@YogiKlatt-CIG your own words in the MM ISC video does not describe the same game that CR pitched us.

Originally posted by


Catman1968

With due respect, @YogiKlatt-CIG You said you need our “input so we can work together on this space combat game.”

Watching the latest videos announcing the salvage missions, distribution centers, now MMs, and many more it seems that this is nothing but a SPACE COMBAT GAME, and in your own words that is exactly where it is heading it seems.

I don’t care for PVP, but I am not against it at all, nor am I against piracy or aggressive NPCs that pirate and thrill kill or whatever.

But the diverse universe that CR pitched us where players would all have their place and be able to enjoy the game has all but disappeared in the last few years as it has appearing to be moving toward being a “space combat game” with videos released before any new content showing how hostiles and combat is going to be forced on players in the new missions.

Throw PVE players a bone every once and a while, and at least attempt to make it look like we have something to look forward to besides being content for PVP.

Thank you.

Video is time stamped to just a few seconds before the game is called a combat space game.

@Catman1968

when we do the recordings we have a limited time slot of about 60 mins to get all the recording takes. For me as somebody who does not do this every day it comes with a certain level of anxiety… I am a dev, not a moderator … so having multiple cameras in my face is probably not something I will ever get used to easily. That also means I cannot take long to formulate what I have to say. So sure, I have misspoken when I said SC is a space combat game but we all know that Star Citizen is more than space combat (you will find exact quotes from me on Spectrum if you search). But really this is just me talking about my work as somebody who deals with the flight experience and space combat on a daily basis.

So please do not overanalyse what I say. I speak only for the area for which I am responsible for not for the entirety of the game.

The core message is that there is a big push to streamline the combat and flight experience for everyone. And combat can happen to you anywhere in the verse in any ship … so that means that all ships need to be placed in balance a scheme that is consistent across the game.

That is what the segment was about, nothing else.

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