Star Citizen Alpha 3.22.0 EPTU.8996133 Patch Notes

Star Citizen Patch 3.22.0

Alpha Patch 3.22.0 has been released to the EPTU, and is now available to test! Patch should now show: VERSION 3.22.0-EPTU.8996133.

It is strongly recommended that players delete their USER and Shader folders for the Public client after patching, particularly if you start encountering any odd character graphical issues or crash on loading. The USER folder can be found (in default installations) at C:Program FilesRoberts Space IndustriesStarCitizenEPTU. The Shader folders can be found here C:Users%username%AppDataLocalStar Citizen.

Audience: All Backers

Database Reset: Yes

Technical: All Server Regions – EPTU Channel

Long Term Persistence: Enabled

Pledge Copy: Enabled

Starting aUEC: 15,000,000

Testing Focus

Structural Salvage Additional Derelict Settlements Inventory: Openable Cargo Containers Procedural FPS Recoil / FPS Weapon Balance Player Hair Update Mineables Balance

Known Issues

PTU Ship and Vehicle aUEC Shop Prices for this build are temporarily higher for the weekend and are intended to change back to previous prices after the next PTU update

PU – Actor / UI – Character spawned headless with EVA crosshair always on screen Multivehicle – PU – Ships / Vehicles / Weapons – Missiles, Bombs, and Torpedo’s disappear immediately after traveling a short distance from the player (100% repo) PU – Stanton – Underground Facility / UGF – AI – AI enemies get stuck in a walking animation Stanton – Tractor Beam / Physics / Cargo – Sometimes when utilizing the tractor beam to move cargo within a ship, the cargo will snap outside of the ship (33% repo) Stanton – Multiship – When Quantum Travelling the player can be left stranded in space and their ship will disappear (10% repo) Stanton – Spawn Closet – Mission Content / AI – Enemy AI can spawn out of bounds of their intended spawn points (66% repo) Stanton – Mission Feature – UGF missions – Remaining hostiles AI not spawning in UGF bunker mission (4% repo) PU – Vehicles – Repair services – Unable to repair vehicles that have been soft deathed (100% repo) Multivehicle – PU – Vehicles – When docking at a station the docking arm will not extend (44% repo) PU – Stanton – ASOP / Fleet Manager – ATC – When retrieving a ship it may spawn outside the hangar it is assigned to (50% repo) PU – Stanton – Area18/GrimHex – Locations / Inventory / Respawn – Player loses loadout and equipped items after dying in the armistice zone (100% repo) Multivehicle – PU – Vehicles / UI – Vehicle HUD – When the missiles charge the UI does not update to reflect when they are ready to be fired PU – Stanton – Actor – Player Spawning – Multiple Locations – When multiple players attempt to log in to the same location at the same time they may be assigned the same bed; those that spawn in after the initial player will be stuck Origin 890 Jump – PU – Vehicles – Fleet Manager – When a vehicle is landed in the hangar of the 890J, the 890J can no longer stow correctly via ASOP/Fleet Manager or on logout PU – Tractor Beam / Physics – When multiple players interact with the same cargo container using a Tractor Beam, those players’ tractor beams may no longer work correctly on that container Multivehicle – PU/AC – Vehicles / Weapons / Ship Components – All energy-based weapons state “0/0” in Ammo count on naturally spawned ships and cannot fire Multivehicle – Vehicles / UI – Inner Thought – Player cannot exit the ship by using the “Exit Seat” option in PIT

Feature Updates

Locations

Added Starmap records for Derelict Settlements Derelict Settlement Performance Polish Pass Increased Crusader Planet Comm Array range to encompass all of the Planet

Gameplay

Structural Salvage VFX Polish Pass

Bug Fixes

Fixed Multiple Replaceme Balls around new Derelict Settlements Fixed – PU – Stanton – Underground Facility / UGF – AI / FPS – AI enemies slow to respond to player location and actions (Please check this one if possible and if you have any feedback and details, hit up the regression thread!) Fixed – PU – Stanton – Hurston – Locations / Atmosphere / Actor Status – Player is intoxicated if player takes off the helmet on Hurston surface. Fixed – PU – Stanton – Derelict Settlements – Locations / Audio / SFX – Environmental ambience is inaudible at derelict settlements Fixed – PU – Stanton – Vehicles / Cargo – Openable Cargo Container – Contents of openable cargo container does not transfer to ship generated loot boxes after the vehicle is destroyed Fixed – PU – Stanton – Derelict Settlements – Mission / Locations – Boss NPC doesn’t spawn for Eliminate Specific Missions Fixed – Multivehicle – PU – When Quantum Travelling the player can be left stranded in space and their ship will disappear Fixed an issue that allowed players to stick cargo to ceilings in their ship using the tractor beams Fixed – Drake Corsair – PU – Vehicles – Proximity sensor doors are not responsive and all doors must be manually opened via door panels in the Corsair Fixed an issue causing the Failed Negotiation mission’s Reclaimer to be missing its interior Fixed – PU – Stanton – Derelict Settlement – Multiple Locations – Mission Content / AI – Grunt AI do not spawn Fixed an issue causing gravlev bikes to not enter a landed state when powering off in gravity Fixed an issue causing Covalex Personal Retrieval missions to not appear Fixed – Multivehicle – Vehicles / Ejection Seat – The pilot seat remains fixed in place during ejection Fixed – PU – Stanton – Locations / Weapons – Mounted Guns – Players might lose grip on the mounted gun immediately after gripping it Fixed – Front End – UI – Menus – Party Invite notification has placeholder text in the subtext after sending the invite Fixed – AC – Locations – FPS – Bloodshot Ridge – During second round the spawn barrier doesn’t let players leave spawn Fixed – AC – Balancing / Repair / Restock – There are no Repair / Restock drops in Game Modes that has these drops (Pirate Swarm and Vanduul Swarm) AC Only – Fixed an issue causing Missiles and Bombs to despawn much too quickly in Arena CommanderAC – Multiple Modes – UI – Certain HUD elements are doubled

Technical

Fixed 5 Client Crash Fixed 5 Server Crashes

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