable for any damages accrued during the duration of the contract.\u201d<\/li>\n<\/ul>\n<h3 class=\"wp-block-heading\">Keys Removed for storage<\/h3>\n<ul class=\"nv-cv-d nv-cv-m wp-block-list\">\n<li>storage_pistol,P = Pistol rack<\/li>\n<li>storage_rifle,P = Rifle rack<\/li>\n<\/ul>\n<h3 class=\"wp-block-heading\">Keys Changed<\/h3>\n<p class=\"wp-block-paragraph\"><strong>BHG_Certification_EscapedConvict_Desc,P<\/strong><br \/>Old: \u2014\u2014\u2014\u2014\u2014\u2014\u2014\u2014\u2014\u2014\u2014\u2014\u2014\u2014\u2014\u2014\u2014\u2014\u2013n\u2014\u2014\u2014\u2014\u2014\u2013 BOUNTY CONTRACT \u2014\u2014\u2014\u2014\u2014\u2013n\u2014\u2014\u2014\u2014\u2014\u2014\u2014\u2014\u2014\u2014\u2014\u2014\u2014\u2014\u2014\u2014\u2014\u2014\u2013nnBOUNTY HUNTERS GUILDnPROCESSING &amp; DISTRIBUTIONnnThe Bounty Hunters Guild has authorized an official bounty.nnNAME: ~mission(TargetName) nSYSTEM: Stanton nRISK ASSESSMENT: HighnLAST KNOWN LOCATION: Klescher Rehabilitation FacilitynKNOWN AFFILIATIONS: &lt;None&gt;nNOTES: Due to an increase in escapees in the area, the Bounty Hunters Guild would like to offer you the chance to earn your Fugitive Recovery Certification.nnThis would signify that you are qualified to track and apprehend escaped convicts. These desperate individuals can often prove quite difficult to recapture, requiring special skills and heightened intuition.nnTo successfully complete this certification process, you must apprehend the fugitive &lt;EM4&gt;~mission(TargetName)&lt;\/EM4&gt;.nnnBOUNTY HUNTERS GUILDnIn Pursuit of JusticennThe Bounty Hunters Guild is a security service sanctioned by the Mercenary Guild and authorized to operate in both the UEE and beyond in accordance with Xenotrade Authority Acts.<br \/>New: \u2014\u2014\u2014\u2014\u2014\u2014\u2014\u2014\u2014\u2014\u2014\u2014\u2014\u2014\u2014\u2014\u2014\u2014\u2013n\u2014\u2014\u2014\u2014\u2014\u2013 BOUNTY CONTRACT \u2014\u2014\u2014\u2014\u2014\u2013n\u2014\u2014\u2014\u2014\u2014\u2014\u2014\u2014\u2014\u2014\u2014\u2014\u2014\u2014\u2014\u2014\u2014\u2014\u2013nnBOUNTY HUNTERS GUILDnPROCESSING &amp; DISTRIBUTIONnnThe Bounty Hunters Guild has authorized an official bounty.nnNAME: ~mission(TargetName) nSYSTEM: ~mission(System)nRISK ASSESSMENT: HighnLAST KNOWN LOCATION: Klescher Rehabilitation FacilitynKNOWN AFFILIATIONS: &lt;None&gt;nNOTES: Due to an increase in escapees in the area, the Bounty Hunters Guild would like to offer you the chance to earn your Fugitive Recovery Certification.nnThis would signify that you are qualified to track and apprehend escaped convicts. These desperate individuals can often prove quite difficult to recapture, requiring special skills and heightened intuition.nnTo successfully complete this certification process, you must apprehend the fugitive &lt;EM4&gt;~mission(TargetName)&lt;\/EM4&gt;.nnnBOUNTY HUNTERS GUILDnIn Pursuit of JusticennThe Bounty Hunters Guild is a security service sanctioned by the Mercenary Guild and authorized to operate in both the UEE and beyond in accordance with Xenotrade Authority Acts.<\/p>\n<p class=\"wp-block-paragraph\"><strong>BHG_Certification_Medium_Desc,P<\/strong><br \/>Old: \u2014\u2014\u2014\u2014\u2014\u2014\u2014\u2014\u2014\u2014\u2014\u2014\u2014\u2014\u2014\u2014\u2014\u2014\u2013n\u2014\u2014\u2014\u2014\u2014\u2013 BOUNTY CONTRACT \u2014\u2014\u2014\u2014\u2014\u2013n\u2014\u2014\u2014\u2014\u2014\u2014\u2014\u2014\u2014\u2014\u2014\u2014\u2014\u2014\u2014\u2014\u2014\u2014\u2013nnBOUNTY HUNTERS GUILDnPROCESSING &amp; DISTRIBUTIONnnThe Bounty Hunters Guild has authorized an official bounty.nnNAME: ~mission(TargetName) nSYSTEM: Stanton nRISK ASSESSMENT: ModeratenLAST KNOWN LOCATION: ~mission(Location)nKNOWN AFFILIATIONS: &lt;None&gt;nNOTES: With the progress you have made in developing your skills, the Bounty Hunters Guild would like to offer you the chance to earn your full Tracker License.nnThis license would signify that you are qualified to track and apprehend Moderate-Risk Targets (MRT). These criminals traditionally fly medium-sized ships with several escorts. This class of outlaws make up a bulk of the contracts that typical bounty hunters will encounter.nnTo successfully complete this certification process, you must apprehend a MRT ranked criminal by the name of &lt;EM4&gt;~mission(TargetName)&lt;\/EM4&gt; last seen at &lt;EM4&gt;~mission(Location|Address)&lt;\/EM4&gt;.nnnBOUNTY HUNTERS GUILDnIn Pursuit of JusticennThe Bounty Hunters Guild is a security service sanctioned by the Mercenary Guild and authorized to operate in both the UEE and beyond in accordance with Xenotrade Authority Acts.<br \/>New: \u2014\u2014\u2014\u2014\u2014\u2014\u2014\u2014\u2014\u2014\u2014\u2014\u2014\u2014\u2014\u2014\u2014\u2014\u2013n\u2014\u2014\u2014\u2014\u2014\u2013 BOUNTY CONTRACT \u2014\u2014\u2014\u2014\u2014\u2013n\u2014\u2014\u2014\u2014\u2014\u2014\u2014\u2014\u2014\u2014\u2014\u2014\u2014\u2014\u2014\u2014\u2014\u2014\u2013nnBOUNTY HUNTERS GUILDnPROCESSING &amp; DISTRIBUTIONnnThe Bounty Hunters Guild has authorized an official bounty.nnNAME: ~mission(TargetName) nSYSTEM: ~mission(System)nRISK ASSESSMENT: ModeratenLAST KNOWN LOCATION: ~mission(Location)nKNOWN AFFILIATIONS: &lt;None&gt;nNOTES: With the progress you have made in developing your skills, the Bounty Hunters Guild would like to offer you the chance to earn your full Tracker License.nnThis license would signify that you are qualified to track and apprehend Moderate-Risk Targets (MRT). These criminals traditionally fly medium-sized ships with several escorts. This class of outlaws make up a bulk of the contracts that typical bounty hunters will encounter.nnTo successfully complete this certification process, you must apprehend a MRT ranked criminal by the name of &lt;EM4&gt;~mission(TargetName)&lt;\/EM4&gt; last seen at &lt;EM4&gt;~mission(Location|Address)&lt;\/EM4&gt;.nnnBOUNTY HUNTERS GUILDnIn Pursuit of JusticennThe Bounty Hunters Guild is a security service sanctioned by the Mercenary Guild and authorized to operate in both the UEE and beyond in accordance with Xenotrade Authority Acts.<\/p>\n<p class=\"wp-block-paragraph\"><strong>CleanAir_Defense-Milestone1_desc<\/strong><br \/>Old: Since you\u2019ve been doing so much work helping out the Defense Division I wanted to come to you with this contract direct. It\u2019s a bit of a delicate one. Two VIPs fell ill and the worry was that if word got out they were being transported they would become major targets.nnUnfortunately, it seems that\u2019s exactly what happened. Our attempts to smuggle them from Nyx to Stanton for medical treatment have failed, and now the ship carrying them is under attack. nnWe need you to hurry to &lt;EM4&gt;~mission(Location|Address)&lt;\/EM4&gt;, neutralize the attackers and ensure that the cryopods make it safely to the freight elevator at &lt;EM4&gt;~mission(Location|Address)&lt;\/EM4&gt;. nnIn fact, I want you to make sure you have a ship that can carry the cryopods just in case their original transport is too damaged to go on.nnI sincerely hope you manage to pull this rescue mission off. nnLima EndicottnLead DispatchernCitizens for Prosperity<br \/>New: Since you\u2019ve been doing so much work helping out the Defense Division I wanted to come to you with this contract direct. It\u2019s a bit of a delicate one. Two VIPs fell ill and the worry was that if word got out they were being transported they would become major targets.nnUnfortunately, it seems that\u2019s exactly what happened. Our attempts to smuggle them from Nyx to Stanton for medical treatment have failed, and now the ship carrying them is under attack. nnWe need you to hurry to &lt;EM4&gt;~mission(Location|Address)&lt;\/EM4&gt;, neutralize the attackers and ensure that the cryopods make it safely to the freight elevator at &lt;EM4&gt;~mission(Destination|Address)&lt;\/EM4&gt;. nnIn fact, I want you to make sure you have a ship that can carry the cryopods just in case their original transport is too damaged to go on.nnI sincerely hope you manage to pull this rescue mission off. nnLima EndicottnLead DispatchernCitizens for Prosperity<\/p>\n<p class=\"wp-block-paragraph\"><strong>DeadSaints_RecoverCargo_Medium_Description<\/strong><br \/>Old: You got a ship and &lt;EM4&gt;a heavy-duty tractor beam&lt;\/EM4&gt;? Good. I\u2019ve got work for you.nnDon\u2019t know how they knew we were coming, but one of my haulers got jumped over at &lt;EM4&gt;~mission(Location|Address)&lt;\/EM4&gt;. The pilot\u2019s gone silent so I assume they\u2019ve been ghosted, but the cargo tracker is stationery for now.nnExpect the bastards who took out my pilot to still be around, so bring backup. Get the cargo and get out, don\u2019t need to risk anymore good haulers on this mess.nnGet the goods to the freight elevator to &lt;EM4&gt;~mission(Destination|Address)&lt;\/EM4&gt; and I\u2019ll send your payment.nn-Twitch<br \/>New: You got a ship and &lt;EM4&gt;a heavy-duty tractor beam&lt;\/EM4&gt;? Good. I\u2019ve got work for you.nnDon\u2019t know how they knew we were coming, but one of my haulers got jumped over at &lt;EM4&gt;~mission(Location|Address)&lt;\/EM4&gt;. The pilot\u2019s gone silent so I assume they\u2019ve been ghosted, but the cargo tracker is stationary for now.nnExpect the bastards who took out my pilot to still be around, so bring backup. Get the cargo and get out, don\u2019t need to risk anymore good haulers on this mess.nnGet the goods to the freight elevator to &lt;EM4&gt;~mission(Destination|Address)&lt;\/EM4&gt; and I\u2019ll send your payment.nn-Twitch<\/p>\n<p class=\"wp-block-paragraph\"><strong>Frontend_PU_Version,P<\/strong><br \/>Old: 4.6.0 \u2013 Lifeline for Levski<br \/>New: 4.7.0<\/p>\n<p class=\"wp-block-paragraph\"><strong>KillShip_WaveTracker_Short_01,P<\/strong><br \/>Old: Waves Destroyed<br \/>New: Waves Destroyed: %ls<\/p>\n<p class=\"wp-block-paragraph\"><strong>Nyx1_Desc<\/strong><br \/>Old: Nyx I is a coreless world that has been mined clean. n<br \/>New: [NOT CURRENTLY ACCESSIBLE] Nyx I is a coreless world that has been mined clean.<\/p>\n<p class=\"wp-block-paragraph\"><strong>Nyx2_Desc<\/strong><br \/>Old: A high-pressure atmosphere and thick clouds of acid and carbon dioxide make Nyx II not worth terraforming. n<br \/>New: [NOT CURRENTLY ACCESSIBLE] A high-pressure atmosphere and thick clouds of acid and carbon dioxide make Nyx II not worth terraforming. n<\/p>\n<p class=\"wp-block-paragraph\"><strong>Nyx3_Desc<\/strong><br \/>Old: Nyx III is an ice giant that lacks a breathable atmosphere or any valuable minerals. n<br \/>New: [NOT CURRENTLY ACCESSIBLE] Nyx III is an ice giant that lacks a breathable atmosphere or any valuable minerals. n<\/p>\n<p class=\"wp-block-paragraph\"><strong>Pyro1_desc,P<\/strong><br \/>Old: Orbiting very close to Pyro\u2019s volatile star, Pyro I has high temperatures and atmospheric pressure.nnPotential Ship Mineables:nBerylnHephasestanitenAgriciumnLaranitenBorasenGoldnTaranitenBexalitenQuantaniumnSileteronnRiccitennPotential Ground Vehicle Mineables:nBeradonnnPotential Hand Mineables:nHadanitenAphoritenDolivinenJanalite (Caves)nnPotential Harvestables:nDecari PodnFotia SeedpodnWuotan SeedsnRanta Dung (Caves)nAmioshi Plague (Caves)nArmillaria (Caves)<br \/>New: Orbiting very close to Pyro\u2019s volatile star, Pyro I has high temperatures and atmospheric pressure.nnPotential Ship Mineables:nIronnCoppernTinnStileronnnPotential Ground Vehicle Mineables:nBeradonnnPotential Hand Mineables:nAphoritenDolivinenHadanitenJanalite (Caves only)nnPotential Harvestables:nDecari PodnFotia SeedpodnWuotan SeedsnRanta Dung (Caves)nAmioshi Plague (Caves)nArmillaria (Caves)<\/p>\n<p class=\"wp-block-paragraph\"><strong>Pyro2_desc,P<\/strong><br \/>Old: The coreless Monox, nicknamed for the toxic carbon monoxide in its part-oxygen atmosphere, bears the scars of old mining operations.nnPotential Ship Mineables:nBerylnHephasestanitenAgriciumnLaranitenBorasenGoldnTaranitenBexalitenQuantaniumnSileteronnRiccitennPotential Ground Vehicle Mineables:nGlacositennPotential Hand Mineables:nHadanitenAphoritenDolivinenJanalite (Caves)nnPotential Harvestables:nPingala SeedsnRanta Dung (Caves)nAmioshi Plague (Caves)nArmillaria (Caves)nnPotential Creatures:nQuasigrazer<br \/>New: The coreless Monox, nicknamed for the toxic carbon monoxide in its part-oxygen atmosphere, bears the scars of old mining operations.nnPotential Ship Mineables:nHephaestanitenIronnTinnStileronnnPotential Ground Vehicle Mineables:nGlacositennPotential Hand Mineables:nAphoritenDolivinenHadanitenJanalite (Caves only)nnPotential Harvestables:nPingala SeedsnRanta Dung (Caves)nAmioshi Plague (Caves)nArmillaria (Caves)nnPotential Creatures:nQuasigrazer<\/p>\n<p class=\"wp-block-paragraph\"><strong>Pyro3_desc,P<\/strong><br \/>Old: This icy terrestrial world has a breathable atmosphere of nitrogen and oxygen and has been overrun by outlaws.nnPotential Ship Mineables:nBerylnHephasestanitenAgriciumnLaranitenBorasenGoldnTaranitenBexalitenQuantaniumnSileteronnRiccitenTinnnPotential Ground Vehicle Mineables:nBeradonnnPotential Hand Mineables:nHadanitenAphoritenDolivinenJanalite (Caves)nnPotential Harvestables:nFlareweed StalknAmiant PodnRanta Dung (Caves)nAmioshi Plague (Caves)nArmillaria (Caves)nnPotential Creatures:nQuasigrazer<br \/>New: This icy terrestrial world has a breathable atmosphere of nitrogen and oxygen and has been overrun by outlaws.nnPotential Ship Mineables:nQuartznBorasenRiccitenStileronnnPotential Ground Vehicle Mineables:nBeradonnnPotential Hand Mineables:nAphoritenDolivinenJanalitennPotential Harvestables:nFlareweed StalknAmiant PodnRanta Dung (Caves)nAmioshi Plague (Caves)nArmillaria (Caves)nnPotential Creatures:nQuasigrazer<\/p>\n<p class=\"wp-block-paragraph\"><strong>Pyro4_desc,P<\/strong><br \/>Old: Gli astronomi ipotizzano che in un lontano passato Pyro IV si sia scontrato con una massa grande quanto un pianeta, deformando il paesaggio e spingendolo nell\u2019orbita di Pyro V.nnRisorse estraibili con nave:nRamenLaranitenBorasenStileronnnRisorse estraibili con veicolo terrestre:nFeynmalinennRisorse estraibili a mano:nAphoritenDolivinenHadanitenJanalite (solo nelle caverne)nnRisorse raccoglibili:nSterco di Ranta (caverne)nPiaga Amioshi (caverne)nArmillaria (caverne)nnCreature potenziali:nQuasigrazer<br \/>New: Astronomers theorize that in the distant past, Pyro IV collided with a planet-sized mass, warping the landscape and knocking it into the orbit of Pyro V.nnPotential Ship Mineables:nCoppernLaranitenBorasenStileronnnPotential Ground Vehicle Mineables:nFeynmalinennPotential Hand Mineables:nAphoritenDolivinenHadanitenJanalite (Caves only)nnPotential Harvestables:nRanta Dung (Caves)nAmioshi Plague (Caves)nArmillaria (Caves)nnPotential Creatures:nQuasigrazer<\/p>\n<p class=\"wp-block-paragraph\"><strong>Pyro5a_Ignis_desc,P<\/strong><br \/>Old: This innermost moon of Pyro V is covered in deep canyons and dried riverbeds. No other signs of water remain on its desiccated surface.nnPotential Ship Mineables:nBerylnHephasestanitenAgriciumnLaranitenBorasenGoldnTaranitenBexalitenQuantaniumnSileteronnRiccitennPotential Hand Mineables:nHadanitenAphoritenDolivinenJanalite (Caves)nnPotential Harvestables:nRanta Dung (Caves)nAmioshi Plague (Caves)nArmillaria (Caves)<br \/>New: This innermost moon of Pyro V is covered in deep canyons and dried riverbeds. No other signs of water remain on its desiccated surface.nnPotential Ship Mineables:nTinnSiliconnGoldnRiccitennPotential Hand Mineables:nAphoritenDolivinenHadanitenJanalite (Caves only)nnPotential Harvestables:nRanta Dung (Caves)nAmioshi Plague (Caves)nArmillaria (Caves)<\/p>\n<p class=\"wp-block-paragraph\"><strong>Pyro5b_Vatra_desc,P<\/strong><br \/>Old: The thick, high-pressure nitrogen-methane atmosphere of this moon hides a dark and eerie landscape.nnPotential Ship Mineables:nBerylnHephasestanitenAgriciumnLaranitenBorasenGoldnTaranitenBexalitenQuantaniumnSileteronnRiccitennPotential Hand Mineables:nHadanitenAphoritenDolivinenJanalite (Caves)nnPotential Harvestables:nRanta Dung (Caves)nAmioshi Plague (Caves)nArmillaria (Caves)<br \/>New: The thick, high-pressure nitrogen-methane atmosphere of this moon hides a dark and eerie landscape.nnPotential Ship Mineables:nIronnSiliconnGoldnRiccitennPotential Hand Mineables:nAphoritenDolivinenHadanitenJanalite (Caves only)nnPotential Harvestables:nRanta Dung (Caves)nAmioshi Plague (Caves)nArmillaria (Caves)<\/p>\n<p class=\"wp-block-paragraph\"><strong>Pyro5c_Adir_desc,P<\/strong><br \/>Old: The crater-ridden surface of Adir is interspersed with rocky hills and jagged mountains.nnPotential Ship Mineables:nBerylnHephasestanitenAgriciumnLaranitenBorasenGoldnTaranitenBexalitenQuantaniumnSileteronnRiccitennPotential Hand Mineables:nHadanitenAphoritenDolivinenJanalite (Caves)nnPotential Harvestables:nRanta Dung (Caves)nAmioshi Plague (Caves)nArmillaria (Caves)<br \/>New: The crater-ridden surface of Adir is interspersed with rocky hills and jagged mountains.nnPotential Ship Mineables:nIronnTungstennBorasenRiccitennPotential Hand Mineables:nAphoritenDolivinenHadanitenJanalite (Caves only)nnPotential Harvestables:nRanta Dung (Caves)nAmioshi Plague (Caves)nArmillaria (Caves)<\/p>\n<p class=\"wp-block-paragraph\"><strong>Pyro5d_Fairo_desc,P<\/strong><br \/>Old: Frequent earthquakes rock Fairo, causing spectacular waves in its brackish seas.nnPotential Ship Mineables:nBerylnHephasestanitenAgriciumnLaranitenBorasenGoldnTaranitenBexalitenQuantaniumnSileteronnRiccitennPotential Hand Mineables:nHadanitenAphoritenDolivinenJanalite (Caves)nnPotential Harvestables:nRanta Dung (Caves)nAmioshi Plague (Caves)nArmillaria (Caves)<br \/>New: Frequent earthquakes rock Fairo, causing spectacular waves in its brackish seas.nnPotential Ship Mineables:nSiliconnTungstennGoldnBexalitennPotential Hand Mineables:nAphoritenDolivinenHadanitenJanalite (Caves only)nnPotential Harvestables:nRanta Dung (Caves)nAmioshi Plague (Caves)nArmillaria (Caves)<\/p>\n<p class=\"wp-block-paragraph\"><strong>Pyro5e_Fuego_desc,P<\/strong><br \/>Old: High amounts of iron-sulfide in Fuego\u2019s soil turn it a livid shade of yellow-black.nnPotential Ship Mineables:nBerylnHephasestanitenAgriciumnLaranitenBorasenGoldnTaranitenBexalitenQuantaniumnSileteronnRiccitennPotential Hand Mineables:nHadanitenAphoritenDolivinenJanalite (Caves)nnPotential Harvestables:nRanta Dung (Caves)nAmioshi Plague (Caves)nArmillaria (Caves)<br \/>New: High amounts of iron-sulfide in Fuego\u2019s soil turn it a livid shade of yellow-black.nnPotential Ship Mineables:nHephaestanitenAslaritenBorasenBexalitennPotential Hand Mineables:nAphoritenDolivinenJanalitennPotential Harvestables:nRanta Dung (Caves)nAmioshi Plague (Caves)nArmillaria (Caves)<\/p>\n<p class=\"wp-block-paragraph\"><strong>Pyro5f_Vuur_desc,P<\/strong><br \/>Old: The carbon-rich soil of Vuur supports unique forms of plant life that use crystalline carbon in their base structures.nnPotential Ship Mineables:nBerylnHephasestanitenAgriciumnLaranitenBorasenGoldnTaranitenBexalitenQuantaniumnSileteronnRiccitennPotential Hand Mineables:nHadanitenAphoritenDolivinenJanalite (Caves)nnPotential Harvestables:nRanta Dung (Caves)nAmioshi Plague (Caves)nArmillaria (Caves)<br \/>New: The carbon-rich soil of Vuur supports unique forms of plant life that use crystalline carbon in their base structures.nnPotential Ship Mineables:nHephaestanitenAgriciumnAslaritenBexalitennPotential Hand Mineables:nAphoritenDolivinenHadanitenJanalite (Caves only)nnPotential Harvestables:nRanta Dung (Caves)nAmioshi Plague (Caves)nArmillaria (Caves)<\/p>\n<p class=\"wp-block-paragraph\"><strong>Pyro6_desc,P<\/strong><br \/>Old: Terminus is a frigid, barely-habitable planet with a methane-laced atmosphere.nnPotential Ship Mineables:nBerylnHephasestanitenAgriciumnLaranitenBorasenGoldnTaranitenBexalitenQuantaniumnSileteronnRiccitennPotential Hand Mineables:nHadanitenAphoritenDolivinenJanalite (Caves)nnPotential Harvestables:nRanta Dung (Caves)nAmioshi Plague (Caves)nArmillaria (Caves)<br \/>New: Terminus is a frigid, barely-habitable planet with a methane-laced atmosphere.nnPotential Ship Mineables:nIcenCoppernAgriciumnTitaniumnGoldnRiccitenStileronnnPotential Hand Mineables:nAphoritenDolivinenJanalitennPotential Harvestables:nRanta Dung (Caves)nAmioshi Plague (Caves)nArmillaria (Caves)<\/p>\n<p class=\"wp-block-paragraph\"><strong>RedWind_RecoverCargo_Super_Description<\/strong><br \/>Old: RED WIND LINEHAULn\u2019YOUR GOODS IN GOOD HANDS\u2019n\u2014\u2014\u2014\u2014\u2014\u2014\u2014\u2014\u2014-nnWe have a special assignment for only the most competent contractors. One of our haulers who is sadly no longer with us failed to complete their last job. The cargo they were supposed to deliver is sitting stationery in their former ship in the location listed below.nnRECOVERY LOCATIONn \u00b7 &lt;EM4&gt;~mission(Location|Address)&lt;\/EM4&gt;nnDROP OFF LOCATIONn \u00b7 Freight elevator at &lt;EM4&gt;~mission(Destination|Address)&lt;\/EM4&gt;nnI\u2019m not going dance around the issue, this is an extremely challenging job. You\u2019ll need to bring a strong team of skilled pilots with you to deal with the outlaws that killed the previous contractor and a &lt;EM4&gt;heavy-duty tractor beam&lt;\/EM4&gt; to retrieve the client\u2019s cargo. That said, if you take on this contract, we will make it worth your time.nnHOW DID WE DO \u2013 Complete our short feedback survey on our Spectrum page for a chance to enter our monthly prize draw.<br \/>New: RED WIND LINEHAULn\u2019YOUR GOODS IN GOOD HANDS\u2019n\u2014\u2014\u2014\u2014\u2014\u2014\u2014\u2014\u2014-nnWe have a special assignment for only the most competent contractors. One of our haulers who is sadly no longer with us failed to complete their last job. The cargo they were supposed to deliver is sitting stationary in their former ship in the location listed below.nnRECOVERY LOCATIONn \u00b7 &lt;EM4&gt;~mission(Location|Address)&lt;\/EM4&gt;nnDROP OFF LOCATIONn \u00b7 Freight elevator at &lt;EM4&gt;~mission(Destination|Address)&lt;\/EM4&gt;nnI\u2019m not going dance around the issue, this is an extremely challenging job. You\u2019ll need to bring a strong team of skilled pilots with you to deal with the outlaws that killed the previous contractor and a &lt;EM4&gt;heavy-duty tractor beam&lt;\/EM4&gt; to retrieve the client\u2019s cargo. That said, if you take on this contract, we will make it worth your time.nnHOW DID WE DO \u2013 Complete our short feedback survey on our Spectrum page for a chance to enter our monthly prize draw.<\/p>\n<p class=\"wp-block-paragraph\"><strong>RepStanding_Barter_Rank1_Perk<\/strong><br \/>Old: Special Wolf, Armor &amp; Weapon Barter Contract<br \/>New: Special Wolf Barter Contract<\/p>\n<p class=\"wp-block-paragraph\"><strong>ShipWaveAttack_Obj_HUD_01,P<\/strong><br \/>Old: Waves Defeated<br \/>New: Waves Defeated: %ls<\/p>\n<p class=\"wp-block-paragraph\"><strong>Stanton1_Desc,P<\/strong><br \/>Old: A wealth of ore and other resources are mined on Hurston to manufacture the company\u2019s line of munitions and weapons. Heavy industry has resulted in severe pollution across the planet.nnPotential Ship Mineables:nBerylnHephasestanitenAgriciumnLaranitenBorasenGoldnTaranitenBexalitenQuantaniumnnPotential Hand Mineables:nHadanitenAphoritenDolivinenJanalite (Caves)nnPotential Harvestables:nPitambunGolden MedmonnDegnous RootnCompBoardnProtanRevenant PodnRanta Dung (Caves)nAmioshi Plague (Caves)nArmillaria (Caves)nnPotential Creatures:nKopion nMaroknQuasigrazernJuvenile Valakkar<br \/>New: A wealth of ore and other resources are mined on Hurston to manufacture the company\u2019s line of munitions and weapons. Heavy industry has resulted in severe pollution across the planet.nnPotential Ship Mineables:nAluminumnTinnOuratitenQuantainiumnnPotential Hand Mineables:nAphoritenDolivinenHadanitenJanalite (Caves only)nnPotential Harvestables:nPitambunGolden MedmonnDegnous RootnCompBoardnProtanRevenant PodnRanta Dung (Caves)nAmioshi Plague (Caves)nArmillaria (Caves)nnPotential Creatures:nKopion nMaroknQuasigrazernJuvenile Valakkar<\/p>\n<p class=\"wp-block-paragraph\"><strong>Stanton1a_Desc,P<\/strong><br \/>Old: This moon was named after the 3rd CEO of Hurston Dynamics, Arial Hurston, who was known for creating the controversial Life\/Labor-style employee contract.nnPotential Ship Mineables:nBerylnHephasestanitenAgriciumnLaranitenBorasenGoldnTaranitenBexalitenQuantaniumnQuartznIronnnPotential Hand Mineables:nHadanitenAphoritenDolivinenJanalite (Caves)nnPotential Harvestables:nRanta Dung (Caves)nAmioshi Plague (Caves)nArmillaria (Caves)<br \/>New: This moon was named after the 3rd CEO of Hurston Dynamics, Arial Hurston, who was known for creating the controversial Life\/Labor-style employee contract.nnPotential Ship Mineables:nAluminumnTinnHephaestanitenCorundumnOuratitenQuantainiumnnPotential Hand Mineables:nAphoritenDolivinenHadanitenJanalite (Caves only)nnPotential Harvestables:nRanta Dung (Caves)nAmioshi Plague (Caves)nArmillaria (Caves)<\/p>\n<p class=\"wp-block-paragraph\"><strong>Stanton1b_Desc,P<\/strong><br \/>Old: This moon was named after scientist Aberdeen Hurston who was credited with designing the company\u2019s first antimatter warhead. nnPotential Ship Mineables:nBerylnHephasestanitenAgriciumnLaranitenBorasenGoldnTaranitenBexalitenQuantaniumnQuartznIronnCoppernnPotential Hand Mineables:nHadanitenAphoritenDolivinenJanalite (Caves)nnPotential Harvestables:nRanta Dung (Caves)nAmioshi Plague (Caves)nArmillaria (Caves)<br \/>New: This moon was named after scientist Aberdeen Hurston who was credited with designing the company\u2019s first antimatter warhead. nnPotential Ship Mineables:nAluminumnTitaniumnOuratitenQuantaniumnnnPotential Hand Mineables:nAphoritenDolivinenHadanitenJanalite (Caves only)nnPotential Harvestables:nRanta Dung (Caves)nAmioshi Plague (Caves)nArmillaria (Caves)<\/p>\n<p class=\"wp-block-paragraph\"><strong>Stanton1c_Desc,P<\/strong><br \/>Old: This moon was named after Hurston Dynamics CEO Magda Hurston who made the decision to purchase Stanton I from the UEE. Magda is the mother of current CEO \u201cColonel\u201d Gavin E. Hurston.nnPotential Ship Mineables:nBerylnHephasestanitenAgriciumnLaranitenBorasenGoldnTaranitenBexalitenQuantaniumnIronnnPotential Hand Mineables:nHadanitenAphoritenDolivinenJanalite (Caves)nnPotential Harvestables:nRanta Dung (Caves)nAmioshi Plague (Caves)nArmillaria (Caves)<br \/>New: This moon was named after Hurston Dynamics CEO Magda Hurston who made the decision to purchase Stanton I from the UEE. Magda is the mother of current CEO \u201cColonel\u201d Gavin E. Hurston.nnPotential Ship Mineables:nAluminumnTitaniumnAslaritenQuantaniumnnnPotential Hand Mineables:nAphoritenDolivinenHadanitenJanalite (Caves only)nnPotential Harvestables:nRanta Dung (Caves)nAmioshi Plague (Caves)nArmillaria (Caves)<\/p>\n<p class=\"wp-block-paragraph\"><strong>Stanton1d_Desc,P<\/strong><br \/>Old: This moon was named after Ita Hurston, who died during the First Tevarin War, as a reminder of why \u201cthe products Hurston Dynamics makes are so important.\u201dnnPotential Ship Mineables:nBerylnHephasestanitenAgriciumnLaranitenBorasenGoldnTaranitenBexalitenQuantaniumnIronnnPotential Hand Mineables:nHadanitenAphoritenDolivinenJanalite (Caves)nnPotential Harvestables:nRanta Dung (Caves)nAmioshi Plague (Caves)nArmillaria (Caves)<br \/>New: This moon was named after Ita Hurston, who died during the First Tevarin War, as a reminder of why \u201cthe products Hurston Dynamics makes are so important.\u201dnnPotential Ship Mineables:nAlumiumnTinnAslaritenQuantaniumnnPotential Hand Mineables:nAphoritenDolivinenHadanitenJanalite (Caves only)nnPotential Harvestables:nRanta Dung (Caves)nAmioshi Plague (Caves)nArmillaria (Caves)<\/p>\n<p class=\"wp-block-paragraph\"><strong>Stanton2a_Desc,P<\/strong><br \/>Old: Named after the youngest of the three siblings featured in the 25th century children\u2019s morality tale, \u2018A Gift for Baba,\u2019 this moon features over a hundred currently dormant volcanoes that are said to represent Cellin\u2019s simmering anger.nnPotential Ship Mineables:nBerylnHephasestanitenAgriciumnLaranitenBorasenGoldnTaranitenBexalitenQuantaniumnAluminiumnTitaniumnnPotential Hand Mineables:nHadanitenAphoritenDolivinenJanalite (Caves)nnPotential Harvestables:nRanta Dung (Caves)nAmioshi Plague (Caves)nArmillaria (Caves)<br \/>New: Named after the youngest of the three siblings featured in the 25th century children\u2019s morality tale, \u2018A Gift for Baba,\u2019 this moon features over a hundred currently dormant volcanoes that are said to represent Cellin\u2019s simmering anger.nnPotential Ship Mineables:nQuartznAgriciumnTarantitenQuantaniumnnPotential Hand Mineables:nAphoritenDolivinenHadanitenJanalite (Caves only)nnPotential Harvestables:nRanta Dung (Caves)nAmioshi Plague (Caves)nArmillaria (Caves)<\/p>\n<p class=\"wp-block-paragraph\"><strong>Stanton2b_Desc,P<\/strong><br \/>Old: Named after the middle brother of the three siblings featured in the 25th century children\u2019s morality tale, \u2018A Gift for Baba,\u2019 this is the largest of Crusader\u2019s moons. Daymar\u2019s slightly eccentric orbit is said to represent his ease at getting lost in the story.nnPotential Ship Mineables:nBerylnHephasestanitenAgriciumnLaranitenBorasenGoldnTaranitenBexalitenQuantaniumnIronnCoppernTitaniumnnPotential Hand Mineables:nHadanitenAphoritenDolivinenJanalite (Caves)nnPotential Harvestables:nRanta Dung (Caves)nAmioshi Plague (Caves)nArmillaria (Caves)nStone Bug Shell (Caves)nnPotential CreaturesnJuvenile Valakkar<br \/>New: Named after the middle brother of the three siblings featured in the 25th century children\u2019s morality tale, \u2018A Gift for Baba,\u2019 this is the largest of Crusader\u2019s moons. Daymar\u2019s slightly eccentric orbit is said to represent his ease at getting lost in the story.nnPotential Ship Mineables:nQuartznAgriciumnSiliconnQuantaniumnTitaniumnnPotential Hand Mineables:nAphoritenDolivinenHadanitenJanalite (Caves only)nnPotential Harvestables:nRanta Dung (Caves)nAmioshi Plague (Caves)nArmillaria (Caves)nStone Bug Shell (Caves)nnPotential CreaturesnJuvenile Valakkar<\/p>\n<p class=\"wp-block-paragraph\"><strong>Stanton2c_Desc,P<\/strong><br \/>Old: Named after the oldest of the three siblings featured in the 25th century children\u2019s morality tale, \u2018A Gift for Baba,\u2019 this moon has a water-ice crust said to represent Yela\u2019s cool and calculating mannerisms.nnPotential Ship Mineables:nBerylnHephasestanitenAgriciumnLaranitenBorasenGoldnTaranitenBexalitenQuantaniumnAluminiumnTitaniumnnPotential Hand Mineables:nHadanitenAphoritenDolivine<br \/>New: Named after the oldest of the three siblings featured in the 25th century children\u2019s morality tale, \u2018A Gift for Baba,\u2019 this moon has a water-ice crust said to represent Yela\u2019s cool and calculating mannerisms.nnPotential Ship Mineables:nQuartznAgriciumnTarantitenSiliconnQuantaniumnnPotential Hand Mineables:nAphoritenDolivinenHadanite<\/p>\n<p class=\"wp-block-paragraph\"><strong>Stanton3a_Desc,P<\/strong><br \/>Old: This icy moon features active cryogeysers and cryovolcanoes.nnPotential Ship Mineables:nBerylnHephasestanitenAgriciumnLaranitenBorasenGoldnTaranitenBexalitenQuantaniumnQuartznCorundumnTungstennnPotential Hand Mineables:nHadanitenAphoritenDolivine<br \/>New: This icy moon features active cryogeysers and cryovolcanoes.nnPotential Ship Mineables:nIronnCoppernLaranitenQuantainiumnnPotential Hand Mineables:nAphoritenDolivinenJanalite<\/p>\n<p class=\"wp-block-paragraph\"><strong>Stanton3b_Desc,P<\/strong><br \/>Old: The low density of Wala is particularly susceptible to tidal forces which result in the moon being noticeably prolate.nnPotential Ship Mineables:nBerylnHephasestanitenAgriciumnLaranitenBorasenGoldnTaranitenBexalitenQuantaniumnTungstennnPotential Hand Mineables:nHadanitenAphoritenDolivinenJanalite (Caves)nnPotential Harvestables:nRanta Dung (Caves)nAmioshi Plague (Caves)nArmillaria (Caves)<br \/>New: The low density of Wala is particularly susceptible to tidal forces which result in the moon being noticeably prolate.nnPotential Ship Mineables:nIronnLaranitenBerylnQuantainiumnnPotential Hand Mineables:nAphoritenDolivinenJanalitennPotential Harvestables:nRanta Dung (Caves)nAmioshi Plague (Caves)nArmillaria (Caves)<\/p>\n<p class=\"wp-block-paragraph\"><strong>Stanton4_Desc,P<\/strong><br \/>Old: A terraforming error left the planet with an unnaturally dense cloud cover and a colder than average climate making it an ideal location for owner microTech to house its heat-sensitive computing and manufacturing centers.nnPotential Ship Mineables:nBerylnHephasestanitenAgriciumnLaranitenBorasenGoldnTaranitenBexalitenQuantaniumnQuartznCorundumnnPotential Hand Mineables:nHadanitenAphoritenDolivinenJanalite (Caves)nnPotential Harvestables:nPitambunGolden MedmonnSunset BerrynHeart of the WoodsnRanta Dung (Caves)nAmioshi Plague (Caves)nArmillaria (Caves)nnPotential Creatures:nKopion nMaroknQuasigrazer<br \/>New: A terraforming error left the planet with an unnaturally dense cloud cover and a colder than average climate making it an ideal location for owner microTech to house its heat-sensitive computing and manufacturing centers.nnPotential Ship Mineables:nIronnIcenHephaestanitenQuantainiumnnPotential Hand Mineables:nAphoritenDolivinenJanalitennPotential Harvestables:nPitambunGolden MedmonnSunset BerrynHeart of the WoodsnRanta Dung (Caves)nAmioshi Plague (Caves)nArmillaria (Caves)nnPotential Creatures:nKopion nMaroknQuasigrazer<\/p>\n<p class=\"wp-block-paragraph\"><strong>Stanton4a_Desc,P<\/strong><br \/>Old: Named after the ancient Greek muse who inspires eloquence to supposedly remind those gazing upon the moon from microTech to \u2018strive for pure expression of thought.\u2019nnPotential Ship Mineables:nBerylnHephasestanitenAgriciumnLaranitenBorasenGoldnTaranitenBexalitenQuantaniumnQuartznCorundumnnPotential Hand Mineables:nHadanitenAphoritenDolivine<br \/>New: Named after the ancient Greek muse who inspires eloquence to supposedly remind those gazing upon the moon from microTech to \u2018strive for pure expression of thought.\u2019nnPotential Ship Mineables:nIronnIcenHephaestanitenQuantainiumnnPotential Hand Mineables:nAphoritenDolivinenJanalite<\/p>\n<p class=\"wp-block-paragraph\"><strong>Stanton4b_Desc,P<\/strong><br \/>Old: Named after the ancient Greek muse of history to supposedly remind those gazing upon the moon from microTech to remember that \u2018their work stands on those who came before them.\u2019nnPotential Ship Mineables:nBerylnHephasestanitenAgriciumnLaranitenBorasenGoldnTaranitenBexalitenQuantaniumnQuartznCorundumnnPotential Hand Mineables:nHadanitenAphoritenDolivine<br \/>New: Named after the ancient Greek muse of history to supposedly remind those gazing upon the moon from microTech to remember that \u2018their work stands on those who came before them.\u2019nnPotential Ship Mineables:nIcenCoppernTaranitenQuantainiumnnPotential Hand Mineables:nAphoritenDolivinenJanalite<\/p>\n<p class=\"wp-block-paragraph\"><strong>Stanton4c_Desc,P<\/strong><br \/>Old: Named after the ancient Greek muse of music to supposedly remind those gazing upon the moon from microTech to be guided by \u2018the natural rhythm of the universe in their designs.\u2019nnPotential Ship Mineables:nBerylnHephasestanitenAgriciumnLaranitenBorasenGoldnTaranitenBexalitenQuantaniumnQuartznCorundumnnPotential Hand Mineables:nHadanitenAphoritenDolivinenJanalite (Caves)nnPotential Harvestables:nRanta Dung (Caves)nAmioshi Plague (Caves)nArmillaria (Caves)<br \/>New: Named after the ancient Greek muse of music to supposedly remind those gazing upon the moon from microTech to be guided by \u2018the natural rhythm of the universe in their designs.\u2019nnPotential Ship Mineables:nIcenCoppernTaranitenQuantainiumnnPotential Hand Mineables:nAphoritenDolivinenJanalitennPotential Harvestables:nRanta Dung (Caves)nAmioshi Plague (Caves)nArmillaria (Caves)<\/p>\n<p class=\"wp-block-paragraph\"><strong>bounty_fps_boss_obj_prepare_HUD<\/strong><br \/>Old: Prepare %ls<br \/>New: Prepare<\/p>\n<p class=\"wp-block-paragraph\"><strong>item_DescARMR_RSI_Aurora_CL,P<\/strong><br \/>Old: Aurora CL Ship Armor<br \/>New: Aurora Mk I CL Ship Armor<\/p>\n<p class=\"wp-block-paragraph\"><strong>item_DescARMR_RSI_Aurora_ES,P<\/strong><br \/>Old: Aurora ES Ship Armor<br \/>New: Aurora Mk I ES Ship Armor<\/p>\n<p class=\"wp-block-paragraph\"><strong>item_DescARMR_RSI_Aurora_LX,P<\/strong><br \/>Old: Aurora LX Ship Armor<br \/>New: Aurora Mk I LX Ship Armor<\/p>\n<p class=\"wp-block-paragraph\"><strong>item_DescARMR_RSI_Aurora_MR,P<\/strong><br \/>Old: Aurora MR Ship Armor<br \/>New: Aurora Mk I MR Ship Armor<\/p>\n<p class=\"wp-block-paragraph\"><strong>item_DescAmmobox_RSI_Aurora_CL_Flares,P<\/strong><br \/>Old: RSI\u00a0Aurora CL Flares Ammo<br \/>New: RSI\u00a0Aurora Mk I CL Flares Ammo<\/p>\n<p class=\"wp-block-paragraph\"><strong>item_DescAmmobox_RSI_Aurora_ES_Flares,P<\/strong><br \/>Old: RSI\u00a0Aurora ES Flares Ammo<br \/>New: RSI\u00a0Aurora Mk I ES Flares Ammo<\/p>\n<p class=\"wp-block-paragraph\"><strong>item_DescAmmobox_RSI_Aurora_LN_Flares,P<\/strong><br \/>Old: RSI Aurora LN Flares Ammo<br \/>New: RSI Aurora Mk I LN Flares Ammo<\/p>\n<p class=\"wp-block-paragraph\"><strong>item_DescAmmobox_RSI_Aurora_LX_Flares,P<\/strong><br \/>Old: RSI Aurora LX Flares Ammo<br \/>New: RSI Aurora Mk I LX Flares Ammo<\/p>\n<p class=\"wp-block-paragraph\"><strong>item_DescAmmobox_RSI_Aurora_MR_Flares,P<\/strong><br \/>Old: RSI Aurora MR Flares Ammo<br \/>New: RSI Aurora Mk I MR Flares Ammo<\/p>\n<p class=\"wp-block-paragraph\"><strong>item_DescPaint_Aurora_CL<\/strong><br \/>Old: Standard livery for the RSI Aurora CL.<br \/>New: Standard livery for the RSI Aurora Mk I CL.<\/p>\n<p class=\"wp-block-paragraph\"><strong>item_DescPaint_Aurora_ES<\/strong><br \/>Old: Standard livery for the RSI Aurora ES.<br \/>New: Standard livery for the RSI Aurora Mk I ES.<\/p>\n<p class=\"wp-block-paragraph\"><strong>item_DescPaint_Aurora_LN<\/strong><br \/>Old: Standard livery for the RSI Aurora LN.<br \/>New: Standard livery for the RSI Aurora Mk I LN.<\/p>\n<p class=\"wp-block-paragraph\"><strong>item_DescPaint_Aurora_LX<\/strong><br \/>Old: Standard livery for the RSI Aurora LX.<br \/>New: Standard livery for the RSI Aurora Mk I LX.<\/p>\n<p class=\"wp-block-paragraph\"><strong>item_DescPaint_Aurora_MR<\/strong><br \/>Old: Standard livery for the RSI Aurora MR.<br \/>New: Standard livery for the RSI Aurora Mk I MR.<\/p>\n<p class=\"wp-block-paragraph\"><strong>item_DescRSI_Aurora_LN_Pilot_Seat,P<\/strong><br \/>Old: RSI Aurora LN Pilot Seat<br \/>New: RSI Aurora Mk I LN Pilot Seat<\/p>\n<p class=\"wp-block-paragraph\"><strong>item_DescRSI_Aurora_LandingSystem,P<\/strong><br \/>Old: RSI Aurora Landing System<br \/>New: RSI Aurora Mk I Landing System<\/p>\n<p class=\"wp-block-paragraph\"><strong>item_DescRSI_Aurora_MultiLight,P<\/strong><br \/>Old: RSI Aurora External Lights<br \/>New: RSI Aurora Mk I External Lights<\/p>\n<p class=\"wp-block-paragraph\"><strong>item_DescRSI_Aurora_Pilot_Seat,P<\/strong><br \/>Old: RSI Aurora Pilot Seat<br \/>New: RSI Aurora Mk I Pilot Seat<\/p>\n<p class=\"wp-block-paragraph\"><strong>item_DescRSI_Aurora_Pilot_Seat_Blue,P<\/strong><br \/>Old: RSI Aurora Pilot Seat Blue<br \/>New: RSI Aurora Mk I Pilot Seat Blue<\/p>\n<p class=\"wp-block-paragraph\"><strong>item_DescRSI_Aurora_Pilot_Seat_Red,P<\/strong><br \/>Old: RSI Aurora Pilot Seat Red<br \/>New: RSI Aurora Mk I Pilot Seat Red<\/p>\n<p class=\"wp-block-paragraph\"><strong>item_DescRazor_Paint_Red_Blue_Blue<\/strong><br \/>Old: Pull away from the pack with this daring Mirai Racing livery. Combining coral reds with an undercurrent of teal, you?re guaranteed to grab the attention of those you overtake when racing in these bold colors.<br \/>New: Pull away from the pack with this daring Mirai Racing livery. Combining coral reds with an undercurrent of teal, you\u2019re guaranteed to grab the attention of those you overtake when racing in these bold colors.<\/p>\n<p class=\"wp-block-paragraph\"><strong>item_DescXFRG_Intakes_Aurora,P<\/strong><br \/>Old: X-Forge Aurora Fuel Intakes<br \/>New: X-Forge Aurora Mk I Fuel Intakes<\/p>\n<p class=\"wp-block-paragraph\"><strong>item_Desc_doom_combat_medium_backpack_01<\/strong><br \/>Old: Item Type: Medium BackpacknCarrying Capacity: 70K \u00b5SCUnCore Compatibility: Medium &amp; HeavynnStop lugging all your loot by hand. The Sinkhole backpack gives you plenty of space to store everything you need, while leaving your hands free for whatever mischief you have in mind.<br \/>New: Item Type: Medium BackpacknCarrying Capacity: 105K \u00b5SCUnCore Compatibility: Medium &amp; HeavynnStop lugging all your loot by hand. The Sinkhole backpack gives you plenty of space to store everything you need, while leaving your hands free for whatever mischief you have in mind.<\/p>\n<p class=\"wp-block-paragraph\"><strong>item_Desc_vgl_utility_light_arms_01_01_01<\/strong><br \/>Old: Item Type: Light ArmornDamage Reduction: 20%nTemp. Rating: -32 \/ 62 \u00b0CnRadiation Protection: 26000 REMnRadiation Scrub Rate: 145.8 REM\/snnBe the first on the scene with the Chiron armor. Designed to provide the essential protection that combat medics need, the armor features ultra-lightweight panelling to keep the wearer quick on their feet without compromising on safety. Crucial, high-impact sections have been reinforced with raised carbon plating on top of a highly durable polyfiber for maximum flexibility.<br \/>New: Item Type: Light ArmornDamage Reduction: 20%nTemp. Rating: -35 \/ 65 \u00b0CnRadiation Protection: 26000 REMnRadiation Scrub Rate: 145.8 REM\/snnBe the first on the scene with the Chiron armor. Designed to provide the essential protection that combat medics need, the armor features ultra-lightweight paneling to keep the wearer quick on their feet without compromising on safety. Crucial, high-impact sections have been reinforced with raised carbon plating on top of a highly durable polyfiber for maximum flexibility.<\/p>\n<p class=\"wp-block-paragraph\"><strong>item_Desc_vgl_utility_light_arms_02_01_01<\/strong><br \/>Old: Item Type: Light ArmornDamage Reduction: 20%nTemp. Rating: -32 \/ 62 \u00b0CnRadiation Protection: 26000 REMnRadiation Scrub Rate: 145.8 REM\/snnBe the first on the scene with the Chiron armor. Designed to provide the essential protection that combat medics need, the armor features ultra-lightweight panelling to keep the wearer quick on their feet without compromising on safety. Crucial, high-impact sections have been reinforced with raised carbon plating on top of a highly durable polyfiber for maximum flexibility.nnThe Heartthrob edition is a dreamy, shimmering violet adorned with bright digital hearts; perfect for making friends and foes weak in the knees.<br \/>New: Item Type: Light ArmornDamage Reduction: 20%nTemp. Rating: -35 \/ 65 \u00b0CnRadiation Protection: 26000 REMnRadiation Scrub Rate: 145.8 REM\/snnBe the first on the scene with the Chiron armor. Designed to provide the essential protection that combat medics need, the armor features ultra-lightweight panelling to keep the wearer quick on their feet without compromising on safety. Crucial, high-impact sections have been reinforced with raised carbon plating on top of a highly durable polyfiber for maximum flexibility.nnThe Heartthrob edition is a dreamy, shimmering violet adorned with bright digital hearts; perfect for making friends and foes weak in the knees.<\/p>\n<p class=\"wp-block-paragraph\"><strong>item_Desc_vgl_utility_light_arms_03_01_01<\/strong><br \/>Old: Item Type: Light ArmornDamage Reduction: 20%nTemp. Rating: -32 \/ 62 \u00b0CnRadiation Protection: 26000 REMnRadiation Scrub Rate: 145.8 REM\/snnBe the first on the scene with the Chiron armor. Designed to provide the essential protection that combat medics need, the armor features ultra-lightweight panelling to keep the wearer quick on their feet without compromising on safety. Crucial, high-impact sections have been reinforced with raised carbon plating on top of a highly durable polyfiber for maximum flexibility.nnThe AA Support edition uses sharp red coloring and bright yellow detailing, ensuring that Alliance Aid Support Units remain visible while assisting the people of Levski through their crisis.<br \/>New: Item Type: Light ArmornDamage Reduction: 20%nTemp. Rating: -35 \/ 65 \u00b0CnRadiation Protection: 26000 REMnRadiation Scrub Rate: 145.8 REM\/snnBe the first on the scene with the Chiron armor. Designed to provide the essential protection that combat medics need, the armor features ultra-lightweight panelling to keep the wearer quick on their feet without compromising on safety. Crucial, high-impact sections have been reinforced with raised carbon plating on top of a highly durable polyfiber for maximum flexibility.nnThe AA Support edition uses sharp red coloring and bright yellow detailing, ensuring that Alliance Aid Support Units remain visible while assisting the people of Levski through their crisis.<\/p>\n<p class=\"wp-block-paragraph\"><strong>item_Desc_vgl_utility_light_core_01_01_01<\/strong><br \/>Old: Item Type: Light ArmornDamage Reduction: 20%nTemp. Rating: -32 \/ 62 \u00b0CnRadiation Protection: 26000 REMnRadiation Scrub Rate: 145.8 REM\/snCarrying Capacity: 4.0 \u00b5SCUnBackpacks: LightnnBe the first on the scene with the Chiron armor. Designed to provide the essential protection that combat medics need, the armor features ultra-lightweight panelling to keep the wearer quick on their feet without compromising on safety. Crucial, high-impact sections have been reinforced with raised carbon plating on top of a highly durable polyfiber for maximum flexibility.<br \/>New: Item Type: Light ArmornDamage Reduction: 20%nTemp. Rating: -32 \/ 62 \u00b0CnRadiation Protection: 26000 REMnRadiation Scrub Rate: 145.8 REM\/snCarrying Capacity: 4.0 \u00b5SCUnBackpacks: LightnnBe the first on the scene with the Chiron armor. Designed to provide the essential protection that combat medics need, the armor features ultra-lightweight paneling to keep the wearer quick on their feet without compromising on safety. Crucial, high-impact sections have been reinforced with raised carbon plating on top of a highly durable polyfiber for maximum flexibility.<\/p>\n<p class=\"wp-block-paragraph\"><strong>item_Desc_vgl_utility_light_legs_01_01_01<\/strong><br \/>Old: Item Type: Light ArmornDamage Reduction: 20%nTemp. Rating: -32 \/ 62 \u00b0CnRadiation Protection: 26000 REMnRadiation Scrub Rate: 145.8 REM\/snCarrying Capacity: 2.5 \u00b5SCUnnBe the first on the scene with the Chiron armor. Designed to provide the essential protection that combat medics need, the armor features ultra-lightweight panelling to keep the wearer quick on their feet without compromising on safety. Crucial, high-impact sections have been reinforced with raised carbon plating on top of a highly durable polyfiber for maximum flexibility.<br \/>New: Item Type: Light ArmornDamage Reduction: 20%nTemp. Rating: -35 \/ 65 \u00b0CnRadiation Protection: 26000 REMnRadiation Scrub Rate: 145.8 REM\/snCarrying Capacity: 2.5 \u00b5SCUnnBe the first on the scene with the Chiron armor. Designed to provide the essential protection that combat medics need, the armor features ultra-lightweight panelling to keep the wearer quick on their feet without compromising on safety. Crucial, high-impact sections have been reinforced with raised carbon plating on top of a highly durable polyfiber for maximum flexibility.<\/p>\n<p class=\"wp-block-paragraph\"><strong>item_Desc_vgl_utility_light_legs_02_01_01<\/strong><br \/>Old: Item Type: Light ArmornDamage Reduction: 20%nTemp. Rating: -32 \/ 62 \u00b0CnRadiation Protection: 26000 REMnRadiation Scrub Rate: 145.8 REM\/snCarrying Capacity: 2.5 \u00b5SCUnnBe the first on the scene with the Chiron armor. Designed to provide the essential protection that combat medics need, the armor features ultra-lightweight panelling to keep the wearer quick on their feet without compromising on safety. Crucial, high-impact sections have been reinforced with raised carbon plating on top of a highly durable polyfiber for maximum flexibility.nnThe Heartthrob edition is a dreamy, shimmering violet adorned with bright digital hearts; perfect for making friends and foes weak in the knees.<br \/>New: Item Type: Light ArmornDamage Reduction: 20%nTemp. Rating: -35 \/ 65 \u00b0CnRadiation Protection: 26000 REMnRadiation Scrub Rate: 145.8 REM\/snCarrying Capacity: 2.5 \u00b5SCUnnBe the first on the scene with the Chiron armor. Designed to provide the essential protection that combat medics need, the armor features ultra-lightweight panelling to keep the wearer quick on their feet without compromising on safety. Crucial, high-impact sections have been reinforced with raised carbon plating on top of a highly durable polyfiber for maximum flexibility.nnThe Heartthrob edition is a dreamy, shimmering violet adorned with bright digital hearts; perfect for making friends and foes weak in the knees.<\/p>\n<p class=\"wp-block-paragraph\"><strong>item_Desc_vgl_utility_light_legs_03_01_01<\/strong><br \/>Old: Item Type: Light ArmornDamage Reduction: 20%nTemp. Rating: -32 \/ 62 \u00b0CnRadiation Protection: 26000 REMnRadiation Scrub Rate: 145.8 REM\/snCarrying Capacity: 2.5 \u00b5SCUnnBe the first on the scene with the Chiron armor. Designed to provide the essential protection that combat medics need, the armor features ultra-lightweight panelling to keep the wearer quick on their feet without compromising on safety. Crucial, high-impact sections have been reinforced with raised carbon plating on top of a highly durable polyfiber for maximum flexibility.nnThe AA Support edition uses sharp red coloring and bright yellow detailing, ensuring that Alliance Aid Support Units remain visible while assisting the people of Levski through their crisis.<br \/>New: Item Type: Light ArmornDamage Reduction: 20%nTemp. Rating: -35 \/ 65 \u00b0CnRadiation Protection: 26000 REMnRadiation Scrub Rate: 145.8 REM\/snCarrying Capacity: 2.5 \u00b5SCUnnBe the first on the scene with the Chiron armor. Designed to provide the essential protection that combat medics need, the armor features ultra-lightweight panelling to keep the wearer quick on their feet without compromising on safety. Crucial, high-impact sections have been reinforced with raised carbon plating on top of a highly durable polyfiber for maximum flexibility.nnThe AA Support edition uses sharp red coloring and bright yellow detailing, ensuring that Alliance Aid Support Units remain visible while assisting the people of Levski through their crisis.<\/p>\n<p class=\"wp-block-paragraph\"><strong>item_Descgrin_tractor_01_msn_rwd02<\/strong><br \/>Old: Manufacturer: Greycat IndustrialnItem Type: Tractor BeamnClass: GadgetnnMagazine Size: Integrated BatterynRate of Fire: N \/ A (Beam)nEffective Range: 10-20 mnnGreycat\u2019s heavy duty tractor beam boasts industrial performance at a consumer-friendly price. With its longer-lasting battery and wider beam emitter, the MaxLift can easily manipulate heavier and bulkier items making it the perfect tool for long days of hauling cargo.nnThe AA Collections edition features a sharp red coloring and was intended for those who assisted Alliance Aid\u2019s Collections Division during Levski\u2019s time of need.<br \/>New: Manufacturer: Greycat IndustrialnItem Type: Tractor BeamnClass: GadgetnnMagazine Size: Integrated BatterynRate of Fire: N \/ A (Beam)nEffective Range: 10-20 mnnGreycat\u2019s heavy duty tractor beam boasts industrial performance at a consumer-friendly price. With its longer-lasting battery and wider beam emitter, the MaxLift can easily manipulate heavier and bulkier items making it the perfect tool for long days of hauling cargo.nnThe AA Support edition features a sharp red coloring and is intended for those who assisted Levski during their time of need.<\/p>\n<p class=\"wp-block-paragraph\"><strong>item_NameARMR_RSI_Aurora_CL<\/strong><br \/>Old: Aurora CL Ship Armor<br \/>New: Aurora Mk I CL Ship Armor<\/p>\n<p class=\"wp-block-paragraph\"><strong>item_NameARMR_RSI_Aurora_ES<\/strong><br \/>Old: Aurora ES Ship Armor<br \/>New: Aurora Mk I ES Ship Armor<\/p>\n<p class=\"wp-block-paragraph\"><strong>item_NameARMR_RSI_Aurora_LX<\/strong><br \/>Old: Aurora LX Ship Armor<br \/>New: Aurora Mk I LX Ship Armor<\/p>\n<p class=\"wp-block-paragraph\"><strong>item_NameARMR_RSI_Aurora_MR<\/strong><br \/>Old: Aurora MR Ship Armor<br \/>New: Aurora Mk I MR Ship Armor<\/p>\n<p class=\"wp-block-paragraph\"><strong>item_NameAmmobox_RSI_Aurora_CL_Flares<\/strong><br \/>Old: RSI Aurora CL Flares Ammo<br \/>New: RSI Aurora Mk I CL Flares Ammo<\/p>\n<p class=\"wp-block-paragraph\"><strong>item_NameAmmobox_RSI_Aurora_ES_Flares<\/strong><br \/>Old: RSI Aurora ES Flares Ammo<br \/>New: RSI Aurora Mk I ES Flares Ammo<\/p>\n<p class=\"wp-block-paragraph\"><strong>item_NameAmmobox_RSI_Aurora_LN_Flares<\/strong><br \/>Old: RSI Aurora LN Flares Ammo<br \/>New: RSI Aurora Mk I LN Flares Ammo<\/p>\n<p class=\"wp-block-paragraph\"><strong>item_NameAmmobox_RSI_Aurora_LX_Flares<\/strong><br \/>Old: RSI Aurora LX Flares Ammo<br \/>New: RSI Aurora Mk I LX Flares Ammo<\/p>\n<p class=\"wp-block-paragraph\"><strong>item_NameAmmobox_RSI_Aurora_MR_Flares<\/strong><br \/>Old: RSI Aurora MR Flares Ammo<br \/>New: RSI Aurora Mk I MR Flares Ammo<\/p>\n<p class=\"wp-block-paragraph\"><strong>item_NameAurora_Paint_2950Invictus_1<\/strong><br \/>Old: Aurora Green and Gold Livery<br \/>New: Aurora Mk I Green and Gold Livery<\/p>\n<p class=\"wp-block-paragraph\"><strong>item_NameAurora_Paint_2950Invictus_2<\/strong><br \/>Old: Aurora Invictus Blue and Gold Livery<br \/>New: Aurora Mk I Invictus Blue and Gold Livery<\/p>\n<p class=\"wp-block-paragraph\"><strong>item_NameAurora_Paint_2950Invictus_3<\/strong><br \/>Old: Aurora Light and Dark Grey Livery<br \/>New: Aurora Mk I Light and Dark Grey Livery<\/p>\n<p class=\"wp-block-paragraph\"><strong>item_NameAurora_Paint_BigBenny<\/strong><br \/>Old: Aurora Big Benny Livery<br \/>New: Aurora Mk I Big Benny Livery<\/p>\n<p class=\"wp-block-paragraph\"><strong>item_NameAurora_Paint_Black_Green_Gold<\/strong><br \/>Old: Aurora High Roller Livery<br \/>New: Aurora Mk I High Roller Livery<\/p>\n<p class=\"wp-block-paragraph\"><strong>item_NameAurora_Paint_Black_Green_Orange<\/strong><br \/>Old: Aurora SXSW15 Commemorative Livery<br \/>New: Aurora Mk I SXSW15 Commemorative Livery<\/p>\n<p class=\"wp-block-paragraph\"><strong>item_NameAurora_Paint_Black_Grey_Yellow<\/strong><br \/>Old: Aurora UEE Distinguished Service Livery<br \/>New: Aurora Mk I UEE Distinguished Service Livery<\/p>\n<p class=\"wp-block-paragraph\"><strong>item_NameAurora_Paint_Black_Red_White<\/strong><br \/>Old: Aurora Dread Pirate Livery<br \/>New: Aurora Mk I Dread Pirate Livery<\/p>\n<p class=\"wp-block-paragraph\"><strong>item_NameAurora_Paint_Black_Yellow_Red<\/strong><br \/>Old: Aurora Pitchfork Livery<br \/>New: Aurora Mk I Pitchfork Livery<\/p>\n<p class=\"wp-block-paragraph\"><strong>item_NameAurora_Paint_Blue_Blue_Grey<\/strong><br \/>Old: Aurora Electric Blue Livery<br \/>New: Aurora Mk I Electric Blue Livery<\/p>\n<p class=\"wp-block-paragraph\"><strong>item_NameAurora_Paint_Blue_Blue_Grey_Electro<\/strong><br \/>Old: Aurora Shocking Blue Livery<br \/>New: Aurora Mk I Shocking Blue Livery<\/p>\n<p class=\"wp-block-paragraph\"><strong>item_NameAurora_Paint_CrashTest<\/strong><br \/>Old: Aurora Hazard Livery<br \/>New: Aurora Mk I Hazard Livery<\/p>\n<p class=\"wp-block-paragraph\"><strong>item_NameAurora_Paint_GoblinG_A_Red_Black<\/strong><br \/>Old: Aurora ArcCorp Livery<br \/>New: Aurora Mk I ArcCorp Livery<\/p>\n<p class=\"wp-block-paragraph\"><strong>item_NameAurora_Paint_GoblinG_C_Blue_Black<\/strong><br \/>Old: Aurora Crusader Livery<br \/>New: Aurora Mk I Crusader Livery<\/p>\n<p class=\"wp-block-paragraph\"><strong>item_NameAurora_Paint_GoblinG_H_Black_Yellow<\/strong><br \/>Old: Aurora Hurston Livery<br \/>New: Aurora Mk I Hurston Livery<\/p>\n<p class=\"wp-block-paragraph\"><strong>item_NameAurora_Paint_GoblinG_M_White_Blue<\/strong><br \/>Old: Aurora microTech Livery<br \/>New: Aurora Mk I microTech Livery<\/p>\n<p class=\"wp-block-paragraph\"><strong>item_NameAurora_Paint_Grey_Silver_Silver<\/strong><br \/>Old: Aurora Record Breaker Livery<br \/>New: Aurora Mk I Record Breaker Livery<\/p>\n<p class=\"wp-block-paragraph\"><strong>item_NameAurora_Paint_Luminalia_2021_white_blue<\/strong><br \/>Old: Aurora IceBreak Livery<br \/>New: Aurora Mk I IceBreak Livery<\/p>\n<p class=\"wp-block-paragraph\"><strong>item_NameAurora_Paint_Midnight<\/strong><br \/>Old: Aurora Midnight Livery<br \/>New: Aurora Mk I Midnight Livery<\/p>\n<p class=\"wp-block-paragraph\"><strong>item_NameAurora_Paint_Signature<\/strong><br \/>Old: Aurora UEE Signature Livery<br \/>New: Aurora Mk I UEE Signature Livery<\/p>\n<p class=\"wp-block-paragraph\"><strong>item_NameAurora_Paint_StarKitten<\/strong><br \/>Old: Aurora Star Kitten Livery<br \/>New: Aurora Mk I Star Kitten Livery<\/p>\n<p class=\"wp-block-paragraph\"><strong>item_NameAurora_Paint_Unity<\/strong><br \/>Old: Aurora Foundation Fest Livery<br \/>New: Aurora Mk I Foundation Fest Livery<\/p>\n<p class=\"wp-block-paragraph\"><strong>item_NameAurora_pirate<\/strong><br \/>Old: Aurora Dread Pirate Livery<br \/>New: Aurora Mk I Dread Pirate Livery<\/p>\n<p class=\"wp-block-paragraph\"><strong>item_NamePaint_Aurora_CL<\/strong><br \/>Old: Aurora CL Livery<br \/>New: Aurora Mk I CL Livery<\/p>\n<p class=\"wp-block-paragraph\"><strong>item_NamePaint_Aurora_ES<\/strong><br \/>Old: Aurora ES Livery<br \/>New: Aurora Mk I ES Livery<\/p>\n<p class=\"wp-block-paragraph\"><strong>item_NamePaint_Aurora_LN<\/strong><br \/>Old: Aurora LN Livery<br \/>New: Aurora Mk I LN Livery<\/p>\n<p class=\"wp-block-paragraph\"><strong>item_NamePaint_Aurora_LX<\/strong><br \/>Old: Aurora LX Livery<br \/>New: Aurora Mk I LX Livery<\/p>\n<p class=\"wp-block-paragraph\"><strong>item_NamePaint_Aurora_MR<\/strong><br \/>Old: Aurora MR Livery<br \/>New: Aurora Mk I MR Livery<\/p>\n<p class=\"wp-block-paragraph\"><strong>item_NamePaint_Aurora_Pirate<\/strong><br \/>Old: Aurora Pirate Livery<br \/>New: Aurora Mk I Pirate Livery<\/p>\n<p class=\"wp-block-paragraph\"><strong>item_NameRSI_Aurora_LN_Pilot_Seat<\/strong><br \/>Old: RSI Aurora LN Pilot Seat<br \/>New: RSI Aurora Mk I LN Pilot Seat<\/p>\n<p class=\"wp-block-paragraph\"><strong>item_NameRSI_Aurora_LandingSystem<\/strong><br \/>Old: RSI Aurora Landing System<br \/>New: RSI Aurora Mk I Landing System<\/p>\n<p class=\"wp-block-paragraph\"><strong>item_NameRSI_Aurora_MultiLight<\/strong><br \/>Old: RSI Aurora External Lights<br \/>New: RSI Aurora Mk I External Lights<\/p>\n<p class=\"wp-block-paragraph\"><strong>item_NameRSI_Aurora_Pilot_Seat<\/strong><br \/>Old: RSI Aurora Pilot Seat<br \/>New: RSI Aurora Mk I Pilot Seat<\/p>\n<p class=\"wp-block-paragraph\"><strong>item_NameRSI_Aurora_Pilot_Seat_Blue<\/strong><br \/>Old: RSI Aurora Pilot Seat Blue<br \/>New: RSI Aurora Mk I Pilot Seat Blue<\/p>\n<p class=\"wp-block-paragraph\"><strong>item_NameRSI_Aurora_Pilot_Seat_Red<\/strong><br \/>Old: RSI Aurora Pilot Seat Red<br \/>New: RSI Aurora Mk I Pilot Seat Red<\/p>\n<p class=\"wp-block-paragraph\"><strong>item_NameXFRG_Intakes_Aurora<\/strong><br \/>Old: XFRG Aurora Fuel Intakes<br \/>New: XFRG Aurora Mk I Fuel Intakes<\/p>\n<p class=\"wp-block-paragraph\"><strong>item_Namegrin_tractor_01_msn_rwd02<\/strong><br \/>Old: MaxLift AA Collections Tractor Beam<br \/>New: MaxLift AA Support Tractor Beam<\/p>\n<p class=\"wp-block-paragraph\"><strong>item_Namegrin_tractor_01_msn_rwd02_short<\/strong><br \/>Old: MaxLift AA-C Tractor<br \/>New: MaxLift AA-S Tractor<\/p>\n<p class=\"wp-block-paragraph\"><strong>item_SubTypeCooler_RSI_Aurora<\/strong><br \/>Old: Cooler RSI Aurora<br \/>New: Cooler RSI Aurora Mk I<\/p>\n<p class=\"wp-block-paragraph\"><strong>item_SubTypeCountermeasureLauncher_RSI_Aurora<\/strong><br \/>Old: Countermeasure Launcher RSI Aurora<br \/>New: Countermeasure Launcher RSI Aurora Mk I<\/p>\n<p class=\"wp-block-paragraph\"><strong>item_SubTypeEngine_RSI_Aurora_L<\/strong><br \/>Old: Engine RSI Aurora L<br \/>New: Engine RSI Aurora Mk I L<\/p>\n<p class=\"wp-block-paragraph\"><strong>item_SubTypeMissileRack_RSI_Aurora<\/strong><br \/>Old: Missile Rack RSI Aurora<br \/>New: Missile Rack RSI Aurora Mk I<\/p>\n<p class=\"wp-block-paragraph\"><strong>item_SubTypePower_RSI_Aurora<\/strong><br \/>Old: Power RSI Aurora<br \/>New: Power RSI Aurora Mk I<\/p>\n<p class=\"wp-block-paragraph\"><strong>ui_error_message_30027,P<\/strong><br \/>Old: If you are seeing this error message something went wrong. Please report this error to the issue council and try again.<br \/>New: (Unused) You should not see this. Please report.<\/p>\n<p class=\"wp-block-paragraph\"><strong>vehicle_DescARGO_RAFT<\/strong><br \/>Old: Manufacturer: Argo AstronauticsnFocus: CargonnThe Argo RAFT features a hefty 96 SCU cargo hold, and is capable of carrying up to three standardized 32 SCU cargo containers. Perfect for entry-level haulers and old pros alike, the RAFT is an ideal solution for reliable local freight transport.<br \/>New: Manufacturer: Argo AstronauticsnFocus: CargonnThe Argo RAFT features a hefty 192 SCU cargo hold, and is capable of carrying standardized 32 SCU cargo containers. Perfect for entry-level haulers and old pros alike, the RAFT is an ideal solution for reliable local freight transport.<\/p>\n<p class=\"wp-block-paragraph\"><strong>vehicle_DescARGO_RAFT_Collector_Indust<\/strong><br \/>Old: Manufacturer: Argo AstronauticsnFocus: CargonnThe Argo RAFT features a hefty 96 SCU cargo hold, and is capable of carrying up to three standardized 32 SCU cargo containers. Perfect for entry-level haulers and old pros alike, the RAFT is an ideal solution for reliable local freight transport.nnWikelo hi. Made useful modifications to make ship even more industrious. You will like.<br \/>New: Manufacturer: Argo AstronauticsnFocus: CargonnThe Argo RAFT features a hefty 192 SCU cargo hold, and is capable of carrying standardized 32 SCU cargo containers. Perfect for entry-level haulers and old pros alike, the RAFT is an ideal solution for reliable local freight transport.nnWikelo hi. Made useful modifications to make ship even more industrious. You will like.<\/p>\n<p class=\"wp-block-paragraph\"><strong>vehicle_NameRSI_Aurora_CL<\/strong><br \/>Old: RSI Aurora CL<br \/>New: RSI Aurora Mk I CL<\/p>\n<p class=\"wp-block-paragraph\"><strong>vehicle_NameRSI_Aurora_CL_short<\/strong><br \/>Old: Aurora CL<br \/>New: Aurora Mk I CL<\/p>\n<p class=\"wp-block-paragraph\"><strong>vehicle_NameRSI_Aurora_ES<\/strong><br \/>Old: RSI Aurora ES<br \/>New: RSI Aurora Mk I ES<\/p>\n<p class=\"wp-block-paragraph\"><strong>vehicle_NameRSI_Aurora_ES_short<\/strong><br \/>Old: Aurora ES<br \/>New: Aurora Mk I ES<\/p>\n<p class=\"wp-block-paragraph\"><strong>vehicle_NameRSI_Aurora_LN<\/strong><br \/>Old: RSI Aurora LN<br \/>New: RSI Aurora Mk I LN<\/p>\n<p class=\"wp-block-paragraph\"><strong>vehicle_NameRSI_Aurora_LN_short<\/strong><br \/>Old: Aurora LN<br \/>New: Aurora Mk I LN<\/p>\n<p class=\"wp-block-paragraph\"><strong>vehicle_NameRSI_Aurora_LX<\/strong><br \/>Old: RSI Aurora LX<br \/>New: RSI Aurora Mk I LX<\/p>\n<p class=\"wp-block-paragraph\"><strong>vehicle_NameRSI_Aurora_LX_short<\/strong><br \/>Old: Aurora LX<br \/>New: Aurora Mk I LX<\/p>\n<p class=\"wp-block-paragraph\"><strong>vehicle_NameRSI_Aurora_MR<\/strong><br \/>Old: RSI Aurora MR<br \/>New: RSI Aurora Mk I MR<\/p>\n<p class=\"wp-block-paragraph\"><strong>vehicle_class_heavyrefuelling<\/strong><br \/>Old: Heavy Refuelling<br \/>New: Heavy Refueling<\/p>\n<div aria-hidden=\"true\" class=\"wp-block-spacer\"><\/div>\n<h2 class=\"nv-cv-d nv-cv-m nv-cv-d nv-cv-m wp-block-heading\">LAST POST<\/h2>\n<div class=\"wplp_outside wplp_widget_500\"><span class=\"wpcu_block_title\"><\/span>\n<div class=\"wplp_widget_default wplp_container vertical swiper wplp-swiper default cols3\" data-theme=\"default\" data-post=\"500\" data-max-elts=\"9\" data-per-page=\"10\">\n<div class=\"wplp_listposts swiper-wrapper\">\n<div class=\"swiper-slide\">\n<div class=\"insideframe\">\n<div class=\"wpcu-front-box top equalHeightImg\">\n<div class=\"wplp-box-item\"><a href=\"https:\/\/www.spaceloop.it\/en\/star-citizen-alpha-4-8-0-ptu-11689568-data-mining-en\" class=\"thumbnail\"><span class=\"img_cropper\"><img decoding=\"async\" src=\"https:\/\/www.spaceloop.it\/wp-content\/uploads\/2023\/04\/StarCitizen_DataMining.jpg\" alt=\"Star Citizen | Alpha 4.8.0 PTU 11689568 Data Mining\" class=\"swiper-lazy wplp_thumb\"\/>\n<div class=\"swiper-lazy-preloader\"><\/div>\n<p><\/p><\/span><\/a><a href=\"https:\/\/www.spaceloop.it\/en\/star-citizen-alpha-4-8-0-ptu-11689568-data-mining-en\" class=\"title\">Star Citizen | Alpha 4.8.0 PTU 11689568 Data Mining<\/a><\/div>\n<\/div>\n<div class=\"wpcu-front-box left wpcu-custom-position\">\n<div class=\"wplp-box-item\"><\/div>\n<\/div>\n<div class=\"wpcu-front-box right wpcu-custom-position\">\n<div class=\"wplp-box-item\"><\/div>\n<\/div>\n<div class=\"wpcu-front-box bottom\">\n<div class=\"wplp-box-item\"><span class=\"date\">22 April 2026<\/span><span class=\"category\">Patch News<\/span><span class=\"custom_fields\"><br \/>\n<!-- WPLP Unknown field: Custom_Fields --><br \/>\n<\/span><a href=\"https:\/\/www.spaceloop.it\/en\/star-citizen-alpha-4-8-0-ptu-11689568-data-mining-en\" class=\"read-more\">Read more&#8230;<\/a><\/div>\n<\/div>\n<\/div>\n<\/div>\n<div class=\"swiper-slide\">\n<div class=\"insideframe\">\n<div class=\"wpcu-front-box top equalHeightImg\">\n<div class=\"wplp-box-item\"><a href=\"https:\/\/www.spaceloop.it\/en\/star-citizen-alpha-4-8-0-ptu-11681592-data-mining-en\" class=\"thumbnail\"><span class=\"img_cropper\"><img decoding=\"async\" src=\"https:\/\/www.spaceloop.it\/wp-content\/uploads\/2023\/04\/StarCitizen_DataMining.jpg\" alt=\"Star Citizen | Alpha 4.8.0 PTU 11681592 Data Mining\" class=\"swiper-lazy wplp_thumb\"\/>\n<div class=\"swiper-lazy-preloader\"><\/div>\n<p><\/p><\/span><\/a><a href=\"https:\/\/www.spaceloop.it\/en\/star-citizen-alpha-4-8-0-ptu-11681592-data-mining-en\" class=\"title\">Star Citizen | Alpha 4.8.0 PTU 11681592 Data Mining<\/a><\/div>\n<\/div>\n<div class=\"wpcu-front-box left wpcu-custom-position\">\n<div class=\"wplp-box-item\"><\/div>\n<\/div>\n<div class=\"wpcu-front-box right wpcu-custom-position\">\n<div class=\"wplp-box-item\"><\/div>\n<\/div>\n<div class=\"wpcu-front-box bottom\">\n<div class=\"wplp-box-item\"><span class=\"date\">21 April 2026<\/span><span class=\"category\">Patch News<\/span><span class=\"custom_fields\"><br \/>\n<!-- WPLP Unknown field: Custom_Fields --><br \/>\n<\/span><a href=\"https:\/\/www.spaceloop.it\/en\/star-citizen-alpha-4-8-0-ptu-11681592-data-mining-en\" class=\"read-more\">Read more&#8230;<\/a><\/div>\n<\/div>\n<\/div>\n<\/div>\n<div class=\"swiper-slide\">\n<div class=\"insideframe\">\n<div class=\"wpcu-front-box top equalHeightImg\">\n<div class=\"wplp-box-item\"><a href=\"https:\/\/www.spaceloop.it\/en\/star-citizen-alpha-4-7-0-tech-preview-11575398-data-mining-en\" class=\"thumbnail\"><span class=\"img_cropper\"><img decoding=\"async\" src=\"https:\/\/www.spaceloop.it\/wp-content\/uploads\/2023\/04\/StarCitizen_DataMining.jpg\" alt=\"Star Citizen | Alpha 4.7.0 TECH-PREVIEW 11575398 Data Mining\" class=\"swiper-lazy wplp_thumb\"\/>\n<div class=\"swiper-lazy-preloader\"><\/div>\n<p><\/p><\/span><\/a><a href=\"https:\/\/www.spaceloop.it\/en\/star-citizen-alpha-4-7-0-tech-preview-11575398-data-mining-en\" class=\"title\">Star Citizen | Alpha 4.7.0 TECH-PREVIEW 11575398 Data Mining<\/a><\/div>\n<\/div>\n<div class=\"wpcu-front-box left wpcu-custom-position\">\n<div class=\"wplp-box-item\"><\/div>\n<\/div>\n<div class=\"wpcu-front-box right wpcu-custom-position\">\n<div class=\"wplp-box-item\"><\/div>\n<\/div>\n<div class=\"wpcu-front-box bottom\">\n<div class=\"wplp-box-item\"><span class=\"date\">2 April 2026<\/span><span class=\"category\">Patch News<\/span><span class=\"custom_fields\"><br \/>\n<!-- WPLP Unknown field: Custom_Fields --><br \/>\n<\/span><a href=\"https:\/\/www.spaceloop.it\/en\/star-citizen-alpha-4-7-0-tech-preview-11575398-data-mining-en\" class=\"read-more\">Read more&#8230;<\/a><\/div>\n<\/div>\n<\/div>\n<\/div>\n<div class=\"swiper-slide\">\n<div class=\"insideframe\">\n<div class=\"wpcu-front-box top equalHeightImg\">\n<div class=\"wplp-box-item\"><a href=\"https:\/\/www.spaceloop.it\/en\/star-citizen-alpha-4-7-0-11414557-data-mining-en\" class=\"thumbnail\"><span class=\"img_cropper\"><img decoding=\"async\" src=\"https:\/\/www.spaceloop.it\/wp-content\/uploads\/2023\/04\/StarCitizen_DataMining.jpg\" alt=\"Star Citizen | Alpha 4.7.0 11414557 Data Mining\" class=\"swiper-lazy wplp_thumb\"\/>\n<div class=\"swiper-lazy-preloader\"><\/div>\n<p><\/p><\/span><\/a><a href=\"https:\/\/www.spaceloop.it\/en\/star-citizen-alpha-4-7-0-11414557-data-mining-en\" class=\"title\">Star Citizen | Alpha 4.7.0 11414557 Data Mining<\/a><\/div>\n<\/div>\n<div class=\"wpcu-front-box left wpcu-custom-position\">\n<div class=\"wplp-box-item\"><\/div>\n<\/div>\n<div class=\"wpcu-front-box right wpcu-custom-position\">\n<div class=\"wplp-box-item\"><\/div>\n<\/div>\n<div class=\"wpcu-front-box bottom\">\n<div class=\"wplp-box-item\"><span class=\"date\">11 March 2026<\/span><span class=\"category\">Patch News<\/span><span class=\"custom_fields\"><br \/>\n<!-- WPLP Unknown field: Custom_Fields --><br \/>\n<\/span><a href=\"https:\/\/www.spaceloop.it\/en\/star-citizen-alpha-4-7-0-11414557-data-mining-en\" class=\"read-more\">Read more&#8230;<\/a><\/div>\n<\/div>\n<\/div>\n<\/div>\n<div class=\"swiper-slide\">\n<div class=\"insideframe\">\n<div class=\"wpcu-front-box top equalHeightImg\">\n<div class=\"wplp-box-item\"><a href=\"https:\/\/www.spaceloop.it\/en\/star-citizen-alpha-4-7-0-11399345-data-mining-en\" class=\"thumbnail\"><span class=\"img_cropper\"><img decoding=\"async\" src=\"https:\/\/www.spaceloop.it\/wp-content\/uploads\/2023\/04\/StarCitizen_DataMining.jpg\" alt=\"Star Citizen | Alpha 4.7.0 11399345 Data Mining\" class=\"swiper-lazy wplp_thumb\"\/>\n<div class=\"swiper-lazy-preloader\"><\/div>\n<p><\/p><\/span><\/a><a href=\"https:\/\/www.spaceloop.it\/en\/star-citizen-alpha-4-7-0-11399345-data-mining-en\" class=\"title\">Star Citizen | Alpha 4.7.0 11399345 Data Mining<\/a><\/div>\n<\/div>\n<div class=\"wpcu-front-box left wpcu-custom-position\">\n<div class=\"wplp-box-item\"><\/div>\n<\/div>\n<div class=\"wpcu-front-box right wpcu-custom-position\">\n<div class=\"wplp-box-item\"><\/div>\n<\/div>\n<div class=\"wpcu-front-box bottom\">\n<div class=\"wplp-box-item\"><span class=\"date\">10 March 2026<\/span><span class=\"category\">Patch News<\/span><span class=\"custom_fields\"><br \/>\n<!-- WPLP Unknown field: Custom_Fields --><br \/>\n<\/span><a href=\"https:\/\/www.spaceloop.it\/en\/star-citizen-alpha-4-7-0-11399345-data-mining-en\" class=\"read-more\">Read more&#8230;<\/a><\/div>\n<\/div>\n<\/div>\n<\/div>\n<div class=\"swiper-slide\">\n<div class=\"insideframe\">\n<div class=\"wpcu-front-box top equalHeightImg\">\n<div class=\"wplp-box-item\"><a href=\"https:\/\/www.spaceloop.it\/en\/star-citizen-alpha-4-6-0-tech-preview-11070640-data-mining-en\" class=\"thumbnail\"><span class=\"img_cropper\"><img decoding=\"async\" src=\"https:\/\/www.spaceloop.it\/wp-content\/uploads\/2023\/04\/StarCitizen_DataMining.jpg\" alt=\"Star Citizen | Alpha 4.6.0 TECH-PREVIEW  11070640 Data Mining\" class=\"swiper-lazy wplp_thumb\"\/>\n<div class=\"swiper-lazy-preloader\"><\/div>\n<p><\/p><\/span><\/a><a href=\"https:\/\/www.spaceloop.it\/en\/star-citizen-alpha-4-6-0-tech-preview-11070640-data-mining-en\" class=\"title\">Star Citizen | Alpha 4.6.0 TECH-PREVIEW  11070640 Data Mining<\/a><\/div>\n<\/div>\n<div class=\"wpcu-front-box left wpcu-custom-position\">\n<div class=\"wplp-box-item\"><\/div>\n<\/div>\n<div class=\"wpcu-front-box right wpcu-custom-position\">\n<div class=\"wplp-box-item\"><\/div>\n<\/div>\n<div class=\"wpcu-front-box bottom\">\n<div class=\"wplp-box-item\"><span class=\"date\">19 January 2026<\/span><span class=\"category\">Patch News<\/span><span class=\"custom_fields\"><br \/>\n<!-- WPLP Unknown field: Custom_Fields --><br \/>\n<\/span><a href=\"https:\/\/www.spaceloop.it\/en\/star-citizen-alpha-4-6-0-tech-preview-11070640-data-mining-en\" class=\"read-more\">Read more&#8230;<\/a><\/div>\n<\/div>\n<\/div>\n<\/div>\n<div class=\"swiper-slide\">\n<div class=\"insideframe\">\n<div class=\"wpcu-front-box top equalHeightImg\">\n<div class=\"wplp-box-item\"><a href=\"https:\/\/www.spaceloop.it\/en\/star-citizen-alpha-4-5-0-10808272-data-mining-en\" class=\"thumbnail\"><span class=\"img_cropper\"><img decoding=\"async\" src=\"https:\/\/www.spaceloop.it\/wp-content\/uploads\/2023\/04\/StarCitizen_DataMining.jpg\" alt=\"Star Citizen | Alpha 4.5.0 10808272 Data Mining\" class=\"swiper-lazy wplp_thumb\"\/>\n<div class=\"swiper-lazy-preloader\"><\/div>\n<p><\/p><\/span><\/a><a href=\"https:\/\/www.spaceloop.it\/en\/star-citizen-alpha-4-5-0-10808272-data-mining-en\" class=\"title\">Star Citizen | Alpha 4.5.0 10808272 Data Mining<\/a><\/div>\n<\/div>\n<div class=\"wpcu-front-box left wpcu-custom-position\">\n<div class=\"wplp-box-item\"><\/div>\n<\/div>\n<div class=\"wpcu-front-box right wpcu-custom-position\">\n<div class=\"wplp-box-item\"><\/div>\n<\/div>\n<div class=\"wpcu-front-box bottom\">\n<div class=\"wplp-box-item\"><span class=\"date\">1 December 2025<\/span><span class=\"category\">Patch News<\/span><span class=\"custom_fields\"><br \/>\n<!-- WPLP Unknown field: Custom_Fields --><br \/>\n<\/span><a href=\"https:\/\/www.spaceloop.it\/en\/star-citizen-alpha-4-5-0-10808272-data-mining-en\" class=\"read-more\">Read more&#8230;<\/a><\/div>\n<\/div>\n<\/div>\n<\/div>\n<div class=\"swiper-slide\">\n<div class=\"insideframe\">\n<div class=\"wpcu-front-box top equalHeightImg\">\n<div class=\"wplp-box-item\"><a href=\"https:\/\/www.spaceloop.it\/en\/star-citizen-alpha-4-5-0-10800284-data-mining-en\" class=\"thumbnail\"><span class=\"img_cropper\"><img decoding=\"async\" src=\"https:\/\/www.spaceloop.it\/wp-content\/uploads\/2023\/04\/StarCitizen_DataMining.jpg\" alt=\"Star Citizen | Alpha 4.5.0 10800284 Data Mining\" class=\"swiper-lazy wplp_thumb\"\/>\n<div class=\"swiper-lazy-preloader\"><\/div>\n<p><\/p><\/span><\/a><a href=\"https:\/\/www.spaceloop.it\/en\/star-citizen-alpha-4-5-0-10800284-data-mining-en\" class=\"title\">Star Citizen | Alpha 4.5.0 10800284 Data Mining<\/a><\/div>\n<\/div>\n<div class=\"wpcu-front-box left wpcu-custom-position\">\n<div class=\"wplp-box-item\"><\/div>\n<\/div>\n<div class=\"wpcu-front-box right wpcu-custom-position\">\n<div class=\"wplp-box-item\"><\/div>\n<\/div>\n<div class=\"wpcu-front-box bottom\">\n<div class=\"wplp-box-item\"><span class=\"date\">28 November 2025<\/span><span class=\"category\">Patch News<\/span><span class=\"custom_fields\"><br \/>\n<!-- WPLP Unknown field: Custom_Fields --><br \/>\n<\/span><a href=\"https:\/\/www.spaceloop.it\/en\/star-citizen-alpha-4-5-0-10800284-data-mining-en\" class=\"read-more\">Read more&#8230;<\/a><\/div>\n<\/div>\n<\/div>\n<\/div>\n<div class=\"swiper-slide\">\n<div class=\"insideframe\">\n<div class=\"wpcu-front-box top equalHeightImg\">\n<div class=\"wplp-box-item\"><a href=\"https:\/\/www.spaceloop.it\/en\/star-citizen-alpha-4-4-0-10717260-data-mining-en\" class=\"thumbnail\"><span class=\"img_cropper\"><img decoding=\"async\" src=\"https:\/\/www.spaceloop.it\/wp-content\/uploads\/2023\/04\/StarCitizen_DataMining.jpg\" alt=\"Star Citizen | Alpha 4.4.0 10717260 Data Mining\" class=\"swiper-lazy wplp_thumb\"\/>\n<div class=\"swiper-lazy-preloader\"><\/div>\n<p><\/p><\/span><\/a><a href=\"https:\/\/www.spaceloop.it\/en\/star-citizen-alpha-4-4-0-10717260-data-mining-en\" class=\"title\">Star Citizen | Alpha 4.4.0 10717260 Data Mining<\/a><\/div>\n<\/div>\n<div class=\"wpcu-front-box left wpcu-custom-position\">\n<div class=\"wplp-box-item\"><\/div>\n<\/div>\n<div class=\"wpcu-front-box right wpcu-custom-position\">\n<div class=\"wplp-box-item\"><\/div>\n<\/div>\n<div class=\"wpcu-front-box bottom\">\n<div class=\"wplp-box-item\"><span class=\"date\">18 November 2025<\/span><span class=\"category\">Patch News<\/span><span class=\"custom_fields\"><br \/>\n<!-- WPLP Unknown field: Custom_Fields --><br \/>\n<\/span><a href=\"https:\/\/www.spaceloop.it\/en\/star-citizen-alpha-4-4-0-10717260-data-mining-en\" class=\"read-more\">Read more&#8230;<\/a><\/div>\n<\/div>\n<\/div>\n<\/div>\n<\/div>\n<div class=\"swiper-button-next\"><\/div>\n<div class=\"swiper-button-prev\"><\/div>\n<div class=\"swiper-pagination\"><\/div>\n<\/div>\n<\/div>\n<p>The post <a href=\"https:\/\/www.spaceloop.it\/en\/star-citizen-alpha-4-7-0-11399345-data-mining-en\">Star Citizen | Alpha 4.7.0 11399345 Data Mining<\/a> first appeared on <a href=\"https:\/\/www.spaceloop.it\/\">Spaceloop<\/a>.<\/p>\n<p>   Star Citizen LIETUVA  <\/p>\n<p>\u200b<a href=\"https:\/\/www.spaceloop.it\/en\/star-citizen-alpha-4-7-0-11399345-data-mining-en?utm_source=rss&amp;utm_medium=rss&amp;utm_campaign=star-citizen-alpha-4-7-0-11399345-data-mining-en\" target=\"_blank\" class=\"feedzy-rss-link-icon\">Read More<\/a>\u00a0<\/p>","protected":false},"excerpt":{"rendered":"<p>In this post we indicate all the information retrieved from the Star Citizen files of Patch\u00a04.7.0 11399345. Keys Added for area area_name_array_01,P = Refractor A area_name_array_02,P = Refractor B area_name_array_03,P [&hellip;]<\/p>","protected":false},"author":1,"featured_media":9366,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_tec_requires_first_save":true,"_bbp_topic_count":0,"_bbp_reply_count":0,"_bbp_total_topic_count":0,"_bbp_total_reply_count":0,"_bbp_voice_count":0,"_bbp_anonymous_reply_count":0,"_bbp_topic_count_hidden":0,"_bbp_reply_count_hidden":0,"_bbp_forum_subforum_count":0,"om_disable_all_campaigns":false,"_monsterinsights_skip_tracking":false,"_price":"","_stock":"","_tribe_ticket_header":"","_tribe_default_ticket_provider":"","_tribe_ticket_capacity":"0","_ticket_start_date":"","_ticket_end_date":"","_tribe_ticket_show_description":"","_tribe_ticket_show_not_going":false,"_tribe_ticket_use_global_stock":"","_tribe_ticket_global_stock_level":"","_global_stock_mode":"","_global_stock_cap":"","_tribe_rsvp_for_event":"","_tribe_ticket_going_count":"","_tribe_ticket_not_going_count":"","_tribe_tickets_list":"[]","_tribe_ticket_has_attendee_info_fields":false,"_EventAllDay":false,"_EventTimezone":"","_EventStartDate":"","_EventEndDate":"","_EventStartDateUTC":"","_EventEndDateUTC":"","_EventShowMap":false,"_EventShowMapLink":false,"_EventURL":"","_EventCost":"","_EventCostDescription":"","_EventCurrencySymbol":"","_EventCurrencyCode":"","_EventCurrencyPosition":"","_EventDateTimeSeparator":"","_EventTimeRangeSeparator":"","_EventOrganizerID":[],"_EventVenueID":[],"_OrganizerEmail":"","_OrganizerPhone":"","_OrganizerWebsite":"","_VenueAddress":"","_VenueCity":"","_VenueCountry":"","_VenueProvince":"","_VenueState":"","_VenueZip":"","_VenuePhone":"","_VenueURL":"","_VenueStateProvince":"","_VenueLat":"","_VenueLng":"","_VenueShowMap":false,"_VenueShowMapLink":false,"_tribe_blocks_recurrence_rules":"","_tribe_blocks_recurrence_description":"","_tribe_blocks_recurrence_exclusions":"","footnotes":""},"categories":[24],"tags":[],"class_list":["post-9365","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-star-citizen-lietuva-naujienos"],"aioseo_notices":[],"jetpack_featured_media_url":"https:\/\/www.starcitizen.lt\/wp-content\/uploads\/2026\/03\/StarCitizen_DataMining-1GaCYa.jpg","_links":{"self":[{"href":"https:\/\/www.starcitizen.lt\/lt\/wp-json\/wp\/v2\/posts\/9365","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.starcitizen.lt\/lt\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.starcitizen.lt\/lt\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.starcitizen.lt\/lt\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.starcitizen.lt\/lt\/wp-json\/wp\/v2\/comments?post=9365"}],"version-history":[{"count":0,"href":"https:\/\/www.starcitizen.lt\/lt\/wp-json\/wp\/v2\/posts\/9365\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/www.starcitizen.lt\/lt\/wp-json\/wp\/v2\/media\/9366"}],"wp:attachment":[{"href":"https:\/\/www.starcitizen.lt\/lt\/wp-json\/wp\/v2\/media?parent=9365"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.starcitizen.lt\/lt\/wp-json\/wp\/v2\/categories?post=9365"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.starcitizen.lt\/lt\/wp-json\/wp\/v2\/tags?post=9365"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}