Star Citizen Patch 3.22.0a
Alpha Patch 3.22.0a has been released to the EPTU, and is now available to test! Patch should now show: VERSION 3.22.0-EPTU.9017427.
It is strongly recommended that players delete their USER and Shader folders for the Public client after patching, particularly if you start encountering any odd character graphical issues or crash on loading. The USER folder can be found (in default installations) at C:Program FilesRoberts Space IndustriesStarCitizenEPTU. The Shader folders can be found here C:Users%username%AppDataLocalStar Citizen.
Audience: All Backers
Database Reset: Yes
Technical: US Servers Only – EPTU Channel
Long Term Persistence: Enabled
Pledge Copy: Enabled
Starting aUEC: 15,000,000
Stability & Bugfixing
The San’tok.yai and X1 flight tuning is not fully complete and will require tuning in a later releaseThe Final Boss NPC won’t spawn during the Illegal Retrieve Consignment Mission (Legal version still spawns correctly)PU – Core Mechanics / Respawn – Player respawns in HAB instead of hospital after dyingAC – UI – “Press X When Ready” prompt does not appear at beginning of matchAC – Vehicles / Components / UI – Equipping a rented component on ship will unequip/change allAEGIS Hammerhead – PU – Ships / Ship Features / Interactions – Doors – The front interior airlock doors cannot be opened by the player when dockedPU – Stanton – Underground Facility / UGF – AI – AI enemies get stuck in a walking animationStanton – Tractor Beam / Physics / Cargo – Sometimes when utilizing the tractor beam to move cargo within a ship, the cargo will snap outside of the shipStanton – Spawn Closet – Mission Content / AI – Enemy AI can spawn out of bounds of their intended spawn pointsStanton – Mission Feature – UGF missions – Remaining hostiles AI not spawning in UGF bunker missionPu – Vehicles – Repair services – Unable to repair vehicles that have been soft deathedMultivehicle – PU – Vehicles – When docking at a station the docking arm will not extendPU – Stanton – ASOP / Fleet Manager – ATC – When retrieving a ship it may spawn outside the hangar it is assigned toPU – Stanton – Area18/GrimHex – Locations / Inventory / Respawn – Player loses loadout and equipped items after dying in the armistice zoneMultivehicle – PU – Vehicles / UI – Vehicle HUD – When the missiles charge the UI does not update to reflect when they are ready to be firedPU – Stanton – Actor – Player Spawning – Multiple Locations – When multiple players attempt to log in to the same location at the same time they may be assigned the same bed; those that spawn in after the initial player will be stuckOrigin 890 Jump – PU – Vehicles – Fleet Manager – When a vehicle is landed in the hangar of the 890J, the 890J can no longer stow correctly via ASOP/Fleet Manager or on logoutPU – Tractor Beam / Physics – When multiple players interact with the same cargo container using a Tractor Beam, those players’ tractor beams may no longer work correctly on that containerMultivehicle – PU/AC – Vehicles / Weapons / Ship Components – All energy-based weapons state “0/0” in Ammo count on naturally spawned ships and cannot fireMultivehicle – Vehicles / UI – Inner Thought – Player cannot exit the ship by using the “Exit Seat” option in PIT
Increased Damage Output, Fire Rates, Fire Range, and greatly increased Health of Defense Turrets Around the PU
Fixed – PU – Mission Feature / AI – Melee takedown on NPC enemy doesn’t count as killFixed – PU – Tractor Beam / Physics – When multiple players interact with the same cargo container using a Tractor Beam, those players’ tractor beams may no longer work correctly on that containerFixed – Multivehicle – PU – Vehicles/ actor injury IFCS – T1 injury of passenger takes a seat in co-pilot or turret seat disables maneuvering of ship for the pilot
Fixed 3 Client CrashesFixed 2 Server Crashes