{"id":9359,"date":"2026-04-21T09:12:36","date_gmt":"2026-04-21T06:12:36","guid":{"rendered":"https:\/\/www.starcitizen.lt\/star-citizen-alpha-4-8-0-ptu-11681592-data-mining-star-citizen-lietuva\/"},"modified":"2026-04-21T09:12:36","modified_gmt":"2026-04-21T06:12:36","slug":"star-citizen-alpha-4-8-0-ptu-11681592-data-mining-star-citizen-lietuva","status":"publish","type":"post","link":"https:\/\/www.starcitizen.lt\/lt\/star-citizen-alpha-4-8-0-ptu-11681592-data-mining-star-citizen-lietuva\/","title":{"rendered":"Star Citizen | Alpha 4.8.0 PTU 11681592 Data Mining   Star Citizen LIETUVA"},"content":{"rendered":"<h2 class=\"wp-block-heading\">In this post we indicate all the information retrieved from the Star Citizen files of Patch\u00a0<strong>4.8.0 PTU 11681592 <\/strong>.<\/h2>\n<h3 class=\"wp-block-heading\">Keys Added for crafting<\/h3>\n<ul class=\"nv-cv-d nv-cv-m wp-block-list\">\n<li>crafting_ui_slotname_accelerationunit,P = Acceleration Unit<\/li>\n<li>crafting_ui_slotname_apatureiris,P = Aperture Iris<\/li>\n<li>crafting_ui_slotname_busbars,P = Bus Bars<\/li>\n<li>crafting_ui_slotname_containmentmatrix,P = Containment Matrix<\/li>\n<li>crafting_ui_slotname_coolant,P = Coolant<\/li>\n<li>crafting_ui_slotname_fieldarray,P = Field Array<\/li>\n<li>crafting_ui_slotname_focuszoneplate,P = Focus Zone Plate<\/li>\n<li>crafting_ui_slotname_frequencycontroller,P = Frequency Controller<\/li>\n<li>crafting_ui_slotname_injectornozzles,P = Injector Nozzles<\/li>\n<li>crafting_ui_slotname_ocularenhancer,P = Ocular Enhancer<\/li>\n<li>crafting_ui_slotname_pumpimpeller,P = Pump Impeller<\/li>\n<li>crafting_ui_slotname_signalprocessor,P = Signal Provessor<\/li>\n<li>crafting_ui_slotname_statorcores,P = Stator Cores<\/li>\n<li>crafting_ui_slotname_transmitter,P = Transmitter<\/li>\n<li>crafting_ui_slotname_voltageregulator,P = Voltage Regulator<\/li>\n<\/ul>\n<h3 class=\"wp-block-heading\">Keys Added for DefendDestructibleEntities<\/h3>\n<ul class=\"nv-cv-d nv-cv-m wp-block-list\">\n<li>DefendDestructibleEntities_BomberObjectiveMarker = Neutralize Bomber<\/li>\n<li>DefendDestructibleEntities_DefendLong = Protect remaining ~mission(Objects) from hostile ships.<\/li>\n<li>DefendDestructibleEntities_DefendObj = Protect Remaining ~mission(Objects)<\/li>\n<li>DefendDestructibleEntities_DefendObjectiveMarker = Protect<\/li>\n<li>DefendDestructibleEntities_DefendShort = Protect Remaining ~mission(Objects)<\/li>\n<li>DefendDestructibleEntities_DestroyEnemyShips_Long = Neutralize all hostile bombers.<\/li>\n<li>DefendDestructibleEntities_DestroyEnemyShips_Obj = Neutralize Bombers<\/li>\n<li>DefendDestructibleEntities_DestroyEnemyShips_Short = Neutralize All Bombers<\/li>\n<li>DefendDestructibleEntities_Failed = All ~mission(Objects) destroyed.<\/li>\n<li>DefendDestructibleEntities_Standby_Long = Await hostile reinforcements.<\/li>\n<li>DefendDestructibleEntities_Standby_Short = Await Hostile Reinforcements<\/li>\n<\/ul>\n<h3 class=\"wp-block-heading\">Keys Added for Foxwell<\/h3>\n<ul class=\"nv-cv-d nv-cv-m wp-block-list\">\n<li>Foxwell_DefendDestructibleEntites_E_Desc_001 = Any willing pilots in the area? Need some protection around &lt;EM4&gt;~mission(Location|Address)&lt;\/EM4&gt; for a client. A band of outlaws has been targeting their &lt;EM4&gt;~mission(Objects)&lt;\/EM4&gt;, and if nothing\u2019s done about it they\u2019ll do some real damage. Need someone to protect the client\u2019s property as much as possible and deal with the thugs.nnFrom the intel we\u2019ve managed to gather, these thugs are small-time but can cause some pain if you\u2019re not careful. So, if you manage to nail this to the Foxwell standards, we\u2019re offering &lt;EM4&gt;~mission(ScripAmount) MG Scrip&lt;\/EM4&gt; to the main contractor. nnGood luck,nnKevin WaltonnDispatcher, Foxwell Enforcementn\u2019Security, Your Way\u2019nnFoxwell Enforcement is a bonded security specialist licensed to operate throughout the UEE. We are always looking for new operators to join our family. If you or anyone you know is interested, please reach out to one of our contract representatives.<\/li>\n<li>Foxwell_DefendDestructibleEntites_E_Title_001 = Yellow Lvl. Contract: Protect ~mission(Objects)<\/li>\n<li>Foxwell_DefendDestructibleEntites_H_Desc_001 = One of our high priority clients is under attack from a criminal gang targeting their &lt;EM4&gt;~mission(Objects)&lt;\/EM4&gt; in &lt;EM4&gt;~mission(Location|Address)&lt;\/EM4&gt;. The client\u2019s assets are valuable, so we need to keep those safe at all costs, but I won\u2019t kid \u2013 it\u2019ll be a challenge and a half with these thugs determined to do some real damage. nnIf it were me, I wouldn\u2019t hesitate to &lt;EM&gt;bring backup&lt;\/EM4&gt; to deal with them. They\u2019re no joke, so we\u2019re offering a well-earned &lt;EM4&gt;~mission(ScripAmount) MG Scrip&lt;\/EM4&gt; to the main contractor who deals with these guys successfully. nnBest of luck,nnKevin WaltonnDispatcher, Foxwell Enforcementn\u2019Security, Your Way\u2019nnFoxwell Enforcement is a bonded security specialist licensed to operate throughout the UEE. We are always looking for new operators to join our family. If you or anyone you know is interested, please reach out to one of our contract representatives.<\/li>\n<li>Foxwell_DefendDestructibleEntites_H_Title_001 = Orange Lvl. Contract: Protect ~mission(Objects)<\/li>\n<li>Foxwell_DefendDestructibleEntites_M_Desc_001 = I\u2019m hoping that you\u2019ll be able to provide protection services at &lt;EM4&gt;~mission(Location|Address)&lt;\/EM4&gt;. One of our high priority clients is having some real trouble with a band of outlaws targeting their ~mission(Objects). Need to be able to keep the assets as safe and intact as possible. Client\u2019s expecting the service they pay for, so don\u2019t mess this up or we might lose a loyal customer.nnFor now, we\u2019re still a little in the dark when it comes to these outlaws, but if you manage to nail this to the Foxwell standards, we\u2019re offering &lt;EM4&gt;~mission(ScripAmount) MG Scrip&lt;\/EM4&gt; to the main contractor. nnGood luck,nnKevin WaltonnDispatcher, Foxwell Enforcementn\u2019Security, Your Way\u2019nnFoxwell Enforcement is a bonded security specialist licensed to operate throughout the UEE. We are always looking for new operators to join our family. If you or anyone you know is interested, please reach out to one of our contract representatives.<\/li>\n<li>Foxwell_DefendDestructibleEntites_M_Title_001 = Orange Lvl. Contract: Defend ~mission(Objects)<\/li>\n<li>Foxwell_DefendDestructibleEntites_S_Desc_001 = An emergency contract just came through about a gang of violent thugs wreaking havoc on one of our VIP clients\u2019 infrastructures. If available, we need you to rush to &lt;EM4&gt;~mission(Location|Address)&lt;\/EM4&gt; and defend the client\u2019s extremely valuable &lt;EM4&gt;~mission(Objects)&lt;\/EM4&gt; at all costs. nnFoxwell is extremely aware of this group, so believe me when I say these pilots are not to be taken lightly. I strongly recommend that you arrange a &lt;EM&gt; highly competent backup force&lt;\/EM&gt; to fly with you to the site.nnIf you manage to survive the encounter with the client\u2019s property intact, we\u2019re adding &lt;EM4&gt;~mission(ScripAmount) MG Scrip&lt;\/EM4&gt; any main contractor brave enough to take this job on. nnStay safe, and good luck,nnKevin WaltonnDispatcher, Foxwell Enforcementn\u2019Security, Your Way\u2019nnFoxwell Enforcement is a bonded security specialist licensed to operate throughout the UEE. We are always looking for new operators to join our family. If you or anyone you know is interested, please reach out to one of our contract representatives.<\/li>\n<li>Foxwell_DefendDestructibleEntites_S_Title_001 = Red Lvl. Contract: Protect ~mission(Objects)<\/li>\n<li>Foxwell_DefendDestructibleEntites_VE_Desc_001 = Calling all pilots \u2013 one of our clients is looking for some protection for their &lt;EM4&gt;~mission(Objects)&lt;\/EM4&gt;, based in &lt;EM4&gt;~mission(Location|Address)&lt;\/EM4&gt;. From what we\u2019ve gathered, the attackers are a group of wannabe outlaw pests who probably haven\u2019t realized the value of the assets they\u2019re trying to destroy, just wreaking havoc for the sake of it. Still, the client\u2019s property is important, so should be kept as intact as possible.nnIf you take care of them to the Foxwell standards, we\u2019re offering &lt;EM4&gt;~mission(ScripAmount) MG Scrip&lt;\/EM4&gt; to the main contractor. nnGood luck,nnKevin WaltonnDispatcher, Foxwell Enforcementn\u2019Security, Your Way\u2019nnFoxwell Enforcement is a bonded security specialist licensed to operate throughout the UEE. We are always looking for new operators to join our family. If you or anyone you know is interested, please reach out to one of our contract representatives.<\/li>\n<li>Foxwell_DefendDestructibleEntites_VE_Title_001 = Yellow Lvl. Contract: Defend ~mission(Objects)<\/li>\n<li>Foxwell_DefendDestructibleEntites_VH_Desc_001 = Urgent ship support needed at &lt;EM4&gt;~mission(Location|Address)&lt;\/EM4&gt;. A known destructive criminal organization has been testing the waters with one of our clients\u2019 property for months, and has now raised hell by targeting the client\u2019s &lt;EM4&gt;~mission(Objects)&lt;\/EM4&gt;. These assets are highly valuable, so need to keep those safe at all costs \u2013 though we know it\u2019ll be no easy feat.nnI cannot stress enough how dangerous these guys are, so I wouldn\u2019t hesitate to &lt;EM&gt;bring backup&lt;\/EM&gt; to deal with them. If you and the assets make it out intact, we\u2019re offering a well-earned &lt;EM4&gt;~mission(ScripAmount) MG Scrip&lt;\/EM4&gt; to the main contractor. nnBest of luck,nnKevin WaltonnDispatcher, Foxwell Enforcementn\u2019Security, Your Way\u2019nnFoxwell Enforcement is a bonded security specialist licensed to operate throughout the UEE. We are always looking for new operators to join our family. If you or anyone you know is interested, please reach out to one of our contract representatives.<\/li>\n<li>Foxwell_DefendDestructibleEntites_VH_Title_001 = Red Lvl. Contract: Defend ~mission(Objects)<\/li>\n<li>Foxwell_DefendEntitesAndEscort_E_Desc,P = We need a contractor to provide convoy and protection services at &lt;EM4&gt;~mission(Location|Address)&lt;\/EM4&gt;. One of our elite clients\u2019 are under attack from a band of outlaws targeting their &lt;EM4&gt;~mission(Objects) and ships&lt;\/EM4&gt;. You\u2019ll need to keep the crew safe as they traverse the area, as well as make sure the assets stay as intact. These thugs look like they can do some real damage, so be sure you engage them with caution or the client might not be the only one to take heavy losses.nnIf you manage to nail this to the Foxwell standards, we\u2019re offering &lt;EM4&gt;~mission(ScripAmount) MG Scrip&lt;\/EM4&gt; as compensation to the main contractor. nnGood luck,nnKevin WaltonnDispatcher, Foxwell Enforcementn\u2019Security, Your Way\u2019nnFoxwell Enforcement is a bonded security specialist licensed to operate throughout the UEE. We are always looking for new operators to join our family. If you or anyone you know is interested, please reach out to one of our contract representatives.<\/li>\n<li>Foxwell_DefendEntitesAndEscort_E_Title,P = Yellow Lvl. Contract: Protect ~mission(Objects) and Escort Employees<\/li>\n<li>Foxwell_DefendEntitesAndEscort_H_Desc,P = Crew managing one of our client\u2019s operations at &lt;EM4&gt;~mission(Location|Address)&lt;\/EM4&gt; have reported that they\u2019re under attack from a criminal gang targeting the &lt;EM4&gt;~mission(Objects) and ships&lt;\/EM4&gt; in the area. It will be your job to keep both safe at all costs. I don\u2019t have all the facts yet, but I reckon this will be a tough mission \u2013 these outlaws seem determined to do some real carnage. nnIf it were me, I would &lt;EM&gt;bring backup&lt;\/EM4&gt; to deal with them. And if you manage to protect everyone, we\u2019re offering a well-earned &lt;EM4&gt;~mission(ScripAmount) MG Scrip&lt;\/EM4&gt; to the main contractor who deals with these lowlife\u2019s successfully. nnBest of luck,nnKevin WaltonnDispatcher, Foxwell Enforcementn\u2019Security, Your Way\u2019nnFoxwell Enforcement is a bonded security specialist licensed to operate throughout the UEE. We are always looking for new operators to join our family. If you or anyone you know is interested, please reach out to one of our contract representatives.<\/li>\n<li>Foxwell_DefendEntitesAndEscort_H_Title,P = Orange Lvl. Contract: Protect ~mission(Objects) and Escort Employees<\/li>\n<li>Foxwell_DefendEntitesAndEscort_M_Desc,P = We need a contractor to provide convoy and protection services at &lt;EM4&gt;~mission(Location|Address)&lt;\/EM4&gt;. One of our elite clients\u2019 are under attack from a band of outlaws targeting their &lt;EM4&gt;~mission(Objects) and ships&lt;\/EM4&gt;. You\u2019ll need to keep the crew safe as they traverse the area, as well as make sure the assets stay as intact. These thugs look like they can do some real damage, so be sure you engage them with caution or the client might not be the only one to take heavy losses.nnIf you manage to nail this to the Foxwell standards, we\u2019re offering &lt;EM4&gt;~mission(ScripAmount) MG Scrip&lt;\/EM4&gt; as compensation to the main contractor. nnGood luck,nnKevin WaltonnDispatcher, Foxwell Enforcementn\u2019Security, Your Way\u2019nnFoxwell Enforcement is a bonded security specialist licensed to operate throughout the UEE. We are always looking for new operators to join our family. If you or anyone you know is interested, please reach out to one of our contract representatives.<\/li>\n<li>Foxwell_DefendEntitesAndEscort_M_Title,P = Orange Lvl. Contract: Defend ~mission(Objects) and Escort Employees<\/li>\n<li>Foxwell_DefendEntitesAndEscort_S_Desc,P = An emergency SOS just came through from a maintenance crew under the employ of one of Foxwell\u2019s VIP clients. If available, we urge you to get to &lt;EM4&gt;~mission(Location|Address)&lt;\/EM4&gt; as soon as possible. While engaging with the attackers, you\u2019ll be expected to protect the client\u2019s &lt;EM4&gt;~mission(Objects) and of their ships that may need assistance&lt;\/EM4&gt;. nnThis is far from the first we\u2019ve seen from these particular outlaws, so believe me when I say these pilots are not to be taken lightly. I strongly recommend that you arrange a &lt;EM&gt;highly competent backup force&lt;\/EM&gt; to fly with you to the site.nnIf you manage to successfully defend the client\u2019s interests, we\u2019re offering &lt;EM4&gt;~mission(ScripAmount) MG Scrip&lt;\/EM4&gt; as compensation to the main contractor brave enough to take this job on. nnStay safe, and good luck,nnKevin WaltonnDispatcher, Foxwell Enforcementn\u2019Security, Your Way\u2019nnFoxwell Enforcement is a bonded security specialist licensed to operate throughout the UEE. We are always looking for new operators to join our family. If you or anyone you know is interested, please reach out to one of our contract representatives.<\/li>\n<li>Foxwell_DefendEntitesAndEscort_S_Title,P = Red Lvl. Contract: Protect ~mission(Objects) and Escort Employees<\/li>\n<li>Foxwell_DefendEntitesAndEscort_VE_Desc,P = For any pilots in the area \u2013 a group of bandits is targeting one of our clients at &lt;EM4&gt;~mission(Location|Address)&lt;\/EM4&gt;, specifically their &lt;EM4&gt;~mission(Objects)&lt;\/EM4&gt; and the maintenance ships that manage them. From our intel, it\u2019s only a few outlaws trying to make some quick credits, but they\u2019re also the type to cause some real damage if you get in their way.nnIf you take care of them and relocate the client\u2019s ship and crew safely, we\u2019re offering &lt;EM4&gt;~mission(ScripAmount) MG Scrip&lt;\/EM4&gt; to the main contractor. nnGood luck,nnKevin WaltonnDispatcher, Foxwell Enforcementn\u2019Security, Your Way\u2019nnFoxwell Enforcement is a bonded security specialist licensed to operate throughout the UEE. We are always looking for new operators to join our family. If you or anyone you know is interested, please reach out to one of our contract representatives.<\/li>\n<li>Foxwell_DefendEntitesAndEscort_VE_Title,P = Yellow Lvl. Contract: Defend ~mission(Objects) and Escort Employees<\/li>\n<li>Foxwell_DefendEntitesAndEscort_VH_Desc,P = Urgent ship aid needed at &lt;EM4&gt;~mission(Location|Address)&lt;\/EM4&gt;. A band of destructive criminal outlaws that have been trying to make a name for themselves recently has struck hard against one of our high priority clients, &lt;EM4&gt;attacking their ships and targeting the client\u2019s ~mission(Objects)&lt;\/EM4&gt;. It will be your job to keep everyone and everything safe \u2013 though it won\u2019t be an easy feat.nnI cannot stress enough how dangerous these attackers are, so be sure to &lt;EM&gt;bring backup&lt;\/EM&gt; to deal with them. If you, the crew, and the infrastructures make it out intact, we\u2019re offering a generous sum of &lt;EM4&gt;~mission(ScripAmount) MG Scrip&lt;\/EM4&gt; to the main contractor. nnBest of luck,nnKevin WaltonnDispatcher, Foxwell Enforcementn\u2019Security, Your Way\u2019nnFoxwell Enforcement is a bonded security specialist licensed to operate throughout the UEE. We are always looking for new operators to join our family. If you or anyone you know is interested, please reach out to one of our contract representatives.<\/li>\n<li>Foxwell_DefendEntitesAndEscort_VH_Title,P = Red Lvl. Contract: Defend ~mission(Objects) and Escort Employees<\/li>\n<li>Foxwell_X2_AttackIdris_Desc = We have a fix on a XenoThreat Idris with fighter support at &lt;EM4&gt;~mission(Location|Address)&lt;\/EM4&gt;. Their comms discipline\u2019s lousy. According to the radio chatter, the Commander\u2019s on board the Idris. Can\u2019t remember the last time we had such a strong fix on him. This could be a chance to decapitate the whole operation. nnWant in?nnKevin WaltonnDispatcher, Foxwell Enforcementn\u2019Security, Your Way\u2019nnFoxwell Enforcement is a bonded security specialist licensed to operate throughout the UEE. We are always looking for new operators to join our family. If you or anyone you know is interested, please reach out to one of our contract representatives.<\/li>\n<li>Foxwell_X2_AttackIdris_Title = Target: XenoThreat Attack Group<\/li>\n<li>Foxwell_X2_DrawOutBoss_Desc = We have intercepted a location beacon that puts &lt;EM&gt;~mission(TargetName)&lt;\/EM4&gt; and their personal attack wing at &lt;EM4&gt;~mission(Location|Address)&lt;\/EM4&gt;. They have been one of XenoThreat\u2019s most brutal enforcers since their founding. nn&lt;EM&gt;~mission(TargetName|Last)&lt;\/EM4&gt;\u2019s not one to back down from a fight so hit their ships hard enough, do enough damage and they won\u2019t be able to resist joining in the action. Once they\u2019re out in the open, they\u2019ll be your main target.nnReady to go?nnKevin WaltonnDispatcher, Foxwell Enforcementn\u2019Security, Your Way\u2019nnFoxwell Enforcement is a bonded security specialist licensed to operate throughout the UEE. We are always looking for new operators to join our family. If you or anyone you know is interested, please reach out to one of our contract representatives.<\/li>\n<li>Foxwell_X2_DrawOutBoss_Title = Eliminate XenoThreat Enforcer<\/li>\n<li>Foxwell_X2_ShipAmbush_Desc = Been handed some strong intel on a XenoThreat strike wing\u2019s flightpath. Looking for contractors who can dust off now and be set up at &lt;EM4&gt;~mission(Location|Address)&lt;\/EM4&gt; ahead of them. Local conditions will mask your scanner signatures so you can give them the surprise of their lives. Let\u2019s turn the hunters into the hunted.nnInterested?nnKevin WaltonnDispatcher, Foxwell Enforcementn\u2019Security, Your Way\u2019nnFoxwell Enforcement is a bonded security specialist licensed to operate throughout the UEE. We are always looking for new operators to join our family. If you or anyone you know is interested, please reach out to one of our contract representatives.<\/li>\n<li>Foxwell_X2_ShipAmbush_Title = Ambush XenoThreat Strike Wing<\/li>\n<li>Foxwell_X2_ShipDefend_Desc = A distress beacon came in from &lt;EM4&gt;~mission(Location|Address)&lt;\/EM4&gt; about a ship under attack from XenoThreat. The pilot reports that their shields are failing and they can\u2019t outrun the attackers.nnThe ship\u2019s a &lt;EM4&gt;~mission(Ship)&lt;\/EM4&gt;, but the pilot\u2019s Human, which according to XenoThreat\u2019s twisted way of thinking, makes them a traitor to Humanity and a target for their hate.nnWe\u2019re looking for operators to head out there and do some good.nnKevin WaltonnDispatcher, Foxwell Enforcementn\u2019Security, Your Way\u2019nnFoxwell Enforcement is a bonded security specialist licensed to operate throughout the UEE. We are always looking for new operators to join our family. If you or anyone you know is interested, please reach out to one of our contract representatives.<\/li>\n<li>Foxwell_X2_ShipDefend_Title = Urgent \u2013 Ship Under XenoThreat Attack<\/li>\n<li>Foxwell_X2_ShipWaves_Desc = Multiple reports are coming in of XenoThreat ships massing at &lt;EM4&gt;~mission(Location|Address)&lt;\/EM4&gt;nWe\u2019re looking for contractors ready to take the fight to them. nnThey want us to believe that they have right on their side. They want us to believe that they have overwhelming force. This is a chance to show them we know better.nnI won\u2019t lie, this is more than just a simple security contract to me. I really hate those intolerant assholes and everything they stand for.nnYou with me?nnKevin WaltonnDispatcher, Foxwell Enforcementn\u2019Security, Your Way\u2019nnFoxwell Enforcement is a bonded security specialist licensed to operate throughout the UEE. We are always looking for new operators to join our family. If you or anyone you know is interested, please reach out to one of our contract representatives.<\/li>\n<li>Foxwell_X2_ShipWaves_Title = Interdict XenoThreat Attack Force<\/li>\n<\/ul>\n<h3 class=\"wp-block-heading\">Keys Added for Guild<\/h3>\n<ul class=\"nv-cv-d nv-cv-m wp-block-list\">\n<li>Guild_United_Wayfarers_Club = United Wayfarers Club<\/li>\n<li>Guild_United_Wayfarers_Club_RepUI_Area = UEE<\/li>\n<li>Guild_United_Wayfarers_Club_RepUI_Description = The UWC represents a vast network of repair, refueling and recovery specialists spread across the UEE. The network has even grown to include a handful of Banu and Xi\u2019an affiliate clubs. The UWC\u2019s expanding reach aims to ensure safe travel for all Club members, no matter how far from home they may find themselves.<\/li>\n<li>Guild_United_Wayfarers_Club_RepUI_Focus = In-flight repairs, refueling and re-arming. Vehicle rescue and retrieval.<\/li>\n<li>Guild_United_Wayfarers_Club_RepUI_Founded = 2473<\/li>\n<li>Guild_United_Wayfarers_Club_RepUI_Headquarters = Selene, Vega System<\/li>\n<li>Guild_United_Wayfarers_Club_RepUI_Leadership = Bennet Hogg<\/li>\n<li>Guild_United_Wayfarers_Club_RepUI_Name = United Wayfarers Club<\/li>\n<\/ul>\n<h3 class=\"wp-block-heading\">Keys Added for HeadHunters<\/h3>\n<ul class=\"nv-cv-d nv-cv-m wp-block-list\">\n<li>HeadHunters_DefendEntitesAndEscort_E_Desc = Provide Protection at ~mission(Location)<\/li>\n<li>HeadHunters_DefendEntitesAndEscort_E_Title = I was having a shite day, and it just got worse. Our interests over at &lt;EM4&gt;~mission(Location|Address)&lt;\/EM4&gt; comm\u2019d to let me know that their &lt;EM&gt;~mission(Objects)&lt;\/EM4&gt; are under attack by these no-name hoods looking to stake a claim.nnYou\u2019re gonna go there for me and protect the place, including any &lt;EM4&gt;friendly ships&lt;\/EM4&gt; unfortunate enough to be caught in the crossfire. Don\u2019t think putting these wannabees in their place will be too tricky for someone like you. nnAlso, I\u2019ll sweeten the pot by giving the main contractor &lt;EM4&gt;~mission(ScripAmount) Council Scrip&lt;\/EM4&gt; just to show my appreciation. nnStows out.<\/li>\n<li>HeadHunters_DefendEntitesAndEscort_H_Desc = Stop Rival Attack at ~mission(Location)<\/li>\n<li>HeadHunters_DefendEntitesAndEscort_H_Title = There\u2019s this small gang that continues to be a thorn in our side, and the bastards have just ambushed some friends over at &lt;EM4&gt;~mission(Location|Address)&lt;\/EM4&gt;. Seems like they\u2019re doing their best to destroy the &lt;EM4&gt;~mission(Objects)&lt;\/EM4&gt; there.nnI need you and whatever &lt;EM4&gt;crew you can muster&lt;\/EM4&gt; on site stopping these mungers from blowing everything up and protecting any &lt;EM4&gt;friendly ships&lt;\/EM4&gt; that need a hand.nnHandle this right and I\u2019ll give the main contractor &lt;EM4&gt;~mission(ScripAmount) Council Scrip&lt;\/EM4&gt;.nn- Stows<\/li>\n<li>HeadHunters_DefendEntitesAndEscort_M_Desc = Secure ~mission(Location) from Upstarts<\/li>\n<li>HeadHunters_DefendEntitesAndEscort_M_Title = A new gang who is proving to be a real pain in the ass for the Headhunters just upped the stakes by attacking the &lt;EM4&gt;~mission(Objects)&lt;\/EM4&gt; at &lt;EM4&gt;~mission(Location|Address)&lt;\/EM4&gt;. Never a good thing since we got interest in the welfare of the folks there, but doubly so because if they do too much damage it might royally screw an upcoming operation.nnHead over there as soon as you\u2019re able and stop the attack before they can do any lasting damage. And if any &lt;EM4&gt;friendly ships&lt;\/EM4&gt; need a hand, I want you to look out for them too. Don\u2019t expect this gang to be pushovers but you should still be able to deal with them if you keep your head on.n nIf you need any extra motivation, I\u2019m adding &lt;EM4&gt;~mission(ScripAmount) Council Scrip&lt;\/EM4&gt; for the main contractor.nn- Stows<\/li>\n<li>HeadHunters_DefendEntitesAndEscort_S_Desc = Guard ~mission(Location) From Rivals<\/li>\n<li>HeadHunters_DefendEntitesAndEscort_S_Title = The maintenance and reliable function of &lt;EM4&gt;~mission(Location|Address)&lt;\/EM4&gt; is pretty darn important to the Headhunters, but this rival crew seems determined knock it out of contention. They\u2019re on site now, targeting &lt;EM4&gt;~mission(Objects)&lt;\/EM4&gt; there. nnProtecting the site, and any &lt;EM4&gt;friendly ships&lt;\/EM4&gt;, in the area is important enough that I want you to bring some &lt;EM4&gt;reliable backup along&lt;\/EM4&gt; when you go and terminate these nullbrains. nnTo prove just how serious we are about getting this done right, the main contractor will earn &lt;EM4&gt;~mission(ScripAmount) Council Scrip&lt;\/EM4&gt; for making sure absolutely nothing goes wrong.nn- Stow<\/li>\n<li>HeadHunters_DefendEntitesAndEscort_VE_Desc = Keep ~mission(Location) Safe<\/li>\n<li>HeadHunters_DefendEntitesAndEscort_VE_Title = I won\u2019t bore you with the nitty gritty, but trust me when I say that &lt;EM4&gt;~mission(Location|Address)&lt;\/EM4&gt; is important to the Headhunters. So imagine how pissed I am to learn that they\u2019re being harassed by some aggressive upstarts who are hellbent on taking out their &lt;EM&gt;~mission(Objects)&lt;\/EM4&gt;. It won\u2019t stand. nnGet there and provide some protection before everything gets destroyed, including &lt;EM4&gt;any friendly ships&lt;\/EM4&gt; in the area. Nullbrains like these hopefully won\u2019t pose too much of a challenge to a rising star like yourself.nnClear \u2018em all out I\u2019ll throw &lt;EM4&gt;~mission(ScripAmount) Council Scrip&lt;\/EM4&gt; to whoever accepted this gig.nn- Stows<\/li>\n<li>HeadHunters_DefendEntitesAndEscort_VH_Desc = Defend ~mission(Location) From Mercs<\/li>\n<li>HeadHunters_DefendEntitesAndEscort_VH_Title = So, I thought we had done a good job of keeping things on the quiet side, but looks like the fact &lt;EM4&gt;~mission(Location|Address)&lt;\/EM4&gt; has Headhunters ties has gotten out. Now there are some heavy operators causing major problems there, targeting the &lt;EM&gt;~mission(Objects)&lt;\/EM4&gt; and generally causing me a massive headache.nnWith the amount of firepower these interlopers are packing, you\u2019re gonna need to bring along a &lt;EM4&gt;crew of your own&lt;\/EM4&gt; to pull this off. Especially since I need you to be protecting any &lt;EM4&gt;friendly ships&lt;\/EM4&gt; that need help.nnThis op needs to go off without a hitch, so I\u2019m offering the main contractor &lt;EM4&gt;~mission(ScripAmount) Council Scrip&lt;\/EM4&gt; for a job well done. nnStows out.<\/li>\n<\/ul>\n<h3 class=\"wp-block-heading\">Keys Added for Headhunters<\/h3>\n<ul class=\"nv-cv-d nv-cv-m wp-block-list\">\n<li>Headhunters_DefendDestructibleEntites_E_Desc_001 = Some morons with some seriously inflated notion of their place in \u2018verse made the damn foolish choice of attacking the &lt;EM&gt;~mission(Objects)&lt;\/EM4&gt; at &lt;EM4&gt;~mission(Location|Address)&lt;\/EM4&gt;. We\u2019ve got some things in play over there so we can\u2019t let \u2018em get away with it.nnIf you\u2019re interesting in helpin\u2019 out, get there and deal with these luggers before they can do too much damage. Don\u2019t figure you\u2019ll break too much of a sweat dealin\u2019 with them.nnAlso, I\u2019ll sweeten the pot by giving the main contractor &lt;EM4&gt;~mission(ScripAmount) Council Scrip&lt;\/EM4&gt; just to show my appreciation. nnStows out.<\/li>\n<li>Headhunters_DefendDestructibleEntites_E_Title_001 = Protect ~mission(Objects) From Luggers<\/li>\n<li>Headhunters_DefendDestructibleEntites_H_Desc_001 = Got word from some allies of ours over at &lt;EM4&gt;~mission(Location|Address)&lt;\/EM4&gt; that they\u2019re coming under attack. A gang we\u2019ve had run-ins with before are trying to take them over by first destroying their &lt;EM4&gt;~mission(Objects)&lt;\/EM4&gt;.nnThis crew are mungers through and through, but they mean business and can handle themselves in a fight. It will take a bit of doing to make sure they don\u2019t blow up everything. You might even think about &lt;EM&gt;bringing some help&lt;\/EM&gt; along.nnHandle this right and I\u2019ll give the main contractor &lt;EM4&gt;~mission(ScripAmount) Council Scrip&lt;\/EM4&gt;.nn- Stows<\/li>\n<li>Headhunters_DefendDestructibleEntites_H_Title_001 = Stop Gang From Destroying ~mission(Objects)<\/li>\n<li>Headhunters_DefendDestructibleEntites_M_Desc_001 = Our friends at &lt;EM4&gt;~mission(Location|Address)&lt;\/EM4&gt; have been compromised. A new gang in the area are threatening them by targeting their &lt;EM4&gt;~mission(Objects)&lt;\/EM4&gt;. nnIf those get destroyed its going to be seriously bad for business, so I want you over there pronto on protection duty. n nIf you need any extra motivation, I\u2019m adding &lt;EM4&gt;~mission(ScripAmount) Council Scrip&lt;\/EM4&gt; for the main contractor.nn- Stows<\/li>\n<li>Headhunters_DefendDestructibleEntites_M_Title_001 = Secure ~mission(Objects) From Rivals<\/li>\n<li>Headhunters_DefendDestructibleEntites_S_Desc_001 = Our partners at &lt;EM4&gt;~mission(Location|Address)&lt;\/EM4&gt; need help. A rival outlaw crew are swarming the area and attacking the &lt;EM4&gt;~mission(Objects)&lt;\/EM4&gt; there. That\u2019d be bad enough as is, but this site is absolutely critical to our future plans in the area and its damn important that it remains in working order.nnWith the scale of this attack and the skill of these pilots, there\u2019s no doubt that some &lt;EM&gt;reliable backup&lt;\/EM&gt; would serve you well. Gather your crew, fly out to the site, and stop these bootlicks before they can do any lasting damage. nnTo prove just how serious we are about getting this done right, the main contractor will earn &lt;EM4&gt;~mission(ScripAmount) Council Scrip&lt;\/EM4&gt; for making sure absolutely nothing goes wrong.nn- Stow<\/li>\n<li>Headhunters_DefendDestructibleEntites_S_Title_001 = Guard ~mission(Objects) At All Costs<\/li>\n<li>Headhunters_DefendDestructibleEntites_VE_Desc_001 = You don\u2019t need all the details, but Headhunters have an interest in what happens over at &lt;EM4&gt;~mission(Location|Address)&lt;\/EM4&gt; and I just got word they\u2019re being harassed by some aggressive upstarts. nnThe dumb sods are trying to cripple the place by taking out their &lt;EM&gt;~mission(Objects)&lt;\/EM4&gt;. I\u2019m not having it. nnGet there and provide some protection before everything gets destroyed. These chumps are lightweights so shouldn\u2019t be too much of a problem for you to handle. nnClear \u2018em all out I\u2019ll throw &lt;EM4&gt;~mission(ScripAmount) Council Scrip&lt;\/EM4&gt; to whoever accepted this gig as a bonus.nn- Stows<\/li>\n<li>Headhunters_DefendDestructibleEntites_VE_Title_001 = Keep ~misison(Objects) Safe From Upstarts<\/li>\n<li>Headhunters_DefendDestructibleEntites_VH_Desc_001 = A band of hired guns has been sent to mess with our interests over at &lt;EM4&gt;~mission(Location|Address)&lt;\/EM4&gt;. Seems someone has been tipped off that if the &lt;EM&gt;~mission(Objects)&lt;\/EM4&gt; there are destroyed that it will severely interrupt Headhunter operations in the area. That\u2019s a problem I want you to fix.nnNot gonna lie, theses mercs are no joke. It\u2019d be foolish to go it alone. That\u2019s why you\u2019ll need to be fully supplied and find &lt;EM&gt;some trustworthy friends&lt;\/EM&gt; to fly at your wing.nnThis op needs to go off without a hitch, so I\u2019m offering the main contractor &lt;EM4&gt;~mission(ScripAmount) Council Scrip&lt;\/EM4&gt; for a job well done. nnStows out.<\/li>\n<li>Headhunters_DefendDestructibleEntites_VH_Title_001 = Defend ~mission(Objects) From Mercs<\/li>\n<\/ul>\n<h3 class=\"wp-block-heading\">Keys Added for HotCold<\/h3>\n<ul class=\"nv-cv-d nv-cv-m wp-block-list\">\n<li>HotCold_obj_marker_01 = ~mission(HotColdObject)<\/li>\n<\/ul>\n<h3 class=\"wp-block-heading\">Keys Added for HUD<\/h3>\n<ul class=\"nv-cv-d nv-cv-m wp-block-list\">\n<li>HUD_Notification_Contract_Limit_Exceeded = Contract Limit Exceeded<\/li>\n<li>HUD_Notification_Contract_Not_Accepted = Contract Not Accepted<\/li>\n<\/ul>\n<h3 class=\"wp-block-heading\">Keys Added for Intersec<\/h3>\n<ul class=\"nv-cv-d nv-cv-m wp-block-list\">\n<li>Intersec_TSG_Assist_Solo_Desc_001 = MISSION SPECSnnArea of Operation: Nyx System nHostile Forces: VanduulnEquipment Specs: Combat ReadynBriefing: nAn Idris-class People\u2019s Alliance security vessel named Tranquility is currently engaged with a &lt;EM&gt;Vanduul capital ship&lt;\/EM4&gt; near an old &lt;EM4&gt;QV Extraction station&lt;\/EM4&gt; and Intersec is looking for combat pilots to lend some support.nnScramble to the AO and &lt;EM4&gt;engage Vanduul fighters so the Tranquility can focus on the capital ship&lt;\/EM4&gt;. nnGood luck, nnDeacon Tobin nOperations Manager nInterSec Defense Solutions nnThis communication consists of confidential information solely intended for the recipient. Please disregard if received in error and notify the sender. All operations are conducted at the contractor\u2019s own personal risk and must adhere to UEE and system law where applicable.<\/li>\n<li>Intersec_TSG_Assist_Solo_Title_001 = Assist People\u2019s Alliance Vessel Tranquility<\/li>\n<li>Intersec_TSG_Assist_Solo_obj_long_01 = Protect the Tranquility by defeating all of the ~mission(WaveName).<\/li>\n<li>Intersec_TSG_Assist_Solo_obj_marker = Tranquility<\/li>\n<li>Intersec_TSG_Assist_Solo_obj_short_01 = Defeat ~mission(WaveName)<\/li>\n<li>Intersec_TSG_Assist_Solo_obj_wavetracker = Vanduul Waves Defeated: %ls<\/li>\n<li>Intersec_TSG_Assist_Solo_wavename = Vanduul Fighters<\/li>\n<li>Intersec_TSG_BombRun_Solo_Desc_001 = MISSION SPECSnnArea of Operation: Nyx System nHostile Forces: Shattered BladenEquipment Specs: Combat Ships w\/OrdnancenBriefing: nLocal assets have indicated that Shattered Blade elements are attempting to rebuild one of their stations and Intersec is looking for a pilot to make sure that doesn\u2019t happen.nnThey\u2019ve managed to get basic turret defenses back online but currently only have &lt;EM4&gt;two power relays activated&lt;\/EM4&gt;. These will be your targets as they &lt;EM4&gt;cannot be destroyed by energy weapons, you will need to bring ballistic or ordnance to be effective&lt;\/EM4&gt;. nnReactivation of this station will allow the Shattered Blade to try and reclaim a foothold in this system and we can\u2019t let that happen.nnGood luck, nnDeacon Tobin nOperations Manager nInterSec Defense Solutions nnThis communication consists of confidential information solely intended for the recipient. Please disregard if received in error and notify the sender. All operations are conducted at the contractor\u2019s own personal risk and must adhere to UEE and system law where applicable.<\/li>\n<li>Intersec_TSG_BombRun_Solo_Title_001 = Strategic Bombing<\/li>\n<li>Intersec_TSG_CollectData_Desc_001 = MISSION SPECSnnArea of Operation: Nyx System nHostile Forces: VanduulnEquipment Specs: N\/AnBriefing: nCaptain Martel from the People\u2019s Alliance vessel Tranquility reached out to say that they had conscripted you to retrieve data drives from the destroyed Vanduul capital ship.nnBe careful in the extraction of the said drives and deliver them to the People\u2019s Alliance for analysis once completed.nnRespectfully, nnDeacon Tobin nOperations Manager nInterSec Defense Solutions nnThis communication consists of confidential information solely intended for the recipient. Please disregard if received in error and notify the sender. All operations are conducted at the contractor\u2019s own personal risk and must adhere to UEE and system law where applicable.<\/li>\n<li>Intersec_TSG_CollectData_Title_001 = Retrieve Vanduul Data<\/li>\n<li>Intersec_TSG_DefendShip_Solo_Desc_001 = MISSION SPECSnnArea of Operation: Nyx System nHostile Forces: Shattered BladenEquipment Specs: Combat ReadynBriefing: nWe\u2019ve received word that a People\u2019s Alliance security pilot stumbled across a Shattered Blade hideout and needs immediate assistance. nnHead to the abandoned station and &lt;EM4&gt;provide cover until they can quantum to safety&lt;\/EM4&gt;.nnRespectfully, nnDeacon Tobin nOperations Manager nInterSec Defense Solutions nnThis communication consists of confidential information solely intended for the recipient. Please disregard if received in error and notify the sender. All operations are conducted at the contractor\u2019s own personal risk and must adhere to UEE and system law where applicable.<\/li>\n<li>Intersec_TSG_DefendShip_Solo_Title_001 = Defend People\u2019s Alliance Pilot<\/li>\n<li>Intersec_TSG_EscortShip_Solo_Desc_001 = MISSION SPECSnnArea of Operation: Nyx System nHostile Forces: Shattered BladenEquipment Specs: Combat ReadynBriefing: nIntersec has intercepted chatter from Shattered Blade channels that they\u2019ve captured a People\u2019s Alliance security pilot in an old extraction station that they control.nnWe need an experienced combat pilot to provide combat assistance so the pilot can escape. The airspace outside the hangar is swarming with hostiles, so you will &lt;EM4&gt;need to clear the airspace so the pilot can launch and QT safely&lt;\/EM4&gt;.nnRespectfully, nnDeacon Tobin nOperations Manager nInterSec Defense Solutions nnThis communication consists of confidential information solely intended for the recipient. Please disregard if received in error and notify the sender. All operations are conducted at the contractor\u2019s own personal risk and must adhere to UEE and system law where applicable.<\/li>\n<li>Intersec_TSG_EscortShip_Solo_Title_001 = Extraction Mission<\/li>\n<li>Intersec_TSG_Group_Desc_001 = MISSION SPECSnnArea of Operation: Nyx System nHostile Forces: Shattered BladenEquipment Specs: Strike GroupnBriefing: nWe\u2019ve received word that a People\u2019s Alliance security ship called Tranquility stumbled across Shattered Blade hiding out in an old QV Extraction station. Details are sketchy but will connect you with local assets once on site. nnIntersec is looking for a team to intervene and protect the Tranquility and their personnel. Based on discussions with the Tranquility\u2019s captain, you will &lt;EM4&gt;need ballistic and ordnance to break down the defenses of the station&lt;\/EM4&gt; and ultimately &lt;EM4&gt;get boots on the ground to save their pilot&lt;\/EM4&gt;.nn&lt;EM4&gt;Recruiting additional ships&lt;\/EM4&gt; to support you in this mission is absolutely critical. You will &lt;EM4&gt;need a variety of ship types&lt;\/EM4&gt; to balance multiple combat zones in space and on the ground.nnRespectfully, nnDeacon Tobin nOperations Manager nInterSec Defense Solutions nnThis communication consists of confidential information solely intended for the recipient. Please disregard if received in error and notify the sender. All operations are conducted at the contractor\u2019s own personal risk and must adhere to UEE and system law where applicable.<\/li>\n<li>Intersec_TSG_Group_Title_001 = Tactical Strike Group Needed<\/li>\n<li>Intersec_TSG_P1M1_obj_long_01 = Defend People\u2019s Alliance vessel Tranquility against Shattered Blade fighters.<\/li>\n<li>Intersec_TSG_P1M1_obj_marker = Tranquility<\/li>\n<li>Intersec_TSG_P1M1_obj_short_01 = Defend Tranquility<\/li>\n<li>Intersec_TSG_P2M1_obj_long_01 = Target and destroy power relays along the station arms to gain access inside.<\/li>\n<li>Intersec_TSG_P2M1_obj_marker = ~mission(ItemsToDestroy)<\/li>\n<li>Intersec_TSG_P2M1_obj_short_01 = Destroy Power Relays<\/li>\n<li>Intersec_TSG_P2M1_objective = Remaining ~mission(ItemsToDestroy)<\/li>\n<li>Intersec_TSG_P2M2_obj_long_01 = Enter the station\u2019s arms to destroy the cooling units along the path to unlock the core.<\/li>\n<li>Intersec_TSG_P2M2_obj_marker = ~mission(ItemsToDestroy1)<\/li>\n<li>Intersec_TSG_P2M2_obj_short_01 = Destroy Cooling Units<\/li>\n<li>Intersec_TSG_P2M2_objective = Remaining ~mission(ItemsToDestroy1)<\/li>\n<li>Intersec_TSG_P3M1_obj_long_01 = Defend Tranquility against the Shattered Blade\u2019s counterattack.<\/li>\n<li>Intersec_TSG_P3M1_obj_short_01 = Intercept Bombers<\/li>\n<li>Intersec_TSG_P4M1_obj_long_01 = Destroy the exposed station core to trigger a reset of the structure.<\/li>\n<li>Intersec_TSG_P4M1_obj_marker = ~mission(ItemsToDestroy2)<\/li>\n<li>Intersec_TSG_P4M1_obj_marker2 = ~mission(ItemsToDestroy3)<\/li>\n<li>Intersec_TSG_P4M1_obj_short_01 = Destroy Station Core<\/li>\n<li>Intersec_TSG_P4M1_objective = ~mission(ItemsToDestroy2) Health<\/li>\n<li>Intersec_TSG_P4M1_objective2 = Remaining ~mission(ItemsToDestroy3) Health<\/li>\n<li>Intersec_TSG_P5M1_access = Access Door<\/li>\n<li>Intersec_TSG_P5M1_obj_long_01 = Infiltrate the Shattered Blade station to free the captured pilot.<\/li>\n<li>Intersec_TSG_P5M1_obj_marker = Gabe Windell<\/li>\n<li>Intersec_TSG_P5M1_obj_short_01 = Infiltrate Station<\/li>\n<li>Intersec_TSG_P5M2_obj_long_01 = Rescue the hostage by locating the security terminal that control the hangar doors.<\/li>\n<li>Intersec_TSG_P5M2_obj_short_01 = Rescue Captured Pilot<\/li>\n<li>Intersec_TSG_P5M2_secterminal = Security Terminal<\/li>\n<li>Intersec_TSG_P6M1_obj_long_01 = Escort Gabe a safe distance away from the fight so he can escape.<\/li>\n<li>Intersec_TSG_P6M1_obj_short_01 = Escort Gabe<\/li>\n<li>Intersec_TSG_P7M1_obj_long_01 = Find the other data drives in the Mauler wreckage and EVA to download the data.<\/li>\n<li>Intersec_TSG_P7M1_obj_marker = Data Drive<\/li>\n<li>Intersec_TSG_P7M1_obj_short_01 = Retrieve Data<\/li>\n<li>Intersec_TSG_StationWing_obj_marker = Entry Port<\/li>\n<li>Intersec_TSG_WeakenDef_Solo_Desc_001 = MISSION SPECSnnArea of Operation: Nyx System nHostile Forces: Shattered BladenEquipment Specs: Combat Ships w\/OrdnancenBriefing: nRegional analysis indicates that there is a suspected Shattered Blade hideout in an old QV Extraction station and Intersec is looking for a pilot to launch an attack against the station\u2019s power infrastructure.nnThis will be a multi-tiered assault, requiring you to target and destroy station components on the exterior and interior. From previous operations, we\u2019ve learned that &lt;EM4&gt;certain components cannot be destroyed by energy weapons, so ballistic or ordnance will be needed&lt;\/EM4&gt;. Parts of the station have historically been flooded with &lt;EM4&gt;heavy distortion energy, so you will need to act efficiently while inside&lt;\/EM4&gt;.nnThese attacks are all an effort to allow you to&lt;EM4&gt;destroy the now-exposed power core at the center&lt;\/EM4&gt;.nnThe loss of this station will greatly impact the gang\u2019s ability to operate in the system and so has been deemed a high priority.nnGood luck, nnDeacon Tobin nOperations Manager nInterSec Defense Solutions nnThis communication consists of confidential information solely intended for the recipient. Please disregard if received in error and notify the sender. All operations are conducted at the contractor\u2019s own personal risk and must adhere to UEE and system law where applicable.<\/li>\n<li>Intersec_TSG_WeakenDef_Solo_Title_001 = Tactical Bombing Op<\/li>\n<li>Intersec_TSG_cooler = Cooling Units<\/li>\n<li>Intersec_TSG_coreweakspot = Core Weak Spot<\/li>\n<li>Intersec_TSG_faction_PA = People\u2019s Alliance<\/li>\n<li>Intersec_TSG_faction_SB = Shattered Blade<\/li>\n<li>Intersec_TSG_fail_defendship = The Tranquility was destroyed.<\/li>\n<li>Intersec_TSG_fail_escortship = Gabe Windell\u2019s ship was destroyed.<\/li>\n<li>Intersec_TSG_fail_playerdeath = All players died<\/li>\n<li>Intersec_TSG_fail_playerleft = All players left mission area<\/li>\n<li>Intersec_TSG_location = QV Extraction Station<\/li>\n<li>Intersec_TSG_mission_success = Mission successfully completed<\/li>\n<li>Intersec_TSG_relay = Power Relay<\/li>\n<li>Intersec_TSG_stationcore = Core<\/li>\n<\/ul>\n<h3 class=\"wp-block-heading\">Keys Added for item<\/h3>\n<ul class=\"nv-cv-d nv-cv-m wp-block-list\">\n<li>item_DescAmmoCrate_Decoy,P = Decoy Ammunition<\/li>\n<li>item_DescAmmoCrate_Noise,P = Noise Ammunition<\/li>\n<li>item_DescAmmoCrate_S1,P = Size 1 Vehicle Weapon Ammuniton<\/li>\n<li>item_DescAmmoCrate_S2,P = Size 2 Vehicle Weapon Ammuniton<\/li>\n<li>item_DescAmmoCrate_S3,P = Size 3 Vehicle Weapon Ammuniton<\/li>\n<li>item_DescAmmoCrate_S4,P = Size 4 Vehicle Weapon Ammuniton<\/li>\n<li>item_DescAmmoCrate_S5,P = Size 5 Vehicle Weapon Ammuniton<\/li>\n<li>item_DescAmmoCrate_S6,P = Size 6 Vehicle Weapon Ammuniton<\/li>\n<li>item_DescAmmoCrate_S7,P = Size 7 Vehicle Weapon Ammuniton<\/li>\n<li>item_DescDRAK_CML_Chaff,P = Drake Noise Launcher<\/li>\n<li>item_DescDRAK_CML_Flare,P = Drake Decoy Launcher<\/li>\n<li>item_DescPlayerDeco_Flair_Banu_Instrument_1_a = Inspired by Human-made instruments which were the Banu\u2019s first introduction to music, this ornately decorated Ochelo features four strings on a raised fret and a leather-skinned drum base. Some of the most popular practitioners of the instrument have risen to fame performing as buskers in markets and city squares.<\/li>\n<li>item_Desc_COMP_WLOP_S00_Adze = Item Type: ComputernManufacturer: WillsOpnSize: 0nGrade: CnClass: CiviliannnYou can now experience the robust data processing of WillsOp in a mobile form factor with the Adze computing system.<\/li>\n<li>item_Desc_hdtc_undersuit_01_01_02,P = PH \u2013 Description for hdtc_undersuit_01_01_02<\/li>\n<li>item_Desc_kap_combat_heavy_arms_02_09_01 = Item Type: Heavy ArmornDamage Reduction: 40%nTemp. Rating: -77 \/ 107 \u00b0CnRadiation Protection: 26800 REMnRadiation Scrub Rate: 145.8 REM\/snCarrying Capacity: 7.5 \u00b5SCUn nFrom the masterwork designers of Kilgore &amp; Poole comes the Monde heavy armor. Effortlessly integrating triple-laminate plating with the latest in defensive technology, this armor provides battle-ready protection with a next-class comfort system and specialized flex-point joints.n nThe Purgatory Camo edition features a sleek gray-on-gray pattern.<\/li>\n<li>item_Desc_kap_combat_heavy_core_02_09_01 = Item Type: Heavy ArmornDamage Reduction: 40%nTemp. Rating: -77 \/ 107 \u00b0CnRadiation Protection: 26800 REMnRadiation Scrub Rate: 145.8 REM\/snCarrying Capacity: 12.0 \u00b5SCUnBackpacks: Alln nFrom the masterwork designers of Kilgore &amp; Poole comes the Monde heavy armor. Effortlessly integrating triple-laminate plating with the latest in defensive technology, this armor provides battle-ready protection with a next-class comfort system and specialized flex-point joints.n nThe Purgatory Camo edition features a sleek gray-on-gray pattern.<\/li>\n<li>item_Desc_kap_combat_heavy_helmet_02_09_01 = Item Type: Heavy ArmornDamage Reduction: 40%nTemp. Rating: -77 \/ 107 \u00b0CnRadiation Protection: 26800 REMnRadiation Scrub Rate: 145.8 REM\/sn nFrom the masterwork designers of Kilgore &amp; Poole comes the Monde helmet. Effortlessly integrating triple-laminate plating with the latest in defensive technology, this armor provides battle-ready protection with a next-class comfort system.n nThe Purgatory Camo edition features a sleek gray-on-gray pattern.<\/li>\n<li>item_Desc_kap_combat_heavy_legs_02_09_01 = Item Type: Heavy ArmornDamage Reduction: 40%nTemp. Rating: -77 \/ 107 \u00b0CnRadiation Protection: 26800 REMnRadiation Scrub Rate: 145.8 REM\/snCarrying Capacity: 7.5 \u00b5SCUn nFrom the masterwork designers of Kilgore &amp; Poole comes the Monde heavy armor. Effortlessly integrating triple-laminate plating with the latest in defensive technology, this armor provides battle-ready protection with a next-class comfort system and specialized flex-point joints.n nThe Purgatory Camo edition features a sleek gray-on-gray pattern.<\/li>\n<li>item_Desc_qrt_combat_medium_arms_01_02_01 = Item Type: Medium ArmornDamage Reduction: 30%nTemp. Rating: -50 \/ 80 \u00b0CnRadiation Protection: 26400 REMnRadiation Scrub Rate: 145.8 REM\/sn nThe Testudo armor for Quirinus Tech blends battlefield durability with everyday comfort. It weaves tough, yet lightweight, plating with ultra-strong synthetic fibers to provide premium protection. Lining the inside is a proprietary micromodal fabric that\u2019s soft to the touch and wicks away moisture for supreme comfort.n nThe Purgatory Camo edition features a sleek gray-on-gray pattern.<\/li>\n<li>item_Desc_qrt_combat_medium_backpack_01_02_01 = Item Type: Medium BackpacknCarrying Capacity: 105K \u00b5SCUnCore Compatibility: Medium &amp; Heavyn nThe Testudo backpack may feel as light as a feather in your hands, but it can hold an impressive amount of weight thanks to its use of the same tough yet lightweight plating as the armor set.n nThe Purgatory Camo edition features a sleek gray-on-gray pattern.<\/li>\n<li>item_Desc_qrt_combat_medium_core_01_02_01 = Item Type: Medium ArmornDamage Reduction: 30%nTemp. Rating: -50 \/ 80 \u00b0CnRadiation Protection: 26400 REMnRadiation Scrub Rate: 145.8 REM\/snCarrying Capacity: 8K \u00b5SCUnBackpacks: Medium, Lightn nThe Testudo armor for Quirinus Tech blends battlefield durability with everyday comfort. It weaves tough, yet lightweight, plating with ultra-strong synthetic fibers to provide premium protection. Lining the inside is a proprietary micromodal fabric that\u2019s soft to the touch and wicks away moisture for supreme comfort.n nThe Purgatory Camo edition features a sleek gray-on-gray pattern.<\/li>\n<li>item_Desc_qrt_combat_medium_helmet_01_02_01 = Item Type: Medium ArmornDamage Reduction: 30%nTemp. Rating: -50 \/ 80 \u00b0CnRadiation Protection: 26400 REMnRadiation Scrub Rate: 145.8 REM\/s n nKeep your eyes on the prize and your head protected with the Testudo helmet. It features a wide faceplate and a durable outer shell that protrudes above the forehead in a way specifically designed to absorb and efficiently disperse the energy of impacts. n nThe Purgatory Camo edition features a sleek gray-on-gray pattern.<\/li>\n<li>item_Desc_qrt_combat_medium_legs_01_02_01 = Item Type: Medium ArmornDamage Reduction: 30%nTemp. Rating: -50 \/ 80 \u00b0CnRadiation Protection: 26400 REMnRadiation Scrub Rate: 145.8 REM\/snCarrying Capacity: 4K \u00b5SCUn nThe Testudo armor for Quirinus Tech blends battlefield durability with everyday comfort. It weaves tough, yet lightweight, plating with ultra-strong synthetic fibers to provide premium protection. Lining the inside is a proprietary micromodal fabric that\u2019s soft to the touch and wicks away moisture for supreme comfort.n nThe Purgatory Camo edition features a sleek gray-on-gray pattern.<\/li>\n<li>item_Desc_r6p_glasses_01_01_01,P = PH \u2013 Description for r6p_glasses_01_01_01<\/li>\n<li>item_Desc_srvl_armor_heavy_legs_02,P = Item Type: Heavy ArmornDamage Reduction: 40%nTemp. Rating: -85 \/ 115 \u00b0CnRadiation Protection: 26800 REMnRadiation Scrub Rate: 145.8 REM\/snCarrying Capacity: 8.0 \u00b5SCUnnSalvaged ship parts and pieces of disused protective gear were welded together to make this intimidating armor set. Paired with a decorated leather belt.<\/li>\n<li>item_Desc_syfb_combat_light_arms_01_01_01,P = PH \u2013 Description for syfb_combat_light_arms_01_01_01<\/li>\n<li>item_Desc_syfb_combat_light_core_01_01_01,P = PH \u2013 Description for syfb_combat_light_core_01_01_01<\/li>\n<li>item_Desc_syfb_combat_light_helmet_01_01_01,P = PH \u2013 Description for syfb_combat_light_helmet_01_01_01<\/li>\n<li>item_Desc_syfb_combat_light_legs_01_01_01,P = PH \u2013 Description for syfb_combat_light_legs_01_01_01<\/li>\n<li>item_Desc_vgl_combat_heavy_backpack_01_12_01 = Item Type: Heavy BackpacknCarrying Capacity: 150K \u00b5SCUnCore Compatibility: Heavyn nThis hard backpack from Virgil, Ltd. makes travel easy. Whether you need a place to carry your weapons or you\u2019ve decided to bring some extra rations along for a long journey, this backpack was designed to handle any occasion. The interior features a generous, closeable pocket to keep your small items from falling out of place.n nThe Purgatory Camo edition features a sleek gray-on-gray pattern.<\/li>\n<li>item_Desc_vgl_utility_light_arms_01_04_01 = Item Type: Light ArmornDamage Reduction: 20%nTemp. Rating: -35 \/ 65 \u00b0CnRadiation Protection: 26000 REMnRadiation Scrub Rate: 145.8 REM\/snnBe the first on the scene with the Chiron armor. Designed to provide the essential protection that combat medics need, the armor features ultra-lightweight paneling to keep the wearer quick on their feet without compromising on safety. Crucial, high-impact sections have been reinforced with raised carbon plating on top of a highly durable polyfiber for maximum flexibility.nnThe Purgatory Camo edition features a sleek gray-on-gray pattern.<\/li>\n<li>item_Desc_vgl_utility_light_arms_03_02_01,P = PH \u2013 Description for vgl_utility_light_arms_03_02_01<\/li>\n<li>item_Desc_vgl_utility_light_backpack_01_04_01,P = PH \u2013 Description for vgl_utility_light_backpack_01_04_01<\/li>\n<li>item_Desc_vgl_utility_light_backpack_01_05_01 = Item Type: Light BackpacknCarrying Capacity: 75K \u00b5SCUnCore Compatibility: AllnnEngineered with first responders in mind, the Chiron backpack provides an ideal carryall for critical supplies with quick access to the medical essentials that are stored inside.nnThe Purgatory Camo edition features a sleek gray-on-gray pattern.<\/li>\n<li>item_Desc_vgl_utility_light_core_01_04_01 = Item Type: Light ArmornDamage Reduction: 20%nTemp. Rating: -32 \/ 62 \u00b0CnRadiation Protection: 26000 REMnRadiation Scrub Rate: 145.8 REM\/snCarrying Capacity: 4.0 \u00b5SCUnBackpacks: Lightn nBe the first on the scene with the Chiron armor. Designed to provide the essential protection that combat medics need, the armor features ultra-lightweight paneling to keep the wearer quick on their feet without compromising on safety. Crucial, high-impact sections have been reinforced with raised carbon plating on top of a highly durable polyfiber for maximum flexibility.n nThe Purgatory Camo edition features a sleek gray-on-gray pattern.<\/li>\n<li>item_Desc_vgl_utility_light_core_03_02_01,P = PH \u2013 Description for vgl_utility_light_core_03_02_01<\/li>\n<li>item_Desc_vgl_utility_light_helmet_01_05_01 = Item Type: Light ArmornDamage Reduction: 20%nTemp. Rating: -61 \/ 91 \u00b0CnRadiation Protection: 26000 REMnRadiation Scrub Rate: 145.8 REM\/sn nUtilizing a crystal clear protective glass treated with a specialist hydrophobic glaze, the Chiron light helmet was purpose built to protect against fogging and glare, guaranteeing that first responders will retain complete vision in emergency situations.n nThe Purgatory Camo edition features a sleek gray-on-gray pattern.<\/li>\n<li>item_Desc_vgl_utility_light_helmet_03_02_01,P = PH \u2013 Description for vgl_utility_light_helmet_03_02_01<\/li>\n<li>item_Desc_vgl_utility_light_legs_01_04_01 = Item Type: Light ArmornDamage Reduction: 20%nTemp. Rating: -35 \/ 65 \u00b0CnRadiation Protection: 26000 REMnRadiation Scrub Rate: 145.8 REM\/snCarrying Capacity: 2.5 \u00b5SCUnnBe the first on the scene with the Chiron armor. Designed to provide the essential protection that combat medics need, the armor features ultra-lightweight panelling to keep the wearer quick on their feet without compromising on safety. Crucial, high-impact sections have been reinforced with raised carbon plating on top of a highly durable polyfiber for maximum flexibility.nnThe Purgatory Camo edition features a sleek gray-on-gray pattern.<\/li>\n<li>item_Desc_vgl_utility_light_legs_03_02_01,P = PH \u2013 Description for vgl_utility_light_legs_03_02_01<\/li>\n<li>item_Descksar_gren_frag_01 = Manufacturer: Kastak ArmsnItem Type: Grenaden nArea of Effect: 7.5 mnDamage Type: Plasman nKastak Arms Scorch plasma grenade is sure to be a devastating addition to your next battle. Once primed and ready, the Scorch will explode on impact, unleashing a burst of intense plasma damage on your target that leave a lingering hazard area behind.<\/li>\n<li>item_Descutfl_crossbow_ballistic_01 = Manufacturer: UltiFlexnItem Type: Crossbown nMagazine Size: 5nRate Of Fire: 60 rpmnEffective Range: 50 mn nAttachments: Optics (S3),Underbarrel (S3)n nThe craftsman at UltiFlex went through hundreds of prototypes to discover the perfect lightweight material with the right combination of strength and flexibility for its Novia crossbow, an ideal companion on everything from frontier expeditions to tactical infiltrations. With a pull of its firing action, the Novia near-silently launches a heavy bolt that shatters on impact causing devastating damage to close-range targets.<\/li>\n<li>item_Descutfl_crossbow_ballistic_01_mag = Item Type: MagazinenCapacity: 5nnThis magazine for the Novia crossbow comes preloaded with five bolts.<\/li>\n<li>item_NameAmmoCrate_Decoy,P = Decoy Ammunition<\/li>\n<li>item_NameAmmoCrate_Noise,P = Noise Ammunition<\/li>\n<li>item_NameAmmoCrate_S1,P = Size 1 Vehicle Weapon Ammuniton<\/li>\n<li>item_NameAmmoCrate_S2,P = Size 2 Vehicle Weapon Ammuniton<\/li>\n<li>item_NameAmmoCrate_S3,P = Size 3 Vehicle Weapon Ammuniton<\/li>\n<li>item_NameAmmoCrate_S4,P = Size 4 Vehicle Weapon Ammuniton<\/li>\n<li>item_NameAmmoCrate_S5,P = Size 5 Vehicle Weapon Ammuniton<\/li>\n<li>item_NameAmmoCrate_S6,P = Size 6 Vehicle Weapon Ammuniton<\/li>\n<li>item_NameAmmoCrate_S7,P = Size 7 Vehicle Weapon Ammuniton<\/li>\n<li>item_NameDRAK_CML_Chaff,P = Drake Noise Launcher<\/li>\n<li>item_NameDRAK_CML_Flare,P = Drake Decoy Launcher<\/li>\n<li>item_NamePlayerDeco_Flair_Banu_Instrument_1_a = Ochelo<\/li>\n<li>item_Name_COMP_WLOP_S00_Adze = Adze<\/li>\n<li>item_Name_hdtc_undersuit_01_01_02,P = PH \u2013 hdtc_undersuit_01_01_02<\/li>\n<li>item_Name_kap_combat_heavy_arms_02_09_01 = Monde Arms Purgatory Camo<\/li>\n<li>item_Name_kap_combat_heavy_core_02_09_01 = Monde Core Purgatory Camo<\/li>\n<li>item_Name_kap_combat_heavy_helmet_02_09_01 = Monde Helmet Purgatory Camo<\/li>\n<li>item_Name_kap_combat_heavy_legs_02_09_01 = Monde Legs Purgatory Camo<\/li>\n<li>item_Name_qrt_combat_medium_arms_01_02_01 = Tetsudo Arms Purgatory Camo<\/li>\n<li>item_Name_qrt_combat_medium_backpack_01_02_01 = Tetsudo Backpack Purgatory Camo<\/li>\n<li>item_Name_qrt_combat_medium_core_01_02_01 = Tetsudo Core Purgatory Camo<\/li>\n<li>item_Name_qrt_combat_medium_helmet_01_02_01 = Tetsudo Helmet Purgatory Camo<\/li>\n<li>item_Name_qrt_combat_medium_legs_01_02_01 = Tetsudo Legs Purgatory Camo<\/li>\n<li>item_Name_r6p_glasses_01_01_01,P = PH \u2013 r6p_glasses_01_01_01<\/li>\n<li>item_Name_syfb_combat_light_arms_01_01_01,P = PH \u2013 syfb_combat_light_arms_01_01_01<\/li>\n<li>item_Name_syfb_combat_light_core_01_01_01,P = PH \u2013 syfb_combat_light_core_01_01_01<\/li>\n<li>item_Name_syfb_combat_light_helmet_01_01_01,P = PH \u2013 syfb_combat_light_helmet_01_01_01<\/li>\n<li>item_Name_syfb_combat_light_legs_01_01_01,P = PH \u2013 syfb_combat_light_legs_01_01_01<\/li>\n<li>item_Name_vgl_combat_heavy_backpack_01_12_01 = Warden Backpack Purgatory Camo<\/li>\n<li>item_Name_vgl_utility_light_arms_01_04_01 = Chiron Arms Purgatory Camo<\/li>\n<li>item_Name_vgl_utility_light_arms_03_02_01,P = PH \u2013 vgl_utility_light_arms_03_02_01<\/li>\n<li>item_Name_vgl_utility_light_backpack_01_04_01,P = PH \u2013 vgl_utility_light_backpack_01_04_01<\/li>\n<li>item_Name_vgl_utility_light_backpack_01_05_01 = Chiron Backpack Purgatory Camo<\/li>\n<li>item_Name_vgl_utility_light_core_01_04_01 = Chiron Core Purgatory Camo<\/li>\n<li>item_Name_vgl_utility_light_core_03_02_01,P = PH \u2013 vgl_utility_light_core_03_02_01<\/li>\n<li>item_Name_vgl_utility_light_helmet_01_05_01 = Chiron Helmet Purgatory Camo<\/li>\n<li>item_Name_vgl_utility_light_helmet_03_02_01,P = PH \u2013 vgl_utility_light_helmet_03_02_01<\/li>\n<li>item_Name_vgl_utility_light_legs_01_04_01 = Chiron Legs Purgatory Camo<\/li>\n<li>item_Name_vgl_utility_light_legs_03_02_01,P = PH \u2013 vgl_utility_light_legs_03_02_01<\/li>\n<li>item_Nameksar_gren_frag_01 = Scorch Plasma Grenade<\/li>\n<li>item_Nameksar_gren_frag_01_short = Scorch Grenade<\/li>\n<li>item_Nameutfl_crossbow_ballistic_01 = Novia Crossbow<\/li>\n<li>item_Nameutfl_crossbow_ballistic_01_mag = Novia Bolt Magazine (5 Cap)<\/li>\n<li>item_Nameutfl_crossbow_ballistic_01_short = Novia Crossbow<\/li>\n<li>item_desc_FPS_Consumable_KeyCard_TSG_CargoDeck_A = This keycard grants access to \u2018Cargo Deck A\u2019 located in the Shattered Blade Station.<\/li>\n<li>item_fuelpod_GRIN_BigAndFast_Desc = Manufacturer: Greycat IndustrialnItem Type: Fuel PodnFlow Modifier: +30%nCapacity: 12.35 SCUnnGreycat\u2019s products have long been a staple of the industrial and commercial sectors and their reputation for quality and reliability extends to their fuel pods. The Gargant is the largest of Greycat\u2019s range and boasts refueling speeds that set new standards for a pod this size.<\/li>\n<li>item_fuelpod_GRIN_BigAndFast_Name = Gargant<\/li>\n<li>item_fuelpod_GRIN_FastAndSmall_Desc = Manufacturer: Greycat IndustrialnItem Type: Fuel PodnFlow Modifier: +70%nCapacity: 4.75 SCUnnThe Greycat Bonito offers a best-in-class transfer speed in a compact unit. This comes at the cost of capacity, making the Bonito best suited to fast-turnaround missions refueling medium to small vessels.<\/li>\n<li>item_fuelpod_GRIN_FastAndSmall_Name = Bonito<\/li>\n<li>item_fuelpod_SHIN_BitQuckerThanStandard_Desc = Manufacturer: Shubin InterstellarnItem Type: Fuel PodnFlow Modifier: +43%nCapacity: 10 SCUnnShubin\u2019s fuel pods draw on a wealth and depth of experience and expertise built over centuries of development and innovation. The Nemec is an effective all-rounder, despite sacrificing some damage resistance in order to facilitate higher fuel transfer speeds.<\/li>\n<li>item_fuelpod_SHIN_BitQuckerThanStandard_Name = Nemec<\/li>\n<li>item_fuelpod_SHIN_FastAndInsecure_Desc = Manufacturer: Shubin InterstellarnItem Type: Fuel PodnFlow Modifier: +87%nCapacity: 10 SCUnnThe Shubin Rumford prioritizes \u2013 and achieves \u2013 high fuel transfer speed over durability, making it a good choice for a refuelling run through protected space.<\/li>\n<li>item_fuelpod_SHIN_FastAndInsecure_Name = Rumford<\/li>\n<li>item_fuelpod_STOR_BigandSlow_Desc = Manufacturer: Stor<em>AllnItem Type: Fuel PodnFlow Modifier: -55%nCapacity: 16.8 SCUnnThe Stor<\/em>All GSX-EX offers an impressive combination of premium size and protection, and should be given serious consideration when refueling speed is less of a priority.<\/li>\n<li>item_fuelpod_STOR_BigandSlow_Name = GSX-EX<\/li>\n<li>item_name_FPS_Consumable_KeyCard_TSG_CargoDeck_A,P = SB-Station \u2018Cargo Deck A\u2019 Keycard<\/li>\n<\/ul>\n<h3 class=\"wp-block-heading\">Keys Added for itemport<\/h3>\n<ul class=\"nv-cv-d nv-cv-m wp-block-list\">\n<li>itemport_ordnance_rack_mount = Ordnance Rack Mount<\/li>\n<\/ul>\n<h3 class=\"wp-block-heading\">Keys Added for items<\/h3>\n<ul class=\"nv-cv-d nv-cv-m wp-block-list\">\n<li>items_commodities_countermeasures_decoy,P = Ship Decoy Countermeasures<\/li>\n<li>items_commodities_countermeasures_decoy_desc,P = Flares, decoys and other countermeasure supplies for ships of any size<\/li>\n<li>items_commodities_countermeasures_noise,P = Ship Noise Countermeasures<\/li>\n<li>items_commodities_countermeasures_noise_desc,P = Noise, chaff and other countermeasure supplies for ships of any size<\/li>\n<li>items_commodities_shipammo_size_1,P = Ship Ammunition \u2013 Size 1<\/li>\n<li>items_commodities_shipammo_size_1_desc,P = Bulk ammunition servicing size 1 ship weaponry, based on volume.<\/li>\n<li>items_commodities_shipammo_size_2,P = Ship Ammunition \u2013 Size 2<\/li>\n<li>items_commodities_shipammo_size_2_desc,P = Bulk ammunition servicing size 2 ship weaponry, based on volume.<\/li>\n<li>items_commodities_shipammo_size_3,P = Ship Ammunition \u2013 Size 3<\/li>\n<li>items_commodities_shipammo_size_3_desc,P = Bulk ammunition servicing size 3 ship weaponry, based on volume.<\/li>\n<li>items_commodities_shipammo_size_4,P = Ship Ammunition \u2013 Size 4<\/li>\n<li>items_commodities_shipammo_size_4_desc,P = Bulk ammunition servicing size 4 ship weaponry, based on volume.<\/li>\n<li>items_commodities_shipammo_size_5,P = Ship Ammunition \u2013 Size 5<\/li>\n<li>items_commodities_shipammo_size_5_desc,P = Bulk ammunition servicing size 5 ship weaponry, based on volume.<\/li>\n<li>items_commodities_shipammo_size_6,P = Ship Ammunition \u2013 Size 6<\/li>\n<li>items_commodities_shipammo_size_6_desc,P = Bulk ammunition servicing size 6 ship weaponry, based on volume.<\/li>\n<li>items_commodities_shipammo_size_7,P = Ship Ammunition \u2013 Size 7<\/li>\n<li>items_commodities_shipammo_size_7_desc,P = Bulk ammunition servicing size 7 ship weaponry, based on volume.<\/li>\n<li>items_commodities_shipammo_size_8,P = Ship Ammunition \u2013 Size 8<\/li>\n<li>items_commodities_shipammo_size_8_desc,P = Bulk ammunition servicing size 8 ship weaponry, based on volume.<\/li>\n<li>items_commodities_shipammo_size_9,P = Ship Ammunition \u2013 Size 9<\/li>\n<li>items_commodities_shipammo_size_9_desc,P = Bulk ammunition servicing size 9 ship weaponry, based on volume.<\/li>\n<\/ul>\n<h3 class=\"wp-block-heading\">Keys Added for Journal<\/h3>\n<ul class=\"nv-cv-d nv-cv-m wp-block-list\">\n<li>Journal_General_Refueling_Content,P = Sometimes the unexpected happens \u2013 a job demands a sudden detour, a time crunch forces a missed refuel stop, or inexperience just bites a pilot on the behind. Whatever the reason, if a pilot finds themselves hanging in the interstellar void with a fuel gauge on zero, that\u2019s where The United Wayfarers Club can help.nnWhile most pilots prefer to refuel in a hangar when possible, if they find themselves unable to, they can create a beacon to request assistance from a qualified contractor. The UWC prides itself on a proven track record several centuries long of our dedicated team of responders getting ships back flying.nnIn this guide, we\u2019ll cover the four basic steps of the UWC refueling protocol: CONTRACT, DOCKING, PRICE, REFUEL.nnCONTRACTnBefore accepting a contract, ask yourself:n* Do you have the right type of fuel \u2013 Quantum or Hydrogen \u2013 in sufficient quantity for the job?n* Does your ship have the right combination of fuel pods and nozzles? This loadout will determine the capacity and refueling speed of your ship. Refueling speed is an important factor. Outlaws scan for beacons and might already be en route. The quicker the refuel, the less chance of unwanted company.n* On very rare occasions it may turn out that you\u2019re responding to a false beacon \u2013 bait for an ambush. Depending on what your gut tells you about a job, you might want to consider reaching out to a fellow affiliate to provide back-up. And if the job turns out to be legitimate, it\u2019s all good. The UWC would sooner see you safely home, your vessel and your skin intact, ready for that next contract.nnDOCKINGnWhen you arrive at the beacon\u2019s location, maneuver into close proximity to the customer vessel and initiate refuelling mode. This will extend your ship\u2019s refuelling nozzle and you will then be able to send a docking request. Once your docking request has been accepted, you can dock.nnPRICEnAfter docking, your next step will be to agree on a price with the customer via your ship\u2019s Pod Management Screen. nnOn a United Wayfarers Club contract, you will be paid at a pre-agreed upon fuel rate and be entitled a UWC service fee. Any non-UWC contracts should be negotiated between you and your client.nnThey will then be able to accept or decline through the mobiGlas. You can set your price at any time \u2013 no matter where you are, or whether you have accepted a contract \u2013 but you cannot change the price once the refueling process has begun. nnIt might be tempting to take advantage of the situation and set a high price for the fuel you\u2019re carrying \u2013 after all, you\u2019re not the one hanging in space, running on fumes \u2013 but we urge you to be mindful about not overpricing your services. The customer might not always be right, but they always have the right to look for a better offer. nnREFUELnOnce the customer has accepted the price, the fuel transfer can begin. While you can transfer fuel in-between pods at any time, you need at least one pod of the required fuel to be opened for the customer\u2019s ship to be refueled. nnWHAT\u2019S NEXTnOnce the tanks are full and the customer\u2019s happy, head to a station to refill your fuel pods, using the Vehicle Maintenance app in your mobiGlas, and you\u2019re ready for the next contract.<\/li>\n<li>Journal_General_Refueling_From = United Wayfarers Club<\/li>\n<li>Journal_General_Refueling_Title = Refueling Protocol<\/li>\n<\/ul>\n<h3 class=\"wp-block-heading\">Keys Added for manufacturer<\/h3>\n<ul class=\"nv-cv-d nv-cv-m wp-block-list\">\n<li>manufacturer_DescSTOR = Stor*All is the largest manufacturer of storage containers in the empire, making everything from general purpose boxes to highly specialized containers for hazardous materials.<\/li>\n<li>manufacturer_NameSTOR = Stor*All<\/li>\n<\/ul>\n<h3 class=\"wp-block-heading\">Keys Added for mG<\/h3>\n<ul class=\"nv-cv-d nv-cv-m wp-block-list\">\n<li>mG_ContractsMgr_MaxContractsLimit,P = Contract limit reached<\/li>\n<\/ul>\n<h3 class=\"wp-block-heading\">Keys Added for mineabletype<\/h3>\n<ul class=\"nv-cv-d nv-cv-m wp-block-list\">\n<li>mineabletype_primary_agricium = Agricium<\/li>\n<li>mineabletype_primary_aluminium = Aluminium<\/li>\n<li>mineabletype_primary_aslarite = Aslarite<\/li>\n<li>mineabletype_primary_beryl = Beryl<\/li>\n<li>mineabletype_primary_bexalite = Bexalite<\/li>\n<li>mineabletype_primary_borase = Borase<\/li>\n<li>mineabletype_primary_copper = Copper<\/li>\n<li>mineabletype_primary_corundum = Corundum<\/li>\n<li>mineabletype_primary_gold = Gold<\/li>\n<li>mineabletype_primary_hephaestanite = Hephaestanite<\/li>\n<li>mineabletype_primary_ice = Ice<\/li>\n<li>mineabletype_primary_iron = Iron<\/li>\n<li>mineabletype_primary_laranite = Laranite<\/li>\n<li>mineabletype_primary_lindinium = Lindinium<\/li>\n<li>mineabletype_primary_ouratite = Ouratite<\/li>\n<li>mineabletype_primary_quantainium = Quantainium<\/li>\n<li>mineabletype_primary_quartz = Quartz<\/li>\n<li>mineabletype_primary_riccite = Riccite<\/li>\n<li>mineabletype_primary_savrillium = Savrillium<\/li>\n<li>mineabletype_primary_silicon = Silicon<\/li>\n<li>mineabletype_primary_stileron = Stileron<\/li>\n<li>mineabletype_primary_taranite = Taranite<\/li>\n<li>mineabletype_primary_tin = Tin<\/li>\n<li>mineabletype_primary_titanium = Titanium<\/li>\n<li>mineabletype_primary_torite = Torite<\/li>\n<li>mineabletype_primary_tungsten = Tungsten<\/li>\n<li>mineabletype_rarity_common = Common<\/li>\n<li>mineabletype_rarity_epic = Epic<\/li>\n<li>mineabletype_rarity_legendary = Legendary<\/li>\n<li>mineabletype_rarity_rare = Rare<\/li>\n<li>mineabletype_rarity_uncommon = Uncommon<\/li>\n<li>mineabletype_type_groundvehicle = Surface Rock (Vehicle)<\/li>\n<li>mineabletype_type_handmineable = Hand Mineable<\/li>\n<li>mineabletype_type_shipasteroid = Asteroid<\/li>\n<li>mineabletype_type_shipsurface = Surface Rock<\/li>\n<\/ul>\n<h3 class=\"wp-block-heading\">Keys Added for mobiGlas<\/h3>\n<ul class=\"nv-cv-d nv-cv-m wp-block-list\">\n<li>mobiGlas_ui_RefuellingBeacon_NoPayment = Price will be set by refueller during fuel transfer.<\/li>\n<\/ul>\n<h3 class=\"wp-block-heading\">Keys Added for mobiglas<\/h3>\n<ul class=\"nv-cv-d nv-cv-m wp-block-list\">\n<li>mobiglas_CryAstro_FullService,P = Full Service<\/li>\n<li>mobiglas_CryAstro_Restock_Ammo,P = Restock Ammunition<\/li>\n<li>mobiglas_CryAstro_Restock_Missiles,P = Restock Missiles<\/li>\n<\/ul>\n<h3 class=\"wp-block-heading\">Keys Added for Name<\/h3>\n<ul class=\"nv-cv-d nv-cv-m wp-block-list\">\n<li>Name_PeoplesAlliance_AnissMartel,P = Captain Martel<\/li>\n<li>Name_PeoplesAlliance_GWindell,P = Gabe Windell<\/li>\n<li>Name_UWC_Dina_Deloit = Dina Deloit<\/li>\n<\/ul>\n<h3 class=\"wp-block-heading\">Keys Added for Nozzle<\/h3>\n<ul class=\"nv-cv-d nv-cv-m wp-block-list\">\n<li>Nozzle_FuelGiver_GRIN_NozzleSecure_Desc = Manufacturer: Greycat IndustrialnItem Type: Fuel NozzlenFlow Speed: 1.23 SCU\/snnA product of Greycat\u2019s long-standing commitment to quality and reliability, the Marlin fuel nozzle provides stability and security at every stage of the refueling process.<\/li>\n<li>Nozzle_FuelGiver_GRIN_NozzleSecure_Name = Marlin<\/li>\n<li>Nozzle_FuelGiver_GRIN_NozzleVeryFast_Desc = Manufacturer: Greycat IndustrialnItem Type: Fuel NozzlenFlow Speed: 1.99 SCU\/snnGreycat\u2019s Lindstrom nozzle comfortably achieves impressive flow speeds, albeit at the expense of security. If time is of the essence, this is the nozzle to choose.<\/li>\n<li>Nozzle_FuelGiver_GRIN_NozzleVeryFast_Name = Lindstrom<\/li>\n<li>Nozzle_FuelGiver_SHIN_NozzleExpensiveFast_Desc = Manufacturer: Shubin InterstellarnItem Type: Fuel NozzlenFlow Speed: 2.31 SCU\/snnIf speed is the priority and price is no object, the Bendix fuel nozzle from Shubin offers top-end transfer speeds in a reliable package.<\/li>\n<li>Nozzle_FuelGiver_SHIN_NozzleExpensiveFast_Name = Bendix<\/li>\n<li>Nozzle_FuelGiver_SHIN_NozzleExpensiveSecure_Desc = Manufacturer: Shubin InterstellarnItem Type: Fuel NozzlenFlow Speed: 1.43 SCU\/snnA nozzle that deserves its premium price tag, the Torrez from Shubin prioritizes stability and security while still delivering solid and reliable transfer speeds.<\/li>\n<li>Nozzle_FuelGiver_SHIN_NozzleExpensiveSecure_Name = Torrez<\/li>\n<li>Nozzle_FuelGiver_SHIN_NozzleMostExpensive_Desc = Manufacturer: Shubin InterstellarnItem Type: Fuel NozzlenFlow Speed: 1.98 SCU\/snnShubin\u2019s Ezra fuel nozzle is a well-rounded package that offers a finely-balanced combination of transfer speed and security. However, this kind of well thought-out quality comes at a price.<\/li>\n<li>Nozzle_FuelGiver_SHIN_NozzleMostExpensive_Name = Ezra<\/li>\n<\/ul>\n<h3 class=\"wp-block-heading\">Keys Added for pause<\/h3>\n<ul class=\"nv-cv-d nv-cv-m wp-block-list\">\n<li>pause_options_esp_dampening = Pilot \u2013 ESP \u2013 Dampening Amount<\/li>\n<li>pause_options_esp_dampening_include_roll = Pilot \u2013 ESP \u2013 Dampening Includes Roll<\/li>\n<\/ul>\n<h3 class=\"wp-block-heading\">Keys Added for port<\/h3>\n<ul class=\"nv-cv-d nv-cv-m wp-block-list\">\n<li>port_NameMissileRackLeftWing,P = Missile Rack \u2013 Left Wing<\/li>\n<\/ul>\n<h3 class=\"wp-block-heading\">Keys Added for PU<\/h3>\n<ul class=\"nv-cv-d nv-cv-m wp-block-list\">\n<li>PU_AMartel_CIV_M_PMH_TSGDamageIdris25_GP_001,P = We\u2019re not going to last much longer if you don\u2019t keep \u2019em off us.<\/li>\n<li>PU_AMartel_CIV_M_PMH_TSGDamageIdris25_GP_002,P = Tranquility is taking heavy fire. Repeat. Heavy fire.<\/li>\n<li>PU_AMartel_CIV_M_PMH_TSGDamageIdris25_GP_003,P = Need some immediate assistance. We\u2019ve sustained critical damage.<\/li>\n<li>PU_AMartel_CIV_M_PMH_TSGDamageIdris50_GP_001,P = My ship\u2019s taking some serious damage. You\u2019re gonna have to step it up.<\/li>\n<li>PU_AMartel_CIV_M_PMH_TSGDamageIdris50_GP_002,P = Need help getting these Shattered Blade off us.<\/li>\n<li>PU_AMartel_CIV_M_PMH_TSGDamageIdris50_GP_003,P = Could use your help here. Tranquility\u2019s taking some serious hits.<\/li>\n<li>PU_AMartel_CIV_M_PMH_TSGDamageIdris75_GP_001,P = They\u2019re hitting us a little more than I\u2019d like.<\/li>\n<li>PU_AMartel_CIV_M_PMH_TSGDamageIdris75_GP_002,P = Need some protection. Tranquility\u2019s taken some serious hits.<\/li>\n<li>PU_AMartel_CIV_M_PMH_TSGDamageIdris75_GP_003,P = If anyone can lend a hand, need some protection.<\/li>\n<li>PU_AMartel_CIV_M_PMH_TSGHostilesKilledEncouragement_GP_001,P = Enemy ship down.<\/li>\n<li>PU_AMartel_CIV_M_PMH_TSGHostilesKilledEncouragement_GP_002,P = Shame it had to come to this.<\/li>\n<li>PU_AMartel_CIV_M_PMH_TSGHostilesKilledEncouragement_GP_003,P = Shattered destroyed.<\/li>\n<li>PU_AMartel_CIV_M_PMH_TSGHostilesKilledEncouragement_GP_004,P = Find peace in the next life.<\/li>\n<li>PU_AMartel_CIV_M_PMH_TSGHostilesKilledEncouragement_GP_005,P = I wish they\u2019d made different choices.<\/li>\n<li>PU_AMartel_CIV_M_PMH_TSGHostilesKilledEncouragement_GP_006,P = Sad to see.<\/li>\n<li>PU_AMartel_CIV_M_PMH_TSGMissionAbandon_GP_001,P = Look, we needed your help. You shouldn\u2019t just bail like that.<\/li>\n<li>PU_AMartel_CIV_M_PMH_TSGMissionAbandon_GP_002,P = A promise used to mean something. Typical UEE bullshit.<\/li>\n<li>PU_AMartel_CIV_M_PMH_TSGMissionAbandon_GP_003,P = I knew we couldn\u2019t trust a corporate rep to follow through.<\/li>\n<li>PU_AMartel_CIV_M_PMH_TSGMissionFail_GP_001,P = Reroute all power to &lt;death scream&gt;<\/li>\n<li>PU_AMartel_CIV_M_PMH_TSGMissionFail_GP_002,P = Tranqulity\u2019s lost. Abandon &lt;death scream&gt;<\/li>\n<li>PU_AMartel_CIV_M_PMH_TSGMissionFail_GP_003,P = All hands, aband- &lt;scream&gt;<\/li>\n<li>PU_AMartel_CIV_M_PMH_TSGPhase1CompletedIdrisAvailable_GP_001,P = Think that was the last of them. If you need it, we\u2019ll open our bay doors so you can rearm and refuel. It\u2019s the least we can do.<\/li>\n<li>PU_AMartel_CIV_M_PMH_TSGPhase1Completed_GP_001,P = Looks like we\u2019re clear of hostiles. You got here in the nick of time.<\/li>\n<li>PU_AMartel_CIV_M_PMH_TSGPhase1Completed_GP_002,P = Scope\u2019s clear of immediate threats.<\/li>\n<li>PU_AMartel_CIV_M_PMH_TSGPhase1Completed_GP_003,P = Think we\u2019re good for now. Nice work.<\/li>\n<li>PU_AMartel_CIV_M_PMH_TSGPhase1IntroDefeatAttackingFighters_GP_001,P = Intersec said someone would be coming. My name\u2019s Captain Aniss Martel of the security vessel, Tranquility. One of ours is being held hostage inside that station, but first we need help clearing out these fighters.<\/li>\n<li>PU_AMartel_CIV_M_PMH_TSGPhase1IntroDefeatAttackingFighters_GP_002,P = You from Intersec? I\u2019m Captain Martel of the People\u2019s Alliance. I\u2019ll fill you in later, we need to clear these fighters off the Tranquility first.<\/li>\n<li>PU_AMartel_CIV_M_PMH_TSGPhase1IntroDefeatAttackingFighters_GP_003,P = Glad you could make it. My name\u2019s Martel and this ship\u2019s the Tranquility. Once you get these fighters off us, I\u2019ll fill you in on the situation.<\/li>\n<li>PU_AMartel_CIV_M_PMH_TSGPhase2DamageFinal_GP_001,P = That did it. Bays to the power core should be open. Go and take it out.<\/li>\n<li>PU_AMartel_CIV_M_PMH_TSGPhase2DamageFinal_GP_002,P = Last one\u2019s down. You should have access to the central power core now.<\/li>\n<li>PU_AMartel_CIV_M_PMH_TSGPhase2DamageFirst_GP_001,P = All the generators in that arm are down. Got two more to go. All the turrets on that arm should be vulnerable now.<\/li>\n<li>PU_AMartel_CIV_M_PMH_TSGPhase2DamageFirst_GP_002,P = First arm\u2019s generators are down. That\u2019ll disable the shields on the turrets, but two more to go until we can get to the power core.<\/li>\n<li>PU_AMartel_CIV_M_PMH_TSGPhase2DamageSecond_GP_001,P = That arm\u2019s down. Let\u2019s keep it up and take out the last one.<\/li>\n<li>PU_AMartel_CIV_M_PMH_TSGPhase2DamageSecond_GP_002,P = Second arm\u2019s down. Just one more to go. We got this.<\/li>\n<li>PU_AMartel_CIV_M_PMH_TSGPhase2IntroAssaultStationWeaponType_GP_001,P = One more thing, looks like those power relays are using some heavy shielding, so you might need to hit it with something other than energy weapons.<\/li>\n<li>PU_AMartel_CIV_M_PMH_TSGPhase2IntroAssaultStation_GP_001,P = Onto the crisis at hand, we thought that station was abandoned and sent a pilot to investigate, turns out Shattered Blade were hiding out. We got lit up by their turrets when we tried to attack, so we had to pull back. Comms have been cut off so we haven\u2019t been able to make contact or know if they\u2019re even alive. The station\u2019s one of the older models in the system, so the targeting system on the turrets can\u2019t track smaller ships. You\u2019ll have to jump through several hoops to get in, but there might be a way to bypass their security and defenses. You\u2019ll need to destroy the power relays positioned around the station. Take those out and I\u2019ll advise from there.<\/li>\n<li>PU_AMartel_CIV_M_PMH_TSGPhase2SubObjectiveFinalCoolerDestroyed_GP_001,P = That was the last cooler. Power core\u2019s exposed. Take it out and we can hopefully re-establish comms with Gabe, our pilot.<\/li>\n<li>PU_AMartel_CIV_M_PMH_TSGPhase2SubObjectiveFinalCoolerDestroyed_GP_002,P = Last cooler\u2019s been taken out. You should have a shot at the power core now. Good luck<\/li>\n<li>PU_AMartel_CIV_M_PMH_TSGPhase2SubObjectiveIntro2A_GP_001,P = That was the last one. You should have access to the station arms. If you make your way inside, you\u2019ll need to take out the coolers which will cause the central power core to open up. Just be careful though, we\u2019re getting heavy levels of distortion energy in there.<\/li>\n<li>PU_AMartel_CIV_M_PMH_TSGPhase2SubObjectiveIntro2A_GP_002,P = The station arms should be open now. You\u2019ll need to head inside and destroy the coolers to expose the power core. Scanners are picking up a large amount of distortion energy so you\u2019ll have to be quick.<\/li>\n<li>PU_AMartel_CIV_M_PMH_TSGPhase2SubObjectiveSuccess_GP_001,P = That was the last one. You should have access to the station arms. If you make your way inside, there are three shield generators per arm. We\u2019ll need to take them out to get access to the power core of the station.<\/li>\n<li>PU_AMartel_CIV_M_PMH_TSGPhase2SubObjectiveSuccess_GP_002,P = The station arms should be open now. If you\u2019re able to get past the turrets and get inside, you\u2019ll have to destroy three shield generators that are installed inside each one.<\/li>\n<li>PU_AMartel_CIV_M_PMH_TSGPhase2SubObjectiveSuccess_GP_003,P = Without those relays, you should have access to each of the station arms. Head inside and destroy the generators in each. That should expose the power core and let you take out their turrets.<\/li>\n<li>PU_AMartel_CIV_M_PMH_TSGPhase2TargetDestroyedEncouragement_GP_001,P = Relay down. Nice one.<\/li>\n<li>PU_AMartel_CIV_M_PMH_TSGPhase2TargetDestroyedEncouragement_GP_002,P = Nice job taking that out.<\/li>\n<li>PU_AMartel_CIV_M_PMH_TSGPhase2TargetDestroyedEncouragement_GP_003,P = Keep it up. We\u2019re almost there.<\/li>\n<li>PU_AMartel_CIV_M_PMH_TSGPhase2TargetDestroyedEncouragement_GP_004,P = Good hit. Nice work.<\/li>\n<li>PU_AMartel_CIV_M_PMH_TSGPhase2TargetDestroyedEncouragement_GP_005,P = Relay destroyed. Great job.<\/li>\n<li>PU_AMartel_CIV_M_PMH_TSGPhase2TargetDestroyedEncouragement_GP_006,P = Relay taken out.<\/li>\n<li>PU_AMartel_CIV_M_PMH_TSGPhase3IntroInterceptBombers_GP_001,P = Dammit, picking up multiple Shattered Blade bombers. Guess they don\u2019t like what we\u2019re doing here. We\u2019re gonna need some help.<\/li>\n<li>PU_AMartel_CIV_M_PMH_TSGPhase3IntroInterceptBombers_GP_002,P = Shattered Blade just sent a bunch of bombers. Any chance you could lend a hand? We\u2019ll need it.<\/li>\n<li>PU_AMartel_CIV_M_PMH_TSGPhase4DestroypowercoreSuccess_GP_001,P = Great job. Taking out the power core should trigger a station-wide override which should reset all the Shattered Blade protocols.<\/li>\n<li>PU_AMartel_CIV_M_PMH_TSGPhase4ReminderDestroyPowerCore_GP_001,P = We still got to take out the power core if we want to get our pilot back.<\/li>\n<li>PU_AMartel_CIV_M_PMH_TSGPhase5Remind_GP_001,P = Might want to hurry up in there. Getting a little hectic out here.<\/li>\n<li>PU_AMartel_CIV_M_PMH_TSGPhase5Remind_GP_002,P = Hate to bother you, but you should get a move on.<\/li>\n<li>PU_AMartel_CIV_M_PMH_TSGPhase5Remind_GP_003,P = Situation\u2019s going from bad to worse out here. I\u2019d move if you can.<\/li>\n<li>PU_AMartel_CIV_M_PMH_TSGPhase5SavePilotCaptainsResponse_GP_001,P = We got you, Gabe. Glad to hear you\u2019re all right. We got some help here who\u2019re gonna get you out of there. I\u2019ll leave it to you two to get you back in the air.<\/li>\n<li>PU_AMartel_CIV_M_PMH_TSGPhase5SavePilotCaptainsResponsetoForgeThreat_GP_001,P = I don\u2019t like the sound of that. You\u2019ll need to hurry. Also, if you need to restock, I\u2019d do it now. We\u2019ll need to shell up if Vanduul show up.<\/li>\n<li>PU_AMartel_CIV_M_PMH_TSGPhase5Success_GP_002,P = No chance, Gabe. I want you out of here. We got Vanduul incoming and you\u2019re in no condition to tangle with them. You quantum out of here now.<\/li>\n<li>PU_AMartel_CIV_M_PMH_TSGPhase5VanduulWarning_GP_001,P = Long range sensors flagged incoming contacts. You might want to hurry up.<\/li>\n<li>PU_AMartel_CIV_M_PMH_TSGPhase5VanduulWarning_GP_002,P = Vanduul contacts heading to our position. Got a little time but not much.<\/li>\n<li>PU_AMartel_CIV_M_PMH_TSGPhase6AttackMauler_GP_001,P = If you\u2019re up for it, we\u2019re going to try and take down that Mauler. It\u2019s too dangerous to let run loose in the system.<\/li>\n<li>PU_AMartel_CIV_M_PMH_TSGPhase6BonusObjectiveSuccess_GP_001,P = Oh, one more thing. Not sure if it helps you at all, but we intercepted a code in some chatter when the Shattered Blade atttacked. If you\u2019re thinking of looking into that station, maybe it\u2019ll mean something there.<\/li>\n<li>PU_AMartel_CIV_M_PMH_TSGPhase6EscapeMaulerIdrisLeaving_GP_001,P = Alright, we can\u2019t afford to stick around any longer, not with that cap ship here. You should quantum away while you still can. Good luck.<\/li>\n<li>PU_AMartel_CIV_M_PMH_TSGPhase6EscapeMauler_GP_001,P = You should get out of here while you can. We\u2019ll hold off the Vanduul.<\/li>\n<li>PU_AMartel_CIV_M_PMH_TSGPhase6FailPilotDead_GP_001,P = Wanted to thank you for trying to save Gabe. Universe is just getting more dangerous. We all should be sticking together and looking out for each other more. Anyway, we should go. Take care.<\/li>\n<li>PU_AMartel_CIV_M_PMH_TSGPhase6FailPilotDead_GP_002,P = Never gets easier losing a volunteer under your command. But we can carry on what Gabe believed in: making Nyx a safer place for everyone. Let\u2019s all do our part, okay? Take care.<\/li>\n<li>PU_AMartel_CIV_M_PMH_TSGPhase6GabeDiesCaptainsresponse_GP_001,P = Dammit. Gabe\u2019s down\u2026<\/li>\n<li>PU_AMartel_CIV_M_PMH_TSGPhase6GabeEscapesCaptainsresponse_GP_001,P = Thanks for getting Gabe out of here.<\/li>\n<li>PU_AMartel_CIV_M_PMH_TSGPhase6SuccessCaptainsresponse_GP_001,P = Just want to say, you really stepped up today. My people and I all appreciate your tenacity and hard work. Hope to see you around Levski some time.<\/li>\n<li>PU_AMartel_CIV_M_PMH_TSGPhase6SuccessCaptainsresponse_GP_002,P = I never would\u2019ve thought anyone from the UEE would\u2019ve stood with us like this. Thank you. I hope you find peace where you seek it. Take care.<\/li>\n<li>PU_AMartel_CIV_M_PMH_TSGPhase6VanduulMaulerArrives_GP_001,P = Eyes up all. Vanduul cap ship just showed up. Keep doing what you\u2019re doing. We\u2019ll hold them off as long as we can.<\/li>\n<li>PU_AMartel_CIV_M_PMH_TSGPhase6VanduulMaulerArrives_GP_002,P = Got a vanduul cap ship on site. Gabe, get the hell out of here. We\u2019ll hold them off.<\/li>\n<li>PU_AMartel_CIV_M_PMH_TSGPhase6VanduulMaulerArrives_GP_003,P = New contact. Vanduul cap ship quantumed in. Get Gabe out of here. We\u2019ll get their attention.<\/li>\n<li>PU_AMartel_CIV_M_PMH_TSGPhase6VanduulMaulerDestroyed_GP_001,P = Vanduul cap ship down! I can\u2019t believe you did that.<\/li>\n<li>PU_AMartel_CIV_M_PMH_TSGPhase7MissionComplete_GP_001,P = That looks like all of it. The Governing Committee will be thrilled to hear we managed to get our hands on actual data pulled from a Vanduul cap ship. Anyway, top notch work. I got the higher ups to give you something special for all your trouble. Thanks again.<\/li>\n<li>PU_AMartel_CIV_M_PMH_TSGPhase7VanduulDataDiscoveredMissionStart_GP_001,P = Hey, it\u2019s Captain Martel again. I\u2019ve never seen someone take down one of those Maulers. Not outside of the Navy at least. What you\u2019re looking at there is one of their data stores. We\u2019ve been trying to get a better sense of their numbers in Nyx and those can help. If you can pull the rest of the data, it\u2019ll give the Alliance a serious advantage.<\/li>\n<li>PU_AMartel_CIV_M_PMH_TSGTargetEncouragement_GP_001,P = Take out that target.<\/li>\n<li>PU_AMartel_CIV_M_PMH_TSGTargetEncouragement_GP_002,P = Hate to rush you but we need that taken out.<\/li>\n<li>PU_AMartel_CIV_M_PMH_TSGTargetEncouragement_GP_003,P = Need that target dealt with.<\/li>\n<li>PU_DELOIT_UWC_F_PMH_GenericMissionAbandon_GP_001,P = Oh dear. I\u2019m so sorry you\u2019re not going to be able to finish this one. I hope you\u2019re feeling alright. Well, maybe things\u2019ll work out better next time. Talk to you soon.<\/li>\n<li>PU_DELOIT_UWC_F_PMH_GenericMissionAbandon_GP_002,P = Woah, quitting, huh? I\u2019ll be honest, I\u2019m a bit surprised, but I get it, life happens. Just don\u2019t make it a habit, okay? Later.<\/li>\n<li>PU_DELOIT_UWC_F_PMH_GenericMissionAbandon_GP_003,P = Wait, you\u2019re canceling the contract? Really? Okay then\u2026 If you think that\u2019s what\u2019s best\u2026<\/li>\n<li>PU_DELOIT_UWC_F_PMH_GenericMissionAccept_GP_001,P = Heya, DD here. Thanks for hopping onto this job. I think you\u2019re gonna be perfect for it. Just take it one step at time and be safe out there, okay?<\/li>\n<li>PU_DELOIT_UWC_F_PMH_GenericMissionAccept_GP_002,P = Hey again. It\u2019s DD. I was wondering when you\u2019d come back for another contract. Anyway, time\u2019s a wasting so we better hop to it!<\/li>\n<li>PU_DELOIT_UWC_F_PMH_GenericMissionAccept_GP_003,P = Hi! It\u2019s DD again. Always love seeing your name pop up on a contract. You have the details so be good out there and we\u2019ll talk later.<\/li>\n<li>PU_DELOIT_UWC_F_PMH_GenericMissionComplete_GP_001,P = It\u2019s DD. Just calling to say I appreciate that you\u2019re the dependable sort. Just the kind of pilot Wayfarer needs. Safe flying and don\u2019t be a stranger, you hear?<\/li>\n<li>PU_DELOIT_UWC_F_PMH_GenericMissionComplete_GP_002,P = Look at that. Contract complete. Always good to see. Anyway, get some rest, and we\u2019ll talk soon.<\/li>\n<li>PU_DELOIT_UWC_F_PMH_GenericMissionComplete_GP_003,P = Wayfarer could use a few more pilots like you, that\u2019s for sure. Enjoy the pay, and I\u2019m sure we\u2019ll have another contract for you soon.<\/li>\n<li>PU_DELOIT_UWC_F_PMH_GenericMissionFail_GP_001,P = DD here. Always tough when the job doesn\u2019t work out. Only thing we can do is learn and move on. Take a little break and I\u2019ll see you on the next one.<\/li>\n<li>PU_DELOIT_UWC_F_PMH_GenericMissionFail_GP_002,P = DD calling from UWC. Doesn\u2019t look like that job\u2019s working out. It happens to the best of us. Don\u2019t let it bring you down and get back out there soon.<\/li>\n<li>PU_DELOIT_UWC_F_PMH_GenericMissionFail_GP_003,P = Oof. That\u2019s a tough break. I\u2019m so sorry this one didn\u2019t go your way. Keep your chin up, okay?<\/li>\n<li>PU_DELOIT_UWC_F_PMH_MissionAcceptIntro_GP_001,P = Let me be the first to say welcome aboard. There\u2019s always plenty of people out there counting on Wayfarer\u2019s help so its good when a new pilot joins the fray. I\u2019m Dina Deloit but you can call me DD, everyone else does. I\u2019ll be your main dispatcher. What do you say we get you going, huh? Clients aren\u2019t gonna take care of themselves.<\/li>\n<li>PU_DELOIT_UWC_F_PMH_RefuelingArriveonSiteCrybabyTrap_GP_001,P = Uh oh. Something doesn\u2019t feel right here\u2026 Look out!<\/li>\n<li>PU_DELOIT_UWC_F_PMH_RefuelingArriveonSiteCrybabyTrap_GP_002,P = That\u2019s weird. I don\u2019t see a ship\u2026 careful! It\u2019s a trap.<\/li>\n<li>PU_DELOIT_UWC_F_PMH_RefuelingArriveonSiteCrybabyTrap_GP_003,P = Hey! It\u2019s a set up! Watch out!<\/li>\n<li>PU_DELOIT_UWC_F_PMH_RefuelingArriveonSiteHandover_GP_001,P = Allrighty, looks like you just arrived, so I\u2019m gonna patch you into the client.<\/li>\n<li>PU_DELOIT_UWC_F_PMH_RefuelingArriveonSiteHandover_GP_002,P = Great, you made it. I\u2019ll patch the client into you now.<\/li>\n<li>PU_DELOIT_UWC_F_PMH_RefuelingArriveonSiteHandover_GP_003,P = Okay, now that you\u2019re onsite I\u2019ll get you patched in with the client\u2026<\/li>\n<li>PU_DELOIT_UWC_F_PMH_RefuelingHostilesDetected_GP_001,P = Hey, heads up! You got trouble coming your way. Look sharp.<\/li>\n<li>PU_DELOIT_UWC_F_PMH_RefuelingHostilesDetected_GP_002,P = Hey. Get ready. You got some hostiles that\u2019ll be there any moment.<\/li>\n<li>PU_DELOIT_UWC_F_PMH_RefuelingHostilesDetected_GP_003,P = Bad news. Picked up some hotstiles heading right for you.<\/li>\n<li>PU_DELOIT_UWC_F_PMH_RefuelingMissionAccept_GP_001,P = Hey there, it\u2019s DD. Thanks for hopping on this refueling contract. Don\u2019t know about you, but the thought of being stranded without fuel scares the hell outta me. Well, thankfully they got you to rescue them.<\/li>\n<li>PU_DELOIT_UWC_F_PMH_RefuelingMissionAccept_GP_002,P = Hiya, DD here. Let\u2019s see what you got cooking today\u2026 Alright, a refueling job. What would we do without folks forgetting to top off, huh? Anyway, I\u2019ll leave you to it.<\/li>\n<li>PU_DELOIT_UWC_F_PMH_RefuelingMissionAccept_GP_003,P = Heyo, it\u2019s DD again. Looks like we got you booked for a refueling job. Good luck and be safe out there.<\/li>\n<li>PU_DELOIT_UWC_F_PMH_RefuelingMissionFailClientShipDestroyed_GP_001,P = Oh my. That poor soul\u2026 And I\u2019m afraid there\u2019s more bad news. Without a ship to refuel, I have to cancel the contract. Next one will have a happier ending I hope. Be safe, you hear?<\/li>\n<li>PU_DELOIT_UWC_F_PMH_RefuelingMissionFailClientShipDestroyed_GP_002,P = I can\u2019t believe the client didn\u2019t make it. At least you\u2019re still with us, huh? Silver linings and all that. Unfortunately, I am going to have cancel the contract. Better luck next time.<\/li>\n<li>PU_DELOIT_UWC_F_PMH_RefuelingMissionFailClientShipDestroyed_GP_003,P = While I love this job, some days sure are tougher than others. Not only is the client gone, but I have to cancel the contract too. Well, tomorrow\u2019s another day, right? Talk soon.<\/li>\n<li>PU_DELOIT_UWC_F_PMH_RefuelingTrapCompleteHazardPay_GP_001,P = Whew! I am pleased you made it out of that mess. And don\u2019t worry about the contract. I arranged for Wayfarer\u2019s to give you some credits anyway. I mean, it wasn\u2019t your fault the service request ended up being bait.<\/li>\n<li>PU_DELOIT_UWC_F_PMH_RefuelingTrapCompleteHazardPay_GP_002,P = Thank heavens you\u2019re alright. Now, normally no client means no pay, but I was able to swing some compensation for your trouble. Hopefully that makes your day a little brighter. Be safe out there, okay.<\/li>\n<li>PU_DELOIT_UWC_F_PMH_RefuelingTrapCompleteHazardPay_GP_003,P = Can\u2019t believe you\u2019re okay. That was pretty scary, but I was able to get you some hazard pay for all your trouble. That way we can get you back out there as soon as possible, alright? Let\u2019s talk soon.<\/li>\n<li>PU_Forge_SHA_M_PMH_TSGPhase2TauntKnown_GP_001,P = Well shit. It\u2019s you again. Can\u2019t seem to be rid of you, can I? Oh well, maybe we\u2019ll have better luck this time and put you in the fucking ground.<\/li>\n<li>PU_Forge_SHA_M_PMH_TSGPhase2TauntKnown_GP_002,P = Back again? I was hoping someone killed you by now. Well, guess we\u2019ll have to take care of that.<\/li>\n<li>PU_Forge_SHA_M_PMH_TSGPhase2TauntKnown_GP_003,P = I\u2019m gonna say it, I\u2019m glad I ran into you again. You killed a lot of good people. Time for payback, asshole.<\/li>\n<li>PU_Forge_SHA_M_PMH_TSGPhase2Taunt_GP_001,P = You know, we had a really nice thing going. We were left alone doing our thing, but now we can\u2019t turn around without running into one of you UEE assholes.<\/li>\n<li>PU_Forge_SHA_M_PMH_TSGPhase2Taunt_GP_002,P = You have any idea how long it took us to fortify this place?<\/li>\n<li>PU_Forge_SHA_M_PMH_TSGPhase2Taunt_GP_003,P = Here\u2019s an idea, can I hire you to just piss off? That\u2019s all you mercs care about anyway, right?<\/li>\n<li>PU_Forge_SHA_M_PMH_TSGPhase3Taunt_GP_001,P = How about this? We blast the shit out of that idris and you can leave. That sound good? You won\u2019t have any reason to stay then.<\/li>\n<li>PU_Forge_SHA_M_PMH_TSGPhase3Taunt_GP_002,P = People\u2019s Alliance could\u2019ve just walked away. You could have too. But now they die. This should have been so much simpler.<\/li>\n<li>PU_Forge_SHA_M_PMH_TSGPhase3Taunt_GP_003,P = Fine. We\u2019re gonna go scorched earth, pure annihilation. It\u2019s the one thing the Vanduul do right.<\/li>\n<li>PU_Forge_SHA_M_PMH_TSGPhase5Taunt_GP_001,P = &lt;crazy scrambled sound&gt; You like that? Hell if I know what it means, but what I do know is that you blast that out on comms, some Vanduul are sure to come running. Have fun.<\/li>\n<li>PU_Forge_SHA_M_PMH_TSGPhase5Taunt_GP_002,P = &lt;crazy scrambled sound&gt; Have you seen what Vanduul do to Humans? It\u2019s ugly\u2026 raw\u2026 merciless. Don\u2019t worry if you haven\u2019t. You\u2019re about to.<\/li>\n<li>PU_GWindell_CIV_M_PMH_TSGGenericDeathThroe_GP_001,P = Shit, shit, shit &lt;death scream&gt;<\/li>\n<li>PU_GWindell_CIV_M_PMH_TSGGenericDeathThroe_GP_002,P = Help, help, help! &lt;death scream&gt;<\/li>\n<li>PU_GWindell_CIV_M_PMH_TSGGenericDeathThroe_GP_003,P = Please anybody &lt;death scream&gt;<\/li>\n<li>PU_GWindell_CIV_M_PMH_TSGGenericHostileKilledEncouragement_GP_001,P = Damn, you\u2019re good at this.<\/li>\n<li>PU_GWindell_CIV_M_PMH_TSGGenericHostileKilledEncouragement_GP_002,P = Oh shit, that was amazing.<\/li>\n<li>PU_GWindell_CIV_M_PMH_TSGGenericHostileKilledEncouragement_GP_003,P = You got \u2019em. You got \u2019em.<\/li>\n<li>PU_GWindell_CIV_M_PMH_TSGGenericNeedHelp_GP_001,P = Need some serious help here.<\/li>\n<li>PU_GWindell_CIV_M_PMH_TSGGenericNeedHelp_GP_002,P = Anybody lend a hand?<\/li>\n<li>PU_GWindell_CIV_M_PMH_TSGGenericNeedHelp_GP_003,P = Somebody please help.<\/li>\n<li>PU_GWindell_CIV_M_PMH_TSGPhase5DestroyTerminalUponEnter_GP_001,P = Hey, Gabe here. I\u2019m holed up in my ship and safe\u2026 for now at least. You\u2019ll need to get to the hangar terminal to open the outer doors so I can get out.<\/li>\n<li>PU_GWindell_CIV_M_PMH_TSGPhase5SavePilotPilotdistresscall_GP_001,P = \u2014 you copy? Tranquility, it\u2019s Gabe.<\/li>\n<li>PU_GWindell_CIV_M_PMH_TSGPhase5SuccessReward_GP_001,P = You did it. Hangar\u2019s open and I\u2019m clear of the station. Come on, we still aren\u2019t out of this situation yet.<\/li>\n<li>PU_GWindell_CIV_M_PMH_TSGPhase6ArrivesatDestination_GP_001,P = We\u2019re far enough away. I\u2019ll need some time to spin up the quantum drive.<\/li>\n<li>PU_GWindell_CIV_M_PMH_TSGPhase6MissionComplete_GP_001,P = Spun up. Thanks for getting me out of there.<\/li>\n<li>PU_GWindell_CIV_M_PMH_TSGPhase6MissionReminder_GP_001,P = I won\u2019t be able to quantum with all these fighters on me.<\/li>\n<li>PU_GWindell_CIV_M_PMH_TSGPhase6MissionReminder_GP_002,P = You need to clear out these fighters so I can spin up.<\/li>\n<li>PU_GWindell_CIV_M_PMH_TSGPhase6MissionReminder_GP_003,P = There are too many fighters to quantum away. Clear them out.<\/li>\n<li>PU_GWindell_CIV_M_PMH_TSGPhase6SuccessReward_GP_001,P = Hey, sorry for bouncing out of there so quick, but wanted to let you know. I heard some of the Shattered Blade talk and they dropped what sounded like a code. If you\u2019re poke around their station, maybe it will help out. Thanks again and see you around.<\/li>\n<li>PU_RefuelNPC01_CIV_M_ATC_RefuelingCombatEnds_GP_001,P = Well, that was absolutely terrifying. Okay, let\u2019s hurry up and get the fuel transfer done.<\/li>\n<li>PU_RefuelNPC01_CIV_M_ATC_RefuelingCombatEnds_GP_002,P = Is that all of them? Alright, how about we finish this and get the hell out of here.<\/li>\n<li>PU_RefuelNPC01_CIV_M_ATC_RefuelingCombatEnds_GP_003,P = Thank you. This system\u2019s getting more dangerous by the day. Let\u2019s finish this before more show up.<\/li>\n<li>PU_RefuelNPC01_CIV_M_ATC_RefuelingComplete_GP_001,P = That\u2019s it. Ready to go. Thanks again and sorry for the trouble.<\/li>\n<li>PU_RefuelNPC01_CIV_M_ATC_RefuelingComplete_GP_002,P = Okay. Fuel transfer\u2019s done. Thanks for the rescue. I hope it wasn\u2019t too much bother for you.<\/li>\n<li>PU_RefuelNPC01_CIV_M_ATC_RefuelingComplete_GP_003,P = Phew. All refueled. Thanks so much for the help. I\u2019m going to try to be a bit better about watching my gauges next time.<\/li>\n<li>PU_RefuelNPC01_CIV_M_ATC_RefuelingDeathThroe_GP_001,P = [ Death Scream ]<\/li>\n<li>PU_RefuelNPC01_CIV_M_ATC_RefuelingDockingComplete_GP_001,P = Great. We\u2019re docked up. Go ahead and authorize the fuel transaction.<\/li>\n<li>PU_RefuelNPC01_CIV_M_ATC_RefuelingDockingComplete_GP_002,P = Docking complete. Just need you to confirm the fuel transaction.<\/li>\n<li>PU_RefuelNPC01_CIV_M_ATC_RefuelingDockingComplete_GP_003,P = That should do it. Set the fuel transaction terms, and I\u2019ll take a look.<\/li>\n<li>PU_RefuelNPC01_CIV_M_ATC_RefuelingIncomplete_GP_001,P = Hold up. I lost connection.<\/li>\n<li>PU_RefuelNPC01_CIV_M_ATC_RefuelingIncomplete_GP_002,P = Hey, I still need more fuel.<\/li>\n<li>PU_RefuelNPC01_CIV_M_ATC_RefuelingIncomplete_GP_003,P = Wait, the fuel transfer wasn\u2019t done yet.<\/li>\n<li>PU_RefuelNPC01_CIV_M_ATC_RefuelingPlayerArrives_GP_001,P = Hey, thanks for showing up. I feel like an idiot for running out of fuel. If you want to dock up quick, we can get this over with.<\/li>\n<li>PU_RefuelNPC01_CIV_M_ATC_RefuelingPlayerArrives_GP_002,P = Hey, over here. I\u2019m really sorry about this. I could\u2019ve sworn I calculated the distance right\u2026 Anyway, let\u2019s get docked up so you can get on your way.<\/li>\n<li>PU_RefuelNPC01_CIV_M_ATC_RefuelingPlayerArrives_GP_003,P = Hi. Sorry, this is really embarassing. I had a bunch of things I needed to pick up from the last transfer station and I guess I forgot to get fuel. Such a rookie mistake. Anyway, sorry, if we can get docked, I can get you out of here.<\/li>\n<li>PU_RefuelNPC01_CIV_M_ATC_RefuelingPlayerLeavesArea_GP_001,P = All right, come back soon. I\u2019ll be here waiting.<\/li>\n<li>PU_RefuelNPC01_CIV_M_ATC_RefuelingPlayerLeavesArea_GP_002,P = No worries, take care of whatever you have to. I\u2019ll be here when you\u2019re ready.<\/li>\n<li>PU_RefuelNPC01_CIV_M_ATC_RefuelingPlayerLeavesArea_GP_003,P = Oh, you\u2019re leaving\u2026 yeah, sure, that\u2019s fine. I can wait.<\/li>\n<li>PU_RefuelNPC01_CIV_M_ATC_RefuelingPlayerReturnstoArea_GP_001,P = Okay, let\u2019s get reconnected so we can get out of here.<\/li>\n<li>PU_RefuelNPC01_CIV_M_ATC_RefuelingPlayerReturnstoArea_GP_002,P = Welcome back. Let\u2019s dock and finish the refuel.<\/li>\n<li>PU_RefuelNPC01_CIV_M_ATC_RefuelingPlayerReturnstoArea_GP_003,P = Glad you made it. I\u2019m ready to dock when you are.<\/li>\n<li>PU_RefuelNPC01_CIV_M_ATC_RefuelingPriceAccepted_GP_001,P = That\u2019s great. Seeing the fuel transfer now.<\/li>\n<li>PU_RefuelNPC01_CIV_M_ATC_RefuelingPriceRejected_GP_001,P = That price\u2019s a bit higher than I was expecting.<\/li>\n<li>PU_RefuelNPC01_CIV_M_ATC_RefuelingShipAttackedbyOther_GP_001,P = Holy shit! Who the hell is that?!<\/li>\n<li>PU_RefuelNPC01_CIV_M_ATC_RefuelingShipAttackedbyOther_GP_002,P = Got company\u2026 got bad company\u2026<\/li>\n<li>PU_RefuelNPC01_CIV_M_ATC_RefuelingShipAttackedbyOther_GP_003,P = Help! I\u2019m under attack.<\/li>\n<li>PU_RefuelNPC01_CIV_M_ATC_RefuelingShipAttackedbyPlayer_GP_001,P = Hey! What gives?<\/li>\n<li>PU_RefuelNPC01_CIV_M_ATC_RefuelingShipAttackedbyPlayer_GP_002,P = Why did you do that?!<\/li>\n<li>PU_RefuelNPC01_CIV_M_ATC_RefuelingShipAttackedbyPlayer_GP_003,P = What the hell\u2019s the matter with you?<\/li>\n<li>PU_RefuelNPC02_CIV_M_ATC_RefuelingCombatEnds_GP_001,P = Thank the powers. Gotta admit it got tense there for a moment. Now that\u2019s done, let\u2019s finish up.<\/li>\n<li>PU_RefuelNPC02_CIV_M_ATC_RefuelingCombatEnds_GP_002,P = That was close. Let\u2019s finish refueling so I can get gone.<\/li>\n<li>PU_RefuelNPC02_CIV_M_ATC_RefuelingCombatEnds_GP_003,P = Glad that\u2019s over. Hopefully we can finish up without any more issues.<\/li>\n<li>PU_RefuelNPC02_CIV_M_ATC_RefuelingComplete_GP_001,P = Alright. Looks like we\u2019re done. I\u2019m out of here.<\/li>\n<li>PU_RefuelNPC02_CIV_M_ATC_RefuelingComplete_GP_002,P = Okay. I\u2019m refueled. Thanks. And sorry if I was a bit short with you. Just one of those days. Safe flying.<\/li>\n<li>PU_RefuelNPC02_CIV_M_ATC_RefuelingComplete_GP_003,P = There. Tank\u2019s full. Thought I would never get out of here. Okay. I\u2019m off.<\/li>\n<li>PU_RefuelNPC02_CIV_M_ATC_RefuelingDeathThroe_GP_001,P = [ Death Scream ]<\/li>\n<li>PU_RefuelNPC02_CIV_M_ATC_RefuelingDockingComplete_GP_001,P = We\u2019re connected. Get the pricing set so we can get going.<\/li>\n<li>PU_RefuelNPC02_CIV_M_ATC_RefuelingDockingComplete_GP_002,P = Docked. Go ahead and send the pricing over.<\/li>\n<li>PU_RefuelNPC02_CIV_M_ATC_RefuelingDockingComplete_GP_003,P = Connection confirmed. Set the transaction terms so we can get started.<\/li>\n<li>PU_RefuelNPC02_CIV_M_ATC_RefuelingIncomplete_GP_001,P = Hey, I wasn\u2019t done refueling yet.<\/li>\n<li>PU_RefuelNPC02_CIV_M_ATC_RefuelingIncomplete_GP_002,P = What\u2019s going on? We\u2019re not done refueling.<\/li>\n<li>PU_RefuelNPC02_CIV_M_ATC_RefuelingIncomplete_GP_003,P = Something wrong? I still need more fuel.<\/li>\n<li>PU_RefuelNPC02_CIV_M_ATC_RefuelingPlayerArrives_GP_001,P = Good, you\u2019re here. Go ahead and dock so we can get this show on the road.<\/li>\n<li>PU_RefuelNPC02_CIV_M_ATC_RefuelingPlayerArrives_GP_002,P = About time. Was about to lose my mind if I had to float any longer. Get docked so I can get out of here.<\/li>\n<li>PU_RefuelNPC02_CIV_M_ATC_RefuelingPlayerArrives_GP_003,P = Glad someone showed up. Why don\u2019t you hurry up and dock. No reason this has to take any longer than it needs to.<\/li>\n<li>PU_RefuelNPC02_CIV_M_ATC_RefuelingPlayerLeavesArea_GP_001,P = Okay\u2026 Guess I\u2019m supposed to just wait here then?<\/li>\n<li>PU_RefuelNPC02_CIV_M_ATC_RefuelingPlayerLeavesArea_GP_002,P = Hurry up and come back, okay? I don\u2019t want to spend all day waiting on you.<\/li>\n<li>PU_RefuelNPC02_CIV_M_ATC_RefuelingPlayerLeavesArea_GP_003,P = Sure\u2026 Leave me waiting here. It\u2019s not like I have anything better to do.<\/li>\n<li>PU_RefuelNPC02_CIV_M_ATC_RefuelingPlayerReturnstoArea_GP_001,P = How about you dock so we can finish this. Or are you going to waste more of my time?<\/li>\n<li>PU_RefuelNPC02_CIV_M_ATC_RefuelingPlayerReturnstoArea_GP_002,P = There you are. Dock already and we can wrap this up.<\/li>\n<li>PU_RefuelNPC02_CIV_M_ATC_RefuelingPlayerReturnstoArea_GP_003,P = And my savior returns. How about you dock so I can get going.<\/li>\n<li>PU_RefuelNPC02_CIV_M_ATC_RefuelingPriceAccepted_GP_001,P = Filling up my tank now. Should be done soon.<\/li>\n<li>PU_RefuelNPC02_CIV_M_ATC_RefuelingPriceRejected_GP_001,P = That\u2019s more than I can pay.<\/li>\n<li>PU_RefuelNPC02_CIV_M_ATC_RefuelingShipAttackedbyOther_GP_001,P = Damn it. What else can go wrong today!<\/li>\n<li>PU_RefuelNPC02_CIV_M_ATC_RefuelingShipAttackedbyOther_GP_002,P = Crap! Get them off me!<\/li>\n<li>PU_RefuelNPC02_CIV_M_ATC_RefuelingShipAttackedbyOther_GP_003,P = You gotta be kidding me. First the fuel, and now this?<\/li>\n<li>PU_RefuelNPC02_CIV_M_ATC_RefuelingShipAttackedbyPlayer_GP_001,P = What the hell are you doing?!<\/li>\n<li>PU_RefuelNPC02_CIV_M_ATC_RefuelingShipAttackedbyPlayer_GP_002,P = Have you lost your mind?<\/li>\n<li>PU_RefuelNPC02_CIV_M_ATC_RefuelingShipAttackedbyPlayer_GP_003,P = What the hell was that for?<\/li>\n<li>PU_RefuelNPC03_CIV_M_ATC_RefuelingCombatEnds_GP_001,P = Seems we\u2019re safe for now. Better finish refueling.<\/li>\n<li>PU_RefuelNPC03_CIV_M_ATC_RefuelingCombatEnds_GP_002,P = I think that was the last of \u2019em. Let\u2019s finish sorting my fuel while we can.<\/li>\n<li>PU_RefuelNPC03_CIV_M_ATC_RefuelingCombatEnds_GP_003,P = All clear. Hopefully we can finish refueling before any more trouble shows up.<\/li>\n<li>PU_RefuelNPC03_CIV_M_ATC_RefuelingComplete_GP_001,P = And there we go. Topped off and ready to fly. Thanks for all your hard work.<\/li>\n<li>PU_RefuelNPC03_CIV_M_ATC_RefuelingComplete_GP_002,P = Done. Thanks for the refuel. Fly safe out there.<\/li>\n<li>PU_RefuelNPC03_CIV_M_ATC_RefuelingComplete_GP_003,P = Great. All fueled up. Though here\u2019s hoping I won\u2019t need your services again for a while.<\/li>\n<li>PU_RefuelNPC03_CIV_M_ATC_RefuelingDeathThroe_GP_001,P = [ Death Scream ]<\/li>\n<li>PU_RefuelNPC03_CIV_M_ATC_RefuelingDockingComplete_GP_001,P = All right. Connected. Not too bad. Just need you to approve the fuel transaction.<\/li>\n<li>PU_RefuelNPC03_CIV_M_ATC_RefuelingDockingComplete_GP_002,P = There we go. All hooked up. I\u2019m ready to look at the fuel transaction terms as soon as you send \u2019em my way.<\/li>\n<li>PU_RefuelNPC03_CIV_M_ATC_RefuelingDockingComplete_GP_003,P = Looks like we\u2019re set. Go ahead and confirm the fuel transaction.<\/li>\n<li>PU_RefuelNPC03_CIV_M_ATC_RefuelingIncomplete_GP_001,P = Uh\u2026 you know we\u2019re not done yet, right?<\/li>\n<li>PU_RefuelNPC03_CIV_M_ATC_RefuelingIncomplete_GP_002,P = Hold on there. I\u2019m still not refueled yet.<\/li>\n<li>PU_RefuelNPC03_CIV_M_ATC_RefuelingIncomplete_GP_003,P = Whoa, what\u2019s happening? I still need more fuel.<\/li>\n<li>PU_RefuelNPC03_CIV_M_ATC_RefuelingPlayerArrives_GP_001,P = Ah, perfect. You\u2019re here. Appreciate the help. Can\u2019t believe I ran out. Anyway, I\u2019m ready to dock when you are.<\/li>\n<li>PU_RefuelNPC03_CIV_M_ATC_RefuelingPlayerArrives_GP_002,P = Great, thanks for coming. I\u2019m all set to dock so we can start whenever you want. I actually used to fly a tanker myself so I know what it\u2019s like. Makes it that much more embarassing that my fuel dried up. Anyway, I\u2019ll leave you to it.<\/li>\n<li>PU_RefuelNPC03_CIV_M_ATC_RefuelingPlayerArrives_GP_003,P = Hey, you made it. Thanks for coming. Where would the \u2018verse be without refuelers like you, huh? I\u2019ve got everything set up so we can start the transfer once you\u2019re docked.<\/li>\n<li>PU_RefuelNPC03_CIV_M_ATC_RefuelingPlayerLeavesArea_GP_001,P = Okay, if you got something urgent, I can just hold tight until you get back with the rest of the fuel.<\/li>\n<li>PU_RefuelNPC03_CIV_M_ATC_RefuelingPlayerLeavesArea_GP_002,P = Oh, you\u2019re ducking out for a minute? No worries. I\u2019ll hang out here. Just hurry back, okay?<\/li>\n<li>PU_RefuelNPC03_CIV_M_ATC_RefuelingPlayerLeavesArea_GP_003,P = We taking a little break? Just don\u2019t take too long, all right. Would be good to get back flying soon.<\/li>\n<li>PU_RefuelNPC03_CIV_M_ATC_RefuelingPlayerReturnstoArea_GP_001,P = Welcome back. I\u2019m still ready to dock.<\/li>\n<li>PU_RefuelNPC03_CIV_M_ATC_RefuelingPlayerReturnstoArea_GP_002,P = Nice to see you again. Let\u2019s get docked and refueled.<\/li>\n<li>PU_RefuelNPC03_CIV_M_ATC_RefuelingPlayerReturnstoArea_GP_003,P = Glad you made it back. Shall we go ahead and get this refueling sorted once and for all?<\/li>\n<li>PU_RefuelNPC03_CIV_M_ATC_RefuelingPriceAccepted_GP_001,P = Okay, fuel transferring now.<\/li>\n<li>PU_RefuelNPC03_CIV_M_ATC_RefuelingPriceRejected_GP_001,P = You better be joking with that price. Try again.<\/li>\n<li>PU_RefuelNPC03_CIV_M_ATC_RefuelingShipAttackedbyOther_GP_001,P = Oh, shit. I\u2019m taking fire!<\/li>\n<li>PU_RefuelNPC03_CIV_M_ATC_RefuelingShipAttackedbyOther_GP_002,P = Damn it. Could they have picked a worse time?<\/li>\n<li>PU_RefuelNPC03_CIV_M_ATC_RefuelingShipAttackedbyOther_GP_003,P = Can you believe these assholes?<\/li>\n<li>PU_RefuelNPC03_CIV_M_ATC_RefuelingShipAttackedbyPlayer_GP_001,P = What the hell\u2019s gotten into you?<\/li>\n<li>PU_RefuelNPC03_CIV_M_ATC_RefuelingShipAttackedbyPlayer_GP_002,P = Hey, you\u2019re supposed to help me, not shoot me.<\/li>\n<li>PU_RefuelNPC03_CIV_M_ATC_RefuelingShipAttackedbyPlayer_GP_003,P = What was that for?<\/li>\n<li>PU_RefuelNPC04_CIV_M_ATC_RefuelingCombatEnds_GP_001,P = Geez. That was too close. Finish refueling before any more trouble shows up.<\/li>\n<li>PU_RefuelNPC04_CIV_M_ATC_RefuelingCombatEnds_GP_002,P = Was that all of them? Let\u2019s finish refueling so I can get the hell out of here.<\/li>\n<li>PU_RefuelNPC04_CIV_M_ATC_RefuelingCombatEnds_GP_003,P = Good riddance. Now hurry up and finishing refueling me.<\/li>\n<li>PU_RefuelNPC04_CIV_M_ATC_RefuelingComplete_GP_001,P = There. All done. And no, you won\u2019t be getting a tip.<\/li>\n<li>PU_RefuelNPC04_CIV_M_ATC_RefuelingComplete_GP_002,P = That\u2019s it. Got my fuel. Bye.<\/li>\n<li>PU_RefuelNPC04_CIV_M_ATC_RefuelingComplete_GP_003,P = Good. We\u2019re finally finished. I\u2019m out of here.<\/li>\n<li>PU_RefuelNPC04_CIV_M_ATC_RefuelingDeathThroe_GP_001,P = [ Death Scream ]<\/li>\n<li>PU_RefuelNPC04_CIV_M_ATC_RefuelingDockingComplete_GP_001,P = Docked. Set the transaction to what we agreed.<\/li>\n<li>PU_RefuelNPC04_CIV_M_ATC_RefuelingDockingComplete_GP_002,P = Okay. We\u2019re docked. Just set the transaction price to what was agreed.<\/li>\n<li>PU_RefuelNPC04_CIV_M_ATC_RefuelingDockingComplete_GP_003,P = Everything\u2019s connected. Set the price to what I specified. No funny stuff.<\/li>\n<li>PU_RefuelNPC04_CIV_M_ATC_RefuelingIncomplete_GP_001,P = Where the hell are you going with my fuel?<\/li>\n<li>PU_RefuelNPC04_CIV_M_ATC_RefuelingIncomplete_GP_002,P = Hey, we\u2019re not done here.<\/li>\n<li>PU_RefuelNPC04_CIV_M_ATC_RefuelingIncomplete_GP_003,P = Uh, if you hadn\u2019t noticed, you didn\u2019t finish refueling me.<\/li>\n<li>PU_RefuelNPC04_CIV_M_ATC_RefuelingPlayerArrives_GP_001,P = You must be my refueler. And before you ask, no, I don\u2019t want any extra services. Just the refuel. Now go ahead and dock.<\/li>\n<li>PU_RefuelNPC04_CIV_M_ATC_RefuelingPlayerArrives_GP_002,P = I was wondering when my tanker was going to show up. Anyway, what are you waiting for? Go ahead and dock.<\/li>\n<li>PU_RefuelNPC04_CIV_M_ATC_RefuelingPlayerArrives_GP_003,P = Let\u2019s just skip the pleasantries, okay? You\u2019re here to do a job, so go ahead and dock.<\/li>\n<li>PU_RefuelNPC04_CIV_M_ATC_RefuelingPlayerLeavesArea_GP_001,P = You\u2019re leaving? I guess I don\u2019t have anything better to do with my time than wait around here for you to come back.<\/li>\n<li>PU_RefuelNPC04_CIV_M_ATC_RefuelingPlayerLeavesArea_GP_002,P = I can\u2019t believe you\u2019re leaving without finishing. Fine. Whatever. Just get back as soon as possible.<\/li>\n<li>PU_RefuelNPC04_CIV_M_ATC_RefuelingPlayerLeavesArea_GP_003,P = Wow. How professional. Guess I\u2019m expected to just sit here waiting for you to feel like coming back? Sure. Why not.<\/li>\n<li>PU_RefuelNPC04_CIV_M_ATC_RefuelingPlayerReturnstoArea_GP_001,P = Finally. Dock so we can get this over with.<\/li>\n<li>PU_RefuelNPC04_CIV_M_ATC_RefuelingPlayerReturnstoArea_GP_002,P = Look who decided to come back? Dock already and finish refueling me.<\/li>\n<li>PU_RefuelNPC04_CIV_M_ATC_RefuelingPlayerReturnstoArea_GP_003,P = About time. You know, I should really get a discount after sitting here waiting. Whatever, go ahead and dock. I\u2019m late enough as it is.<\/li>\n<li>PU_RefuelNPC04_CIV_M_ATC_RefuelingPriceAccepted_GP_001,P = Okay, fuel\u2019s transferring. And don\u2019t bother with small talk.<\/li>\n<li>PU_RefuelNPC04_CIV_M_ATC_RefuelingPriceRejected_GP_001,P = I\u2019m not paying that.<\/li>\n<li>PU_RefuelNPC04_CIV_M_ATC_RefuelingShipAttackedbyOther_GP_001,P = Damn it! I can\u2019t afford extra repairs right now!<\/li>\n<li>PU_RefuelNPC04_CIV_M_ATC_RefuelingShipAttackedbyOther_GP_002,P = What the hell are they shooting me for?<\/li>\n<li>PU_RefuelNPC04_CIV_M_ATC_RefuelingShipAttackedbyOther_GP_003,P = Oh, hell no! Get them off me!<\/li>\n<li>PU_RefuelNPC04_CIV_M_ATC_RefuelingShipAttackedbyPlayer_GP_001,P = Watch what you\u2019re shooting!<\/li>\n<li>PU_RefuelNPC04_CIV_M_ATC_RefuelingShipAttackedbyPlayer_GP_002,P = Hey! That how you treat a customer?<\/li>\n<li>PU_RefuelNPC04_CIV_M_ATC_RefuelingShipAttackedbyPlayer_GP_003,P = What the hell? You\u2019re shooting at me?!<\/li>\n<li>PU_RefuellingProvider01_UWC_M_ATC_RefuelingArrivesatPlayersLocation_GP_001,P = Hey there, I\u2019m gonna be your refueler for today. Go ahead and request to dock so we can started.<\/li>\n<li>PU_RefuellingProvider01_UWC_M_ATC_RefuelingArrivesatPlayersLocation_GP_002,P = Low on gas, huh? Happens to the best of us. Well, request to dock and we can see about getting you back out on the move.<\/li>\n<li>PU_RefuellingProvider01_UWC_M_ATC_RefuelingArrivesatPlayersLocation_GP_003,P = How\u2019s it going? Got some fuel here with your name on it. Just need yo to request to dock and we can get you out of here.<\/li>\n<li>PU_RefuellingProvider01_UWC_M_ATC_RefuelingCombatEnds_GP_001,P = Okay, glad that\u2019s over. Let\u2019s finish up the refueling while we can.<\/li>\n<li>PU_RefuellingProvider01_UWC_M_ATC_RefuelingCombatEnds_GP_002,P = I think we\u2019re good. Connect the ships before more show up.<\/li>\n<li>PU_RefuellingProvider01_UWC_M_ATC_RefuelingCombatEnds_GP_003,P = That all of them? Good. Let\u2019s get you fueled up.<\/li>\n<li>PU_RefuellingProvider01_UWC_M_ATC_RefuelingComplete_GP_001,P = All right, you should be all set. Hope you have a good rest of your day.<\/li>\n<li>PU_RefuellingProvider01_UWC_M_ATC_RefuelingComplete_GP_002,P = Tank\u2019s full. Stay safe out there.<\/li>\n<li>PU_RefuellingProvider01_UWC_M_ATC_RefuelingComplete_GP_003,P = We are all good now. Tank\u2019s full and space awaits. Take it easy.<\/li>\n<li>PU_RefuellingProvider01_UWC_M_ATC_RefuelingDeathThroe_GP_001,P = [ Death Scream ]<\/li>\n<li>PU_RefuellingProvider01_UWC_M_ATC_RefuelingDockingComplete_GP_001,P = Okay, we\u2019re all connected. Once you confirm the fuel purchase from you mobi I can start the transfer.<\/li>\n<li>PU_RefuellingProvider01_UWC_M_ATC_RefuelingDockingComplete_GP_002,P = Alright\u2026 link established. You should be able to see the fuel purchase order in your mobi now. Once you confirm I can start filling your tanks.<\/li>\n<li>PU_RefuellingProvider01_UWC_M_ATC_RefuelingDockingComplete_GP_003,P = And there we go. Linked up. Now we just need you to sign off on the fuel purchase in your mobiGlas.<\/li>\n<li>PU_RefuellingProvider01_UWC_M_ATC_RefuelingEndingContractEarlier_GP_001,P = You know what, I got other clients waiting. We\u2019re done here.<\/li>\n<li>PU_RefuellingProvider01_UWC_M_ATC_RefuelingEndingContractEarlier_GP_002,P = Okay, I think I know where this is headed. I\u2019m out of here.<\/li>\n<li>PU_RefuellingProvider01_UWC_M_ATC_RefuelingEndingContractEarlier_GP_003,P = I don\u2019t have time for this. Good luck.<\/li>\n<li>PU_RefuellingProvider01_UWC_M_ATC_RefuelingFuelTransferStarting_GP_001,P = Okay, transferring fuel now.<\/li>\n<li>PU_RefuellingProvider01_UWC_M_ATC_RefuelingFuelTransferStarting_GP_002,P = Great, starting fuel transfer.<\/li>\n<li>PU_RefuellingProvider01_UWC_M_ATC_RefuelingFuelTransferStarting_GP_003,P = Looks good. Fuel\u2019s a-flowing.<\/li>\n<li>PU_RefuellingProvider01_UWC_M_ATC_RefuelingIncomplete_GP_001,P = Woah! The transfer wasn\u2019t done yet.<\/li>\n<li>PU_RefuellingProvider01_UWC_M_ATC_RefuelingIncomplete_GP_002,P = Why\u2019d you break? You aren\u2019t refueled.<\/li>\n<li>PU_RefuellingProvider01_UWC_M_ATC_RefuelingIncomplete_GP_003,P = Lost the connection. What happened?<\/li>\n<li>PU_RefuellingProvider01_UWC_M_ATC_RefuelingPlayerLeavesArea_GP_001,P = Where do you think you\u2019re going? What about the rest of the fuel?<\/li>\n<li>PU_RefuellingProvider01_UWC_M_ATC_RefuelingPlayerLeavesArea_GP_002,P = What\u2019s going on? Your ship\u2019s not full yet.<\/li>\n<li>PU_RefuellingProvider01_UWC_M_ATC_RefuelingPlayerLeavesArea_GP_003,P = Uh\u2026 hello? We haven\u2019t finished the refueling.<\/li>\n<li>PU_RefuellingProvider01_UWC_M_ATC_RefuelingShipAttackedbyOther_GP_001,P = Damn it, we got trouble.<\/li>\n<li>PU_RefuellingProvider01_UWC_M_ATC_RefuelingShipAttackedbyOther_GP_002,P = Look out. Got some hostiles.<\/li>\n<li>PU_RefuellingProvider01_UWC_M_ATC_RefuelingShipAttackedbyOther_GP_003,P = Watch it. They don\u2019t look like they\u2019re here to help.<\/li>\n<li>PU_RefuellingProvider01_UWC_M_ATC_RefuelingShipAttackedbyPlayer_GP_001,P = Hey! I\u2019m trying to help you!<\/li>\n<li>PU_RefuellingProvider01_UWC_M_ATC_RefuelingShipAttackedbyPlayer_GP_002,P = What the hell are you doing?<\/li>\n<li>PU_RefuellingProvider01_UWC_M_ATC_RefuelingShipAttackedbyPlayer_GP_003,P = Oh hell no. I\u2019m out of here.<\/li>\n<li>PU_Tobin_INT_M_PMH_TSGMissionAbandon_GP_001,P = I\u2019ll need to find someone else to take care of this contract.<\/li>\n<li>PU_Tobin_INT_M_PMH_TSGMissionAbandon_GP_002,P = Look, InterSec can\u2019t use people who don\u2019t follow through on contracts. If you\u2019re gonna work for us, make sure you can commit.<\/li>\n<li>PU_Tobin_INT_M_PMH_TSGMissionAbandon_GP_003,P = You\u2019re walking away from a volatile situation that still needs to be resolved. Please don\u2019t do this in the future.<\/li>\n<li>PU_Tobin_INT_M_PMH_TSGMissionAcceptIntro_GP_001,P = This is Deacon Tobin. I\u2019ll be your op manager over here at Intersec. An anonymous source has indicated that a People\u2019s Alliance security ship has been crippled by a Shattered Blade station and desperately needs help. I\u2019ve contacted their captain and told them that you\u2019re inbound with all due haste. They\u2019ll establish contact and walk you through what needs to be done when you arrive.<\/li>\n<li>PU_Tobin_INT_M_PMH_TSGMissionAccept_GP_001,P = Deacon from Intersec here. These People\u2019s Alliance ships seem to keep kicking the hornet\u2019s nest. You know the drill. They\u2019ll direct once you\u2019re on site. Good luck.<\/li>\n<li>PU_Tobin_INT_M_PMH_TSGMissionAccept_GP_002,P = Intersec calling. Seems the People\u2019s Alliance found another Shattered Blade station and are in need of help. Scramble to the AO as quick as you can and they\u2019ll direct from there.<\/li>\n<li>PU_Tobin_INT_M_PMH_TSGMissionAccept_GP_003,P = Tobin at Intersec calling. Got another situation between the People\u2019s Alliance and Shattered Blade. Head out there and they\u2019ll advise.<\/li>\n<li>PU_Tobin_INT_M_PMH_TSGMissionFail_GP_001,P = Hate to do it, but I\u2019m calling this operation. There is a zero chance of success now.<\/li>\n<li>PU_Tobin_INT_M_PMH_TSGMissionFail_GP_002,P = I\u2019m pulling you out. We\u2019ve lost any chance of completing this mission.<\/li>\n<li>PU_Tobin_INT_M_PMH_TSGMissionFail_GP_003,P = This op isn\u2019t going to work. We\u2019ve lost control of the situation.<\/li>\n<\/ul>\n<h3 class=\"wp-block-heading\">Keys Added for Pyro1<\/h3>\n<ul class=\"nv-cv-d nv-cv-m wp-block-list\">\n<li>Pyro1_desc = Orbiting very close to Pyro\u2019s volatile star, Pyro I has high temperatures and atmospheric pressure.nnPotential Ship Mineables:nIronnCoppernTinnStileronnnPotential Ground Vehicle Mineables:nBeradonnnPotential Hand Mineables:nAphoritenDolivinenHadanitenJanalite (Caves only)nnPotential Harvestables:nDecari PodnFotia SeedpodnWuotan SeedsnRanta Dung (Caves)nAmioshi Plague (Caves)nBluemoon Fungus (Caves)<\/li>\n<\/ul>\n<h3 class=\"wp-block-heading\">Keys Added for Pyro2<\/h3>\n<ul class=\"nv-cv-d nv-cv-m wp-block-list\">\n<li>Pyro2_desc = The coreless Monox, nicknamed for the toxic carbon monoxide in its part-oxygen atmosphere, bears the scars of old mining operations.nnPotential Ship Mineables:nHephaestanitenIronnTinnStileronnnPotential Ground Vehicle Mineables:nGlacositennPotential Hand Mineables:nAphoritenDolivinenHadanitenJanalite (Caves only)nnPotential Harvestables:nPingala SeedsnRanta Dung (Caves)nAmioshi Plague (Caves)nBluemoon Fungus (Caves)nnPotential Creatures:nQuasigrazer<\/li>\n<\/ul>\n<h3 class=\"wp-block-heading\">Keys Added for Pyro3<\/h3>\n<ul class=\"nv-cv-d nv-cv-m wp-block-list\">\n<li>Pyro3_desc = This icy terrestrial world has a breathable atmosphere of nitrogen and oxygen and has been overrun by outlaws.nnPotential Ship Mineables:nQuartznBorasenRiccitenStileronnnPotential Ground Vehicle Mineables:nBeradonnnPotential Hand Mineables:nAphoritenDolivinenJanalitennPotential Harvestables:nFlareweed StalknAmiant PodnRanta Dung (Caves)nAmioshi Plague (Caves)nBluemoon Fungus (Caves)nnPotential Creatures:nQuasigrazer<\/li>\n<\/ul>\n<h3 class=\"wp-block-heading\">Keys Added for Pyro4<\/h3>\n<ul class=\"nv-cv-d nv-cv-m wp-block-list\">\n<li>Pyro4_desc = Astronomers theorize that in the distant past, Pyro IV collided with a planet-sized mass, warping the landscape and knocking it into the orbit of Pyro V.nnPotential Ship Mineables:nCoppernLaranitenBorasenStileronnnPotential Ground Vehicle Mineables:nFeynmalinennPotential Hand Mineables:nAphoritenDolivinenHadanitenJanalite (Caves only)nnPotential Harvestables:nRanta Dung (Caves)nAmioshi Plague (Caves)nBluemoon Fungus (Caves)nnPotential Creatures:nQuasigrazer<\/li>\n<\/ul>\n<h3 class=\"wp-block-heading\">Keys Added for Pyro5a<\/h3>\n<ul class=\"nv-cv-d nv-cv-m wp-block-list\">\n<li>Pyro5a_Ignis_desc = This innermost moon of Pyro V is covered in deep canyons and dried riverbeds. No other signs of water remain on its desiccated surface.nnPotential Ship Mineables:nTinnSiliconnGoldnRiccitennPotential Hand Mineables:nAphoritenDolivinenHadanitenJanalite (Caves only)nnPotential Harvestables:nRanta Dung (Caves)nAmioshi Plague (Caves)nBluemoon Fungus (Caves)<\/li>\n<\/ul>\n<h3 class=\"wp-block-heading\">Keys Added for Pyro5b<\/h3>\n<ul class=\"nv-cv-d nv-cv-m wp-block-list\">\n<li>Pyro5b_Vatra_desc = The thick, high-pressure nitrogen-methane atmosphere of this moon hides a dark and eerie landscape.nnPotential Ship Mineables:nIronnSiliconnGoldnRiccitennPotential Hand Mineables:nAphoritenDolivinenHadanitenJanalite (Caves only)nnPotential Harvestables:nRanta Dung (Caves)nAmioshi Plague (Caves)nBluemoon Fungus (Caves)<\/li>\n<\/ul>\n<h3 class=\"wp-block-heading\">Keys Added for Pyro5c<\/h3>\n<ul class=\"nv-cv-d nv-cv-m wp-block-list\">\n<li>Pyro5c_Adir_desc = The crater-ridden surface of Adir is interspersed with rocky hills and jagged mountains.nnPotential Ship Mineables:nIronnTungstennBorasenRiccitennPotential Hand Mineables:nAphoritenDolivinenHadanitenJanalite (Caves only)nnPotential Harvestables:nRanta Dung (Caves)nAmioshi Plague (Caves)nBluemoon Fungus (Caves)<\/li>\n<\/ul>\n<h3 class=\"wp-block-heading\">Keys Added for Pyro5d<\/h3>\n<ul class=\"nv-cv-d nv-cv-m wp-block-list\">\n<li>Pyro5d_Fairo_desc = Frequent earthquakes rock Fairo, causing spectacular waves in its brackish seas.nnPotential Ship Mineables:nSiliconnTungstennGoldnBexalitennPotential Hand Mineables:nAphoritenDolivinenHadanitenJanalite (Caves only)nnPotential Harvestables:nRanta Dung (Caves)nAmioshi Plague (Caves)nBluemoon Fungus (Caves)<\/li>\n<\/ul>\n<h3 class=\"wp-block-heading\">Keys Added for Pyro5e<\/h3>\n<ul class=\"nv-cv-d nv-cv-m wp-block-list\">\n<li>Pyro5e_Fuego_desc = High amounts of iron-sulfide in Fuego\u2019s soil turn it a livid shade of yellow-black.nnPotential Ship Mineables:nHephaestanitenAslaritenBorasenBexalitennPotential Hand Mineables:nAphoritenDolivinenJanalitennPotential Harvestables:nRanta Dung (Caves)nAmioshi Plague (Caves)nBluemoon Fungus (Caves)<\/li>\n<\/ul>\n<h3 class=\"wp-block-heading\">Keys Added for Pyro5f<\/h3>\n<ul class=\"nv-cv-d nv-cv-m wp-block-list\">\n<li>Pyro5f_Vuur_desc = The carbon-rich soil of Vuur supports unique forms of plant life that use crystalline carbon in their base structures.nnPotential Ship Mineables:nHephaestanitenAgriciumnAslaritenBexalitennPotential Hand Mineables:nAphoritenDolivinenHadanitenJanalite (Caves only)nnPotential Harvestables:nRanta Dung (Caves)nAmioshi Plague (Caves)nBluemoon Fungus (Caves)<\/li>\n<\/ul>\n<h3 class=\"wp-block-heading\">Keys Added for Pyro6<\/h3>\n<ul class=\"nv-cv-d nv-cv-m wp-block-list\">\n<li>Pyro6_desc = Terminus is a frigid, barely-habitable planet with a methane-laced atmosphere.nnPotential Ship Mineables:nIcenCoppernAgriciumnTitaniumnGoldnRiccitenStileronnnPotential Hand Mineables:nAphoritenDolivinenJanalitennPotential Harvestables:nRanta Dung (Caves)nAmioshi Plague (Caves)nBluemoon Fungus (Caves)<\/li>\n<\/ul>\n<h3 class=\"wp-block-heading\">Keys Added for RefeulingContractor<\/h3>\n<ul class=\"nv-cv-d nv-cv-m wp-block-list\">\n<li>RefeulingContractor_Description = ~mission(Contractor|RefuelingContractorDesc)<\/li>\n<li>RefeulingContractor_From = ~mission(Contractor|RefuelingContractorFrom)<\/li>\n<li>RefeulingContractor_Title = ~mission(Contractor|RefuelingContractorTitle)<\/li>\n<\/ul>\n<h3 class=\"wp-block-heading\">Keys Added for scanentities<\/h3>\n<ul class=\"nv-cv-d nv-cv-m wp-block-list\">\n<li>scanentities_desc = [WIP] Locate and mine ~mission(AmountToMine) ~mission(ResourceType) ~mission(MineableType)s<\/li>\n<li>scanentities_obj_hud_01 = Scan and mine ~mission(ResourceType) ~mission(MineableType)s: %ls<\/li>\n<li>scanentities_obj_hud_02 = Mine The ~mission(ResourceType) ~mission(MineableType)<\/li>\n<li>scanentities_obj_long_01 = Locate, focus scan, then mine %ls ~mission(ResourceType) ~mission(MineableType)s.<\/li>\n<li>scanentities_obj_marker_02 = Mine<\/li>\n<li>scanentities_obj_short_01 = Scan And Mine Asteroids<\/li>\n<li>scanentities_title = [WIP] Scan and Mine Asteroids<\/li>\n<\/ul>\n<h3 class=\"wp-block-heading\">Keys Added for ShipDisplay<\/h3>\n<ul class=\"nv-cv-d nv-cv-m wp-block-list\">\n<li>ShipDisplay_Ares_Starfighter_Inferno_SubTitle,P = Inferno<\/li>\n<li>ShipDisplay_Ares_Starfighter_Title,P = Ares Starfighter<\/li>\n<li>ShipDisplay_Super_Hornet_MKII_SubTitle,P = MKII<\/li>\n<li>ShipDisplay_Super_Hornet_Title,P = F7C-M Super Hornet<\/li>\n<\/ul>\n<h3 class=\"wp-block-heading\">Keys Added for ShipRefuel<\/h3>\n<ul class=\"nv-cv-d nv-cv-m wp-block-list\">\n<li>ShipRefuel_obj_RefuelMarker_0 = Refuel Beacon<\/li>\n<li>ShipRefuel_obj_long = Reach the refuel beacon\u2019s location and rendezvous with ~mission(Ship).<\/li>\n<li>ShipRefuel_obj_long_3 = Defend the ~mission(Ship) and eliminate the outlaws\/pirates.<\/li>\n<li>ShipRefuel_obj_long_4 = Destroy the decoy beacon.<\/li>\n<li>ShipRefuel_obj_long_5 = Refuel the ~mission(Ship).<\/li>\n<li>ShipRefuel_obj_short = Reach Refuel Beacon\u2019s Location<\/li>\n<li>ShipRefuel_obj_short_3 = Eliminate the Ambushers<\/li>\n<li>ShipRefuel_obj_short_4 = Destroy Decoy Satellite<\/li>\n<\/ul>\n<h3 class=\"wp-block-heading\">Keys Added for Stanton1<\/h3>\n<ul class=\"nv-cv-d nv-cv-m wp-block-list\">\n<li>Stanton1_Desc = A wealth of ore and other resources are mined on Hurston to manufacture the company\u2019s line of munitions and weapons. Heavy industry has resulted in severe pollution across the planet.nnPotential Ship Mineables:nAluminumnTinnOuratitenQuantainiumnnPotential Hand Mineables:nAphoritenDolivinenHadanitenJanalite (Caves only)nnPotential Harvestables:nPitambunGolden MedmonnDegnous RootnCompBoardnProtanRevenant PodnRanta Dung (Caves)nAmioshi Plague (Caves)nBluemoon Fungus (Caves)nnPotential Creatures:nKopion nMaroknQuasigrazernJuvenile Valakkar<\/li>\n<\/ul>\n<h3 class=\"wp-block-heading\">Keys Added for Stanton1a<\/h3>\n<ul class=\"nv-cv-d nv-cv-m wp-block-list\">\n<li>Stanton1a_Desc = This moon was named after the 3rd CEO of Hurston Dynamics, Arial Hurston, who was known for creating the controversial Life\/Labor-style employee contract.nnPotential Ship Mineables:nAluminumnTinnHephaestanitenCorundumnOuratitenQuantainiumnnPotential Hand Mineables:nAphoritenDolivinenHadanitenJanalite (Caves only)nnPotential Harvestables:nRanta Dung (Caves)nAmioshi Plague (Caves)nBluemoon Fungus (Caves)<\/li>\n<\/ul>\n<h3 class=\"wp-block-heading\">Keys Added for Stanton1b<\/h3>\n<ul class=\"nv-cv-d nv-cv-m wp-block-list\">\n<li>Stanton1b_Desc = This moon was named after scientist Aberdeen Hurston who was credited with designing the company\u2019s first antimatter warhead. nnPotential Ship Mineables:nAluminumnTitaniumnOuratitenQuantainiumnnnPotential Hand Mineables:nAphoritenDolivinenHadanitenJanalite (Caves only)nnPotential Harvestables:nRanta Dung (Caves)nAmioshi Plague (Caves)nBluemoon Fungus (Caves)<\/li>\n<\/ul>\n<h3 class=\"wp-block-heading\">Keys Added for Stanton1c<\/h3>\n<ul class=\"nv-cv-d nv-cv-m wp-block-list\">\n<li>Stanton1c_Desc = This moon was named after Hurston Dynamics CEO Magda Hurston who made the decision to purchase Stanton I from the UEE. Magda is the mother of current CEO \u201cColonel\u201d Gavin E. Hurston.nnPotential Ship Mineables:nAluminumnTitaniumnAslaritenQuantainiumnnnPotential Hand Mineables:nAphoritenDolivinenHadanitenJanalite (Caves only)nnPotential Harvestables:nRanta Dung (Caves)nAmioshi Plague (Caves)nBluemoon Fungus (Caves)<\/li>\n<\/ul>\n<h3 class=\"wp-block-heading\">Keys Added for Stanton1d<\/h3>\n<ul class=\"nv-cv-d nv-cv-m wp-block-list\">\n<li>Stanton1d_Desc = This moon was named after Ita Hurston, who died during the First Tevarin War, as a reminder of why \u201cthe products Hurston Dynamics makes are so important.\u201dnnPotential Ship Mineables:nAlumiumnTinnAslaritenQuantainiumnnPotential Hand Mineables:nAphoritenDolivinenHadanitenJanalite (Caves only)nnPotential Harvestables:nRanta Dung (Caves)nAmioshi Plague (Caves)nBluemoon Fungus (Caves)<\/li>\n<\/ul>\n<h3 class=\"wp-block-heading\">Keys Added for Stanton2a<\/h3>\n<ul class=\"nv-cv-d nv-cv-m wp-block-list\">\n<li>Stanton2a_Desc = Named after the youngest of the three siblings featured in the 25th century children\u2019s morality tale, \u2018A Gift for Baba,\u2019 this moon features over a hundred currently dormant volcanoes that are said to represent Cellin\u2019s simmering anger.nnPotential Ship Mineables:nQuartznAgriciumnTarantitenQuantainiumnnPotential Hand Mineables:nAphoritenDolivinenHadanitenJanalite (Caves only)nnPotential Harvestables:nRanta Dung (Caves)nAmioshi Plague (Caves)nBluemoon Fungus (Caves)<\/li>\n<\/ul>\n<h3 class=\"wp-block-heading\">Keys Added for Stanton2b<\/h3>\n<ul class=\"nv-cv-d nv-cv-m wp-block-list\">\n<li>Stanton2b_Desc = Named after the middle brother of the three siblings featured in the 25th century children\u2019s morality tale, \u2018A Gift for Baba,\u2019 this is the largest of Crusader\u2019s moons. Daymar\u2019s slightly eccentric orbit is said to represent his ease at getting lost in the story.nnPotential Ship Mineables:nQuartznAgriciumnSiliconnQuantainiumnTitaniumnnPotential Hand Mineables:nAphoritenDolivinenHadanitenJanalite (Caves only)nnPotential Harvestables:nRanta Dung (Caves)nAmioshi Plague (Caves)nBluemoon Fungus (Caves)nStone Bug Shell (Caves)nnPotential CreaturesnJuvenile Valakkar<\/li>\n<\/ul>\n<h3 class=\"wp-block-heading\">Keys Added for Stanton3b<\/h3>\n<ul class=\"nv-cv-d nv-cv-m wp-block-list\">\n<li>Stanton3b_Desc = The low density of Wala is particularly susceptible to tidal forces which result in the moon being noticeably prolate.nnPotential Ship Mineables:nIronnLaranitenBerylnQuantainiumnnPotential Hand Mineables:nAphoritenDolivinenJanalitennPotential Harvestables:nRanta Dung (Caves)nAmioshi Plague (Caves)nBluemoon Fungus (Caves)<\/li>\n<\/ul>\n<h3 class=\"wp-block-heading\">Keys Added for Stanton4<\/h3>\n<ul class=\"nv-cv-d nv-cv-m wp-block-list\">\n<li>Stanton4_Desc = A terraforming error left the planet with an unnaturally dense cloud cover and a colder than average climate making it an ideal location for owner microTech to house its heat-sensitive computing and manufacturing centers.nnPotential Ship Mineables:nIronnIcenHephaestanitenQuantainiumnnPotential Hand Mineables:nAphoritenDolivinenJanalitennPotential Harvestables:nPitambunGolden MedmonnSunset BerrynHeart of the WoodsnRanta Dung (Caves)nAmioshi Plague (Caves)nBluemoon Fungus (Caves)nnPotential Creatures:nKopion nMaroknQuasigrazer<\/li>\n<\/ul>\n<h3 class=\"wp-block-heading\">Keys Added for Stanton4c<\/h3>\n<ul class=\"nv-cv-d nv-cv-m wp-block-list\">\n<li>Stanton4c_Desc = Named after the ancient Greek muse of music to supposedly remind those gazing upon the moon from microTech to be guided by \u2018the natural rhythm of the universe in their designs.\u2019nnPotential Ship Mineables:nIcenCoppernTaranitenQuantainiumnnPotential Hand Mineables:nAphoritenDolivinenJanalitennPotential Harvestables:nRanta Dung (Caves)nAmioshi Plague (Caves)nBluemoon Fungus (Caves)<\/li>\n<\/ul>\n<h3 class=\"wp-block-heading\">Keys Added for StatName<\/h3>\n<ul class=\"nv-cv-d nv-cv-m wp-block-list\">\n<li>StatName_GPP_Health_MaxHealth,P = Integrity<\/li>\n<li>StatName_GPP_ItemResource_CoolantGeneration,P = Coolant Rating<\/li>\n<li>StatName_GPP_ItemResource_PowerGeneration,P = Power Pips<\/li>\n<li>StatName_GPP_Quantum_FuelRequirement,P = Quantum Fuel Burn<\/li>\n<li>StatName_GPP_Quantum_Speed,P = Quantum Speed<\/li>\n<li>StatName_GPP_Radar_MaxAimAssistDistance,P = Max. Assist Distance<\/li>\n<li>StatName_GPP_Radar_MinAimAssistDistance,P = Min. Assist Distance<\/li>\n<li>StatName_GPP_Shield_MaxHealth,P = Max. Shield Strength<\/li>\n<\/ul>\n<h3 class=\"wp-block-heading\">Keys Added for StatUnit<\/h3>\n<ul class=\"nv-cv-d nv-cv-m wp-block-list\">\n<li>StatUnit_KmPerSec,P = %.2f Km\/s<\/li>\n<\/ul>\n<h3 class=\"wp-block-heading\">Keys Added for StatUnits<\/h3>\n<ul class=\"nv-cv-d nv-cv-m wp-block-list\">\n<li>StatUnits_Meters,P = %.2f Meters<\/li>\n<li>StatUnits_PerKm,P = %.2f per Km<\/li>\n<\/ul>\n<h3 class=\"wp-block-heading\">Keys Added for TheCollector<\/h3>\n<ul class=\"nv-cv-d nv-cv-m wp-block-list\">\n<li>TheCollector_Recipes_Desc_L22Wolf = Wikelo very excited. Have idea for new material. But making it is most tricky. Very complicated. Need help fabricating a test sample. I give you blueprint, you make, bring to me, and I will trade. Give you extra special L-22 Wolf. Very powerful, very wolf.<\/li>\n<li>TheCollector_Recipes_Desc_NoneAR = This rifle is very good at shooting, but could have nicer design. Wikelo fix. Looks very nice now. Give to you for trade. Bring me things, I give you rifle. Even give you blueprint if you need.<\/li>\n<li>TheCollector_Recipes_Desc_VGLflightsuit = Ships have big windows. Everyone can see you flying. You should look the best. Wikelo has very good flight suit for you. Do trade, bring me what I need and Wikelo give suit. Give blueprint as well if you do not have.<\/li>\n<li>TheCollector_Recipes_Title_L22Wolf = Extra Special Wolf<\/li>\n<li>TheCollector_Recipes_Title_NoneAR = Your Best Shot<\/li>\n<li>TheCollector_Recipes_Title_VGLflightsuit = Suit Up Take Off<\/li>\n<\/ul>\n<h3 class=\"wp-block-heading\">Keys Added for tsg<\/h3>\n<ul class=\"nv-cv-d nv-cv-m wp-block-list\">\n<li>tsg_cargolevel,P = Cargo level<\/li>\n<li>tsg_hangarbays,P = Hangar bays<\/li>\n<li>tsg_keyrequired,P = ! Key required !<\/li>\n<li>tsg_occupied,P = Occupied<\/li>\n<li>tsg_presstounlock,P = Press to unlock<\/li>\n<li>tsg_regtag1,P = REG-TAG: H93428-231<\/li>\n<li>tsg_somefunctionsoffline,P = Some functions offline until station power restored<\/li>\n<li>tsg_warninglowpowermode,P = Warning: ! low power mode !<\/li>\n<\/ul>\n<h3 class=\"wp-block-heading\">Keys Added for UI<\/h3>\n<ul class=\"nv-cv-d nv-cv-m wp-block-list\">\n<li>UI_MF_Auto-lock,P = Auto-lock<\/li>\n<li>UI_MF_Create,P = Create<\/li>\n<li>UI_MF_Data_Atomic-Set,P = Atomic\/Set<\/li>\n<li>UI_MF_Data_Complex-Coordinates_1,P = n677.a.+m79<\/li>\n<li>UI_MF_Data_Complex-Coordinates_2,P = 2iu.p.+12g<\/li>\n<li>UI_MF_Data_Complex-Coordinates_3,P = jt65.a.+m89<\/li>\n<li>UI_MF_Data_Complex-Coordinates_4,P = 564h.+86g<\/li>\n<li>UI_MF_Data_Complex-Coordinates_5,P = c547.a.+m79<\/li>\n<li>UI_MF_Data_Complex-Coordinates_6,P = 457.p.+99g<\/li>\n<li>UI_MF_Data_Complex-Coordinates_7,P = dg56.a.+m79<\/li>\n<li>UI_MF_Data_Complex-Coordinates_8,P = ggr4.a.+m79<\/li>\n<li>UI_MF_Data_Complex-Coordinates_9,P = vs64.a.+m79<\/li>\n<li>UI_MF_Data_Input-Nominal_1,P = Input_Nominal267.A<\/li>\n<li>UI_MF_Data_Input-Nominal_2,P = Input_Nominal84D.0<\/li>\n<li>UI_MF_Data_PCT-01,P = PCT-01<\/li>\n<li>UI_MF_Data_Prompt_Press-Any-Key,P = Press any key<\/li>\n<li>UI_MF_Data_Prompt_Record-And-Exit,P = To Record and Exit<\/li>\n<li>UI_MF_Data_Prompt_Report-Error,P = To Report error<\/li>\n<li>UI_MF_Data_Server-Online-Status-Checking,P = [Server Online\/Encrytion:Checking\u2026]<\/li>\n<li>UI_MF_Data_X01-Activity,P = X01 Activity<\/li>\n<li>UI_MF_Data_Y02-Activity,P = Y02 Activity<\/li>\n<li>UI_MF_Data_YC35,P = yc35<\/li>\n<li>UI_MF_Delete,P = Delete<\/li>\n<li>UI_MF_Health-Status,P = Health Status<\/li>\n<li>UI_MF_Panel-Title_All-Volumes,P = All Volumes<\/li>\n<li>UI_MF_Panel-Title_Auth-Sequence,P = Auth Sequence<\/li>\n<li>UI_MF_Panel-Title_Core_Analyser,P = Core-Analyser<\/li>\n<li>UI_MF_Panel-Title_Data-graph,P = Data Graph<\/li>\n<li>UI_MF_Panel-Title_Ext-Comm-Signal,P = Ext Comm Signal<\/li>\n<li>UI_MF_Panel-Title_Ext-Radar,P = Ext Radar<\/li>\n<li>UI_MF_Panel-Title_History-List,P = History List<\/li>\n<li>UI_MF_Panel-Title_Med_Abv,P = Med.<\/li>\n<li>UI_MF_Panel-Title_Pattern,P = Pattern<\/li>\n<li>UI_MF_Panel-Title_Physical-Statistics,P = Physical Statistics<\/li>\n<li>UI_MF_Panel-Title_Radar-graph,P = Radar Graph<\/li>\n<li>UI_MF_Panel-Title_Recalibrator,P = Recalibrator<\/li>\n<li>UI_MF_Panel-Title_Schedule,P = Schedule<\/li>\n<li>UI_MF_Panel-Title_Survey-Track,P = Survey Track<\/li>\n<li>UI_MF_Panel-Title_Sys_statistics,P = Sys Statistics<\/li>\n<li>UI_MF_Panel-Title_Terminal,P = Terminal<\/li>\n<li>UI_MF_Processor,P = Processor<\/li>\n<li>UI_MF_Reset,P = Reset<\/li>\n<li>UI_MF_Syncing,P = Syncing<\/li>\n<li>UI_MF_Tracking,P = Tracking<\/li>\n<\/ul>\n<h3 class=\"wp-block-heading\">Keys Added for ui<\/h3>\n<ul class=\"nv-cv-d nv-cv-m wp-block-list\">\n<li>ui_CIToggleLandingSystem_DockDesc,P = Activate Docking Mode<\/li>\n<li>ui_CM_Progress,P = Progress<\/li>\n<li>ui_CM_Transfer,P = Transferring<\/li>\n<li>ui_CM_VehicleCommand,P = Vehicle Command<\/li>\n<li>ui_MFD_View_SMP,P = SMP<\/li>\n<li>ui_interactor_override_door,P = Override<\/li>\n<\/ul>\n<h3 class=\"wp-block-heading\">Keys Added for UWC<\/h3>\n<ul class=\"nv-cv-d nv-cv-m wp-block-list\">\n<li>UWC_From = United Wayfarers Club<\/li>\n<li>UWC_Refueling_easy_desc_001,P = Hey there,nnIf you\u2019re fitted for refueling, you might like this one. nnA beacon has just gone live at &lt;EM4&gt;~mission(Location|Address)&lt;\/EM4&gt;. nA &lt;EM4&gt;~mission(Ship)&lt;\/EM4&gt; is calling for a full refill, so make sure your fuel pods are topped off.nnThe client vessel will pay you at the rate of &lt;EM4&gt;~mission(FuelRate) aUEC per SCU of Hyrdrogen &lt;\/EM4&gt; and &lt;EM4&gt;~mission(QTFuelRate) aUEC per SCU of Quantum &lt;\/EM4&gt;, and as a United Wayfarers Club contractor, you will also qualify for the UWC service fee listed above upon completion.nnLooks like a zero-drama one and done, but it never hurts to keep your scanners live.nLet me know if you\u2019re interested and let\u2019s get these good people on their way.nnWaiting to hear from you,nnDina DeloitnDispatch HubnUnited Wayfarers Clubn\u201dWe\u2019ve got your back\u201d<\/li>\n<li>UWC_Refueling_easy_desc_002,P = Hey, nnI\u2019ve got a Club member at &lt;EM4&gt;~mission(Location|Address)&lt;\/EM4&gt; that needs a full refuel. nnThe client vessel will pay you at the rate of &lt;EM4&gt;~mission(FuelRate) aUEC per SCU of Hyrdrogen &lt;\/EM4&gt; and &lt;EM4&gt;~mission(QTFuelRate) aUEC per SCU of Quantum &lt;\/EM4&gt;, and as a United Wayfarers Club contractor, you will also qualify for the UWC service fee listed above upon completion.nnIf you\u2019re interested, it should be a simple gig. The beacon puts it a long way from any recent trouble spots, but it\u2019s never a bad idea to keep one eye on your scanners, right?nnThey\u2019ve got places they want to be, so let\u2019s get them on their way.nnTake it easy, out there.nnDina DeloitnDispatch HubnUnited Wayfarers Clubn\u201dWe\u2019ve got your back\u201d<\/li>\n<li>UWC_Refueling_easy_title_001 = REFUEL REQUEST: ~mission(Ship)<\/li>\n<li>UWC_Refueling_high_desc_001 = Hi,nnAnother day another beacon. There\u2019s a &lt;EM4&gt;~mission(Ship)&lt;\/EM4&gt; with an empty tank at &lt;EM4&gt;~mission(Location|Address)&lt;\/EM4&gt;. The client vessel will pay you at the rate of &lt;EM4&gt;~mission(FuelRate) aUEC per SCU of Hyrdrogen &lt;\/EM4&gt; and &lt;EM4&gt;~mission(QTFuelRate) aUEC per SCU of Quantum &lt;\/EM4&gt;, and as a United Wayfarers Club contractor, you will also qualify for the UWC service fee listed above upon completion.nnI can\u2019t lie: it\u2019s a nasty place to get stuck and a worse place to get caught by surprise. We\u2019ve lost good people out there \u2013 even the ones who got lucky made it home with pieces missing.nnIf you decide to take the job, do me a favour and keep everything peeled. If you\u2019ve got a buddy with time to spare, maybe reach out for a little back-up.nnMaybe I\u2019m being paranoid, but that doesn\u2019t mean they\u2019re not out to get you, as Momma Deloit used to say. nActually she never said that \u2013 but I\u2019m pretty sure she would if she did this for a living.nnJust do the job and get home safe, okay?nnDina DeloitnDispatch HubnUnited Wayfarers Clubn\u201dWe\u2019ve got your back\u201d<\/li>\n<li>UWC_Refueling_high_title_001 = CRITICAL REFUEL REQUEST: ~mission(Ship)<\/li>\n<li>UWC_Refueling_intro_desc_001,P = Hey!nnDD from the United Wayfarers Club here.nnThe UWC offers repair, rearming and refuelling services across the UEE. It just so happens that we\u2019re on the look-out for new affiliates whose ships are fitted for refuelling. If you\u2019ve got the fuel pods and like it when people are pleased to see you, the UWC might be the club for you.nnAnd if you think it might be, I\u2019ve got a live beacon you might like.nnA Club member has run out of fuel at &lt;EM4&gt;~mission(Location|Address)&lt;\/EM4&gt;. I\u2019m not sure on the details, like how they ended up out there with no Go Juice, but the UWC doesn\u2019t like to leave folk hanging.nnThe client vessel will pay you at the rate of &lt;EM4&gt;~mission(FuelRate) aUEC per SCU of Hyrdrogen &lt;\/EM4&gt; and &lt;EM4&gt;~mission(QTFuelRate) aUEC per SCU of Quantum &lt;\/EM4&gt;. As a United Wayfarers Club contractor, you will also qualify for the UWC service fee listed above upon completion.nnIt\u2019s a straightforward run. Perfect if you want to get a feel for this kind of job. Get out there, fill up the tanks of their &lt;EM4&gt;~mission(Ship)&lt;\/EM4&gt; and get them on their way. Do enough runs like this, and the process becomes muscle memory. Until then, there\u2019s a journal entry on your mobiGlas called \u201c\u201dRefueling Protocols\u201d\u201d that covers the basics.nnThere have been no reports of outlaw activity in that sector, but stay alert. I always recommend you aim for a fast turnaround. The sooner you\u2019re done, the sooner I can fix you up with another contract. UWC\u2019s always looking for new affiliates. nnLooking forward to working with you.nnDina DeloitnDispatch HubnUnited Wayfarers Clubn\u201dWe\u2019ve got your back\u201d<\/li>\n<li>UWC_Refueling_intro_title_001 = UWC\u2019S HIRING REFUELERS<\/li>\n<li>UWC_Refueling_moderate_desc_001,P = Hey, you!nnI\u2019ve got a beacon at &lt;EM4&gt;~mission(Location|Address)&lt;\/EM4&gt;. They say their tanks are dry and they\u2019re calling for a full refuel. If you\u2019re interested, I get the feeling they\u2019ll be really pleased to see you.nnThe client vessel will pay you at the rate of &lt;EM4&gt;~mission(FuelRate) aUEC per SCU of Hyrdrogen &lt;\/EM4&gt; and &lt;EM4&gt;~mission(QTFuelRate) aUEC per SCU of Quantum &lt;\/EM4&gt;, and as a United Wayfarers Club contractor, you will also qualify for the UWC service fee listed above upon completion.nnThey\u2019re stuck out in an area with a bad reputation, though things have been a bit more quiet recently. Still worth staying alert I\u2019d say, just in case there\u2019s still trouble lurking out there. nnEither way, the sooner everyone\u2019s able to get flying again \u2013 and that includes you \u2013 the better.nnHappy trails,nnDina DeloitnDispatch HubnUnited Wayfarers Clubn\u201dWe\u2019ve got your back\u201d<\/li>\n<li>UWC_Refueling_moderate_title_001 = URGENT REFUEL REQUEST: ~mission(Ship)<\/li>\n<\/ul>\n<h3 class=\"wp-block-heading\">Keys Added for vehicle<\/h3>\n<ul class=\"nv-cv-d nv-cv-m wp-block-list\">\n<li>vehicle_DescKRIG_L22_Alpha_Wolf_Collector_Military = Manufacturer: Kruger IntergalacticnFocus: Light FighternnMeet a ship almost 400 years in the making, and well worth the wait. Kruger Intergalactic is excited to present their first independently manufactured ship, the Wolf. Combining speed, style, and an impeccably precise design, the L-22 Alpha Wolf is not only a showcase for Kruger but is battle-ready to hunt alone or in packs with a powerful array of armaments, including two bespoke S4 laser repeaters.nnWikelo here. Made useful modifications to make ship much more fighter like. Very impressive.<\/li>\n<li>vehicle_NameKRIG_L22_Alpha_Wolf_Collector_Military = Kruger L-22 Alpha Wolf Wikelo War Special<\/li>\n<li>vehicle_NameKRIG_L22_Alpha_Wolf_Collector_Military_short = Alpha Wolf WAR<\/li>\n<\/ul>\n<h3 class=\"wp-block-heading\">Keys Added for X2<\/h3>\n<ul class=\"nv-cv-d nv-cv-m wp-block-list\">\n<li>X2_JournalTracker_Content = The terrorist group XenoThreat have returned to Stanton seeking to violently impose their intolerant values on the system. Their well-armed members are harassing not only the alien residents, but anyone they have deemed a traitor to Humanity, specifically Human pilots of alien-made spacecraft.nnIt is clear that they will not stop attempting to spread their hatred unless we stop them.nnJoin us. Do your part.<\/li>\n<li>X2_JournalTracker_From = Foxwell Enforcement<\/li>\n<li>X2_JournalTracker_Title = Return of XenoThreat<\/li>\n<\/ul>\n<h3 class=\"wp-block-heading\">Keys Removed for HotCold<\/h3>\n<ul class=\"nv-cv-d nv-cv-m wp-block-list\">\n<li>HotCold_obj_marker_01,P = ~mission(HotColdObject)<\/li>\n<\/ul>\n<h3 class=\"wp-block-heading\">Keys Removed for item<\/h3>\n<ul class=\"nv-cv-d nv-cv-m wp-block-list\">\n<li>item_Desc_srvl_armor_heavy_legs_02 = Item Type: Heavy ArmornDamage Reduction: 40%nTemp. Rating: -85 \/ 115 \u00b0CnRadiation Protection: 26800 REMnRadiation Scrub Rate: 145.8 REM\/snCarrying Capacity: 8.0 \u00b5SCUnnSalvaged ship parts and pieces of disused protective gear were welded together to make this intimidating armor set. Paired with a decorated leather belt<\/li>\n<li>item_Name_nvy_pilot_flightsuit_helmet_01_colton = APOS Helmet<\/li>\n<\/ul>\n<h3 class=\"wp-block-heading\">Keys Removed for pause<\/h3>\n<ul class=\"nv-cv-d nv-cv-m wp-block-list\">\n<li>pause_Options_Esp_DampeningCurvature = Enhanced Stick Precision Damping Curvature<\/li>\n<li>pause_options_esp_dampening_curvature = Pilot E.S.P. \u2013 Dampening Curvature<\/li>\n<li>pause_options_esp_zone_inner = Pilot E.S.P. \u2013 Inner Zone Size Ratio<\/li>\n<li>pause_options_esp_zone_outer = Pilot E.S.P. \u2013 Zone Size (degrees)<\/li>\n<\/ul>\n<h3 class=\"wp-block-heading\">Keys Removed for Pyro1<\/h3>\n<ul class=\"nv-cv-d nv-cv-m wp-block-list\">\n<li>Pyro1_desc,P = Orbiting very close to Pyro\u2019s volatile star, Pyro I has high temperatures and atmospheric pressure.nnPotential Ship Mineables:nIronnCoppernTinnStileronnnPotential Ground Vehicle Mineables:nBeradonnnPotential Hand Mineables:nAphoritenDolivinenHadanitenJanalite (Caves only)nnPotential Harvestables:nDecari PodnFotia SeedpodnWuotan SeedsnRanta Dung (Caves)nAmioshi Plague (Caves)nArmillaria (Caves)<\/li>\n<\/ul>\n<h3 class=\"wp-block-heading\">Keys Removed for Pyro2<\/h3>\n<ul class=\"nv-cv-d nv-cv-m wp-block-list\">\n<li>Pyro2_desc,P = The coreless Monox, nicknamed for the toxic carbon monoxide in its part-oxygen atmosphere, bears the scars of old mining operations.nnPotential Ship Mineables:nHephaestanitenIronnTinnStileronnnPotential Ground Vehicle Mineables:nGlacositennPotential Hand Mineables:nAphoritenDolivinenHadanitenJanalite (Caves only)nnPotential Harvestables:nPingala SeedsnRanta Dung (Caves)nAmioshi Plague (Caves)nArmillaria (Caves)nnPotential Creatures:nQuasigrazer<\/li>\n<\/ul>\n<h3 class=\"wp-block-heading\">Keys Removed for Pyro3<\/h3>\n<ul class=\"nv-cv-d nv-cv-m wp-block-list\">\n<li>Pyro3_desc,P = This icy terrestrial world has a breathable atmosphere of nitrogen and oxygen and has been overrun by outlaws.nnPotential Ship Mineables:nQuartznBorasenRiccitenStileronnnPotential Ground Vehicle Mineables:nBeradonnnPotential Hand Mineables:nAphoritenDolivinenJanalitennPotential Harvestables:nFlareweed StalknAmiant PodnRanta Dung (Caves)nAmioshi Plague (Caves)nArmillaria (Caves)nnPotential Creatures:nQuasigrazer<\/li>\n<\/ul>\n<h3 class=\"wp-block-heading\">Keys Removed for Pyro4<\/h3>\n<ul class=\"nv-cv-d nv-cv-m wp-block-list\">\n<li>Pyro4_desc,P = Astronomers theorize that in the distant past, Pyro IV collided with a planet-sized mass, warping the landscape and knocking it into the orbit of Pyro V.nnPotential Ship Mineables:nCoppernLaranitenBorasenStileronnnPotential Ground Vehicle Mineables:nFeynmalinennPotential Hand Mineables:nAphoritenDolivinenHadanitenJanalite (Caves only)nnPotential Harvestables:nRanta Dung (Caves)nAmioshi Plague (Caves)nArmillaria (Caves)nnPotential Creatures:nQuasigrazer<\/li>\n<\/ul>\n<h3 class=\"wp-block-heading\">Keys Removed for Pyro5a<\/h3>\n<ul class=\"nv-cv-d nv-cv-m wp-block-list\">\n<li>Pyro5a_Ignis_desc,P = This innermost moon of Pyro V is covered in deep canyons and dried riverbeds. No other signs of water remain on its desiccated surface.nnPotential Ship Mineables:nTinnSiliconnGoldnRiccitennPotential Hand Mineables:nAphoritenDolivinenHadanitenJanalite (Caves only)nnPotential Harvestables:nRanta Dung (Caves)nAmioshi Plague (Caves)nArmillaria (Caves)<\/li>\n<\/ul>\n<h3 class=\"wp-block-heading\">Keys Removed for Pyro5b<\/h3>\n<ul class=\"nv-cv-d nv-cv-m wp-block-list\">\n<li>Pyro5b_Vatra_desc,P = The thick, high-pressure nitrogen-methane atmosphere of this moon hides a dark and eerie landscape.nnPotential Ship Mineables:nIronnSiliconnGoldnRiccitennPotential Hand Mineables:nAphoritenDolivinenHadanitenJanalite (Caves only)nnPotential Harvestables:nRanta Dung (Caves)nAmioshi Plague (Caves)nArmillaria (Caves)<\/li>\n<\/ul>\n<h3 class=\"wp-block-heading\">Keys Removed for Pyro5c<\/h3>\n<ul class=\"nv-cv-d nv-cv-m wp-block-list\">\n<li>Pyro5c_Adir_desc,P = The crater-ridden surface of Adir is interspersed with rocky hills and jagged mountains.nnPotential Ship Mineables:nIronnTungstennBorasenRiccitennPotential Hand Mineables:nAphoritenDolivinenHadanitenJanalite (Caves only)nnPotential Harvestables:nRanta Dung (Caves)nAmioshi Plague (Caves)nArmillaria (Caves)<\/li>\n<\/ul>\n<h3 class=\"wp-block-heading\">Keys Removed for Pyro5d<\/h3>\n<ul class=\"nv-cv-d nv-cv-m wp-block-list\">\n<li>Pyro5d_Fairo_desc,P = Frequent earthquakes rock Fairo, causing spectacular waves in its brackish seas.nnPotential Ship Mineables:nSiliconnTungstennGoldnBexalitennPotential Hand Mineables:nAphoritenDolivinenHadanitenJanalite (Caves only)nnPotential Harvestables:nRanta Dung (Caves)nAmioshi Plague (Caves)nArmillaria (Caves)<\/li>\n<\/ul>\n<h3 class=\"wp-block-heading\">Keys Removed for Pyro5e<\/h3>\n<ul class=\"nv-cv-d nv-cv-m wp-block-list\">\n<li>Pyro5e_Fuego_desc,P = High amounts of iron-sulfide in Fuego\u2019s soil turn it a livid shade of yellow-black.nnPotential Ship Mineables:nHephaestanitenAslaritenBorasenBexalitennPotential Hand Mineables:nAphoritenDolivinenJanalitennPotential Harvestables:nRanta Dung (Caves)nAmioshi Plague (Caves)nArmillaria (Caves)<\/li>\n<\/ul>\n<h3 class=\"wp-block-heading\">Keys Removed for Pyro5f<\/h3>\n<ul class=\"nv-cv-d nv-cv-m wp-block-list\">\n<li>Pyro5f_Vuur_desc,P = The carbon-rich soil of Vuur supports unique forms of plant life that use crystalline carbon in their base structures.nnPotential Ship Mineables:nHephaestanitenAgriciumnAslaritenBexalitennPotential Hand Mineables:nAphoritenDolivinenHadanitenJanalite (Caves only)nnPotential Harvestables:nRanta Dung (Caves)nAmioshi Plague (Caves)nArmillaria (Caves)<\/li>\n<\/ul>\n<h3 class=\"wp-block-heading\">Keys Removed for Pyro6<\/h3>\n<ul class=\"nv-cv-d nv-cv-m wp-block-list\">\n<li>Pyro6_desc,P = Terminus is a frigid, barely-habitable planet with a methane-laced atmosphere.nnPotential Ship Mineables:nIcenCoppernAgriciumnTitaniumnGoldnRiccitenStileronnnPotential Hand Mineables:nAphoritenDolivinenJanalitennPotential Harvestables:nRanta Dung (Caves)nAmioshi Plague (Caves)nArmillaria (Caves)<\/li>\n<\/ul>\n<h3 class=\"wp-block-heading\">Keys Removed for Stanton1<\/h3>\n<ul class=\"nv-cv-d nv-cv-m wp-block-list\">\n<li>Stanton1_Desc,P = A wealth of ore and other resources are mined on Hurston to manufacture the company\u2019s line of munitions and weapons. Heavy industry has resulted in severe pollution across the planet.nnPotential Ship Mineables:nAluminumnTinnOuratitenQuantainiumnnPotential Hand Mineables:nAphoritenDolivinenHadanitenJanalite (Caves only)nnPotential Harvestables:nPitambunGolden MedmonnDegnous RootnCompBoardnProtanRevenant PodnRanta Dung (Caves)nAmioshi Plague (Caves)nArmillaria (Caves)nnPotential Creatures:nKopion nMaroknQuasigrazernJuvenile Valakkar<\/li>\n<\/ul>\n<h3 class=\"wp-block-heading\">Keys Removed for Stanton1a<\/h3>\n<ul class=\"nv-cv-d nv-cv-m wp-block-list\">\n<li>Stanton1a_Desc,P = This moon was named after the 3rd CEO of Hurston Dynamics, Arial Hurston, who was known for creating the controversial Life\/Labor-style employee contract.nnPotential Ship Mineables:nAluminumnTinnHephaestanitenCorundumnOuratitenQuantainiumnnPotential Hand Mineables:nAphoritenDolivinenHadanitenJanalite (Caves only)nnPotential Harvestables:nRanta Dung (Caves)nAmioshi Plague (Caves)nArmillaria (Caves)<\/li>\n<\/ul>\n<h3 class=\"wp-block-heading\">Keys Removed for Stanton1b<\/h3>\n<ul class=\"nv-cv-d nv-cv-m wp-block-list\">\n<li>Stanton1b_Desc,P = This moon was named after scientist Aberdeen Hurston who was credited with designing the company\u2019s first antimatter warhead. nnPotential Ship Mineables:nAluminumnTitaniumnOuratitenQuantainiumnnnPotential Hand Mineables:nAphoritenDolivinenHadanitenJanalite (Caves only)nnPotential Harvestables:nRanta Dung (Caves)nAmioshi Plague (Caves)nArmillaria (Caves)<\/li>\n<\/ul>\n<h3 class=\"wp-block-heading\">Keys Removed for Stanton1c<\/h3>\n<ul class=\"nv-cv-d nv-cv-m wp-block-list\">\n<li>Stanton1c_Desc,P = This moon was named after Hurston Dynamics CEO Magda Hurston who made the decision to purchase Stanton I from the UEE. Magda is the mother of current CEO \u201cColonel\u201d Gavin E. Hurston.nnPotential Ship Mineables:nAluminumnTitaniumnAslaritenQuantainiumnnnPotential Hand Mineables:nAphoritenDolivinenHadanitenJanalite (Caves only)nnPotential Harvestables:nRanta Dung (Caves)nAmioshi Plague (Caves)nArmillaria (Caves)<\/li>\n<\/ul>\n<h3 class=\"wp-block-heading\">Keys Removed for Stanton1d<\/h3>\n<ul class=\"nv-cv-d nv-cv-m wp-block-list\">\n<li>Stanton1d_Desc,P = This moon was named after Ita Hurston, who died during the First Tevarin War, as a reminder of why \u201cthe products Hurston Dynamics makes are so important.\u201dnnPotential Ship Mineables:nAlumiumnTinnAslaritenQuantainiumnnPotential Hand Mineables:nAphoritenDolivinenHadanitenJanalite (Caves only)nnPotential Harvestables:nRanta Dung (Caves)nAmioshi Plague (Caves)nArmillaria (Caves)<\/li>\n<\/ul>\n<h3 class=\"wp-block-heading\">Keys Removed for Stanton2a<\/h3>\n<ul class=\"nv-cv-d nv-cv-m wp-block-list\">\n<li>Stanton2a_Desc,P = Named after the youngest of the three siblings featured in the 25th century children\u2019s morality tale, \u2018A Gift for Baba,\u2019 this moon features over a hundred currently dormant volcanoes that are said to represent Cellin\u2019s simmering anger.nnPotential Ship Mineables:nQuartznAgriciumnTarantitenQuantainiumnnPotential Hand Mineables:nAphoritenDolivinenHadanitenJanalite (Caves only)nnPotential Harvestables:nRanta Dung (Caves)nAmioshi Plague (Caves)nArmillaria (Caves)<\/li>\n<\/ul>\n<h3 class=\"wp-block-heading\">Keys Removed for Stanton2b<\/h3>\n<ul class=\"nv-cv-d nv-cv-m wp-block-list\">\n<li>Stanton2b_Desc,P = Named after the middle brother of the three siblings featured in the 25th century children\u2019s morality tale, \u2018A Gift for Baba,\u2019 this is the largest of Crusader\u2019s moons. Daymar\u2019s slightly eccentric orbit is said to represent his ease at getting lost in the story.nnPotential Ship Mineables:nQuartznAgriciumnSiliconnQuantainiumnTitaniumnnPotential Hand Mineables:nAphoritenDolivinenHadanitenJanalite (Caves only)nnPotential Harvestables:nRanta Dung (Caves)nAmioshi Plague (Caves)nArmillaria (Caves)nStone Bug Shell (Caves)nnPotential CreaturesnJuvenile Valakkar<\/li>\n<\/ul>\n<h3 class=\"wp-block-heading\">Keys Removed for Stanton3b<\/h3>\n<ul class=\"nv-cv-d nv-cv-m wp-block-list\">\n<li>Stanton3b_Desc,P = The low density of Wala is particularly susceptible to tidal forces which result in the moon being noticeably prolate.nnPotential Ship Mineables:nIronnLaranitenBerylnQuantainiumnnPotential Hand Mineables:nAphoritenDolivinenJanalitennPotential Harvestables:nRanta Dung (Caves)nAmioshi Plague (Caves)nArmillaria (Caves)<\/li>\n<\/ul>\n<h3 class=\"wp-block-heading\">Keys Removed for Stanton4<\/h3>\n<ul class=\"nv-cv-d nv-cv-m wp-block-list\">\n<li>Stanton4_Desc,P = A terraforming error left the planet with an unnaturally dense cloud cover and a colder than average climate making it an ideal location for owner microTech to house its heat-sensitive computing and manufacturing centers.nnPotential Ship Mineables:nIronnIcenHephaestanitenQuantainiumnnPotential Hand Mineables:nAphoritenDolivinenJanalitennPotential Harvestables:nPitambunGolden MedmonnSunset BerrynHeart of the WoodsnRanta Dung (Caves)nAmioshi Plague (Caves)nArmillaria (Caves)nnPotential Creatures:nKopion nMaroknQuasigrazer<\/li>\n<\/ul>\n<h3 class=\"wp-block-heading\">Keys Removed for Stanton4c<\/h3>\n<ul class=\"nv-cv-d nv-cv-m wp-block-list\">\n<li>Stanton4c_Desc,P = Named after the ancient Greek muse of music to supposedly remind those gazing upon the moon from microTech to be guided by \u2018the natural rhythm of the universe in their designs.\u2019nnPotential Ship Mineables:nIcenCoppernTaranitenQuantainiumnnPotential Hand Mineables:nAphoritenDolivinenJanalitennPotential Harvestables:nRanta Dung (Caves)nAmioshi Plague (Caves)nArmillaria (Caves)<\/li>\n<\/ul>\n<h3 class=\"wp-block-heading\">Keys Removed for UI<\/h3>\n<ul class=\"nv-cv-d nv-cv-m wp-block-list\">\n<li>UI_MF_Panel-Title_Data-graph = Data Graph<\/li>\n<\/ul>\n<h3 class=\"wp-block-heading\">Keys Changed<\/h3>\n<p class=\"wp-block-paragraph\"><strong>HeadHunters_RecoverCargo_Hard_Description<\/strong><br \/>Old: Looking for a hauler to pick up some cargo for me. Thing is, there\u2019s a catch.nnThe cargo\u2019s in the back of an abandoned ship located at &lt;EM4&gt;~mission(Location|Address)&lt;\/EM4&gt;. As you may have figured, this ain\u2019t our cargo, but it sure as hell doesn\u2019t deserve to go to anyone else. I\u2019ll be damned if those CFP assholes get their hands on it before we do.nnBe lucky as hell if we were the first to know about this, but I\u2019d wager there\u2019s gonna be more ships swarming around there than flies on a kopian carcass. If you got some pals you can trust, bring them along and ghost those assholes. And don\u2019t forget your &lt;EM4&gt;heavy-duty tractor beam&lt;\/EM4&gt; of course.nnYou manage to get that cargo and bring it to the freight elevator at &lt;EM4&gt;~mission(Destination|Address)&lt;\/EM4&gt;, I can get you a nice cut of the sale.nnStows out.<br \/>New: Looking for a hauler to pick up some cargo for me. Thing is, there\u2019s a catch.nnThe cargo\u2019s in the back of an abandoned ship located at &lt;EM4&gt;~mission(Location|Address)&lt;\/EM4&gt;. As you may have figured, this ain\u2019t our cargo, but it sure as hell doesn\u2019t deserve to go to anyone else. I\u2019ll be damned if those CFP assholes get their hands on it before we do.nnBe lucky as hell if we were the first to know about this, but I\u2019d wager there\u2019s gonna be more ships swarming around there than flies on a kopion carcass. If you got some pals you can trust, bring them along and ghost those assholes. And don\u2019t forget your &lt;EM4&gt;heavy-duty tractor beam&lt;\/EM4&gt; of course.nnYou manage to get that cargo and bring it to the freight elevator at &lt;EM4&gt;~mission(Destination|Address)&lt;\/EM4&gt;, I can get you a nice cut of the sale.nnStows out.<\/p>\n<p class=\"wp-block-paragraph\"><strong>Journal_General_Harvestables_Content<\/strong><br \/>Old: This guide will help you identify what\u2019s useful, what\u2019s edible, and what\u2019s deadly. nn*STANTON SYSTEM*nIt may seem completely corporate, but the Stanton system is rich with resources for the enterprising forager.nnDEGNOUS ROOT nA type of macroalgae that has acclimated to much of the Stanton system, the degnous root is originally from Terra III, where it grows in abundance along shallow coastlines. It was introduced to some planets and moons of Stanton when they were first being terraformed as a part of their artificially constructed ecosystems. Powdered degnous root is a popular additive to multiple medical and health products thanks to its unique blend of amino acids. nWhere to Find: Grasslands of Hurston (Stanton I), Deserts of Arial (Stanton 1a), Deserts of Magda (Stanton 1c), Deserts of Daymar (Stanton 2b), Tundras of microTech (Stanton IV), Tundras of Calliope (Stanton 4a), Ice deserts of Clio (Stanton 4b)nnHEART OF THE WOODS nThis reddish-brown, mushroom-like fungus can be found in cold climates on and around microTech, where it grows on trees and decaying logs. Prized by epicureans for its complex taste, the heart of the woods has yet to be commercially cultivated and can thus fetch a high price in the right markets. It should be noted that the mushroom is mildly toxic until it is fully cooked, so it should not be eaten raw. nWhere to Find: Forests of microTech (Stanton IV), Tundras of Calliope (Stanton 4a)nnMARU EBONY nMost notable for the fruit it produces, the curiously-shaped GOLDEN MEDMON, the maru ebony tree was first cultivated on Jalan. When they are harvested, golden medmons are extremely firm and astringent, with tough orange skin. They only become palatable if allowed to soften through ethelyne ripening, after which they take on a flavor similar to caramel and develop a creamy consistency. At this point, the yellow-orange skin becomes wrinkled and dark, which sometimes leads those unfamiliar with the fruit to mistakenly dismiss it as rotten. nWhere to Find: Grasslands of Hurston (Stanton I)nnPITAMBU nA leafy plant that was first discovered on Reisse, the pitambu bears a FRUIT of the same name that has a mild, nutty taste. It is often found in the wild on worlds where it is commercially grown thanks to its ability to survive in a wide variety of climates. The fruit is crisp and watery underneath its skin and is filled with tiny seeds that can be consumed alongside the flesh. The BLOSSOM of the pitambu can be cooked and eaten as well, or it can be steeped in hot water to create a tea that can help ease digestive distress. nWhere to Find: Grasslands of Hurston (Stanton I), Tundras of microTech (Stanton IV)nnPROTA nResilient and prolific, the prota is a type of slime mold that is able to grow in extreme environments. In general it prefers acid-rich conditions and has been known to thrive areas affected by industrial pollution. When it is ready to reproduce, the prota creates spore pods which grow from short stalks that sprout from the surface of the mold. These pods have innate adhesive properties, which has led to their use as an ingredient in multiple types of commercial glue. nWhere to Find: Grasslands of Hurston (Stanton I), Deserts of Arial (Stanton 1a), Deserts of Daymar (Stanton 2b)nnREVENANT TREE nA variety of the altrucia from Terra III, the revenant tree arose from the harsh, windy climate of Hyperion, where it was introduced by geoengineers in an attempt to create shelterbelts against dust. The few trees that survived this planting developed darker leaves to absorb as much light as possible and thick bark to maintain moisture, among other adaptations. If you find yourself stranded in the wild, you can gather drinking water by passing the insides of the tree through a fine-meshed sieve. However, do not consume the seeds or the pollen found in the plant\u2019s PODS, as they can induce an allergic reaction and can cause unwelcome sensory and muscular effects. nWhere to Find: Deserts of Magda (Stanton 1c), Ice deserts of Clio (Stanton 4b)nnSUNSET BERRY BUSH nThis hardy shrub can be found growing wild in perpetually cold environs. It can be identified by its lovely red berries, which grow in year-round in clusters on the plant\u2019s woody branches. Although they may look enticing, if consumed, these very bitter, tannic berries can cause vomiting, extreme cramping, and muscle spasms. Multiple pharmaceutical companies are conducting research studies on the potential medical applications of the berry, and have been known to purchase them from individual collectors. nWhere to Find: Forests of microTech (Stanton IV), Tundras of microTech (Stanton IV)nnSTONE BUG nThe stone bug isn\u2019t actually a bug \u2013 it\u2019s a crustacean that lives on land and inhabits dry and rocky areas. On average, it is about 45 cm long and can be identified by its multi-jointed legs and tough outer shell. When threatened, it curls into a tight ball, using its durable carapace to keep its soft insides safe from the jaws of predators. Processed stone bug shells are used as an ingredient in certain types of armor composites.nWhere to Find: Deserts of Hurston (Stanton I), Deserts of Magda (Stanton 1c), Deserts of Ita (Stanton 1d), Deserts of Daymar (Stanton 2b), Deserts of Wala (Stanton 3b)nnn*PYRO SYSTEM*nBetween the rampant outlawas and harsh environment, the Pyro sytem can be difficult to navigate but may yet still be rewarding for the resourceful forager willing to take on a bit of risk.nnAMIANT TREE nHarvested from the amiant tree, the fibrous husks of these seed PODS are used to make heat resistant textiles. Once removed, the husks must first be soaked in a chemical solution before the fibers can be separated out. nWhere to Find: Pyro IVnnDECARI nThe decari is a type of fungus that produces a large spore POD. It anchors itself to rocks and soil using long, filament-like rhizoids that are capable of regrowing the decari\u2019s main body if it is destroyed. The pods can be collected and used for various scientific pursuits or even as a food source. However, the decari pod cannot be consumed directly. It must have its thick out layer and spiny filaments removed, and the fibrous hymenium cooked for a long time before it can be safely digested by Humans.nWhere to Find: Pyro InnFLAREWEEDnFlareweed is a hearty plant that can survive in harsh environments. With a natural ability to filter out harmful elements from its water supply, flareweed STALKS are frequently harvested to be used in filtration systems.nWhere to Find: Pyro IVnnFOTIA SCRUBnThe fotia scrub relies on solar flares for its reproduction. Rather than having traditional stamen and pollen, it allows radiation from flares to mutate its genetics before releasing its SEEDPOD. Some enterprising individuals seek out and collect the seedpods because of their natural radiological properties that can be utilized in various ways. nWhere to Find: Pyro InnPINGALA nEvery aspect of the pingala follows the golden ratio resulting a visually arresting plant. This include its SEEDS which are highly sought after by plant collectors. Especially since attempts to cultivate the pingala in greenhouse environments has proven extremely difficult. nWhere to Find: Monox (Pyro II)nnWUOTANnThe wuotan is a woody plant indigenous to the Pyro system. Able to thrive in stormy environments, it has evolved to withstand gale-force winds and weather lightning strikes. It produces a SEED that become bioluminescent when ripe to draw attention and encourage their spread. They are often collected to utilize as a natural light source.nWhere to Find: Pyro I<br \/>New: This guide will help you identify what\u2019s useful, what\u2019s edible, and what\u2019s deadly.nn*STANTON SYSTEM*nIt may seem completely corporate, but the Stanton system is rich with resources for the enterprising forager.nnDEGNOUS ROOTnA type of macroalgae that has acclimated to much of the Stanton system, the degnous root is originally from Terra III, where it grows in abundance along shallow coastlines. It was introduced to some planets and moons of Stanton when they were first being terraformed as a part of their artificially constructed ecosystems. Powdered degnous root is a popular additive to multiple medical and health products thanks to its unique blend of amino acids.nWhere to Find: Grasslands of Hurston (Stanton I)nnGOLDEN MEDMONnFirst cultivated on Jalan, the maru ebony tree is most notable for the fruit that it produces, the curiously-shaped golden medmon. When they are harvested, golden medmon are extremely firm and astringent, with tough orange skin. They only become palatable if allowed to soften through ethylene ripening, after which they take on a flavor similar to caramel and develop a creamy consistency. At this point, the yellow-orange skin becomes wrinkled and dark, which sometimes leads those unfamiliar with the fruit to mistakenly dismiss it as rotten.nWhere to Find: Grasslands of Hurston (Stanton I), Tundras of microTech (Stanton IV)nnHEART OF THE WOODSnThis reddish-brown, mushroom-like fungus can be found in cold climates where it grows on trees and decaying logs. Prized by epicureans for its complex taste, heart of the woods has yet to be commercially cultivated and can thus fetch a high price in the right markets. It should be noted that the mushroom is mildly toxic until it is fully cooked, so it should not be eaten raw.nWhere to Find: Forests of microTech (Stanton IV)nnPITAMBUnA leafy plant that was first discovered on Reisse, the pitambu bears a fruit of the same name that has a mild, nutty taste. While it is cultivated as a commercial crop, it is often found in the wild thanks to its ability to survive in a wide variety of climates. The fruit is crisp and watery underneath its skin and is filled with tiny seeds that can be consumed alongside the flesh. The blossom of the pitambu can be cooked and eaten as well, or it can be steeped in hot water to create a tea that can help ease digestive distress.nWhere to Find: Grasslands of Hurston (Stanton I), Tundras of microTech (Stanton IV)nnPROTAnResilient and prolific, prota is a type of slime mold able to grow in extreme environments. In general, it prefers acid-rich conditions and has been known to thrive in areas affected by industrial pollution. When it is ready to reproduce, the prota creates spore pods which sprout on short stalks from the surface of the mold. These pods have innate adhesive properties, which has led to their use as an ingredient in multiple types of commercial glue.nWhere to Find: Grasslands of Hurston (Stanton I)nnREVENANT PODnThe seed pods of the revenant tree are typically collected because the pollen is processed and turned into the drug altruciatoxin which is illegal in many jurisdictions. A variety of the altrucia tree from Terra III, the revenant tree arose from the harsh, windy climate of Hyperion, where it was introduced by geoengineers in an attempt to create shelterbelts against dust. It is important not to consume the seeds or the pollen found in the pods, as they can induce an allergic reaction and can cause unwelcome sensory and muscular effects. Transport of the pods may be restricted in some areas.nWhere to Find: Deserts of Hurston (Stanton I)nnSTONE BUG SHELLnThe stone bug isn\u2019t actually a bug \u2013 it\u2019s a crustacean that lives on land and inhabits dry and rocky areas. On average, it is about 45 cm long and can be identified by its multi-jointed legs and tough outer shell. When threatened, it curls into a tight ball, using its durable carapace to keep its soft insides safe from the jaws of predators. Processed stone bug shells are used as an ingredient in certain types of armor composites.nWhere to Find: Deserts of Daymar (Stanton 2b)nnSUNSET BERRIESnThe sunset berry shrub can be found growing wild in perpetually cold environments. It can be identified by its lovely red berries, which grow year-round in clusters on the plant\u2019s woody branches. Although they may look enticing, if consumed, these very bitter, tannic berries can cause vomiting, extreme cramping, and muscle spasms. Multiple pharmaceutical companies are conducting research studies on the potential medical applications of the berry, and have been known to purchase them from individual collectors.nWhere to Find: Tundras of microTech (Stanton IV)nnn*PYRO SYSTEM*nBetween the rampant outlaws and harsh environment, the Pyro system can be difficult to navigate but may yet still be rewarding for the resourceful forager willing to take on a bit of risk.nnAMIANT PODnHarvested from the amiant tree, the fibrous husks of these seed pods are used to make heat resistant textiles. Once removed, the husks must first be soaked in a chemical solution before the fibers can be separated out.nWhere to Find: Bloom (Pyro III)nnDECARI PODnThe decari is a type of fungus that produces a large spore pod. It anchors itself to rocks and soil using long, filament-like rhizoids that are capable of regrowing the decari\u2019s main body if it is destroyed. The pods can be collected and used for various scientific pursuits or even as a food source. However, the decari pod cannot be consumed directly. It must have its thick outer layer and spiny filaments removed, and the fibrous hymenium cooked for a long time before it can be safely digested by Humans.nWhere to Find: Pyro InnFLAREWEED STALKnFlareweed is a hearty plant that can survive in harsh environments. With a natural ability to filter out harmful elements from its water supply, flareweed stalks are frequently harvested to be used in filtration systems.nWhere to Find: Bloom (Pyro III)nnFOTIA SEEDPODnThe fotia scrub relies on solar flares for its reproduction. Rather than having traditional stamen and pollen, it allows radiation from flares to mutate its genetics before releasing its seedpod. Some enterprising individuals seek out and collect the seedpods because of their natural radiological properties that can be utilized in various ways.nWhere to Find: Pyro InnPINGALA SEEDSnEvery aspect of the pingala follows the golden ratio resulting in a visually arresting plant. This includes its seeds which are highly sought after by plant collectors. Especially since attempts to cultivate the pingala in greenhouse environments has proven extremely difficult.nWhere to Find: Monox (Pyro II)nnWUOTAN SEEDnThe wuotan is a woody plant indigenous to the Pyro system. Able to thrive in stormy environments, it has evolved to withstand gale-force winds and weather lightning strikes. It produces a seed that becomes bioluminescent when ripe to draw attention and encourage their spread. They are often collected to utilize as a natural light source.nWhere to Find: Pyro Innn*NYX SYSTEM*nnMINER\u2019S HORNnFirst discovered in the sewer lines at the QV Mining Station built into the Delamar asteroid in Nyx, this quick growing fungus has become a useful manufacturing component for the settlers of Levski thanks to the strong mycelium fibers that can be dried and used in a variety of ways.nWhere to Find: Levskinnn*MULTIPLE SYSTEMS*nnAMIOSHI PLAGUEnNot nearly as ominous as its name, the amioshi plague is an invasive lichen that grows in the cracks of rocks. While the core of the lichen burrows out of sight to try and absorb as much moisture as it can find, the part near the surface sprouts hooded scales that eject spores to spread to other rocks. Its relatively short maturation period is the origin of its name.nWhere to Find: Caves on all of Pyro\u2019s Planets and Moons, Caves on Hurston (Stanton I) and its Moons, Caves on Cellin (Stanton 2a), Caves on Daymar (Stanton 2b), Caves on Wala (Stanton 3b), Caves on microTech (Stanton IV), Caves on Euterpe (Stanton 4c)nnBLUEMOON FUNGUSnPreferring to spore in the depths of dark caves, the fruiting mushrooms of the bluemoon fungus are often collected for manufacturing a highly-valued petroleum-free lubricant used across a wide-variety of industries.nWhere to Find: Caves on all of Pyro\u2019s Planets and Moons, Caves on Hurston (Stanton I) and its Moons, Caves on Cellin (Stanton 2a), Caves on Daymar (Stanton 2b), Caves on Wala (Stanton 3b), Caves on microTech (Stanton IV), Caves on Euterpe (Stanton 4c)nnRANTA DUNGnA dry cube-shaped dung that comes from the ranta, a large isopod-like crustacean. It has recently been discovered that the dung contains a unique bacterial biome that helps the ranta process and digest minerals and some researchers are hopeful its study will lead to industrial or medical innovations.nWhere to Find: Caves on all of Pyro\u2019s Planets and Moons, Caves on Hurston (Stanton I) and its Moons, Caves on Cellin (Stanton 2a), Caves on Daymar (Stanton 2b), Caves on Wala (Stanton 3b), Caves on microTech (Stanton IV), Caves on Euterpe (Stanton 4c)<\/p>\n<p class=\"wp-block-paragraph\"><strong>RN_CriticalWarning_PowerPlantFailure,P<\/strong><br \/>Old: Power Plant Failure<br \/>New: Power Plant Offline<\/p>\n<p class=\"wp-block-paragraph\"><strong>Shubin_Industrial_HandMining_Nyx_M_PlanetarySystem_Desc_001<\/strong><br \/>Old: CONTRACT: Mining OrdernLOCATION: NyxnnDETAILS:nOne of our prospecting teams recently confirmed that the asteroids which house QV Breaker Stations throughout Nyx\u2019s Keeger Belt contain a rare ore type, Sadaryx.nnHowever, owing to the difficulty in access these stations and the inherent risks involved, we are seeking external mining crews to handle the extraction.nnWe do not have a confirmed location of where the Sadaryx deposits are located within the station, but would recommend starting with the cave sections where minerals naturally form. If you get really lucky, you may even find some crystals in storage that were mined by the old QV work crews.nn&lt;EM4&gt;TERMS*:&lt;\/EM4&gt;nYour crew will need to gain access to a &lt;EM4&gt;QV Breaker Station&lt;\/EM4&gt;, collect the required &lt;EM4&gt; Sadaryx ore&lt;\/EM4&gt;, and deliver it to the freight elevator located at &lt;EM4&gt;~mission(Destination|Address)&lt;\/EM4&gt;.nnThis will require a &lt;EM4&gt;Multi-Tool with a Mining Attachment&lt;\/EM4&gt; and a basic understanding of hand mining.nnOur prospecting teams have reported that these stations may have been infiltrated by outlaws. Caution is advised.nn*By accepting this contract you are assuming any and all risks associated with the work outlined herein and in no way can Shubin Interstellar be held accountable for any damages accrued during the duration of the contract.<br \/>New: CONTRACT: Mining OrdernLOCATION: NyxnnDETAILS:nOne of our prospecting teams recently confirmed that the asteroids which house QV Breaker Stations throughout Nyx\u2019s Keeger Belt contain a rare ore type, Sadaryx.nnHowever, owing to the difficulty in access these stations and the inherent risks involved, we are seeking external mining crews to handle the extraction.nnWe do not have a confirmed location of where the Sadaryx deposits are located within the station, but would recommend starting with the cave sections where minerals naturally form. If you get really lucky, you may even find some crystals in storage that were mined by the old QV work crews.nn&lt;EM4&gt;TERMS*:&lt;\/EM4&gt;nYour crew will need to gain access to a &lt;EM4&gt;QV Breaker Station&lt;\/EM4&gt;, collect the required &lt;EM4&gt;Sadaryx ore&lt;\/EM4&gt;, and deliver it to the freight elevator located at &lt;EM4&gt;~mission(Destination|Address)&lt;\/EM4&gt;.nnThis will require a &lt;EM4&gt;Multi-Tool with a Mining Attachment&lt;\/EM4&gt; and a basic understanding of hand mining.nnOur prospecting teams have reported that these stations may have been infiltrated by outlaws. Caution is advised.nn*By accepting this contract you are assuming any and all risks associated with the work outlined herein and in no way can Shubin Interstellar be held accountable for any damages accrued during the duration of the contract.<\/p>\n<p class=\"wp-block-paragraph\"><strong>Vaughn_EliminateSpecific_FPS_storm_H_desc_003<\/strong><br \/>Old: A previous target I had thought to have been eliminated seems to have resurfaced as a hired merc over at &lt;EM4&gt;~mission(Location)&lt;\/EM4&gt; working for ASD. While I am surpremely disappointed with the contractor who claimed to have eliminated &lt;EM4&gt;~mission(TargetName|Last)&lt;\/EM4&gt;, I\u2019m going to re-open the original contract and give it to you to finish it.nnThey are currently stationed at an operational facility, so they will not be alone. Use your discretion in executing the contract, but know that &lt;EM4&gt;~mission(TargetName)&lt;\/EM4&gt; is the priority.nnI trust you\u2019ll do better than my former subcontractor,nnVaughn<br \/>New: A previous target I had thought to have been eliminated seems to have resurfaced as a hired merc over at &lt;EM4&gt;~mission(Location)&lt;\/EM4&gt; working for ASD. While I am supremely disappointed with the contractor who claimed to have eliminated &lt;EM4&gt;~mission(TargetName|Last)&lt;\/EM4&gt;, I\u2019m going to re-open the original contract and give it to you to finish it.nnThey are currently stationed at an operational facility, so they will not be alone. Use your discretion in executing the contract, but know that &lt;EM4&gt;~mission(TargetName)&lt;\/EM4&gt; is the priority.nnI trust you\u2019ll do better than my former subcontractor,nnVaughn<\/p>\n<p class=\"wp-block-paragraph\"><strong>Vaughn_EliminateSpecific_FPS_storm_H_desc_004<\/strong><br \/>Old: Have a difficult contract for a discerning operative. Target\u2019s name is &lt;EM4&gt;~mission(TargetName)&lt;\/EM4&gt;. They\u2019re currently working as hired security for Associated Science &amp; Development and posted at &lt;EM4&gt;~mission(Location)&lt;\/EM4&gt;, a far cry from their previous career as a syndicate enforcer and bagman.nnI\u2019ll need you to get in and take out &lt;EM4&gt;~mission(TargetName|Last)&lt;EM4&gt; which is easier said then done as they will undoubtedly be entrenched with other corporate security forces, but I believe you\u2019ll figure it out.nnAll the best,nnVaughn<br \/>New: Have a difficult contract for a discerning operative. Target\u2019s name is &lt;EM4&gt;~mission(TargetName)&lt;\/EM4&gt;. They\u2019re currently working as hired security for Associated Science &amp; Development and posted at &lt;EM4&gt;~mission(Location)&lt;\/EM4&gt;, a far cry from their previous career as a syndicate enforcer and bagman.nnI\u2019ll need you to get in and take out &lt;EM4&gt;~mission(TargetName|Last)&lt;\/EM4&gt; which is easier said then done as they will undoubtedly be entrenched with other corporate security forces, but I believe you\u2019ll figure it out.nnAll the best,nnVaughn<\/p>\n<p class=\"wp-block-paragraph\"><strong>harvestable_Armillaria_Lev_desc<\/strong><br \/>Old: First discovered in the sewer lines at the QV Mining Station built into the Delemar asteroid in Nyx, this quick growing fungus has become a useful manufacturing component for the settlers of Levski thanks to the strong mycelium fibers that can be dried and used in a variety of ways.<br \/>New: First discovered in the sewer lines at the QV Mining Station built into the Delamar asteroid in Nyx, this quick growing fungus has become a useful manufacturing component for the settlers of Levski thanks to the strong mycelium fibers that can be dried and used in a variety of ways.<\/p>\n<p class=\"wp-block-paragraph\"><strong>item_DescFlair_Model_Carrack_toy_b_1H<\/strong><br \/>Old: This highly detailed miniature celebrates the Carrack being named Best in Show at the 2952 Intergalatic Aerospace Expo. Takuetsu worked with Anvil Aerospace to get the dimensions and details precisely right so the handheld version of this beloved exploration ship can join you on adventures across the empire.<br \/>New: This highly detailed miniature celebrates the Carrack being named Best in Show at the 2952 Intergalactic Aerospace Expo. Takuetsu worked with Anvil Aerospace to get the dimensions and details precisely right so the handheld version of this beloved exploration ship can join you on adventures across the empire.<\/p>\n<p class=\"wp-block-paragraph\"><strong>item_Desc_COMP_WLOP_S02_Baas<\/strong><br \/>Old: Item Type: ComputernManufacturer: WillsOpnSize: 2nGrade: CnClass: CiviliannnThe Baas from WillsOp gives you superior performance to deliver one of the fastest and comprhensive computational experiences.<br \/>New: Item Type: ComputernManufacturer: WillsOpnSize: 2nGrade: CnClass: CiviliannnThe Baas from WillsOp gives you superior performance to deliver one of the fastest and comprehensive computational experiences.<\/p>\n<p class=\"wp-block-paragraph\"><strong>item_Desc_nvy_pilot_flightsuit_helmet_01_Shared<\/strong><br \/>Old: Item Type: Flight HelmetnDamage Reduction: 10%nTemp. Rating: -30 \/ 60 \u00b0CnRadiation Protection: 15200 REMnRadiation Scrub Rate: 81 REM\/snnThe APOS helmet\u2019s carbon fibre shell offers superb impact and penetration protection, an uninterrupted field of view and excellent stability making it ideal for all kinds of operations in the field.<br \/>New: Item Type: Flight HelmetnDamage Reduction: 10%nTemp. Rating: -30 \/ 60 \u00b0CnRadiation Protection: 15200 REMnRadiation Scrub Rate: 81 REM\/snnThe AVS-E helmet\u2019s carbon fiber shell offers superb impact and penetration protection, an uninterrupted field of view and excellent stability making it ideal for all kinds of operations in the field.<\/p>\n<p class=\"wp-block-paragraph\"><strong>item_Desc_vpw_bouncer_jacket_01_01_01<\/strong><br \/>Old: Carrying Capacity: 1K \u00b5SCUnnThe Vaporwear Creese is an ocan jacket featuring an old-Earth collar and tags around the shoulders. Armored shoulder accents and ventilated sleeves allow the jacket to be worn casually or piloting an open canopy vehicle.<br \/>New: Carrying Capacity: 1K \u00b5SCUnnThe Vaporwear Creese jacket features an old-Earth collar and tags around the shoulders. Armored shoulder accents and ventilated sleeves allow the jacket to be worn casually or piloting an open canopy vehicle.<\/p>\n<p class=\"wp-block-paragraph\"><strong>item_Desc_vpw_bouncer_jacket_01_02_01<\/strong><br \/>Old: Carrying Capacity: 1K \u00b5SCUnnThe Vaporwear Creese is an ocan jacket featuring an old-Earth collar and tags around the shoulders. Armored shoulder accents and ventilated sleeves provide protection without restricting movement, allowing the jacket to be worn casually or piloting an open canopy vehicle. The special Skullsnap edition is a slick silver with geometric stylings and a screaming skull on the back.<br \/>New: Carrying Capacity: 1K \u00b5SCUnnThe Vaporwear Creese jacket features an old-Earth collar and tags around the shoulders. Armored shoulder accents and ventilated sleeves provide protection without restricting movement, allowing the jacket to be worn casually or piloting an open canopy vehicle. The special Skullsnap edition is a slick silver with geometric stylings and a screaming skull on the back.<\/p>\n<p class=\"wp-block-paragraph\"><strong>item_Desc_vpw_bouncer_jacket_01_03_01<\/strong><br \/>Old: Carrying Capacity: 1K \u00b5SCUnnThe Vaporwear Creese is an ocan jacket featuring an old-Earth collar and tags around the shoulders. Armored shoulder accents and ventilated sleeves provide protection without restricting movement, allowing the jacket to be worn casually or piloting an open canopy vehicle. The special Toxic Fog edition is black with poison gas green accents and skull on the front and back.<br \/>New: Carrying Capacity: 1K \u00b5SCUnnThe Vaporwear Creese jacket features an old-Earth collar and tags around the shoulders. Armored shoulder accents and ventilated sleeves provide protection without restricting movement, allowing the jacket to be worn casually or piloting an open canopy vehicle. The special Toxic Fog edition is black with poison gas green accents and a skull on the front and back.<\/p>\n<p class=\"wp-block-paragraph\"><strong>item_Desc_vpw_bouncer_jacket_01_04_01<\/strong><br \/>Old: Carrying Capacity: 1K \u00b5SCUnnThe Vaporwear Creese is an ocan jacket featuring an old-Earth collar and tags around the shoulders. Armored shoulder accents and ventilated sleeves provide protection without restricting movement, allowing the jacket to be worn casually or piloting an open canopy vehicle. The special Copperhead edition features a snake enwrapping the front, back, and left arm of the jacket.<br \/>New: Carrying Capacity: 1K \u00b5SCUnnThe Vaporwear Creese jacket features an old-Earth collar and tags around the shoulders. Armored shoulder accents and ventilated sleeves provide protection without restricting movement, allowing the jacket to be worn casually or piloting an open canopy vehicle. The special Copperhead edition features a snake enwrapping the front, back, and left arm of the jacket.<\/p>\n<p class=\"wp-block-paragraph\"><strong>item_Descvolt_optics_tsco_x8_s3_store01<\/strong><br \/>Old: Manufacturer: VOLTnType: TelescopicnAttachment Point: OpticnMagnification: 8xnAim Time: +0%nSize: 3nnDesigned for long distance precision shooting, the FarSight is carefully crafted to provide unparalleled fidelity of targets. VOLT\u2019s TruePicture lens technology provides high levels of light transmission, ensuring easy target acquisition and daylight illumination so you always get your mark.nnThe Golden Blossom version is mostly black, embelished with intricate golden flowers, giving your enemies one final glimpse of life before death.<br \/>New: Manufacturer: VOLTnType: TelescopicnAttachment Point: OpticnMagnification: 8xnAim Time: +0%nSize: 3nnDesigned for long distance precision shooting, the FarSight is carefully crafted to provide unparalleled fidelity of targets. VOLT\u2019s TruePicture lens technology provides high levels of light transmission, ensuring easy target acquisition and daylight illumination so you always get your mark.nnThe Golden Blossom version is mostly black, embellished with intricate golden flowers, giving your enemies one final glimpse of life before death.<\/p>\n<p class=\"wp-block-paragraph\"><strong>item_Descvolt_sniper_energy_01_store01<\/strong><br \/>Old: Manufacturer: Verified Offworld Laser TechnologiesnItem Type: Sniper RiflenClass: Energy (Laser)nnBattery Size: 22nRate of Fire: 60-300 rpmnEffective Range: 80 mnnAttachments: Optics (S3), Underbarrel (S2)nnThe Zenith Laser Sniper Rifle from VOLT offers operational flexibility on the battlefield as it can fire lower-energy shots rapidly, or be allowed time to automatically charge to fire a much more powerful energy blast that also generates significantly more noise and heat.nnThe Golden Blossom version is mostly black, embelished with intricate golden flowers, giving your enemies one final glimpse of life before death.<br \/>New: Manufacturer: Verified Offworld Laser TechnologiesnItem Type: Sniper RiflenClass: Energy (Laser)nnBattery Size: 22nRate of Fire: 60-300 rpmnEffective Range: 80 mnnAttachments: Optics (S3), Underbarrel (S2)nnThe Zenith Laser Sniper Rifle from VOLT offers operational flexibility on the battlefield as it can fire lower-energy shots rapidly, or be allowed time to automatically charge to fire a much more powerful energy blast that also generates significantly more noise and heat.nnThe Golden Blossom version is mostly black, embellished with intricate golden flowers, giving your enemies one final glimpse of life before death.<\/p>\n<p class=\"wp-block-paragraph\"><strong>item_NameCarryable_1H_SQ_Flair_Coin_1_luminalia_a<\/strong><br \/>Old: Luminalia \u2018 55 Coin<br \/>New: Luminalia \u201955 Coin<\/p>\n<p class=\"wp-block-paragraph\"><strong>item_Name_nvy_pilot_flightsuit_helmet_01<\/strong><br \/>Old: APOS Helmet<br \/>New: AVS-E Helmet<\/p>\n<p class=\"wp-block-paragraph\"><strong>item_Name_qrt_specialist_heavy_arms_01_01_13<\/strong><br \/>Old: Antium Arms Maroon<br \/>New: Antium Helmet Jet<\/p>\n<p class=\"wp-block-paragraph\"><strong>item_Name_qrt_specialist_heavy_helmet_01_01_12<\/strong><br \/>Old: Antium Helmet Jet<br \/>New: Antium Core Jet<\/p>\n<p class=\"wp-block-paragraph\"><strong>item_desc_FLBL_AEGS_Avenger_Handling<\/strong><br \/>Old: Manufacturer: Broad &amp; RabieenType: Flight BladennUnlock the potential of your Aegis Avenger with the PHB Flight Blade from Broad &amp; Rabiee. By re-allocating forward thrust resources, you can expect your ship deliver increased precision handling during tight maneuvers.<br \/>New: Manufacturer: Broad &amp; RabieenType: Flight BladennUnlock the potential of your Aegis Avenger with the PHB Flight Blade from Broad &amp; Rabiee. By re-allocating forward thrust resources, you can expect your ship to deliver increased precision handling during tight maneuvers.<\/p>\n<p class=\"wp-block-paragraph\"><strong>item_desc_FLBL_AEGS_Avenger_Speed<\/strong><br \/>Old: Manufacturer: Broad &amp; RabieenType: Flight BladennUnlock the potential of your Aegis Avenger with the TSB Flight Blade from Broad &amp; Rabiee. By re-allocating lateral thrust resources, you can expect your ship deliver increased top speeds in the straightaway.<br \/>New: Manufacturer: Broad &amp; RabieenType: Flight BladennUnlock the potential of your Aegis Avenger with the TSB Flight Blade from Broad &amp; Rabiee. By re-allocating lateral thrust resources, you can expect your ship to deliver increased top speeds in the straightaway.<\/p>\n<p class=\"wp-block-paragraph\"><strong>item_desc_FLBL_AEGS_Avenger_Stalker_Handling<\/strong><br \/>Old: Manufacturer: Broad &amp; RabieenType: Flight BladennUnlock the potential of your Aegis Avenger Stalker with the PHB Flight Blade from Broad &amp; Rabiee. By re-allocating forward thrust resources, you can expect your ship deliver increased precision handling during tight maneuvers.<br \/>New: Manufacturer: Broad &amp; RabieenType: Flight BladennUnlock the potential of your Aegis Avenger Stalker with the PHB Flight Blade from Broad &amp; Rabiee. By re-allocating forward thrust resources, you can expect your ship to deliver increased precision handling during tight maneuvers.<\/p>\n<p class=\"wp-block-paragraph\"><strong>item_desc_FLBL_AEGS_Avenger_Stalker_Speed<\/strong><br \/>Old: Manufacturer: Broad &amp; RabieenType: Flight BladennUnlock the potential of your Aegis Avenger Stalker with the TSB Flight Blade from Broad &amp; Rabiee. By re-allocating lateral thrust resources, you can expect your ship deliver increased top speeds in the straightaway.<br \/>New: Manufacturer: Broad &amp; RabieenType: Flight BladennUnlock the potential of your Aegis Avenger Stalker with the TSB Flight Blade from Broad &amp; Rabiee. By re-allocating lateral thrust resources, you can expect your ship to deliver increased top speeds in the straightaway.<\/p>\n<p class=\"wp-block-paragraph\"><strong>item_desc_FLBL_AEGS_Avenger_Titan_Handling<\/strong><br \/>Old: Manufacturer: Broad &amp; RabieenType: Flight BladennUnlock the potential of your Aegis Avenger Titan with the PHB Flight Blade from Broad &amp; Rabiee. By re-allocating forward thrust resources, you can expect your ship deliver increased precision handling during tight maneuvers.<br \/>New: Manufacturer: Broad &amp; RabieenType: Flight BladennUnlock the potential of your Aegis Avenger Titan with the PHB Flight Blade from Broad &amp; Rabiee. By re-allocating forward thrust resources, you can expect your ship to deliver increased precision handling during tight maneuvers.<\/p>\n<p class=\"wp-block-paragraph\"><strong>item_desc_FLBL_AEGS_Avenger_Titan_Speed<\/strong><br \/>Old: Manufacturer: Broad &amp; RabieenType: Flight BladennUnlock the potential of your Aegis Avenger Titan with the TSB Flight Blade from Broad &amp; Rabiee. By re-allocating lateral thrust resources, you can expect your ship deliver increased top speeds in the straightaway.<br \/>New: Manufacturer: Broad &amp; RabieenType: Flight BladennUnlock the potential of your Aegis Avenger Titan with the TSB Flight Blade from Broad &amp; Rabiee. By re-allocating lateral thrust resources, you can expect your ship to deliver increased top speeds in the straightaway.<\/p>\n<p class=\"wp-block-paragraph\"><strong>item_desc_FLBL_AEGS_Avenger_Warlock_Handling<\/strong><br \/>Old: Manufacturer: Broad &amp; RabieenType: Flight BladennUnlock the potential of your Aegis Avenger Warlock with the PHB Flight Blade from Broad &amp; Rabiee. By re-allocating forward thrust resources, you can expect your ship deliver increased precision handling during tight maneuvers.<br \/>New: Manufacturer: Broad &amp; RabieenType: Flight BladennUnlock the potential of your Aegis Avenger Warlock with the PHB Flight Blade from Broad &amp; Rabiee. By re-allocating forward thrust resources, you can expect your ship to deliver increased precision handling during tight maneuvers.<\/p>\n<p class=\"wp-block-paragraph\"><strong>item_desc_FLBL_AEGS_Avenger_Warlock_Speed<\/strong><br \/>Old: Manufacturer: Broad &amp; RabieenType: Flight BladennUnlock the potential of your Aegis Avenger Warlock with the TSB Flight Blade from Broad &amp; Rabiee. By re-allocating lateral thrust resources, you can expect your ship deliver increased top speeds in the straightaway.<br \/>New: Manufacturer: Broad &amp; RabieenType: Flight BladennUnlock the potential of your Aegis Avenger Warlock with the TSB Flight Blade from Broad &amp; Rabiee. By re-allocating lateral thrust resources, you can expect your to ship deliver increased top speeds in the straightaway.<\/p>\n<p class=\"wp-block-paragraph\"><strong>item_desc_FLBL_AEGS_Gladius_Handling<\/strong><br \/>Old: Manufacturer: Broad &amp; RabieenType: Flight BladennUnlock the potential of your Aegis Gladius with the PHB Flight Blade from Broad &amp; Rabiee. By re-allocating forward thrust resources, you can expect your ship deliver increased precision handling during tight maneuvers.<br \/>New: Manufacturer: Broad &amp; RabieenType: Flight BladennUnlock the potential of your Aegis Gladius with the PHB Flight Blade from Broad &amp; Rabiee. By re-allocating forward thrust resources, you can expect your ship to deliver increased precision handling during tight maneuvers.<\/p>\n<p class=\"wp-block-paragraph\"><strong>item_desc_FLBL_AEGS_Gladius_Speed<\/strong><br \/>Old: Manufacturer: Broad &amp; RabieenType: Flight BladennUnlock the potential of your Aegis Gladius with the TSB Flight Blade from Broad &amp; Rabiee. By re-allocating lateral thrust resources, you can expect your ship deliver increased top speeds in the straightaway.<br \/>New: Manufacturer: Broad &amp; RabieenType: Flight BladennUnlock the potential of your Aegis Gladius with the TSB Flight Blade from Broad &amp; Rabiee. By re-allocating lateral thrust resources, you can expect your ship to deliver increased top speeds in the straightaway.<\/p>\n<p class=\"wp-block-paragraph\"><strong>item_desc_FLBL_AEGS_Hammerhead_Handling<\/strong><br \/>Old: Manufacturer: Broad &amp; RabieenType: Flight BladennUnlock the potential of your Aegis Hammerhead with the PHB Flight Blade from Broad &amp; Rabiee. By re-allocating forward thrust resources, you can expect your ship deliver increased precision handling during tight maneuvers.<br \/>New: Manufacturer: Broad &amp; RabieenType: Flight BladennUnlock the potential of your Aegis Hammerhead with the PHB Flight Blade from Broad &amp; Rabiee. By re-allocating forward thrust resources, you can expect your ship to deliver increased precision handling during tight maneuvers.<\/p>\n<p class=\"wp-block-paragraph\"><strong>item_desc_FLBL_AEGS_Hammerhead_Speed<\/strong><br \/>Old: Manufacturer: Broad &amp; RabieenType: Flight BladennUnlock the potential of your Aegis Hammerhead with the TSB Flight Blade from Broad &amp; Rabiee. By re-allocating lateral thrust resources, you can expect your ship deliver increased top speeds in the straightaway.<br \/>New: Manufacturer: Broad &amp; RabieenType: Flight BladennUnlock the potential of your Aegis Hammerhead with the TSB Flight Blade from Broad &amp; Rabiee. By re-allocating lateral thrust resources, you can expect your ship to deliver increased top speeds in the straightaway.<\/p>\n<p class=\"wp-block-paragraph\"><strong>item_desc_FLBL_AEGS_Redeemer_Handling<\/strong><br \/>Old: Manufacturer: Broad &amp; RabieenType: Flight BladennUnlock the potential of your Aegis Redeemer with the PHB Flight Blade from Broad &amp; Rabiee. By re-allocating forward thrust resources, you can expect your ship deliver increased precision handling during tight maneuvers.<br \/>New: Manufacturer: Broad &amp; RabieenType: Flight BladennUnlock the potential of your Aegis Redeemer with the PHB Flight Blade from Broad &amp; Rabiee. By re-allocating forward thrust resources, you can expect your ship to deliver increased precision handling during tight maneuvers.<\/p>\n<p class=\"wp-block-paragraph\"><strong>item_desc_FLBL_AEGS_Redeemer_Speed<\/strong><br \/>Old: Manufacturer: Broad &amp; RabieenType: Flight BladennUnlock the potential of your Aegis Redeemer with the TSB Flight Blade from Broad &amp; Rabiee. By re-allocating lateral thrust resources, you can expect your ship deliver increased top speeds in the straightaway.<br \/>New: Manufacturer: Broad &amp; RabieenType: Flight BladennUnlock the potential of your Aegis Redeemer with the TSB Flight Blade from Broad &amp; Rabiee. By re-allocating lateral thrust resources, you can expect your ship to deliver increased top speeds in the straightaway.<\/p>\n<p class=\"wp-block-paragraph\"><strong>item_desc_FLBL_ANVL_Arrow_Handling<\/strong><br \/>Old: Manufacturer: Broad &amp; RabieenType: Flight BladennUnlock the potential of your Anvil Arrow with the PHB Flight Blade from Broad &amp; Rabiee. By re-allocating forward thrust resources, you can expect your ship deliver increased precision handling during tight maneuvers.<br \/>New: Manufacturer: Broad &amp; RabieenType: Flight BladennUnlock the potential of your Anvil Arrow with the PHB Flight Blade from Broad &amp; Rabiee. By re-allocating forward thrust resources, you can expect your ship to deliver increased precision handling during tight maneuvers.<\/p>\n<p class=\"wp-block-paragraph\"><strong>item_desc_FLBL_ANVL_Arrow_Speed<\/strong><br \/>Old: Manufacturer: Broad &amp; RabieenType: Flight BladennUnlock the potential of your Anvil Arrow with the TSB Flight Blade from Broad &amp; Rabiee. By re-allocating lateral thrust resources, you can expect your ship deliver increased top speeds in the straightaway.<br \/>New: Manufacturer: Broad &amp; RabieenType: Flight BladennUnlock the potential of your Anvil Arrow with the TSB Flight Blade from Broad &amp; Rabiee. By re-allocating lateral thrust resources, you can expect your ship to deliver increased top speeds in the straightaway.<\/p>\n<p class=\"wp-block-paragraph\"><strong>item_desc_FLBL_ANVL_Pisces_C8R_Handling<\/strong><br \/>Old: Manufacturer: Broad &amp; RabieenType: Flight BladennUnlock the potential of your Anvil C8R Pisces Rescue with the PHB Flight Blade from Broad &amp; Rabiee. By re-allocating forward thrust resources, you can expect your ship deliver increased precision handling during tight maneuvers.<br \/>New: Manufacturer: Broad &amp; RabieenType: Flight BladennUnlock the potential of your Anvil C8R Pisces Rescue with the PHB Flight Blade from Broad &amp; Rabiee. By re-allocating forward thrust resources, you can expect your ship to deliver increased precision handling during tight maneuvers.<\/p>\n<p class=\"wp-block-paragraph\"><strong>item_desc_FLBL_ANVL_Pisces_C8R_Speed<\/strong><br \/>Old: Manufacturer: Broad &amp; RabieenType: Flight BladennUnlock the potential of your Anvil C8R Pisces Rescue with the TSB Flight Blade from Broad &amp; Rabiee. By re-allocating lateral thrust resources, you can expect your ship deliver increased top speeds in the straightaway.<br \/>New: Manufacturer: Broad &amp; RabieenType: Flight BladennUnlock the potential of your Anvil C8R Pisces Rescue with the TSB Flight Blade from Broad &amp; Rabiee. By re-allocating lateral thrust resources, you can expect your ship to deliver increased top speeds in the straightaway.<\/p>\n<p class=\"wp-block-paragraph\"><strong>item_desc_FLBL_ANVL_Pisces_C8X_Handling<\/strong><br \/>Old: Manufacturer: Broad &amp; RabieenType: Flight BladennUnlock the potential of your Anvil C8X Pisces Expedition with the PHB Flight Blade from Broad &amp; Rabiee. By re-allocating forward thrust resources, you can expect your ship deliver increased precision handling during tight maneuvers.<br \/>New: Manufacturer: Broad &amp; RabieenType: Flight BladennUnlock the potential of your Anvil C8X Pisces Expedition with the PHB Flight Blade from Broad &amp; Rabiee. By re-allocating forward thrust resources, you can expect your ship to deliver increased precision handling during tight maneuvers.<\/p>\n<p class=\"wp-block-paragraph\"><strong>item_desc_FLBL_ANVL_Pisces_C8X_Speed<\/strong><br \/>Old: Manufacturer: Broad &amp; RabieenType: Flight BladennUnlock the potential of your Anvil C8X Pisces Expedition with the TSB Flight Blade from Broad &amp; Rabiee. By re-allocating lateral thrust resources, you can expect your ship deliver increased top speeds in the straightaway.<br \/>New: Manufacturer: Broad &amp; RabieenType: Flight BladennUnlock the potential of your Anvil C8X Pisces Expedition with the TSB Flight Blade from Broad &amp; Rabiee. By re-allocating lateral thrust resources, you can expect your ship to deliver increased top speeds in the straightaway.<\/p>\n<p class=\"wp-block-paragraph\"><strong>item_desc_FLBL_ANVL_Pisces_Handling<\/strong><br \/>Old: Manufacturer: Broad &amp; RabieenType: Flight BladennUnlock the potential of your Anvil Pisces with the PHB Flight Blade from Broad &amp; Rabiee. By re-allocating forward thrust resources, you can expect your ship deliver increased precision handling during tight maneuvers.<br \/>New: Manufacturer: Broad &amp; RabieenType: Flight BladennUnlock the potential of your Anvil Pisces with the PHB Flight Blade from Broad &amp; Rabiee. By re-allocating forward thrust resources, you can expect your ship to deliver increased precision handling during tight maneuvers.<\/p>\n<p class=\"wp-block-paragraph\"><strong>item_desc_FLBL_ANVL_Pisces_Speed<\/strong><br \/>Old: Manufacturer: Broad &amp; RabieenType: Flight BladennUnlock the potential of your Anvil Pisces with the TSB Flight Blade from Broad &amp; Rabiee. By re-allocating lateral thrust resources, you can expect your ship deliver increased top speeds in the straightaway.<br \/>New: Manufacturer: Broad &amp; RabieenType: Flight BladennUnlock the potential of your Anvil Pisces with the TSB Flight Blade from Broad &amp; Rabiee. By re-allocating lateral thrust resources, you can expect your ship to deliver increased top speeds in the straightaway.<\/p>\n<p class=\"wp-block-paragraph\"><strong>item_desc_FLBL_ARGO_MPUV_1T_Handling<\/strong><br \/>Old: Manufacturer: Broad &amp; RabieenType: Flight BladennUnlock the potential of your Argo MPUV-1T with the PHB Flight Blade from Broad &amp; Rabiee. By re-allocating forward thrust resources, you can expect your ship deliver increased precision handling during tight maneuvers.<br \/>New: Manufacturer: Broad &amp; RabieenType: Flight BladennUnlock the potential of your Argo MPUV-1T with the PHB Flight Blade from Broad &amp; Rabiee. By re-allocating forward thrust resources, you can expect your ship to deliver increased precision handling during tight maneuvers.<\/p>\n<p class=\"wp-block-paragraph\"><strong>item_desc_FLBL_ARGO_MPUV_1T_Speed<\/strong><br \/>Old: Manufacturer: Broad &amp; RabieenType: Flight BladennUnlock the potential of your Argo MPUV-1T with the TSB Flight Blade from Broad &amp; Rabiee. By re-allocating lateral thrust resources, you can expect your ship deliver increased top speeds in the straightaway.<br \/>New: Manufacturer: Broad &amp; RabieenType: Flight BladennUnlock the potential of your Argo MPUV-1T with the TSB Flight Blade from Broad &amp; Rabiee. By re-allocating lateral thrust resources, you can expect your ship to deliver increased top speeds in the straightaway.<\/p>\n<p class=\"wp-block-paragraph\"><strong>item_desc_FLBL_ARGO_MPUV_Handling<\/strong><br \/>Old: Manufacturer: Broad &amp; RabieenType: Flight BladennUnlock the potential of your Argo MPUV-1C with the PHB Flight Blade from Broad &amp; Rabiee. By re-allocating forward thrust resources, you can expect your ship deliver increased precision handling during tight maneuvers.<br \/>New: Manufacturer: Broad &amp; RabieenType: Flight BladennUnlock the potential of your Argo MPUV-1C with the PHB Flight Blade from Broad &amp; Rabiee. By re-allocating forward thrust resources, you can expect your ship to deliver increased precision handling during tight maneuvers.<\/p>\n<p class=\"wp-block-paragraph\"><strong>item_desc_FLBL_ARGO_MPUV_Speed<\/strong><br \/>Old: Manufacturer: Broad &amp; RabieenType: Flight BladennUnlock the potential of your Argo MPUV-1C with the TSB Flight Blade from Broad &amp; Rabiee. By re-allocating lateral thrust resources, you can expect your ship deliver increased top speeds in the straightaway.<br \/>New: Manufacturer: Broad &amp; RabieenType: Flight BladennUnlock the potential of your Argo MPUV-1C with the TSB Flight Blade from Broad &amp; Rabiee. By re-allocating lateral thrust resources, you can expect your ship to deliver increased top speeds in the straightaway.<\/p>\n<p class=\"wp-block-paragraph\"><strong>item_desc_FLBL_ARGO_MPUV_Transport_Handling<\/strong><br \/>Old: Manufacturer: Broad &amp; RabieenType: Flight BladennUnlock the potential of your Argo MPUV-1P with the PHB Flight Blade from Broad &amp; Rabiee. By re-allocating forward thrust resources, you can expect your ship deliver increased precision handling during tight maneuvers.<br \/>New: Manufacturer: Broad &amp; RabieenType: Flight BladennUnlock the potential of your Argo MPUV-1P with the PHB Flight Blade from Broad &amp; Rabiee. By re-allocating forward thrust resources, you can expect your ship to deliver increased precision handling during tight maneuvers.<\/p>\n<p class=\"wp-block-paragraph\"><strong>item_desc_FLBL_ARGO_MPUV_Transport_Speed<\/strong><br \/>Old: Manufacturer: Broad &amp; RabieenType: Flight BladennUnlock the potential of your Argo MPUV-1P with the TSB Flight Blade from Broad &amp; Rabiee. By re-allocating lateral thrust resources, you can expect your ship deliver increased top speeds in the straightaway.<br \/>New: Manufacturer: Broad &amp; RabieenType: Flight BladennUnlock the potential of your Argo MPUV-1P with the TSB Flight Blade from Broad &amp; Rabiee. By re-allocating lateral thrust resources, you can expect your ship to deliver increased top speeds in the straightaway.<\/p>\n<p class=\"wp-block-paragraph\"><strong>item_desc_FLBL_RSI_Scorpius_Antares_Handling<\/strong><br \/>Old: Manufacturer: Broad &amp; RabieenType: Flight BladennUnlock the potential of your RSI Scorpius Antares with the PHB Flight Blade from Broad &amp; Rabiee. By re-allocating forward thrust resources, you can expect your ship deliver increased precision handling during tight maneuvers.<br \/>New: Manufacturer: Broad &amp; RabieenType: Flight BladennUnlock the potential of your RSI Scorpius Antares with the PHB Flight Blade from Broad &amp; Rabiee. By re-allocating forward thrust resources, you can expect your ship to deliver increased precision handling during tight maneuvers.<\/p>\n<p class=\"wp-block-paragraph\"><strong>item_desc_FLBL_RSI_Scorpius_Antares_Speed<\/strong><br \/>Old: Manufacturer: Broad &amp; RabieenType: Flight BladennUnlock the potential of your RSI Scorpius Antares with the TSB Flight Blade from Broad &amp; Rabiee. By re-allocating lateral thrust resources, you can expect your ship deliver increased top speeds in the straightaway.<br \/>New: Manufacturer: Broad &amp; RabieenType: Flight BladennUnlock the potential of your RSI Scorpius Antares with the TSB Flight Blade from Broad &amp; Rabiee. By re-allocating lateral thrust resources, you can expect your ship to deliver increased top speeds in the straightaway.<\/p>\n<p class=\"wp-block-paragraph\"><strong>item_desc_FLBL_RSI_Scorpius_Handling<\/strong><br \/>Old: Manufacturer: Broad &amp; RabieenType: Flight BladennUnlock the potential of your RSI Scorpius with the PHB Flight Blade from Broad &amp; Rabiee. By re-allocating forward thrust resources, you can expect your ship deliver increased precision handling during tight maneuvers.<br \/>New: Manufacturer: Broad &amp; RabieenType: Flight BladennUnlock the potential of your RSI Scorpius with the PHB Flight Blade from Broad &amp; Rabiee. By re-allocating forward thrust resources, you can expect your ship to deliver increased precision handling during tight maneuvers.<\/p>\n<p class=\"wp-block-paragraph\"><strong>item_desc_FLBL_RSI_Scorpius_Speed<\/strong><br \/>Old: Manufacturer: Broad &amp; RabieenType: Flight BladennUnlock the potential of your RSI Scorpius with the TSB Flight Blade from Broad &amp; Rabiee. By re-allocating lateral thrust resources, you can expect your ship deliver increased top speeds in the straightaway.<br \/>New: Manufacturer: Broad &amp; RabieenType: Flight BladennUnlock the potential of your RSI Scorpius with the TSB Flight Blade from Broad &amp; Rabiee. By re-allocating lateral thrust resources, you can expect your ship to deliver increased top speeds in the straightaway.<\/p>\n<p class=\"wp-block-paragraph\"><strong>item_fuelnozzle_GRIN_Fast_Desc<\/strong><br \/>Old: Manufacturer: Greycat IndustrialnItem Type: Fuel NozzlenSafe Flow Rate: 0.3 SCU\/snnAllowing for a greatly increased overall flow rate, the Norfield fuel nozzle from Greycat prioritizes the fast and efficient transfer of fuel while only sacrificing some pod storage capacity. n<br \/>New: Manufacturer: Greycat IndustrialnItem Type: Fuel NozzlenFlow Speed: 1.71 SCU\/snnAllowing for a greatly increased overall flow rate, the Norfield fuel nozzle from Greycat prioritizes the fast and efficient transfer of fuel while only sacrificing some pod storage capacity. n<\/p>\n<p class=\"wp-block-paragraph\"><strong>item_fuelnozzle_GRIN_Safe_Desc<\/strong><br \/>Old: Manufacturer: Greycat IndustrialnItem Type: Fuel NozzlenSafe Flow Rate: 0.8 SCU\/snnBy maintaining a higher working pressure, the Harkin fuel nozzle from Greycat not only provides for a wider range of safe flow rates, but allows the attached storage to hold additional fuel albeit at a slower overall transfer rate.n<br \/>New: Manufacturer: Greycat IndustrialnItem Type: Fuel NozzlenFlow Speed: 1.04 SCU\/snnBy maintaining a higher working pressure, the Harkin fuel nozzle from Greycat not only boasts a secure build, but allows the attached storage to hold additional fuel albeit at a slower overall transfer speed.n<\/p>\n<p class=\"wp-block-paragraph\"><strong>item_fuelnozzle_MISC_Standard_Desc<\/strong><br \/>Old: Manufacturer: MISCnItem Type: Fuel NozzlenSafe Flow Rate: 0.4 SCU\/snnThe nozzle of choice for the acclaimed MISC Starfarer, the RN-7s was designed to be a flexible fuel transfer option suited for a variety of situations.n<br \/>New: Manufacturer: MISCnItem Type: Fuel NozzlenFlow Speed: 1.65 SCU\/snnThe nozzle of choice for the acclaimed MISC Starfarer, the RN-7s was designed to be a flexible fuel transfer option suited for a variety of situations.n<\/p>\n<p class=\"wp-block-paragraph\"><strong>item_fuelpod_MISC_Standard_Desc<\/strong><br \/>Old: Manufacturer: MISCnItem Type: Fuel PodnFlow Rate: 1.15 SCU\/snCapacity: 60 SCUnnThe standard fuel pod of the Starfarer, the CR-60 was designed by MISC to be a well balanced fuel storage option ready to tackle a wide variety of jobs.n<br \/>New: Manufacturer: MISCnItem Type: Fuel PodnFlow Modifier: +5%nCapacity: 10 SCUnnThe standard fuel pod of the Starfarer, the CR-60 was designed by MISC to be a well balanced fuel storage option ready to tackle a wide variety of jobs.n<\/p>\n<p class=\"wp-block-paragraph\"><strong>item_fuelpod_STOR_Fast_Desc<\/strong><br \/>Old: Manufacturer: Stor*AllnItem Type: Fuel PodnFlow Rate: 1.5 SCU\/snCapacity: 50 SCUnnWhen it comes to balancing your bottom line, time is money. That\u2019s why Stor*All designed the GSX-RF fuel pod to have one of the fastest flow rates on the market. While it does have a slightly reduced capacity, the time saved and modest improvements to the safe flow rate makes this an ideal solution for service ships.n<br \/>New: Manufacturer: Stor*AllnItem Type: Fuel PodnFlow Modifier: -37%nCapacity: 16.8 SCUnnWhen it comes to balancing your bottom line, time is money. That\u2019s why Stor*All designed the GSX-RF fuel pod to have one of the fastest flow rates on the market. While it does have a slightly reduced capacity, the time saved and modest improvements to the safe flow rate makes this an ideal solution for service ships.n<\/p>\n<p class=\"wp-block-paragraph\"><strong>item_fuelpod_STOR_Safe_Desc<\/strong><br \/>Old: Manufacturer: Stor*AllnItem Type: Fuel PodnFlow Rate: 0.9 SCU\/snCapacity: 70 SCUnnBy using a triple reinforced outer plating rated far above industry standards, the GSX-HP fuel pod from Stor*All can handle higher pressures than your typical storage options. This allows you to transport more fuel and improves the safe flow rates of whichever nozzle you use.n<br \/>New: Manufacturer: Stor*AllnItem Type: Fuel PodnFlow Modifier: -37%nCapacity: 7.35 SCUnnBy using a triple reinforced outer plating rated far above industry standards, the GSX-HP fuel pod from Stor*All can handle higher pressures than your typical storage options. This allows you to transport more fuel and improves the safe flow rates of whichever nozzle you use.n<\/p>\n<p class=\"wp-block-paragraph\"><strong>manufacturer_NameKRIG<\/strong><br \/>Old: Kruger Intergalatic<br \/>New: Kruger Intergalactic<\/p>\n<p class=\"wp-block-paragraph\"><strong>mg_pacheco_assassin_sync_desc_001<\/strong><br \/>Old: A little while ago I got a not to subtle blackmail threat. We were able to track it down to two operators who go by ~mission(TargetName) and ~mission(TargetName2).nnYou\u2019re going to send a message about what we do to people who try to take advantage of us.nnForm a crew and hunt these bastards down. And because we can\u2019t risk them leaking the information they have, you need to kill both of them at the same time. nn~Mission(Danger) Make it so no one thinks about blackmailing us again for a long time.nn-Twitch<br \/>New: A little while ago I got a not too subtle blackmail threat. We were able to track it down to two operators who go by ~mission(TargetName) and ~mission(TargetName2).nnYou\u2019re going to send a message about what we do to people who try to take advantage of us.nnForm a crew and hunt these bastards down. And because we can\u2019t risk them leaking the information they have, you need to kill both of them at the same time. nn~Mission(Danger) Make it so no one thinks about blackmailing us again for a long time.nn-Twitch<\/p>\n<p class=\"wp-block-paragraph\"><strong>mg_pacheco_assassin_sync_desc_002<\/strong><br \/>Old: My employers want ~mission(TargetName) and ~mission(TargetName2) dead.nnMore importantly, they want them dead at the same time. nnCoordinate with some hired guns you trust to perform a simultaneous hit.nn~Mission(Danger) However it goes down, make it clean and on\u2019t let either of them get away. nn-Twitch<br \/>New: My employers want ~mission(TargetName) and ~mission(TargetName2) dead.nnMore importantly, they want them dead at the same time. nnCoordinate with some hired guns you trust to perform a simultaneous hit.nn~Mission(Danger) However it goes down, make it clean and don\u2019t let either of them get away. nn-Twitch<\/p>\n<p class=\"wp-block-paragraph\"><strong>pause_options_esp_strength<\/strong><br \/>Old: Pilot E.S.P. \u2013 Strength<br \/>New: Pilot \u2013 ESP \u2013 Assist Strength<\/p>\n<p class=\"wp-block-paragraph\"><strong>vehicle_NameRSI_Aurora_CL_short<\/strong><br \/>Old: Aurora Mk I CL<br \/>New: Aurora CL<\/p>\n<p class=\"wp-block-paragraph\"><strong>vehicle_NameRSI_Aurora_ES_short<\/strong><br \/>Old: Aurora Mk I ES<br \/>New: Aurora ES<\/p>\n<p class=\"wp-block-paragraph\"><strong>vehicle_NameRSI_Aurora_LN_short<\/strong><br \/>Old: Aurora Mk I LN<br \/>New: Aurora LN<\/p>\n<p class=\"wp-block-paragraph\"><strong>vehicle_NameRSI_Aurora_LX_short<\/strong><br \/>Old: Aurora Mk I LX<br \/>New: Aurora LX<\/p>\n<div aria-hidden=\"true\" class=\"wp-block-spacer\"><\/div>\n<h2 class=\"nv-cv-d nv-cv-m nv-cv-d nv-cv-m wp-block-heading\">LAST POST<\/h2>\n<div class=\"wplp_outside wplp_widget_500\"><span class=\"wpcu_block_title\"><\/span>\n<div class=\"wplp_widget_default wplp_container vertical swiper wplp-swiper default cols3\" data-theme=\"default\" data-post=\"500\" data-max-elts=\"9\" data-per-page=\"10\">\n<div class=\"wplp_listposts swiper-wrapper\">\n<div class=\"swiper-slide\">\n<div class=\"insideframe\">\n<div class=\"wpcu-front-box top equalHeightImg\">\n<div class=\"wplp-box-item\"><a href=\"https:\/\/www.spaceloop.it\/en\/star-citizen-alpha-4-8-0-ptu-11689568-data-mining-en\" class=\"thumbnail\"><span class=\"img_cropper\"><img decoding=\"async\" src=\"https:\/\/www.spaceloop.it\/wp-content\/uploads\/2023\/04\/StarCitizen_DataMining.jpg\" alt=\"Star Citizen | Alpha 4.8.0 PTU 11689568 Data Mining\" class=\"swiper-lazy wplp_thumb\"\/>\n<div class=\"swiper-lazy-preloader\"><\/div>\n<p><\/p><\/span><\/a><a href=\"https:\/\/www.spaceloop.it\/en\/star-citizen-alpha-4-8-0-ptu-11689568-data-mining-en\" class=\"title\">Star Citizen | Alpha 4.8.0 PTU 11689568 Data Mining<\/a><\/div>\n<\/div>\n<div class=\"wpcu-front-box left wpcu-custom-position\">\n<div class=\"wplp-box-item\"><\/div>\n<\/div>\n<div class=\"wpcu-front-box right wpcu-custom-position\">\n<div class=\"wplp-box-item\"><\/div>\n<\/div>\n<div class=\"wpcu-front-box bottom\">\n<div class=\"wplp-box-item\"><span class=\"date\">22 April 2026<\/span><span class=\"category\">Patch News<\/span><span class=\"custom_fields\"><br \/>\n<!-- WPLP Unknown field: Custom_Fields --><br \/>\n<\/span><a href=\"https:\/\/www.spaceloop.it\/en\/star-citizen-alpha-4-8-0-ptu-11689568-data-mining-en\" class=\"read-more\">Read more&#8230;<\/a><\/div>\n<\/div>\n<\/div>\n<\/div>\n<div class=\"swiper-slide\">\n<div class=\"insideframe\">\n<div class=\"wpcu-front-box top equalHeightImg\">\n<div class=\"wplp-box-item\"><a href=\"https:\/\/www.spaceloop.it\/en\/star-citizen-alpha-4-8-0-ptu-11681592-data-mining-en\" class=\"thumbnail\"><span class=\"img_cropper\"><img decoding=\"async\" src=\"https:\/\/www.spaceloop.it\/wp-content\/uploads\/2023\/04\/StarCitizen_DataMining.jpg\" alt=\"Star Citizen | Alpha 4.8.0 PTU 11681592 Data Mining\" class=\"swiper-lazy wplp_thumb\"\/>\n<div class=\"swiper-lazy-preloader\"><\/div>\n<p><\/p><\/span><\/a><a href=\"https:\/\/www.spaceloop.it\/en\/star-citizen-alpha-4-8-0-ptu-11681592-data-mining-en\" class=\"title\">Star Citizen | Alpha 4.8.0 PTU 11681592 Data Mining<\/a><\/div>\n<\/div>\n<div class=\"wpcu-front-box left wpcu-custom-position\">\n<div class=\"wplp-box-item\"><\/div>\n<\/div>\n<div class=\"wpcu-front-box right wpcu-custom-position\">\n<div class=\"wplp-box-item\"><\/div>\n<\/div>\n<div class=\"wpcu-front-box bottom\">\n<div class=\"wplp-box-item\"><span class=\"date\">21 April 2026<\/span><span class=\"category\">Patch News<\/span><span class=\"custom_fields\"><br \/>\n<!-- WPLP Unknown field: Custom_Fields --><br \/>\n<\/span><a href=\"https:\/\/www.spaceloop.it\/en\/star-citizen-alpha-4-8-0-ptu-11681592-data-mining-en\" class=\"read-more\">Read more&#8230;<\/a><\/div>\n<\/div>\n<\/div>\n<\/div>\n<div class=\"swiper-slide\">\n<div class=\"insideframe\">\n<div class=\"wpcu-front-box top equalHeightImg\">\n<div class=\"wplp-box-item\"><a href=\"https:\/\/www.spaceloop.it\/en\/star-citizen-alpha-4-7-0-tech-preview-11575398-data-mining-en\" class=\"thumbnail\"><span class=\"img_cropper\"><img decoding=\"async\" src=\"https:\/\/www.spaceloop.it\/wp-content\/uploads\/2023\/04\/StarCitizen_DataMining.jpg\" alt=\"Star Citizen | Alpha 4.7.0 TECH-PREVIEW 11575398 Data Mining\" class=\"swiper-lazy wplp_thumb\"\/>\n<div class=\"swiper-lazy-preloader\"><\/div>\n<p><\/p><\/span><\/a><a href=\"https:\/\/www.spaceloop.it\/en\/star-citizen-alpha-4-7-0-tech-preview-11575398-data-mining-en\" class=\"title\">Star Citizen | Alpha 4.7.0 TECH-PREVIEW 11575398 Data Mining<\/a><\/div>\n<\/div>\n<div class=\"wpcu-front-box left wpcu-custom-position\">\n<div class=\"wplp-box-item\"><\/div>\n<\/div>\n<div class=\"wpcu-front-box right wpcu-custom-position\">\n<div class=\"wplp-box-item\"><\/div>\n<\/div>\n<div class=\"wpcu-front-box bottom\">\n<div class=\"wplp-box-item\"><span class=\"date\">2 April 2026<\/span><span class=\"category\">Patch News<\/span><span class=\"custom_fields\"><br \/>\n<!-- WPLP Unknown field: Custom_Fields --><br \/>\n<\/span><a href=\"https:\/\/www.spaceloop.it\/en\/star-citizen-alpha-4-7-0-tech-preview-11575398-data-mining-en\" class=\"read-more\">Read more&#8230;<\/a><\/div>\n<\/div>\n<\/div>\n<\/div>\n<div class=\"swiper-slide\">\n<div class=\"insideframe\">\n<div class=\"wpcu-front-box top equalHeightImg\">\n<div class=\"wplp-box-item\"><a href=\"https:\/\/www.spaceloop.it\/en\/star-citizen-alpha-4-7-0-11414557-data-mining-en\" class=\"thumbnail\"><span class=\"img_cropper\"><img decoding=\"async\" src=\"https:\/\/www.spaceloop.it\/wp-content\/uploads\/2023\/04\/StarCitizen_DataMining.jpg\" alt=\"Star Citizen | Alpha 4.7.0 11414557 Data Mining\" class=\"swiper-lazy wplp_thumb\"\/>\n<div class=\"swiper-lazy-preloader\"><\/div>\n<p><\/p><\/span><\/a><a href=\"https:\/\/www.spaceloop.it\/en\/star-citizen-alpha-4-7-0-11414557-data-mining-en\" class=\"title\">Star Citizen | Alpha 4.7.0 11414557 Data Mining<\/a><\/div>\n<\/div>\n<div class=\"wpcu-front-box left wpcu-custom-position\">\n<div class=\"wplp-box-item\"><\/div>\n<\/div>\n<div class=\"wpcu-front-box right wpcu-custom-position\">\n<div class=\"wplp-box-item\"><\/div>\n<\/div>\n<div class=\"wpcu-front-box bottom\">\n<div class=\"wplp-box-item\"><span class=\"date\">11 March 2026<\/span><span class=\"category\">Patch News<\/span><span class=\"custom_fields\"><br \/>\n<!-- WPLP Unknown field: Custom_Fields --><br \/>\n<\/span><a href=\"https:\/\/www.spaceloop.it\/en\/star-citizen-alpha-4-7-0-11414557-data-mining-en\" class=\"read-more\">Read more&#8230;<\/a><\/div>\n<\/div>\n<\/div>\n<\/div>\n<div class=\"swiper-slide\">\n<div class=\"insideframe\">\n<div class=\"wpcu-front-box top equalHeightImg\">\n<div class=\"wplp-box-item\"><a href=\"https:\/\/www.spaceloop.it\/en\/star-citizen-alpha-4-7-0-11399345-data-mining-en\" class=\"thumbnail\"><span class=\"img_cropper\"><img decoding=\"async\" src=\"https:\/\/www.spaceloop.it\/wp-content\/uploads\/2023\/04\/StarCitizen_DataMining.jpg\" alt=\"Star Citizen | Alpha 4.7.0 11399345 Data Mining\" class=\"swiper-lazy wplp_thumb\"\/>\n<div class=\"swiper-lazy-preloader\"><\/div>\n<p><\/p><\/span><\/a><a href=\"https:\/\/www.spaceloop.it\/en\/star-citizen-alpha-4-7-0-11399345-data-mining-en\" class=\"title\">Star Citizen | Alpha 4.7.0 11399345 Data Mining<\/a><\/div>\n<\/div>\n<div class=\"wpcu-front-box left wpcu-custom-position\">\n<div class=\"wplp-box-item\"><\/div>\n<\/div>\n<div class=\"wpcu-front-box right wpcu-custom-position\">\n<div class=\"wplp-box-item\"><\/div>\n<\/div>\n<div class=\"wpcu-front-box bottom\">\n<div class=\"wplp-box-item\"><span class=\"date\">10 March 2026<\/span><span class=\"category\">Patch News<\/span><span class=\"custom_fields\"><br \/>\n<!-- WPLP Unknown field: Custom_Fields --><br \/>\n<\/span><a href=\"https:\/\/www.spaceloop.it\/en\/star-citizen-alpha-4-7-0-11399345-data-mining-en\" class=\"read-more\">Read more&#8230;<\/a><\/div>\n<\/div>\n<\/div>\n<\/div>\n<div class=\"swiper-slide\">\n<div class=\"insideframe\">\n<div class=\"wpcu-front-box top equalHeightImg\">\n<div class=\"wplp-box-item\"><a href=\"https:\/\/www.spaceloop.it\/en\/star-citizen-alpha-4-6-0-tech-preview-11070640-data-mining-en\" class=\"thumbnail\"><span class=\"img_cropper\"><img decoding=\"async\" src=\"https:\/\/www.spaceloop.it\/wp-content\/uploads\/2023\/04\/StarCitizen_DataMining.jpg\" alt=\"Star Citizen | Alpha 4.6.0 TECH-PREVIEW  11070640 Data Mining\" class=\"swiper-lazy wplp_thumb\"\/>\n<div class=\"swiper-lazy-preloader\"><\/div>\n<p><\/p><\/span><\/a><a href=\"https:\/\/www.spaceloop.it\/en\/star-citizen-alpha-4-6-0-tech-preview-11070640-data-mining-en\" class=\"title\">Star Citizen | Alpha 4.6.0 TECH-PREVIEW  11070640 Data Mining<\/a><\/div>\n<\/div>\n<div class=\"wpcu-front-box left wpcu-custom-position\">\n<div class=\"wplp-box-item\"><\/div>\n<\/div>\n<div class=\"wpcu-front-box right wpcu-custom-position\">\n<div class=\"wplp-box-item\"><\/div>\n<\/div>\n<div class=\"wpcu-front-box bottom\">\n<div class=\"wplp-box-item\"><span class=\"date\">19 January 2026<\/span><span class=\"category\">Patch News<\/span><span class=\"custom_fields\"><br \/>\n<!-- WPLP Unknown field: Custom_Fields --><br \/>\n<\/span><a href=\"https:\/\/www.spaceloop.it\/en\/star-citizen-alpha-4-6-0-tech-preview-11070640-data-mining-en\" class=\"read-more\">Read more&#8230;<\/a><\/div>\n<\/div>\n<\/div>\n<\/div>\n<div class=\"swiper-slide\">\n<div class=\"insideframe\">\n<div class=\"wpcu-front-box top equalHeightImg\">\n<div class=\"wplp-box-item\"><a href=\"https:\/\/www.spaceloop.it\/en\/star-citizen-alpha-4-5-0-10808272-data-mining-en\" class=\"thumbnail\"><span class=\"img_cropper\"><img decoding=\"async\" src=\"https:\/\/www.spaceloop.it\/wp-content\/uploads\/2023\/04\/StarCitizen_DataMining.jpg\" alt=\"Star Citizen | Alpha 4.5.0 10808272 Data Mining\" class=\"swiper-lazy wplp_thumb\"\/>\n<div class=\"swiper-lazy-preloader\"><\/div>\n<p><\/p><\/span><\/a><a href=\"https:\/\/www.spaceloop.it\/en\/star-citizen-alpha-4-5-0-10808272-data-mining-en\" class=\"title\">Star Citizen | Alpha 4.5.0 10808272 Data Mining<\/a><\/div>\n<\/div>\n<div class=\"wpcu-front-box left wpcu-custom-position\">\n<div class=\"wplp-box-item\"><\/div>\n<\/div>\n<div class=\"wpcu-front-box right wpcu-custom-position\">\n<div class=\"wplp-box-item\"><\/div>\n<\/div>\n<div class=\"wpcu-front-box bottom\">\n<div class=\"wplp-box-item\"><span class=\"date\">1 December 2025<\/span><span class=\"category\">Patch News<\/span><span class=\"custom_fields\"><br \/>\n<!-- WPLP Unknown field: Custom_Fields --><br \/>\n<\/span><a href=\"https:\/\/www.spaceloop.it\/en\/star-citizen-alpha-4-5-0-10808272-data-mining-en\" class=\"read-more\">Read more&#8230;<\/a><\/div>\n<\/div>\n<\/div>\n<\/div>\n<div class=\"swiper-slide\">\n<div class=\"insideframe\">\n<div class=\"wpcu-front-box top equalHeightImg\">\n<div class=\"wplp-box-item\"><a href=\"https:\/\/www.spaceloop.it\/en\/star-citizen-alpha-4-5-0-10800284-data-mining-en\" class=\"thumbnail\"><span class=\"img_cropper\"><img decoding=\"async\" src=\"https:\/\/www.spaceloop.it\/wp-content\/uploads\/2023\/04\/StarCitizen_DataMining.jpg\" alt=\"Star Citizen | Alpha 4.5.0 10800284 Data Mining\" class=\"swiper-lazy wplp_thumb\"\/>\n<div class=\"swiper-lazy-preloader\"><\/div>\n<p><\/p><\/span><\/a><a href=\"https:\/\/www.spaceloop.it\/en\/star-citizen-alpha-4-5-0-10800284-data-mining-en\" class=\"title\">Star Citizen | Alpha 4.5.0 10800284 Data Mining<\/a><\/div>\n<\/div>\n<div class=\"wpcu-front-box left wpcu-custom-position\">\n<div class=\"wplp-box-item\"><\/div>\n<\/div>\n<div class=\"wpcu-front-box right wpcu-custom-position\">\n<div class=\"wplp-box-item\"><\/div>\n<\/div>\n<div class=\"wpcu-front-box bottom\">\n<div class=\"wplp-box-item\"><span class=\"date\">28 November 2025<\/span><span class=\"category\">Patch News<\/span><span class=\"custom_fields\"><br \/>\n<!-- WPLP Unknown field: Custom_Fields --><br \/>\n<\/span><a href=\"https:\/\/www.spaceloop.it\/en\/star-citizen-alpha-4-5-0-10800284-data-mining-en\" class=\"read-more\">Read more&#8230;<\/a><\/div>\n<\/div>\n<\/div>\n<\/div>\n<div class=\"swiper-slide\">\n<div class=\"insideframe\">\n<div class=\"wpcu-front-box top equalHeightImg\">\n<div class=\"wplp-box-item\"><a href=\"https:\/\/www.spaceloop.it\/en\/star-citizen-alpha-4-4-0-10717260-data-mining-en\" class=\"thumbnail\"><span class=\"img_cropper\"><img decoding=\"async\" src=\"https:\/\/www.spaceloop.it\/wp-content\/uploads\/2023\/04\/StarCitizen_DataMining.jpg\" alt=\"Star Citizen | Alpha 4.4.0 10717260 Data Mining\" class=\"swiper-lazy wplp_thumb\"\/>\n<div class=\"swiper-lazy-preloader\"><\/div>\n<p><\/p><\/span><\/a><a href=\"https:\/\/www.spaceloop.it\/en\/star-citizen-alpha-4-4-0-10717260-data-mining-en\" class=\"title\">Star Citizen | Alpha 4.4.0 10717260 Data Mining<\/a><\/div>\n<\/div>\n<div class=\"wpcu-front-box left wpcu-custom-position\">\n<div class=\"wplp-box-item\"><\/div>\n<\/div>\n<div class=\"wpcu-front-box right wpcu-custom-position\">\n<div class=\"wplp-box-item\"><\/div>\n<\/div>\n<div class=\"wpcu-front-box bottom\">\n<div class=\"wplp-box-item\"><span class=\"date\">18 November 2025<\/span><span class=\"category\">Patch News<\/span><span class=\"custom_fields\"><br \/>\n<!-- WPLP Unknown field: Custom_Fields --><br \/>\n<\/span><a href=\"https:\/\/www.spaceloop.it\/en\/star-citizen-alpha-4-4-0-10717260-data-mining-en\" class=\"read-more\">Read more&#8230;<\/a><\/div>\n<\/div>\n<\/div>\n<\/div>\n<\/div>\n<div class=\"swiper-button-next\"><\/div>\n<div class=\"swiper-button-prev\"><\/div>\n<div class=\"swiper-pagination\"><\/div>\n<\/div>\n<\/div>\n<p>The post <a href=\"https:\/\/www.spaceloop.it\/en\/star-citizen-alpha-4-8-0-ptu-11681592-data-mining-en\">Star Citizen | Alpha 4.8.0 PTU 11681592 Data Mining<\/a> first appeared on <a href=\"https:\/\/www.spaceloop.it\/\">Spaceloop<\/a>.<\/p>\n<p>   Star Citizen LIETUVA  <\/p>\n<p>\u200b<a href=\"https:\/\/www.spaceloop.it\/en\/star-citizen-alpha-4-8-0-ptu-11681592-data-mining-en?utm_source=rss&amp;utm_medium=rss&amp;utm_campaign=star-citizen-alpha-4-8-0-ptu-11681592-data-mining-en\" target=\"_blank\" class=\"feedzy-rss-link-icon\">Read More<\/a>\u00a0<\/p>","protected":false},"excerpt":{"rendered":"<p>In this post we indicate all the information retrieved from the Star Citizen files of Patch\u00a04.8.0 PTU 11681592 . Keys Added for crafting crafting_ui_slotname_accelerationunit,P = Acceleration Unit crafting_ui_slotname_apatureiris,P = Aperture [&hellip;]<\/p>","protected":false},"author":1,"featured_media":9360,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_tec_requires_first_save":true,"_bbp_topic_count":0,"_bbp_reply_count":0,"_bbp_total_topic_count":0,"_bbp_total_reply_count":0,"_bbp_voice_count":0,"_bbp_anonymous_reply_count":0,"_bbp_topic_count_hidden":0,"_bbp_reply_count_hidden":0,"_bbp_forum_subforum_count":0,"om_disable_all_campaigns":false,"_monsterinsights_skip_tracking":false,"_price":"","_stock":"","_tribe_ticket_header":"","_tribe_default_ticket_provider":"","_tribe_ticket_capacity":"0","_ticket_start_date":"","_ticket_end_date":"","_tribe_ticket_show_description":"","_tribe_ticket_show_not_going":false,"_tribe_ticket_use_global_stock":"","_tribe_ticket_global_stock_level":"","_global_stock_mode":"","_global_stock_cap":"","_tribe_rsvp_for_event":"","_tribe_ticket_going_count":"","_tribe_ticket_not_going_count":"","_tribe_tickets_list":"[]","_tribe_ticket_has_attendee_info_fields":false,"_EventAllDay":false,"_EventTimezone":"","_EventStartDate":"","_EventEndDate":"","_EventStartDateUTC":"","_EventEndDateUTC":"","_EventShowMap":false,"_EventShowMapLink":false,"_EventURL":"","_EventCost":"","_EventCostDescription":"","_EventCurrencySymbol":"","_EventCurrencyCode":"","_EventCurrencyPosition":"","_EventDateTimeSeparator":"","_EventTimeRangeSeparator":"","_EventOrganizerID":[],"_EventVenueID":[],"_OrganizerEmail":"","_OrganizerPhone":"","_OrganizerWebsite":"","_VenueAddress":"","_VenueCity":"","_VenueCountry":"","_VenueProvince":"","_VenueState":"","_VenueZip":"","_VenuePhone":"","_VenueURL":"","_VenueStateProvince":"","_VenueLat":"","_VenueLng":"","_VenueShowMap":false,"_VenueShowMapLink":false,"_tribe_blocks_recurrence_rules":"","_tribe_blocks_recurrence_description":"","_tribe_blocks_recurrence_exclusions":"","footnotes":""},"categories":[24],"tags":[],"class_list":["post-9359","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-star-citizen-lietuva-naujienos"],"aioseo_notices":[],"jetpack_featured_media_url":"https:\/\/www.starcitizen.lt\/wp-content\/uploads\/2026\/04\/StarCitizen_DataMining-EwmQ4v.jpg","_links":{"self":[{"href":"https:\/\/www.starcitizen.lt\/lt\/wp-json\/wp\/v2\/posts\/9359","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.starcitizen.lt\/lt\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.starcitizen.lt\/lt\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.starcitizen.lt\/lt\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.starcitizen.lt\/lt\/wp-json\/wp\/v2\/comments?post=9359"}],"version-history":[{"count":0,"href":"https:\/\/www.starcitizen.lt\/lt\/wp-json\/wp\/v2\/posts\/9359\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/www.starcitizen.lt\/lt\/wp-json\/wp\/v2\/media\/9360"}],"wp:attachment":[{"href":"https:\/\/www.starcitizen.lt\/lt\/wp-json\/wp\/v2\/media?parent=9359"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.starcitizen.lt\/lt\/wp-json\/wp\/v2\/categories?post=9359"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.starcitizen.lt\/lt\/wp-json\/wp\/v2\/tags?post=9359"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}