Isit not logical to make players immune to damage in hard armistice? tram/elevator/player desync injuries are very common
Surely thinking about it :slightly_smiling_face:
it’s usually never THAT simple :slightly_smiling_face:
Isit not logical to make players immune to damage in hard armistice? tram/elevator/player desync injuries are very common
Surely thinking about it :slightly_smiling_face:
it’s usually never THAT simple :slightly_smiling_face: