Star Citizen Alpha 3.22.0a EPTU.9024200 Patch Notes

Star Citizen Patch 3.22.0a

Alpha Patch 3.22.0a has been released to the EPTU, and is now available to test! Patch should now show: VERSION 3.22.0-EPTU.9024200.

It is strongly recommended that players delete their USER and Shader folders for the Public client after patching, particularly if you start encountering any odd character graphical issues or crash on loading. The USER folder can be found (in default installations) at C:Program FilesRoberts Space IndustriesStarCitizenEPTU. The Shader folders can be found here C:Users%username%AppDataLocalStar Citizen.

Audience: All Backers

Technical: US Servers Only – EPTU Channel

Short Term Database Reset: Yes

Long Term Persistence: Enabled

Pledge Copy: Enabled

Starting aUEC: 15,000,000

Testing Focus

Stability Siege of Orison Shortly after release (Planning on running this throughout the night and into tomorrow)

There are a number of known issues with Siege of Orison that we are actively investigating:

PU – Stanton – SOO – Mission Content – Turrets do not spawn in the second consecutive run of the mission PU – Stanton – SOO – Mission Content / AI – Lieutenant stuck beneath spawn location PU – SOO – Missions – Shipping containers can spawn / become invisible PU – Stanton – Mission Content – SOO – Island Boss will fail to spawn PU – Stanton – Crusader Platforms / SOO – Mission Content / AI / Game Code – AI are not leaving their open spawn closets PU – Missions / AI – SOO – AI will occasionally slide when moving in and out of cover PU – SOO – Missions – Siege of Orison mission not re-offered after logging out then back in or if the player crashes to desktop

Known Issues

The San’tok.yai and X1 flight tuning is not fully complete and will require tuning in a later release The Final Boss NPC won’t spawn during the Illegal Retrieve Consignment Mission (Legal version still spawns correctly) PU – Stanton – Underground Facility / UGF – AI – AI enemies get stuck in a walking animation Stanton – Tractor Beam / Physics / Cargo – Sometimes when utilizing the tractor beam to move cargo within a ship, the cargo will snap outside of the ship Stanton – Spawn Closet – Mission Content / AI – Enemy AI can spawn out of bounds of their intended spawn points Stanton – Mission Feature – UGF missions – Remaining hostiles AI not spawning in UGF bunker mission Pu – Vehicles – Repair services – Unable to repair vehicles that have been soft deathed Multivehicle – PU – Vehicles – When docking at a station the docking arm will not extend PU – Stanton – ASOP / Fleet Manager – ATC – When retrieving a ship it may spawn outside the hangar it is assigned to PU – Stanton – Area18/GrimHex – Locations / Inventory / Respawn – Player loses loadout and equipped items after dying in the armistice zone Multivehicle – PU – Vehicles / UI – Vehicle HUD – When the missiles charge the UI does not update to reflect when they are ready to be fired PU – Stanton – Actor – Player Spawning – Multiple Locations – When multiple players attempt to log in to the same location at the same time they may be assigned the same bed; those that spawn in after the initial player will be stuck Origin 890 Jump – PU – Vehicles – Fleet Manager – When a vehicle is landed in the hangar of the 890J, the 890J can no longer stow correctly via ASOP/Fleet Manager or on logout PU – Tractor Beam / Physics – When multiple players interact with the same cargo container using a Tractor Beam, those players’ tractor beams may no longer work correctly on that container Multivehicle – PU/AC – Vehicles / Weapons / Ship Components – All energy-based weapons state “0/0” in Ammo count on naturally spawned ships and cannot fire Multivehicle – Vehicles / UI – Inner Thought – Player cannot exit the ship by using the “Exit Seat” option in PIT

Bug Fixes

Siege: Fixed – PU – Missions – Siege of Orison – SoO barge missing on admin platform Siege: Fixed – PU – Stanton – Crusader Platforms – Mission Content / AI / Game Code – AI are not leaving their open spawn closets Siege: Fixed – PU – Stanton – SOO – Mission Content / Interactables – Anti Air (AA) do not shutdown after disabling IFFI

Technical

Fixed 1 Client Crash Fixed 2 Server Crashes Fixed a Server Deadlock

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