3.24.2 Weapon Grouping needs proper keybinds

Originally posted by


VTOLgorgon

set and fire weapon group

Why does it have to be this roundabout way? You had working code for 2. Copy, paste, rename to 3 and 4. Done. It didnt have to be this complicated.

Why cant we JUST have more of what we already had? Why does the underlying system have to be re-imagined and implement more issues BEFORE we can do what was originally asked?

If the whole system is revolving around this controversial change, just, why?!

No one understands the base logic.? What WAS the goal? Whats theconnect between player wants (2 more of what we had) vs what we got (a total system rework and what we didnt want with LESS usability).

What happened here man?

The decision to go for a single fire button was made quite a while ago. The main driver here is that we want to get a closer input parity between fps, turret and ship controls to make entry into the game easier for new players and also reserve RMB for precision targeting (you might argue it’s useless right now but it will be pretty important for the full engineering gameplay pass in 4.0). Thus one of the goals is to slowly move to have weapon switching to the MW (although that doesn’t work in fps yet atm), use precision targeting / zoom on RMB and apply the same approach for ship and turrets.

That basically means that by default only one fire button is available, thus the changed default bindings and single fire control.

But as I said, that’s the default. I am not against adding additional buttons / functions to quickly switch and fire at the same time.

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