{"id":8649,"date":"2024-05-16T01:10:04","date_gmt":"2024-05-15T22:10:04","guid":{"rendered":"https:\/\/www.starcitizen.lt\/star-citizen-roadmap-roundup-may-16-2024-star-citizen-lietuva\/"},"modified":"2024-05-16T01:10:04","modified_gmt":"2024-05-15T22:10:04","slug":"star-citizen-roadmap-roundup-may-16-2024-star-citizen-lietuva","status":"publish","type":"post","link":"https:\/\/www.starcitizen.lt\/lt\/star-citizen-roadmap-roundup-may-16-2024-star-citizen-lietuva\/","title":{"rendered":"Star Citizen | Roadmap Roundup \u2013 May 16, 2024   Star Citizen LIETUVA"},"content":{"rendered":"<h2 class=\"wp-block-heading\">Happy Wednesday, everyone!<\/h2>\n<p>Every two weeks, we accompany the\u00a0<a href=\"https:\/\/robertsspaceindustries.com\/roadmap\/\" rel=\"noreferrer noopener\" target=\"_blank\"><strong><em><u>Roadmap<\/u><\/em><\/strong><\/a>\u00a0update with a brief explanatory note to give you insight into the decision-making that led to any changes. This is part of an effort to make our communications more transparent, more specific, and more insightful for all of you who help to make Star Citizen and Squadron 42 possible.<\/p>\n<p>With that said, let\u2019s go ahead and dive into this week\u2019s Roadmap Roundup!<\/p>\n<p>-CIG Community Team<\/p>\n<h3 class=\"wp-block-heading\"><strong>Notable Changes for May 15, 2024<\/strong><\/h3>\n<h3 class=\"wp-block-heading\"><strong>Release View<\/strong><\/h3>\n<p>In this week\u2019s Roadmap update, we\u2019re excited to announce the addition of\u00a0<strong><u>Alpha 4.0<\/u><\/strong>\u00a0to Release View, targeting Q3 of this year. Below, you\u2019ll find the initial set of features and content planned for this release, with more to come in the leadup to launch.<\/p>\n<p><strong>The following feature cards have been added to Release View, targeting a release with Alpha 4.0.<\/strong><\/p>\n<h4 class=\"wp-block-heading\">Server Meshing V1<\/h4>\n<p>The initial implementation of Server Meshing enables multiple servers per shard to improve load distribution and facilitates navigation between two solar systems.<\/p>\n<h4 class=\"wp-block-heading\">Mission System Refactor<\/h4>\n<p>Reworking the underlying Mission System to become compatible with Server Meshing, allowing for easier creation and maintenance of mission content.<\/p>\n<h4 class=\"wp-block-heading\">Transit System Refactor<\/h4>\n<p>Reworking the Transit System used for trams and elevators to be compatible with Server Meshing as well as generally more robust.<\/p>\n<h4 class=\"wp-block-heading\">Pyro I<\/h4>\n<p>Pyro I is the first planet from the sun of the Pyro system. Its thick, high-pressure atmosphere hides a strange landscape beset by powerful winds and lightning strikes. Under the clouds, there is an ecosystem of plants and animals that endure its extremely high temperatures, even during powerful stellar flares.<\/p>\n<h4 class=\"wp-block-heading\">Pyro II \u2013 Monox<\/h4>\n<p>Monox (Pyro II) is the second planet from the sun of the Pyro system. Nicknamed \u201cMonox\u201d for the deadly carbon monoxide in its atmosphere, it has a temperate climate, and was seen as a viable candidate for terraforming shortly after its discovery. However, its proximity to the system\u2019s volatile sun made it dangerous for Human habitation, and the United Nations of Earth (UNE) refused to clear it for terraformation, instead allowing corporations to harvest its natural resources. Undeterred by the potential risk, outlaws eventually took up residence on the planet when the last corporations pulled out of\u00a0Pyro in the 26th century.\u00a0<\/p>\n<h4 class=\"wp-block-heading\">Pyro III \u2013 Bloom<\/h4>\n<p>Bloom (Pyro III) is the third planet from the sun of the Pyro system. Cold but naturally habitable, it became the epicenter of mining endeavors in Pyro. Pyrotechnic Amalgamated and other corporations constructed multiple staging sites, employees barracks, and processing centers that were in use until the cost of their maintenance could no longer be offset by mining profits. Abandoned when the last active corporations in Pyro ceased operations there in the late 26th century, they were claimed by squatters, outlaws, and former miners who lacked the means to return to the United Empire of Earth.\u00a0<\/p>\n<h4 class=\"wp-block-heading\">Pyro IV<\/h4>\n<p>Pyro IV is the outermost moon of Pyro V, and astronomers theorize that it was once the fourth planet from the sun of the Pyro system. At some point before Humans discovered Pyro, a massive celestial body collided with Pyro IV, catastrophically warping its landscape, destroying its atmosphere, and knocking it into the orbit of nearby gas giant Pyro V. Although the tectonic activity that resulted from this impact has quieted and a new atmosphere has formed, Pyro IV is far from stable. It is on a long, slow collision course with Pyro V, and will one day either crash into it or break up into a ring.<\/p>\n<h4 class=\"wp-block-heading\">Pyro V<\/h4>\n<p>Pyro V is the fourth planet from the sun of the Pyro system. It was given the classification of \u201cPyro V\u201d when researchers came across strong evidence that its outermost moon once maintained a stable orbit around the system\u2019s star between Pyro III and Pyro V. When it was struck by an unknown celestial body, it was knocked into Pyro V\u2019s gravitational sphere of influence. Residents of and travelers through the Pyro system are known to harvest hydrogen from Pyro V\u2019s green and yellow atmosphere.<\/p>\n<h4 class=\"wp-block-heading\">Pyro VI \u2013 Terminus<\/h4>\n<p>Terminus (Pyro VI) is the outermost world of the Pyro system. Its nitrogen-oxygen atmosphere is technically breathable, but contains high enough amounts of methane and carbon dioxide that it has a negative effect on one\u2019s health after extended exposure. Pyrotechnic Amalgamated placed their main hub of operations in orbit around Terminus, later abandoning the station when they left the system.<\/p>\n<h4 class=\"wp-block-heading\">Ignis<\/h4>\n<p>Ignis is the innermost moon of the gas giant Pyro V, Pyro system. The multiple canyons and dry riverbeds on its surface suggest that liquid water once flowed there in the distant past. Its frigid average temperature and deadly atmosphere of sulfur dioxide creates an unfriendly environment for those who lack proper protective equipment. Nonetheless, the moon sometimes sees visitors seeking to resupply their air reserves thanks to the small amount of oxygen in the atmosphere.\u00a0<\/p>\n<h4 class=\"wp-block-heading\">Vatra<\/h4>\n<p>Vatra is the second moon from the gas giant Pyro V, Pyro system. Its thick, high-pressure atmosphere of nitrogen and methane supports an ecosystem of plants that subsist on hydrocarbons instead of carbon dioxide. Some water is present on Vatra in the form of ice, but it is too cold on the surface for it to exist in a liquid state.<\/p>\n<h4 class=\"wp-block-heading\">Adir<\/h4>\n<p>Adir is the third moon from the gas giant Pyro V, Pyro system. Jagged mountains and rocky hills dominate its crater-ridden landscape. Because it lacks a protective atmosphere that would otherwise break apart most approaching celestial objects, its surface sees frequent impacts. The air is permeated with fine particles of dust that are generated during these events.<\/p>\n<h4 class=\"wp-block-heading\">Fairo<\/h4>\n<p>Fairo is the fourth moon from the gas giant Pyro V, Pyro system. A hotbed of seismic activity, Fairo experiences frequent earthquakes that disturb its deep oceans of brackish water. The moon has an unusual ecosystem that thrives both on the surface and under the sea, supported by the carbon dioxide and nitrogen in Fairo\u2019s dense atmosphere.<\/p>\n<h4 class=\"wp-block-heading\">Fuego<\/h4>\n<p>Fuego is the fifth moon from the gas giant Pyro V, Pyro system. Relatively temperate but still cold, it has a mostly carbon dioxide atmosphere with small percentages of nitrogen, sulfur dioxide, and oxygen. High amounts of iron-sulfide in its soil gives its surface a yellow and black appearance. Infamous smuggler group Headhunters often utilized Fuego as a stash point for goods during their nascent years in the early 2600s.\u00a0<\/p>\n<h4 class=\"wp-block-heading\">Vuur<\/h4>\n<p>Vuur is the sixth moon from the gas giant Pyro V, Pyro system. Thanks to an increased greenhouse effect in its dense carbon dioxide atmosphere, it is unusually warm for a moon so distant from its sun. Its carbon-rich soil supports forms of vegetation that utilize crystalline carbon in their base structures. Before the system was overtaken by outlaws in the early 27th century, these plants were a popular subject of research among botanists.<\/p>\n<h4 class=\"wp-block-heading\">Pyro Space Stations<\/h4>\n<p>Adding rundown rest stop stations to the Pyro system, which provide basic services such as repair, sustenance, and commerce.<\/p>\n<h4 class=\"wp-block-heading\">Outposts \u2013 Colonialism<\/h4>\n<p>A small home for AI to live and shelter. They consist of a central hub and a few optional internal and external modules. They provide the basic necessities to support a small group of people for an indefinite amount of time.<\/p>\n<h4 class=\"wp-block-heading\">Jump Points<\/h4>\n<p>Implementing the first jump point into the persistent universe, connecting the Stanton and Pyro systems together. Includes necessary vehicle items and functionality, the\u00a0jump\u00a0points themselves, and their inner tunnels.<\/p>\n<h4 class=\"wp-block-heading\">Solar Burst<\/h4>\n<p>Solar Bursts are dangerous natural disasters that happen regularly around older stars like Pyro. In these instances, the sun erupts with an high energy particle wave, generated from its surface, traveling at 15% the speed of light through the entire star-system. This dangerous high energy particle wave can be avoided by hiding behind other objects that are big enough.<\/p>\n<h4 class=\"wp-block-heading\">Life Support<\/h4>\n<p>Implementing the first iteration of onboard life support systems in ships, which entails a ship component that generates breathable gas when turned on, and management of said life support component within the vehicle loadout manager.<\/p>\n<h4 class=\"wp-block-heading\">Engineering<\/h4>\n<p>Allows players to manage, maintain and repair various ship systems. Players can assume different roles that each provide a unique gameplay loop. With Engineering Gameplay, players have to contend with item degradation, malfunctions, and power management.<\/p>\n<h4 class=\"wp-block-heading\">Charge\/Drain<\/h4>\n<p>Adding the ability for players to drain, store, and charge objects with power using the multi-tool. Includes the ability to overcharge objects and also remove distortion damage.<\/p>\n<h4 class=\"wp-block-heading\">Multi-Tool Updates<\/h4>\n<p>Raising the multi-tool up to the standard from Squadron 42, with additional functionality like cutting (for specific scenarios), repair, and updates like improved handling, integrated UI, and the use of batteries to operate it.<\/p>\n<h4 class=\"wp-block-heading\">Fire Hazard<\/h4>\n<p>Implementing the Fire Hazard system, which tracks fire &amp; temperature on static and dynamic objects. For the initial release, fire will be set up on a select few vehicles.<\/p>\n<h4 class=\"wp-block-heading\">Fire Extinguisher<\/h4>\n<p>All tasks required to implement functioning\u00a0fire extinguishers in-game. This feature will work alongside the fire hazard system.<\/p>\n<h4 class=\"wp-block-heading\">MFD Rework and New Displays<\/h4>\n<p>Rebuilding ship multi-function displays in Building Blocks, including new design, functionality, and customization options. This update also includes a select number of updated ship HUDs, giving greater visibility as well as a manufacturer-based visual overhaul.<\/p>\n<h4 class=\"wp-block-heading\">Quasi Grazer<\/h4>\n<p>These large, warm-blooded herd animals were originally discovered on the vast plains of Quasi on Terra. Most notable for their unusual method of carrying their eggs on their underside, the Quasi grazer has become one of the standard seed animals and there can be commonly found on most terraformed planets in the UEE.<\/p>\n<h4 class=\"wp-block-heading\">Additional Player Customization<\/h4>\n<p>Following the release of the new character customizer in Alpha 3.23, this update adds additional hair and facial hair options, as well as face piercings.<\/p>\n<h4 class=\"wp-block-heading\">RSI Zeus MkII ES<\/h4>\n<p>Building, balancing, and implementing RSI\u2019s small multi-crew ship, the Zeus MkII ES, into the game.<\/p>\n<p><strong>The following cards have been added to Release View, released in Alpha 3.23.0:<\/strong><\/p>\n<h4 class=\"wp-block-heading\">Mirai Pulse<\/h4>\n<p>Building, balancing, and implementing Mirai\u2019s hover bike, the Pulse, into the game.<\/p>\n<h4 class=\"wp-block-heading\">Mirai Pulse LX<\/h4>\n<p>Building, balancing, and implementing Mirai\u2019s racing bike, the Pulse LX, into the game.<\/p>\n<p><strong>The following cards have passed their final review for Alpha 3.23.1, therefore we are toggling their status to Committed:<\/strong><\/p>\n<h4 class=\"wp-block-heading\">Aegis Retaliator \u2013 Gold Standard<\/h4>\n<p>Updating the Aegis Retaliator to gold standard, including the introduction of modular rooms. The torpedo and cargo rooms will be available in this initial release, with more to come in the future.<\/p>\n<h4 class=\"wp-block-heading\">Vehicle Modularity<\/h4>\n<p>Implementing the ability to swap modular sections of certain vehicles to change their function. This initial release contains the torpedo and cargo room modules for the Aegis Retaliator, with additional modules and vehicles to be added in the future.<\/p>\n<h4 class=\"wp-block-heading\"><\/h4>\n<p><strong>That\u2019s all for this week!<\/strong><\/p>\n<div aria-hidden=\"true\" class=\"wp-block-spacer\"><\/div>\n<h2 class=\"wp-block-heading\">LAST POST<\/h2>\n<div class=\"wplp_outside wplp_widget_500\"><span class=\"wpcu_block_title\"><\/span>\n<div class=\"wplp_widget_default wplp_container vertical swiper wplp-swiper default cols3\" data-theme=\"default\" data-post=\"500\" data-max-elts=\"9\" data-per-page=\"10\">\n<div class=\"wplp_listposts swiper-wrapper\">\n<div class=\"swiper-slide\">\n<div class=\"insideframe\">\n<div class=\"wpcu-front-box top equalHeightImg\">\n<div class=\"wplp-box-item\"><a href=\"https:\/\/www.spaceloop.it\/en\/star-citizen-alpha-4-0-1-ptu-9493308-patch-notes-en\" class=\"thumbnail\"><span class=\"img_cropper\"><img decoding=\"async\" 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class=\"read-more\">Read more&#8230;<\/a><\/div>\n<\/div>\n<\/div>\n<\/div>\n<div class=\"swiper-slide\">\n<div class=\"insideframe\">\n<div class=\"wpcu-front-box top equalHeightImg\">\n<div class=\"wplp-box-item\"><a href=\"https:\/\/www.spaceloop.it\/en\/star-citizen-alpha-4-0-1-ptu-9484757-patch-notes-en\" class=\"thumbnail\"><span class=\"img_cropper\"><img decoding=\"async\" src=\"https:\/\/www.spaceloop.it\/wp-content\/uploads\/2021\/03\/channel_item_full.jpg\" alt=\"Star Citizen Alpha 4.0.1 PTU.9484757 Patch Notes\" class=\"swiper-lazy wplp_thumb\"\/>\n<div class=\"swiper-lazy-preloader\"><\/div>\n<p><\/p><\/span><\/a><a href=\"https:\/\/www.spaceloop.it\/en\/star-citizen-alpha-4-0-1-ptu-9484757-patch-notes-en\" class=\"title\">Star Citizen Alpha 4.0.1 PTU.9484757 Patch Notes<\/a><\/div>\n<\/div>\n<div class=\"wpcu-front-box left wpcu-custom-position\">\n<div class=\"wplp-box-item\"><\/div>\n<\/div>\n<div class=\"wpcu-front-box right wpcu-custom-position\">\n<div class=\"wplp-box-item\"><\/div>\n<\/div>\n<div class=\"wpcu-front-box bottom\">\n<div class=\"wplp-box-item\"><span class=\"date\">15 January 2025<\/span><span class=\"category\">Patch Notes<\/span><span class=\"custom_fields\"><br \/>\n<!-- WPLP Unknown field: Custom_Fields --><br \/>\n<\/span><a href=\"https:\/\/www.spaceloop.it\/en\/star-citizen-alpha-4-0-1-ptu-9484757-patch-notes-en\" class=\"read-more\">Read more&#8230;<\/a><\/div>\n<\/div>\n<\/div>\n<\/div>\n<div class=\"swiper-slide\">\n<div class=\"insideframe\">\n<div class=\"wpcu-front-box top equalHeightImg\">\n<div class=\"wplp-box-item\"><a href=\"https:\/\/www.spaceloop.it\/en\/star-citizen-alpha-4-0-1-ptu-9483688-patch-notes-en\" class=\"thumbnail\"><span class=\"img_cropper\"><img decoding=\"async\" src=\"https:\/\/www.spaceloop.it\/wp-content\/uploads\/2021\/03\/channel_item_full.jpg\" alt=\"Star Citizen Alpha 4.0.1 PTU.9483688 Patch Notes\" class=\"swiper-lazy wplp_thumb\"\/>\n<div class=\"swiper-lazy-preloader\"><\/div>\n<p><\/p><\/span><\/a><a href=\"https:\/\/www.spaceloop.it\/en\/star-citizen-alpha-4-0-1-ptu-9483688-patch-notes-en\" class=\"title\">Star Citizen Alpha 4.0.1 PTU.9483688 Patch Notes<\/a><\/div>\n<\/div>\n<div class=\"wpcu-front-box left wpcu-custom-position\">\n<div class=\"wplp-box-item\"><\/div>\n<\/div>\n<div class=\"wpcu-front-box right wpcu-custom-position\">\n<div class=\"wplp-box-item\"><\/div>\n<\/div>\n<div class=\"wpcu-front-box bottom\">\n<div class=\"wplp-box-item\"><span class=\"date\">15 January 2025<\/span><span class=\"category\">Patch Notes<\/span><span class=\"custom_fields\"><br \/>\n<!-- WPLP Unknown field: Custom_Fields --><br \/>\n<\/span><a href=\"https:\/\/www.spaceloop.it\/en\/star-citizen-alpha-4-0-1-ptu-9483688-patch-notes-en\" class=\"read-more\">Read more&#8230;<\/a><\/div>\n<\/div>\n<\/div>\n<\/div>\n<div class=\"swiper-slide\">\n<div class=\"insideframe\">\n<div class=\"wpcu-front-box top equalHeightImg\">\n<div class=\"wplp-box-item\"><a href=\"https:\/\/www.spaceloop.it\/en\/this-week-in-star-citizen-03-2025-en\" class=\"thumbnail\"><span class=\"img_cropper\"><img decoding=\"async\" src=\"https:\/\/www.spaceloop.it\/wp-content\/uploads\/2021\/08\/ThisWeekinStarCitizen.jpg\" alt=\"This Week in Star Citizen 03\/2025\" class=\"swiper-lazy wplp_thumb\"\/>\n<div class=\"swiper-lazy-preloader\"><\/div>\n<p><\/p><\/span><\/a><a href=\"https:\/\/www.spaceloop.it\/en\/this-week-in-star-citizen-03-2025-en\" class=\"title\">This Week in Star Citizen 03\/2025<\/a><\/div>\n<\/div>\n<div class=\"wpcu-front-box left wpcu-custom-position\">\n<div class=\"wplp-box-item\"><\/div>\n<\/div>\n<div class=\"wpcu-front-box right wpcu-custom-position\">\n<div class=\"wplp-box-item\"><\/div>\n<\/div>\n<div class=\"wpcu-front-box bottom\">\n<div class=\"wplp-box-item\"><span class=\"date\">15 January 2025<\/span><span class=\"category\">Naujienos<\/span><span class=\"custom_fields\"><br \/>\n<!-- WPLP Unknown field: Custom_Fields --><br \/>\n<\/span><a href=\"https:\/\/www.spaceloop.it\/en\/this-week-in-star-citizen-03-2025-en\" class=\"read-more\">Read more&#8230;<\/a><\/div>\n<\/div>\n<\/div>\n<\/div>\n<\/div>\n<div class=\"swiper-button-next\"><\/div>\n<div class=\"swiper-button-prev\"><\/div>\n<div class=\"swiper-pagination\"><\/div>\n<\/div>\n<\/div>\n<p>The post <a href=\"https:\/\/www.spaceloop.it\/en\/star-citizen-roadmap-roundup-may-16-2024\">Star Citizen | Roadmap Roundup \u2013 May 16, 2024<\/a> first appeared on <a href=\"https:\/\/www.spaceloop.it\/\">Spaceloop<\/a>.<\/p>\n<p>   Star Citizen LIETUVA  <\/p>\n<p>\u200b<a href=\"https:\/\/www.spaceloop.it\/en\/star-citizen-roadmap-roundup-may-16-2024?utm_source=rss&amp;utm_medium=rss&amp;utm_campaign=star-citizen-roadmap-roundup-may-16-2024\" target=\"_blank\" class=\"feedzy-rss-link-icon\">Read More<\/a><\/p>","protected":false},"excerpt":{"rendered":"<p>Happy Wednesday, everyone! Every two weeks, we accompany the\u00a0Roadmap\u00a0update with a brief explanatory note to give you insight into the decision-making that led to any changes. 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