Weapon groups do not persist between flight modes in 3.24

Originally posted by


Viking84

It would be highly appreciated to hear what you are planning to do with Master Modes. As it stands it is a reason for quite a lot of us to barely be playing at all as we simply don’t enjoy flying in Star Citizen any more. I am primarily a PvE industrial player, yet even here Master Modes has knocked the fluidity and fun out of flying. Is there any acknowledgement from CIG that the current iteration is not great, and what are you planning to do to improve it?

As I said before we’re pretty happy with the MM changes. Some balance issues aside it achieved what it meant to achieve but it doesn’t mean that we’re done with the FM.

There is actually quite an extensive list of things we need and want to do on the flight model and it includes things like changing the travel dynamics, slow speed handling, trying out different acceleration models, enabling control surfaces, adding jerk and a few other things. But most of that stuff will not pop up before 4.0 is released so it is really too early to talk about details yet.

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