Star Citizen Alpha 3.23.0 EPTU.9131345 Patch Notes

Star Citizen Alpha Patch 3.23.0

Alpha Patch 3.23.0 has been released to Evocati, and is now available to test!   Patch should now show: VERSION 3.23.0-EPTU.9131345.

It is strongly recommended that players delete their USER folder for the Public client after patching, particularly if you start encountering any odd character graphical issues or crash on loading. The USER folder can be found (in default installations) at C:Program FilesRoberts Space IndustriesStarCitizenEPTU. 

Characters in this new environment will be built from LTP data so items such as medpens, ammo, rentals, and refinery jobs will be lost.

Audience: Evocati

Server Info: US Only – EPTU Channel – PU/AC – Replication Layer Enabled/Recovery Disabled (for this build)

Starting aUEC: 15,000,000

The current build is under NDA (Talking about features and testing is allowed but no sharing of game video, screenshots, audio, files, or accounts outside of Evocati)

Please log out then back in on the issue council site to see the Evocati environment there. Please make sure to only select the Evocati 3.23 environment when creating IC reports while the builds are Evocati only

Note: This patch does not contain all of the intended features, which will be added iteratively to the notes as they become available. Additionally, some features may be implemented in a partial state and as such are not ready for testing.  When those features reach a playable state they will be detailed on the notes and added to the “Testing Focus”.  Please issue council all issues related to those in testing focus and in general gameplay.

Testing/Feedback Focus

Note: We intend to start leaving builds up as long as they meet stability thresholds

Stability (Main Focus)Full Character Customizer RevampmobiGlas ReworkStarmap / Interior Map / MinimapEVA T2New Loot Screen / New Visor / LensFull FPS Combat RefactorBackpack reloading /Ammo repoolingDynamic CrosshairPhysical Shopping UINew Arena Commander Features: Grav Royale, New Race Tracks, and New Pirate Swarm Final Wave

Not Ready For Testing/Feedback

Features listed below may be partially in but not in a state we are ready for bug reporting and feedback unless it causes the game to be unplayable.

Master ModesPIE / PIS and Default Item ActionsFreight ElevatorsHauling MissionsReputation-based HostilityAnd More

Known Issues

Please avoid Orision in this build as it can chain crash your client on loading in. Along with this, Avoid using the map app while in Area18 as a client crash can occur.

PU – UI – mobiGlas / Visor / Lens – Elements within the mobiGlas / Visor / Lens will not update till the player moves their mouse around a considerable amountPU – Stanton – Multiple Locations – AI – AI are spawning together in group and they can be slow to leave their spawn pointsPU – RL – Service Beacons / Missions – Service beacons cannot be createdStanton – UI / Shopping Kiosks – Players are unable to select items by clicking 3D iconPU – Stanton – Lorville – Female / AI – Females – There are no female social AI present around LorvillePU – Stanton – Locations / AI / Animation – AI can be seen floating off the ground at multiple locationsPU – Interactions / UI – Panels become unresponsive, after highlighting interactablesPU – Terminal – Locations / Interactions / UI – Unable to interact with the Medical Insurance Terminal to manage regenerationPU – UI – NikNax / VLM – Liveries – All Liveries are missing volume information in NikNax and Vehicle Loadout ManagerPU – Performance – Inconsistent frametimes / stuttering during high concurrency due to DatabaseUnloadingRSI Constellation ALL Variations – PU – Vehicles / Interactions – Interaction prompt missing for pilot and co-pilot seatsFront end – UI / Locations – Inventory – Entitlement – Primary Residence location can be missing from the front end

Features and Gameplay


Green zones around unlawful locations should no longer warn about crime stats


Creature Movement Polish Pass


mobiGlas and Map UI Polish

Interior map updates: Improved zone-to-zone multi-point path routing. Implemented precursor for transit system based routing. Lerp transition when navigating between zone hosts. Increased waypoint arrival distance as well and incremental route update distance. Show room labels are now displayed in the minimap. Fixed arrow offset issue on lens minimap. Added a new exclusion tag that can be applied to zones where the interior map should not be displayed. Removed offscreen navpoint markers outside of ones contained in a route

Bug Fixes

Fixed – PU – Stanton – Locations / AI / Animation – AI can be seen floating off the ground at multiple locationsFixed – PU – UI / mobiGlas – The text in the Journal is not displaying until the mouse is hovered over itFixed – PU – Stanton – Mission Content / UI / mobiGlas – Tracked contracts do not have an identifying symbol to shown tracked statusFixed – Multivehicle – Tech Art – Shields / SDF Fields – Various vehicles SDF Fields do not fully encompass vehicle geometry resulting in shield holesFixed – Multivehicle – PU – Vehicles – Wheeled Ground Vehicles do not have functional steeringFixed – PU – Stanton – UI / ASOP / Fleet Manager – Insurance / Server Recovery – Ships become listed as Stored with no designated location or retrieval option after server recovery until another ship is claimed/deliveredFixed – PU – Stanton – Microtech – Creatures / AI / Animation – Kopion will not ragdoll but freeze when killed during jump attack animationFixed – VFX – Water – Water splashes doesn’t always trigger when a ship or piece of debris hits water for the first timeFixed – PU – Audio Code – Outer space has “Underwater” filter applied to all audioGreen zones around unlawful locations should no longer warn about crime statsFixed prone characters not detecting the slope correctly if it was too steep, even if it was within the slope limitFixed prone characters having broken ground detection on planets


Fixed 8 Client CrashesFixed 3 Server CrashesFixed 2 Deadlocks

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