Star Citizen Alpha 3.22.0 EPTU.8983350 Patch Notes

Star Citizen Patch 3.22.0

Alpha Patch 3.22.0 has been released to the EPTU, and is now available to test! Patch should now show: VERSION 3.22.0-EPTU.8983350.

It is strongly recommended that players delete their USER and Shader folders for the Public client after patching, particularly if you start encountering any odd character graphical issues or crash on loading. The USER folder can be found (in default installations) at C:Program FilesRoberts Space IndustriesStarCitizenEPTU. The Shader folders can be found here C:Users%username%AppDataLocalStar Citizen.

Audience: Wave 3

Database Reset: Yes

Technical: US/EU EPTU Channel

Long Term Persistence: Enabled

Pledge Copy: Enabled

Starting aUEC: 15,000,000

Testing Focus

Stability Testing Structural Salvage Additional Derelict Settlements Inventory: Openable Cargo Containers Procedural FPS Recoil / FPS Weapon Balance Player Hair Update Mineables Balance Arena Commander Multicrew

Known Issues

PU – Actor / UI – Character spawned headless with EVA crosshair always on screen Stanton – Multiship – When Quantum Travelling the player can be left stranded in space and their ship will disappear (10% repo) Stanton – Spawn Closet – Mission Content / AI – Enemy AI can spawn out of bounds of their intended spawn points (66% repo) Stanton – Mission Feature – UGF missions – Remaining hostiles AI not spawning in UGF bunker mission (4% repo) Pu – Vehicles – Repair services – Unable to repair vehicles that have been soft deathed Multivehicle – PU – Vehicles – When docking at a station the docking arm will not extend (44% repo) PU – Stanton – ASOP / Fleet Manager – ATC – When retrieving a ship it may spawn outside the hangar it is assigned to (50% repo) PU – Stanton – Area18/GrimHex – Locations / Inventory / Respawn – Player loses loadout and equipped items after dying in the armistice zone (100% repo) Multivehicle – PU – Vehicles / UI – Vehicle HUD – When the missiles charge the UI does not update to reflect when they are ready to be fired PU – Stanton – Actor – Player Spawning – Multiple Locations – When multiple players attempt to log in to the same location at the same time they may be assigned the same bed; those that spawn in after the initial player will be stuck Origin 890 Jump – PU – Vehicles – Fleet Manager – When a vehicle is landed in the hangar of the 890J, the 890J can no longer stow correctly via ASOP/Fleet Manager or on logout PU – Tractor Beam / Physics – When multiple players interact with the same cargo container using a Tractor Beam, those players’ tractor beams may no longer work correctly on that container Multivehicle – PU/AC – Vehicles / Weapons / Ship Components – All energy-based weapons state “0/0” in Ammo count on naturally spawned ships and cannot fire Multivehicle – Vehicles / UI – Inner Thought – Player cannot exit the ship by using the “Exit Seat” option in PIT AC – All Modes – Card UI Ignores Other Card Layering & Displays Above All Non-Card UI

Feature Updates


Increased Tractor Beam Strength for the Reclaimer and Vulture Structural Salvage VFX Polish Pass

Ships and Vehicles

Adjusted Spring Stiffness for Hover Bikes

Weapons and Items

Updated the R97 Shotgun to an ammo count of 18

Bug Fixes

Fixed an issue causing enemy ships to not spawn in unless the player is within 12 km of them (Should be more than 20+ KM now)Fixed an issue causing vehicles to stream out at much shorter distances than intendedFixed multiple replaceme balls around the new Derelict Settlements Fixed – PU – Stanton – Derelict Settlement – Multiple Locations – Mission Content / AI – Grunt AI do not spawn Fixed an issue causing lower than intended client performance around Hurston’s oceans Construction Materials and RMC should now be able to be sold at Orison Admin and TDD Fixed – Multivehicle – AC – Master Modes – Vehicles / Ship Components – Master Mode-Compatible Ship’s engines cannot be powered on within Master Mode Fixed – Aegis Reclaimer ALL Variants – PU – Vehicles / Art – Damage UVs are not present on the Reclaimer Claw after taking damage Fixed – ARGO SRV – PU – Vehicles / GFX – Lighting – Cockpit glass is too dark Fixed – PU – Stanton – Inventory / Consumables / Quickbuy – Unable to open inventory after quick buying a consumable Grin STV EM emissions emitted by the vehicle should no longer be far too high Fixed – Star Citizen – Front-End / Main Menu – Options / Keybindings – UI / Keybind input – Little squares appears when changing keybinds with modifiers


Fixed 2 Client Crashes Fixed 1 Server Crash

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