[3.22.0 Special Feedback] Master Modes Updates

Originally posted by


Vergil

After doing maybe 200 duels and 20 hours in the mode I’ll say this

The mechanic itself for SCM works great and that’s highlighted in squadron battle

But the flight characteristics is very very bad and the capacitor gameplay is now non existent and bad. The egg formation is smart, no reason the non-boost characteristics shouldn’t be an egg.

Roll rate I think is too fast, there’s just zero reason to roll past a certain speed and can cause aiming issues at someone using the fast roll speed to abuse their position. Slowing it down creates positional combat also (You can get past someones ability to roll through rating)

Boost tank is ridiculously too large, a 1v1 consists of just holding it the entire time and running out just as the fight is over. Boost being applied to rotation just makes the game uncontrollable at that speed anyway and people are accidentally boosting their other inputs as a result causing drift and poor geometry

Flight characteristics feel way too fast, once you figure out the meta of the characters it’s like fortnite in space. The 1v1 experience is horrible and far worse than live at a competitive level

Completely reconsider capacitors, if the switches between the power needs to slow down then make the switches 4 seconds instead of 2. But this approach is really boring, killed all strategy and made the gameplay really bland. One of the best mechanics in this game was the constant switching between a defensive and offensive playstyle per how much ammunition you had reloaded inside the capacitor. Now offense and defense is just merged and the goal is to merge evasiveness with offensive accuracy. Which kills the fun in the flying, it feels wrong.

Buffing the 45s to be the same rate as pitch was a huge win to correcting things (my understanding will be arriving early next year).

Allowing trichord to match the same speed as forward was also a huge win, it didn’t need to be overpowered but we need to be able to approach targets in more than just a straight line. Now the approach doesn’t need to be linear.

Re-evaluate from there. But guys, the flight is going to be way too fast paced for the average player and is not enjoyable once the rest of the community discover how to cheese this. We will be in a far worse place if this is close to the finished product as far as some of the above.

The best 1v1 high quality good-faith fights in live are currently far far more fun than master modes. Worth noting most of my feedback is for the face to face experience and specific to light fighters against eachother (Which often happens in squad fights anyways and can’t be swept under the rug).

Sorry in advance for the quality of the post, typing these giving feedback starting to feel like a job but the passion remains

Roll rate I think is too fast, there’s just zero reason to roll past a certain speed and can cause aiming issues at someone using the fast roll speed to abuse their position. Slowing it down creates positional combat also (You can get past someones ability to roll through rating)

is that boosted or unboosted roll speed?

Agree on the capacitors, we’ll take a look early next year.

Sorry in advance for the quality of the post, typing these giving feedback starting to feel like a job but the passion remains

Thanks, it is very valuable!

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