Star Citizen Alpha 3.22.1 EPTU.9065683 Patch Notes

Star Citizen Patch 3.22.1

Alpha Patch 3.22.1 has been released and is now available to test! Patch should now show: VERSION 3.22.1-EPTU.9065683.

It is strongly recommended that players delete their USER folder for the Public client after patching, particularly if you start encountering any odd character graphical issues or crash on loading. The USER folder can be found (in default installations) at C:Program FilesRoberts Space IndustriesStarCitizenEPTU.

Characters in this new environment will be built from LTP data so items such as medpens, ammo, rentals, and refinery jobs will be lost.

Audience: All Backers

Long Term Persistence: Enabled

Pledge Copy: Enabled

Starting aUEC: 15,000,000

Testing Focus

General Stability & Bugfixes New & Updated AC Game Modes New Overdrive Dynamic Event

We will be enabling the new Overdrive Dynamic Event tonight shortly after release to the EPTU and run overnight. This build should address most of the blockers that were stopping phase progression through waves 1-4 and hopefully allow players to get into phase 5. We are expecting player mission progression to save going into this build so you should be at the point in the phases that you ended during the previous build.

Known Issues

The San’tok.yai and X1 flight tuning is not fully complete and will require tuning in a later release The Final Boss NPC won’t spawn during the Illegal Retrieve Consignment Mission (Legal version still spawns correctly) PU – Stanton – UGF – Elevators can disappear when entering the UGF (STARC-94120) Multivehicle – PU – Vehicles – When docking at a station the docking arm will not extend (STARC-86292) Stanton – Ship to Station Docking – Docking arm on LEOs does not disengage correctly, causing the ship to be impounded (STARC-49759) PU – Locations – Transit – Elevators – Elevator is missing, no carriage, mesh or doors and player falls through if they walk in (STARC-62581) MULTIVEHICLE – PU / AC – VFX / Vehicles – Components – Weapons – Guns – Distortion damage causes severe performance decreases proportionate to ship size PU – Stanton – Data Heist – Mission Content – Data Heist server upload bars do not progress (STARC-96752) PU – Multiweapon – Multiple weapons do not have recoil when shot (STARC-94529) PU – Locations / Missions / AI – Too many AI are spawning during the Additional Derelict missions (STARC-73170) PU – Stanton – Locations / UI – AR Marker showing your assigned hangar does not appear (STARC-83819) PU – Stanton – Actor Status / Medical / Respawn – Unable to move after respawning and long load times (STARC-81772) Multivehicle – PU – Vehicles / Physics – Vehicles with revised ground vehicle physics suffer excessive vibration at low speeds or when stopped (STARC-82528) PU – Stanton – RSI Constellation Series – Vehicles / Docking – Snub Fighter cannot request docking clearance (STARC-86519) PU – shopping/Refinery Kiosk – Refinery Kiosk is stuck at “Signing out” (STARC-88225) PU – Stanton – Locations / Interactables / Actor – Comm Array – The insert interaction for the cryptokey occasionally lost (STARC-92241) PU – Stanton – Derelict Settlement – Multiple Locations – AI – AI are spawning together in group and they can be slow to leave their spawn points (STARC-95361) New Player Experience – Players can spawn with unintended armor on PU – Stanton – Actor – Players can become stuck in bed upon login (STARC-96822) PU – Stanton – Mining / UI – Player is unable to mine asteroids as scan info does not appear (STARC-97113) PU – Stanton – Starmap – Locations / UI – Multiple Derelict settlement’s QT markers are not present on the starmap as intended (STARC-96240) MULTIVEHICLE – PU – Vehicles / VFX – Vehicle debris detaches from the ship skeleton on hard death leaving floating VFX and art floating in mid-air (STARC-93866) PU – Controls – Keybindings – Double Key bind / Modifiers Not Working (STARC-94351) AC – Grav Race – Locations – Players occasionally spawn on top of each other when spawning / respawning

Feature Updates

Gameplay

Distortion Temporary Changes

Distortion damage has been effectively removed from all item except power plants and dashboards. This is a temporary measure until we rework how distortion damage penetrates vehicle hulls. Shields now have a 75% to 95% resistance against distortion weapons (based on power triangle assignment).

Updated mining item descriptions and HUD to reference Inert Material Level instead of filtering

Bug Fixes

Fixed an issue that could cause aUEC purchased ships to be lost from LTP after a patch Fixed – PU – Vehicles – Combat – Exploit / Combat logging – Players can despawn their actor by quitting the game during combat Dynamic Event Fix: PU – Stanton – Stage 3 – Missions / UI – Some AI are not counted towards the overall hostile counter of the mission Dynamic Event Fix: PU – Stanton – Stage 3 – After completing Overdrive Initiative: Xenothreat incursion reset timer is inconsistent Dynamic Event Fix: PU – Stanton – Stage 4 – Missions – The Kareah mission fails to complete at the last objective Dynamic Event Fix: PU – Stanton – Stage 4 – Missions – There is no interaction to insert the Cryptokey on the mainframe at Kareah Dynamic Event Fix: PU – Stanton – Stage 4 – Missions – After completing mission, it doesn’t update in Contract Manager stopping progression

Arena Commander Updates

Master Modes

– Reduced aim assist bullet nudging

Technical

Fixed a Server Deadlock

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