Any chance we can use more terms describing role and gameplay dynamics instead of marketing terms that don’t really help understand what the ship is supposed to be for half the time?
That’s not on the table, sorry. Finding out how gameplay dynamics work out is part of the game, I really don’t want anyone to see our internal classifications or tuning numbers. Just to be clear here, we’re not trying to change roles or purpose or so. Ultimately everything is driven from internal ship briefings and that’s what we’re trying to tune against.