Star Citizen Alpha Patch 3.24.0
Alpha Patch 3.24.0 has been released to Evocati, and is now available to test! Patch should now show: VERSION 3.24.0-PTU.9239996.
Characters in this new environment will be built from LTP data so items such as medpens, ammo, rentals, and refinery jobs will be lost.
Server Info: PTU Channel – US Only
Long Term Persistence: Enabled
Replication Layer: Enabled
Server Recovery: Enabled
Starting aUEC: 15,000,000
The current build is under NDA (Talking about features and testing is allowed but no sharing of game video, screenshots, audio, files, or accounts outside of Evocati)
Please log out then back in on the issue council site to see the Evocati environment there. Please make sure to only select the Evocati 3.24.0 environment when creating IC reports while the builds are Evocati only
Note: This patch does not contain all of the intended features, which will be added iteratively to the notes as they become available. Additionally, some features may be implemented in a partial state and as such are not ready for testing. When those features reach a playable state they will be detailed on the notes and added to the “Testing Focus”. Please issue council all issues related to those in testing focus and in general gameplay.
Testing/Feedback Focus
Personal & Instanced Hangars Freight Elevators Cargo Hauling Missions Storage Access Hover Trolleys Hangar Decorations
Cargo Commodity Rebalance Dynamic Event: Blockade Runner
Known Issues
PU – Personal Hangars – Locations – Personal Hangars do not open when contacting ATC to take off or land at a destination – 29% ReproStanton – Transit – Trams from Lorville Metro Centre to Teasa Spaceport will rapidly rotate when leaving the station, which can push the player out of bounds or kill them – 100% Repro Stanton – Locations / Performance – Item Bank / Freight Elevator – Frame rate will dramatically drop if players own many items PU – Stanton – ASOP / Locations – Retrieving a Hull C at locations without a docking port will display ‘unable to handle your request at this time’ PU – Stanton – ASOP / Fleet Manager / UI – ASOP Terminals fade to black when accessed after delivering a vehicle PU – Stanton – Security Post Kareah – Locations / AI – AI are missing inside of Kareah, only outside Guard AI spawn PU – FOIP / VOIP – Audio – Players cannot hear other players through any audio channel Turrets can get stuck firing nowhere near their target PU – Stanton – Multiple Locations – Transit / Network – Transit will intermittently desync off course PU – Hostility not being wiped by QT PU – Derelict settlements – Locations / AI / Spawn Closets – AI do not move after spawning Robert Space Industries – PU – Vehicles/EMP – unable to activate EMP PU – HUD – Vehicle – Ship warning/alert text is very small and can be difficult to read PU – Multiweapon – Backpack Reloading – Sometimes weapons fail to reload if reloaded from Backpack PU – Multiweapon – Graphics – Backpack Reloading – Weapons reload invisible magazine when reloading from backpack PU – Multivehicle – Quantum Travel / mobiGlas / Starmap – Unable to use plotted route to planetside location while in planet orbit PU – Missions / AI – Repel Raid on Orison – Combat AI are not spawning and automatically is failed Multivehicle – Vehicles – G-force induced head movement is excessive PU – Actor / UI / Locations – Area18 / MobiGlas / Map – Various parts of Area18 Central can’t be routed to via mobiGlas Map based on player location
Features & Gameplay
Cargo Hauling Missions
With the introduction of Freight Elevators, we have created a suite of legal missions where players are tasked to move cargo containers between locations. These new hauling missions will generate procedurally across the Stanton system, seeing the player transport goods back and forth to various Jump Points, LEOs, Lagrange Points, Landing Zones, Distribution Centers, and Outposts. These missions can be completed either through the freight elevators in the player’s personal persistent hangar or through the cargo loading areas (currently exclusive to Hull-C pilots).
The current suite includes Cargo Hauling missions of 3 variants: A to B, Multi to Single, and Single to Multi. Each variant can come in 3 different quantity grades: Small-Grade, Supply-Grade, Bulk-Grade. Higher tier hauling missions are reputation gated and will require doing intro and smaller grade missions to progress.
Any player with the Contract can view and request the associated mission cargo through any Freight Elevator Kiosk at a pick-up location (even a party member’s personal hangar). When requesting mission cargo at a pick-up location through a Freight Elevator Kiosk, the requested cargo appears on the Freight Elevator. Based on the Contract’s Volume token, the requested containers are capped to different SCU sizes: Small-Grade: 4 SCU containers or smaller. Supply-Grade: 8 SCU containers or smaller / 16 SCU containers or smaller (depending on the mission). Bulk-Grade: No container size limit. All mission cargo containers requested in Small-Grade and Supply-Grade Contracts can be moved by using either the one-handed or two-handed Tractor Beam tool. All mission cargo containers can snap onto a ship’s cargo grid with suitable dimensions. When all Deliver objectives on the HUD and in the mobiGlas are finished, the Contract completes.
Law System Updates
It is no longer illegal to damage, destroy, tow, scrape, or structurally salvage an unowned vehicle. It is no longer illegal to tow ships outside of green zones.
Ships and Vehicles
Made further Aerodynamic updates to enable ships to yaw more in Atmo Made Further Origin M50 and 300 series Flight tuning changes
Bug Fixes
Fixed – PU – Locations – Personal Hangars – Interrupting the retrieval process blocks retrieval of all ships (STARC-118527) Fixed – PU – Interactions / ASOP Fleet Manager – Personal Hangar ASOP toggles in and out of “focus” when being used Fixed – Multivehicle – PU – Vehicles – When docking or retrieving a ship to a docking port at a station, the docking arm will not extend Fixed – PU – ASOP / Fleet Manager – UI – ASOP Terminals only show 4 digits (00:00) for displaying autoloading times causing minutes vs hours long loads to look identical
Technical
Fixed 2 Client Crashes Fixed 2 Server Crashes Fixed a Hybrid Crash Fixed a Server Deadlock