Star Citizen Alpha 3.22.1 EPTU.9053033 Patch Notes

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Star Citizen Patch 3.22.1

Alpha Patch 3.22.1 has been released to Wave 1 PTU, and is now available to test! Patch should now show: VERSION 3.22.1-EPTU.9053033.

It is strongly recommended that players delete their USER folder for the Public client after patching, particularly if you start encountering any odd character graphical issues or crash on loading. The USER folder can be found (in default installations) at C:Program FilesRoberts Space IndustriesStarCitizenEPTU.

Characters in this new environment will be built from LTP data so items such as medpens, ammo, rentals, and refinery jobs will be lost.

Audience: Wave 1

Long Term Persistence: Enabled

Pledge Copy: Enabled

Starting aUEC: 15,000,000

Testing Focus

General Stability & Bugfixes New & Updated AC Game Modes

Known Issues

The San’tok.yai and X1 flight tuning is not fully complete and will require tuning in a later release The Final Boss NPC won’t spawn during the Illegal Retrieve Consignment Mission (Legal version still spawns correctly) PU – Stanton – UGF – Elevators can disappear when entering the UGF (STARC-94120) Multivehicle – PU – Vehicles – When docking at a station the docking arm will not extend (STARC-86292) Stanton – Ship to Station Docking – Docking arm on LEOs does not disengage correctly, causing the ship to be impounded (STARC-49759) PU – Locations – Transit – Elevators – Elevator is missing, no carriage, mesh or doors and player falls through if they walk in (STARC-62581) MULTIVEHICLE – PU / AC – VFX / Vehicles – Components – Weapons – Guns – Distortion damage causes severe performance decreases proportionate to ship size PU – Stanton – Data Heist – Mission Content – Data Heist server upload bars do not progress (STARC-96752) PU – Multiweapon – Multiple weapons do not have recoil when shot (STARC-94529) PU – Locations / Missions / AI – Too many AI are spawning during the Additional Derelict missions (STARC-73170) PU – Stanton – Locations / UI – AR Marker showing your assigned hangar does not appear (STARC-83819) PU – Stanton – Actor Status / Medical / Respawn – Unable to move after respawning and long load times (STARC-81772) Multivehicle – PU – Vehicles / Physics – Vehicles with revised ground vehicle physics suffer excessive vibration at low speeds or when stopped (STARC-82528) PU – Stanton – RSI Constellation Series – Vehicles / Docking – Snub Fighter cannot request docking clearance (STARC-86519) PU – shopping/Refinery Kiosk – Refinery Kiosk is stuck at “Signing out” (STARC-88225) PU – Stanton – Locations / Interactables / Actor – Comm Array – The insert interaction for the cryptokey occasionally lost (STARC-92241) PU – Stanton – Derelict Settlement – Multiple Locations – AI – AI are spawning together in group and they can be slow to leave their spawn points (STARC-95361) New Player Experience – Players can spawn with unintended armor on PU – Stanton – Actor – Players can become stuck in bed upon login (STARC-96822) PU – Stanton – Mining / UI – Player is unable to mine asteroids as scan info does not appear (STARC-97113) PU – Stanton – Starmap – Locations / UI – Multiple Derelict settlement’s QT markers are not present on the starmap as intended (STARC-96240) MULTIVEHICLE – PU – Vehicles / VFX – Vehicle debris detaches from the ship skeleton on hard death leaving floating VFX and art floating in mid-air (STARC-93866) PU – Controls – Keybindings – Double Key bind / Modifiers Not Working (STARC-94351) AC – Grav Race – Locations – Players occasionally spawn on top of each other when spawning / respawning

Feature Updates


Gravlev Balance Updates

Updated acceleration restrictions to gravlev player height changes. Full Balance Pass for performance changes for all gravlev vehicles.

Bug Fixes

Fixed – PU – Stanton – Mission Content / AI – Bounty Hunter – Mercury Star Runner AI in HRT missions can spawn as civilians Fixed – PU – Medical – Medical Bed – UI – The “Perform Treatment” text is not present on the treatment menu Fixed – PU – Missions / AI – Some Hostile AI will spawn drop their weapon when entering combat (STARC-81995) Fixed – Global – Multivehicle – Audio / SFX / Game Code / Ships / Vehicles – Toggling the Engine of Ground Vehicles causes the Engine SFX to Play at full volume, even when idle (STARC-79119) Fixed – GATAC Syulen – PU – Vehicles – invulnerable areas around weapon hardpoints Fixed – Drake Corsair – PU – Vehicles – Proximity sensor doors are not responsive and all doors must be manually opened via door panels in the Corsair (STARC-85863) Fixed – Aegis Reclaimer – PU – Vehicles – Locations – GFX – R&R MIC L1 – When the Reclaimer quantum travels to MIC L1, half of the bridge/cockpit area will fill up with fog (STARC-87789) Fixed – Hercules Starlifter Series – ( ALL VARIANTS ) – PU – Vehicles – Audio – The interior ambient machinery audio volume is much too loud (STARC-84025) Fixed – Greycat ROC – Stanton – ROC Mining Laser Not Activating (STARC-75117) Fixed – Multivehicle – PU/AC – Vehicles / Weapons / Ship Components – All energy-based weapons state “0/0” in Ammo count on naturally spawned ships and cannot fire (STARC-63262) Fixed – PU – Tractor Beam / Physics – When multiple players interact with the same cargo container using a Tractor Beam, those players’ tractor beams may no longer work correctly on that container (STARC-91931) Fixed – EXPLOIT – Lorville – Players are able to land ships at the transit platforms of the Lorville Central Business District, blocking access to the entire area (STARC-94893) Fixed – AC / SM – All Modes – UI / UI Feature – Tracked player data on scoreboards is misaligned (STARC-76836) Distortion damage should no longer cause severe performance decreases proportionate to ship sizeDragging specific slots over the character while in inventory should no longer cause actual equipped gear to go invisible (STARC-81231)ASOP terminal should no longer show Deliver instead of Claim if a player dies and respawns after retrieving the New Player Experience tutorial mission ship


Fixed 4 Client Crashes Fixed 2 Server Crashes Fixed a Server Deadlock

Arena Commander 3.22.1 Patch Notes

New Experimental Mode: Grav Race

Feel the rush in this exciting new Experimental Mode featuring Grav-lev vehicles racing through 5 new maps: The Snake Pit, The Snake Pit (Reverse), Clio Islands, Rivers Edge & Shifting Sands.

Master Modes: 3.22.1 Update

Master Modes is testing becomes more important than ever in Arena Commander 3.22.1 with another large update to this special test of the upcoming system.

New Game Mode: Master Modes: Pirate Swarm (Special AI Test)

We are conducting a very special test of brand-new AI behaviours, focusing on closer engagements and more aggressive traits. Tuned specifically for Master Modes. Play through 13 waves, experience 1v1s and new wingmen. Although the waves are different regular Pirate Swarm will remain active for comparison with the current AI behaviours.

This mode replaces Master Mode: Endless Vanduul Swarm.

Atmospheric Maps

We have enabled atmospheric maps across all Master Mode game modes to assist in testing Master Modes in more environments. It is important to note that this patch does NOT include the “Control Surfaces” atmospheric flight model demonstrated at Citizen Con 2953.

New Ships

A wider selection of ships has been introduced to all Master Modes tests.

– P-52, Snub Interceptor

– Gladius, Light Fighter

– Buccaneer, Medium Interceptor

– Super Hornet F7C-M, Medium Fighter

– Vanguard Warden, Heavy Fighter

– Constellation Andromeda, Medium Gunship

– Hammerhead, Anti-Fighter Corvette*

*Excluded from Master Modes: Classic Race

More Details

– Adjusted capacitor tunings,

– Rotational buffs under boosting now depend on capacitor assignment.

– Retuned shield strength.

– All fighters now utilize “bubble” shields.

HP changes

– Slightly reduced health of Buccaneer

– Slightly reduced health of Super Hornet

– Drastically reduced health of P52


– Changed pitch / yaw limiter to NormalizedUniformWithMaxRadius

– Rotational speed and acceleration modifiers for boosting are now dependent of the capacitor assignment (50% to 100%)

– Capacitor assignment will not affect the boost burn times unless you are flying an interceptor

– Reduced overall pool but increased regen by 50%.

– No regen difference in NAV vs SCM mode for boost capacity

– Adjusted regen delays (Snubs: 0.25s, LF: 0.5s, MF: 0.75s, HF: 1s, Connie: 2s, Hammerhead: 3s)


– Shield regen overall has been reduced

– S1 and S2 shield generators turned into bubbles for now

– S2 shields are weaker (due to the bubble)

– Capacitor assignment has now a much bigger impact on the resistance (energy 0% to 50%, Ballistics 0% to 25%)

– Shield reserve pool in NAV made can now hold 100% of the shield generator’s health)


– Reduced regen delays (0.25s for anti-fighter, 0.5s for unspecialized)

Mode Update: Gun Rush

Weapons of the ‘verse are currently being updated across the board, with this several weapons featured in Gun Rush no longer provide the best experience. To temporarily address this concern, we have updated several ranks in the mode:- note that all ranks have been reduced by one due to the removal of one.

Rank 1: FS9 -> Demico

Rank 2: Custodian -> FS-9

Rank 3: Lumin -> C54

Rank 4: ArcLight -> P8-SC

Rank 5: Salvo -> Coda

Rank 6: GP-33 (Grenade Launcher) -> LH86

Rank 7: Gallant -> P6-LR

Rank 8: S71 -> P4-AR

Rank 9: Ravager-212 Twin -> Karna

Rank 10: Devastator -> GP-33 (Grenade Launcher)

Rank 11: P6-LR -> BR-2 Shotgun

Rank 12: Arrowhead -> Deadrig Shotgun

Rank 13: Railgun -> Scalpel

Rank 14: Atzkav Sniper (unchanged)

Rank 15: Knife. (unchanged)

System & Balance

Disabled Ballistic Persistence

Ballistic Persistence, a system which had you respawn with the same ammo you had upon death, has been disabled in all game modes to see the effects on ballistics in Arena Commander instances.

UI Message Queuing

Resolving several issues related to UI messages overlapping/overriding each other by introducing messaging queuing, messages should now play one after another and restore “Status” messages rather than clearing them when a new message appears.

Kill Confirmed Vehicle Scoring

Kill Confirmed (Vehicle) pickups will now award based on the value of the destroyed vehicle

Spawn Screen Improvements

Several improvements have been made to the UI user experience of the Spawn Screen based on feedback. Including closing the vehicle selection in more ways, a list view of available multicrew ships which is always available, more information on who and how many are aboard a selected vehicle before spawning and more!


– Disabled Ready System in Squadron Battle

– Improved Team Balancing, to highly prefer keeping Squads together.

– Scoreboard in Racing game modes will now display players in order of race position, rather than Lap/Score.

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