Entity zone vs object container

Originally posted by


Thanks so much for the open discussion on the topic. It’s so, SO great for us in the community to get to engage in this way. Truly part of what makes the project unique.

I have a tiny question just for my own curiosity? Will the zones you have in mind for static meshing be large sphere (or cube I suppose) around each planetary system, within a massive sphere containing the entire star system?

Zones are little weird in that they don’t have a predefined shape or size like a sphere or a box, instead they assume the shape of the entities inside them, so the zone of a Cutlass is exactly Cutlass shaped. It’s all a bit magical to me and determined by clever physics code that I don’t understand.

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