This Week in Star Citizen – January 22, 2024

Happy Monday, everyone!

Thank you to everyone who has been jumping into the PTU to test our latest 3.22 build, which comes with much needed fixes as well as improvements for Siege of Orison. There’s still some work to be done, and our team is full-bore on this update to get it into your hands as soon as possible. The team is also hard at work on our next major update, Alpha 3.23, which we’ll be talking about more in the very near future.

In case you missed it, the filthiest race in the ‘verse zoomed and zipped across the deserts of Crusader’s second moon. We’re of course talking about the Daymar Rally, and with a record number of participants, this was one for the history books! Missed the action? Check out the VOD on ATMO esports’ Twitch channel.

Looking a little further into the future, we wanted to give an early heads up that our team will be in attendance for Bar Citizen Barcelona on February 3! Head over to for all the details, and we hope to see many of you there!

Now, let’s see what’s going on this week:

Tuesday, the Narrative team has the latest Portfolio lore post, first appearing in Jump Point 11.02. Pyrotechnic Amalgamated revolutionized the search for resources and discovered two systems, but managing their namesake system would be their ruin.

Friday has our latest Weekly Newsletter, headed straight to your inbox.

Inside Star Citizen and Star Citizen Live are taking one more week off this week. We also wanted to include this note from Jared “Disco Lando” Huckaby regarding the return of our evergreen programming like ISC and SCL:

Thanks Jake and hi all! ISC and SCL are coming back on February 1st/2nd this year and I wanted to take a few moments to talk about a change in our scheduling for 2024 that reflects the ongoing changes to our development in what promises to be the biggest year yet for Star Citizen.

While we’re still going to be releasing on Thursdays and broadcasting LIVE on Fridays, we are no longer going to be programming on the standard quarterly cadence we’ve used since ISC began, which has been a pretty rigid ten weeks on, three weeks off, rinse and repeat sort of affair. In this new year of exciting challenges and anticipated releases, once ISC comes back on February 1st, it will continue to run until 3.23 comes out, however many weeks that may be. We’ll then take a week or two off and come right back with the ongoing cadence until the next major patch comes out, and so on and so on.

What this means for you is that we’ll no longer be cutting away to our hiatuses a week or two before the patch releases like we’ve done in the past, and there may be a week or two in the middle of a month where we don’t publish/broadcast so we can still take care of the important maintenance tasks we normally do during the prior hiatuses, but most importantly the way our new schedule works out, it means there will now be more episodes of ISC produced this year than previously, covering more topics and more aspects of our lives in game development than ever before, and everyone here on the ISC Team is excited to tackle the added challenge.

SCL will remain the bastion of ascerbic Disco it’s always been. There’s nothing to be done about that. Sorry.

All in all, just as I stated at the end of last year’s final show, I’ve never been more excited about the prospects of 2024, and we’re looking forward to the extra shows not just for more chances to cover the features and such, but more chances to explore new and different types of stories than we’ve done in the past, about aspects of game development we haven’t covered before, too.

We’ll see you when we return next week. Back to you, Jake.

Thanks Jared! We’re excited for our shows to return, see you all next week!

For Light and Life!

Jake Bradley

Community Manager



This Week in Star Citizen


Lore Post: Portfolio – Pyrotechnic Amalgamated


RSI Weekly Newsletter

COMMUNITY MVP: January 22, 2024

We’re constantly amazed at the contributions made by the Star Citizen community. Whether it’s fan art, a cinematic, YouTube guide, or even a 3D print of your favorite ship, we love it all! Every week, we select one piece of content submitted to the Community Hub and highlight it here. The highlighted content creator will be awarded an MVP badge on Spectrum and be immortalized in our MVP section of the Hub.

Don’t forget to submit your content to our Community Hub for the chance to see it here!

The Bounty Hunter, the House Plant, and a Penguin

Its_Cozy had many an adventure in Stanton with their trusty compatriots, Pico and the Drake Corsair. They put together a cinematic recollection of their travels in an amazing machinima mixed with gameplay.

Check out the video on the Community Hub!


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