Alpha 3.22 Patch Watch | Ready for Takeoff

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So racing will also be affected by Master Modes? Some racing ships already feel too slow (especially on long straights), but now they will be even more limited by Master Mode SCM speed?! This may be good for zero-g tracks (due to strong sideways drift at high speeds), but for atmo tracks I was hoping that the racers would fly in Nav-Mode at full speed…

Don’t forget that people usually play MMOs for many years and we need deep enough gameplay to continue mastering in our favorite profession, be it mining, combat, racing, exploration or something else. So “easy to learn, hard to master” should be a priority instead of turning everything into arcade gameplay.

You can give it a go in PTU right now and help us getting it into the right state.

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