[Wave 1 PTU] Star Citizen Alpha 3.24.2 PTU.9360177 Patch Notes

Star Citizen Alpha Patch 3.24.2

Alpha Patch 3.24.2 has been released to the PTU, and is now available to test!   Patch should now show: VERSION 3.24.2-PTU.9360177.

Characters in this new environment have been built from Long Term Persistence(LTP) data.

Currently with LTP, certain player states such as personal hangar layout, custom characters, and in-game purchased consumables are not saved between releases which will cause some items to be lost in the next update.

Audience: Wave 1

Server Info: PTU Channel

Long Term Persistence: Enabled

Starting aUEC: 15,000,000

Shard Player Count: 100

Testing/Feedback Focus

Stability & BugfixesVehicle HUD & MFD ReworkNew Character Creator DNA Faces, Beards, Tattoos, and HairNew Acidic and Rock Cave SystemsFlight Tuning and Archetype Balance (Ongoing during PTU)New Arena Commander Updates

Known Issues

PU – Stanton – ASOP / Fleet Manager / UI – ASOP terminal screen will be stuck on the getting vehicle list screen until terminal times outPU – Stanton – Locations / Transit / Hangars – Some elevators have greyed out panels and do not respond when calledPU – Stanton – Online Services / mobiGlas / commLink – Players are unable to receive updates to their Friends ListPU – Stanton – Missions / UI – Mission Objectives are missing from multiple UI elementsMultivehicle – PU – Vehicles / Ship Refuel – MISC Starfarer is not refuelling other shipsPU – Harvestables – Game Code / Planet Tech / Mining – Planets and Moons have no Harvestables/MineablesMultivehicle – PU – Resource Network – Mining and Salvage heads throttles default to 0PU – Stanton – Multivehicle – Vehicles / MFDS / UI – Scanning MFD reverts to Ready to Scan after scanning ships with no cargo stored (STARC-130414)Gatac Syluen – PU – Vehicles / Elevator – Syulen is missing the internal elevator (STARC-130168)Carrack bottom right MFD has no display (STARC-130157)

Features & Gameplay

Gameplay

Weapon Controller: Added actions to allow firing weapon groups independent of whether they are selected or notAdded Exit Button to Fine Terminals

Ships and Vehicles

Origin 400i Atmospheric Flight Improvement PolishFurther Visual Polish to Ship/Vehicle Render To Texture ShadersUpdated Scorpius MFD Material to Remove Doubling Effect

Weapons and Items

Rifles

Rifles have had their horizontal recoil toned down to make them far more consistent at distances contesting SMGs.

There’s a large bias towards people loving the S71 with it’s much more relaxed recoil profile so tuning the rifles horizontal recoil down will make them more consistent across ranges.

P4AR

Reduced visual recoil Reduced Horizontal aim recoil per shot from 0.07 to 0.02

Karna

It’s had a damage increase to become more of the high skill, high damage weapon you’d expect where it depends on hitting initial shots far more

The alt fire mode fire rate adjustments are to make less ‘deadtime’ in the weapon

Magazine size increased from 30 to 35Increased the fire rate of alt fire from 60 to 350Damage increased from 16 to 17.5Karna Weight adjusted from 6.9 to 4.20Karna Magazine weight adjusted from 1.62 to 0.60 (Karna weight was a heavy outlier compared to other ARs)Adjusted Karna Recoil to start consistently then get more inconsistent as it fires, this is done to help it fit into that more ‘AK’ category we have carved out for it.Minor adjustments to visual recoil to improve visual fidelity`

SMGS

Aim return time is how long it takes for the weapon after firing to return to it’s default position

SMGs were snapping really hard on this so for visual fidelity the return times have been increased

Keep in mind the stated return time is not actually how long it takes, it’s got a longer duration then stated because it has extra settle / bounce time

C54

Smoothed out return aim recoilIncreased maximum aim return time from 0.75 to 1.1

Custodian

Adjusted min / max return time and curves to be in line with other SMGs Damage increased from 11.1 to 11.11

P8SC

Smoothed out return recoil

Snipers

The following sniper adjustments are intended to make 1HK to a non-heavy target viable at longer distances as the old values were too punishing and not allowing the sniper fantasy to be possible

Smoothed in sniper aim down sight procedural animation

P6-LR 

increased distance before damage fall off from 200M to 550M

Scapel

Increased distance before damage fall off from 150M to 335M

Bug Fixes

This build contains many further fixes for greyed out elevator panels around the PU

Fixed – Multivehicle – PU – Vehicles / Locations / Physics – Ships fall through hangar elevator platform on retrieval resulting in being stuck under hangarFixed – Multivehicle – PU/AC – Vehicles / QED / EMP – EMP/QED can be powered on but not fired (STARC-130228)Fixed – Origin 890 Jump – PU – Vehicles / Actor – Interaction Prompt – The interaction point to sit in the 890 Jump dining chairs is not accessible (STARC-101445)Fixed – Multivehicle – PU – UI / Vehicles – Entrance markers remain on HUD for ships that have been streamed out (STARC-95920)Fixed – PU – Multivehicle – Audio – External animating elements are missing audio entirely or fail to produce audio until the player has entered the vehicleFixed – SC – Hornet Series – Hornet series ships do not have MFDs or HUD displays setup correctlyFixed – ANVIL ARROW – PU – Vehicles – MFDs are not displayingFixed – Nomad – PU – Vehicles / Art – There is a Portal / VisArea issue at the entrance of the NomadFixed – PU – Filler Station UI – UI / Ships / Vehicles / Salvage – The Filler Station is unable to Craft ItemsFixed – Multivehicle – PU – Resource Network – Mining and Salvage heads throttles default to 0Fixed – Multivehicle – PU – Vehicles / MFDS / UI – Scanned ships do not have a model in the vehicle MFD screenFixed – Nova Tank – PU – Vehicles / Ground Vehicles / UI / MFD – Large Vis area issue at the back of the Nova

Technical

Fixed 4 Client CrashesFixed 6 Server Crashes

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