Star Citizen Alpha 3.22.1 EPTU.9053033 Patch Notes

Star Citizen Patch 3.22.1

Alpha Patch 3.22.1 has been released to Wave 1 PTU, and is now available to test! Patch should now show: VERSION 3.22.1-EPTU.9053033.

It is strongly recommended that players delete their USER folder for the Public client after patching, particularly if you start encountering any odd character graphical issues or crash on loading. The USER folder can be found (in default installations) at C:Program FilesRoberts Space IndustriesStarCitizenEPTU.

Characters in this new environment will be built from LTP data so items such as medpens, ammo, rentals, and refinery jobs will be lost.

Audience: Wave 1

Long Term Persistence: Enabled

Pledge Copy: Enabled

Starting aUEC: 15,000,000

Testing Focus

General Stability & Bugfixes New & Updated AC Game Modes

Known Issues

The San’tok.yai and X1 flight tuning is not fully complete and will require tuning in a later release The Final Boss NPC won’t spawn during the Illegal Retrieve Consignment Mission (Legal version still spawns correctly) PU – Stanton – UGF – Elevators can disappear when entering the UGF (STARC-94120) Multivehicle – PU – Vehicles – When docking at a station the docking arm will not extend (STARC-86292) Stanton – Ship to Station Docking – Docking arm on LEOs does not disengage correctly, causing the ship to be impounded (STARC-49759) PU – Locations – Transit – Elevators – Elevator is missing, no carriage, mesh or doors and player falls through if they walk in (STARC-62581) MULTIVEHICLE – PU / AC – VFX / Vehicles – Components – Weapons – Guns – Distortion damage causes severe performance decreases proportionate to ship size PU – Stanton – Data Heist – Mission Content – Data Heist server upload bars do not progress (STARC-96752) PU – Multiweapon – Multiple weapons do not have recoil when shot (STARC-94529) PU – Locations / Missions / AI – Too many AI are spawning during the Additional Derelict missions (STARC-73170) PU – Stanton – Locations / UI – AR Marker showing your assigned hangar does not appear (STARC-83819) PU – Stanton – Actor Status / Medical / Respawn – Unable to move after respawning and long load times (STARC-81772) Multivehicle – PU – Vehicles / Physics – Vehicles with revised ground vehicle physics suffer excessive vibration at low speeds or when stopped (STARC-82528) PU – Stanton – RSI Constellation Series – Vehicles / Docking – Snub Fighter cannot request docking clearance (STARC-86519) PU – shopping/Refinery Kiosk – Refinery Kiosk is stuck at “Signing out” (STARC-88225) PU – Stanton – Locations / Interactables / Actor – Comm Array – The insert interaction for the cryptokey occasionally lost (STARC-92241) PU – Stanton – Derelict Settlement – Multiple Locations – AI – AI are spawning together in group and they can be slow to leave their spawn points (STARC-95361) New Player Experience – Players can spawn with unintended armor on PU – Stanton – Actor – Players can become stuck in bed upon login (STARC-96822) PU – Stanton – Mining / UI – Player is unable to mine asteroids as scan info does not appear (STARC-97113) PU – Stanton – Starmap – Locations / UI – Multiple Derelict settlement’s QT markers are not present on the starmap as intended (STARC-96240) MULTIVEHICLE – PU – Vehicles / VFX – Vehicle debris detaches from the ship skeleton on hard death leaving floating VFX and art floating in mid-air (STARC-93866) PU – Controls – Keybindings – Double Key bind / Modifiers Not Working (STARC-94351) AC – Grav Race – Locations – Players occasionally spawn on top of each other when spawning / respawning

Feature Updates

Gameplay

Gravlev Balance Updates

Updated acceleration restrictions to gravlev player height changes. Full Balance Pass for performance changes for all gravlev vehicles.

Bug Fixes

Fixed – PU – Stanton – Mission Content / AI – Bounty Hunter – Mercury Star Runner AI in HRT missions can spawn as civilians Fixed – PU – Medical – Medical Bed – UI – The “Perform Treatment” text is not present on the treatment menu Fixed – PU – Missions / AI – Some Hostile AI will spawn drop their weapon when entering combat (STARC-81995) Fixed – Global – Multivehicle – Audio / SFX / Game Code / Ships / Vehicles – Toggling the Engine of Ground Vehicles causes the Engine SFX to Play at full volume, even when idle (STARC-79119) Fixed – GATAC Syulen – PU – Vehicles – invulnerable areas around weapon hardpoints Fixed – Drake Corsair – PU – Vehicles – Proximity sensor doors are not responsive and all doors must be manually opened via door panels in the Corsair (STARC-85863) Fixed – Aegis Reclaimer – PU – Vehicles – Locations – GFX – R&R MIC L1 – When the Reclaimer quantum travels to MIC L1, half of the bridge/cockpit area will fill up with fog (STARC-87789) Fixed – Hercules Starlifter Series – ( ALL VARIANTS ) – PU – Vehicles – Audio – The interior ambient machinery audio volume is much too loud (STARC-84025) Fixed – Greycat ROC – Stanton – ROC Mining Laser Not Activating (STARC-75117) Fixed – Multivehicle – PU/AC – Vehicles / Weapons / Ship Components – All energy-based weapons state “0/0” in Ammo count on naturally spawned ships and cannot fire (STARC-63262) Fixed – PU – Tractor Beam / Physics – When multiple players interact with the same cargo container using a Tractor Beam, those players’ tractor beams may no longer work correctly on that container (STARC-91931) Fixed – EXPLOIT – Lorville – Players are able to land ships at the transit platforms of the Lorville Central Business District, blocking access to the entire area (STARC-94893) Fixed – AC / SM – All Modes – UI / UI Feature – Tracked player data on scoreboards is misaligned (STARC-76836) Distortion damage should no longer cause severe performance decreases proportionate to ship sizeDragging specific slots over the character while in inventory should no longer cause actual equipped gear to go invisible (STARC-81231)ASOP terminal should no longer show Deliver instead of Claim if a player dies and respawns after retrieving the New Player Experience tutorial mission ship

Technical

Fixed 4 Client Crashes Fixed 2 Server Crashes Fixed a Server Deadlock

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