3.22.1 EPTU aim assist
Originally posted by Quendal1 @YogiKlatt-CIG Latecomer to EPTU here. I have been having a blast in 3.22 MM. I’m not aware of all the changes between 3.22 and 3.22.1 for […]
Originally posted by Quendal1 @YogiKlatt-CIG Latecomer to EPTU here. I have been having a blast in 3.22 MM. I’m not aware of all the changes between 3.22 and 3.22.1 for […]
Originally posted by Saint Nyx I’ll do some testing on the P-52! I generally found that it’s only good for running away though :sweat_smile: Take the Connie instead then :grimacing:
Originally posted by Saint Nyx As requested by @YogiKlatt-CIG , I’m using this post to document some issues with the way that the current VJoy input system interacts with the […]
Originally posted by Corva_Valla Most players use Ping to see where the ground is when visibility is poor. Once ping and scan modes are merged, will there be a quick […]
Originally posted by TheInferno To clarify, the “Scan Angle” control (default scroll wheel) appear to properly change the scan angle (letting you get a stronger read with a more focused […]
It’s an exciting time in and out of the ‘verse, with the upcoming launch of Alpha 3.21 and the return of an in-person CitizenCon on October 21-22. Check out September’s […]
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The Team is investigating an issue disrupting access to the Persistent Universe. [2023-09-13 Updates] 0027 UTC – Anomaly detected, mitigation in-progress. 0125 UTC – Matchmaking temporarily disabled to accelerate recovery. […]
The RSI Platform will enter a maintenance window at 1400 UTC to perform mandatory infrastructure updates. This maintenance is not expected to take more than ~30 min. During this maintenance […]
🚀 Star Citizen Alpha 3.20.0-live.8701927 was deployed without downtime at 2230 UTC. Players currently in 3.19.1 will be disconnected in ~60 Minutes.
The Team is investigating an issue causing a decline in backend infrastructure performance. While the team is investigating, there may be brief periods of time where matchmaking to new instances […]
The Team is working to mitigate a disruption of the backend infrastructure. While this work is ongoing, there may be periods where the Persistent Universe becomes inaccessible and in-game systems […]
The Team is working to mitigate a disruption of the backend infrastructure. While this work is ongoing, there may be periods where the Persistent Universe becomes inaccessible and in-game systems […]
🚀 Star Citizen Alpha 3.20.0-live.8717119 was deployed without downtime at 0204 UTC. Players currently in 3.20.0-live.8701927 will be disconnected in ~60 Minutes.
🚀 We will be deploying patch 3.20.0-live.8748982 starting at 1420 UTC. 🥳 Servers will be offline at 1445 UTC. This patch will require a longer than usual downtime to deploy. […]
🚀 Star Citizen Alpha 3.20.0-live.8749605 was deployed without downtime at 0130 UTC. Players currently in 3.20.0-live.8717119 will be disconnected in ~60 Minutes.
The Live Service will be in a maintenance window starting on 2023-10-06 at 0300 UTC to apply necessary database upgrades. This maintenance window is not expected to exceed 2 hours. […]
Originally posted by Tal Adro I also use the bind that lets you use a single axis for absolute and relative throttle and the button to toggle between the two. […]
Originally posted by Moppin I used used this mostly when searching for Q-Type asteroids pre-3.18 (back when that was a thing). When we set the PING ANGLE (not SCAN ANGLE) […]
Hi everyone, We’re only eight days away from our biggest CitizenCon yet, and we can’t wait to see all of you in Los Angeles October 21-22. For those looking forward […]
Originally posted by OneFrMonster I’ve only experienced since v3.18. Just wanted to point out that the server stability has greatly improved. There are fewer crashes, and the overall experience is […]
Star Citizen Patch 3.21.0 Alpha Patch 3.21.0 has been released to the PTU, and is now available to test! Patch should now show: VERSION 3.21.0-PTU.8761472. It is strongly recommended that […]
Originally posted by Turska @JakeAcappella-CIG so just to double confirm so that i got this right. Once you melt F8C, you can not buy it back even in future as […]
Originally posted by BeardRub I didn’t say it was wrong, I agreed that this is how business works and it’s the appropriate way to keep the money coming in. Just […]